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Akiakane - FlashBack

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Total Posts
27
Topic Starter
winber1
This beatmap was submitted using in-game submission on Thursday, December 13, 2012 at 5:37:53 PM

Artist: Akiakane
Title: FlashBack
BPM: 185
Filesize: 4711kb
Play Time: 03:24
Difficulties Available:
  1. Flashback (4.9 stars, 777 notes)
Download: Akiakane - FlashBack
Information: Scores/Beatmap Listing
---------------
I have no idea if I will be able to approve this, seeing that I suck at this ranking process, but we'll see. It's an awesome song, so I just had to map it \:D/

I felt like mapping in a different style, so if any of you actually know how I've been mapping recently, you would see what I mean.

Enjoy.
HanzeR
This is such a cool map haha, your map is so fun and i love the song

Tiny changes here

Drain 8 feels really mean D: especially on a long map like this it can be frustrating for people to play

00:18:182 - remove clap
00:47:939 - remove clap
01:12:425 (1) - I would adjust the points so your slider shape is more defined and symmetrical, maybe like this http://puu.sh/UUCu
01:44:858 - Bring these closer together, to stay consistent with the rest of the section
02:48:101 - This spacing is huuge
02:51:831 - Kind of ugly shape compared to all your other pretty ones, :o maybe try this? http://puu.sh/UUWV
03:09:507 - spacing
03:22:479 - I would give this combo a pretty color too :P , the next two should stay black and white, since they close the song

I would just recheck a few of your spacings. you have a few spots where 1/4 notes are snapped like 1/2 notes (especially in your kiai sections) which can be really hard to read.

Anyways, great job, you've really got something fun here :)
Topic Starter
winber1

HanzeR wrote:

This is such a cool map haha, your map is so fun and i love the song

Tiny changes here

Drain 8 feels really mean D: especially on a long map like this it can be frustrating for people to play perhaps... changed to 7 for now.

00:18:182 - remove clap no, remove the clap and playback at 25%, you will then hear a snare being hit at that specific time.
00:47:939 - remove clap I like the sound of this, so no
01:12:425 (1) - I would adjust the points so your slider shape is more defined and symmetrical, maybe like this http://puu.sh/UUCu not to be overly critical or anything, but that looks worse imo. I don't see anything wrong with the current formation of the slider.
01:44:858 - Bring these closer together, to stay consistent with the rest of the section
02:48:101 - This spacing is huuge
02:51:831 - Kind of ugly shape compared to all your other pretty ones, :o maybe try this? http://puu.sh/UUWV changed in a different way
03:09:507 - spacing
03:22:479 - I would give this combo a pretty color too :P , the next two should stay black and white, since they close the song hmmm, i was thinking about this, but i decided not, because the songs ends with an unfinished guitar phrase, and this guitar phrase starts right there, so I want that whole guitar phrase to be colorless

I would just recheck a few of your spacings. you have a few spots where 1/4 notes are snapped like 1/2 notes (especially in your kiai sections) which can be really hard to read. They are perfectly readable. Secondly, they are not spaced the same as 1/2 notes; the difference in spacing should be clear to more experienced players. Also, I've let one of my friends try it as well, and he seemed to have read everything completely correctly (though he wasn't warmed up so missed a few notes :P). I didn't change anything with regards to spacing. Everything was completely intentional.

Anyways, great job, you've really got something fun here :)
Thanks for mod!

I didn't really change anything tho :/ except one slide shape.
HanzeR

winber1 wrote:

HanzeR wrote:

This is such a cool map haha, your map is so fun and i love the song

Tiny changes here

Drain 8 feels really mean D: especially on a long map like this it can be frustrating for people to play perhaps... changed to 7 for now.

00:18:182 - remove clap no, remove the clap and playback at 25%, you will then hear a snare being hit at that specific time.
00:47:939 - remove clap I like the sound of this, so no
01:12:425 (1) - I would adjust the points so your slider shape is more defined and symmetrical, maybe like this http://puu.sh/UUCu not to be overly critical or anything, but that looks worse imo. I don't see anything wrong with the current formation of the slider.
01:44:858 - Bring these closer together, to stay consistent with the rest of the section
02:48:101 - This spacing is huuge
02:51:831 - Kind of ugly shape compared to all your other pretty ones, :o maybe try this? http://puu.sh/UUWV changed in a different way
03:09:507 - spacing
03:22:479 - I would give this combo a pretty color too :P , the next two should stay black and white, since they close the song hmmm, i was thinking about this, but i decided not, because the songs ends with an unfinished guitar phrase, and this guitar phrase starts right there, so I want that whole guitar phrase to be colorless

I would just recheck a few of your spacings. you have a few spots where 1/4 notes are snapped like 1/2 notes (especially in your kiai sections) which can be really hard to read. They are perfectly readable. Secondly, they are not spaced the same as 1/2 notes; the difference in spacing should be clear to more experienced players. Also, I've let one of my friends try it as well, and he seemed to have read everything completely correctly (though he wasn't warmed up so missed a few notes :P). I didn't change anything with regards to spacing. Everything was completely intentional.

Anyways, great job, you've really got something fun here :)
Thanks for mod!

I didn't really change anything tho :/ except one slide shape.


Haha sorry I couldn't do better, this star should help you more than my mod. its a really great job :D good luck
haha5957
[General]

I know it fits very well with the BG but I personally dislike dark circles because they are extremely hard to read. maybe just me, so feel free to ignore this

[Epic Map xD]
01:20:858 (1) - swap clap? sounds pretty weird now
01:57:831 (4,5,6,7,1) - I think it's better when just placed like normal stream or stack

02:19:236 (2) - (these) maybe just split them, because you usually used your sliderendpoint-stack on bluetick-ending sliders only.
02:25:155 (4) - delete this and unstack (3) from the slider and add clap there?
02:27:669 (3) - same here ^

Sorry I couldn't mod it very well cuz I couldn't play it xD anyways good luck with this!
:)
Frozen Child
Flashback ~
00:14:047 (2,1) - a stream could be better, i think.
00:41:939 (2) - it's too far.
01:47:452 (1) - it breaks the rhythm of the player.
02:52:642 (1) - too far.

awesome map.

m4mqueue, modded your map, there is the mine ~ :http://osu.ppy.sh/s/55226
Stefan
I do my best.

- My Program says that the BPM is 185,04.
- .osb can be deleted.
01:00:750 (3,1) - The overlap seems ugly.
01:26:047 (1) - Is the NC really neccessary?
01:28:155 (1) - ^
01:47:452 (1) - The slow feels odd and could irritate the player.
01:59:128 (5,1) - I would change the Position of (1). http://puu.sh/Viy2 <- This probably, I don't like it in the current state.
02:05:290 (2) - You should change this like on the picture: http://puu.sh/ViHG (If you do, Ctrl+H it, then rotate it for -7°)
02:25:074 (3,4,5,6) - Such Parts fits better with Repeat Sliders. The Volume is very low, and player could get problems to hit the Circles with 300's.
02:27:669 (3,4,5,6) - ^
02:51:831 (3) - Move the red Sliderpoint at x:84,y:48.
02:56:209 (4,5,6,7,1,2,3,4) - The Rhythm sounds strange and 02:55:074 (4,2,3,4) absoutley does not fit.
03:07:885 (1) - Unrankable Slider due End Point lay at the Sliderway.

I leave a Star, go on! \o\
Topic Starter
winber1
SPOILER

haha5957 wrote:

[General]

I know it fits very well with the BG but I personally dislike dark circles because they are extremely hard to read. maybe just me, so feel free to ignore this

[Epic Map xD]
01:20:858 (1) - swap clap? sounds pretty weird now no, i'm just following the drums. The drums play this note
01:57:831 (4,5,6,7,1) - I think it's better when just placed like normal stream or stack yea k

02:19:236 (2) - (these) maybe just split them, because you usually used your sliderendpoint-stack on bluetick-ending sliders only. i was thinking about. I decided not to. I like them this way
02:25:155 (4) - delete this and unstack (3) from the slider and add clap there? no. I'm following the drums again
02:27:669 (3) - same here ^ ^

Sorry I couldn't mod it very well cuz I couldn't play it xD anyways good luck with this!
:)

Frozen Child wrote:

Flashback ~
00:14:047 (2,1) - a stream could be better, i think. I don't hear streams in the drums, and this isn't the kiai time or anything. Nothing epic is happening yet, so no.
00:41:939 (2) - it's too far.no it's not. It's also prefectly readable to more experienced players
01:47:452 (1) - it breaks the rhythm of the player. This I realize it coudl cause problems. However, I believe more experienced players should be able to read it. I have also seen my friend test play it for his first time and he read this perfectly, actually.
02:52:642 (1) - too far.similar to before

awesome map.

m4mqueue, modded your map, there is the mine ~ :http://osu.ppy.sh/s/55226

Stefan wrote:

I do my best.

- My Program says that the BPM is 185,04. umm, idk. i'm just gonna leave it at 185 lol
- .osb can be deleted.k
01:00:750 (3,1) - The overlap seems ugly.meh, it's fine imo
01:26:047 (1) - Is the NC really neccessary? goddamnit, this was annoying to change, but yes I removed the combo
01:28:155 (1) - ^ no, I think it fits
01:47:452 (1) - The slow feels odd and could irritate the player. like i told Frozen Child, I see what you mean, but I have also seen my friend read it perfectly correctly, so I will just wait and see. I might get a few more test plays.
01:59:128 (5,1) - I would change the Position of (1). http://puu.sh/Viy2 <- This probably, I don't like it in the current state. I changed it very slightly... but not what you stated. I kinda like it's current position :/
02:05:290 (2) - You should change this like on the picture: http://puu.sh/ViHG (If you do, Ctrl+H it, then rotate it for -7°) no. I like the overlap between combo 2 and 3, and secondly your suggestion ends up creating incorrect spacing problems
02:25:074 (3,4,5,6) - Such Parts fits better with Repeat Sliders. The Volume is very low, and player could get problems to hit the Circles with 300's.
02:27:669 (3,4,5,6) - ^ no, the bpm is exactly the same. It's basically analogous to saying that every time there is some pause in ithe music (like no sound, usually because of some epic silence to create suspense before the final kiai), people should use sliders. maybe not the best example, but the BPM is exactly the same, and a clear tempo can still be heard. I also think this fits much better with what the drums are doing (a repeat slider doesn't do it justice imo :/)
02:51:831 (3) - Move the red Sliderpoint at x:84,y:48.fixed it a bit in my own way
02:56:209 (4,5,6,7,1,2,3,4) - The Rhythm sounds strange and 02:55:074 (4,2,3,4) absoutley does not fit. I don't get what you are talking about. This exactly and perfectly follows the drums. Unless you stated the wrong spot...?
03:07:885 (1) - Unrankable Slider due End Point lay at the Sliderway. no it's not. First of all, I'm pretty sure that has become a guideline, though i haven't been following the rules discussion so perhaps I'm wrong. However, I do know 100% that the rule/guideline says that if the slider path is unclear then it is unrankable. it doesn't matter how many times a slider over laps itself, but as long as it's clear it's rankable. This slider is perfectly clear and therefore is rankable.

I leave a Star, go on! \o\

Thanks for mod guys! I will get those m4m requests done soon hopefully

I didn't change anything from Frozen Child's mod, so I won't give kudosu, sorry :(, but I will mod your map still because at least you looked at it :)
[CSGA]Ar3sgice
hi ~


Flashback

  1. 00:33:669 (4) - I think remove this note, breaks flow here,,,
  2. 00:43:398 (3) - stack here I think is better to flow http://osu.ppy.sh/ss/403157
  3. 00:48:425 (2) - like this.? http://osu.ppy.sh/ss/403161
  4. 00:58:804 (2) - I think spacing in this note is too small, it doesn't fit the fast pace here, more distance for this note is better
  5. 01:02:696 (6) - http://osu.ppy.sh/ss/403167 .?
  6. 01:15:060 - insert break.? song is pretty long, better add a break so people can pause
  7. 01:17:777 (5) - vocal here sounds longer so I suggest 3/4 for this slider, then stack note back (like the first one) http://osu.ppy.sh/ss/403171
  8. 01:27:831 (3) - move up 1 grid.!
  9. 01:53:290 (2) - distance bigger.?
  10. 02:51:669 (2) - ^
  11. 02:25:723 (8) - move right 2 grids
  12. 02:30:588 - need to stack one more note here to fit the music imo http://osu.ppy.sh/ss/403183
  13. 02:50:209 (2) - stack with (1) and move to middle..? fits vocal better http://osu.ppy.sh/ss/403182
  14. 02:55:561 (2,3) - these sliders sounds weird to me.. how about 1/8,, speed up to 1.75x
  15. 03:14:209 (4) - move left 4 grids..?
nice map!
bossandy
Hi hi~
  
[ General]
 
  1. Offset -3ms sounds better to me
  2. I think correct title is "FlashBack" See this
 
[ Flashback]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:33:669 (4) - Move this circle to 00:33:831 (1) - 's head , They can get a better flow imo
    2. 00:39:020 (1,2,3) - Maybe you can use the same distance spacing like 00:37:723 (1,2,3) - ?
    3. 00:41:615 (1) - Shorten this slider by 1/4 tick sounds better here
    4. 00:43:723 (5) - Do not stack this circle , Some of OSU players may think this is a 5-hits stream
    5. 00:50:047 (4) - Rotate this slider by 40 , looks better
    6. 00:51:993 (1) - Shorten by 1/4 tick too
    7. 00:54:750 (2,3) - Ctrl+R and fix the hitsounds after you change , more playable while playing
    8. 01:47:128 (1,1) - Use slider speed x1.25 then x0.5 , I think they are very Hmmm....try to Swap their speed , first x0.5 and second x1.25
    9. no any other things I can find , sorry
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:11:777 (1) - I think use volume 70%~60% , it is too loud for me now , 70%~60% is enough imo
    2. 00:14:696 (3) - You miss a important clap on this slider's head :3
 
  --------------------------------------------------------
Ya , pretty good map as always , this voice is amazing!! I like it xDD
Sorry for my poor mod :(
Good Luck :3
Topic Starter
winber1
SPOILER

[CSGA]Ar3sgice wrote:

hi ~


Flashback

  1. 00:33:669 (4) - I think remove this note, breaks flow here,,, no, it flows better imo. I moved the note tho to make it flow better.
  2. 00:43:398 (3) - stack here I think is better to flow http://osu.ppy.sh/ss/403157 no, I decided to just unstack it (mod below)
  3. 00:48:425 (2) - like this.? http://osu.ppy.sh/ss/403161 i think i may see what you are trying to do, but no, it just seems like nonsense to me to do something like that here
  4. 00:58:804 (2) - I think spacing in this note is too small, it doesn't fit the fast pace here, more distance for this note is better it should be fine, I use this sort of spacing a lot anyways, and it doesn't really affect flow
  5. 01:02:696 (6) - http://osu.ppy.sh/ss/403167 .? i don't hear enough of a vocal to do that. I know I've spammed 3/4 sliders everywhere, but I try not to spam them in sequences.
  6. 01:15:060 - insert break.? song is pretty long, better add a break so people can pause no, you basically stated the reason why I did insert the break... which is because the song is so long. I decided to map the song without breaks (I decided to map everything basically), and addinga break in there would just be weird imo and disrupts the flow. Having no breaks keeps the song moving, and gives suspense, which is what I want.
  7. 01:17:777 (5) - vocal here sounds longer so I suggest 3/4 for this slider, then stack note back (like the first one) http://osu.ppy.sh/ss/403171 Actually, this is like what I stated earlier, I don't really want to spam 3/4 in sequence, doing so would make me have 3 of these back-to back. I some reason just find that boring.
  8. 01:27:831 (3) - move up 1 grid.! i kind of did it...? idk, but ok
  9. 01:53:290 (2) - distance bigger.? no sorry
  10. 02:51:669 (2) - ^
  11. 02:25:723 (8) - move right 2 grids i don't see the point of this, it also messes up spacing.
  12. 02:30:588 - need to stack one more note here to fit the music imo http://osu.ppy.sh/ss/403183 i'm not exactly sure what you mean. I hear absolutely nothing there except the drums (there is some ambient guitar sounds, but nothing else really)
  13. 02:50:209 (2) - stack with (1) and move to middle..? fits vocal better http://osu.ppy.sh/ss/403182 It doesn't really make sense imo. THe vocals also do not play the same note twice (the pitch changes)
  14. 02:55:561 (2,3) - these sliders sounds weird to me.. how about 1/8,, speed up to 1.75x 1/8 makes no sense imo. I'm following the drums, if you delete the notes and listen you should hear what I'm trying to follow
  15. 03:14:209 (4) - move left 4 grids..? ?? i don't see what this accomplishes and it just looks weird imo.
nice map!

bossandy wrote:

Hi hi~
  
[ General]
 
  1. Offset -3ms sounds better to me ok.this is like humanly impossible to hear the difference of, but okay lol
  2. I think correct title is "FlashBack" See this
hmm, well i don't think it's two words...? but I will capitalize the "B"
 
[ Flashback]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:33:669 (4) - Move this circle to 00:33:831 (1) - 's head , They can get a better flow imo moved it somewhere else, I didn't want to stack it. I wanted to start stacking notes when the next combo starts, not this one
    2. 00:39:020 (1,2,3) - Maybe you can use the same distance spacing like 00:37:723 (1,2,3) - ? nah, I did this on purpose.
    3. 00:41:615 (1) - Shorten this slider by 1/4 tick sounds better here idk, i like this better to be honest
    4. 00:43:723 (5) - Do not stack this circle , Some of OSU players may think this is a 5-hits stream I think it's perfectly readable, but it could be a little annoying, and it doesn't flow all that well, so i moved it a bit
    5. 00:50:047 (4) - Rotate this slider by 40 , looks better meh, i guess, I moved combo 5 a bit too.
    6. 00:51:993 (1) - Shorten by 1/4 tick toodon't really like that tbh
    7. 00:54:750 (2,3) - Ctrl+R and fix the hitsounds after you change , more playable while playing yea, the stacks kinda mess up flow anyways
    8. 01:47:128 (1,1) - Use slider speed x1.25 then x0.5 , I think they are very Hmmm....try to Swap their speed , first x0.5 and second x1.25I know, people have been complaining about this, I decided not to chanage it for now (one reason is because apparently my friend read this correctly when playing for the first time). I might try to get some more test plays to see what people think.
    9. no any other things I can find , sorry
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:11:777 (1) - I think use volume 70%~60% , it is too loud for me now , 70%~60% is enough imo
    2. 00:14:696 (3) - You miss a important clap on this slider's head :3fixed both
 
  --------------------------------------------------------
Ya , pretty good map as always , this voice is amazing!! I like it xDD
Sorry for my poor mod :(
Good Luck :3
THanks guys!! :3
AdRon Zh3Ro
I wasn't able to dl the song at all... It only downloaded the diff file.

If the problem is only with me, contact me later in-game.
Rei Hakurei

AdRon Zh3Ro wrote:

I wasn't able to dl the song at all... It only downloaded the diff file.

If the problem is only with me, contact me later in-game.
no, same here..
i only downloaded 10.4kb instead 4595kb ...
hmm fullsubmit?
zeroclover
re-upload your beatmap (full submit)
*late reply
Topic Starter
winber1
sorry guys! I full submitted. Hopefully it will work
zeroclover
General

- Combo Colour 1 blend with Background Colour, may use 90,90,90
- 00:11:774 - start kiai here end at 00:22:152 - because it s fit to the song flow
- start your timing offset at 11774, for better nighcore mod sound
- uncheck letter box

FlashBack

00:27:017 (3) - should 1/4 slider, stop at red tick and add clap hitsound , more better with it
00:51:990 (1) - u better use slider tick rate = 1 , because when i looked this slider tick was overused
00:32:206 (4,5) - move this? and make a jump with it
00:45:990 (6,7) - replace? it will make 5>6 and 7>1 have a good jump flow
01:03:666 (1) - more curve?
01:09:341 (3) - move 2nd slider dot 3 grid left
01:49:720 (1,2) - change those slider like this
03:07:882 (1) - this one , my favourite one
03:24:260 (1,3) - ctrl+ r better

~~~

overall fun map, i wonder looking all your bookmarks in your map, i think it will use for sb?
i just make some random SB code
SPOILER
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
M,0,0,,321,241
F,0,0,,0
S,0,0,,0.8
F,0,1395,5287,0,1
F,0,74044,74328,0,1
F,0,74368,74652,0,1
F,0,74693,74976,0,1
F,0,75017,,0
F,0,75017,75301,0,1
F,0,75341,75625,0,1
F,0,75666,,0
F,0,75666,75949,0,1
F,0,75990,76639,0,1
F,0,164855,,0
F,0,165504,166152,0,1
F,0,204585,,0
Sprite,Background,Centre,"BG.png",320,240
F,0,11774,,0.5
S,0,11774,,0.85
F,0,11774,12098,0.5,0
F,0,16963,,0.5
F,0,16963,17287,0.5,0
F,0,22152,,0.5
F,0,22152,22476,0.5,0
F,0,53287,,0.5
F,0,53287,53612,0.5,0
F,0,58476,,0.5
F,0,58476,58801,0.5,0
F,0,63666,,0.5
F,0,63666,63990,0.5,0
F,0,68855,,0.5
F,0,68855,69179,0.5,0
F,0,76639,,0.5
F,0,76639,76963,0.5,0
F,0,107774,,0.5
F,0,107774,108098,0.5,0
F,0,112963,,0.5
F,0,112963,113287,0.5,0
F,0,118152,,0.5
F,0,118152,118476,0.5,0
F,0,123341,,0.5
F,0,123341,123666,0.5,0
F,0,128531,,0.5
F,0,128531,128855,0.5,0
F,0,166152,,0.5
F,0,166152,166476,0.5,0
F,0,171341,,0.5
F,0,171341,171666,0.5,0
F,0,176531,,0.5
F,0,176531,176855,0.5,0
F,0,181720,,0.5
F,0,181720,182044,0.5,0
F,0,192098,192422,0.5,0

just put that code to your .osu file :)
Kiiwa
...no breaks 囧!
Milkshake
I'm going to be honest, the hitsounds sound strange and too heavy for this song. the whistle is so ugghuhugh. i mean, it ruins the song.
and there are no breaks...orz
but overall it's nice
also set preview point at 00:52:476
Topic Starter
winber1
I don't want breaks inside the map. I find it more epic with no breaks. Maybe it's cuz I'm a player, but either way, the fact that everything is mapped makes this map more awesome imo.

Secondly, why is the hitsounds strange/too heavy? I know I am basically increasing the volume of the drums, but this is a type of rock song, and I find it sounds quite great actually ._. Also, why is the whistle so ughguhguh? I like how it gives it a more rock feeling, though maybe you don't like rock or something idk. It doesn't overpower the vocals in any way at all, unless your hitsounds are playing differently then on my screen

I'm not at home right now, so i'll try to make the changes when I get back
Milkshake

winber1 wrote:

Secondly, why is the hitsounds strange/too heavy? I know I am basically increasing the volume of the drums, but this is a type of rock song, and I find it sounds quite great actually ._. Also, why is the whistle so ughguhguh? I like how it gives it a more rock feeling, though maybe you don't like rock or something idk. It doesn't overpower the vocals in any way at all, unless your hitsounds are playing differently then on my screen
i do love rock, and i know what you were trying to do here, but they're way too loud and they kinda 'cut' the music, i can't really explain. you can try to low them a little, so it'd sound better, but i guess it's just me.
Topic Starter
winber1

zeroclover wrote:

General

- Combo Colour 1 blend with Background Colour, may use 90,90,90
- 00:11:774 - start kiai here end at 00:22:152 - because it s fit to the song flow meh ok
- start your timing offset at 11774, for better nighcore mod sound i guess, but the nightcore mod reasoning isn't really a legitimate reason to be honest
- uncheck letter box k

FlashBack

00:27:017 (3) - should 1/4 slider, stop at red tick and add clap hitsound , more better with it nah i like it like that
00:51:990 (1) - u better use slider tick rate = 1 , because when i looked this slider tick was overused this just makes it easier to see that it's a slow down slider
00:32:206 (4,5) - move this? and make a jump with it changed it, but didn't make square, I don't want a square there
00:45:990 (6,7) - replace? it will make 5>6 and 7>1 have a good jump flow no, the jump from combo 7 to 1 is enough
01:03:666 (1) - more curve?no sorry
01:09:341 (3) - move 2nd slider dot 3 grid left lol k
01:49:720 (1,2) - change those slider like this that looks really ugly to be honest :(
03:07:882 (1) - this one , my favourite one
03:24:260 (1,3) - ctrl+ r better nah I want the flow to be like this.

~~~

overall fun map, i wonder looking all your bookmarks in your map, i think it will use for sb? no, I use bookmarks for mapping, it annoys the hell out of me to move to places in the map with the mouse cursor, I'd rather just keep my hands on the keyboard and move around like that.
i just make some random SB code
SPOILER
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
M,0,0,,321,241
F,0,0,,0
S,0,0,,0.8
F,0,1395,5287,0,1
F,0,74044,74328,0,1
F,0,74368,74652,0,1
F,0,74693,74976,0,1
F,0,75017,,0
F,0,75017,75301,0,1
F,0,75341,75625,0,1
F,0,75666,,0
F,0,75666,75949,0,1
F,0,75990,76639,0,1
F,0,164855,,0
F,0,165504,166152,0,1
F,0,204585,,0
Sprite,Background,Centre,"BG.png",320,240
F,0,11774,,0.5
S,0,11774,,0.85
F,0,11774,12098,0.5,0
F,0,16963,,0.5
F,0,16963,17287,0.5,0
F,0,22152,,0.5
F,0,22152,22476,0.5,0
F,0,53287,,0.5
F,0,53287,53612,0.5,0
F,0,58476,,0.5
F,0,58476,58801,0.5,0
F,0,63666,,0.5
F,0,63666,63990,0.5,0
F,0,68855,,0.5
F,0,68855,69179,0.5,0
F,0,76639,,0.5
F,0,76639,76963,0.5,0
F,0,107774,,0.5
F,0,107774,108098,0.5,0
F,0,112963,,0.5
F,0,112963,113287,0.5,0
F,0,118152,,0.5
F,0,118152,118476,0.5,0
F,0,123341,,0.5
F,0,123341,123666,0.5,0
F,0,128531,,0.5
F,0,128531,128855,0.5,0
F,0,166152,,0.5
F,0,166152,166476,0.5,0
F,0,171341,,0.5
F,0,171341,171666,0.5,0
F,0,176531,,0.5
F,0,176531,176855,0.5,0
F,0,181720,,0.5
F,0,181720,182044,0.5,0
F,0,192098,192422,0.5,0

just put that code to your .osu file :)

sorry, if I was going to make any SB, I'd rather not have some sort of pulsing one. I would probably won't want something that fit with my color changes or something.
Thanks for the mod! and sorry for the late replay
Dusty
sorry for lateness, but here's a mod from my queue

[Flashback]
I seriously don't understand why there's so many patterns like 01:47:449 (1,1) - where we have sliders like
|---||----|
instead of
|-|_|----|
For example at 01:47:449 (1,1) - there's no note in the music at all on the first sliderend. from the lyrics, you'd expect the first slider to end 1/4 beat earlier. I think it's a little overdone; you don't need so many of them...

00:52:963 (2) - maybe turn this into a stream or stack it on top of 00:53:287 (1)? this is the only time you have a repeat slider in this kind of pattern, and it's kind of annoying to play, too.
00:55:233 (1,2,1) - make the spacing consistent with the rest of the map (i.e. stacked together?)
00:59:449 (4,1) - ^?
01:00:422 (1) - ^?
and etc. I hated those jump-like things when I first saw them... (now I merely dislike them because it seems to be used inconsistently)
Poggo
Hi from my mod Q~

Flashback

00:14:367 -remove this note and prolong slider
00:17:935 -and this slider on red tick and add note on blue
01:01:556(1,3) - meke distance 0.3 between end slider and note
01:51:502(5,1,2,3) - make identical distance between notes
02:51:827(3) - make this slider more symmetric http://osu.ppy.sh/ss/412807

Map looks a little bored~ Try make slider forms more various. http://puu.sh/YD5z this pattern in same places not sound:

00:26:043(7,1) -
00:27:665(2,3) -
00:47:124(3,1) -
e.t.c

Better put sliders on 1/2 or add note on blue tick between sliders, it will be sounds better~~

Good luck~
Topic Starter
winber1
sorry, only changed 00:52:963 (2)

I also don't want to be arrogant or anything, but I just some reason can't accept from you guys that the 3/4 tick sliders are boring/not fun/don't make sense (because of your rank). I don't know how well you play this game, but I wanted to map this a little different, and not put that many jumps in it and give it flow. These sliders imo give this map great flow and are fun to play imo. I was going to get a few more test plays, but I've kinda been lazy/people weren't responding lol. Though one of my friends apparently liked it.

Also, I lowered the whistle sound.

and one last thing is that "02:51:827(3) - make this slider more symmetric http://osu.ppy.sh/ss/412807" is less symmetric than what I have...?
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Unsnapped inherited (green) sections at:]
00:52:558 - snap to 00:52:556
01:13:558 - snap to 01:13:556
02:08:531 - snap to 02:08:529
02:45:504 - snap to 02:45:502

and...There are so many unsnapped things.Resnap all notes plz
unsnapped notes
00:12:585 (3) - Unsnapped circle.
00:13:558 (1) - Unsnapped slider (start).
00:14:531 (2) - Unsnapped circle.
00:15:504 (6) - Unsnapped circle.
00:18:585 (2) - Unsnapped circle.
00:19:558 (1) - Unsnapped slider (start).
00:20:531 (4) - Unsnapped slider (start).
00:21:504 (3) - Unsnapped circle.
00:21:585 (4) - Unsnapped circle.
00:24:585 (2) - Unsnapped circle.
00:30:585 (3) - Unsnapped circle.
00:31:558 (1) - Unsnapped slider
and so on...

no tags? try to add some.

[Flashback]
00:11:449 (2) - Consider adding a NC here, since this note follows a spinner.

00:23:449 (1,2,3) - try this

01:01:882 (2) - move 1 grid right (nazi)
01:57:585 (2) - useless note,delete it > >
02:45:340 - add a note here in order to fit the voice "u"
03:24:260 (1) - bad spacing :<
--------------------------------------------------
Wonderful Mapset
;) GL
Topic Starter
winber1

Snowy Dream wrote:

[Flashback]
00:11:449 (2) - Consider adding a NC here, since this note follows a spinner. k

00:23:449 (1,2,3) - try this i have no context of what this is. I also don't really want to have a back and forth motion, you could at least give a full screen picture. honestly, this picture is just too vague

01:01:882 (2) - move 1 grid right (nazi) k
01:57:585 (2) - useless note,delete it > > i don't get why it's useless. It sounds a lot better imo with it.
02:45:340 - add a note here in order to fit the voice "u" sorry, i purposely didn't map the vocals. The slider matches the increasing guitar sound
03:24:260 (1) - bad spacing :< uhh, idk about you but i find this fun actually.
--------------------------------------------------
Wonderful Mapset
;) GL
fixed all snapping stuff

However, idk what tags to add :(

Thanks for mod! :3
Pagliaccio
Totally love dat map.
Hope you rank it <3

UPD: I swear, I SS'd it one day T_T
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