Shuna maps make me *FAP FAP FAP* ww
STAR~
Shuunaaa~ <3
STAR~
Shuunaaa~ <3
akakakakakakaHakeru Prismriver wrote:
salah baca
The Gombal - Braveheart
nvm
8-)
NOOOO my map iz not hentai D;Magicphoenix wrote:
Shuna maps make me *FAP FAP FAP* ww
STAR~
Shuunaaa~ <3
thank youColin Hou wrote:
[General]:
- remove normal-hitclap.wav and full submit. what? I use this hitsound
- 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)nazi pr0
[Yuu]:[Mato]:
- 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids? done
- stack leniency max is not supported by me cuz 9 seems enough for this diff. done
[Yomi]:
- 00:26:330 (T) - unused section, you lazy man :3 done
star~
- slider tick rate 1 better imo done
thanks!xxheroxx wrote:
[General][Mato]
- • Disable contdown.done
done
- • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639already done in the previous mod
• 01:51:840 (2) - End this slider at 01:52:290 (red tick).
[Yomi][Yuu]
- • Open the .osu file and change...
SPOILERdone[Colours]
Combo1 : 107,199,97
Combo2 : 64,121,57
Combo3 : 124,174,123
• 00:26:330 (1) - End this spinner at 00:28:730 (white tick)donewhat!? no! D;
- • Open the .osu file and change...
SPOILERdone[Colours]
Combo1 : 232,211,132
Combo2 : 255,128,128
Combo3 : 156,134,187
• 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
thanks!Nivalis wrote:
Mod request via in-game PM
[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this
[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier? done
00:55:433 (2,1) - Spacing issue? done
01:25:437 (1) - Move inherit section 1/4 earlier? done
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu.ppy.sh/ss/114520 done
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu.ppy.sh/ss/114523 ? done
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff done
03:08:650 (2) - Try to shape the slider wave like this? http://osu.ppy.sh/ss/114524 done
[Yomi]
-> Overall Difficulty -1 ? done
00:24:529 (6) - Move the whistle to the previous note?no
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle done
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it done
01:25:137 (1) - Move inherit section 1/4 earlier? done
03:32:653 (9) - Remove clap?no
[Yuu]
->AR9 o.onvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo done
00:29:930 (4) - Add clap?no
01:02:334 (2) - Placing like this seems better to me : http://osu.ppy.sh/ss/114530 done
01:25:137 (1) - Move inherit section 1/4 earlier? done
02:00:841 (2,5) - Try using soft sound on these two notes? done
02:48:547 (1) - Move inherit section 1/4 earlier? done
03:41:054 (1) - This spot is potential for a slider art (: i'm weak @ sliderarts ;_;KOK PONIIIIIIIII
*ehm* Star, awesome map~
thanks : Dabalee wrote:
[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it. done
[Hard]
03:14:651 (1,2) - spacing? done
[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O set to 1
thanks!Kawayi Rika wrote:
Hi ~ Arusha Shuna ~
Random check bubbled map ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[Insane]
done
- 00:11:253 - Move break time to default. done i guess?
- 02:02:867 - ^ done i guess?
- 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2). got another idea, horizontal symmetry
- 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls. done
- 02:47:497 (4) - Stack on 02:46:597 (2) - end point.
[Hard]
done
- AR+1 much better with play,AR6 is too bad. done
- 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane. done
- 02:00:241 (1) - You are forgot add finish to here.
[Normal]
- AR+1 much better with play. done
- 00:19:166 - Move break time to default. done i guess?
- 02:12:618 - ^ done i guess?
- 02:27:620 - ^ done i guess?
- 00:26:330 - Remove this break time,no need here. done
- 01:03:834 - Add finish. done
- 01:03:835 - Unsnapped kiai time end point. : V
Pop due unsnapped kiai time end point. lol u srs?
Call me back recheck ~ when you are done my mod ~
thanks for the mod!Garven wrote:
[General]
Tick rate 2 fits this song best i don't think so, 2 ticks makes some empty beats.
[EasyNormal]
02:14:043 (1,2,1,2) - Break. Tiny section of map. Break. Kind of boring. Make through the second break. there wont be any breaks from now here and on, adding a little bit of break should give players a bit more time to recover
This is pretty much an Easy with notes too soon after spinners and thus renamed to normal. q:
You should make a real Normal to go between this and Hard. It's a big big jump difficulty-wise right now.
k
[Hard]
02:14:043 (1,2,1,2,3,4,5,6,7) - Eh, same thing that was going on in the Easy. It's really bad pacing play-wise. Map through that second break.
same as easy
[Insane]
00:52:433 (1,1,1) - Remove new combo k, but not the 3rd slider
02:00:241 (1,2,3,4,5,6,7,8) - Uh, was this meant to be mapped? None of the other difficulties mapped this, and this ends in a really awkward spot. If anything, you should map through that second break like I suggested in the other maps. same as other diff
03:12:850 (1,1,1) - Remove new combo k
Mainly worried about the difficulty spread. Either make your Easy harder, or make a Normal to go between the Easy and the Hard.
thank you!Zero__wind wrote:
Hi :3 m4m here
General
Maybe you'd need to fix your BPM to 200.00 and change offset. I'm not sure i had to use 1/8 on 200 BPM, some debate on pg 1 on this thread
Insane
00:08:027 (9) - clap on head
00:09:377 (4,5) - maybe line them up
00:25:430 (1) - remove the finsh at end, only add on head is enough
00:39:906 (1) - 70% volume while spinning is too high imo
00:53:633 (2) - clap at end ? not really fitting IMO
01:01:434 (1,3) - maybe don't let them touch each other
01:33:838 (1) - 100% volume spinning ! omg
02:57:849 (1) - ^
01:52:290 (8) - multi-reversing slider with a mid length like is not recommended, it somehow confuses player. Simply make it reverse once less add a note would be better
03:18:701 (6) - ^
03:20:651 (4) - somehow I think this is acceptable because this is long and players would have time to see the 2nd reversing arrow
02:16:143 (5,1) - a bit too close
02:43:897 (2) - no clap ? there's not much on the background
03:30:253 (4) - maybe CTRL+G and also CTRL+G to 03:30:853 (6) - intentional, 'raindrop' pattern
Hard
AR7 plz , 6 for such a high BPM song like this is really unsuitable huh, i swear it was 7
00:25:430 (4) - same opinion as in Insane, only add finish on head. won't point out same hitsound issue in other diffs. such as spinners' volume or so
01:01:434 (1) - ckap at its end ? also clap at 01:02:634 (3) - 's mid ?
01:04:284 (1) - this is confusing
01:56:041 (2,1) - better blancket? ---> http://puu.sh/2VpIA.jpg
03:17:651 (2) - clap at end ?
03:41:054 (5) - this seems to touch the HP bar, which is not preferable, place it elsewhere plz
I like the sliders in this diff
Normal
00:42:832 (1,1) - spacing issue, make them within 0.7x distance it's not that noticable, and this is intentional (mostly for cosmetic reasons though)
01:14:486 (3) - maybe remove this, it's a bit hard
02:33:846 (6,1) - exchange NC
02:33:846 (6) - the clap on its head is misused ? it should be on 02:33:546 (5) -
Easy
00:56:633 (1,2,3,4) - maybe make them a square
01:16:736 (3) - maybe NC
01:29:037 (1,2,3) - I'm afraid you should always obey the distance snap in Easy and Normal diffs
01:40:289 (2,1) - ^
01:49:440 (2,1) - ^
03:18:251 (2,1) - ^
01:45:840 (4) - NC ?
01:55:441 (4) - ^
that's all
good luck with this antique map :3
thanks!AnreFM wrote:
uhh the SP is too intimidating orz
But I'll try to do this, hope this helps
- EASY
- Consider using slower SV for easy diff. 200 BPM and 1.2 SV isn't exactly easy :v
- 00:27:830 - Since you are not using this blanks for break, why don't add a note here for keeping the flow? fit with the music
- 00:43:432 (1,2) - These two doesn't play good at easy, and the change of rhythm used after this will be confusing for beginners. Either change the spacing or change it into something simpler
- 01:14:636 (1,2) - Too hard for easy, and the rhythm change doesn't help too. make this simpler too
- 01:16:736 (3) - NC for different rhythm used
- 01:19:886 - Add note here to keep the flow going and better grasp for beginners at 01:21:236 (3) -
- 01:25:437 (1,2,3) - Anti-jump? may be confusing for beginners
- 01:38:339 (3) - Remove this note, the one at 01:37:439 (2) - is already hard ><
- 01:45:840 (4) - NC for different vocals and divide combos
- 01:57:241 - Add another note here and start the spinner at 01:57:841 - instead
- 02:12:243 (3) - The lower part is off-screen, consider moving this up
- 02:17:043 (3) - ^
- 02:45:847 (1) - For better play, why don't end the spinner at 02:47:647 - instead, and add a note at here 02:48:247 - fit better imo
- NORMAL
- 00:26:330 (1) - If you are following the silence here, why don't start spinner at 00:26:630 -, there are still faint sounds before it, and to give players short break follows the vocal
- 01:14:336 (2,3) - Sounds better if you move this to 01:14:186 i'll keep the normal difficulty objects spaced at least 1/1 beats, sorry
- 01:47:340 (6) - Whistle doesn't sound really fit here
- 02:14:043 (1) - Remove NC here, NC at 02:14:643 (2) - instead follows the vocal
- 02:37:596 (2,3) - Doesn't sound so good, how about moving (3) to 02:38:046 (3) - follows the guitar, like other diffs
- 03:42:854 - Add a note here, start the spinner at 03:43:454 instead, sounds better if you're following the vocal here follows other diff
This is actually already perfect lol
- HARD
- 00:24:229 (1) - Remove NC here, still using the same rhythm NC every measure at this part
- 00:24:979 - How about adding a note here? since you are using fast rhythm i'd like to keep the pattern like this, sorry
- 00:26:330 - Same as Normal Same as Normal
- 00:32:630 (3) - End the this slider at 00:33:531 - and add a note (and NC) at 00:33:831 - instead to be able to signal the change of beat used at 00:33:831 -
- 00:45:382 - Add note to keep the flow going (vocal still going too here) then that would be an issue to half of this map
- 01:03:984 (4) - NC for different beat used
- 01:05:034 (2) - ^ vocals
- 01:17:936 (2) - Stack this to 220/140 don't think it's a much of an issue, gameplay-wise. The AR is fast enough for the next object to appear later.
- 01:21:537 (5) - NC
- 01:29:037 - You might want to volume down to 80-90% here other diff played it like this too
- 02:11:643 (1) - -1 Repeat here? 1.5 beat after a repeater doesn't play really good here orz i'll take it to consideration, played fine and nicely for me though
- 02:14:043 (1) - ^ ^
- 02:33:546 (7) - NC here instead of 02:33:846 (1) -
- 02:37:596 (3,4) - Is okay but I can't seem to grasp these two, maybe change this orz follows the guitar part
- 02:55:448 (1) - Raise the end a few grid, overlapping doesn't look nice
- 02:55:448 (1) - ^ but only a tiny bit lol
- INSANE
Uhh hope my mod helps. This map is already good overall
- 00:34:731 (7) - NC
- 01:10:435 (3,4) - Don't stack these two, doesn't really fit. You can make a pattern with them instead i intend to make this part a bit tricky
- 01:52:290 (8) - -1 repeat here? kinda unexpected. And if you are following this, remove clap at 01:51:840 (7) - end, use clap at 01:51:840 (7) - end instead ...huh?
- Sorry can't help much here this is already good overall!
Good Luck then :3