Updated 
Re-Download please :3/

Re-Download please :3/
Thanks moemoe Pie~~\ww\Katty Pie wrote:
Hi moe :3 moemoe pie~~~//
• If you use circle skin you should add sliderborder after colors in file .osu working on it~
• For spinner skin you should add files : spinner-clear.png, spinner-osu.png and spinner-spin.png^
• Put Epilepsy warning on all diffs
Insane
00:20:049 - better delete this note, not sound here
00:24:736 - add note, sounds pretty good
00:43:838(2,3,4,1,2,3,1,2,3) - better replace it. It's not playable you can make this moment better
00:50:166(5,6,7) - stack better
01:00:947(3,4) - ^
I'll wait Laurier's update
Hard
00:04:229(1,2) - make so http://puu.sh/MJJf looks better
00:43:838 - end this spinner on white tick
done~
Normal
Distance spacing should be 0.8 on normal. correct it~~I think because of the slow bpm, it wouldn't make any trouble ww
Slider tick rate 1 < no
Easy
Slider tick rate 1 <no sorry D":
00:28:721 - remove this spinner and add note on big white tick, bcz it very short for easy diffok~
00:43:721 - remove note 4 and started spinner on big white tickdonee~
01:30:947(4) - remove red point on slider fix done
Good luck~
Thanks mod ~ >w<HashishKabob wrote:
As requested.
[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal. ok wip T^T
Now, on to the mod. All fixed ~
96,180,91650,1,0
72,180,91768,1,0
52,184,91885,1,8
_C,0,StartTime,EndTime,R,G,BR=0, G=0, B=0 -> black
Lol, read the rules b4 u post things like this.HashishKabob wrote:
As requested.
[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
Well, I guess that's not the real meaning.Kokatsu wrote:
Lol, read the rules b4 u post things like this.HashishKabob wrote:
As requested.
[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
It's right, mapsets now must have at least 2 Taikodiffs if there should be a Taiko included, however, it only needs to have 2 Taikodiffs if there is no "Easy" difficulty included.
From "Ranking Criteria":
Sakura wrote:
This only affects mapsets submitted after this announcement. ( From here )
aabc271 wrote:
Well, I guess that's not the real meaning.
It simply means that all mapsets shouldn't have 1 taiko diff only. If it has 2 or more and there's no solo "Easy" diff, one of them should be an easier one.
But well, as this map is submitted before 29 July, it is not bound to the rule :3Sakura wrote:
This only affects mapsets submitted after this announcement. ( From here )
Thanks for the star and the mod! I'll mod your map asap ><l1106188 wrote:
M4M ~
"re" is means "remove"
Black is just suggestion ~OAO , if you don't like , you can skip it
Blue is recommended to fix
red is unrankable issue[general]
tucao? .w."a
- Can I tucao the bookmark ?~ XD
[Easy]
fixed some thanks
- fine ~ , but i think some slider can be pulled much pretty
[Normal]
all done
- 00:16:885 (3) - how about this ?~ just ctrl+J and adjust , but flow i feel smooth
- 00:39:854 (3,5) - how about add whistle? like 00:32:354 (3,4) -
- 01:21:104 (6,1) - swap NC ?~
[Hard]
done ^o^
- 00:02:588 (6) - on x:376 y:264 ?~
- 01:35:400 (9) - how about ctrl+R ?~
- 01:46:416 (5) - NC ?~
good song & good luck~ good sound >w<! star for sound~
and sorry to my poor English
thank you for the mod hinsvar-sanHinsvar wrote:
Hi.
Randomly modding stuff because I can.
yahooo >w<)///~
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.
>Easyall done :3
- 00:05:635 (2) - Make this a 1/2 slider that repeats once and then a circle 1/1 beat after? It fits better with the song. Also, rearrange 00:04:229 (1) if you want to do this and things get overlapped here.
- 00:13:135 (2) - ^
- 00:14:541 (3) - Why is the slider shaped like this? Can't you just make this a straight one? (Actually, I can complain just about every slider that's not a straight or arc/curved one, but this one's the most jarring to me.)
- 00:30:479 - 00:43:604 - Actually, I would recommend to remove all the notes here and make a break, since it feels weird to map this part, and Easy players might need a break, although this is not a must. Feel free to keep this, though.
- 01:01:416 (2,3) - I dislike this slight overlap actually... Maybe move (3)'s last anchor point to (440,216)? If you do this, also move 01:04:229 (4) to (456,304).
>Normaldone~
- 00:52:979 (6) - I'm sure this needs to be NC'd.
- 01:45:010 (7,8) - A slider would do better than two circles here. <well I think removed the circle on the red line is better tough :3
>Harddonee :3
- 00:01:650 (4) - Hmm... I think you'll need NC for a spacing change as obvious as this.
Generally fine, although this map might need some more improvement here and there.
Good luck on the way
thanks for the mod and the star yatta-san >w<)///kajiyatta wrote:
hi tennya~:3 from #PM Domoo ^w^~
General
almost suggestions
Easy
Placement
01:04:229(4) I think this stacking is a litte hard for newbie. so using Distant snap is better.
01:19:229(3) Ctrl+J?
Rythem
01:15:479(1) this spinner is too short for Easy. so this end would be set 01:16:885
thanks all done ^w^/
Normal
Placement
00:07:041(3) 2 grid up?
00:34:229(1,2,3) try this placement?
00:52:441(5) 1 grid up?
Rythem
01:44:072(6,7,1) try this rythem?
Hit Sonud
00:53:916(2) add clap at the end of slider?
done :3
Hard
Placement
00:06:338(6) x:352 y:16?
00:06:572(7) x:240 y:16?
01:06:572(1,4) a bit tilt is better I think
Hit Sonud
01:39:854(1) add finish at the beginning of the slider?
ok all done ^q^
good SB and Wonderful mapset. good luck with Rank and star~☆~
Sprite,Background,Centre,"littlesb\White.png",320,240itu white.png jadi kebanyakan tuh.. coba ini deh
F,0,30479,31416,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,30479,31416,1,0
F,0,15479,16416,1,0
F,0,92354,93921,1,0
Sprite,Foreground,Centre,"littlesb\black.png",320,240ini kode yang nambah berat osu buat aku, soalnya km bisa buat si BG itu sendiri mulai dari item kaya gini
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
Sprite,0,Centre,"kkk.png",320,240
S,0,0,,0.8
F,0,0,15010,0,1
F,0,75479,77354,1,0
F,0,107354,107822,0,1
F,0,111226,,1
Sprite,Background,Centre,"littlesb\black.png",320,240ini sebenernya sih kode jadi ngeganggu buat gw pas di yang 01:17:354, soalnya itu kan dah ada second BG yang nimpa black.png, saran aku sih line ke-2 dihapus, (sama gw pasang code yang fungsinya sama kaya black.png di si backgroundnya jadi hapus aja semua black.png)
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240itu scaling ke 0.9999 ? sayang lol buletin aja ke 1 (ga penting tapi buang2 beberapa byte
S,0,77354,77588,1,1.1152
F,0,77354,77822,0,1
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
- t e n n y a - wrote:
Rei's mod, not quoting it cus its too long lol XD
Knapa videonya private:cry::cry: gw perasaan unlisted bukan private orz... checking ok, gw ganti ke unlisted~
ok 98% saia ganti sesuai mod anda :3
hoshinya makasih TwT
Mod saia menyusul ya /die (napaaa yuyukoooo >.< *blushes*)
Waiting for Laurier's updatehmmm for tags and SBs you can change it after Laurier send the update =w=
thanks wmf-san :3wmfchris wrote:
Taiko mod as requested
- HP7 would be quite high for the song. HP5/6 would be enough. HP to 6 done
- Make the first section a bit more audiable, N50% or 60% works. volume to 50 done~
00:15:010 - Change to k so that the beating (k k) still works like before even the music itself doesn't do so? done :3
00:43:604 - corresponding to the higher pitch end with k here? and then start spinner 1/2 after the note ok
I don't find much problems with the taiko diffs since you're following the drums straightly, so good job here.
tulisannya tadi private ahahah xDRei_Fan49 wrote:
- t e n n y a - wrote:
Rei's mod, not quoting it cus its too long lol XD
Knapa videonya private:cry::cry: gw perasaan unlisted bukan private orz... checking ok, gw ganti ke unlisted~
ok 98% saia ganti sesuai mod anda :3
hoshinya makasih TwT
Mod saia menyusul ya /die (napaaa yuyukoooo >.< *blushes*)
Waiting for Laurier's updatehmmm for tags and SBs you can change it after Laurier send the update =w=
thanks for the mod ^w^hibarirailwayz wrote:
from modding queues~
There are my opinions, so you need not follow.
[General]
clear!
[Easy]
01:14:541 (3) - move x=432(It's same x cordinate of 01:13:604 (1) - . This is for visual)
01:29:541 (2) - move x=276 y=100 for visual and It's easier for beginner to AIM.
01:45:713 (1) - I like Start=01:45:596 - all done
[Normal]
Clear! yay~
[Hard]
01:24:854 (2) - This slider is unvisual... Please put midpoint more beautifully. done :3
[Taiko]
00:33:291 (1,2,1,1,2,1) - ddk k d(from clap sound)
00:47:119 (2) - add NC
00:44:775 (1) - NC color is not correct. I suggest 4 kind of color(red,blue,red,blue) and after spinner's NC reset blue.
00:49:463 (1,1,1) - kkd(from drum sound)
01:39:619 (1) - k(voice is not low) all done ^o^
Good luck!!
thanks for the update laurier-san~Laurier wrote:
http://puu.sh/Q3Nh
thanks !!
thanks for the mod >w<shojimeguro wrote:
Easy
try to use distance snap to rearrange ur beats
00:43:604 - put spinner here done :3
Normal
00:04:229 - missing note
00:09:818 - this too
00:11:729 - same here
00:13:604 - and here
00:42:165 - here too
01:00:010 - this ==
^no change since I want the normal diff have a time to rest~
Hard&Insane
i'm suprised that it's perfect!![]()
![]()
![]()
that's all i can say
good luck and i'm sure ur beatmap will be ranked for sure!thanks and I hope so too
![]()
thanksFlask wrote:
Hi :3! Request From CLANNAD Mod queue
[General][Easy]
- kkk.png should be .jpg, less file size \:3/ (Taiko.png too)
changed into breakk~
- 00:03:291 (4) - This should be like 00:07:041 (3) - donee
- 00:15:010 - clap o.o? done :3
- 00:20:635 (3) - A little bit weird imo .-. try this? http://puu.sh/QGV2 ok~~
- 01:14:072 (2) - Spacing
[Normal]donee
- 00:15:010 - clap? done
- 00:47:822 (3) - You should add clap at begin and end, then remove the clap at reserve. donee
- 01:43:135 (5) - nc?
[Hard]
fine. yay~
Good job :3
GL~~
YES HOTARU IS THE BEST >ww<)///~Elly-chan wrote:
omh i mapped this too \:DDD/ HOTARU IS THE BEST SINGER FOR HALOZY EVER
edit: you and me should both get our versions ranked together~ c: I'll ungrave mine.
thanks ^^jaehn215 wrote:
M4M~
Hard
00:10:322 (7) - 00:10:322 (7) > 00:10:322 (7,8) (7=slider, 8=circle) sorry no T w T
00:14:072 (1) - remove new combo done!
Good!!!
thanks for the mod ^^HanzeR wrote:
Wow!! Tiny mod, only because your map is great and I can tell you put alot of effort into it![]()
[Hard]
00:01:885 (2) - this spacing is hugeee! maybe try this? http://puu.sh/R1Aj nope I want jump at here D:
00:43:604 - I would remove this note, and start the spinner here instead. It fits the music better that way imo. done~
[Normal]
00:53:916 (2) - move the endpoint to x48 y 52 done~
[Easy]
01:43:135 (1) - This shape is ugly i thinkchanged~
Very well done, good luck in rankings!!
[Events]
//Background and Video events
0,0,"kkk.png"
//Break Periods
2,30678,42044
2,74741,75794
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\lll.png",320,240
S,0,77354,77588,1,1.1152
F,0,77354,77822,0,1
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
F,0,30479,31416,1,0
M,0,92354,,320,240
F,0,92354,93921,1,0
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,15479,16416,0.4,0
S,0,15479,16416,1,1.2
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\lll.png",320,240
F,0,92354,93921,0.4,0
S,0,92354,93921,1,1.2
Sprite,Foreground,Centre,"littlesb\black.png",320,240
F,0,-927,0,0,1
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
F,0,75010,75479,0
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8,0
Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
F,0,107354,108760,0,1
MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,77354,79229,465,458,442,37
F,0,77354,79229,1
F,0,77588,79463,1
M,0,77588,79697,88,456,94,154
S,0,78525,,1.4352
M,0,78525,80869,280,460,231,27
F,0,78525,80869,1
M,0,78760,81572,236,449,248,32
F,0,78760,81572,1
F,0,79463,79697,1,0.01440002
S,0,80166,,1.1792
M,0,80166,82979,526,442,364,37
F,0,80166,82979,1
S,0,82041,,1.1408
M,0,82041,85791,284,451,395,32
F,0,82041,85791,1
M,0,82275,85322,204,449,227,37
F,0,82275,85322,1
M,0,82979,88604,247,449,364,27
F,0,82979,88604,1
S,0,84150,,1.4608
M,0,84150,90479,465,451,459,26
F,0,84150,90479,1
M,0,85322,88604,311,448,309,28
F,0,85322,88604,1
M,0,86963,90010,232,452,316,27
F,0,86963,90010,1
M,0,89072,92822,165,447,142,24
F,0,89072,92822,1
M,0,90010,93291,69,447,152,23
F,0,90010,93291,1
M,0,91416,94229,284,446,298,37
F,0,91416,94229,1
M,0,91885,94697,394,453,390,28
F,0,91885,94697,1
S,0,93760,,1.2944
M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
336,268,58604,2,0,B|288:320|228:256|184:312,1,160,0|2
284,160,60479,6,0,B|244:180|196:160,1,80,4|0
132,212,61416,2,0,B|184:268|288:268|352:212,1,240
332,176,14541,6,0,B|280:208|280:292|332:328,1,168.750006437302
436,320,15479,6,0,B|476:288|476:212|428:184,1,150,4|8
72,24854,6,0,B|376:88|408:52|408:52|436:88|476:72,2,150,0|8|0
thanks! also updatedSE_Soul wrote:
JUST SUGEST M4M
[General]
dont forget to ask the one who make that spinit was made by me D:
make the title with "short version"? ah I'm waiting for MAT/BAT's comment owo
[Normal]
00:03:291 same the spacing of circle done~
00:20:635 Clap of reserve slide? (slide yang berbaliknya yang panah itu kasih clap) done~
[Hard]
circle size large? no
approch rate 7? done
00:01:650 to far of spacing? no~
[Insane]
NOTHING
thanks! ah I hope so too >,<)//Foxxu wrote:
Awesome beatmap! I would really like it if it was approved =D
lol I hope I can find a MAT asap e______________e;;;;;; so hard eh =3=;;Matoryoshika wrote:
how could this map is still not bubbled yet
let's make it 70 lol
thanks all issues fixed >.<Leorda wrote:
Pie Kabare? lol baik~ koe?
A little information that Hotaru left Halozy...... WHATTTT OAO;;;
thanks all issues fixed >w<wantuole wrote:
00:22:041 (4) - I think use "ctrl+H" with 00:21:572 (3) is butter? isn't it? changed :3
01:44:072 (4) - song is last up sound,why use a down slider,a little large jump is butter well changed owo
[hard]
00:21:104 (6,7) - no good for looking,but I don't have idea to fix this changed :3
thanks Leo ^-^Leorda wrote:
Pie Kabare?
[Insane]
00:09:385 (5,6) - Stacking like this can confuse players while gameplay because sometimes it covered by hitbursts or something, you should unstack them to make it readable think it's ok. because this is Insane dff
00:18:057 (4,1) - ^ ^
00:43:838 (2,3,4,1,2,3,1,2,3) - Don't make a pattern like this. It really covered by hitbursts and it's hard to read and follow the pattern for players. Consider to re-arrange the pattern for this part umm...I like this pattern and fit the song.
> tennya. If you dislike that pattern, I'll makes another pattern. this is your map. you can tell me bad thing.
A little information that Hotaru left Halozy......
no I love that pattern so its ok >w<)///Laurier wrote:
> tennya. If you dislike that pattern, I'll makes another pattern. this is your map. you can tell me bad thing.
thanks Leo ^-^
http://puu.sh/16SGC
436,200,101260,1,8
436,200,101494,1,0
436,200,101729,2,0,B|388:176|340:200|340:200|188:200,1,240,0|0
104,200,103135,6,0,B|40:200,2,60,8|0|0
200,200,104072,2,0,B|320:200,1,120,8|0
416,200,105010,1,8
thankss >w<Wreath wrote:
from my queue
hi, - t e n n y a - and Laurier![]()
thx for request and sorry for late...hellooo :3
[General][Insane]
- Looks fine
[Hard]
- I think "Lunatic" is better than "Insane"
and add "Laurier's" I do agree with this >w<
- DR-1
- 01:01:650 - add note
- 00:49:932 (6) - move to x:398 y:128 (Distance 1.50)
- 00:52:979 (1) - ^ x:463 y:256 (Distance 1.40)
- 01:01:650 (4) - stack on 01:01:768 (5) -
if you accept this suggestion, 01:01:182 (3) - move to x:344 y:172 (Distance 1.50)- 01:16:650 (4,5,6) - stack is better...? i think not so good this distance
- 01:46:182 - add note or 01:45:947 (4) - change to 1/2 slider
all done :3
[Normal]
- OD+1
- 01:25:791 (2) - move to x:29 y:187 (Distance 0.80)
- 01:26:260 (3) - ^ x:105 y:129 (^)
- 01:26:494 (4) - ^ x:145 y:104 (^)
- 01:41:260 (4) - ~01:45:010 (3) - how about this?
436,200,101260,1,8great I can't read codes / understand them T,T but done for above statement :3
436,200,101494,1,0
436,200,101729,2,0,B|388:176|340:200|340:200|188:200,1,240,0|0
104,200,103135,6,0,B|40:200,2,60,8|0|0
200,200,104072,2,0,B|320:200,1,120,8|0
416,200,105010,1,8
that's all
good luck![]()
172,112,12211,6,0,B|152:176|92:184|92:184|132:236|72:316,1,240,8|8
284,332,1899,2,0,B|252:276|280:208,1,120,8|0
244,124,2836,1,8
220,32,3305,1,0
124,52,3774,2,0,B|120:112|60:156,1,120,8|0
124,232,4711,6,8,B|156:292|308:292|340:228,1,240
256,212,8461,2,0,B|192:260|228:352|304:380|356:344,1,240,8|8
356,156,10336,2,0,B|404:108|484:116,2,120,8|0|8
52,212,37993,6,2,B|48:180|28:156|28:156|44:124|44:84,1,120,2|0
344,116,40805,2,0,B|348:36|264:4,1,120,2|0
240,308,62368,2,0,B|176:332|112:304,1,120,0|8
80,220,63305,1,0
120,196,63539,1,0
164,212,63774,1,8
164,116,64243,6,0,B|100:88|28:144,1,120,0|8
16,220,65180,1,0
92,284,65649,2,0,B|156:308|228:256,1,120,8|0
304,280,66586,1,8
304,184,67055,1,0
208,188,67524,1,8
140,120,67993,6,0,B|76:72|20:72,1,120,0|8
thank you ^-^Chewin wrote:
Hi owo/ Mod requested via MP :3
[General]my ranked guest diff names is not add "Laurier"
- Rename the insane in "Laurier's Insane"?
[Insane]
- 00:07:055 (1,2) - Add clap on (1) removing it from (2) instead, it's better IMO um...This clap is follow BGM . no change ><
- 00:14:789 (4) - According the new hitsound pattern new combo here would be nice ok!
Nice diff, good job ;3
That's all.
You can call me back for a recheck, I'll be glad to help you with your first map.
thanks chewin-san />o<\Chewin wrote:
Hi owo/ Mod requested via MP :3 doumo chewin-san >w<
[General][Normal]
- Rename the insane in "Laurier's Insane"?
[Hard]
- 00:01:899 (3,4,5,6) - What about to edit this patter in this way? It'd be more flowing but especially easier and more enjoyable to play for beginners. You could blanket the slider (3) with (2) after which to place these elements: 00:02:836 (4,5,6) making a triangle and deleting the actual (6) circle because in my opinion it's totally overmapped for the easiest diff. Even if you can hear a clap in the song you can anyways avoid to make a circle there.
SPOILERSorry I don't understand code at all ><; but changed like this:172,112,12211,6,0,B|152:176|92:184|92:184|132:236|72:316,1,240,8|8- 00:12:211 (1) - You can see this slider is asymmetric in test mode. You could improve its shape using this code:
SPOILERchanged like this owo284,332,1899,2,0,B|252:276|280:208,1,120,8|0
244,124,2836,1,8
220,32,3305,1,0
124,52,3774,2,0,B|120:112|60:156,1,120,8|0
124,232,4711,6,8,B|156:292|308:292|340:228,1,240- 00:08:461 (2) - What an ugly slider here ç_ç I hate this type of slider's curve. Mh, this one would be much better IMO:
SPOILERchanged like this shape![]()
(I have also fixed the position of the next slider)256,212,8461,2,0,B|192:260|228:352|304:380|356:344,1,240,8|8
356,156,10336,2,0,B|404:108|484:116,2,120,8|0|8- 00:18:305 (5,6) - We can try to make this diff easier. I'd delete the (6) circle moving the (5) to x:425 y:323 making a triangle: http://puu.sh/17sUU removed all circle on red line in this diff ^o^
- 00:22:993 (1,3) - Was it your intention to use these 2 shapes? Mh.. These sliders would be much better without that red sliders' points. deleted owob
- 00:26:039 (4,5) - Maybe you already know xD Delete the (4) moving the actual (5) circle to x:376 y:300 ~
- 00:26:743 (1) - CTRL + left mouse click on the 2nd waypoint to make it a red point. It would be symmetric: http://puu.sh/17sWA
changed like this :3:- 00:27:680 (2) - You could center the 2nd slider point to make this slider more flowing with a more enjoyable curve to play: http://puu.sh/17sX0 done
- 00:27:680 (2) - Still here. You should remove the clap from the slider's tail to keep consistency with the head. Or, at least, if you want to keep it you should add clap on the slider's head too, but I prefer you delete the clap from the tail. done owo
- 00:37:993 (1) - Make this slider symmetric and more flowing to play:
SPOILERdone owob52,212,37993,6,2,B|48:180|28:156|28:156|44:124|44:84,1,120,2|0- 00:40:805 (5) - Why you guys are used to make sliders without love ç_ç
SPOILERdone .w.344,116,40805,2,0,B|348:36|264:4,1,120,2|0- 00:43:618 (1) - This spinner sounds so bad. I highly suggest you to end this spinner without finish and using 20% volume. reduced
- 00:45:493 (1) - Use finish on this slider's head instead of the previos spinner. It sounds much better done
- 00:49:243 (4) - New combo here according the long white line and the new vocal sound nc-ed:3
- 00:58:618 (4) - ^ ^
- 01:00:493 (1) - Remove whistle from this slider's head since you didn't use it on next elements removed whistle on the slider tail owo
- 01:02:368 (3,4,5,6,1,2,3) - This part is breakin' the flow of the map. You could make the 01:02:368 (3) more curved, place the triplet 01:03:305 (4,5,6) making a blanket with (3)'s end, move the 01:04:243 (1) symmetrically with 01:03:774 (6) making it more curved to create a blanket with 01:03:539 (5) and lastly make the same curve on 01:05:649 (3) of the previous (1) slider. To simplify your life:
SPOILERdone >.<240,308,62368,2,0,B|176:332|112:304,1,120,0|8
80,220,63305,1,0
120,196,63539,1,0
164,212,63774,1,8
164,116,64243,6,0,B|100:88|28:144,1,120,0|8
16,220,65180,1,0
92,284,65649,2,0,B|156:308|228:256,1,120,8|0
304,280,66586,1,8
304,184,67055,1,0
208,188,67524,1,8
140,120,67993,6,0,B|76:72|20:72,1,120,0|8- 01:11:743 (1) - Clap here sounds much better than finish done :3
- 01:20:649 (1,2,3) - Instead to make a triplet here you could make a 1/2 slider with 1 repeat. It'd be easier to play for novice players and also to avoid this long combo done~ all circle on red line removed and fixed slider on 01:39:868 and 01:41:743 :3
- These suggestions would improve your map a lot IMO. I hope you will follow them. done >u<
- 00:02:836 (1) - I'm going to say this just a time for this diff and I hope you will make the same for next sliders. To improve the flow move the 2nd waypoint to the slider's centre, in this way the curve would be more enjoyable to play. all done ><
- 00:21:118 (6) - New combo done :3
- 00:24:868 (7) - New combo ^
- 00:26:274 (1,2) - Remove new combo from (1) adding it on (2) instead done ><
- 00:27:680 (4) - Same of normal removed clap on the tail o7
- 00:28:500 (1) - Start this spinner 1/4 later done o7
- 00:32:368 (6) - New combo done
- 00:36:118 (4) - ^ ^
- 00:39:868 (5) - ^ ^
- 00:41:743 (1) - You need to center the 2nd waypoint here to keep consistency with 00:42:680 (2): http://puu.sh/17ten changed :3
- 00:43:618 (1) - I don't like how this finish sounds. Remove it? same as normal, removed finish and reduce the vol into 20%
- 00:54:868 (7) - New combo done
- 00:58:618 (5) - ^ done
- 01:33:071 (3) - Remove clap done ><
- 01:43:618 (6) - Forgot clap on this slider's end done ><
- 01:44:555 (1) - Clap on this slider's end too? added clap on the tail end removed clap on the head, sounds fine? owo
- 01:45:961 (4) - Clap done ><
[Taiko]That's all.
- 00:50:414 (2,1,1) - kkd
- 00:52:289 (2,3,1) - kdd
- 01:06:352 (2) - k
- 01:20:883 (2,1) - k d
all done :3
You can call me back for a recheck, I'll be glad to help you with your first map.
kyah thank youu >////<dragonxcz wrote:
Ok. Since you changed offset how I said, here is my star~
Chewin wrote:
changed the code at 00:01:899 (3,4,5,6) , 01:02:368 (3,4,5,6,1,2,3) , 00:40:805 (5) ><
thanks for the tutorial hehehe \:D/
miku-chan thanks >w<- M i K u - wrote:
all difficult looks good
i hope this will be ranked :33
BeatofIke wrote:
RANK IT!
updated x)Chewin wrote:
Recheck to repair the bubble. >w<;
[Normal]
01:00:493 (2) - I see you edited this part, add new combo. done o7
[Hard]
00:35:180 (3) - Reduce this slider by 1/4 removing whistle from the reverse arrow and adding a circle on 00:35:883:
done, also added whistle on 00:35:883- circle owo
01:28:618 (1) - Remove whistle
done o7
01:29:555 (2) - Remove this slider and follow this rhythm, it fits much better. You can use whistle on (3) if you like it:
done, added whistle on 01:30:024- and 01:30:258- , seems fine? oAo;;;a
thanks >w<Chewin wrote:
Nice, rebubbled
uu thanks moe moe pie~ >///<Katty Pie wrote:
Go go moe :3 good luck with rank![]()
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thanks for the sound suggestion! changed :3inverness wrote:
[General]
- I see you're using a clap on a custom slidertick. You're using a raw hitclap right from the template skin right?
In osu! hitsounds, a xxx-hitclap, xxx-hitwhistle, and xxx-hitfinish are always combined with xxx-hitnormal. Without hitnormal, those claps, whistles and finishes sounds awkward and rather harsh. And... you're using just a raw hitclap. My opinion is, you should combine the clap with the hitnormal manually from a sound editor (e.g. Audacity) so it fits with the hitsounds and doesn't sounds harsh. ~This is just an opinion, you're free to apply or not to apply this
yup and changed :3 and of course popped .w.;;;lolcubes wrote:
I see you gave a kudo to this post. Do you intend to change anything? If yes this needs to be popped.