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Xelia - Illumiscape

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Topic Starter
threenash
:cry:
kriers
8-)
Konei
Sorry >.<

Can't mod because I don't find anything wrong :3

Nice map~ Would star but no kudosu left :lol:




Good luck~
Topic Starter
threenash
Ah no problem! :)
Thanks anyway~
Konei

Kanna wrote:

Ah no problem! :)
Thanks anyway~

Heya~ Now I've got Kudosu to star your map :3


Starrr~~*
Topic Starter
threenash
Thanks for 15th star :3
arien666
[General]
Damn Star Rating... Star rating is Extra<Another<Hyper but real difficulty seems like Hyper<Another<Extra... DAMN STAR RATING!!!

[Standard]
00:08:349 (4) - [Suggestion] As (1),(2),(3) are just 1/1, why don't you make it 1/1 too :3?
00:12:199 (4,5) - Wonder if 1/2 timing distance might be little hard on [Normal]'s beginning part ;_;
00:32:413 (5) - New combo to make combo length same as others :3?

[Extra]
00:13:001 (2,3,4,5) - ??? What's these sliders?
00:24:071 (3) - Seriously, moving that distance within 41ms would be very hard. Why don't you reduce 1 return? (Make end point on 00:24:311 :3)

[Drafura's CtB Insane]
00:06:424 (11,1) - Swap new combo
00:08:990 (5) - As the melody changes from this note, why don't you add hyperdash on 00:08:830 (4) :3?
00:11:558 (11,1) - Swap new combo
00:13:162 - Delete this break manually
00:19:258 (19,1) - [Suggestion] Like 00:08:990 (5), why don't you add hyperdash on former note :3? If do, swap new combo too :3
00:21:825 (4,5) - ^
00:23:429 - Also, delete this break manually
00:44:445 (8,9,10) - As [Platter], this tech would be broken if user didn't catch first red note ;_; But I don't know about other ways about this orz
01:29:846 (7,8) - This distance seems like hyperdash-able distance but hard to catch them with normal speed orz, make little farther?
01:56:751 - [Suggestion] Move this green line into 01:56:758 :3?



Sorry for late modding ;___;
Drafura

arien666 wrote:

[Drafura's CtB Insane]
00:06:424 (11,1) - Swap new combo Not apllying for now, (irc discution) gonna post on rule/guideline thread to see what to do about that.
00:08:990 (5) - As the melody changes from this note, why don't you add hyperdash on 00:08:830 (4) :3? Cause i'm a baka, fix'd
00:11:558 (11,1) - Swap new combo Not apllying for now, (irc discution) gonna post on rule/guideline thread to see what to do about that.
00:13:162 - Delete this break manually Fix'd
00:19:258 (19,1) - [Suggestion] Like 00:08:990 (5), why don't you add hyperdash on former note :3? If do, swap new combo too :3 Same sad reason xD Fix'd, but didn't swapped combo.
00:21:825 (4,5) - ^ ^
00:23:429 - Also, delete this break manually Fix'd
00:44:445 (8,9,10) - As [Platter], this tech would be broken if user didn't catch first red note ;_; But I don't know about other ways about this orz I don't reject it, since your not the first one mentionning this pattern. I'll try to find something good for this part.
01:29:846 (7,8) - This distance seems like hyperdash-able distance but hard to catch them with normal speed orz, make little farther? Fix'd
01:56:751 - [Suggestion] Move this green line into 01:56:758 :3? Hmmmm, going to talk about that in rules/guideline thread, since you can't hit a note after the timing section it's certainly a good idea to stack all timing section to the right tick for audio changes.



Sorry for late modding ;___; Thank you for modding *.*
[Drafura's CtB Platter] @Kanna : nouveau nom pour s'accorder sur les rules CtB.
Topic Starter
threenash
OK
Thanks for mod aru
wcx19911123
checked and bubbled
this is awesome
LKs

arien666 wrote:

[General]


[Extra]
00:13:001 (2,3,4,5) - ??? What's these sliders? just several 1/8 sliders, with 1/4 breaks linking them
00:24:071 (3) - Seriously, moving that distance within 41ms would be very hard. Why don't you reduce 1 return? I think it's ok, as you can see in the pic the last repeat of the slider directs to the note so the movement will be guided (Make end point on 00:24:311 :3)
thanks

EDIT: thanks wcx
Snowy Dream
congratz > <
Topic Starter
threenash
wow cool!
Thanks wcx and Snowy :D













sup Alex
galvenize
"ça t'en bouche un coin"

looool
Topic Starter
threenash
LOL
Cyclohexane
Hm.

This... Is very innovative.
Yeah.

Good luck, Kanna.
Mapper 31
Kurai
Ok tout le monde parle de ça sur #french alors je la mod :u

[Beginner]
  1. 01:30:167 (2) - Ajoute un clap sur le reverse, tu en as ajouté un à chaque fois sauf là, ça fait zarb..
  2. 01:35:301 (2) - ^
  3. 01:51:664 (1,2) - Change pas si soudainement de rythme, ça peut surprendre le joueur. Dans les easy faut toujours garder un rythme constant pour cette raison, donc vire un reverse sur chacun de ces sliders.
[Standard]
  1. 01:28:884 (4) - You should consider adding a new combo there, for consistency with 01:34:017 (1) and because it's quite needed.
[Hyper]
  1. 00:12:680 (7,8) - J'aime pas la façon dont ces 2 cercle reviennent à un endroit qui vient juste d'être mappé. Ca les cache sous des hitbursts ce qui n'est pas super joli et beaucoup moins lisible. Ca va beaucoup mieux de les placer comme ça pour moi :
  2. 00:14:686 (4) - Je vois pas pourquoi tu fais un triple ici, du moins je sais, ça suit quelque chose dans la musique, mais ce que je trouve étrange c'est que au autres endroits similaires tels que 00:15:969 ou encore 00:16:611 tu n'as pas mis de triples. Je vois donc pas il devrait y en avoir un ici.
  3. 01:47:172 (3,4,5,6) - J'aime pas vraiment ce pattern, les cercles sont tout compressés ce qui ne va pas avec les patterns précédent qui sont assez aérés. Là ça fait bizarr.e :/
  4. 01:48:455 (3,4,5,6,2) - ^
[Another]
  1. 00:08:348 (1,2,3) - Un aussi grand jump ne va pas bien pour une partie si calme, réduit le.
  2. 00:08:990 (1,2,3,4,5) - ^
  3. 00:12:841 (1) - Remonte le un peu au dessus, je le trouve trop loins de la précédente note.
  4. 00:37:225 (1,2,3) - Le triple ne devrait pas ce trouver là mais à 00:37:466.
  5. 00:48:375 - Tu devrais continuer à avoir un triple comme précédemment sinon c'est comme si quelque chose manquait. Sinon j'aime pas ce changement de spacing avec 00:47:814 (2,3,4,5,6,7), ça ne me semble pas approprié du tout. De plus pourquoi avoir un changement spacing ici et pas ailleurs, si tu en met un ici, il doit y avoir la même chose aux endroit similaire sinon ça n'a pas de sens, bien entendu ce spacing est une mauvaise idée donc utilise le même spacing qu'aux endroits identique.
  6. 01:07:386 (3,4,5,6,7) - Pourquoi tu mets ce pattern sous le précédent ? C'est nul et moche.
  7. 01:15:728 jusqu'à 01:25:996 - Non, pourquoi soudainement un spacing immense sur une partie à peu près calme ? De un c'est pas très logique et de deux ça va pas du tout ...
  8. 01:51:664 jusqu'à 01:54:231 - ... euh, je sais pas quoi dire à part que ça se joue terriblement mal, que c'est ridiculement difficile à jouer, correspond pas du tout avec le reste de la map et que c'est horriblement laid..
  9. 01:54:552 (5,1) - Bon j'vais pas te faire un dessin, mais 1/4 jump sur du 187 BPM, lolno.
  10. 01:55:515 (1) - Ce spinner est beaucoup trop petit, même 700 ms quoi ... la taille minimum c'est 750 ms sinon c'est trop surprenant et injouable.
[Extra]
  1. 00:10:595 (4) - Why does this slider ends on a blue tick which follows nothing when there is a piano note at 00:10:755 that should be followed ?
  2. 01:34:258 (8,1) - Don't use 1/4 jumps please, that's just ridiculous ...
  3. 01:34:900 (8,1) - ^
  4. 01:35:542 (8,1) - ^
  5. 01:55:675 (2,1,2,1,2,1,2) - ^
[Drafura's CtB Platter]
  1. 00:48:135 (2) - J'aime pas cet hyperdash, ça va pas avec ce qu'il y a avant de un mais je sais pas, je trouve pas non plus qu'il ai lieu d'être. Tu devrais p'tet suivre le même schéma que précédemment.
  2. 01:49:258 (1,2,3,4) - Ce pattern casse le flow je trouve, ce serait pas mieux de faire un truc du genre à la place ? :
  3. 01:56:638 (12) - Pour mettre plus l'accent sur la fin, je te propose de plutôt transformer ce slider en deux cercle avec un assez grand jump entre eux.
Charles445
KURAI WHERE DID YOU COME FROM I JUST FINISHED MY MOD

Beginner
  1. 01:51:664 (1,2) - Short multiple repeat sliders like these are extremely hard to read for beginner players. The reason they are is because the second repeat has to be guessed. Since these are the only double repeats in the map, these are unexpected. Change them into single sliders.
There's quite a large gap in between Hyper and Another.
Another seems oriented towards very pro players, but Hyper seems oriented towards average players.
Semi-pros get screwed. (and extra is just for insane uber pros).

Another
  1. Because of how you new comboed the map, there are spots where there are huge drain sections like from 00:55:354 to 01:36:183 (40 seconds long of insane drain). You should either go through the map and have more consistent new combos or drop the HP drain by 1.
  2. 00:55:033 (1,2,3,1,2,3,4,5,6) - A spaced out stream followed by compressed 1/2 is extremely, EXTREMELY hard to read (and unnecessarily so). For this section, space 1/2 out so the objects are either fully stacked or not touching each other at all.
  3. 01:37:385 (1) - This slider is unsnapped by 2 ms, just move it around on the timeline to fix it.
  4. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is overkill. It's way harder than the rest of the difficulty. Make it all closer together.
  5. 01:55:515 (1) - End this spinner at 01:56:477 instead. Where it stops now sounds awkward, and makes the spinner really short.
Extra

  • Since I can't evaluate this difficulty myself because I'm not an insane uber pro, I got an insane uber pro, fartownik, to help me out.
    Italicized things are suggestions by fartownik. Otherwise it's by me.
  1. 00:13:001 (2,3,4,5) - Overmapped.
  2. 00:23:750 (2,3) - Overmapped. Overmapped, plays okay.
  3. 00:26:958 (1,2,3,4,5,6,7,8) - These jumps are really harsh.
  4. 00:28:242 (1,2,3,4,5,6,7,8) - These jumps are really harsh.
  5. 00:32:092 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps are also really harsh.
  6. 01:34:258 (8,1) - This stream jump is a big mistake.
  7. 01:34:900 (8,1) - This stream jump is a big mistake.
  8. 01:35:542 (8,1) - This stream jump is a big mistake.
  9. 01:36:184 (8,1) - This stream jump is a big mistake.
    For those stream jumps, try replacing each (7,8) with a slider at (7) instead. Sliders make stream jumps easier.
    I'd prefer if you just make them closer so it's a regular long stream.
  10. 01:55:995 (2,1) - This jump is too big.

Also, Mapper 31 just posted a taiko difficulty in the thread, you might want to consider adding it if it's good.
galvenize

Kurai wrote:

[Hyper]

[*]00:14:686 (4) - Je vois pas pourquoi tu fais un triple ici, du moins je sais, ça suit quelque chose dans la musique, mais ce que je trouve étrange c'est que au autres endroits similaires tels que 00:15:969 ou encore 00:16:611 tu n'as pas mis de triples. Je vois donc pas il devrait y en avoir un ici.
J'ai rajouté un triplet sur 00:19:819 (3,4) pour équillibrer.

http://puu.sh/A1pE
LKs

Kurai wrote:

[Extra]
  1. 00:10:595 (4) - Why does this slider ends on a blue tick which follows nothing when there is a piano note at 00:10:755 that should be followed ? fixed
  2. 01:34:258 (8,1) - Don't use 1/4 jumps please, that's just ridiculous ... yes I think so. fixed by charles' suggestion
  3. 01:34:900 (8,1) - ^
  4. 01:35:542 (8,1) - ^
  5. 01:55:675 (2,1,2,1,2,1,2) - ^ see my reply below (charles's mod)
[/list]

Charles445 wrote:

Extra

  • Since I can't evaluate this difficulty myself because I'm not an insane uber pro, I got an insane uber pro, fartownik, to help me out.
    Italicized things are suggestions by fartownik. Otherwise it's by me.
  1. 00:13:001 (2,3,4,5) - Overmapped. changed to 1/4 sliders
  2. 00:23:750 (2,3) - Overmapped. Overmapped, plays okay. 1/8 isn't overmapped here, keep
  3. 00:26:958 (1,2,3,4,5,6,7,8) - These jumps are really harsh. if all people against this, I will change, but I still wanna see is it a necessary to make the change
  4. 00:28:242 (1,2,3,4,5,6,7,8) - These jumps are really harsh.
  5. 00:32:092 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps are also really harsh. this one is much easier imo
  6. 01:34:258 (8,1) - This stream jump is a big mistake. fixed
  7. 01:34:900 (8,1) - This stream jump is a big mistake.
  8. 01:35:542 (8,1) - This stream jump is a big mistake.
  9. 01:36:184 (8,1) - This stream jump is a big mistake. keep the circle here, since the jump is no that large
    For those stream jumps, try replacing each (7,8) with a slider at (7) instead. Sliders make stream jumps easier.
    I'd prefer if you just make them closer so it's a regular long stream.
  10. 01:55:995 (2,1) - This jump is too big.decreased the spacing
Thanks 2 BATs and farto

http://puu.sh/A1HJ
Topic Starter
threenash
  1. Added 31's Taiko. Thanks Mapper 31!
  2. Mod for Standard applied with Quilt's permission
  3. Hyper updated
  4. Extra updated
SPOILER

Kurai wrote:

[Beginner]
  1. 01:30:167 (2) - Ajoute un clap sur le reverse, tu en as ajouté un à chaque fois sauf là, ça fait zarb.. fix'd
  2. 01:35:301 (2) - ^ fix'd
  3. 01:51:664 (1,2) - Change pas si soudainement de rythme, ça peut surprendre le joueur. Dans les easy faut toujours garder un rythme constant pour cette raison, donc vire un reverse sur chacun de ces sliders. fix'd
[Another]
  1. 00:08:348 (1,2,3) - Un aussi grand jump ne va pas bien pour une partie si calme, réduit le.
  2. 00:08:990 (1,2,3,4,5) - ^
  3. 00:12:841 (1) - Remonte le un peu au dessus, je le trouve trop loins de la précédente note. fix'd
  4. 00:37:225 (1,2,3) - Le triple ne devrait pas ce trouver là mais à 00:37:466. fix'd
  5. 00:48:375 - Tu devrais continuer à avoir un triple comme précédemment sinon c'est comme si quelque chose manquait. Sinon j'aime pas ce changement de spacing avec 00:47:814 (2,3,4,5,6,7), ça ne me semble pas approprié du tout. De plus pourquoi avoir un changement spacing ici et pas ailleurs, si tu en met un ici, il doit y avoir la même chose aux endroit similaire sinon ça n'a pas de sens, bien entendu ce spacing est une mauvaise idée donc utilise le même spacing qu'aux endroits identique. spacing fix'd
  6. 01:07:386 (3,4,5,6,7) - Pourquoi tu mets ce pattern sous le précédent ? C'est nul et moche. fix'd
  7. 01:15:728 jusqu'à 01:25:996 - Non, pourquoi soudainement un spacing immense sur une partie à peu près calme ? De un c'est pas très logique et de deux ça va pas du tout ...
  8. 01:51:664 jusqu'à 01:54:231 - ... euh, je sais pas quoi dire à part que ça se joue terriblement mal, que c'est ridiculement difficile à jouer, correspond pas du tout avec le reste de la map et que c'est horriblement laid.. hm fix'd
  9. 01:54:552 (5,1) - Bon j'vais pas te faire un dessin, mais 1/4 jump sur du 187 BPM, lolno.
  10. 01:55:515 (1) - Ce spinner est beaucoup trop petit, même 700 ms quoi ... la taille minimum c'est 750 ms sinon c'est trop surprenant et injouable fix'd

Charles445 wrote:

Beginner
  1. 01:51:664 (1,2) - Short multiple repeat sliders like these are extremely hard to read for beginner players. The reason they are is because the second repeat has to be guessed. Since these are the only double repeats in the map, these are unexpected. Change them into single sliders. fix'd
Another
  1. Because of how you new comboed the map, there are spots where there are huge drain sections like from 00:55:354 to 01:36:183 (40 seconds long of insane drain). You should either go through the map and have more consistent new combos or drop the HP drain by 1. Fix'd nc's consistency
  2. 00:55:033 (1,2,3,1,2,3,4,5,6) - A spaced out stream followed by compressed 1/2 is extremely, EXTREMELY hard to read (and unnecessarily so). For this section, space 1/2 out so the objects are either fully stacked or not touching each other at all. fix'd
  3. 01:37:385 (1) - This slider is unsnapped by 2 ms, just move it around on the timeline to fix it. fix'd
  4. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is overkill. It's way harder than the rest of the difficulty. Make it all closer together. fix'd (x0,8 spacing in each combo)
  5. 01:55:515 (1) - End this spinner at 01:56:477 instead. Where it stops now sounds awkward, and makes the spinner really short. fix'd
Weew getting 2 BATs at the same time was an unexpected thing :o. Anyway, applied almost everything for my difficulties. I hope map is better now. Thanks for your mods guys! :D
galvenize

Kanna wrote:

Weew getting 2 BATs at the same time was an unexpected thing :o. Anyway, applied almost everything for my difficulties. I hope map is better now. Thanks for your mods guys! :D
Topic Starter
threenash
bleh
Sallad4ever
I agree with the harsh jump mentioned by Charles on the Extra diff, while they are playable it's more of a tedious jumps rather than a fun one. I really suggest to consider to decrease the jump or if it's possible, use another pattern. While your at it, maybe decrease the distance of 01:56:477 (1) too? cause after the 1/4 jump it's quite harsh for the player to aim at the close spaced stream

Also, might as well use 1 tick slider on Another diff, as the only places that actually have slider tick are 00:24:873 (1,2,3,1,2,3,1,2) and other similar places which doesn't give any noticeable sound, it also make the slider to be very harsh
LKs

Sallad4ever wrote:

I agree with the harsh jump mentioned by Charles on the Extra diff, while they are playable it's more of a tedious jumps rather than a fun one. I really suggest to consider to decrease the jump or if it's possible, use another pattern. While your at it, maybe decrease the distance of 01:56:477 (1) too? cause after the 1/4 jump it's quite harsh for the player to aim at the close spaced stream

fixed the pattern and reduced spacing

http://puu.sh/A7sE

----------------------

http://puu.sh/A7tB old pattern
http://puu.sh/A7ui new pattern
Topic Starter
threenash
  1. Extra updated
  2. Used 1 tick slider on Another difficulty
Thanks Sallad! :)
lepidopodus
31's Taiko
- Generally nice map. Just some suggestions.
- Timing section in 3777: First few fast-passing barlines might be annoying. Move this to 7. (Yeah, same time with the sole uninherited section in this map.)
00:05:942 (12) - d? Compared with kkddkkdd pattern in right next to this.
00:08:028 (25) - d?
00:10:916 (40,41,42,43,44,45,46,47) - kddkkkdk?
00:14:124 (53) ~ 00:23:108 (123) - Pattern itself is nice. Lowering volume a bit? How about HS 0.75 or 0.66?
00:22:948 (121,122,123) - Just suggestion, how about kdk?
00:37:707 (240,241,242,243,244,245,246) - Consider using some other patterns than kkdkddk here. This kiai part can be decided in to 4 divisions which contains 4 measures and to maintain good compositions, using kkdkddk and kkdkd(may be optional) only in 1st, 2nd measures in each division would be better.
00:44:926 (308), 00:46:210 (319), 00:47:493 (332), 00:48:777 (343) - k?
00:54:632 (395) - remove?
01:15:087 (570,571,572,573,574) - Overlapping notes like this isn't looking so good, but well, choice is yours.
01:25:996 (629) ~ 01:33:696 (687) - How about HS 0.75 or 0.66? Just a suggestion as always.
01:33:696 (687,688,689,690,691,692,693,694) - Since this is mere 'd d d d d d d d', how about gradual speed up, if you followed my advice in right above? Or just set HS to some value in middle of 0.66 or 0.75 and 1.00. (영어를 이해 못할까봐 적자면, 그 노트 하나씩 속도 올리는거 있지 않습니까, 뭐 속도 차이는 적어서 많이 티가 나지는 않겠지만... 아니면 그냥 0.66 또는 0.75와 1.00 사이의 중간값을 쓰던가.)
01:34:980 (695) ~ 01:36:183 (710) - Just to mention, I guess keeping this as HS 1.0 might be better due to 01:36:263 (711) if you followed my suggestion above.
01:46:450 (807), 01:56:718 (912) - Pitch is going up, so how about k?
01:56:798 (913) - Lower volume from here? If you can drop HS in here that might be good, with stream right before this one blocks that, I guess.

Nice map. Have a star. (Star might not worth cause there are already so many MATs and BATs in here, but I think the map is nice, so I couldn't resist, lol.)
31은 이해 안되면 문의합니다.
Topic Starter
threenash
Thanks for Taiko mod, lepi! I appreciate your star :)
rickyboi
This map needs more stars. You can have mine.

GO FOR RANK!
Drafura

Kurai wrote:

[Drafura's CtB Platter]
  1. 00:48:135 (2) - J'aime pas cet hyperdash, ça va pas avec ce qu'il y a avant de un mais je sais pas, je trouve pas non plus qu'il ai lieu d'être. Tu devrais p'tet suivre le même schéma que précédemment. Fix'd
  2. 01:49:258 (1,2,3,4) - Ce pattern casse le flow je trouve, ce serait pas mieux de faire un truc du genre à la place ? :
    Fix'd (avec une position un peu différente, plus sexy je trouve, mais dans le même ordre d'idée)
  3. 01:56:638 (12) - Pour mettre plus l'accent sur la fin, je te propose de plutôt transformer ce slider en deux cercle avec un assez grand jump entre eux. Ok mais j'ai gardé un slider pour pas casser la gueule du pattern (slider 2x)
@Kanna : http://puu.sh/AgAi
Topic Starter
threenash
  1. Platter updated
yay thanks for star ricky!! :D you're now a part of the map too lool
wmfchris
- tag mapper_31

[Taiko]
- remove letterbox during breaks
- imo the drum sound is pretty loud and covered the song. try -10%
00:08:028 - you mapped according to the melody so d here.
00:22:948 - kdk?
01:56:798 - I wonder why this section is not slowed down

that's all for me. The patterns might be complicated but briefly fit the song imo. Remember to check lepi's mod too.
Topic Starter
threenash
  1. Added to tags: Mapper_31
  2. Removed Letterbox during breaks in Taiko for Mapper 31
Thanks for Taiko mod Wmf!
Now waiting for Mapper 31's reply :)
arien666
[31's Taiko]
01:15:648 - I suggest to change this HS into 0.8. It would be better to read notes between HS change point
01:56:798 - As wmfchris said, I wonder why this part's HS is still x1... Try to change into 0.8~0.9 ?



meow :3
Topic Starter
threenash
What Denied kudosu whereas I've done nothing yet lol
Anyway thanks for mod! Waiting for Mapper 31 ;_;
Mapper 31
well i don't remember what i changed
http://puu.sh/C41P
Topic Starter
threenash
updated
soulfear
Artist:Xelia
add Archlade in Tags
Topic Starter
threenash
Done
Thanks :D
Reiji-RJ
When it will be ranked? ;~;
Topic Starter
threenash
I don't know Reiji.. I don't know ;.;
Charles445

Working with Kanna to get this map ready for ranking.


LKs,

00:13:001 (2,3,4,5) - This is overmapping. Instead of having those repeats during a completely silent part, try putting a spinner there. It may sound odd at first but it actually plays really well. http://osu.ppy.sh/ss/351159 Also, it'll be the only spinner in the map. (it's good to have at least one)

01:36:183 (8,1) - This ending to that giant stream totally kills it. Those slider stream jumps were fun, but this was not. This is the only thing I really hate in this diff. If you really want a jump make the 7,8 a slider.
Topic Starter
threenash
  1. Changed Combos Colours on your advises
  2. Modified the slider part in Another difficulty
LKs

Charles445 wrote:

LKs,

00:13:001 (2,3,4,5) - This is overmapping. Instead of having those repeats during a completely silent part, try putting a spinner there. It may sound odd at first but it actually plays really well. http://osu.ppy.sh/ss/351159 Also, it'll be the only spinner in the map. (it's good to have at least one) A spinner? OK I never thought a spinner here but it seems good

01:36:183 (8,1) - This ending to that giant stream totally kills it. Those slider stream jumps were fun, but this was not. This is the only thing I really hate in this diff. If you really want a jump make the 7,8 a slider. I made note8 ovelaps on note1 and adjusted the spacing.

sorry I'm late http://puu.sh/DIzb
Topic Starter
threenash
np
updated
Charles445
Huh, something's wrong with the thumbnail...

Anyway, the Hyper, Standard, and CTB diffs are named incorrectly as files. Open them up, save them so it renames them, then reupload.

Also, since the Another is supposed to be easier than Extra, how about HP -1 on Another?
Extra is all good.
Topic Starter
threenash
  1. Fixed files names
  2. HP-1 on Another
Reisen Udongein
you'd better add 'samiljul' on the tags? (Mapper 31's previous name)

no kd
Topic Starter
threenash
done :D
OnosakiHito
Topic Starter
threenash
yay thanks Ono!
JJfly_old
:)
Kurai
:u

[31's taiko]
  1. 01:35:301 - Don't use a 0.50x timing section, this way the stream is overlapped by previous 1/2 notes which is very confusing and hard to read.
Charles445
Hello again.

Standard and Drafura's CTB have some broken metadata. Open up the difficulties, don't change anything, save, and exit them. Then update. It should fix it.


On the Standard difficulty, 01:29:044 (2) - is the only time a 1/2 circle is used. Because of that it's unexpected. Make it 1/1 like everything previous.
Quilt
Topic Starter
threenash
done, thanks
waiting for Mapper 31
Topic Starter
threenash
Ptin il a mangé ta diff serieux lol
Cyclohexane
Time to tell you my story with this map.

So today, I was playing some maps, you know, I didn't really have anything in mind, and I stumbled across this map. I remember Charles telling me that after the various changes and mods, it actually got pretty good, and I wanted to give it a shot, so I did. I played the Hyper which I easily cleared, then the Another, and finally the Extra. The Another was challenging, but I managed to clear it. However, the Extra just refused to cooperate. Try as I might, I couldn't hit these notes at all, and I tried about twenty times! I figured that something was wrong here, if I really couldn't hit anything, something had to be wrong. So, I jumped into the editor, watched the map a few times, and an idea blossomed in my head. What if, instead of its current circle size, I used CS4? I tried it with the changes and... Magic happened.

Everything was improved, from the flow to the readability. I felt like I was really playing the map and having fun, and not just trying to hit stuff in order to stay alive. I did eventually fail, at the part where there are these streams that are separated by a 1/4 slider jump. But I got most of it, and that's what mattered. It did not make the map any easier; it was still really challenging, a lot more than the Another, but it felt really, really good. Where I previously missed for seemingly no reason, I could hit; I could sightread the map without any problems, something I couldn't really do with the previous circle size. Combined with AR9, it makes for a really great difficulty.

Sadly, I know that my hopes to see it changed most likely are vain. Which is why I'm not going to mod it or suggest anything, instead I just wanted to tell this story, because I believe that this way only describes how badly I want the circle size to be reduced. If it is not changed, I will understand; I think most people would actually find it better with circle size 5, and I respect that. But I still want to insist on this: LKs, I beg of you, please, do consider it. Even if off-hand, you don't want to change it at all, give it a shot. Try to ask if people like it better with circle size 4 or 5. Because I can't stress how much better the map played to me after this was changed enough.

Anyway, that's pretty much all I needed to say here. Good luck with the mapset, Kanna.
Charles445
You still waiting for Mapper 31?
Topic Starter
threenash
@Color: Thanks :o
@Charles445: yes ;_; but I think he just ignored Kurai's mod because when he doesn't want apply something, he doesn't reply to the mod.
eldnl
do it by yourself
Topic Starter
threenash
I can't because I know nothing about Taiko (even less about editing). I'm not hurried about this mapset.
(btw nice pikagoku xD)
Drafura

Kanna wrote:

when he doesn't want apply something, he doesn't reply to the mod.
Sweet
LKs
Mr Color: Read your words carefully. I totally understand your thought and your hope.

Since your opinion is reasonable and powerful. Considering the map is going to rank so I still need to make sure that the diff meets the need of majority. I'd like to gather more opinions and discuss with kanna. Hope the final decision won't let you down, again thanks for remark/comment and the time you put in
Frostmourne
From test playing that LKs gave me.

I prefer CS4 to 5 in Extra diff , also as Mr Color said
it's very better fun with CS4.

but that's only my opinion :3
Charles445
I wouldn't mind cs4 on the another and extra. It'd make it a lot more straightforward actually
Topic Starter
threenash
I prefer keep the current cize on Another.
LKs
I asked several expert players&mappers for opinions.

I got add up up to 2 objections and more concents so I want to keep the current CS

Also, I think CS5 always gives a better feeling while mapping such a song, just like the most of the famous speedy songs (far east night girl, I'm so happy, Mei and so on). Although it's really hard, I still hope you can temporarily forget scores, acc, dofficulty, feeling what the song and the diff conveys and enjoy the playing
soulfear
Another:
01:14:605 (1,2,3,4,5,6,7) - cut last two stream circles and last two single circles and put a spinner from 01:14:846 end at 01:15:488 and make this spinner slince
01:15:728 (1,2,3,4) - put them like this http://osu.ppy.sh/ss/377355 maybe
Topic Starter
threenash
I've done a spinner like this before but modders said it was too sudden and short ;_;
soulfear
I see,Good Luck to you~
Topic Starter
threenash
Applied Kurai's mod for 31's Taiko! =w=b
galvenize
=w=b
Quilt
=3=b
Topic Starter
threenash
=A=b
Charles445
d=A=
Topic Starter
threenash
I luv u
Sync
I'm so rusty... I can't FC extra wtf ;_;
Topic Starter
threenash
Extra is very nice and hard! Keep trying! :D
Kurai
Okay, I rechecked the map and even if Extra doesn't really follow my mapping standards, people seems to enjoy it and it is technically rankable. Therefore I'm ranking the map! Enjoy your first heart Kanna! :3
Leader
\:D/
Aurele
Congratulation Kanna!
Jordan
Gratz :)
LKs
wow
YTYuyu
omg this map...i remember modding this :D. congratz on your 1st rank Kanna-san ;)
Darksonic
Gratz on first ranked!
Deif
YES <3

Nice Draf, finally you've ranked some awesome stuff!
Scorpiour
wow~ nearly 3 months since i met this map~~
congrats :>
fanzhen0019
yeaaaaah ranked!
gratz!
spboxer3
cangratz kanna :P
thelewa
Fuck yes a map by Kanna, and the Another kicks ass! This definitely deserves a 10!

... wait it has an LKs diff, instant 1
Rein
Nice ;)
laport

thelewa wrote:

Fuck yes a map by Kanna, and the Another kicks ass! This definitely deserves a 10!

... wait it has an LKs diff, instant 1
Cyclohexane
Oh, this is finally ranked. Congrats on your first rank, Kanna.

I rest my case.
Quilt
oooooooooooooooooo !!!!!!! kanna!!!!!! congratz!!!!!
galvenize
lol my diff
caren_sk
congrats !!!!
Topic Starter
threenash
Wow~ Thank you so much Kurai!!

Thank you guys and also thanks to all modders, MATs, BATs and everypeople who supported me and who helped me to improve this beatmap by testplaying or advising me, and especially Charles445 who has spent a lot of time by helping me to make this map better!

Thanks to Drafura, galvenize, LKs, Mapper 31 and Quilt for their awesome diffs! It was long but we've finally made it!

:D

rickyboi
congrats Kanna \o/
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