[Normal]
looks good
[Rare]
01:05:015 (1) - its really difficult to tell that this is a slider because of all the other notes covering it from the time it appears to the time you need to hit it
01:42:793 (4) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
01:59:274 (2) - this overlap is unnecessary and causes this note to be partially hidden as well as just plain looking bad
02:52:422 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note.
03:05:941 (5) - same jump issue
03:25:015 (6) - this is another overlap that looks kind of bad and could be made better simply by reversing the curvature of the silder
[Collab]
01:24:830 (3) - this jump is iffy but I can kind of see it so I will just mention it and leave it to you whether or not to change it
01:57:608 (3) - this jump is definitely weird though and you should probably change it
03:36:682 (4) - this anti-jump feels weird as well
03:45:385 (1,2,3,4) - please try not to change spacing every single note in a combo, it just looks ugly and plays oddly
Contact me in IRC if you have any questions and tell me when you are ready for a recheck!
looks good
[Rare]
01:05:015 (1) - its really difficult to tell that this is a slider because of all the other notes covering it from the time it appears to the time you need to hit it
01:42:793 (4) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
01:59:274 (2) - this overlap is unnecessary and causes this note to be partially hidden as well as just plain looking bad
02:52:422 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note.
03:05:941 (5) - same jump issue
03:25:015 (6) - this is another overlap that looks kind of bad and could be made better simply by reversing the curvature of the silder
[Collab]
01:24:830 (3) - this jump is iffy but I can kind of see it so I will just mention it and leave it to you whether or not to change it
01:57:608 (3) - this jump is definitely weird though and you should probably change it
03:36:682 (4) - this anti-jump feels weird as well
03:45:385 (1,2,3,4) - please try not to change spacing every single note in a combo, it just looks ugly and plays oddly
Contact me in IRC if you have any questions and tell me when you are ready for a recheck!