star~
thx for the mod!TheVileOne wrote:
Mato
00:45:825 (3) - Move left roughly 1 unit. what? why?
00:48:226 (3) - ^ k
00:49:426 (1) - Move up 1 unit to account for the spacing change above. k
00:50:626 (2) - Slightly adjust this note to finish fixing spacing discrepancies. k
01:17:030 (3,4,5,6) - Move all back a beat. Vocals are a much clearer beat to follow. The 1/2th note plays fine IMO.
http://osu.ppy.sh/ss/25580
Timeline ^
Once you do that and I will not give this map a star if you don't, add a note here to continue the beat. Make another half note stack. Then you should move 01:20:031 (3) - a beat forward to 01:20:331 -. Do the same for 01:21:231 (4) - (Move it here: 01:21:531 - )
http://osu.ppy.sh/ss/25582
Timeline ^ oxO o..ok...
01:26:332 - Add 0.5 section? Readjust the slider lengths to account for it. I think the pace of the vocals really slows and the fast sliders definitely don't do it justice.
Have the section last up to the spinner or until the kiai time starts. ALL DONE!
02:00:237 (1) - Delete this spinner and make 01:57:236 (1) - extend to that part of the song instead. no, one long spinner doesn't look very good
02:00:087 - Add an inherited section here and changed the volume to full. Remember to add kiai time to the section. k
03:04:746 (4) - Add finish or delete. no way
03:33:851 (1,2,3,4) - Doesn't play right for the most part to me. The vocals you didn't use are interfering and making me get 100s. If you wanted to use the strongest vocals, you would need to move 03:34:451 (2,3,4) - 1/2 beat back ward. done
http://osu.ppy.sh/ss/25585
^ Timeline + notes in screenshot are properly distance snapped and play fine IMO. it sounds awful :/
Yomi
00:26:323 - Random break. I feel that this should be mapped. nah, i'll keep the break
02:00:237 (1) - This sounds and plays better here 01:59:787 - no, i put the spinner here because the vocalist raises his pitch here
02:00:087 - Add same inherited section to max volume. done
02:47:494 (4,5) - Awkward... Reduce 1 repeat. 2 doesn't make any sense to me. (Forget that vocal note) You can reposition 02:48:244 (5) - by stacking it on 02:48:544 (1) - , properly snapped if you are able. done
03:04:746 (4) - Finish no
(Fun)
Yuu
00:21:222 (3,4,5,6,1,2,3,4,5) - Reapply distance snap with grid snap off. It will fix a LOT of spacing differences. Apply to the notes individually. some notes moved but i'd like to keep 00:21:222 (3) thx
00:39:374 (7,8,9) - Please don't stack notes like this. Create a mini stream here, so the player is moving forward. You know something like you did here 00:29:023 (1,2,3) - done
02:29:791 (4,5,6,7) - Reapply distance snap with grid snap off individually to fix spacings. done
02:35:492 (5,6) - ^ WTF NAZI
03:18:698 (6) - Remove 1 repeat. nah
Eh there are some things that must be fixed. I am reluctant to star until they are taken care of.
karenying wrote:
Black Rock Shooter<33 :3
All
BPM:(100x2) = 200 no, i tried 200 BPM and i had to use 1/8 beat snapping
Mato
02:43:443(1,2)- no whistle orz k
03:04:746(4)- new combo? :/
03:05:046(1)- remove new combo? :/
many whistle I don't like...but it is ok ;_;
Yomi
00:26:172(break time)- use break time here is odd for me... man, everyone is complaining about this >_>
01:45:834(5)- 1 grid up k
03:04:746(4)- new combo?:/
03:05:046(1)- remove new combo?:/
Yuu
nice
good map~
Leorda wrote:
Halo
First of all, your timing is seems off, I guess you have to call someone who can help you
[Mato]
If this easy diff, please make sure the Slider Velocity is not high, and no 0,5x BPM Adjustment, because it's very very confusing for beginner/new player00:35:024 (1) - Maybe like this? It would be nice to see this you change the slider http://puu.sh/cfoTheVileOne wrote:
Add 0.5 section?
00:43:425 (1,2) - This pattern are very difficult for new player, since the BPM is high and the slider velocity is high. no way, they easy enough
01:03:678 (x) - Feels empty when I test.......[/color] added
01:12:229 (3) - New combo? Since the pattern are change? done
01:16:730 (3,4,5,6,1,2,3) - This is very confusing for new player, other circle place in 1st and 3rd white tick, but why this circle is place at 2nd and 4th white tick?it follows the vocal
01:49:435 (2) - Ugly slider, try copy (Ctrl+C) 01:48:235 (1), delete 01:49:435 (2) and paste at 01:49:435
01:51:835 (2) - Not stack perfectly at 01:50:635 (1)[/color] k
02:00:237 (1) - Silence this spinner? no
02:36:242 (4) - Should new combo, since the pattern change done
02:44:343 (2,3) - This object is just like a this object are place in red tick what???
02:50:644 (4) - Same concept as 01:12:229 (3)
02:55:445 (3) - ^
03:20:649 (2) - ^ ALL DONE!
03:31:450 (5) - Same concept as 02:36:242 (4) done~
[Yomi]
Ugh, I hate linear slider, they looks waaaaaaaay too ugly get on with it
00:25:422 (7) - New combo? hmmm ok
00:55:727 (4) - Forgot to put clap at end? oh yeah...
00:59:928 (2) - Clap?k
01:01:428 (5) - Must new combo, since the pattern are change
01:21:831 (6) - ^ ALL DONE!
02:00:237 (1) - Perhaps, silence this spinner? no
02:31:441 (3) - Same concept as 01:01:428 (5)
02:34:142 (6) - Finish hitsound are not fit, IMO
03:12:247 (4) - Same concept as 01:01:428 (5)
03:21:849 (3) - ^
03:31:450 (7) - ^
all done except the 4th
[Yuu]
Holy Jesus, this is overmapped. If this very very hard, I reccomend you to decrease the Circle Size at least 1 or 2 tick, so the player can enjoy and fun no wai, it's big enough and no it is NOT overmapped... well it WAS but not anymore...
00:25:422 (6) - Should new combo, because the pattern change
00:31:423 (3) - ^
00:50:626 (5) - ^
01:39:834 (5) - ^
01:44:634 (4) - ^
03:06:247 (5) - ^
03:10:747 (3) - ^
03:23:649 (6) - ^
03:35:051 (6) - ^
03:37:451 (5) - ^
all done!
Not bad
STAR
that's cool, take your time ^^Derekku wrote:
So I opened the map up to check the timing, had to afk, came back, and fell asleep for a couple hours. :c Now it's time for class, so I'll check the timing for you when I get home later (I'll edit this post with my findings). <3
positivewmfchris wrote:
[general]
are you sure this is 199.99 not 200?
so hentai >_<~
star~
akakakakakakaHakeru Prismriver wrote:
salah baca
The Gombal - Braveheart
nvm
8-)
NOOOO my map iz not hentai D;Magicphoenix wrote:
Shuna maps make me *FAP FAP FAP* ww
STAR~
Shuunaaa~ <3
thank youColin Hou wrote:
[General]:
- remove normal-hitclap.wav and full submit. what? I use this hitsound
- 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)nazi pr0
[Yuu]:[Mato]:
- 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids? done
- stack leniency max is not supported by me cuz 9 seems enough for this diff. done
[Yomi]:
- 00:26:330 (T) - unused section, you lazy man :3 done
star~
- slider tick rate 1 better imo done
thanks!xxheroxx wrote:
[General][Mato]
- • Disable contdown.done
done
- • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639already done in the previous mod
• 01:51:840 (2) - End this slider at 01:52:290 (red tick).
[Yomi][Yuu]
- • Open the .osu file and change...
SPOILERdone[Colours]
Combo1 : 107,199,97
Combo2 : 64,121,57
Combo3 : 124,174,123
• 00:26:330 (1) - End this spinner at 00:28:730 (white tick)donewhat!? no! D;
- • Open the .osu file and change...
SPOILERdone[Colours]
Combo1 : 232,211,132
Combo2 : 255,128,128
Combo3 : 156,134,187
• 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
thanks!Nivalis wrote:
Mod request via in-game PM
[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this
[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier? done
00:55:433 (2,1) - Spacing issue? done
01:25:437 (1) - Move inherit section 1/4 earlier? done
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu.ppy.sh/ss/114520 done
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu.ppy.sh/ss/114523 ? done
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff done
03:08:650 (2) - Try to shape the slider wave like this? http://osu.ppy.sh/ss/114524 done
[Yomi]
-> Overall Difficulty -1 ? done
00:24:529 (6) - Move the whistle to the previous note?no
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle done
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it done
01:25:137 (1) - Move inherit section 1/4 earlier? done
03:32:653 (9) - Remove clap?no
[Yuu]
->AR9 o.onvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo done
00:29:930 (4) - Add clap?no
01:02:334 (2) - Placing like this seems better to me : http://osu.ppy.sh/ss/114530 done
01:25:137 (1) - Move inherit section 1/4 earlier? done
02:00:841 (2,5) - Try using soft sound on these two notes? done
02:48:547 (1) - Move inherit section 1/4 earlier? done
03:41:054 (1) - This spot is potential for a slider art (: i'm weak @ sliderarts ;_;KOK PONIIIIIIIII
*ehm* Star, awesome map~
thanks : Dabalee wrote:
[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it. done
[Hard]
03:14:651 (1,2) - spacing? done
[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O set to 1
thanks!Kawayi Rika wrote:
Hi ~ Arusha Shuna ~![]()
Random check bubbled map ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[Insane]
done
- 00:11:253 - Move break time to default. done i guess?
- 02:02:867 - ^ done i guess?
- 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2). got another idea, horizontal symmetry
- 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls. done
- 02:47:497 (4) - Stack on 02:46:597 (2) - end point.
[Hard]
done
- AR+1 much better with play,AR6 is too bad. done
- 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane. done
- 02:00:241 (1) - You are forgot add finish to here.
[Normal]
- AR+1 much better with play. done
- 00:19:166 - Move break time to default. done i guess?
- 02:12:618 - ^ done i guess?
- 02:27:620 - ^ done i guess?
- 00:26:330 - Remove this break time,no need here. done
- 01:03:834 - Add finish. done
- 01:03:835 - Unsnapped kiai time end point. : V
Pop due unsnapped kiai time end point. lol u srs?
Call me back recheck ~ when you are done my mod ~
thanks for the mod!Garven wrote:
[General]
Tick rate 2 fits this song best i don't think so, 2 ticks makes some empty beats.
[EasyNormal]
02:14:043 (1,2,1,2) - Break. Tiny section of map. Break. Kind of boring. Make through the second break. there wont be any breaks from now here and on, adding a little bit of break should give players a bit more time to recover
This is pretty much an Easy with notes too soon after spinners and thus renamed to normal. q:
You should make a real Normal to go between this and Hard. It's a big big jump difficulty-wise right now.
k
[Hard]
02:14:043 (1,2,1,2,3,4,5,6,7) - Eh, same thing that was going on in the Easy. It's really bad pacing play-wise. Map through that second break.
same as easy
[Insane]
00:52:433 (1,1,1) - Remove new combo k, but not the 3rd slider
02:00:241 (1,2,3,4,5,6,7,8) - Uh, was this meant to be mapped? None of the other difficulties mapped this, and this ends in a really awkward spot. If anything, you should map through that second break like I suggested in the other maps. same as other diff
03:12:850 (1,1,1) - Remove new combo k
Mainly worried about the difficulty spread. Either make your Easy harder, or make a Normal to go between the Easy and the Hard.
thank you!Zero__wind wrote:
Hi :3 m4m here
General
Maybe you'd need to fix your BPM to 200.00 and change offset. I'm not sure i had to use 1/8 on 200 BPM, some debate on pg 1 on this thread
Insane
00:08:027 (9) - clap on head
00:09:377 (4,5) - maybe line them up
00:25:430 (1) - remove the finsh at end, only add on head is enough
00:39:906 (1) - 70% volume while spinning is too high imo
00:53:633 (2) - clap at end ? not really fitting IMO
01:01:434 (1,3) - maybe don't let them touch each other
01:33:838 (1) - 100% volume spinning ! omg
02:57:849 (1) - ^
01:52:290 (8) - multi-reversing slider with a mid length like is not recommended, it somehow confuses player. Simply make it reverse once less add a note would be better
03:18:701 (6) - ^
03:20:651 (4) - somehow I think this is acceptable because this is long and players would have time to see the 2nd reversing arrow
02:16:143 (5,1) - a bit too close
02:43:897 (2) - no clap ? there's not much on the background
03:30:253 (4) - maybe CTRL+G and also CTRL+G to 03:30:853 (6) - intentional, 'raindrop' pattern
Hard
AR7 plz , 6 for such a high BPM song like this is really unsuitable huh, i swear it was 7
00:25:430 (4) - same opinion as in Insane, only add finish on head. won't point out same hitsound issue in other diffs. such as spinners' volume or so
01:01:434 (1) - ckap at its end ? also clap at 01:02:634 (3) - 's mid ?
01:04:284 (1) - this is confusing
01:56:041 (2,1) - better blancket? ---> http://puu.sh/2VpIA.jpg
03:17:651 (2) - clap at end ?
03:41:054 (5) - this seems to touch the HP bar, which is not preferable, place it elsewhere plz
I like the sliders in this diff
Normal
00:42:832 (1,1) - spacing issue, make them within 0.7x distance it's not that noticable, and this is intentional (mostly for cosmetic reasons though)
01:14:486 (3) - maybe remove this, it's a bit hard
02:33:846 (6,1) - exchange NC
02:33:846 (6) - the clap on its head is misused ? it should be on 02:33:546 (5) -
Easy
00:56:633 (1,2,3,4) - maybe make them a square
01:16:736 (3) - maybe NC
01:29:037 (1,2,3) - I'm afraid you should always obey the distance snap in Easy and Normal diffs
01:40:289 (2,1) - ^
01:49:440 (2,1) - ^
03:18:251 (2,1) - ^
01:45:840 (4) - NC ?
01:55:441 (4) - ^
that's all
good luck with this antique map :3
thanks!AnreFM wrote:
uhh the SP is too intimidating orz
But I'll try to do this, hope this helps![]()
- EASY
- Consider using slower SV for easy diff. 200 BPM and 1.2 SV isn't exactly easy :v
- 00:27:830 - Since you are not using this blanks for break, why don't add a note here for keeping the flow? fit with the music
- 00:43:432 (1,2) - These two doesn't play good at easy, and the change of rhythm used after this will be confusing for beginners. Either change the spacing or change it into something simpler
- 01:14:636 (1,2) - Too hard for easy, and the rhythm change doesn't help too. make this simpler too
- 01:16:736 (3) - NC for different rhythm used
- 01:19:886 - Add note here to keep the flow going and better grasp for beginners at 01:21:236 (3) -
- 01:25:437 (1,2,3) - Anti-jump? may be confusing for beginners
- 01:38:339 (3) - Remove this note, the one at 01:37:439 (2) - is already hard ><
- 01:45:840 (4) - NC for different vocals and divide combos
- 01:57:241 - Add another note here and start the spinner at 01:57:841 - instead
- 02:12:243 (3) - The lower part is off-screen, consider moving this up
- 02:17:043 (3) - ^
- 02:45:847 (1) - For better play, why don't end the spinner at 02:47:647 - instead, and add a note at here 02:48:247 - fit better imo
- NORMAL
- 00:26:330 (1) - If you are following the silence here, why don't start spinner at 00:26:630 -, there are still faint sounds before it, and to give players short break follows the vocal
- 01:14:336 (2,3) - Sounds better if you move this to 01:14:186 i'll keep the normal difficulty objects spaced at least 1/1 beats, sorry
- 01:47:340 (6) - Whistle doesn't sound really fit here
- 02:14:043 (1) - Remove NC here, NC at 02:14:643 (2) - instead follows the vocal
- 02:37:596 (2,3) - Doesn't sound so good, how about moving (3) to 02:38:046 (3) - follows the guitar, like other diffs
- 03:42:854 - Add a note here, start the spinner at 03:43:454 instead, sounds better if you're following the vocal here follows other diff
This is actually already perfect lol
- HARD
- 00:24:229 (1) - Remove NC here, still using the same rhythm NC every measure at this part
- 00:24:979 - How about adding a note here? since you are using fast rhythm i'd like to keep the pattern like this, sorry
- 00:26:330 - Same as Normal Same as Normal
- 00:32:630 (3) - End the this slider at 00:33:531 - and add a note (and NC) at 00:33:831 - instead to be able to signal the change of beat used at 00:33:831 -
- 00:45:382 - Add note to keep the flow going (vocal still going too here) then that would be an issue to half of this map
- 01:03:984 (4) - NC for different beat used
- 01:05:034 (2) - ^ vocals
- 01:17:936 (2) - Stack this to 220/140 don't think it's a much of an issue, gameplay-wise. The AR is fast enough for the next object to appear later.
- 01:21:537 (5) - NC
- 01:29:037 - You might want to volume down to 80-90% here other diff played it like this too
- 02:11:643 (1) - -1 Repeat here? 1.5 beat after a repeater doesn't play really good here orz i'll take it to consideration, played fine and nicely for me though
- 02:14:043 (1) - ^ ^
- 02:33:546 (7) - NC here instead of 02:33:846 (1) -
- 02:37:596 (3,4) - Is okay but I can't seem to grasp these two, maybe change this orz follows the guitar part
- 02:55:448 (1) - Raise the end a few grid, overlapping doesn't look nice
- 02:55:448 (1) - ^ but only a tiny bit lol
- INSANE
Uhh hope my mod helps. This map is already good overall
- 00:34:731 (7) - NC
- 01:10:435 (3,4) - Don't stack these two, doesn't really fit. You can make a pattern with them instead i intend to make this part a bit tricky
- 01:52:290 (8) - -1 repeat here? kinda unexpected. And if you are following this, remove clap at 01:51:840 (7) - end, use clap at 01:51:840 (7) - end instead ...huh?
- Sorry can't help much here
this is already good overall!
Good Luck then :3