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Yuyoyuppe - Reon [Osu|Taiko]

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Total Posts
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Topic Starter
Irie Miyuki
This beatmap was submitted using in-game submission on 2014年1月23日 at 13:00:08

Artist: Yuyoyuppe
Title: Reon
Tags: meola Leia Megurine Luka makar makar8000 sweet_serenitee haruka story of hope vocaloid
BPM: 182
Filesize: 19119kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1.82 stars, 166 notes)
  2. Hard (4.93 stars, 434 notes)
  3. Haruka's Oni (4.83 stars, 1196 notes)
  4. Insane (4.81 stars, 779 notes)
  5. Makar's Muzukashii (4.83 stars, 917 notes)
  6. Normal (4.15 stars, 262 notes)
Download: Yuyoyuppe - Reon
Download: Yuyoyuppe - Reon (no video)
Information: Scores/Beatmap Listing
---------------
my 1st beatmap.

Haruka's Oni by Haruka
Makar's Muzukashii by Makar

Teara jonathanlfj

AND THANKS TO ALL THE HELPS FROM Makar AND Garven



ssssssssssssssss
哇野生的天赋帝!@大师球

[insane]
  1. 虽说挑nc的刺有点那啥但是我不太明白你加nc的理由是啥...比如说像一开始的这段,00:25:296 (7) - 这里,00:27:933 (7) - 这里和00:30:571 (6) - 都是一个段落的起始,在这些上面放nc会比较好,还有像00:36:999 (4) - 长白线起手的长滑条也可以考虑加下nc.
  2. 00:23:812 (1) - 在头加finish?
  3. 00:44:911 (3) - finish?嘛像这种乐曲的转折部分加个finish感觉会比较好
  4. 从上个时间点往后nc的规律就比较乱了,试着每两个长白线加个nc?

AFK,过会再来

把像我在游戏里Pm说的那些nc问题都检查一遍吧

[Insane]
  1. 我后悔了...这图除了nc我还能挑个啥啊摔!做得这么好还给不给我这种新人modder活路了摔!
  2. 03:15:735 (5) - 尾部加clap?你看这时背景的鼓点是一拍一个的,所以你的clap也可以跟随着一拍下一个,同样的,03:16:395 (3) - 这里的尾部,
  3. (只是个人想法)03:16:889 (1,2,3,4,5,6,7,8,9,10,11,12) - 奇数圈上加clap?如果这样加的话从03:13:922 - 这里clap就按照两拍一个-->一拍一个-->半拍一个的趋势变化,正好和乐曲越来越激化的气氛想适应,超带感的不觉得吗!
  4. 03:22:494 (1,2,3,4,5,6,7,8,1) - 这样的连击也一拍一个clap?


[Hard]
  1. 00:23:812 (1) - 我总觉得这滑条不太好看,试着弄对称些?
  2. 01:41:450 - 加个note?比较合歌词
  3. 02:15:241 (2) - 这个的评分会遮挡02:15:241 (2) - ,造成一定的读图障碍
  4. 02:15:571 (4) - 何必呢为了这个finish换成soft...用soft中的finish替换nc2中的finish用的时候改一下不就行了 = =
  5. 02:15:900 - 从这里开始仔细听下原曲的话会发现,原曲是用密度不断加大的finish和clap来逐渐衬托气氛的,所以我也推荐你多加finish,如果你nc2中替换了soft finish的话可以尝试下用这个,话说如果nc2替换finish的话有很多地方你都可以不必用normal的finish了= =
  6. 02:51:999 (6,7,1,2,3,4,5) - 原曲有连击或者气氛上升的话就别拘泥于24clap了...参考insane里我写的吧
    哦对了还有一点,这个音量的渐强想法是不错,但你从30开始渐强效果就有点囧了,乐曲上这段的气氛是比普通段要强,反应到你的设置里后不应给变成从弱到普通,而应该是从普通到强,对于这曲来说"普通"大概指70-80左右的音量?试着渐强到100?
    这样一写后我觉得前面好像也有这种问题...你检查下吧
[Normal]
  1. 00:24:472 (1) - 这个滑条很好,所以我建议把00:29:087 (1) - 也变成一个一拍滑条,00:34:691 (2) - 变圈,00:35:351 (3) - 删掉,00:39:966 (3) - 变圈,对于新手来说可能这种规律性的节奏会更流畅一些

粗略地检查了下easy和normal,大概没什么问题了,如果想要我再检查一遍的话过一段时间再来找我.我不是Mod的料...弄完前两个难度后现在累死了...今天就不继续了
总之是很好的一张图,真心很好.不过依我总觉得还不是太完美...(虽说比我做的渣图强多了QAQ).想要星的话过一段时间再来找我吧到时我再看看
另神麻婆快教我做图x_x
sunshy_old
早上好 :)

这里是随机mod.

[General]

不做SB的话删掉文件夹中的osb文件。
怎么绿线都种歪了一点?是不是调了offset。在Timing setup中,ctrl+A全选所有绿线,用左上角的move对一下

[Insane]

好棒 只是有几处长串连打略生硬了些。。
00:13:922 (1) - 这里放spinner做什么..接着前面做节奏多好 然后到这里00:15:900 -加个note然后break

[Hard]

我太叒看不出来啥

[Normal]

NM的话,还是开AIMOD检查一下间距吧,把出错的改一下

CS+1?
02:09:307 (3) - 不是一直在押歌词吗? 这是什么
02:11:615 (4) - 删note
03:22:164 (1,2,3) - 不摆到中心弄个对称吗

[Easy]

不会做easy的mod觉得挺好的

渣渣只能写这么多了 第一次作图就这么强太打击我了(抱膝蹲墙角哭 :(

总之好图 :) 祝早日RANK。GL!

没mod出什么只好STAR送上~
sunshy_old
original image
http://puu.sh/W3xE
这个是BG的原图

裁个清晰点的1024x768吧
[CSGA]Ar3sgice
o.o

stack leniency太低, 拉到4吧

天赋帝都无法直视啊
Topic Starter
Irie Miyuki

ssssssssssssssss wrote:

哇野生的天赋帝!@大师球

[insane]
  1. 虽说挑nc的刺有点那啥但是我不太明白你加nc的理由是啥...比如说像一开始的这段,00:25:296 (7) - 这里,00:27:933 (7) - 这里和00:30:571 (6) - 都是一个段落的起始,在这些上面放nc会比较好,还有像00:36:999 (4) - 长白线起手的长滑条也可以考虑加下nc. 其实你这么一讲我也搞不清我以前NC怎么下的了 fixed
  2. 00:23:812 (1) - 在头加finish? fixed
  3. 00:44:911 (3) - finish?嘛像这种乐曲的转折部分加个finish感觉会比较好 感觉不错 加了
  4. 从上个时间点往后nc的规律就比较乱了,试着每两个长白线加个nc? 同1

AFK,过会再来
kd给了 欢迎recheck ><
Topic Starter
Irie Miyuki

Sunshine wrote:

早上好 :)

这里是随机mod.

[General]

不做SB的话删掉文件夹中的osb文件。 fixed
怎么绿线都种歪了一点?是不是调了offset。在Timing setup中,ctrl+A全选所有绿线,用左上角的move对一下 我的绿线有的对齐了有的没对齐这么一看真是T T fixed

[Insane]

好棒 只是有几处长串连打略生硬了些。。
00:13:922 (1) - 这里放spinner做什么..接着前面做节奏多好 然后到这里00:15:900 -加个note然后break 其实是没梗了lol
[Hard]

我太叒看不出来啥

[Normal]

NM的话,还是开AIMOD检查一下间距吧,把出错的改一下

CS+1?
02:09:307 (3) - 不是一直在押歌词吗? 这是什么 fixed
02:11:615 (4) - 删note fixed
03:22:164 (1,2,3) - 不摆到中心弄个对称吗 你说我当时怎么就那么懒…… fixed

[Easy]

不会做easy的mod觉得挺好的

渣渣只能写这么多了 第一次作图就这么强太打击我了(抱膝蹲墙角哭 :(

总之好图 :) 祝早日RANK。GL!

没mod出什么只好STAR送上~

Sunshine wrote:

original image
http://puu.sh/W3xE
这个是BG的原图

裁个清晰点的1024x768吧
其实这张原图是我桌面 当时因为纠结体积所以把它压渣了 fixed


kd送上 欢迎recheck ><
Topic Starter
Irie Miyuki

[CSGA]Ar3sgice wrote:

o.o

stack leniency太低, 拉到4吧

天赋帝都无法直视啊
我明明记得0是我当时测offset拉的怎么没拉回来T T 谢谢提醒 另外球不黑Q.Q fixed
wonders
HI,路过随便说两句
[spoiler=insane]
图好棒,尤其是音效。
整体来说有点拘谨,基本只在面板的中间一块区域下note,有时可以尝试把note下到角落里去,当然这个要求间距更大一点
00:10:626 - 00:13:593 这一段不够跳,最好某些note里放大间距
02:02:054 这个breaktime很破坏连贯性,建议取消。跟随人声下点简单的节奏吧。
02:48:208 这个连打音忽略感觉有点违和
03:01:230 从这个音开始放连打
02:54:307 这个breaktime最好放个转盘。
相较而言后半段显得没有前半段紧凑,而且也比较缺乏新意,如果可以的话加点类似于 00:41:779之类的排列感觉会更好 :)
[/spoiler]
[spoiler=hard]
02:14:582 ; 02:17:219 虽然是神梗,但感觉放在hard里太凶悍了 :)
[/spoiler]
tutuhaha
10:55 tutuhaha: : easy
10:55 tutuhaha: : 你怎么能hp od ar 都零啊._.?...
10:55 Irie Miyuki: : 因为我看某个图就是全0
10:56 Irie Miyuki: : 而且离我的挺近._. 就。。
10:56 tutuhaha: : 毛线,你这个easy的ar调到2后好打多了
10:56 tutuhaha: : HP1AR2OD1
10:56 Irie Miyuki: : 好的._.
10:57 tutuhaha: : 03:22:494 (1) - 最后一个spinner移到这里开始
10:58 Irie Miyuki: : 嗯._.
10:59 tutuhaha: : 然后在打的过程中我看到你很多note用的是不同间距对吧
10:59 tutuhaha: : easy的话间距保持一致会比较好
10:59 Irie Miyuki: : 全都开的是0.8啊
11:01 tutuhaha: : 好吧
11:01 Irie Miyuki: : 是AR太低所以看着不对吧._.
11:01 tutuhaha: : 你用了0.75x和1x的绿线对吧
11:02 Irie Miyuki: : 嗯O O
11:02 tutuhaha: : 这俩所定位的0.8间距是不一样的
11:02 Irie Miyuki: : 是不是在0.75的地方把它开成1.0?
11:03 tutuhaha: : 唔嘛你现在先别改这个算了
11:03 tutuhaha: : skip
11:04 Irie Miyuki: : 好的._.
11:07 tutuhaha: : 嘛刚刚和人聊GD的事..
11:07 tutuhaha: : 现在来试试normal
11:08 Irie Miyuki: : 嗯
11:13 tutuhaha: : 唔既然你说不要仔细的mod的话
11:14 tutuhaha: : 这个难度建议清理一下不要的无用的绿线吧
11:14 Irie Miyuki: : 其实怕你没时间 所以只是想球个粗略的
11:14 tutuhaha: : 然后HP-1
11:14 Irie Miyuki: : 我以为每个难度的绿线都得统一。。
11:14 tutuhaha: : 唔不是
11:14 Irie Miyuki: : 突然开心了(?
11:15 tutuhaha: : 你再查一下所有难度的KIAItime的开始的绿线和结束的绿线
11:15 tutuhaha: : 必须是snap的
11:15 tutuhaha: : 03:27:109 - 像是你这个地方的结尾就没snap,绿线
11:15 Irie Miyuki: : 嗯o.o
11:16 tutuhaha: : 这个是unrank的哟要注意
11:17 Irie Miyuki: : 那肯定每个都没snap。。 我改一下
11:17 Irie Miyuki: : 有人让我用那个自动snap的 然后我就只把kiai的改了
11:17 tutuhaha: : 自动snap的能连绿线都snap么:O?
11:17 tutuhaha: : 不能吧
11:17 Irie Miyuki: : 能的
11:18 Irie Miyuki: : timing 全选绿线 左上会变成统一调offset
11:18 tutuhaha: : soga
11:19 Irie Miyuki: : 有个modder看完我的图吐槽了绿线除了kiai全部都没snap。。 - -
11:19 tutuhaha: : 噗
11:24 Irie Miyuki: : o.o
11:25 tutuhaha: : hard hp和od都加一比较好
11:25 Irie Miyuki: : 那我DT就更有难度了(误
11:25 tutuhaha: : ╮(╯▽╰)╭
11:27 tutuhaha: : 00:50:186 (1,2) - insane这俩拉开点别靠那么近会看起来比较好
11:27 tutuhaha: : 00:51:505 (4,5) - 这俩一样
11:27 Irie Miyuki: : 嗯o.o
11:27 tutuhaha: : 00:54:142 (2) - 这个地方可能跳太远了原本也不是重音部分
11:28 tutuhaha: : 所以缩小点吧space
11:29 Irie Miyuki: : 拉近了点._.
11:33 tutuhaha: : 01:22:329 (3,4) - 这俩一定会有人挑
11:34 tutuhaha: : 4X多的距离哎就算是slider也很那啥吧:O
11:35 tutuhaha: : 01:50:186 (1,2,3,4,5,6,7,8,9) - 我个人不怎么喜欢这种一堆的
11:36 tutuhaha: : 看起来不美学,当然也是因为我不怎么能打所以在看auto的时候会希望看起来更漂亮点
11:36 Irie Miyuki: : 因为是不知道怎么摆比较好 想起来天弱里也有一个堆了这么一堆的 就照搬了orz
11:37 tutuhaha: : 02:10:626 (1,2,3,4,5,6,7,8) - 前面这圈摆歪了目测
11:39 tutuhaha: : 03:02:713 (1) - 这个NC不需要吧
11:39 Irie Miyuki: : 我怕开HR会死orz
11:39 tutuhaha: : 03:08:977 (4,5) - 跳太大了了
11:39 tutuhaha: : 噗
11:39 tutuhaha: : 你放这么多大间距估计没人会HR把._..............
11:40 Irie Miyuki: : 我就热爱HR T.T
11:40 tutuhaha: : 03:16:889 (1,2,3,4,5,6,7,8,9,10,11,12) - 明显复制过来的,歪的地方都一模一样
11:40 Irie Miyuki: : 是啊- -|| 实在是拉不动圆形
11:40 tutuhaha: : 好鸟mod完了
Topic Starter
Irie Miyuki

angelfix wrote:

HI,路过随便说两句
[spoiler=insane]
图好棒,尤其是音效。
这个我几乎一路24clap另外再下几个finish搞定的orz
整体来说有点拘谨,基本只在面板的中间一块区域下note,有时可以尝试把note下到角落里去,当然这个要求间距更大一点
全选note的时候发现了 但是这个再改实在是不好改 而且我本人也不太喜欢在角角下note 经常点不到orz
00:10:626 - 00:13:593 这一段不够跳,最好某些note里放大间距
scale放大了一点 感觉很不人道 但是好像很爽
02:02:054 这个breaktime很破坏连贯性,建议取消。跟随人声下点简单的节奏吧。
没有梗下不到orz 这个我再想想?
02:48:208 这个连打音忽略感觉有点违和
前面挺缓的 突然来个五连然后再一段缓的有点不适应吧T.T
03:01:230 从这个音开始放连打
这个放上去暂时觉得有点奇怪 我会再考虑考虑的:3
02:54:307 这个breaktime最好放个转盘。
如果放转盘的话我可能会停在02:55:461 (如果停在02:56:120我觉得有点长) 好像不太合音乐 这个也会考虑的
相较而言后半段显得没有前半段紧凑,而且也比较缺乏新意,如果可以的话加点类似于 00:41:779之类的排列感觉会更好 :)
相对来说后边没有像前奏一样的节奏 我会再找找合适的地方扔两个(咦
[/spoiler]
[spoiler=hard]
02:14:582 ; 02:17:219 虽然是神梗,但感觉放在hard里太凶悍了 :)
我DT试了一下 是可以连上的lol 可能我会换个比较简单的方向><
[/spoiler]
非常感谢你的mod 其中的意见我会再好好考虑的 :3
pyransc
Good map. All are just suggestions.

[easy]
01:16:560 (1) - add finish to first circle and whistle do secound and third circle
01:19:197 (1) - ^
01:27:109 (1) - ^
01:29:746 (2) - add finish
01:30:406 (3) - add whistle to firs and secound circle
03:07:328 (1) - remove NC
03:09:307 (2) - NC
03:09:966 (1) - remove NC

[normal]
00:25:461 (2) - add clap to all circle
00:27:768 (4) - delete circle
00:29:746 - add circle
00:30:735 (1) - clap to all circle
01:15:900 (1) - add whistle to first and thrid circle.

[hard]
00:24:307 (2) - add clap
00:24:637 (3) - ^
00:26:450 (1) - ^
00:26:944 (2) - add clap to first and secound circle
00:29:582 (3) - ^
01:56:450 (1) - NC
Topic Starter
Irie Miyuki

pyransc wrote:

Good map. All are just suggestions.

[easy]
01:16:560 (1) - add finish to first circle and whistle do secound and third circle
added finish to the first circle but i think it's not suitable for adding whistle to the second and the third circle OwO
01:19:197 (1) - ^ ^
01:27:109 (1) - ^ ^
01:29:746 (2) - add finish fixed~
01:30:406 (3) - add whistle to firs and secound circle
03:07:328 (1) - remove NC fixed
03:09:307 (2) - NC fixed
03:09:966 (1) - remove NC fixed

[normal]
00:25:461 (2) - add clap to all circle fixed
00:27:768 (4) - delete circle fixed
00:29:746 - add circle fixed
00:30:735 (1) - clap to all circle fixed
01:15:900 (1) - add whistle to first and thrid circle. added a whistle to the first circle but none with the third one

[hard]
00:24:307 (2) - add clap fixed
00:24:637 (3) - ^ fixed
00:26:450 (1) - ^ fixed
00:26:944 (2) - add clap to first and secound circle added clap to the first circle but none with the second one
00:29:582 (3) - ^ ^
01:56:450 (1) - NC fixed
thank you for your modding~ very helpful to me :) ~
EnakoRin
General
  • 没记错的话每个难度的break time要保持一致
Easy
  • 00:29:746 (1,2) - 左上方移一格,注意与后面的间距
    00:44:911 - 个人觉得这里要加个circle然后finish
    00:47:219 (1) - 去掉 new combo,没有什么意义
    00:52:823 (1,1) - 加finish
    01:19:197 (1) - 去掉 new combo
    01:29:087 (2) - New combo
    01:29:417 (1) - 去掉 new combo
    01:32:054 (4) - 右移一格
    01:33:702 (1) - 去掉 new combo
    01:35:021 (1) - 第一个圈加finish
    01:36:010 (2,3) - 距离不对
    02:00:076 (1) - 最后一个圈加finish
    02:07:659 (2) - 不建议在Easy中用这种短slider
    02:35:680 (1) - 去掉 new combo
    02:42:274 (3) - 最后一个圈加finish
    02:59:417 (1) - 去掉 new combo
    03:02:054 (1) - 去掉 new combo,第一个圈加finish
    03:03:373 (2) - 第一个圈加finish
    03:09:966 (3) - 第一个圈加finish
    03:12:604 (1) - 去掉 new combo
    03:22:494 (1) - 这个spinner有点太长了
Normal
  • 00:34:362 (1) - 去掉 new combo
    01:42:604 (1) - 去掉 new combo
    01:46:560 (2,3) - 重叠在一起
    02:33:043 (1) - 去掉 new combo
    02:50:845 (1) - 第三个圈加clap
Hard
  • 01:37:164 (7) - New combo更容易读图
    02:41:285 - 加个circle
    没啥大问题
Insane
  • 01:01:230 (10,11) - 没有重叠好,关掉GS和DS重新排列
    01:03:867 (9,10) - 没有重叠好,关掉GS和DS重新排列
    01:23:318 (5) - New combo
    01:23:483 (1) - 去掉 new combo
    01:24:307 (4) - New combo
    01:24:472 (1) - 去掉 new combo
    01:33:538 (8) - New combo
    01:33:702 (1) - 去掉 new combo
    01:42:933 (1,2) - 关掉GS,按住alt用鼠标滚轮把DS降为0再重新排
    02:16:065 (3) - New combo
    02:16:230 (1) - 去掉 new combo
    02:19:032 (4) - 折返箭头会被前面打出的300挡住,换个位置
    02:42:109 (6) - New combo
    02:42:274 (1) - 去掉 new combo
    03:10:955 (1) - 去掉 new combo
    03:11:120 (2) - New combo
----------
EasyModder 1.3
Program By Weiren
Topic Starter
Irie Miyuki

Weiren wrote:

General
  • 没记错的话每个难度的break time要保持一致 这个没有规定 只说结束时间要一样o.o
Easy
  • 00:29:746 (1,2) - 左上方移一格,注意与后面的间距
    00:44:911 - 个人觉得这里要加个circle然后finish 这个我是跟的歌词。。o.o 加上不太合适
    00:47:219 (1) - 去掉 new combo,
    00:52:823 (1,1) - 加finish
    01:19:197 (1) - 去掉 new combo
    01:29:087 (2) - New combo
    01:29:417 (1) - 去掉 new combo
    01:32:054 (4) - 右移一格
    01:33:702 (1) - 去掉 new combo
    01:35:021 (1) - 第一个圈加finish
    01:36:010 (2,3) - 距离不对
    02:00:076 (1) - 最后一个圈加finish
    02:07:659 (2) - 不建议在Easy中用这种短slider
    02:35:680 (1) - 去掉 new combo
    02:42:274 (3) - 最后一个圈加finish
    02:59:417 (1) - 去掉 new combo
    03:02:054 (1) - 去掉 new combo,第一个圈加finish
    03:03:373 (2) - 第一个圈加finish
    03:09:966 (3) - 第一个圈加finish
    03:12:604 (1) - 去掉 new combo
    03:22:494 (1) - 这个spinner有点太长了
    其他的都改了
Normal
  • 00:34:362 (1) - 去掉 new combo
    01:42:604 (1) - 去掉 new combo
    01:46:560 (2,3) - 重叠在一起
    02:33:043 (1) - 去掉 new combo
    02:50:845 (1) - 第三个圈加clap 这个也全改了~
Hard
  • 01:37:164 (7) - New combo更容易读图
    02:41:285 - 加个circle 两个都改了~
    没啥大问题
Insane
  • 01:01:230 (10,11) - 没有重叠好,关掉GS和DS重新排列 重新排了o.o
    01:03:867 (9,10) - 没有重叠好,关掉GS和DS重新排列 ^
    01:23:318 (5) - New combo 这个感觉不太好 这个NC是跟着歌词下的
    01:23:483 (1) - 去掉 new combo
    01:24:307 (4) - New combo
    01:24:472 (1) - 去掉 new combo
    01:33:538 (8) - New combo
    01:33:702 (1) - 去掉 new combo
    01:42:933 (1,2) - 关掉GS,按住alt用鼠标滚轮把DS降为0再重新排 排了~
    02:16:065 (3) - New combo 好的o.o
    02:16:230 (1) - 去掉 new combo
    02:19:032 (4) - 折返箭头会被前面打出的300挡住,换个位置 换了~
    02:42:109 (6) - New combo 改了o.o
    02:42:274 (1) - 去掉 new combo
    03:10:955 (1) - 去掉 new combo
    03:11:120 (2) - New combo 好的~
----------
EasyModder 1.3
Program By Weiren

再次感谢mod和星~>.<
sherrie__fay
mod req from PM.
2:30 here and lights not on. hard for me to pick chinese characters with pinyin input so do an eggpain english mod orz

[General]

  1. delete all your bookmarks to let edit panel eems clear o.o
  2. i remember that all diffs sould end at the same time point, as well as their start. ,aybe you should map the start of E/N/H o.o
[Easy]

  1. 01:27:109 (1) - remove NC
[Normal]

  1. 00:35:021 (5) - clap at end
  2. 00:40:626 (4) - clap at both start and end will be fine
  3. 01:15:900 (1) - remove NC
  4. 01:18:538 (1) - ^
  5. 01:26:450 (1) - ^
  6. 02:08:648 (1) - ^
  7. 02:49:197 (1) - ^
  8. 02:50:845 (1) - ^
  9. 03:02:054 (1) - ^
[Hard]

  1. 01:23:812 (3) - move it a bit far from 01:24:472 (1) -
  2. 01:40:955 (3) - 2 grids up(level 3
  3. 01:41:615 (1,2) - 2 grids right(level 3
  4. 02:48:208 (1) - remove NC
[Insane]

  1. 00:10:296 - +note
  2. 00:11:285 (3) - change it to reverse or triple hits
  3. 00:11:944 (5) - ^
  4. 00:12:933 (3) - ^
  5. 00:13:593 (5) - ^
  6. 00:21:505 (3) - 1 grid left(grid level 3
  7. 00:21:669 (1,2,3) - 1 grid down(grid level 3
  8. 00:21:999 (3) - 1 grid right (grid level 3
  9. 00:22:164 (1) - ^
  10. 00:22:823 (5) - change it to 2 sliders
  11. 00:54:636 (6) - move it a bit far from 00:55:296 (8) -
  12. 01:05:186 (1) - remove NC
  13. 01:05:351 (4) - clap
  14. 01:05:680 (8) - ^
  15. 01:26:779 (5) - ^
  16. 01:33:373 (7) - X:272 Y:80
  17. 01:40:955 (3) - 1 grid down (level 3
  18. 01:41:450 (5) - 1 grid up(level 3
  19. 01:52:164 (1,2,3,4,5,6,7,8) - tiny spacing is unsuitable with music.
  20. 02:35:351 (1) - X:112 Y:144(?
  21. 03:02:054 (1) - why force NC colour to green? o.o
  22. 03:02:713 (1) - remove NC
  23. 03:22:164 (8) - change its position. at least not make it cross or cover by (7).
shen tu bu jie shi
wo hen ying yu mod
o.o
GL with your map☆
Topic Starter
Irie Miyuki

sherrie__fay wrote:

mod req from PM.
2:30 here and lights not on. hard for me to pick chinese characters with pinyin input so do an eggpain english mod orz

[General]

  1. delete all your bookmarks to let edit panel eems clear o.o fixed
  2. i remember that all diffs sould end at the same time point, as well as their start. ,aybe you should map the start of E/N/H o.o
    如果这是真的我宁愿删I难度因为我怕刚下了这首歌的人一打E/N/H就被前奏吓跑了stress
[Easy]

  1. 01:27:109 (1) - remove NC fixed
[Normal]

  1. 00:35:021 (5) - clap at end fixed 难道我24clap的时候睡着了吗
  2. 00:40:626 (4) - clap at both start and end will be fine fixed 我一定是睡着了
  3. 01:15:900 (1) - remove NC 说实话在这去NC感觉不太合适 所以把01:16:560 (1) 去掉了
  4. 01:18:538 (1) - ^ ^
  5. 01:26:450 (1) - ^ ^
  6. 02:08:648 (1) - ^ ^
  7. 02:49:197 (1) - ^ ^
  8. 02:50:845 (1) - ^ ^
  9. 03:02:054 (1) - ^ ^
[Hard]

  1. 01:23:812 (3) - move it a bit far from 01:24:472 (1) - 我把01:24:472 (1)移了靠右上一点点orz
  2. 01:40:955 (3) - 2 grids up(level 3 fixed
  3. 01:41:615 (1,2) - 2 grids right(level 3 fixed
  4. 02:48:208 (1) - remove NC fixed
[Insane]

  1. 00:10:296 - +note fixed
  2. 00:11:285 (3) - change it to reverse or triple hits 暂时性都弄成三个一组的了 等明天我多试试再确定一下哪个三连哪个滑条o.o
  3. 00:11:944 (5) - ^ ^
  4. 00:12:933 (3) - ^ ^
  5. 00:13:593 (5) - ^ ^
  6. 00:21:505 (3) - 1 grid left(grid level 3 fixed
  7. 00:21:669 (1,2,3) - 1 grid down(grid level 3 fixed
  8. 00:21:999 (3) - 1 grid right (grid level 3 fixed
  9. 00:22:164 (1) - ^ fixed
  10. 00:22:823 (5) - change it to 2 sliders
  11. 00:54:636 (6) - move it a bit far from 00:55:296 (8) - fixed
  12. 01:05:186 (1) - remove NC fixed
  13. 01:05:351 (4) - clap 一开始有clap后来我怕带clap太吵又去掉了既然又被提出来了就再加上orz
  14. 01:05:680 (8) - ^ ^
  15. 01:26:779 (5) - ^ ^
  16. 01:33:373 (7) - X:272 Y:80 好><
  17. 01:40:955 (3) - 1 grid down (level 3 fixed
  18. 01:41:450 (5) - 1 grid up(level 3 fixed
  19. 01:52:164 (1,2,3,4,5,6,7,8) - tiny spacing is unsuitable with music. 暂时没想好梗 想到马上改
  20. 02:35:351 (1) - X:112 Y:144(? 好 但是我移到了x104
  21. 03:02:054 (1) - why force NC colour to green? o.o 怕颜色不搭orz
  22. 03:02:713 (1) - remove NC fixed
  23. 03:22:164 (8) - change its position. at least not make it cross or cover by (7). 这个一定是我无意中碰到了触摸板orz我恨本子
shen tu bu jie shi
wo hen ying yu mod
o.o
GL with your map☆
mo jie shen modder, 第一次有人mod我I难度除了NC还有这么多lol 这里本来也想拼音的结果打出来太长又换回中文了orz
wo ye hen ying yu mod T.T
thx for your mod~
pw384
m4m~都是建议不喜无视>_<

[Easy]
* 太棒了!

[Normal]
* 00:55:790 (1) 移到(264,128) 这样和后面构成的正方形更好看
* 01:15:900 (1) 放normal里读图有些难了._.用两个滑条试试?(03:09:307 (1) 这个就没关系了._.)
* 01:29:087 (1) ^
* 01:56:120 (1) 有些不对称

[Hard]
* 天赋帝!
* ar=7怎么样?
* 01:53:483 (1) 有些不对称
* 01:54:142 (2) ^
* 02:54:307 这边用一个转盘替代短break怎么样?

[Insane]
* orz..我不会mod ins以上的难度._.

----------------------------------
非常棒的图,给两颗星~
Topic Starter
Irie Miyuki

384059043 wrote:

m4m~都是建议不喜无视>_<

[Easy]
* 太棒了!

[Normal]
* 00:55:790 (1) 移到(264,128) 这样和后面构成的正方形更好看 你讲的移不动 我就把后面的都改了一下233
* 01:15:900 (1) 放normal里读图有些难了._.用两个滑条试试?(03:09:307 (1) 这个就没关系了._.)[/color]
* 01:29:087 (1) ^
* 01:56:120 (1) 有些不对称 重新拉了><

[Hard]
* 天赋帝! 好的
* ar=7怎么样? ^
* 01:53:483 (1) 有些不对称 这两个把锚点改了一下 好像差不多了o.o
* 01:54:142 (2) ^ ^
* 02:54:307 这边用一个转盘替代短break怎么样?这个我想保留 因为不知道转盘应该在哪停 orz我个弱智

[Insane]
* orz..我不会mod ins以上的难度._.

----------------------------------
非常棒的图,给两颗星~
谢谢mod和星~ 昨天睡醒就被我姐拉着去逛街了回来也没心情改图了orz 放置了一会不好意思>.<
jesse7419
Hi ~
From A-tan's mod queue
基本上都是建議

[General]
mp3 160kbps? 我是不知道這樣行不行._.

[Easy]
00:35:021 (2) - 尾巴少了clap
02:42:274 (3) - 尾巴加個finish
03:12:604 (3) - 有點沒follow到 試試這樣?
[Normal]
00:56:779 (4,4) - 這邊可以疊好~
02:48:208 (1) - 移到 x:96 y:312 跟下一個circle較對齊
03:04:032 (5,6,1) - 可以考慮對齊?

[Hard]
01:49:527 (1,2,3,4,5) - 嗯 有點歪了
02:17:219 (1,2,3,1,2,3,1,2,3) - 這在Hard裡太不科學了 >.> 02:18:043 (3,1) - 好遠~
02:20:516 (1,2) - 整體選取往右1 gird 讓02:19:527 (3,2) - 疊一起
02:50:186 (5,6) - 整體選取往上1 gird 有點沒對好前面部份
02:58:757 (1) - 弄點finish或clap吧? 這邊感覺少音效怪怪的

[Insane]
貌似分數爆表了 建議刪除幾個note (有些長連以及三連打可以刪除 不太需要)

00:22:823 (5) - 只用滑條帶過 後面加2個note , follow音樂比較適合 00:26:615 (1) - 前後間距改成一樣 尤其circle在跳的時候 (後面有些地方也該注意一下)
00:30:735 (2) - ^
00:42:274 - 這裡到連打前的部分整個間距很不一 我這裡試都卡住 ><
00:42:686 (3) - 刪除 這裡3連怪怪的
00:48:373 (4,5,6) - 這裡不是放3連的位置 00:48:702 - 這裡反而更適合 00:49:115 (3) - 這也是可以刪除 試試用這個rhythms 00:51:340 (3) - 放 x:448 y:224 試試
00:53:153 (2,3,4,5) - 感覺不到想跳的fu 0.0
00:54:966 (7,8) - 這兩個CTRL+R 節奏比較好 而且00:55:296 (8,9) - 這兩個判讀很容易讀錯
01:02:219 (2) - 往右1 gird
01:14:417 (2,3) - 這選起來移到01:14:582 - 比較follow vocal (4可以刪除)
01:29:334 (3) - delete
01:33:620 (9) - ^
01:55:708 (7) - ^
02:58:757 (1,2) - 比較緩的地方就不要用這麼跳吧


這真的是你的第一張圖嘛...?
會不會太神了
Good Luck with rank :)
Topic Starter
Irie Miyuki

jesse7419 wrote:

Hi ~
From A-tan's mod queue
基本上都是建議

[General]
mp3 160kbps? 我是不知道這樣行不行._.

[Easy]
00:35:021 (2) - 尾巴少了clap 其实没少
02:42:274 (3) - 尾巴加個finish 嗯o.o
03:12:604 (3) - 有點沒follow到 試試這樣? 好的o.o
[Normal]
00:56:779 (4,4) - 這邊可以疊好~ 那天改的时候不知道怎么一直对不上orz 现在好了
02:48:208 (1) - 移到 x:96 y:312 跟下一個circle較對齊
03:04:032 (5,6,1) - 可以考慮對齊? 这三个不是齐的吗。。

[Hard]
01:49:527 (1,2,3,4,5) - 嗯 有點歪了 又对好了o.o
02:17:219 (1,2,3,1,2,3,1,2,3) - 這在Hard裡太不科學了 >.> 02:18:043 (3,1) - 好遠~ 既然都挑这里 我还是改了吧orz
02:20:516 (1,2) - 整體選取往右1 gird 讓02:19:527 (3,2) - 疊一起 叠起来了
02:50:186 (5,6) - 整體選取往上1 gird 有點沒對好前面部份 对好了o.o
02:58:757 (1) - 弄點finish或clap吧? 這邊感覺少音效怪怪的 又调了一下o.o

[Insane]
貌似分數爆表了 建議刪除幾個note (有些長連以及三連打可以刪除 不太需要) 分数上限是2kw 现在

其实我不是太愿意改动I难度 因为全都是自己的心血啊T.T 所以大的基本就没怎么动orz

00:22:823 (5) - 只用滑條帶過 後面加2個note , follow音樂比較適合 第二个说这里的,但是觉得改了会很影响读图 00:26:615 (1) - 前後間距改成一樣 尤其circle在跳的時候 (後面有些地方也該注意一下) 这个也改了~
00:30:735 (2) - ^ ^
00:42:274 - 這裡到連打前的部分整個間距很不一 我這裡試都卡住 >< 其实这里不是太想改。。(戳手指
00:42:686 (3) - 刪除 這裡3連怪怪的 ^ 前奏是我听了很久的鼓点才下的
00:48:373 (4,5,6) - 這裡不是放3連的位置 00:48:702 - 這裡反而更適合 00:49:115 (3) - 這也是可以刪除 試試用這個rhythms 这里改了一处 00:51:340 (3) - 放 x:448 y:224 試試 改到了x:456 y:224
00:53:153 (2,3,4,5) - 感覺不到想跳的fu 0.0 这个很跳吗orz
00:54:966 (7,8) - 這兩個CTRL+R 節奏比較好 而且00:55:296 (8,9) - 這兩個判讀很容易讀錯
这个试着排了一下,但是觉得不管怎么弄都会更影响读图orz
01:02:219 (2) - 往右1 gird
01:14:417 (2,3) - 這選起來移到01:14:582 - 比較follow vocal (4可以刪除) 改了一次 但是还是决定再改回来 空了一个觉得好难受。。
01:29:334 (3) - delete 感觉删了以后很怪。。
01:33:620 (9) - ^ ^
01:55:708 (7) - ^ 这个改了
02:58:757 (1,2) - 比較緩的地方就不要用這麼跳吧 其实我觉得还行 但是又把它们往里拉了一下


這真的是你的第一張圖嘛...?
會不會太神了
Good Luck with rank :)
非常感谢你的mod~ thx >.<
zeroclover
General

offset + 15
fix some inconsistent kiai style


Insane


01:52:658 (4,5) - its too sudden, i prefer start nc at (5)

Hard

01:47:384 (2) - this stacked note very hard to read, better move
02:14:582 - 02:22:494 - why 0.75x SV, 1x better
02:57:109 - kiai should stopped here, do this to normal and easy too, because insane stoped here

Normal

fine

Easy

fine


~~
overall is fine, but i hate too much random jump for insane
very short mod, cant fit to your mapping style , sorry
Roxas
Sorry for being late! Here my mod :3 beautiful song xD

[General]

Nothing :3

[Easy]

02:06:010 - add circle
02:06:340 - ^
02:32:713 - From here to break it's a bit confusing for a newbie imo
02:56:779 (1) - RC
02:59:417 (1) - ^

[Normal]

00:50:186 (1) - This slider it's not simmetrical, copy this code and paste in .osu file
SPOILER

412,316,50186,6,0,B|500:288|540:192|500:96|412:68,1,330,4|8
00:51:505 (3) - ^ ctrl+h
01:15:900 (1) - Too hard for a normal, you can make 2 sliders without repeat
01:29:087 (1) - ^
01:40:626 - Add circle
02:01:395 (5) - Here finish S:C1 it's better
03:09:307 (1) - Too hard for a normal, you can make 2 sliders without repeat

[Hard]

01:01:230 (2) - Move 3rd slider point one grid down
02:14:582 (1) - RC

[Insane]

HP drain -1 D:

Good luck :3
Poggo
Hi from my mod Q ^^

Insane

00:33:538(2,3,4,1) - stack it
00:50:021 - better remove this note bcz makes the transition to the new part of the music
01:00:735 - NC
01:01:230(2,3) - stack it better http://puu.sh/11TiH
01:03:867(9,10) ^
01:30:571 - NC
01:37:659 - better add note here and spinner start on next blue tick
02:07:329(8,9) - stack better
02:14:252 - I think better finish spinner here
02:56:450 - add note here~

Hard

01:17:054(2,4) - stack better
01:19:032(4,2) - ^
01:56:450(1,2) - http://puu.sh/11TmY

Normal

00:40:626(4) - make more symmetric~ http://puu.sh/11Tqj
01:14:582 - remove NC
02:01:395 - NC
02:07:659 - remove NC
02:15:900(1,2) - make this slider identical http://puu.sh/11TrX
02:47:549 - add slider 1/1

Easy

01:23:812 - add note for rhythm~ sounds good here
02:58:757 - remove NC
03:01:395 - ^ and add on slider 3

Good luck~
Topic Starter
Irie Miyuki

Katty Pie wrote:

Hi from my mod Q ^^

Insane

00:33:538(2,3,4,1) - stack it
00:50:021 - better remove this note bcz makes the transition to the new part of the music
01:00:735 - NC
01:01:230(2,3) - stack it better http://puu.sh/11TiH
01:03:867(9,10) ^
01:30:571 - NC
01:37:659 - better add note here and spinner start on next blue tick
02:07:329(8,9) - stack better
02:14:252 - I think better finish spinner here
02:56:450 - add note here~

Hard

01:17:054(2,4) - stack better
01:19:032(4,2) - ^
01:56:450(1,2) - http://puu.sh/11TmY

Normal

00:40:626(4) - make more symmetric~ http://puu.sh/11Tqj
01:14:582 - remove NC
02:01:395 - NC
02:07:659 - remove NC
02:15:900(1,2) - make this slider identical http://puu.sh/11TrX
02:47:549 - add slider 1/1

Easy

01:23:812 - add note for rhythm~ sounds good here
02:58:757 - remove NC
03:01:395 - ^ and add on slider 3

Good luck~

Roxas wrote:

Sorry for being late! Here my mod :3 beautiful song xD

[General]

Nothing :3

[Easy]

02:06:010 - add circle
02:06:340 - ^
02:32:713 - From here to break it's a bit confusing for a newbie imo
02:56:779 (1) - RC
02:59:417 (1) - ^

[Normal]

00:50:186 (1) - This slider it's not simmetrical, copy this code and paste in .osu file
SPOILER

412,316,50186,6,0,B|500:288|540:192|500:96|412:68,1,330,4|8
00:51:505 (3) - ^ ctrl+h
01:15:900 (1) - Too hard for a normal, you can make 2 sliders without repeat
01:29:087 (1) - ^
01:40:626 - Add circle
02:01:395 (5) - Here finish S:C1 it's better
03:09:307 (1) - Too hard for a normal, you can make 2 sliders without repeat

[Hard]

01:01:230 (2) - Move 3rd slider point one grid down
02:14:582 (1) - RC

[Insane]

HP drain -1 D:

Good luck :3
Thanks for modding :3 and i'm very busy these days so sorry T^T
some of them fixed~
sunshy_old
卧槽你这进度怎么这么慢

求mod除了排queue发forum-pm也很有效啊

赶紧做我可不想看这个坑了
Athena Tennos
坑了么。。。坑了我就不mod了?~=w=。。。
Topic Starter
Irie Miyuki

sunshy wrote:

卧槽你这进度怎么这么慢

求mod除了排queue发forum-pm也很有效啊

赶紧做我可不想看这个坑了
人家木有坑TAT 只不过一直懒得开电脑(拍

Athena Tennos wrote:

坑了么。。。坑了我就不mod了?~=w=。。。
球MOD OAO!!
AngelHoney
insane
00:13:922 - 个人建议这段和break补上节奏 , 就算还是三连之类的也好(可以尝试下配合slider , 毕竟一开始就来两个spinner和breank貌似不好? 随你
00:41:615 (9,10,11) - 三连间距太密了些? 00:42:933 (5,6,7) - 改成和这样一个间距?
00:48:455 (5) - 这部分三连略诡异? 要三连的话 , 放在00:48:785 - 更合节奏?
00:49:527 (4,5,6,7) - 加note到4~5 , 6~7? 改成两个三连?
01:01:724 (3) - 漏clap了?
01:22:823 (4) - ^
01:31:889 (2,3,4,5) - 改下造型? 没其他部分弄得好看啊lol(逃
02:42:933 - 这一段竟然不是全连打了(炸
02:56:120 - 尝试下改成这样的节奏 ?
03:03:043 - 加note ? or 03:03:208 - 03:03:290 - 加两个note ?
03:16:395 (3) - 结尾clap?
03:16:889 - clap?

hard

AR+1感觉更合适

00:58:098 (1,2) - 这两个故意不加clap的?
01:15:900 (1,2) - slider结尾音量调低一点? 用40%左右?
02:10:626 (1,2,3,4,5,6) - 这里音量突然降太多了 (貌似没必要特地降音量吧o.o?
02:56:120 (1,2,3,4) - 往上移一格 or 5往右下?

normal

01:17:713 (4,5) - 并成一格slider? 或者和后面一段反反01:20:351 (5)? 突然就红线单点对normal难了点?


图不错 , 赞一个 :) :)
raririn
from #modreq
._.其实我觉得真没啥可挑的 看过好多遍了
随便nazi下..
[Insane]
01:12:439 (3) - 叠失误
01:31:889 (2,3) - 形状有点违和稍微往左边挪点o.o
01:33:538 (8,9) - (80,188) (84,216)是不是舒服点
01:50:186 (1,2,3,4,5,6,7,8,9) - 拉开来一点呗>_>
我喜欢这样放 不过看你咯;w;
01:54:142 (3,4,5,6,1) - 歪掉的五角星 调整一下
02:07:823 (9) - 叠失误

差不多就这样 加油~
star w
Rotte
For M4M o.o/

[Easy]

建议easy开1/2做哦
少来单note,长slider最爱

HP+1 OD+1 AR+1

00:29:746 (1,2) - 有点难 in easy
00:37:659 (2,3) - ^
00:44:252 (2,3) - ^
01:05:680 (4,5) - ^
01:24:142 (1,2) - ^
02:06:010 (1,2,3) - ^
02:32:713 (1,2) - ^
03:01:395 (1,2,3) - ^

没啥大问题

[Normal]

这个有点难可不是我规定的,你懂的

00:24:472 (1,2,3,1,2,3) - 按下面的节奏试试

00:34:691 (4,5) - normal里这种梗最好别出现(这个不确定)
00:44:252 (5,6) - ^
01:01:724 (2,3,4) - 有点难 in normal :)
01:05:021 (1,2) - 同上
01:14:582 (2,3) - 如00:34:691 (4,5) -
01:35:351 (1,2) - 有点难 in normal
01:46:560 (2,3) - ^
01:47:878 (1,2) - 如00:34:691 (4,5) -
02:07:659 (4,5) - 有点难 in normal
02:10:296 (4,5) - 如00:34:691 (4,5) -
02:42:604 (2,3,1) - 各种overlap,尽量少出现in normal
02:51:834 (3,4) - ^
02:57:109 (2,3) - 有点难 in normal
02:59:746 (4,5) - ^
03:15:571 (1,2) - ^

[Hard]

00:24:801 (4) - 没包好
00:39:637 (1) - 如果这个不是blanket的话请无视
01:01:230 (2) - 没包好
01:02:054 (1) - ^
01:11:862 - 缺个note
01:16:560 (1) - 这样调整会好些
01:31:230 (5) - 这样调整会好些
01:32:384 (5) - 如图
01:56:779 (2) - 没包好
01:56:697 - 来个note
01:57:274 - 到01:57:439 - 连打吧
02:21:010 (1,2,1,2) - 出现次数有些多...考虑换个梗
03:08:483 (4,5) - 4和5在时间轴上换下位置,然后把换过位的5 ctrl+g
03:09:472 (2,3) - 2和3在时间轴上换个位置



[Insane]

00:45:241 (1,2,3,1,2,3,1,2,3) - 我的观点是,从外边往里这个在flow上有点问题,也许是我的打图水平不够
00:56:779 (7) - NC?
01:26:120 (8,9,1) - 这里跳不等距没问题吗
01:40:461 - 空着有点坑啊
01:59:911 (4,5) - 个人觉得叠不合适,跳合适些
02:48:867 (1,2) - 跳有些过于突然了

GL
mintong89
Mod from My Queue ♪

[Easy]
01:03:373 (5) - 这个的话感觉你可以拉出一点把 01:03:043 (4,5,1) - 有点三角形的感觉.

[Normal]
01:53:812 (1) - 这个有点不美, 试试拉到 x: 256 y: 280 ?

[Hard]
00:38:648 (5) - 没放好. 应该是 x: 424
00:55:461 (5,1) - 我觉得这个可以做个星星. 截图是看
然后
01:03:373 (1,2) - 没排好.
03:01:395 (1,2,1) - nazi 三角形没放好.

[Insane]
nice~

sorry for poor mod. 神麻婆我来送个星!
Topic Starter
Irie Miyuki

AngelHoney wrote:

insane
00:13:922 - 个人建议这段和break补上节奏 , 就算还是三连之类的也好(可以尝试下配合slider , 毕竟一开始就来两个spinner和breank貌似不好? 随你 感觉如果跟着鼓点补完的话和后面风格很不搭..
00:41:615 (9,10,11) - 三连间距太密了些? 00:42:933 (5,6,7) - 改成和这样一个间距? 原本是想全部重叠的, 但是怕不好看 所以错开了一点..
00:48:455 (5) - 这部分三连略诡异? 要三连的话 , 放在00:48:785 - 更合节奏? 三连删了w
00:49:527 (4,5,6,7) - 加note到4~5 , 6~7? 改成两个三连? 我也好想吐槽这歌三连好多..但是加了三连觉得打着不舒服.. 待定吧o.o
01:01:724 (3) - 漏clap了? 补了w
01:22:823 (4) - ^ ^
01:31:889 (2,3,4,5) - 改下造型? 没其他部分弄得好看啊lol(逃 重叠起来? 不知道怎么办啊
02:42:933 - 这一段竟然不是全连打了(炸 连打好像很爽w
02:56:120 - 尝试下改成这样的节奏 ? 好的o.o
03:03:043 - 加note ? or 03:03:208 - 03:03:290 - 加两个note ? 加了w
03:16:395 (3) - 结尾clap? 好w
03:16:889 - clap? ^

hard

AR+1感觉更合适 我记得有人让我改成AR7的w 其实我真的喜欢AR8! (拍飞

00:58:098 (1,2) - 这两个故意不加clap的? 还是24clap没变啊.. 难道忘了
01:15:900 (1,2) - slider结尾音量调低一点? 用40%左右? 好w
02:10:626 (1,2,3,4,5,6) - 这里音量突然降太多了 (貌似没必要特地降音量吧o.o? 其实只是想突出渐进效果而已orzz
02:56:120 (1,2,3,4) - 往上移一格 or 5往右下? 好w

normal

01:17:713 (4,5) - 并成一格slider? 或者和后面一段反反01:20:351 (5)? 突然就红线单点对normal难了点? 好w


图不错 , 赞一个 :) :)
谢谢mod :3 我今天好不容易来改图发现以前忘记回了orzz

raririn wrote:

from #modreq
._.其实我觉得真没啥可挑的 看过好多遍了
随便nazi下..
[Insane]
01:12:439 (3) - 叠失误 改了o,o
01:31:889 (2,3) - 形状有点违和稍微往左边挪点o.o
01:33:538 (8,9) - (80,188) (84,216)是不是舒服点 确实o,o
01:50:186 (1,2,3,4,5,6,7,8,9) - 拉开来一点呗>_> 再有人吐槽就改QAQ
我喜欢这样放 不过看你咯;w;
01:54:142 (3,4,5,6,1) - 歪掉的五角星 调整一下 好了w
02:07:823 (9) - 叠失误 改了w

差不多就这样 加油~
star w
谢谢3R姥爷的mod和star 在下真是感激不尽..

-[NYAN]- wrote:

For M4M o.o/

[Easy]

建议easy开1/2做哦 当时我开1/1做的。。
少来单note,长slider最爱 我刚玩的时候只会点note不会按滑条233

HP+1 OD+1 AR+1

00:29:746 (1,2) - 有点难 in easy
00:37:659 (2,3) - ^
00:44:252 (2,3) - ^
01:05:680 (4,5) - ^
01:24:142 (1,2) - ^
02:06:010 (1,2,3) - ^
02:32:713 (1,2) - ^
03:01:395 (1,2,3) - ^

没啥大问题

等我有空了考虑一下全拉成滑条orz

[Normal]

这个有点难可不是我规定的,你懂的

00:24:472 (1,2,3,1,2,3) - 按下面的节奏试试

00:34:691 (4,5) - normal里这种梗最好别出现(这个不确定)还不让重叠么orz
00:44:252 (5,6) - ^ ^
01:01:724 (2,3,4) - 有点难 in normal :) ^
01:05:021 (1,2) - 同上 改了
01:14:582 (2,3) - 如00:34:691 (4,5) - 改了
01:35:351 (1,2) - 有点难 in normal QAQ
01:46:560 (2,3) - ^
01:47:878 (1,2) - 如00:34:691 (4,5) -
02:07:659 (4,5) - 有点难 in normal
02:10:296 (4,5) - 如00:34:691 (4,5) - 这个改了
02:42:604 (2,3,1) - 各种overlap,尽量少出现in normal
02:51:834 (3,4) - ^
02:57:109 (2,3) - 有点难 in normal
02:59:746 (4,5) - ^
03:15:571 (1,2) - ^

overlap的问题我会考虑一下 找个解决办法 remap好难

[Hard]

00:24:801 (4) - 没包好
00:39:637 (1) - 如果这个不是blanket的话请无视 包好了
01:01:230 (2) - 没包好 ^
01:02:054 (1) - ^ ^
01:11:862 - 缺个note 开1/2 map的 三连/连打暂时不想考虑orz
01:16:560 (1) - 这样调整会好些
01:31:230 (5) - 这样调整会好些 好的w
01:32:384 (5) - 如图 这个没改orz
01:56:779 (2) - 没包好 改了
01:56:697 - 来个note ._.
01:57:274 - 到01:57:439 - 连打吧 ^
02:21:010 (1,2,1,2) - 出现次数有些多...考虑换个梗 ^
03:08:483 (4,5) - 4和5在时间轴上换下位置,然后把换过位的5 ctrl+g
03:09:472 (2,3) - 2和3在时间轴上换个位置 觉得有点别扭._.



[Insane]

00:45:241 (1,2,3,1,2,3,1,2,3) - 我的观点是,从外边往里这个在flow上有点问题,也许是我的打图水平不够 我觉得挺好._.
00:56:779 (7) - NC? 两条长白线一个NC来下的._.
01:26:120 (8,9,1) - 这里跳不等距没问题吗 改了w
01:40:461 - 空着有点坑啊 和01:45:571 (1,2) - 一样的嘛._.
01:59:911 (4,5) - 个人觉得叠不合适,跳合适些 这一段好像都没怎么跳啊lol
02:48:867 (1,2) - 跳有些过于突然了改近了点

GL
谢谢mod和星>v<

mintong89 wrote:

Mod from My Queue ♪

[Easy]
01:03:373 (5) - 这个的话感觉你可以拉出一点把 01:03:043 (4,5,1) - 有点三角形的感觉. 好w

[Normal]
01:53:812 (1) - 这个有点不美, 试试拉到 x: 256 y: 280 ? 拉不动 又往右拉了点

[Hard]
00:38:648 (5) - 没放好. 应该是 x: 424
00:55:461 (5,1) - 我觉得这个可以做个星星. 截图是看
然后
01:03:373 (1,2) - 没排好. 这不太懂..
03:01:395 (1,2,1) - nazi 三角形没放好. 放好了o.o

[Insane]
nice~

sorry for poor mod. 神麻婆我来送个星!
谢谢mod和星>v<~
blackabyss
hi o// from my queue.

[Easy]

00:29:746 (1,2) - don't stack in easy diff. because newbie may hard to read the following note.
00:31:724 (2) - add finish
00:36:999 (1) - ^
00:42:274 (1) - you shouldn't use double reverse in easy map.
it's may break the combo if the newbie didn't know double reverse. so, remove it and you may put a note here
00:43:593
and add finish the entire of this slider and a note here 00:43:593
00:55:461 (1) - add finish
00:44:252 (3,4) - don't stack these two. just put those seperated.
01:05:680 (4, 5) - ^
01:16:560 (1) - add finish on the tail of slider
01:20:516 (3) - ^
01:21:175 (4) - NC
01:21:834 (1) - remove NC
01:23:483 (2) - NC
01:24:142 (1) - remove NC
01:24:142 (3) - don't stack this please
01:28:428 (3) - add finish on the tail of slider
01:30:406 (4) - add finish on the reverse
01:36:340 (3) - finish on the tail
01:50:186 - unnecessary green line for this diff. if you isn't use it for easy, just remove please. here, 02:46:724 and here too 02:51:834
01:51:175 - from this part, until here 01:54:472 you should add whistle at second and fourth white tick. like this http://puu.sh/1CZ42
01:53:483 (1) - remove NC
02:06:010 (1,2) - don't stack with sliders no.3 please. ;u;
02:32:713 (1) - don't stack please.
02:56:120 (1) - add finish?
03:01:395 (1,2) - don't stack please. newbie may hard to see the following note :(
03:08:648 (3) - add finish on the tail
03:11:285 (3) - ^
03:13:922 (5) - add finish on the head
03:15:241 (1) - ^
03:22:494 (2,3) - add finish?

sorry for long-nazi-mod ;w;. but overall this diff. pattern is very cute

[Normal]
00:29:087 (1) - add finish on the head
00:31:724 (3) - ^
00:52:823 (1) - finish?
01:02:054 (3) - add finish on the head
01:49:362 (1) – remove NC
01:49:856 (2) - NC
02:39:472 (2) – add whistle on the head?
02:40:790 (2,3) - ^
02:46:230 (2) - ^
03:09:966 (2) – add finish on head
03:15:241 (5) – add finish

[Hard]

00:31:724 (1) – add clap on the head
00:36:999 (1) – add finish
00:42:274 (1) - ^
00:44:911 (5) - ^
00:55:461 (5) - ^ and NC
00:55:790 (1) – remove NC
01:04:691 (4) – add finish on the tail?
01:19:197 (1) – add finish on the head
01:29:746 (1) - ^
01:44:582 (2) – remove whistle on the head, and add whistle on the tail
01:53:483 (1) – add finish on the head
02:00:076 (1) – Remove NC
02:00:406 (2) – NC
03:02:054 (1) – remove NC
03:07:329 (1) - add finish on the head
03:09:966 (1) - ^

Sorry, just for now… I can’t mod insane map.
Over all, your map is very interesting with such beautiful pattern, imo.
/throws star/
Gogo rank~
Kanari
Haii Irie ~
You requested via forum pm ~


[Easy]
01:00:735 (1) - I think it's maybe better to place around 00:59:746 (3) ~ ?
01:24:472 (2) - Unstack.
02:00:076 (1) - Move to 02:00:406 and end at 02:01:395
02:40:955 (1) - Make this slider equal to 02:39:637 (1)


[Normal]
- Change distance spacing to 1
00:34:362 (3) - Line with (1)
00:34:691 (4,5) - Line with (2)
01:27:604 (4) - Place at x:336 y:308
01:32:054 (2) - Line with 01:31:230 (6)
01:35:351 (1,2) - Place where 01:33:702 (1) was for a nicer flower pattern.
03:14:582 (3) - Make this line with (1) and make sure to fix (4)'s spacing as well.


[Hard]
- Set distance spacing to 1 or higher for a hard diff.
00:33:373 (4) - Stack where (2) was.
01:17:713 (4) - Stack with (2)'s slider end properly.
01:19:691 (2) - Slider end stack with 01:19:032 (4)
01:41:450 - Add a circle ?
01:52:659 (5) - Move 2 grids up.
02:54:224 - Break is too short, remove it.
03:02:054 (1,2,3,4) - Spacing these notes out a bit more.
03:15:571 (2,3) - Place at x:192 y:80


[Insane]
- HP Drain Rate +2
- Distance spacing 1 or higher.
01:18:538 (8) - New combo ?
01:29:746 (6) - ^
03:00:571 (6,7,8) - Place where 02:59:005 (3) was placed.
03:02:713 (2) - Stack with (1) or space this more farther.


Well mapped ~
Good luck with rank! >w<
Athena Tennos
还没rank么。。快rank!~
Scorpiour
hi there~~ mod for your request before~~
嗯……就中文吧

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Inconsistent Kiai Time at 02:56:779 -
  2. Hard和Insane中有没有对齐的绿线:02:15:818 - 03:19:856 -
  3. 唔……为什么Insane的起点比其他3个diff要靠前那么多呢…………
  4. 然后是Combo Colour,整体上我希望能把颜色弄的再深一些,尤其是Colour3在有视频的情况下很容易看不清approach circle
[Insane]
  1. 先大概说下这个diff最主要的问题就是过度使用anti-stream。这种梗偶尔在合适的地方用一用效果很好,但是用太多了就会造成排列的混乱,反而失去了其强化节奏之类的作用。
  2. HP可以考虑+1,既然这个曲子整体上就带有一种紧张感的话,HP提高一点也可以有效的强化这种感觉。当然要不要一起吧OD也+1就看你的了。
  3. 00:22:823 (5) - 考虑拆成2个Slider?前面anti-stream的分段跳感觉很好,所以用一个slider跳来继续保持这种感觉似乎会更好一些~比如:
  4. 00:24:801 (6) - 然后说下这种slider的问题:结束点的00:25:131 - 是一个长白线 (downbeat),而一般来说这种位置都是节奏/鼓点上的重音,换句话说也就是一个很强的打击音。而Slider本身的特性决定了其首尾是完全不同的——slider尾是轻音,存在感相当的低。在这种情况下,在一个很有力的节奏点上却放了一个很轻收尾就会变得很违和。虽然说在音乐的层面上“听起来”没有什么不同,但是osu毕竟是一个需要点击(打击)的音乐游戏,那么在打图的时候这种差异就会很明显了。
  5. 00:29:087 (6) - 和上面那个对比的,Slider从Downbeat开始感觉就好多了。当然说这里是因为这里明显是下一个乐句的开始,所以建议把NC放过来=v=
  6. 00:32:549 (5) - 既然已经放了那么多三连了,我想不到在这种音乐本身就有三连鼓点的地方反而不放的理由
  7. 00:42:604 (2,3,4,5,6,7) - 这里,前一组三连00:42:604 (2,3,4) - 是一个白线三连,其特性就是比较硬切断感很强,而后面一个00:42:933 (5,6,7) - 则变成了红线三连又是slider尾带上的过渡连,这就导致了前后节奏不一致形成的“错位感”。音乐这种东西本身就是一种规则,对称,连续并且有着内在的一致性的存在,因此太过随意的放节奏而不是精心的去设计安排就会出现这种“怎么听都觉得别扭”的情况。
  8. 00:45:241 (1,2,3,1,2,3,1,2,3) - 然后是这里的跳梗。想法本身很不错,但是让人感觉不舒服的地方在于:vocal开始后这里的几个音是非常平而且没有任何变化的一条直线,那么在排列上的感觉也就更倾向于用固定的间距并且在每组之间分开跳,而不是连续变化的间距。这里属于一个我认为的“过度使用anti-stream"的地方。
  9. 00:50:186 (1,2) - 节奏上的建议:试试用这种?
  10. 01:02:549 (4,5,6) - 保持4位置不变的情况下把整个三连的方向顺时针旋转90度?想象一下你光标1->2->3->4移动过来的轨迹:>
  11. 01:03:373 (8) - 和之前类似,新一句开始的地方建议NC,不重复这个问题了后面的自己弄吧。
  12. 01:06:093 - 这里开始的这段break有一点莫名,或者说是“在没有想到的地方突然出现了一段break”。就我个人而言,这种地方降低sv和spacing来做成一个低速段是很合适的,而且也可以强化后面紧随而来的Kiai。更何况,这一段低速段你后面已经做了一半。
  13. 01:24:801 (2,3,4) - 有点不好看,把(2)放到(3)和(4)中间的位置吧
  14. 01:25:955 (6,7,8) - 这里三连跳的排列建议和前面类似……
  15. 01:40:296 (1) - 这里开始这段减速做的很不错~~
  16. 01:54:142 (3,4) - 五角星跳的方向有一点挡手的感觉,试试换成这样?
  17. 02:14:582 (1,2,3,1,2,3) - 这里也是我之前说的,在音乐上没有变化的情况下保持稳定的spacing会感觉更好,后面那处稍微好一点。
  18. 02:58:757 (1,2,3,4) - 这里感觉两个1/2slider就好了,三连反而有些多余
  19. 03:11:779 (3) - 这个note跳的位置有些难受,感觉放到右面/上面或者stack到slider尾的话flow会更好
整体来说这个diff做的很不错,只是细节上很多地方还显得粗糙需要精加工。顺便想吐槽下前面那么多NC mod之后NC还是乱……

[Hard]
  1. 00:49:527 (3) - 这里也是我在Insane里说的那种Slider尾停在强音上的问题。并不是说完全不可以,但是大多数情况下效果不好。
  2. 00:59:252 - 建议这里可以考虑加个note过渡一下
  3. 01:05:021 (1,2,3,4) - 建议(2)(4)交换位置变成逆时针转,并且整体旋转一个小的的角度,比如:
  4. 01:06:587 - 同Insane,这个break我建议做上东西。
  5. 01:19:691 (2) - 这里其实有个slider轨道被一堆hitburst给挡住的问题……
  6. 01:27:109 (1) - 这个地方跳要比stack的感觉好的多的多,我猜你用stack的原因之一是自己把自己给堵到右上角之后没地方跳了:>
  7. 01:37:164 (1,2,3) - 考虑这三个跳的大一些和前面的三角跳做出一个对比来?因为这里vocal拉了一个高音上去
  8. 01:42:933 (5,6) - nazi一下,横平竖直的地方这俩slider没放平,后面有几个弧线slider也有类似问题,自己对着grid看下头尾的位置就明白了
  9. 01:47:384 (2) - 这个建议放到后面白线(01:47:549 - ),前面留个空拍听着舒服~
  10. 02:58:757 (1) - 建议拆成2个1/2 slider
唔……早上7点了没时间看Normal和Easy了,Hard做工很扎实,不错。

想办法去找些有经验的modder帮你在细节上把把关尽量的把图做到完美的程度吧,给个星标支持下先:>
Topic Starter
Irie Miyuki

blackabyss wrote:

hi o// from my queue.

[Easy]

00:29:746 (1,2) - don't stack in easy diff. because newbie may hard to read the following note. fixed
00:31:724 (2) - add finish fixed
00:36:999 (1) - ^ fixed
00:42:274 (1) - you shouldn't use double reverse in easy map.
it's may break the combo if the newbie didn't know double reverse. so, remove it and you may put a note here
00:43:593
and add finish the entire of this slider and a note here 00:43:593
I think newbies may miss the rhythm, maybe double reverse could be easier.
00:55:461 (1) - add finish eh..
00:44:252 (3,4) - don't stack these two. just put those seperated. fixed
01:05:680 (4, 5) - ^ ^
01:16:560 (1) - add finish on the tail of slider add finish on the head sounds better imo.
01:20:516 (3) - ^ ^
01:21:175 (4) - NC fixed
01:21:834 (1) - remove NC ^
01:23:483 (2) - NC ^
01:24:142 (1) - remove NC ^
01:24:142 (3) - don't stack this please ^
01:28:428 (3) - add finish on the tail of slider i guess u want me to add finish on 01:29:746 (3) - ?
01:30:406 (4) - add finish on the reverse fixed
01:36:340 (3) - finish on the tail ...
01:50:186 - unnecessary green line for this diff. if you isn't use it for easy, just remove please. here, 02:46:724 and here too 02:51:834 fixed
01:51:175 - from this part, until here 01:54:472 you should add whistle at second and fourth white tick. like this http://puu.sh/1CZ42 added some whistles
01:53:483 (1) - remove NC i think now is better
02:06:010 (1,2) - don't stack with sliders no.3 please. ;u; fixed
02:32:713 (1) - don't stack please. ^
02:56:120 (1) - add finish? nope, i have added finish on 02:56:779 (2) - already.
03:01:395 (1,2) - don't stack please. newbie may hard to see the following note :( fixed
03:08:648 (3) - add finish on the tail
03:11:285 (3) - ^
03:13:922 (5) - add finish on the head
03:15:241 (1) - ^
03:22:494 (2,3) - add finish?

sorry for long-nazi-mod ;w;. but overall this diff. pattern is very cute

[Normal]
00:29:087 (1) - add finish on the head fixed
00:31:724 (3) - ^ ^
00:52:823 (1) - finish? ^
01:02:054 (3) - add finish on the head
I've added finish on 01:00:735 (1) - , maybe it will be a little noisy if finish exists too much?
01:49:362 (1) – remove NC fixed
01:49:856 (2) - NC ^
02:39:472 (2) – add whistle on the head? ^
02:40:790 (2,3) - ^ ^
02:46:230 (2) - ^ ^
03:09:966 (2) – add finish on head ^
03:15:241 (5) – add finish ^

[Hard]

00:31:724 (1) – add clap on the head
00:36:999 (1) – add finish
00:42:274 (1) - ^
00:44:911 (5) - ^
00:55:461 (5) - ^ and NC
00:55:790 (1) – remove NC
01:04:691 (4) – add finish on the tail?
01:19:197 (1) – add finish on the head
01:29:746 (1) - ^
01:44:582 (2) – remove whistle on the head, and add whistle on the tail
01:53:483 (1) – add finish on the head
02:00:076 (1) – Remove NC
02:00:406 (2) – NC
03:02:054 (1) – remove NC
03:07:329 (1) - add finish on the head
03:09:966 (1) - ^
fixed some and it's useful. Because I don't know much about hitsounds :3

Sorry, just for now… I can’t mod insane map.
Over all, your map is very interesting with such beautiful pattern, imo.
/throws star/
Gogo rank~
Thank you for your mod :3 helps a lot

xXCrystalMoonAnimeXx wrote:

Haii Irie ~
You requested via forum pm ~


[Easy]
01:00:735 (1) - I think it's maybe better to place around 00:59:746 (3) ~ ? nope, but i put a slider instead.
01:24:472 (2) - Unstack. fixed
02:00:076 (1) - Move to 02:00:406 and end at 02:01:395 a little strange because i think it's no way there's a hitsound at 02:00:900
02:40:955 (1) - Make this slider equal to 02:39:637 (1) fixed


[Normal]
- Change distance spacing to 1 fixed
00:34:362 (3) - Line with (1) fixed
00:34:691 (4,5) - Line with (2) ^
01:27:604 (4) - Place at x:336 y:308 ^
01:32:054 (2) - Line with 01:31:230 (6) ^
01:35:351 (1,2) - Place where 01:33:702 (1) was for a nicer flower pattern. ^
03:14:582 (3) - Make this line with (1) and make sure to fix (4)'s spacing as well. ^


[Hard]
- Set distance spacing to 1 or higher for a hard diff. ok
00:33:373 (4) - Stack where (2) was. ^
01:17:713 (4) - Stack with (2)'s slider end properly. I tried to put it together everytime but it doesn't work
01:19:691 (2) - Slider end stack with 01:19:032 (4) fixed
01:41:450 - Add a circle ? ^
01:52:659 (5) - Move 2 grids up. ^
02:54:224 - Break is too short, remove it. ^
03:02:054 (1,2,3,4) - Spacing these notes out a bit more. ^
03:15:571 (2,3) - Place at x:192 y:80 ^


[Insane]
- HP Drain Rate +2 I'm afraid of some parts of the map may not allow passing with HR, so HP+1
- Distance spacing 1 or higher. fixed
01:18:538 (8) - New combo ? ^
01:29:746 (6) - ^
03:00:571 (6,7,8) - Place where 02:59:005 (3) was placed. ^
03:02:713 (2) - Stack with (1) or space this more farther. ^


Well mapped ~
Good luck with rank! >w<
Thanks for your mod :3

Athena Tennos wrote:

还没rank么。。快rank!~
做图好累。。改图更累。。
Topic Starter
Irie Miyuki

Scorpiour wrote:

hi there~~ mod for your request before~~
嗯……就中文吧

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Inconsistent Kiai Time at 02:56:779 -
  2. Hard和Insane中有没有对齐的绿线:02:15:818 - 03:19:856 - 改了
  3. 唔……为什么Insane的起点比其他3个diff要靠前那么多呢…………
    因为打I难度的人从来不特别注意歌是不是吵吵 但是新手玩歌从来都是听歌为主的 怕前奏把新手下跑._.
  4. 然后是Combo Colour,整体上我希望能把颜色弄的再深一些,尤其是Colour3在有视频的情况下很容易看不清approach circle
改了~

[Insane]
  1. 先大概说下这个diff最主要的问题就是过度使用anti-stream。这种梗偶尔在合适的地方用一用效果很好,但是用太多了就会造成排列的混乱,反而失去了其强化节奏之类的作用。
  2. HP可以考虑+1,既然这个曲子整体上就带有一种紧张感的话,HP提高一点也可以有效的强化这种感觉。当然要不要一起吧OD也+1就看你的了。 都加了 之前HP低是因为曲子有不密集的部分 HR会很容易死 所以HP设定的比较低
  3. 00:22:823 (5) - 考虑拆成2个Slider?前面anti-stream的分段跳感觉很好,所以用一个slider跳来继续保持这种感觉似乎会更好一些~比如:
    不少人提了。。所以还是改了吧
  4. 00:24:801 (6) - 然后说下这种slider的问题:结束点的00:25:131 - 是一个长白线 (downbeat),而一般来说这种位置都是节奏/鼓点上的重音,换句话说也就是一个很强的打击音。而Slider本身的特性决定了其首尾是完全不同的——slider尾是轻音,存在感相当的低。在这种情况下,在一个很有力的节奏点上却放了一个很轻收尾就会变得很违和。虽然说在音乐的层面上“听起来”没有什么不同,但是osu毕竟是一个需要点击(打击)的音乐游戏,那么在打图的时候这种差异就会很明显了。
    其实长白线那里只有一个底鼓在 所以有点纠结 而且目前比较满意现在这个梗(看着好帅)所以如果能想出更好的梗的话会马上改._.
  5. 00:29:087 (6) - 和上面那个对比的,Slider从Downbeat开始感觉就好多了。当然说这里是因为这里明显是下一个乐句的开始,所以建议把NC放过来=v= 我最一开始NC就是在这里给我改没了TAT
  6. 00:32:549 (5) - 既然已经放了那么多三连了,我想不到在这种音乐本身就有三连鼓点的地方反而不放的理由 当时脑残了。。
  7. 00:42:604 (2,3,4,5,6,7) - 这里,前一组三连00:42:604 (2,3,4) - 是一个白线三连,其特性就是比较硬切断感很强,而后面一个00:42:933 (5,6,7) - 则变成了红线三连又是slider尾带上的过渡连,这就导致了前后节奏不一致形成的“错位感”。音乐这种东西本身就是一种规则,对称,连续并且有着内在的一致性的存在,因此太过随意的放节奏而不是精心的去设计安排就会出现这种“怎么听都觉得别扭”的情况。
    跟着鼓点下的。。推测一下应该也是一个渐强烘托气氛的原因。。
  8. 00:45:241 (1,2,3,1,2,3,1,2,3) - 然后是这里的跳梗。想法本身很不错,但是让人感觉不舒服的地方在于:vocal开始后这里的几个音是非常平而且没有任何变化的一条直线,那么在排列上的感觉也就更倾向于用固定的间距并且在每组之间分开跳,而不是连续变化的间距。这里属于一个我认为的“过度使用anti-stream"的地方。
    懂了 其实还是不太明白anti-stream啥意思 包括flow也不清楚 大致意思是明白 但是没梗lol 还是想到了就会改
  9. 00:50:186 (1,2) - 节奏上的建议:试试用这种?

    lol这暂时没改 容我观望一下
  10. 01:02:549 (4,5,6) - 保持4位置不变的情况下把整个三连的方向顺时针旋转90度?想象一下你光标1->2->3->4移动过来的轨迹:> 改了
  11. 01:03:373 (8) - 和之前类似,新一句开始的地方建议NC,不重复这个问题了后面的自己弄吧。 lol改了
  12. 01:06:093 - 这里开始的这段break有一点莫名,或者说是“在没有想到的地方突然出现了一段break”。就我个人而言,这种地方降低sv和spacing来做成一个低速段是很合适的,而且也可以强化后面紧随而来的Kiai。更何况,这一段低速段你后面已经做了一半。
    这里从一开始就没打算加东西,因为听编曲,除了基本没怎么变的吉他声,还有1/1的底鼓,就剩vocal了 感觉不太好跟,而从01:11:285开始又加入了一个吉他,鼓点也开始变得多样,就比较容易map了 但愿我的狗耳没聋没把其他声音听成吉他w
  13. 01:24:801 (2,3,4) - 有点不好看,把(2)放到(3)和(4)中间的位置吧
  14. 01:25:955 (6,7,8) - 这里三连跳的排列建议和前面类似…… 也改了
  15. 01:40:296 (1) - 这里开始这段减速做的很不错~~ OvO
  16. 01:54:142 (3,4) - 五角星跳的方向有一点挡手的感觉,试试换成这样?
  17. 02:14:582 (1,2,3,1,2,3) - 这里也是我之前说的,在音乐上没有变化的情况下保持稳定的spacing会感觉更好,后面那处稍微好一点。
    lol 之前改的时候把这条漏了orz 等我下次改的时候改上
  18. 02:58:757 (1,2,3,4) - 这里感觉两个1/2slider就好了,三连反而有些多余 删了一个note
  19. 03:11:779 (3) - 这个note跳的位置有些难受,感觉放到右面/上面或者stack到slider尾的话flow会更好
改了lol
整体来说这个diff做的很不错,只是细节上很多地方还显得粗糙需要精加工。顺便想吐槽下前面那么多NC mod之后NC还是乱……

[Hard]
  1. 00:49:527 (3) - 这里也是我在Insane里说的那种Slider尾停在强音上的问题。并不是说完全不可以,但是大多数情况下效果不好。
  2. 00:59:252 - 建议这里可以考虑加个note过渡一下
  3. 01:05:021 (1,2,3,4) - 建议(2)(4)交换位置变成逆时针转,并且整体旋转一个小的的角度,比如:好lol
  4. 01:06:587 - 同Insane,这个break我建议做上东西。同insane..
  5. 01:19:691 (2) - 这里其实有个slider轨道被一堆hitburst给挡住的问题…… 改了一下 不知道好点没有lol
  6. 01:27:109 (1) - 这个地方跳要比stack的感觉好的多的多,我猜你用stack的原因之一是自己把自己给堵到右上角之后没地方跳了:>
    哼跳给你看233
  7. 01:37:164 (1,2,3) - 考虑这三个跳的大一些和前面的三角跳做出一个对比来?因为这里vocal拉了一个高音上去 OAO 好主意
  8. 01:42:933 (5,6) - nazi一下,横平竖直的地方这俩slider没放平,后面有几个弧线slider也有类似问题,自己对着grid看下头尾的位置就明白了 改了
  9. 01:47:384 (2) - 这个建议放到后面白线(01:47:549 - ),前面留个空拍听着舒服~
  10. 02:58:757 (1) - 建议拆成2个1/2 slider lol也改了
唔……早上7点了没时间看Normal和Easy了,Hard做工很扎实,不错。

想办法去找些有经验的modder帮你在细节上把把关尽量的把图做到完美的程度吧,给个星标支持下先:>
lol谢谢QAQ 我之前没有看你profile ←_← 只听别人说 找Sco 他很得空 我就淡定地去了。。今天看到profile简直给我吓哭233 于是赶紧回复来了。。谢谢T T
Leorda
Hi there

[General]
* For Easy, Normal, and Hard diff, can you map at beginning? It seems mappable for me, like Insane diff


[Easy]
00:42:274 (1) - The slider with more than 1 repeating slider are not allowed for easy diff, because it can be confusing be beginners
01:56:120 (2) - Add clap at tail slider


[Normal]
* AR +1?

00:31:724 (3,1) - Swap new combo?


[Hard]
* Some spacing are pretty inconsistent through this diff. Can you make it consistent through this diff (except for jump pattern)?


Good luck
ZHSteven
蛋疼试试standard的mod-.-

这个是我第一次给standard mod。。可能都在说废话。。
如果没用就别给kd了-。-

[EZ----super nazi attack!!]

00:51:505 (2) - 感觉有点问题。。和前面的slider感觉不对口。。往上提一点?
01:03:043 (4) - 往上提2个grid
01:27:109 (3) - 有点怪。。。还是感觉2个slider的对接问题。
01:35:021 (1) - 这个是和前面故意不在一条线上么?0.0
02:06:010 (1,2,3) - 感觉一个向下的弧度会比向上的好。
02:06:670 (3) - 缺一个note的感觉、、
02:08:648 (1) - 向上斜一点?
02:34:691 (1,2) - 感觉这俩应该往前提一拍。
03:01:395 (1,2,3) - 吧2做成个向上的弧度?


[NM-----syncopation]

是我打开方式错了么?感觉开始的弱起节奏只有在太鼓里面常见到。。放到normal里面不好吧。。
00:37:988 (4) - 这个slider感觉与前面的严重不搭调。。
00:40:626 (4) - ^^
01:00:735 (1) - suggestion
02:09:307 (3,4) - 这俩在好好拉一下吧。。有点丑
02:47:384 (4,5) - 真的有必要用切分节奏么?
02:48:208 (1,2) - 这里的节奏可以试试1+3而不是3+1

整体感觉切分节奏太多了,导致节奏下的有点空。。

[HD----inconsist spacing]
00:42:109 (7,1) - 这俩note很违和。。
00:58:098 (1) - 往右移一点,对应前面的排列
01:00:076 (7) - 重新拉一下吧。。
01:13:263 (1) - 这个我感觉重叠会更好
01:45:571 (1) - 按你前面排列的尿性来看。。不拉出去一点么
03:04:362 (1) - 稍微感觉有点画蛇添足
03:09:966 (1,2,4) - 这仨是怎么回事。。感觉你能拉出更好的slider啊

整张图spacing有点问题的感觉。。再查一下吧(对不起我错了我知道这工作量很大。。

[IS---out of my hand]

01:04:691 (1) - 建议改成三个note
01:52:164 (1,2,3,4,1,2,3,4) - 可能是因为我是ctb mapper,对map整体的连贯性相当执着。在我看来这里的重叠是对连贯性的破坏。
02:22:164 (4) - 为啥要突然减小间距?(我感觉这里足够放个大跳。。。
02:18:538 (3) - 按前面的感觉看这个应该在右边

好吧我其实打不了insane。。
感觉长串是不是有点过多了?有些地方可以用折返slider代替的:(e.g.01:15:900 (1,2,3,4,5,6,7) - , 02:53:153 (1,2,3,4,5,6,7,8) - )



我射!!!
Topic Starter
Irie Miyuki

Leorda wrote:

Hi there

[General]
* For Easy, Normal, and Hard diff, can you map at beginning? It seems mappable for me, like Insane diff


[Easy]
00:42:274 (1) - The slider with more than 1 repeating slider are not allowed for easy diff, because it can be confusing be beginners
01:56:120 (2) - Add clap at tail slider


[Normal]
* AR +1?

00:31:724 (3,1) - Swap new combo?


[Hard]
* Some spacing are pretty inconsistent through this diff. Can you make it consistent through this diff (except for jump pattern)?


Good luck
all fixed except
00:31:724 (3,1) - Swap new combo?

ZHSteven wrote:

蛋疼试试standard的mod-.-

这个是我第一次给standard mod。。可能都在说废话。。
如果没用就别给kd了-。-

[EZ----super nazi attack!!]

00:51:505 (2) - 感觉有点问题。。和前面的slider感觉不对口。。往上提一点?
01:03:043 (4) - 往上提2个grid 好O O
01:27:109 (3) - 有点怪。。。还是感觉2个slider的对接问题。这个没感觉有啥别扭
01:35:021 (1) - 这个是和前面故意不在一条线上么?0.0 …………没看懂
02:06:010 (1,2,3) - 感觉一个向下的弧度会比向上的好。同上
02:06:670 (3) - 缺一个note的感觉、、 改成了一个1/1 slider 但是比较蛋疼的是vocal是在红线停的 也就是为啥前面你觉得少个note
02:08:648 (1) - 向上斜一点?
02:34:691 (1,2) - 感觉这俩应该往前提一拍。
03:01:395 (1,2,3) - 吧2做成个向上的弧度?


[NM-----syncopation]

是我打开方式错了么?感觉开始的弱起节奏只有在太鼓里面常见到。。放到normal里面不好吧。。
00:37:988 (4) - 这个slider感觉与前面的严重不搭调。。QAQ 我就只会拉这一种滑条你逼我。。
00:40:626 (4) - ^^
01:00:735 (1) - suggestion
02:09:307 (3,4) - 这俩在好好拉一下吧。。有点丑
02:47:384 (4,5) - 真的有必要用切分节奏么?跟vocal来的。。
02:48:208 (1,2) - 这里的节奏可以试试1+3而不是3+1 同上

整体感觉切分节奏太多了,导致节奏下的有点空。。再同上

[HD----inconsist spacing]
00:42:109 (7,1) - 这俩note很违和。。删了一个w
00:58:098 (1) - 往右移一点,对应前面的排列
01:00:076 (7) - 重新拉一下吧。。
01:13:263 (1) - 这个我感觉重叠会更好
01:45:571 (1) - 按你前面排列的尿性来看。。不拉出去一点么
03:04:362 (1) - 稍微感觉有点画蛇添足 这个时间间距我得拉多大._.
03:09:966 (1,2,4) - 这仨是怎么回事。。感觉你能拉出更好的slider啊 你看这个重叠梗

整张图spacing有点问题的感觉。。再查一下吧(对不起我错了我知道这工作量很大。。

[IS---out of my hand]

01:04:691 (1) - 建议改成三个note
01:52:164 (1,2,3,4,1,2,3,4) - 可能是因为我是ctb mapper,对map整体的连贯性相当执着。在我看来这里的重叠是对连贯性的破坏。我实在是没梗了我会兰说
02:22:164 (4) - 为啥要突然减小间距?(我感觉这里足够放个大跳。。。lol 我也不知道暑假我咋想的 不过现在看着也不差
02:18:538 (3) - 按前面的感觉看这个应该在右边 为了照顾后边w

好吧我其实打不了insane。。
感觉长串是不是有点过多了?有些地方可以用折返slider代替的:(e.g.01:15:900 (1,2,3,4,5,6,7) - , 02:53:153 (1,2,3,4,5,6,7,8) - )
都insane了还那么在乎连打个数 别这样嘛 我以前想放deathstream来的ww



我射!!!
玛德我真想抱你一个w
L_P
如果看过我的mod应该知道我很懒ww

[Insane]
General:常觉得跳与不跳的抉择有待改善,有些跳与不跳之间的间距有点蛋疼,flow会比较难乔。

00:21:175 (1,2,3,1,2,3,1,2,3,4) - 这边明明有梗但是铺的很粗糙,音乐这样下来对我来说是觉得不大适合竖横排列。试试看 http://puu.sh/1KIFY 之类的
00:21:999 (3) - 这感觉上不要whistle更顺耳
00:28:593 (5) - 我是觉得放note比较好啦 直觉这种东西 up to you
00:44:582 (1,2) - 这俩可以用短slider跳 或0108slider不懂你们怎称呼
00:45:241 (1,2,3,1,2,3,1,2,3) - 这边音乐给我的感觉会比较纠结状,间距不必渐大...当然间距变大触手喜欢 嘛
01:15:076 (4,5,6,7,8) - 这里觉得没跟鼓点很没有要kiai了的感觉
01:35:021 (5,6,7,8) - 这里算是整首歌非常漂亮的一段旋律。 可以的话想出更炫的梗、排列出来
03:15:241 (1,2,3,4,5) - ^
01:40:296 (1) - 这一段做得有点粗糙,不但没梗排列也不漂亮,可以试试看变换的间距
01:51:175 (1,2,3,1,2,3,4,1,2,3,4) - 这边slider接去anti-jump有点怪,不如都用两个音两个note这样排列
我随便放的,但就是这意思
02:38:977 (1,2) - 节奏是不是放反了 与上个combo一样跟vocal不好吗
03:03:208 (1,2,3,1,2,3) - 这里会觉得要不就大跳,要不就跟前面这堆03:02:054 (1,2) - 排在一起

whistle在某些地方有点乱,但是因为歌的关系没差多少(耳机烂一点的话根本听不出来啊...

[Hard]
00:48:867 (1,2) - 间距有点问题吧
00:59:417 (4,5) - ^太近,且5换NC为佳
Hard有乱造的嫌疑 有点看不下去(扶额头

Insane真心觉得不像是1st beatmap,但是既然做的好要求自然会高一点
给几个建议吧:)
想到了梗下了梗就要多利用,这往往就是一个好图与神图的差别哦, 可以多围绕着梗设计
排列....这问题并不是作图多就能够解决了(望向2哈)slider与note 跳与不跳 之类只能够吸收或者靠天分
天分这种事情与我无关,学习的话建议多研究盈盈的图 科林的图
还有。。。Hard 多花心思吧orz

这图值我两颗星但现在+40了只是浮云 留给比你更需要的人吧 譬如说我自己呵呵

加油咯 要到bubble的话可以找SG搅 charles虽然人气低 但就因为人气低所以比较得空 都可试试
ps leorda是廢材以後可以不用搶他的queue
Topic Starter
Irie Miyuki

L_P wrote:

如果看过我的mod应该知道我很懒ww

[Insane]
General:常觉得跳与不跳的抉择有待改善,有些跳与不跳之间的间距有点蛋疼,flow会比较难乔。

00:21:175 (1,2,3,1,2,3,1,2,3,4) - 这边明明有梗但是铺的很粗糙,音乐这样下来对我来说是觉得不大适合竖横排列。试试看 http://puu.sh/1KIFY 之类的 重新排了一下OAO 现在感觉排note好有意思233
00:21:999 (3) - 这感觉上不要whistle更顺耳 去掉了lol
00:28:593 (5) - 我是觉得放note比较好啦 直觉这种东西 up to you
00:44:582 (1,2) - 这俩可以用短slider跳 或0108slider不懂你们怎称呼 连打换了两个 但是后面的没有鼓点 怕不合适._.
00:45:241 (1,2,3,1,2,3,1,2,3) - 这边音乐给我的感觉会比较纠结状,间距不必渐大...当然间距变大触手喜欢 嘛 这被挑刺多了 换梗233
01:15:076 (4,5,6,7,8) - 这里觉得没跟鼓点很没有要kiai了的感觉 音效跟了两个clap lol
01:35:021 (5,6,7,8) - 这里算是整首歌非常漂亮的一段旋律。 可以的话想出更炫的梗、排列出来 待我想个梗出来就换
03:15:241 (1,2,3,4,5) - ^
01:40:296 (1) - 这一段做得有点粗糙,不但没梗排列也不漂亮,可以试试看变换的间距 这里好像刚被sco夸过QAQ
01:51:175 (1,2,3,1,2,3,4,1,2,3,4) - 这边slider接去anti-jump有点怪,不如都用两个音两个note这样排列 也换梗了 但不知为何感觉换得一样蠢
我随便放的,但就是这意思
02:38:977 (1,2) - 节奏是不是放反了 与上个combo一样跟vocal不好吗改了O O
03:03:208 (1,2,3,1,2,3) - 这里会觉得要不就大跳,要不就跟前面这堆03:02:054 (1,2) - 排在一起 当初也是排在一起的 结果好几个人都让我改T T

whistle在某些地方有点乱,但是因为歌的关系没差多少(耳机烂一点的话根本听不出来啊...

[Hard]
00:48:867 (1,2) - 间距有点问题吧 改了._.
00:59:417 (4,5) - ^太近,且5换NC为佳 好的._.
Hard有乱造的嫌疑 有点看不下去(扶额头 其实在修正spacing问题(sco和Leorda)提之前我还是挺满意hard的 结果现在._. ._.

Insane真心觉得不像是1st beatmap,但是既然做的好要求自然会高一点 (其实第一个完成的完整diff没传过 因为做完I以后再也没动力了 这是累计的第二个完成1diff的
给几个建议吧:)
想到了梗下了梗就要多利用,这往往就是一个好图与神图的差别哦, 可以多围绕着梗设计
排列....这问题并不是作图多就能够解决了(望向2哈)slider与note 跳与不跳 之类只能够吸收或者靠天分
天分这种事情与我无关,学习的话建议多研究盈盈的图 科林的图
还有。。。Hard 多花心思吧orz

这图值我两颗星但现在+40了只是浮云 留给比你更需要的人吧 譬如说我自己呵呵

加油咯 要到bubble的话可以找SG搅 charles虽然人气低 但就因为人气低所以比较得空 都可试试
ps leorda是廢材以後可以不用搶他的queue
谢谢mod和指点 T T (其实是冲着犀利的吐槽咬着牙发了pm) 会继续努力的TVT
Vmx
Hope you don't mind a live video that I made, still can't believe it's your first map, amazing. Sorry it's a bit laggy and I didn't manage to fc since I kept missing at the end, but still got S.

Topic Starter
Irie Miyuki

Vmx wrote:

Hope you don't mind a live video that I made, still can't believe it's your first map, amazing. Sorry it's a bit laggy and I didn't manage to fc since I kept missing at the end, but still got S.

can't get on youtube in China but i watched in another way xD. can't believe u play HR with mouse. I'll try my best to get this ranked :3
Strawberry
ssavelog
22:00 Strawberry: mod收到o/
22:01 Strawberry: http://osu.ppy.sh/s/55980 这张要mod?
22:01 Irie Miyuki: 恩OAO
22:02 Irie Miyuki: OAO
22:02 Strawberry: 不直接找mat么
22:02 Strawberry: 我先看看吧
22:02 Irie Miyuki: 找Sco了
22:03 Strawberry: 让你找experience的modder
22:03 Irie Miyuki: Sco看了看然后又让我去找modder了(((
22:03 Strawberry: 还是不行?
22:04 Irie Miyuki: experienced modder啊(摊手
22:05 Irie Miyuki: 我去翻MAT列表。。然后给grumd发了in-game pm
22:05 Strawberry: ircmoddo可? 感觉蛮多要说的o.o
22:05 Strawberry: grumd说什么
22:05 Irie Miyuki: 然后他说好的等我15分钟
22:05 Irie Miyuki: 然后就没了
22:05 Strawberry: 你没再叫他?
22:05 Irie Miyuki: 我现在不在家QAQ QAQ
22:05 Irie Miyuki: 没。。
22:05 Strawberry: ..你现在不能改图?
22:05 Irie Miyuki: 我看direct能用不能。。
22:05 Irie Miyuki: 一直要卡飞
22:06 Strawberry: 图是好图.. 但是细节问题..
22:07 Irie Miyuki: 我也知道细节很渣..
22:07 Irie Miyuki: 但是不知道改哪。。((
22:07 Strawberry: 这样啊
22:07 Irie Miyuki: 去年暑假做的图了QAQ
22:08 Irie Miyuki: 55% 
22:08 Strawberry: 一开始的spinner就让我觉得有点莫名其妙..
22:08 Irie Miyuki: 咦
22:09 Strawberry: 载好了叫我吧 :>
22:09 Irie Miyuki: 恩O O
22:09 Irie Miyuki: 这个渣比输入法为啥一直自动换全角
22:09 Strawberry: ..
22:10 Strawberry: 是不是有按到shift+空格
22:10 Irie Miyuki: 没有啊
22:10 Irie Miyuki: 就是一直自动换
22:10 Irie Miyuki: 好了
22:10 Strawberry: 什么输入法?
22:10 Strawberry: 建议搜狗
22:10 Irie Miyuki: 就是搜狗。。
22:10 Strawberry: 233
22:10 Strawberry: 载好了?
22:10 Irie Miyuki: 恩O O
22:10 Irie Miyuki: 哎我擦这真是
22:10 Strawberry: insane
22:11 Irie Miyuki: 恩
22:11 Strawberry: 00:07:988 (1,1) -
22:11 Strawberry: 其实我觉得你没必要把这个拆成两个notes..
22:11 Strawberry: 如果按我的理解 其实spinner直接转到00:10:296 - 是最合音乐的
22:12 Irie Miyuki: 好
22:12 Strawberry: 00:29:087 (6) - nc下在这里
22:13 Strawberry: 这个梗看起来都好别扭
22:13 Strawberry: 我看看
22:13 Irie Miyuki: ._.
22:14 Strawberry: 00:29:087 (1,2,3) -
22:14 Strawberry: http://puu.sh/1WQ58
22:14 Strawberry: 00:29:417 (2) - 然后这个circle是摆在x.128 y140
22:15 Strawberry: 和00:30:076 (6) - 做一个简单的blanket
22:15 Irie Miyuki: 网速吃翔图打不开。。
22:15 Strawberry: 0.0
22:16 Irie Miyuki: 泪都流出来了
22:16 Irie Miyuki: 还是打不开。。
22:17 Strawberry: 00:32:219 (3,4) -
22:17 Strawberry: 这个手感很差..建议错开
22:17 Strawberry: (3)移到x.92 y.96
22:18 Strawberry: (4)移到x136 y208
22:18 Strawberry: 做一个小anti
22:18 Strawberry: (3)和00:32:713 (7) - blanket
22:18 Strawberry: 4和00:33:043 (1) - blanket
22:18 Irie Miyuki: ._. blanket是啥。。
22:19 Strawberry: 通俗地讲就是slider包着圈
22:20 Irie Miyuki: 00:32:549 (5,6,7) - 这一坨要左移一点吗O O
22:20 Strawberry: x.192 y.56
22:20 Strawberry: 有动么o.o 我忘了
22:20 Irie Miyuki: 没有
22:20 Strawberry: 这个无所谓
22:20 Strawberry: 不用动
22:20 Irie Miyuki: 恩
22:21 Strawberry: 00:43:593 (9) - 这里nc么不是应该
22:21 Irie Miyuki:  恩O O
22:21 Strawberry: 00:43:922 (1,2,3,4,5) - 这个连打做标准点啊 感觉后四个像直线一样
22:21 Irie Miyuki: 对了
22:21 Irie Miyuki: 00:44:252 (6,7) -
22:21 Irie Miyuki: 我觉得这个好蠢 怎么办
22:21 Strawberry: 正要说呢
22:22 Irie Miyuki: 原来和12345是一个弧形过去的连打
22:23 Strawberry: 00:43:922 (1,2,3,4,5,6,7,8,9) - 直接做成一个这样的连打呗
22:23 Irie Miyuki: 我还是继续弧形过去吧
22:24 Strawberry: 什么弧形
22:24 Strawberry: o.o
22:24 Strawberry: 你又qq么
22:24 Irie Miyuki: 有O O
22:24 Irie Miyuki: 我的号不好听←_← 发你的来
22:25 Strawberry: 542188986
22:26 Irie Miyuki: 感到我用过你皮肤
22:26 Strawberry: 这样手感挺好的
22:26 Strawberry: o.o皮肤?
22:26 Irie Miyuki: 嗯
22:26 Strawberry: >.>
22:27 Irie Miyuki: 轻音的background
22:27 Irie Miyuki: 二妹的皮肤
22:27 Strawberry: o.o 应该吧
22:27 Strawberry: 我皮肤总是改
22:27 Strawberry: 00:53:153 (2) -
22:27 Irie Miyuki: 那时候刚下了你咕噜的iroha uta
22:27 Strawberry: 这个往里收点。。
22:28 Strawberry: x.280 y.323
22:29 Strawberry: 00:58:428 (2) -
22:29 Strawberry: 这个是建议了
22:29 Strawberry: ctrl+g
22:29 Strawberry: 然后00:58:757 (3,4) - ctrl+g
22:30 Irie Miyuki: ctrl+g会不会很不人性。。
22:30 Strawberry: 我键鼠能pass..
22:30 Irie Miyuki: 怒改((
22:30 Strawberry: 00:59:334 -
22:31 Strawberry: 这里理当塞一个circle来合鼓点
22:31 Strawberry: 01:05:186 (2,3,4,5,6,7,8,9,10,11,1) - 弄圆点啊..
22:32 Irie Miyuki: 00:59:334
22:32 Irie Miyuki: note放哪比较好QAQ
22:32 Strawberry: ...
22:32 Strawberry: 除了stack我觉得你没有别的选择 lol
22:33 Strawberry: 01:06:010 (1) - 去掉nc
22:33 Irie Miyuki: 看差了以为要在5和6里加啊哈哈- -
22:33 Strawberry: 01:12:439 (3) - 叠在结尾怪怪的。。
22:33 Strawberry: 我个人倾向于叠到01:13:263 (5) - 的开头
22:34 Strawberry: 01:15:406 (6) - 移到x.257 y.325
22:34 Strawberry: 现在的都称不上圆弧..
22:34 Strawberry: 01:16:560 (1) - 这个滑条重拉下吧..
22:35 Strawberry: 01:17:384 (3) - ctrl+g
22:35 Strawberry: 01:17:713 (4) - ^
22:36 Strawberry: 01:18:538 (1,2) - ctrl+g
22:36 Strawberry: 现在的flow乱乱的
22:36 Irie Miyuki:  嗯好多人提到flow乱了。。
22:36 Strawberry: 就是啊
22:37 Strawberry: 一般blanket应该滑条和圈是连着的
22:37 Strawberry: 你非要先01:18:538 (1) -
22:37 Strawberry: 再回到01:18:702 (2) -
22:37 Irie Miyuki: 应该是我当时做的时候一直不想做成一直在画圈圈的样子
22:37 Strawberry: 01:19:691 (7,8) - 这种也是
22:37 Strawberry: .
22:38 Strawberry: 01:24:307 (4,5,1) - 看qq截图
22:39 Strawberry: 01:42:604 (4) -
22:39 Strawberry: 这个离下一个明显太近了。。
22:40 Strawberry: 01:45:571 (1) - ^
22:40 Strawberry: 01:46:230 (3,4,5,6) - ………………………………………………
22:40 Irie Miyuki:   …………
22:41 Strawberry: 01:47:466 - 塞个音
22:41 Strawberry: 01:47:878 (4) - 太近
22:41 Strawberry: 这种都可以自己排查出来吧 lol
22:42 Irie Miyuki: 塞音的意思是跟吉他么._.
22:42 Strawberry: 恩
22:42 Strawberry: 打起来也更好
22:42 Strawberry: 01:49:527 (1) -
22:42 Strawberry: 拉长1/4
22:42 Strawberry: consistency01:48:208 (1) -
22:43 Strawberry: 而且这里两个1/2离那么近也不舒服 况且不好改
22:44 Strawberry: 01:57:439 (1,2,3,4,5,6,7) -
22:44 Strawberry: 我没卡吧o.o
22:45 Irie Miyuki: mei 。。
22:45 Strawberry: 前面改完了么
22:45 Irie Miyuki: 在改那个3/4带1/2
22:45 Strawberry: 直接拉长就行了..
22:46 Strawberry: 01:57:439 (1,2,3,4,5,6,7,1) -
22:46 Irie Miyuki: 我截图让你看看行不行O O
22:46 Strawberry: k
22:47 Strawberry: 快点啊都快一小时了才半个diff lol
22:47 Strawberry: 怀疑今天整不完了 lol
22:47 Irie Miyuki: 我错了QAQ
22:48 Strawberry: 第二张截图
22:48 Strawberry: 是3/4哪里?
22:48 Irie Miyuki: 嗯
22:48 Irie Miyuki: 说是要拉长1/4
22:49 Strawberry: 其实无所谓.. 就这样吧
22:49 Irie Miyuki:  好吧
22:49 Strawberry: 然后01:57:439 (1,2,3,4,5,6,7,1) - 这里啊
22:49 Strawberry: 我是想
22:49 Strawberry: 01:57:439 (1) - 去掉repeat
22:49 Strawberry: 加个circle在x219 y.57
22:49 Strawberry: 01:57:933 (3,4,5) - 三连移到x.408 y.24
22:50 Strawberry: 01:58:593 (7) - 移到x208 y183
22:50 Strawberry: 01:58:757 (1) - ctrl+g
22:50 Strawberry: 见截图
22:50 Strawberry: 你看看flow怎么样o.o
22:50 Irie Miyuki: 01:57:439 (1,2) - 这个这么跳。。
22:51 Strawberry: slider接circle怎么都不算跳...
22:51 Strawberry: 或者你把2向右靠也行
22:51 Irie Miyuki: 好吧
22:51 Strawberry: 02:00:735 (1,2,3,4,5,6,7,8,1) - 不做个弧么
22:52 Irie Miyuki: 01:58:757 (1) - 感到需要重拉
22:52 Strawberry: 。不用
22:52 Strawberry: ctrl+g足矣
22:52 Strawberry: 为什么要重拉呢..
22:52 Irie Miyuki: 不够圆O O
22:54 Strawberry: 02:11:944 - 加个circle 然后spinner后移1/4
22:55 Strawberry: 02:18:208 (1,3) - 这个我认为也需要ctrl+g
22:55 Strawberry: for flow. 你懂得
22:55 Strawberry: 02:38:812 (6) - x.136 y.246
22:56 Strawberry: 不对
22:56 Strawberry: 等下
22:56 Irie Miyuki: O O
22:56 Strawberry: 02:38:812 (6,1,2,3,4) - 都调下吧...
22:56 Strawberry: 现在每三个note角度都不一致
22:56 Strawberry: 看截图
22:57 Irie Miyuki: 好
22:58 Strawberry: 02:42:933 (1,2,3,4,5,6,7,8) - 这个连打自己也调下吧~
22:58 Irie Miyuki: 恩
22:59 Strawberry: 02:47:878 (5) - 请移到x42 y338
22:59 Strawberry: orz
22:59 Strawberry: 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - 略畸形啊
23:00 Irie Miyuki: 这么长实在是<_<
23:00 Strawberry: 其实我觉得连打这个最主要的是自己看着顺眼.. player打一次可能注意不到.. mapper天天都得看见..
23:00 Strawberry: *看着
23:00 Irie Miyuki: O O
23:00 Strawberry: 后半不用怎么改
23:00 Strawberry: 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8) -
23:00 Strawberry: 主要这一段
23:01 Strawberry: 03:00:076 (3,4) - ctrl+g。。
23:01 Strawberry: 不对
23:01 Strawberry: 现在的也挺好
23:01 Strawberry: 我只是觉得ctrl+g完了之后123在一条线上
23:01 Strawberry: 4,5也不算很跳
23:02 Irie Miyuki: 有点厉害
23:02 Strawberry: ?..
23:03 Strawberry: 03:13:593 (1,2) - ctrl+g
23:03 Irie Miyuki: 没事 我一直都学不会这种梗orz
23:03 Strawberry: 现在的flow真是蛋痛到..
23:03 Strawberry: 时间长了就会了啊 :3
23:03 Strawberry: 03:17:878 -
23:03 Strawberry: 和之前一样的问题
23:04 Strawberry: 连打结尾一定能压白线就压白线
23:04 Irie Miyuki: 嗯O O
23:04 Strawberry: 03:23:153 - 同上
23:04 Strawberry: 最后一个spinner结尾我觉得还能map^
23:04 Strawberry: 应该到03:38:977 - 结束..
23:05 Strawberry: 不过无所谓了..要是懒得+就算了
23:05 Irie Miyuki: 做完心力交瘁((
23:05 Strawberry: 好弄完一个diff了
23:05 Irie Miyuki: 嗯OAO
23:06 Strawberry: 累了。我先aibat帮你查查issue啊
23:06 Irie Miyuki: 嗯OAO
23:07 Strawberry: hard
23:07 Strawberry: 02:14:582 (2)
23:07 Strawberry: spinner之后的note要加nc
23:07 Irie Miyuki: 这个
23:07 Irie Miyuki: 我这显示的是1啊
23:08 Strawberry: ……
23:08 Strawberry: 不是1不1的问题
23:08 Strawberry: 如果不是nc
23:08 Strawberry: 02:11:944 (1) - 这个spinner没有burst
23:08 Irie Miyuki: 嗯._.
23:08 Strawberry: 所以后面第一个note必须+nc的
23:08 Irie Miyuki: 好OAO
23:08 Strawberry: 一般转盘后他自动给你nc的
23:08 Strawberry: 可能这里bug了
23:08 Irie Miyuki: 嗯

ircmod. nice map for newbie~ GL then. :3
Strawberry
WRONG POST
Haruka_old
Taikos and bg as promised. :oops: Just extract all contents from the puush into the song folder, and we're good to go!
Topic Starter
Irie Miyuki

Haruka wrote:

Taikos and bg as promised. :oops: Just extract all contents from the puush into the song folder, and we're good to go!
Added taiko diffs! xD and thanks a lot ;>
Nyquill
[Hard]
00:11:944 (5,3,4) - Should throw claps on these, and at the end of (4).
00:55:461 (1) - Should be a finish on this?
01:03:373 (1) - There should also be a finish on the start of this.
03:02:713 (2) - Finish on this?

[Insane]
00:46:807 - Would be nice if you added a note here. Would bring a change to the 1/2s that would make the pattern remain interesting.
00:57:109 (9) - Heading from (1-8) is a really repetitive back and forth motion (slowly increasing in spacing). Suddenly decreasing spacing going in the opposite direction here may be a bit jarring. A fairly simple fix would be http://puu.sh/2tqxq.
01:04:691 (1) - Should throw a clap on the beginning of this slider as well (snares).
01:05:186 (2,10) - Throw claps on these as well for the snares.
01:11:285 - The snares in this section are also REALLY heavy to be throwing only a soft whistle on them. If you want a better effect, perhaps you should throw a normal sampleset on specific sliders, but keep additions at soft http://puu.sh/2tqD4. These will go well on things like the beginning of 01:11:944 (2), 01:12:439 (3), beginning of 01:13:263 (5), etc.
(you really should have claps on every white tick in the kiai)
02:15:814 - Timing setup says theres an inherting point here? It looks snapped, but move this to 02:15:818 just to snap it for sure.
03:06:010 (5,8,1) - Claps on these?

In my opinion, hitsounds could use a lot more work. But this map is very cool, so I wont hold it back because of that.

I told makar to get 2 taiko mods. Call me back when those are done!
Makar
sorry for holding you back xD already got a few modders who will mod soon ~
DaxMasterix
Mod at Request uhuyuuhuy
This song is like Leia wtf..

Makar's Muzukashii:
  1. 00:41:944 (1) - d ... For a consistency with the Other Pattern.. 00:38:977 (1,1,2,3,4) (?
  2. 00:49:856 (4) - Yeah.. I just think this need be a kat..
  3. 00:55:131 (5) - This too... (I don't know if you preffer follow always the Drums.. Remember.. This is a Muzukashii... Imo Is recommended follow the Song with a Pattern Consistency.. )
  4. 00:59:582 (1) - This can be a d.. xD
  5. 01:05:680 (5) - kat
  6. 01:31:724 (1) - d For a consistency in 01:31:065 (1,2,1,1) .. Why? Just change it a Will sounds better (? xDDDDD
  7. 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe
  8. 03:04:856 (x) - Add a note d
Haruka's Oni:
  1. 00:10:296 (1) - ........... Really?............ Suggest: Delete it... This don't make the beatmap Hard... If you know what I mean :/ ... I'm not a good Taiko Player... but this is .... Strange.. Just A recommendation..
  2. 00:13:593 (1) - This need be ''d'' because 00:10:955 (2) -
  3. 00:18:867 (1) - d. Eyup~
  4. 00:21:175 (1) - I know this is Rankeable but.... The 60% of the players hates this... Because we have new players always.. And is a good point for the haters... Recommended for avoid future problems... Change it to a normal ''d''. o.o)b
  5. 00:56:450 (2) - ''k'' for Pattern consistency.
  6. 00:57:768 (4) - ''k'' for
  7. 00:58:098 (1) - ''d'' pattern
  8. 00:58:428 (1) - ''k'' consistency >:D MUAHAUSAUSASADSASNMJNED BKL NASD tomato.
  9. 01:40:461 (4) - Why this... Erase this... pls this.. omg this.... donarudo desu (I listen de Drum but.... Erase it.. Really.) JUST A SUGGT MEN
  10. 02:25:461 (2,1) - ''k d'' Is much better imo..
  11. 02:37:329 (1) - D

FAST AND SHORT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
Btw... good taikos.. Good luck <3

:)
Makar

DaxMasterix wrote:

Mod at Request uhuyuuhuy
This song is like Leia wtf.. ikr lool

Makar's Muzukashii:
  1. 01:05:680 (5) - kat sure
  2. 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe yup
  3. 03:04:856 (x) - Add a note d wanted to provide a break after the finisher here :c. The rest of the suggestions were ignored because I am focused on following the drums, and the suggestions pointed out make everything "too consistent" to the point of it being boring imo.
FAST AND SHOT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
Btw... good taikos.. Good luck <3 <3

:)
Thanks :3 update http://puu.sh/2tvh2
Makar
Small mod on the oni:

[Haruka's Oni]
  1. 00:10:296 (1) - Change to K? This spinner is so short it doesn't even show in editor derp. All it is is dk or kd, which doesn't fit the music nearly as well a finisher would imo. Short spinners also play kinda awkwardly when they are only two notes you already know all of this hurr
  2. 00:27:274 (1,1,2) - tbh I really do not like this variation of using kdd instead of ddk :/ use ddk (or maybe even kdk if you -really- want some variation here).
  3. 00:32:549 (1,1,2) - ^
  4. 01:56:697 (2) - so awkward to play being the only thing like this ;w; try dk at 01:56:615 to make it easier but still have the same structure? or something similar like dkd
  5. 01:59:417 - using ddkdk here makes this section flow/play better imo.
  6. 02:05:845 - since this triple is so close to the note before it an with a speedup, the transition feels a bit confusing to me (plus its on the upbeat). Even though the music might suggest using it a bit later, I would highly suggest moving the 1.0x timing point to 02:05:680 instead so that it feels more natural (down beat, 1/1 after slow note, etc).
  7. 02:43:098 (3,4) - dd? long k stream so hard with 1/4 finisher too ;w; (and if you do this maybe do d or dd at 02:11:615 too)
  8. 02:48:373 (3,4) - ^^^^ PLZZZ
  9. awesome taiko is awesome
tetsutaro
From the people who brought you

comes this mod. Requested by Makar

[Taiko diffs]
Perceived difficulty rating: 8* Muzukashii / 7* Oni
--> Muzukashii based on being slightly more demanding than Arumujika ac14.0V and Ryougen no Mai, Oni based on being similar Fly away.
:!: <Oni> 00:10:296 (1) - What Makar said, and very easy to make people miss the first note.

[Ouendan diffs]
02:01:724 - This break is so short that the editor lets me delete it. Fill it up with... eh... stuff.
Suggestion: (combo color not suggested)
YTYuyu
i'm here for the taiko mod requested by Makar.

[Muzu]
00:13:263 (1) - i'm feeling a D here because it'll be consistent with 00:10:626 (1) - and i find that it'll be more exciting with that D since the pattern will start again IMO, plus it follows the cymbals in the BGM
00:18:538 (1) - ^, this time with 00:15:900 (1) - .
00:28:922 (2) - this should be a d because the drums here sound feint compared to the previous k in this part of the song.
00:34:197 (2) - same as above, but for consistency purposes with the one i mentioned above.
00:34:362 (1) - same as 00:13:263, but only because of the cymbals.
00:36:999 (2) - ^
00:39:637 (4) - ^
00:50:186 (5) - ^
01:00:735 (1) - ^
01:03:372 (1) - ^
01:14:252 (1,2,3) - personally, i don't like this kkk pattern because i feel that it'd most likely catch players off guard during gameplay. stick to the drums for this, in this case do a k d pattern to follow the drums accurate as the k has that loud part of the drums, where as the d has the snare drum in this part since it sounds like the d in the taiko IMO.
01:21:670 (2) - make this a d because this k k pattern makes it look like you're following the vocals and the drums sound different if you listen carefully. in this part, not only the k's change, but so do the drums here.
01:24:472 (1) - same as 00:13:263, but because the drums are a lot louder here than the rest.
01:29:582 (2) - same as 01:21:670.
01:32:383 (1) - you made 01:33:702 (1) - a D, so i think you should do the same thing here for consistency, and it'd be easier to do since it's a D/K pattern.
01:34:691 (2) - why not a K here for consistency with 01:34:032 (1) - . it makes it look like you switched from the drums to the vocals in this part of the song.
02:09:307 (1) - same as 00:13:263.
02:38:318 (1) - ^
02:46:230 (1) - ^
02:48:867 (1) - ^
03:03:702 (5,6,7) - why not D D D on this because of the cymbals like the other D's in this part?
03:09:802 (2) - same as 01:21:670.
03:12:603 (1) - ^
03:14:911 (2) - same as 01:34:691.
03:28:428 (1) - same as 00:13:263.

[Oni]
00:10:296 (1) - gotta agree with the others. this drumroll would surprise a lot of people during gameplay.
00:27:274 (1,1,2) - if you wanna keep this pattern, then make the 2nd note in the 3-plet a k since the drums are the same as the 1st k. the only thing that changes in this is the d in the last part of the drums, also the variation would be perfect going to 00:29:911 (2,3,1) - IMO.
00:32:549 (1,1,2) - ^
01:04:774 (2,1,2,1) - i feel that this part here should be a dddk pattern instead because in the 1st 3 d's it's consistent with 01:04:527 (1,2) - since the drums here sound really similar in this part. the k is consistent with 01:04:362 (1,1) - .
01:10:955 (1,1,2) - for this one, i think it should be k k D. the only thing that changes is the 2nd note because the drums sound the same here like i said before.
01:19:197 (1) - make this a D here. you're breaking consistency with 01:16:560 (4) - and 01:21:834 (2) - since there are cymbals here.
01:20:598 (2,1,2,1) - same as 01:04:774.
01:24:472 (1) - same as 01:19:197.
01:42:933 (2,3) - do k k here instead of d d because the drums change if you listen carefully in this part.
02:27:604 (1,2) - dd here instead of kk because i can't hear any increase in the drums like in the kkk pattern in this part of the song.
03:02:713 (2) - D here as well. emphasis on the cymbals, and consistent with 03:02:054 (1) - .
03:03:702 (2,3) - ^

impressive. i really these taiko diffs and how they follow the drums closely. GL on the rank ;)
Haruka_old
Quickly went through and applied some suggestions from lolcubes' "mod", DaxMasterix's mod, and Makar's mod. http://puu.sh/2wntF
Kokatsu
Makar requested Taikomods, will mod the whole thing however.

General


For Taiko, I prefer a 115 y-axis move on the BG, head doesn't look that cuttet this way (current is 120).
Why is Xakyrie in tags? Make sure to remove her and her previous nick (xcherry) from the Tags.
Try to get the same BG (or some other) in 16:9 ratio for Standard?
The settingjump from Normal to Hard is too harsh, I'll give suggestions for both diffs in their modboxes.
I think the reversearrow was hard to see on yellow sliders, you might want to look for something with more contrast.

Easy


00:07:988 (1,1) - The time between spinnerend and first note is a bit small, you could move the slider somewhat closer to the center to compensate that.
01:36:010 (2) - Delete? Could use a small break here.
01:57:768 (2) - Angle this 45° up, looks better.
02:06:670 (3,4) - Delete (4) and use a reverse on (3) instead? This calm passage doesn't need all vocals to be mapped. Would also fit better to the upcoming (2).
02:32:713 (1,2) - No stacks on Easys please.
02:56:779 - This x0,75 section felt wrong, just stick to x1,0. Spacing gets irritating when you swap back and it's weird to have a different spacing for these notes aswell. You should resnap all notes then.
03:09:966 (3) - Ctrl+j and space this, looks and plays better.

Normal


You should use HP and OD of 4 here, if that's too high for you, use OD 4 at least.

I generally disliked the ammount of stacking here, mainly because you mixed up 1/1 and 1/2 stacks too often.

00:25:461 (2,3,1) - Increase this curve by a bit for a better flow.

00:34:691 (4,5) - Unstack?
00:50:186 (1,2,3) - This seems overmapped, (3) should start where (2) is at the moment, that's the long-dragged note in the vocals. Try this:

01:01:724 (2,3,4) - That's what I meant with mixing stuff up. 'Till there only were 1/1 stacks and because of the lack of 1/2 for the last few stanzas, I'd really recommend to unstack these to get players into the rhythm again.
01:15:900 (1) - There is no way a new player can predict this slider is going to have a second reverse. Split this up into two 1/2 sliders.
01:26:450 (1) - ^
01:29:087 (1) - ^
01:35:351 (1,2) - I'd prefer them spaced, but here it's up to you.
01:46:560 (2,3,1,2) - Here you mix them up right after another, so first a 1/2 stack, then a 1/1 stack. This is not that readable for newer players so please space them all or at least space the 1/1 stack.
02:50:845 (1) - Same as above, split this up into two sliders.
02:51:834 (3,4,5,6) - You did it again. Maybe replace (3,4) with a slider this time and space (5,6)?
03:09:307 (1) - You know what.

Hard


If you choose to go for HP 3 in the Normal, reduce HP by 1 in this diff.

00:39:307 (7) - Add a clap on Sliderend?
00:43:263 (4) - If you did above, add one here aswell.
00:44:746 (4) - ^
00:49:197 (2) - You've forgotten to add a clap on sliderhead.
00:57:768 (1) - Clap again. You should also remove NC here, it doesn't serve any purpose.
01:04:527 (4) - Try out this shape, transition to next note is better:

01:17:054 (2,4) - Customstack this, looks better IMO.
01:21:175 (1,2,3,4) - Why is (1) spaced different from the rest of the combo? Would be nicer if all would have the same spacing.
02:01:395 (5) - Another clap here wouldn't hurt.
02:19:856 - Why this weird spacing for this part? Just keep it regular.
03:22:494 (2) - ctrl+g on this one?

Insane


OD +1, 7 is too low for the hardest diff.

00:11:944 (7,1) - Add NC on (7), remove it from (1). You currently seperate parts of the music which belong together.
00:13:263 (6) - Add NC.
00:58:098 (1,2) - That spacing is irritating, stack (2) on (1) or use a 1/2 gap between them.
01:01:230 (2,3) - I found it hard to read, maybe because (3) had the hitburst of (1) still on top of it's head. You might want to reposition (3).
01:03:867 (2,3) - ^
01:15:076 (4,5,6,7,8) - The irregular spacing here looks odd, space them all with the same DS.
01:48:208 (1,2) - Again, this looks like 1/2, space them correctly.
01:49:527 (1,2) - ^
02:17:219 (1,2,3) - This spacing is confusing aswell, I thought it would be 1/4 on my first try. You might want to increase it a bit or reverse the whole pattern (start with huge spacing and diminish it with each combo).
02:51:834 - You had circles as your streampatterns for the whole map, why not use something else here?

Muzukashii


You should talk to Haruka to get different settings for your Taikos, maybe 4/5 for Muzu and 5/6 for Oni or something like that. Both with same settings is unfitting.

00:39:637 (4) - Big don?
00:47:384 - To continue your previous pattern (following the guitar), you should add a don here.
00:49:856 (4) - Kat, for consistency? Not sure if this was intentionally.
01:33:702 (1,1,1,2) - I found D K K D more fitting to match the vocals.
01:56:450 (1,2,1,1) - Between all these irregular/nonconsistent pattern, I found this hard to read, I didn't even realise that this was a 3/4 snap, you might want to use d kkk d k here, just for readability.
02:00:571 - I miss a don here, with that thrilling drumroll in the music. It also prepares the kkk triplet nicely.
02:03:043 (1) - don? Calm passage, kat is not really needed.
02:06:010 (1,2,1) - I'd really like to see some change here due to the drums playing again, maybe this?

02:16:724 (1) - A kat would fit nice here.
03:13:922 (1,1,1,2) - Same as above.

Oni


As mentioned in Muzu-post, talk to Makar concerning diffsettings.

Kiai flows so good. <3

00:10:296 (1) - Too short to really play, I missed the upcoming note because of this. Just use the same spinner Makar used.
00:20:845 (1,2,3,4,1) - I'm not a big fan of this but it's up to you to change it.
00:44:087 (1,2,1,2,3,1) - kdd kdk?
01:27:109 (1) - You know what. :p
01:30:735 (1,2,1,2,3) - kdkkd?
01:36:010 (1,2,1,2,3) - ^
02:03:373 (1) - don?
02:11:944 (1) - Again.
02:17:219 (1) - ^ This will also smoothen the transition into the K K d pattern.
02:27:768 (1) - ^
02:33:043 (1) - ^
02:43:593 (1) - ^
02:48:867 (1) - ^
02:54:142 (1) - ^
03:02:054 (1) - ^
03:04:691 (5,6,7,8,9,10,11,12) - Are big dons really needed here? Plays just as fine with small ones.
03:10:955 (1,2,1,2,3) - kdkkd again?
03:17:878 (1) - Same as above.
03:36:340 (1) - ^

I know you won't change those stream-into-big stuff, wanted to mention it anyways.

Good luck.~
Haruka_old
more changes from Kokatsu's mod ww
Topic Starter
Irie Miyuki
Sorry for being late ;w; will update tonight and thx guys~
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