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07th Expansion - discolor

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Topic Starter
haigawdy
This beatmap was submitted using in-game submission on 3 września 2012 at 22:01:59

Artist: 07th Expansion
Title: discolor
Source: Umineko no Naku Koro ni Chiru
BPM: 160
Filesize: 8895kb
Play Time: 05:36
Difficulties Available:
  1. Aldu-style (5 stars, 985 notes)
  2. Short (5 stars, 522 notes)
Download: 07th Expansion - discolor
Information: Scores/Beatmap Listing
---------------

I know that this map may be boring for some players, but I want to keep this in my way - no jumps, no streams.

Current status: modding time (9 mods)

For APPROVAL~

Arnold0
From 02:45:345 - to 02:48:345 - Hitsound volume is realy too low (When I played it I can't hear them)
From 05:33:345 - to end ^

I'm sorry your map is so nice I didn't find anything with my newbie modding...
Stared & good luck :)
Sure
[General]
  1. The ratio of the BG is not 4:3. Use this please.
  2. Increase stack leniency to 3. Because you're using many 1/2 stacks, which means they should be stacked. Or it seems stack leniency 0.

[Aldu-style]
01:59:595 (3) - Its shape looks quite awkward in flow. How about this?
Screenshot and code

276,184,119595,2,0,B|336:192|372:224|372:224|372:248|400:272,1,160,8|2


That's all! xD
BTW, how could you map this repetitive music? o.o
I think the map is a bit monotonous, since there are not spacing changes at all.
But it is quite good as it is. Good job. ;)
Topic Starter
haigawdy

Arnold0 wrote:

From 02:45:345 - to 02:48:345 - Hitsound volume is realy too low (When I played it I can't hear them) ~U are right - fixed
From 05:33:345 - to end ^ ~Fixed

I'm sorry your map is so nice I didn't find anything with my newbie modding...
Stared & good luck :)

ykcarrot wrote:

[General]
  1. The ratio of the BG is not 4:3. Use this please. ~Thank You!
  2. Increase stack leniency to 3. Because you're using many 1/2 stacks, which means they should be stacked. Or it seems stack leniency 0. ~Fixed

[Aldu-style]
01:59:595 (3) - Its shape looks quite awkward in flow. How about this? ~Fixed
Screenshot and code

276,184,119595,2,0,B|336:192|372:224|372:224|372:248|400:272,1,160,8|2


That's all! xD
BTW, how could you map this repetitive music? o.o ~Dunno xd
I think the map is a bit monotonous, since there are not spacing changes at all. ~You should say "boring", because it is :D
But it is quite good as it is. Good job. ;)
Thank you both! :)
Arnold0
I'm sorry I realy like the music...
3star more :D
Gogo aprouve :)
Topic Starter
haigawdy

Arnold0 wrote:

3star more :D
OMG! Thank You! ;o
I'm doing my best to find people to mod this!
[Luxord]
Hello!

Mod Request from my Queue :3

[Aldu-style]
00:55:095 (3) - Stack the precisely :3
01:25:845 (1,3) - ^
01:32:220 (2,4) - ^
01:48:251 - Add circle in between :3
01:57:345 (1,3) - Stack
02:00:251 - Circle between :3 :3
02:06:251 - ^
02:24:251 - ^
02:36:251 - ^
03:00:251 - ^
03:06:251 - ^
03:36:251 - ^
03:42:251 - ^
03:48:251 -
03:54:345 (1,3) - Stack :c
04:11:595 (3,4,5,6,7,8,1) - Maybe like this? http://osu.ppy.sh/ss/378399
04:51:345 (1) - Move the grid like this to stack the next circle under it - http://osu.ppy.sh/ss/378401
05:11:220 (2,3,4,5,6,7,1) - Maybe like this? :3 http://osu.ppy.sh/ss/378402\
05:36:345 (1) - Fade out with Inherited points :3

[Comments]
The map is really awesome, those circles I told you to add are mostly to change a bit the beat on some parts with small streams, they sound good in my opinion and if you like you can use it :3 some stacking (pretty small)issues but well it's perfect and it will go for Approval very fast :3! Keep working, I like. :3 I'll shoot a Star for it as well ;3
Topic Starter
haigawdy

KiyoshiX101 wrote:

Hello!

Mod Request from my Queue :3

[Aldu-style]
00:55:095 (3) - Stack the precisely :3 ~Fixed
01:25:845 (1,3) - ^ ~Fixed
01:32:220 (2,4) - ^ ~Fixed
01:48:251 - Add circle in between :3 ~No streams
01:57:345 (1,3) - Stack ~Fixed
02:00:251 - Circle between :3 :3 ~No streams
02:06:251 - ^ ~No streams
02:24:251 - ^ ~No streams
02:36:251 - ^ ~No streams
03:00:251 - ^ ~No streams
03:06:251 - ^ ~No streams
03:36:251 - ^ ~No streams
03:42:251 - ^ ~No streams
03:48:251 - ~No streams ;p
03:54:345 (1,3) - Stack :c ~Fixed
04:11:595 (3,4,5,6,7,8,1) - Maybe like this? http://osu.ppy.sh/ss/378399 ~No streams xD
04:51:345 (1) - Move the grid like this to stack the next circle under it - http://osu.ppy.sh/ss/378401 ~Fixed
05:11:220 (2,3,4,5,6,7,1) - Maybe like this? :3 http://osu.ppy.sh/ss/378402\ ~No streams :D
05:36:345 (1) - Fade out with Inherited points :3 ~Thanks for idea, but I have to find awesome spinnerbonus.wav first and I will do that :D

[Comments]
The map is really awesome, those circles I told you to add are mostly to change a bit the beat on some parts with small streams, they sound good in my opinion and if you like you can use it :3 some stacking (pretty small)issues but well it's perfect and it will go for Approval very fast :3! Keep working, I like. :3 I'll shoot a Star for it as well ;3
Thank You so much!
wmfchris
- lead in + 500 for better reaction from players?
- you must not mute the hitnormal, 5% on the normal sound set is the limit.

In the first ~ 30 seconds: Even though it's simply a 1/2 streams, different notes still have different loudness. In the very beginning most of them are in 3 in a group (X x x X x x) while some of them are 4. I think there's room to emphasizing the music in a better way, like avoid putting sliders across two groups of 3, etc.
00:43:845 (1,3) - you can stack them properly
03:43:845 (1,3) - ^

Looked through the diff and technically fine, but:
- You'll need a break, don't stream through 5 minutes...
- The same melody looped for the whole song and you mapped the whole song in similar manner, that would be a bit boring...There are more than the looping melody for you to take reference, and making variation allows players to enjoy the map better, like a little jumps according to the music, some custom rhythm... etc

These are stuffs you may want to work on, but from the map I think you can handle them well.
Topic Starter
haigawdy

wmfchris wrote:

- lead in + 500 for better reaction from players? ~Fixed
- you must not mute the hitnormal, 5% on the normal sound set is the limit. ~Muted hitnormal is only for last spinner o_0

In the first ~ 30 seconds: Even though it's simply a 1/2 streams, different notes still have different loudness. In the very beginning most of them are in 3 in a group (X x x X x x) while some of them are 4. I think there's room to emphasizing the music in a better way, like avoid putting sliders across two groups of 3, etc. ~I'll think about it
00:43:845 (1,3) - you can stack them properly ~Fixed
03:43:845 (1,3) - ^ ~Fixed

Looked through the diff and technically fine, but:
- You'll need a break, don't stream through 5 minutes...
- The same melody looped for the whole song and you mapped the whole song in similar manner, that would be a bit boring...There are more than the looping melody for you to take reference, and making variation allows players to enjoy the map better, like a little jumps according to the music, some custom rhythm... etc ~I wanna keep them in the current way, no

These are stuffs you may want to work on, but from the map I think you can handle them well.
Thank You!
Arnold0

Maybe can do better, but anyways for an noob as me I think it's not a bad play @ insane

Whey I've also favored :P and 2 more stars :D
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
[Aldu-Stlye]

why use only 0.9x distance on this song? how about some changes of Distance?
i think only use 1 distance is boring for player :/ try some jumps

03:25:470 (4) - i think this is better http://puu.sh/LNcC ( just opinion )
05:02:220 (2) - make slider like 05:01:845 (1) - this or try this http://puu.sh/LNfz
( because they have similar song sound )

good luck for Approved! beatmap is nice! lol
and Arnold loves this song ( my guess :D )
Arnold0
and Arnold loves this song ( my guess )
No, realy? ^^" (Maybe I should stop post unusefull things here? :o)
HelloSCV

Arnold0 wrote:

and Arnold loves this song ( my guess )
No, realy? ^^" (Maybe I should stop post unusefull things here? :o)
No No No I Mean just you love this song xD and me too lol
Topic Starter
haigawdy

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
[Aldu-Stlye]

why use only 0.9x distance on this song? how about some changes of Distance?
i think only use 1 distance is boring for player :/ try some jumps ~I know this map is boring ;C but really i wanna keep it in this way without jumps and streams.

03:25:470 (4) - i think this is better http://puu.sh/LNcC ( just opinion ) ~Fixed
05:02:220 (2) - make slider like 05:01:845 (1) - this or try this http://puu.sh/LNfz ~Fixed
( because they have similar song sound )

good luck for Approved! beatmap is nice! lol
and Arnold loves this song ( my guess :D )
Thank You!~ xD and also thanks Arnold0 for stars xD
jonathanlfj
From my birthday queue :)
07th Expansion makes very good music ^_^

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
That mp3 quality is not very good...here you go a better mp3 http://puu.sh/MPFC
offset becomes 283, take all your timing sections and -62ms

wmfchris wrote:

- you must not mute the hitnormal, 5% on the normal sound set is the limit.
Indeed, because silenced sound set is unrankable. your best bet is to put it at 5% on soft sound set, as that makes it nearly silent
I would highly recommend you add a break somewhere in there, because 5+min of continuous playing is very tiring

[Aldu-style]
based on the mp3 i gave you
00:00:283 (1) - i suggest you use soft sound set and pump up the volume a bit until 00:48:283 (1)
00:15:283 (1) - line up this with 00:15:658 (2) (make it straight line)
01:24:283 (1) - make the blanket better
02:48:283 (1) - either insert a break or use soft sound set because the heavy instruments are gone, until 03:12:283 (1). Again pump up the volume a bit because soft sound set is naturally quieter than normal sound set.
03:25:408 (4) - make it a blanket for 03:25:035 (3)
03:55:035 (3) - better blanket
04:12:285 (1) - ^
05:36:285 (1) - on this green line you should put soft sound set and 5% volume
It was pretty hard modding this because everything is consistently spaced and thus hard to pick out any mapping issues. I would advise you to put some jumps in their, mainly manipulate some sliders so the player has to move differently to reach the object.

Good luck on the map! ^_^
DakeDekaane
I found this easy to play, but very tiring, fun :3 nice job, star~
Good luck, btw follow the volume pointed from jonathanlfj.
Topic Starter
haigawdy

jonathanlfj wrote:

From my birthday queue :)
07th Expansion makes very good music ^_^

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
That mp3 quality is not very good...here you go a better mp3 http://puu.sh/MPFC ~Your mp3 has 256 kb/s bitrate and it is UNRANKABLE, the maximum value is 192kb/s ...
offset becomes 283, take all your timing sections and -62ms

wmfchris wrote:

- you must not mute the hitnormal, 5% on the normal sound set is the limit.
Indeed, because silenced sound set is unrankable. your best bet is to put it at 5% on soft sound set, as that makes it nearly silent ~Oh god, okay
I would highly recommend you add a break somewhere in there, because 5+min of continuous playing is very tiring ~Its easy map so no breaks. I want easy but tiring map.

[Aldu-style]
based on the mp3 i gave you
00:00:283 (1) - i suggest you use soft sound set and pump up the volume a bit until 00:48:283 (1) ~OK but until 00:24:345
00:15:283 (1) - line up this with 00:15:658 (2) (make it straight line) ~Something different
01:24:283 (1) - make the blanket better ~Fixed
02:48:283 (1) - either insert a break or use soft sound set because the heavy instruments are gone, until 03:12:283 (1). Again pump up the volume a bit because soft sound set is naturally quieter than normal sound set. ~No break, soft sample set and volume up.
03:25:408 (4) - make it a blanket for 03:25:035 (3) ~Fixed
03:55:035 (3) - better blanket ~Fixed
04:12:285 (1) - ^ ~Current is good for me.
05:36:285 (1) - on this green line you should put soft sound set and 5% volume ~Did same as above.
It was pretty hard modding this because everything is consistently spaced and thus hard to pick out any mapping issues. I would advise you to put some jumps in their, mainly manipulate some sliders so the player has to move differently to reach the object. ~No, no and once again no :) No streams no jumps in this map.

Good luck on the map! ^_^
Thank You~
And thanks to DakeDekaane for star! :)
jonathanlfj

Alduric wrote:

Your mp3 has 256 kb/s bitrate and it is UNRANKABLE, the maximum value is 192kb/s ...

The mp3 file has variable bit rate (which means maximum is probably 256Kbps), with an average bit rate of 174Kbps which is indeed rankable
in case i gave you the wrong version, here is an updated link: http://puu.sh/NaEC
after all its really up to you~~
Topic Starter
haigawdy
Thank you so much c;
Poggo
Hi.

If you use circle skin you should add sliderborder after colors in file .osu http://puu.sh/x2Oe
Mp3 should be 128 -192 kb/s
sliderpoint10.png and sliderpoint30.png not shold be identical bcz have different value
AudioLeadIn better put 1500 now it 1004, 1000 so fast
You should make 1-2 break times, it is obligatory


Aldu-Style

I will suggest to remove some notes for better rhythm bcz now map sooooo overmapped.

00:22:783 - start spinner 00:23:908 - finish spinner
00:44:533 - http://puu.sh/NBAQ
00:52:783 - replace on 1 note on big white tick
00:58:783 - ^
01:16:783 - ^
01:10:033(3,4) - replace on 1 slider 1/1

Oh plz check and make replaces in identical 00:52:783 places. It will be sound better and not overmapped, now map looks not bad but it's unrankable.

Good luck~
Topic Starter
haigawdy

Katty Pie wrote:

Hi.

If you use circle skin you should add sliderborder after colors in file .osu http://puu.sh/x2Oe ~Fixed
Mp3 should be 128 -192 kb/s ~lol U're right! I suppose i use not mp3 which i want to xd
sliderpoint10.png and sliderpoint30.png not shold be identical bcz have different value~I deleted sliderpoint10.png because it is unecessary file xd
AudioLeadIn better put 1500 now it 1004, 1000 so fast~Fixed
You should make 1-2 break times, it is obligatory


Aldu-Style

I will suggest to remove some notes for better rhythm bcz now map sooooo overmapped.

00:22:783 - start spinner 00:23:908 - finish spinner
00:44:533 - http://puu.sh/NBAQ
00:52:783 - replace on 1 note on big white tick
00:58:783 - ^
01:16:783 - ^
01:10:033(3,4) - replace on 1 slider 1/1

Oh plz check and make replaces in identical 00:52:783 places. It will be sound better and not overmapped, now map looks not bad but it's unrankable.

Good luck~
I follow some your suggestion but I was already thinking about little remapping ;p
Anyway, thanks for modding :)




EDIT: I remapped intro and add one break, in the rest map I wanna keep everything like before. GO GO MODDING
Nemis
Hello Aldu :)
---
Aldu-style

01:15:340 (1,2) - http://www.cantilux.net/uploads2/7912_T ... hot006.jpg , so now the slide 01:14:965 (5) - it's adherent
01:59:590 (3) - do adherent this slider end
02:33:340 (1) - do adherent this slider begin
04:07:090 (3) - do adherent this slider end
04:48:340 (1) - move it 1 square to right in the grid level, so it's more spaced from 04:47:590 (3) -

---
I like this map! Good luck :3
Topic Starter
haigawdy

Nemis wrote:

Hello Aldu :)
---
Aldu-style

01:15:340 (1,2) - http://www.cantilux.net/uploads2/7912_T ... hot006.jpg , so now the slide 01:14:965 (5) - it's adherent ~Good Idea! Fixed!
01:59:590 (3) - do adherent this slider end ~Fixed
02:33:340 (1) - do adherent this slider begin ~Fixed
04:07:090 (3) - do adherent this slider end ~Fixed
04:48:340 (1) - move it 1 square to right in the grid level, so it's more spaced from 04:47:590 (3) - ~Fixed

---
I like this map! Good luck :3
Thanks Nemis!
Arnold0
Hi,
What have you done to the map </3. Now some part looks like notes are nissing and the map have an UNRANKABLE isue :o
The unrankable issue is this : As you can see two notes on the same spot but not stacked...

Rules wrote:

Stack leniency must not be set to a point where stacking no longer occurs.
For notes I'll say what I think is missing here.
00:01:840 - Note
00:04:840 - Slider which end at 00:05:027 -
00:07:840 - Slider which end at 00:08:027 -
00:10:090 - Note
00:11:590 - Note
00:15:152 - Note
00:44:027 - Note
03:32:027 - Note

Maybe you have deleted them due to other mods but without thm it sound like something is missing for me :(

The break you have added it the middle of the song is a good idea ;)

Good luck :P
Topic Starter
haigawdy

Arnold0 wrote:

Hi,
What have you done to the map </3. Now some part looks like notes are nissing and the map have an UNRANKABLE isue :o
The unrankable issue is this : As you can see two notes on the same spot but not stacked...

Rules wrote:

Stack leniency must not be set to a point where stacking no longer occurs.
For notes I'll say what I think is missing here.
00:01:840 - Note
00:04:840 - Slider which end at 00:05:027 -
00:07:840 - Slider which end at 00:08:027 -
00:10:090 - Note
00:11:590 - Note
00:15:152 - Note
00:44:027 - Note
03:32:027 - Note

Maybe you have deleted them due to other mods but without thm it sound like something is missing for me :(

The break you have added it the middle of the song is a good idea ;)

Good luck :P
I changed stack leniency and add some notes, Thanks!
Jinyan
00:24:340 (1) - to 00:47:965 (6) - i propose to change the hitsound from normal to soft, make more of them cause there's just a few, and a little noisy to hear them well

03:12:340 (1) - to 03:35:965 (5) - same things here

otherwise, beautiful map, i love =3 =3
Topic Starter
haigawdy

jinchuu ya vizard wrote:

00:24:340 (1) - to 00:47:965 (6) - i propose to change the hitsound from normal to soft, make more of them cause there's just a few, and a little noisy to hear them well

03:12:340 (1) - to 03:35:965 (5) - same things here

otherwise, beautiful map, i love =3 =3
It's good idea since i changed hitsouding. Thanks~
Arnold0
Nooo why this still not ranked :(
Topic Starter
haigawdy
GZ Arnold0 :) Why? Because I don't wanna lick asses of BATs and MATs.
Stefan
haha @ Alduric
Mercurial
y u grave?
Arnold0
NOOOOO HE IS BANNED ......... THIS MAP WILL NEVER BE RANKED PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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