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IA - Six Trillion Years and Overnight Story

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Topic Starter
NatsumeRin

eldnl wrote:

u need a ctb diff but there are too many diffies and you are so close to the bubble :<
From the prevous experience i heard my maps/0108 maps plays quite well in ctb, so the mapset is made like this.
However it may be i'm being selfish, i'd like to hear more opinions by the ctb players (for active players i only know Deif and not much), won't change the diffset in this map but maybe in the future there would be some ctb diffs included.
YTYuyu
eh? do i get kd since you and other mappers applied some of my suggestions?
Topic Starter
NatsumeRin

Byakugan249 wrote:

eh? do i get kd since you and other mappers applied some of my suggestions?
...i...i forget (blame me yeah.
wmfchris
[kpy's Taiko]
00:23:418 - comparing with previous 5-plets the music in this one is going up so maybe you'll want to end this in k. Try kdddk / kdkdk / etc
01:05:515 - in the music chamber sound only appears in the second reptition (x x x___X x x) but you only put finish in the first one which is a bit odd. Try K d d___K d d (well the vocal sounds d d k more)
01:24:386 - kkkkk can't really represent the tonal change well; and like 0:23 the last one should make a difference
02:20:354 - 我覺得ddddk已經足夠去表達音樂了 按鼓聲是ddkkddkkd但是音樂啥都沒有 就算不用ddkkddddk, ddkkddddd也可能比現在好
03:06:142 - finish?

[2ana and climbb]
01:31:564 - you didn't put duplets elsewhere and it sounds poorly in a quiet section here.
01:46:967 - ^ the dkd don't fit the 1/1 vocal, and there's a clear accent at the last which does not fit with dkd
03:03:418 - I highly recommed to avoid 1/4 patterns as they stick to much with the coming notes and may mislead players seriosuly
03:06:142 - finish according to the accent
後面的5連串有變化 相比起來前面的dkkkk dkkkk dkkkk略怪

maybe you'll want a bit more taiko mod <_<
Nakagawa-Kanon
climbb65588

wmfchris wrote:

[2ana and climbb]
01:31:564 - you didn't put duplets elsewhere and it sounds poorly in a quiet section here.
There's a hihat sound then IK just follow it. I think it's suitable.
01:46:967 - ^ the dkd don't fit the 1/1 vocal, and there's a clear accent at the last which does not fit with dkd
I'm following thee drum not the vocal, so I think that's ok.
03:03:418 - I highly recommed to avoid 1/4 patterns as they stick to much with the coming notes and may mislead players seriosuly
Change a little bit. It should be more playable now.
03:06:142 - finish according to the accent
No change here, cuz there is no any cymbal or other strong drum sound.

後面的5連串有變化 相比起來前面的dkkkk dkkkk dkkkk略怪

change a little, the whole pattern seems ok to me.

maybe you'll want a bit more taiko mod <_<
Something changed.

http://puu.sh/Bhu7
spboxer3
wmf要求來Taiko mod...



Climbb & Kana's Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. [suggestion] switch video in Taiko diff

mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)

  1. 00:49:494 (211,212,213) - [rhythm issue] 聽起來應該是1/4拍從00:49:547 - 開始才對
  2. 01:04:547 (318,319,320,321,322) - this part looks use ddkdk/dkkdk is batter (about pitch)
  3. 01:14:870 (400,401,402,403,404) - ^
  4. 02:06:483 (746,747,748,749,750) - and 02:16:805 (827,828,829,830,831) - 02:51:644 (1050,1051,1052,1053,1054) - 03:01:967 (1136,1137,1138,1139,1140) - etc.
  5. 01:31:160 (518) - I thnk you can finish here. D it's more suitable then d
  6. 03:09:353 (1185,1186,1187,1188,1189) - D D K D D ?



Kanpakyin's Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. [suggestion] switch video in Taiko diff

mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:50:354 (68,69,70,71,72) - I think d k d k d/d k k k d is better then d k k k k?
  2. 00:54:870 (1,2,3) - sound used d d K is bitter (about pitch)
  3. 01:45:838 (69,70,71,72,73) - d k d d d/ d k dkd d? 中間卻實有音 我認為這樣會比較適合 (about pitch/rhythm)
  4. 01:56:160 (119) - K?
  5. 02:50:838 (25,26,27) - you uesd kkk it's surprised for me. seems you used kkd for 02:50:515 (22,23,24) - 02:51:160 (28,29,30) - and 02:51:160 (28,29,30) - . I think used kkd it's better.



Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:

你們這群不加NC的坑爹神Taiko mapper 完全不會顧慮到modder的辛苦ヾ(*`Д´*)ノ
[CSGA]Ar3sgice
rin, 话说能不能让diff names简短一些。这样都挤到第二行了。。。不太好吧。

don'tgivekdthanks
DarkSkyKnight
...........大触找我mod干什么啊啊啊....

[Easy]
没看出问题..

[Normal]
02:42:612 - 加note?

[Hard]
真坑爹

什么都mod不来,别给kudo吧。。。。。
Topic Starter
NatsumeRin
@CSGC:不太可能
@DarkSkyKnight:我错了
Deif
I tried this map a few days ago in #multiplayer, and just read the whole thread now.

The mapset contains 8 difficulties, with 3 Insanes. Of course none of them are mapped taking into account CTB maps preferences... However, this mapset does not need a specific diff:

- dksslqj: Despite having AR8, some of its inverted sliders will need fast and sharp movements.
- Rin: Balanced AR9 map, most jumps placed according to the melody beats. Overall, this is probably the most enjoyable diff.
- 0108: Monstrous, outrageous... there aren't enough adjectives to describe this mapping style. Clearly this is the challenge of the mapset: wide anti-jumps, extreme kick sliders... good luck to CTB players.

All of you, good job :)
kanpakyin

^


為啥attachment沒了
Kotone

做图真开心
fartownik
Welcome.

[Gu's Hard]

This is not a Hard for sure. That gives us 4 Insane diffs, you know what it means.
00:30:999 - Why exactly is the music going down on the volume here? Fix this if there's no reason at all.
01:05:838 - It would be nice if you add something here. A circle, slider, anything. Free space is just not what the player expects.
03:04:244 (1,2,3,4,5,6,7,8,9) - You might not see it but the spacing here should change according to the music. The space between all the beats is different so it should be same in the playfield.

[Rin]

02:28:096 (1,2,3,4) - Using such sliders is a really not good idea. The slider makes the player automatically think he will have a little rest from the stream, no time to notice it's a 1/8 slider stream.
That's not any fair and plays pretty weird. The sliders are also hidden under themselves which makes it even more confusing to notice. Transforming it into a single 1/8 repeating slider will fix the issue.
Topic Starter
NatsumeRin
Basiacally it's because i still want to keep the "hit" feeling for the 1/8 parts.
The shape is get from TKiller's Flower. as it's a kick slider i guess doesn't matter.
fartownik
Okay my fellow friend!
No_Gu

fartownik wrote:

[Gu's Hard]

This is not a Hard for sure. That gives us 4 Insane diffs, you know what it means. Insane?why do you think so.just this song is high BPM.if I move this beats and jumps to a song which is low BPM.then It plays easier,why we need to design all hard diff as one diffculty?high BPM is already a challenge itself.I can't do it much easier.It's a real hard diff for this song,I'm sure.
00:30:999 - Why exactly is the music going down on the volume here? Fix this if there's no reason at all.fixed others
01:05:838 - It would be nice if you add something here. A circle, slider, anything. Free space is just not what the player expects.no
03:04:244 (1,2,3,4,5,6,7,8,9) - You might not see it but the spacing here should change according to the music. The space between all the beats is different so it should be same in the playfield.If you see them carefully.their spacings are not the same.though It shows nearly the same like 1.0x 1.01x. 0.99x.
http://puu.sh/BvuB
SapphireGhost
Tell me how you get all these mods.

Byakugan249 wrote:

[SG's Normal]
Increase the HP and OR by 1. it'll flow a lot smoother to the song during gameplay. Good idea, it fits the difficulty spread better.
00:14:218 (1) - for consistency purposes on easy, remove the NC on this note. The new combo is here to create a new combo every two measures. The first note doesn't fit in with the pattern so it gets its own combo.
00:24:218 - maybe add a circle, or remove (4) and add a 1/1 slider to follow vocals accurately? Eh, it's hard to make the spacing work if I do that. So I'll keep it for now.
00:27:121 (1) - replace the finish for a whistle. i don't hear anything climatic coming up like the cymbals, or the rise in vocals. Done.
00:28:734 (2) - replace the whistle for a clap. yes it matches in vocals, but it ruins the consistency in claps There was consistency in the claps? I think a whistle sounds better here.
00:29:702 (1,2,3,4) - switch the hitsounds for (1,3). if you want to keep the consistency, you should do this. it'll sound a lot nicer during gameplay. i also felt a bit uncomfortable when i hit (1,3). it sounds weird IMO.
00:37:444 (1,2,3) - similar as above, but same as 00:27:121, and replace the whistle for a clap on (2) to match the drums. the whistle doesn't fit with the part at all.
00:52:282 (4) - add a finish at the beginning. it goes well with that sound IMO. Okay.
01:05:508 - you should add a circle just to make sure that players don't hit the next note too early due to vocals, or remove (1) and replace it for a 1/1 slider. The spacing of this part should make it readable.
01:09:702 (3,4) - add finishes on these notes to match the cymbals in the song. I'll keep these the way they are now, because I don't want too many finishes in a row.
01:15:831 - same as easy. I prefer the way it is now.
01:27:766 (3) - the clap should be at the end, not at the repeat arrow. it sounds bad and it ruins the consistency in claps.
01:34:863 (2) - you can do 2 things: replace the whistle for a clap since you have a clap on the repeat arrow of (3), or add a clap with the whistle since you have a clap at the repeat arrow, and a whistle at the end of (3).
01:41:960 (1) - similar as above. add a finish with the clap to match the cymbals or replace the clap for a finish. same reason. Alright.
01:52:282 (1) - i don't remember you doing this at the 1st part before the kiai. make this repeat once and add a circle. with the 1/1 slider in effect and where that note is, players might get "too" nervous and might let go at the 2nd repeat. I think it's okay. The player has 646 ms to recognize the second repeat and it's a slow slider.
02:07:444 - same as 01:05:508.
02:18:089 - hmm in this case, add a circle here with a finish. the 1/1 slider would look bad if it's following the drums. anyways my reason is that it'll match the cymbals. Same here.
02:22:040 - *nazi* move the break back to the white tick. that's where the drums start. Tee hee, okay.
02:32:927 (5,6) - to follow the vocals a lot smoother, replace this for a 1/1 slider. it'll fit with the long pause in vocals. I think the current pattern is a bit neater, imagine it as a very slow stream for a Normal.
02:41:960 - similar as easy, but the circle isn't there, and same suggestions as easy. I think this is fine.
03:10:321 - maybe you can add a circle to follow the drums? Added for now.
st re ss < Download here.

[Rin]
- Some comments on this difficulty before it gets ranked.
02:25:354 to 02:28:418 - This stream is noticeably more difficult than the other parts of the map, so it could cause problems for those who aren't as good at streaming. The 1/8 sliders are also tougher to play intuitively at the end of a large stream. If you make it a bit easier in some way, it can solve both problems.
02:40:676 (1,2,3,4,5,6) - This pattern could be difficult for players who don't know the song switches to 1/3 here, though it's difficult to think of another good way to map it.
Topic Starter
NatsumeRin
@SG: sigh. changed the first one, (1/8 sliders to one, i'm kinda sad about that), nothing changes to the 2nd one because there's already 1/3 in previous parts, it won't be that hard to notice even in first play.
Akiyama Mizuki
you're doing absolutely great work, natsumerin!
Kawayi Rika
OK ~ rechecked ~ Ready for cool rank ~

Here we go ~


Chewin
[General]
Rename the dksslqj Style in dksslqj's Style

[Easy]
00:50:354 (3) - I would use new combo here since there is a new vocal rhythm
01:05:515 (1) - Why don't you move this circle to 01:05:838? It's symmetric with 00:55:515 (1,2) and I think it fits much better the song for an easy diff. Or simply you could to add a circle after this one on the long white tick
01:39:386 (1) - Finish?
02:07:451 (1) - The same of point (2)?
02:52:612 (1) - ^
03:08:708 (2) - Move to x:336 y:264 for a better blanket

[SG's Normal]
00:50:354 (1) - Remove clap, it sounds bad D:
01:52:289 (1) - ^ on the repeat
This is awesome.

[Hard]
00:20:999 (6) - Since this is an hard diff, you should to move this slider using distance snap.
You could overlap it with the tail of the previous slider and make a blanket with the next circle:
00:24:547 (1) - Nazi, improve the overlap with 00:23:418 (4)?
00:25:838 (1) - Bad slider, move the red waypoint to x:132 y:196
00:54:870 and 00:55:193 add circles?
01:05:838 ^
01:30:999 (1) - Remove new combo
01:31:483 (2) - Use new combo here

[Rin]
AAAAA I LOVE IT.

[dksslqj Style]
Just the think I wrote in "general", this is awesome.

[0108]
01:03:096 (2,3,1,2) - Val wtf? Have you tried to play this piece? °-° This is really impossibile to read.
I tried to play it more times and to hit the 01:03:418 (1) after 01:03:257 (3) is impossible. I mean, you need to play it more times before to hit it..
The map is funny to play, but just I wrote above..

I want to bubble this ç_ç RANK PL0X <3

EDIT: OMG.. Bubbled, nvm. lol
Topic Starter
NatsumeRin

Chewin wrote:

[General]
Rename the dksslqj Style in dksslqj's Style

[Easy]
00:50:354 (3) - I would use new combo here since there is a new vocal rhythm no. it's also consistent with 01:51:644 (2) -
01:05:515 (1) - Why don't you move this circle to 01:05:838? It's symmetric with 00:55:515 (1,2) and I think it fits much better the song for an easy diff. Or simply you could to add a circle after this one on the long white tick
01:39:386 (1) - Finish? no. it's not a single sentence to start (or end), just some middle point so don't really fit.
02:07:451 (1) - The same of point (2)? ...it's a Easy. maybe you mean stack the next 2 on this? then no because it still needs a move imo + stack is not that good in Easy diffs...
02:52:612 (1) - ^ ^
03:08:708 (2) - Move to x:336 y:264 for a better blanket k.

[SG's Normal]
00:50:354 (1) - Remove clap, it sounds bad D: ..sounds fine for me.
01:52:289 (1) - ^ on the repeat ..sounds fine for me.
This is awesome.

[0108]
01:03:096 (2,3,1,2) - Val wtf? Have you tried to play this piece? °-° This is really impossibile to read. ..i've seen him playing this a few times.
I tried to play it more times and to hit the 01:03:418 (1) after 01:03:257 (3) is impossible. I mean, you need to play it more times before to hit it..
The map is funny to play, but just I wrote above..

I want to bubble this ç_ç RANK PL0X <3

EDIT: OMG.. Bubbled, nvm. lol

There's small changes. while wmfchris is at it, i'll just upload the changes before rank.
No_Gu
你要是着急的话你先改,今晚没时间
wmfchris
IRC modded http://osu.ppy.sh/ss/344504
- fixed break
- NC and hitsound fix

ranked
Shohei Ohtani
swag
Low
Congratulations!
Gamu
(ノ^^)ノ☆彡 Congratulations!!
banvi
Congratulations \:D/
Kotone
Colin Hou
You got an achievement: get NTRed.
Akemi_Homura
Congratz~ :3
Nakagawa-Kanon
yeah.
Mythol
gratz~
fun fun fun map!
Cyril Scarlet
Gratz (。╹ω╹。)
Ibuki Suika
[Image:这游戏能玩?]
Ryafuka
Congratz!
cRyo[iceeicee]
Grats Ntr~ :)
hoLysoup
恩~
joro_old
wow

good map and song!

NTR's map is beautiful :)
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