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Hotaru - Serenade of Love [Osu|Taiko]

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Total Posts
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Topic Starter
10nya
This beatmap was submitted using in-game submission on 2012年10月22日 at 11:16:28

Artist: Hotaru
Title: Serenade of Love
Source: Touhou
Tags: Laurier Halozy Nitori Kawashiro Tonic Triangle ZUN Mountain of Faith The Gensokyo the Gods Loved Sumijun c81 inverness
BPM: 128
Filesize: 6600kb
Play Time: 01:47
Difficulties Available:
  1. Hard (4.81 stars, 263 notes)
  2. Insane (4.99 stars, 391 notes)
  3. Normal (2.76 stars, 124 notes)
  4. Taiko (4.94 stars, 578 notes)
Download: Hotaru - Serenade of Love
Information: Scores/Beatmap Listing
---------------
wwww its Hotaru! hope you like it :3

Please redownload if you downloaded this before 17 October 2012

Awesome sb by inverness ~
Awesome Insane by Laurier ><

Thanks for the pro modding ^o^
- STBlack
- -Baby Strawberry-
- pimpG
- Verlaren
- those (for the tags ^o^)
- Niva ><
- Matoryoshika and those stars >//u//<
- Nagisawa and the star :3
- aabc271 for the pro taiko mods >w<
- moemoe pie >3< Katty Pie ~
- HashishKabob for the taiko
- -Bakari-
- L_P and the star >3<
- nich95 and the star >w<
- popner
- Kokatsu for the taiko mod and testplay ^^
- l1106188 and the star x3
- Hinsvar >w>
- kajiyatta
- Rei_Fan49 for the pro mods at std and taiko and also for the testplay >3<
- wmfchris for the taiko
- hibarirailwayz for the std and taiko ^^
- shojimeguro
- -Senritsu- >///3////<
- Flask
- jaehn215
- HanzeR
- Gabe
- TheVileOne
- Yasora for the pro sb fixing and pro std mods >3<
- Weiren
- SE_Soul
- alacat >3< ~
- Leorda
- wantuole
- Sagisawa-Yukari
- dragonxcz for the offset and the star ><
- Taris
- Wreath
- Chewin and for the bubble and the 2nd rebubble >////u///< <3
- inverness ~~~
- Niva again for the bubble >u<
- Garven for the rebubble www
- omg Niva for rank (:'3 )rz
and thanks all for supporting this map! ^^
Laurier
STBlack_old
M4M

General
You BG image (kkk.png) is too small D:
All you diffs are more that 4 stars."there should be at least one difficulty around ~2.5/3 star difficulty level" (from osu! wiki)
So i suggest to make Easy diff
I think offset (~505) is better (at least for me)

Normal
AR -1
00:18:525 spacing
01:37:041 (2) maybe make here 1/2 slider and repeat it until 01:37:744 (sounds better for me)
01:14:541 remove nc
01:47:354 ^
00:14:072 (2) , 00:32:236 (3) , 01:00:479 (1) , 01:08:916 (2) 01:14:541 (1) these elements is out of grid a little

Hard
HP DR -2
AR -2
OD -3
(because it's almost as your insane)
00:27:197 remove nc
01:20:635 (11) start new combo from here
01:22:744 add note
01:34:697 (7) you can move it down a little so it will be inside grid (just suggestion)

Insane :V
00:25:791 (2) maybe remove this note and make 00:24:854 (1) slider repeat until 00:25:791 (sounds better for me)
00:43:838 don't really like this moment :S maybe better to make:
01:45:479 (1) i like slider at the end :D

Good luck
-Baby Strawberry-
Hi~Here's my mod

Overall
BG is kinda small, if you can , try to find a bigger one.
actually the .osb files are wierd to me because the author of them are different, but im not sure about that.

Insane
SPOILER
00:00:479 from this time line, the hit sound should be reduced about 10% because its too loud, personally
00:15:596 also here
others are fine to me

Hard
SPOILER
OD-1~2
same hit sound problem
00:01:885 (5) - better DS, since i can find a reason for a jump
00:27:197 (1) - clap
one thing i wanna say is do use DS when mapping Hard~ also remember not to use too many spacing, for a Hard, i think 3 is a maximum amount.
therefore, lots of work to do

Normal
SPOILER
AR-1, OD-1~2
same hit sound problem ~
the map looks good~

one important thing i wanna share with you is that, your lowest difficulty, Normal, is Higher than 3 stars, which is unrankable, therefore, you need to reduce the star by remapping some part of the map. Or, you may make a new difficulty to meet the requirement.

Good luck~
pimp
hi

random mod


general

There should only be one .osb file in a folder (this folder has 3).

normal

00:00:947 (2) move the 2nd curve point 1 grid up and the 3rd curve point 1 grid right
00:00:947 (2,4) - a bit overlapped
00:01:885 (3) - copy,paste the previous slider and flip horizontally
00:03:525 (5,2) - a bit overlapped
00:34:229 (1) - move the 2nd curve point 6 grids left
00:35:166 (2) - move the 2nd curve point 6 grids right
00:36:104 (3) - 3 grids down and move the 3rd curve point 1 grid left (fix the spacing a bit)
00:38:916 (2,3) - strange sliders imo
00:43:369 (3) - 1 grid left?
00:49:229 (5) - move the 2nd curve point 8 grids right
00:49:932 (6) - 1 grid down 1 grid right
01:02:588 (1,2,3) - strange alignment imo
01:05:635 (3,1,2) - ^
01:36:104 (1) 2nd and 3rd curve points 3 grids left?
01:41:729 (3) - make the 3rd curve point white and move it 2 grids down and 2 right?


hard

00:05:400 (3,4,5,6,1,2,3,1) - strange alignment imo
00:15:479 (1) - strange shape imo
00:42:666 (3) - ^
01:02:354 (6) - ^


insane

00:43:838 (2,3,4,1,2,3,1,2,3) - not perfectly aligned, and i gess this shape is unrankeable
01:13:604 (3,4,5,1,2,3) - is not a good idea to stack this 6 notes (imo)

thats all

good luck :)
Laurier

STBlack wrote:

Insane :V
00:25:791 (2) maybe remove this note and make 00:24:854 (1) slider repeat until 00:25:791 (sounds better for me) sorry no change.
00:43:838 don't really like this moment :S maybe better to make:
I know, it's hard for read.but I like this...>< I wait bat/mat's opinion.
[/color]01:45:479 (1) i like slider at the end :D no change.

Good luck

-Baby Strawberry- wrote:

Insane
SPOILER
00:00:479 from this time line, the hit sound should be reduced about 10% because its too loud, personally
00:15:596 also here Really? I used same volume as another diffs. It's good for me
others are fine to me

Good luck~

pimpG wrote:

insane

00:43:838 (2,3,4,1,2,3,1,2,3) - not perfectly aligned, and i gess this shape is unrankeable wrote before,about this .
01:13:604 (3,4,5,1,2,3) - is not a good idea to stack this 6 notes (imo) ok I follw your opinion

thats all

good luck :)
thanks for mod ^^

http://puu.sh/GptZ
Verlaren
Hello~

Hard

01:17:822 - delete circle
01:17:354 - extend the length of the slider to 01:17:822
01:22:744 - add circle
01:40:439 (4) - delete circle

Insane

01:17:002 (7) - delete circle
01:17:119 (8) - delete circle
01:17:236 - move the slider on the 01:17:119
01:30:361 (11) - maybe delete this circle?

Sorry for a small mod.
those
Halozy should be in the tags. Artist should be Hotaru.
Tag "Tonic Triangle", "ZUN", "Mountain of Faith The Gensokyo the Gods Loved" if you feel necessary.
Laurier

Verlaren wrote:

Insane

01:17:002 (7) - delete circle
01:17:119 (8) - delete circle
01:17:236 - move the slider on the 01:17:119
01:30:361 (11) - maybe delete this circle?

Sorry for a small mod.
why...? I want to more description
sorry no changed
Topic Starter
10nya
All done, mod thank you :3
Topic Starter
10nya
Redownload please ~!
Skin added :3
Niva
Hello! :3
I'll try to mod4mod this (as you stated in queue) - I'll mod the storyboard and skin for now (:

[Skin]

-> Please use .jpg for your backgrounds - .png is a lossless format, which eats up more disk space - currently "kkk.png" uses 640KB, if you convert it to .jpg surely it will help reduce filesize~
-> Comboburst should be oriented to the left side (in this case, just flip it horizontally)
-> For the spinnermetre.png, not a must but it would be really nice if you add more transparency to it so the background will be partially visible - maybe http://i.imgur.com/nX3Y0.png ? xD

[Storyboard]

-> Delete "Halozy - Serenade of Love (- t e n n y a -).osb" and full-submit - this map should not contain two used .osbs!
-> Some modding regarding storyboards (the .osb file):

  1. For both "pulse.png", it would be really nice if you did few modifications such as:

    Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
    F,0,30479,30947,1,0
    S,0,30479,30947,1,1.0768

    REPLACE INTO

    F,0,30479,31416,0.4,0
    S,0,30479,31416,1,1.2

    As you can see, the pulse will be much smoother if you made it 1/1 instead of 1/2 (30947 -> 31416) and if you don't fade it from full fade/F:1 (1,0 -> 0.4,0)

    Do the same for the next pulse.png (:
    .
  2. For "lll.png", is it intentional to start it from 77119 instead of 77354? Pulses work best on downbeats - don't start it on the red line! Also same as previous one, it's best to make it pulsing 1/1 instead of 1/2:

    Sprite,Background,Centre,"littlesb\lll.png",320,240
    F,0,77119,77354,0,1
    S,0,77119,77354,1,1.1152
    R,0,77354,,0
    S,0,77354,77588,1.1152,0.9999999
    F,0,77354,107354,1

    REPLACE INTO

    F,0,77354,77822,0,1
    S,0,77354,77588,1,1.1152
    S,0,77588,77822,1.1152,0.9999999
    F,0,77822,107354,1

    (yes, that R isn't used)
    .
  3. As an addition to the above effect, why don't you darken the BG moments before the pulse above appears? You can just append this code:

    Sprite,Background,Centre,"littlesb\black.png",320,240
    F,0,75479,77354,0,0.8
    F,0,77354,77822,0.8,0.8

    ABOVE Sprite,Background,Centre,"littlesb\lll.png",320,240 in your .osb - DO NOT put it below that line or it will mess up the layering ._.
    .
  4. Finally, for that thankyou.png, why don't you start it from 107354 instead? (: (yes, as you're only moving it on the Y-axis MY should be used in this case)

    (all your codes on Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240)

    REPLACE INTO

    Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
    F,0,107354,108760,0,1
    MY,0,107354,111104,400,250
    F,0,108760,110635,1
    F,0,110635,111104,1,0
"buble.png" could use some looping to make the code tidier, but it seems your intention is to make the bubbles spread randomly so the looping code isn't required (:

That's it~
If you need full mod for all diffs just contact me orz ._.

EDIT : The full .osb code:

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\black.png",320,240
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240
F,0,77354,77822,0,1
S,0,77354,77588,1,1.1152
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,30479,31416,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,15479,16416,0.4,0
S,0,15479,16416,1,1.2
Sprite,Foreground,Centre,"littlesb\lll.png",320,240
F,0,92354,93921,0.4,0
S,0,92354,93921,1,1.2
Sprite,Foreground,Centre,"littlesb\black.png",320,240
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
F,0,107354,108760,0,1
MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,77354,79229,465,458,442,37
F,0,77354,79229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
F,0,77588,79463,1
M,0,77588,79697,88,456,94,154
F,0,79463,79697,1,0.01440002
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,78760,81572,236,449,248,32
F,0,78760,81572,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,78525,,1.4352
M,0,78525,80869,280,460,231,27
F,0,78525,80869,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,80166,,1.1792
M,0,80166,82979,526,442,364,37
F,0,80166,82979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,82041,,1.1408
M,0,82041,85791,284,451,395,32
F,0,82041,85791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82979,88604,247,449,364,27
F,0,82979,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82275,85322,204,449,227,37
F,0,82275,85322,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,84150,,1.4608
M,0,84150,90479,465,451,459,26
F,0,84150,90479,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,85322,88604,311,448,309,28
F,0,85322,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,86963,90010,232,452,316,27
F,0,86963,90010,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,89072,92822,165,447,142,24
F,0,89072,92822,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,90010,93291,69,447,152,23
F,0,90010,93291,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91416,94229,284,446,298,37
F,0,91416,94229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91885,94697,394,453,390,28
F,0,91885,94697,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,93760,,1.2944
M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
Meru

- t e n n y a - wrote:

lain kali M4M lagi yuk ~ hohoho :D
ghahahaha \:D/
/me evillaugh
*uhuk*
okay nvm . _ .
anyway nice skin and SB

[General]
  1. Your mapset almost solid in my eyes u,u just combine it with some hitsound to make this beatmap more living \:D/

[Easy]
  1. I'm not sure, but why HPDrain and OD is 0? usually I use 3 for easy
  2. 00:14:541 (3) - Move the third slider anchor a little to up? for better looking o,0 well the code is..
    220,212,14541,2,0,B|268:212|276:196|276:196|276:228|276:228|292:212|292:212|364:212,1,160,0|4
  3. 00:43:135 (3) - Add whistle maybe
  4. 00:45:479 (1) - Just want to make the slider looks better >,<
    212,68,45479,6,0,B|236:120|196:144|196:144|236:172|216:212,1,160,4|0
  5. 00:54:854 (2) - Move the NC to here?
  6. 01:01:416 (2) - Same, just want to see a good looking slider >w<
    124,200,61416,2,0,B|164:256|228:276|288:260|332:188,1,240
  7. 01:13:604 (5) - Move the NC to here?
  8. 01:27:666 (3) - add whistle?
  9. 01:33:760 (1) - actually, it sounds better to me if you add whistle here and here 01:34:697 and then here 01:35:635

[Normal]
  1. HPDrain, OD, AR +1/+2
  2. 00:09:619 (2,3) - stack it? just like you do in 00:53:447 (5,6) since it still normal diff
  3. 00:33:525 (4,5) - add claps? (also 00:33:760) it sounds better to me :3

[Hard]
  1. I like the way you used the clap here :3
  2. HPDrain +1
  3. 00:14:541 (2) - Aw sorry just want to see good looking slider >w<
    344,184,14541,2,0,B|300:208|288:256|300:304|352:332,1,168.749994970858
  4. 00:15:479 (1) - ^
    432,328,15479,6,0,B|468:304|480:264|468:220|428:200,1,150,4|8
  5. 00:34:932 (3) - move the slider anchor to x:124 y:188
  6. 01:39:150 (8) - move the NC here? only following the vocal lol

sorry I can't mod [Insane] lack of knowledge lol oAo

go go indonesian mapper ( b>,<)d
Niva
Okay then, I think I'll do a full-mod as well (:

[General]

-> Uhm, I still don't see the changes on SB o.o (I've posted the full .osb code in the above post) - again, however:

Ranking Criteria wrote:

Combobursts must be oriented for the left side of the screen. Combobursts are aligned to the bottom and left sides of the screen by default, and are just horizontally flipped for the right side. Thus, you only need to worry about making sure that the comboburst is cleanly cropped on the top and right sides of the image.
-> Set the audio lead-in manually in the .osu file to 2000 (currently it's 1996)
-> Just a suggestion, set the preview point to 01:15:420?

[Easy]

  1. 00:00:479 (1) - I'd rather place this more upward (~x:104 y:36) so (1,2)'s flow will be continuous~
  2. 00:03:291 (4) - Why don't you use a 1/2 repeating slider here as well? It won't hurt, I think :3
  3. 00:10:791 (3) - (optional) For flow, how about encircling this slider to (1)'s body? It looks fancy imo~
  4. 00:17:354 (3,1) - Don't make these two overlap (it's still visible in play mode) - maybe try this instead?
  5. 00:29:072 (1) - This spinner barely follows any rhythm imo... Why don't you start it 1/4 after your last slider's end (00:28:721) instead to make it blend with the music? xD
  6. 00:33:760 (3) - Alter into two circles, so you can add a new combo on the second circle? (alternatively, you can just add a new combo to (4))
  7. 00:34:697 (4,5) - (optional) If you really want to use that slider shape on (4), why don't you go encircle (3)'s start with this arrangement instead? (5) to (6) will also flow a lot better this way xD
  8. 00:43:604 (1) - Here as well, I recommend to add a circle here and start spinner 1/4 after~
  9. 00:46:885 (2) - Starting from here, I think it's best to make the claps more consistent - if you listen to the song carefully, there are some places where the bass goes high every 2/1, thus it's best to place claps there (:
  10. 00:58:604 (5) - You can aim for symmetry here using a slider wave actually, as following:
    335,267,58604,2,0,B|296:281|256:264|256:264|218:248|176:263,1,160,0|2
  11. 01:00:479 (1) - Finish on slider's start? Blends very well with the cymbal from the song (:
  12. 01:03:291 (3,1) - Again, these two's overlap is still visible in play mode (I recommend to split (1) as two circles though, the first being in ~x:488 y:203)
  13. 01:06:572 (1) - Remove new combo here? Not so required imo as your next slider is new combo-ed as well ._.
  14. 01:07:979 (1,2,3,4) - I can guess what you're aiming for here, but the key to this pattern is rotating (2) by 120° - really, if done correctly it'll be very neat:
  15. 01:13:604 (5,1,2) - Unstack? I prefer something moving before the spinner here :3
  16. 01:19:229 (2) - Because your previous (1) is curved downward, it is highly recommended to curve this upward instead to give a continuous flow~
  17. 01:20:635 (3) - Why face this slider downward? You still have a lot of space on your right side, it'll be better to curve there instead (:
  18. 01:21:572 (4) - New combo here? 7 combos for Easy is too much ._.
  19. 01:34:229 (2) - (optional) For this, it would flow better if you put this lower that (1)'s end and drag the endpoint upward a bit :3
  20. 01:43:135 (1) - For this, perhaps make the slider's first half encircling (3)? Would be a lot fancier imo~
  21. 01:44:541 (2) - Also for this, I think it's best to make it continuously flow with (1) by moving the endpoint more to the upper side:
    303,195,103135,6,0,B|312:164|338:147|338:147|318:85|260:98,1,160
    181,128,104541,2,0,B|95:165|40:88,1,160
[Normal]

-> Due to your patterns' usage, I really recommend AR+1 here ._. (although imo the optimal AR here is 5)

  1. 00:01:885 (3) - CTRL+R and put this in ~x:136 y:384? It will create a circular movement around here~
  2. 00:02:822 (4,5) - (optional) Hmm... I prefer to add a slight curve on both and arrange like this, it'll somewhat look like a wave (:
  3. 00:04:697 (2) - This definitely can be curved neater... Perhaps like this?
    80,220,4697,2,8,B|88:252|105:288|149:288|160:303|160:303|169:288|215:288|232:252|236:213,1,240
  4. 00:10:322 (4) - Clap on slider's start as well? I can hear a clap from the song >_<
  5. 00:12:197 (1) - Here as well, clap on slider's start (:
  6. 00:14:072 (2,3) - Please move (3) upper to make the spacing consistent - also, adding a slight curve on (2) to comply (3)'s curve isn't bad xD
  7. 00:18:994 (6) - Move to ~x:179 y:135? I know it won't follow the proper dist. snap, but it'll be much more intuitive considering on how you placed (5) >_<
  8. 00:27:666 (2) - Uhm, is this slider shape intentional? I prefer a tilted slider wave here ._.
  9. 00:30:479 (1) - Add finish (together with whistle) on slider's start to tell players that this is a new part of the song~
  10. 00:38:916 (2,3,4) - Arrange like this instead? This way, they will somewhat form a slider fan pattern:
  11. 00:41:729 (1) - Hmm, why don't you snap this into a 1/1 slider instead? Then:
  12. 00:42:666 (2,3) - Alter these two into a single repeating 3/4 slider - fits the synth more this way :3
  13. 00:49:229 (5) - New combo here?
  14. 00:53:682 (6) - Stack to (1)'s start instead - stacking on slider's end somewhat kills your flow here ._.
  15. 01:00:479 (1) - Finish on slider's start here? Obviously there's a cymbal coming from the song~
  16. 01:02:588 (1,3) - (optional) Here, you can make the flow continuous by curving (1) downward and (3) upward (it'll avoid clustering with your next (1) as well ^_^)
  17. 01:08:916 (2,3) - Please make (3,4)'s spacing consistent - in can be done through this kind of arrangement:
  18. 01:13:604 (3,1,2) - Here, rather than creating a 90° triangle, why don't you create an isosceles triangle instead? Plays better before the spinner and won't hurt at all to imply (:
  19. 01:21:104 (1) - Move to ~x:489 y:204 and adjust your next (2) to avoid overlap?
  20. 01:26:729 (3) - Don't curve it upward - it'll obscure your (4)'s position (this is better to read with higher AR but still...) Try this instead?
  21. 01:32:354 (1) - Finish here? There's an obvious cymbal from the song ^_^
  22. 01:39:854 (2) - Here, it's best to imply an elbow slider, considering you're aiming to encircle (1):
    160,224,99854,2,0,B|200:224|228:200|228:200|292:113,1,180
    375,69,100791,1,0
    464,33,101025,6,8,B|478:66|462:101,1,60
  23. 01:45:947 (5,1,2,3,4,5,1) - I think you're really forcing for an arc here... You know, actually for mass circles like this a wave is much fancier (:
[Hard]

  1. 00:01:650 (4,5,6) - Move (6) to ~x:500 y:283 to let these three be a triangle? Will be more intuitive imo~
  2. 00:04:229 (1,2) - (optional) CTRL+R one of these? Would be nice if there's a circular jump here :3
  3. 00:14:541 (2) - Would be much tidier if you can stack this to (5)'s end and encircle (6) as it should be:
    328,179,14541,2,0,B|290:228|303:297|348:328,1,168.749994970858
  4. 00:20:166 (4,5) - Considering your (6)'s shape, I think it's best to add a slight curve outward for these two to make this part fancier~
  5. 00:26:260 (3) - Is it intentional to curve the slider like this? imo it's best to continue your (1)'s flow as following:
  6. 00:27:197 (1) - If you do the above suggestion, then you can put this in the far right to create a symmetrical jump here (basically just copy-paste (4) and flip horizontal) - a symmetrical jump plays good before the spinner (:
  7. 00:30:713 (2) - Here, I recommend to put the whistle only on the repeat as the synth goes on with 3/4 rhythm here ._.
  8. 00:32:354 (6) - (optional) Because your previous (4) is a straight slider, how about altering this into a slider wave? Much fancier imo~
  9. 00:36:104 (4,5) - Suddenly goes linear after a series of bezier sliders here somewhat breaks flow imo. Perhaps add another bezier waypoint on ~x:29 y:278 on (4) and ~x:220 y:253 on (5)?
  10. 00:43:721 (1) - The music continues here - add circle here (with whistle) and start spinner 1/4 after?
  11. 00:50:166 (7,8) - (optional) Here, I think it's best to CTRL+R (7) and arrange as below picture... Flows so smooth >_<
  12. 00:56:729 (1,2) - Considering your previous (9) is slightly curved, why don't you curve these two slightly as well (upward for (1), downward for (2))? It also flows smoothly~
  13. 01:00:479 (1) - Finish on slider's start, to accompany the cymbals from the song?
  14. 01:02:354 (6) - ...what is this slider's shaping? I think you're trying to create something like this? o.o?
  15. 01:07:041 (2,3,4) - Not sure about this triple... The song doesn't use a triple here - I'd rather delete (3) and put (4) in ~x:122 y:324 to create a diamond jump~
  16. 01:12:666 (4) - (optional) I recommend to encircle (3) here, as this slider will flow continuously with (1) if arranged so :3
  17. 01:16:650 (4,5,6) - Considering your previous (2) is curved upward, is it really necessary to curve this upward again? I prefer placing (5) lower so the arc will be faced downward xD
  18. 01:22:041 (7,8,9) - Again here, encircling these properly to (8) won't hurt ^_^
    72,81,82041,2,0,B|36:114|32:182|64:219,1,150,2|2
    152,156,82744,1,0
    240,91,82979,2,0,B|270:128|267:196|232:229,1,150,2|2
  19. 01:26:729 (1) - Whistle also on repeat here, to accompany the vocals?
  20. 01:34:932 (8,9) - (optional) Here also... Would be nice if you created a jump on these two:
  21. 01:39:854 (2) - Put the new combo here (as it's the downbeat) - remove the new combo on previous note
  22. 01:46:416 (5,6,7,8) - I think it would be nice if you created a slider fan jump such as on this map, it gives more impression for the ending imo:
[Insane]

-> Use tick rate 2 as well here? o.o...

  1. 00:07:041 (1,2,3,4) - (optional) Uhm, considering how the song goes I prefer accelerated spacing here >_<
  2. 00:15:010 (5) - Hmm, is it intentional to place this closer to (4) compared to (6)? Not hard to catch, though~
  3. 00:16:182 (2,3,4) - The arc here is quite forced imo... I prefer a straight arrangement like this:
  4. 00:26:729 (1,2,3,4) - (optional) I prefer an arc here ((2) in ~x:294 y:355 and (3) in ~x:215 y:309) because (6)'s shape will continue this arc's flow imo~
  5. 00:28:604 (1,2,3,4,5,6,7,8,9) - Add a gradual volume increase to this stream maybe? :3
  6. 00:36:572 (3) - Minor stuff, but perhaps curve it more to balance (1)'s curve?
  7. 00:38:330 (2) - The synth lands on here instead of (1)'s end, actually ._.
  8. 00:40:557 (4) - (optional) Move to ~x:114 y:143 to create a triangle jump here? The power generated from this jump fits the song's atmosphere imo xD
  9. 00:48:291 (5) - Perhaps try this? I liked how (4) will be encircled in play mode with this arrangement:
  10. 00:54:854 (5) - Perhaps add a slight curve downward here? Quite fancy imo (:
  11. 01:05:166 (1) - Move higher (~y: 19) so (1,1) will look equally spaced? xD
  12. 01:14:541 (5) - Hmm, I think 1/1 crumpled slider really fits the vocal here~ Not a must though (:
  13. 01:16:885 (6) - Clap here as well? I can hear a clap from the song >_<
  14. 01:30:479 (1,2,3,...) - (optional) I think it's not a bad idea to curve (1) like this and arrange the rest into a fan pattern ^_^
  15. 01:34:932 (5) - Minor stuff... Move to ~x:201 y:303 to make (4,5,6)'s jump spacing more equal? xD
  16. 01:45:479 (1) - The music continues here - start spinner 1/4 after and add a circle here? (also a finish on spinner's end blends well with the music imo xD)
Again, the full .osb code is in the previous post >_<
Good luck~
Laurier
http://puu.sh/IuIs
sorry for late
Topic Starter
10nya

Matoryoshika wrote:

go go indonesian mapper ( b>,<)d
yeah :3

Niva wrote:

thanks for the mod, I have fixed the sb code as you wrote but osu said
:cry:
Niva
(forgot to add code tags orz ._.)
Don't kudosu this post~

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\black.png",320,240
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240
S,0,77354,77588,1,1.1152
F,0,77354,77822,0,1
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,30479,31416,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,15479,16416,0.4,0
S,0,15479,16416,1,1.2
Sprite,Foreground,Centre,"littlesb\lll.png",320,240
F,0,92354,93921,0.4,0
S,0,92354,93921,1,1.2
Sprite,Foreground,Centre,"littlesb\black.png",320,240
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
F,0,107354,108760,0,1
MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,77354,79229,465,458,442,37
F,0,77354,79229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
F,0,77588,79463,1
M,0,77588,79697,88,456,94,154
F,0,79463,79697,1,0.01440002
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,78760,81572,236,449,248,32
F,0,78760,81572,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,78525,,1.4352
M,0,78525,80869,280,460,231,27
F,0,78525,80869,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,80166,,1.1792
M,0,80166,82979,526,442,364,37
F,0,80166,82979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,82041,,1.1408
M,0,82041,85791,284,451,395,32
F,0,82041,85791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82979,88604,247,449,364,27
F,0,82979,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82275,85322,204,449,227,37
F,0,82275,85322,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,84150,,1.4608
M,0,84150,90479,465,451,459,26
F,0,84150,90479,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,85322,88604,311,448,309,28
F,0,85322,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,86963,90010,232,452,316,27
F,0,86963,90010,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,89072,92822,165,447,142,24
F,0,89072,92822,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,90010,93291,69,447,152,23
F,0,90010,93291,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91416,94229,284,446,298,37
F,0,91416,94229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91885,94697,394,453,390,28
F,0,91885,94697,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,93760,,1.2944
M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
Topic Starter
10nya

Niva wrote:

(forgot to add code tags orz ._.)
Don't kudosu this post~

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\black.png",320,240
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240
S,0,77354,77588,1,1.1152
F,0,77354,77822,0,1
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,30479,31416,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,15479,16416,0.4,0
S,0,15479,16416,1,1.2
Sprite,Foreground,Centre,"littlesb\lll.png",320,240
F,0,92354,93921,0.4,0
S,0,92354,93921,1,1.2
Sprite,Foreground,Centre,"littlesb\black.png",320,240
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
F,0,107354,108760,0,1
MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,77354,79229,465,458,442,37
F,0,77354,79229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
F,0,77588,79463,1
M,0,77588,79697,88,456,94,154
F,0,79463,79697,1,0.01440002
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,78760,81572,236,449,248,32
F,0,78760,81572,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,78525,,1.4352
M,0,78525,80869,280,460,231,27
F,0,78525,80869,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,80166,,1.1792
M,0,80166,82979,526,442,364,37
F,0,80166,82979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,82041,,1.1408
M,0,82041,85791,284,451,395,32
F,0,82041,85791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82979,88604,247,449,364,27
F,0,82979,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82275,85322,204,449,227,37
F,0,82275,85322,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,84150,,1.4608
M,0,84150,90479,465,451,459,26
F,0,84150,90479,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,85322,88604,311,448,309,28
F,0,85322,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,86963,90010,232,452,316,27
F,0,86963,90010,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,89072,92822,165,447,142,24
F,0,89072,92822,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,90010,93291,69,447,152,23
F,0,90010,93291,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91416,94229,284,446,298,37
F,0,91416,94229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91885,94697,394,453,390,28
F,0,91885,94697,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,93760,,1.2944
M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
Thank youuu :cry: :cry: :cry: :cry:
Topic Starter
10nya
Can someone help me? I can't remove the sb at taiko diff :cry:
Nagisawa
HI! It's M4M from my Q

General
~nothing

Easy
~clear

Normal
SPOILER
00:03:525 (5,2) - intersect
00:26:729 (1,2) - maybe simmetrick
00:53:682 (6,1) - Put the 6 just under the 1, it's not placed perfectly
01:15:479 (1) - start this spinner here 01:15:010 - and end here 01:16:885 -

SPOILER
Hard
00:36:104 (4,5) - maybe simmetrick
00:38:916 (3) - x:236, y:96
01:22:041 (7) - nc

okay, this is all. good map.
star~3
Topic Starter
10nya

Nagisawa wrote:

HI! It's M4M from my Q

General
~nothing phew~

Easy
~clear phew~

Normal
00:03:525 (5,2) - intersect no change sorry
00:26:729 (1,2) - maybe simmetrick done
00:53:682 (6,1) - Put the 6 just under the 1, it's not placed perfectly donee
01:15:479 (1) - start this spinner here 01:15:010 - and end here 01:16:885 -done :3

Hard
00:36:104 (4,5) - maybe simmetrick I think it's fine o w o
00:38:916 (3) - x:236, y:96 ok
01:22:041 (7) - nc donee

okay, this is all. good map.
star~3
Thank you mod and the star ! >w<
Yasora

- t e n n y a - wrote:

Can someone help me? I can't remove the sb at taiko diff :cry:
taro script nya di tiap .osu file (ditiap diff) kecuali di taiko diff
trs hapus .osb di folder
#sotoy lol
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