- The difference is one pixel, not one grid. Either way, I don't think any human would notice while playing. Oh well, fixed it anyway and made some other small change. Updated version is here.Atema wrote:
I just saw this ridiculously little thing to be honest, in SG’S Normal !
01:29:057 (1) - I grid up to be perfectly symmetric with the (3) ? ^^
108,24,68734,1,0
112,156,68895,1,2
232,216,69057,1,0
148,88,69218,1,2
40,188,69379,1,2
pieguy1372 wrote:
hi there![]()
![]()
Easy:
01:15:831 - start break 1/1 later like in other diffs? yeah my bad.
Rin:
00:49:540 - add note? something like in the 0108~? sure.
00:49:621 - add note? ^
02:36:960 (4) - eeeh, for me, given how you mapped the rest of the diff, this slider seems kind of out of place...not sure how to change it though lol, so if you like it, keep ito.o... fine for me on this one, just a simple reversed slider to give the flow back.
cRyo[iceeicee] wrote:
Hi Ntr \o.o/
[Rin]SPOILER
- 00:24:540 (1) - mb add some original soft finish o.o? ehh personally i feel this parts don't really need one, so don't want to.
- 00:28:411 (6) - NC i think, because changing rhytm + a bit long if compare to others agreed,
- 00:45:186 (1,2) - hmm, dunno but for some reason i wanted to see this kind of shape here http://puu.sh/AAjV good suggestion!
- 00:47:766 (3,4) - ^^^ http://puu.sh/AAkw used another way to arrange (more like the previous 00:45:186 (1,2) and make them like a group.)
- 00:55:508 (1) - why not add some finish o.o? ...don't really feel like to.
- 01:00:669 (1) - i clearly hear finish in BGmusic you're right on this one!
- 01:08:734 (2,3,4,5,6) - mb sexy overlap jumps xD ? http://puu.sh/AAw6 (increased spacing by 0.1 for all notes http://puu.sh/AAw6 AWESOME!
108,24,68734,1,0
112,156,68895,1,2
232,216,69057,1,0
148,88,69218,1,2
40,188,69379,1,2- 01:10:992 (1) - finish ...yeah
- 01:26:476 (3) - i think original soft finish fits better, true.
- 01:47:121 (1,2) - same as before, dunno why but i think this shape and blanket thing fits good with music http://puu.sh/AADa
- 01:48:734 (3) - could be blanket better imo, also a bit different spacing here 1.0 previous and 0.9 next object, for example here 01:51:637 (1) - u got 1.10
mb make it consistant for both o.o? ehh no change for this one.- 01:49:702 (1,2) - well u know xD http://puu.sh/AAG4 i know. great.
- 01:57:444 (1) - finish added.
- 02:02:605 (1) - finish ( dunno why u ignore them, and put whistle instead, this part is very heavy and normal finish fits very good here. added, when adding finishes here i only paid attention to the slow down sliders so really didn't notice them... my bad.
- 02:12:927 (1) - ^^ ( ^^
- 02:45:831 (3,4,5,6) - there is some changing in BG music for this notes, i think it will be better to make jumps for them o.o?
http://puu.sh/AAM2 (#6 can be putted on the head of 02:46:798 (1) - you're just right. feel better now?(but i used a different way ww)- 02:47:766 (3) - finish ye.
- 02:57:444 (1) - why not overlap it with 02:56:637 (7) - xD ? not a big deal but fixed.
- 02:58:089 (2) - finish added
[Easy]SPOILER
nothing wrong here actually..well mb just
- 00:40:024 (1) - original soft finish \o.o/ k. 70% volume
- 01:36:798 (1) - ^^^ ^^
and some other normal finish sugestion that i mentioned in Rin diff- 02:42:605 - oh yeah, u could add note here :3 added
LunarSakuya wrote:
Hi ^^
Easy
Really nice, just some suggestions
00:18:734 (4) - Finish at the end k.
00:50:347 (3) - Whistle at beginning finish for 3 and whistle for 4.
01:36:798 - 01:46:798 - Use normal-hitclap? also at 00:34:863 (1)'s section no... feels kinda different.
02:25:831 (3) - Some kind of Finish effect is not that good. no.
03:03:250 (1) - Finish k.
03:07:418 (1) - Delete Finish and put it on 03:08:063 (1) instead i didn't delete the finish but still added the one you mentioned.
Rin
00:19:379 (1) - Finish added,
00:24:540 (1) - ^ fine.
00:42:282 (5) - Curve downwards for a better flow to 00:42:605 (1) imo true.
00:50:347 (5) - NC, kinda matches the structure of 00:47:121 (1,2,1,2,3) yep,
02:00:508 (3) - Place this towards the bottom instead http://puu.sh/AGf3, behind the slider is kinda meh? xD it's a different flow and not what i want.
02:18:089 (1) - Finish on beginning instead of Whistle k.
03:03:250 (2) - Finish on beginning added
03:10:643 - Add some note here since it's the really end of the song i considered but yeah... still no. to keep the same feeling as the 1st/2nd kiai.
pieguy1372 wrote:
Gu's Hard:
01:33:411 (1,2) - move 1/2 later? follows vocal and plays a bit better IMO...follows drums here
03:09:353 (2,3,4) - maybe increase the spacing here a bit? since you use jumps in other parts like this...this is the diff's end so I don't want players to miss here >3<
cRyo[iceeicee] wrote:
[Gu's Hard]SPOILER
- 00:13:895 (1,2,1,2,3,1,2,3,1) - u almost hide all reverse arrows =.=, its rly hard to see them with default skin because of hitburst....i think its better to avoid that kind of stuffwant to try some new ideas..So is it
- 00:34:863 (1) - why not default soft finish o.o? =A= lazy to change before..changed now
- 00:40:024 (1) - also sounds like soft finish if u listen to BG music^
- 00:47:283 (2,3) - remove whistle from #2 and put it on #3 o.o? make a similar stuff to 3,4 of 00:44:540 (3,4,5,6) -
- 00:54:863 - why not add notes for *shi ra nai* :3 ?=A= I personally prefer following instrument to vocal..and I think empty here is for a little rest
- 00:57:444 (3,4,5,6) - this spacing looks weird, and pattern sounds strange because vocal little bit late here 00:57:605 (4) - change in another way
so mb delete #3 and do smth like this o.o? http://puu.sh/ABam- 01:13:250 (3) - its too close.....no more space for next..also It's common to stack 1/4 notes..
i think pattern should be ended either here 01:15:508 (with vocal) or here 01:16:153, u got something in the middle xD, consider to add note at 01:16:153- 01:31:476 (4,1) - this 2 should be same color gah..fine
- 01:32:605 (2,3,4,1,2) - and this part should have same combo color, because right now it look little bit unreadeble...just downbeat
- 01:33:734 (2) - this note not following nothing...orz, move it to 01:33:895if you hear clearly.you can hear the drums
- 01:36:153 - +note (Ha na shisame as above
- 02:03:250 (3) - this revert not good =.=, mb this http://puu.sh/ABfU , its much harder but overal this diff cant be named as easy [Hard]don't want to make it much harder
- 02:13:573 (3) - revert =.=^
- 02:18:089 - 02:28:411 delete all unnused time pointsK
- 02:28:411 (1) - finishK
- 02:40:669 (5) - i think whistles sounds better heredrums
- 02:42:605 - +note o.o?no
- 03:04:579 (2,3,4,5,6,7,8,9) - this spacing not fits with music at all, try to make large spacing for first notes and then decrease spacing on every next note
same as before, end pattern with vocal 03:09:998, or add note here 03:10:643 not the same space in music.fine for me
http://puu.sh/AOMgLunarSakuya
Gu's Hard00:20:992 (6) - Ctrl + R, rhythm vs. spacing between 00:20:669 (5,6) is different than 00:20:992 (6,7)
wrote:
01:00:992 (2) - ^
01:06:798 (3) - ^no
01:13:250 (3) - NC for different spacing?K
01:30:992 (3) - Ctrl + R, flows better i thinkno
01:59:057 (2) - ^ same reason as beforeno
03:06:135 (9) - Delete break after this noteK
03:10:643 - Add note with Finish since it's the really end of the songno
karenying wrote:
General
- Combo Colours is different doesn't really matter i know that.
- 0108 lose the last kiai time hi 0108
- I suggest do something like this: stop kiai at 01:05:831 - and start kiai again 01:06:153 - great, did in my 2 diffs, and gd mappers plz check this~
Easy
00:52:927 (1,1) - 好吧只是覺得某些蝙蝠會挑 求活路,这不至于吧。
01:05:831 - 這裏沒音我是按早了不過沒所謂吧== 习惯了就舒服了
01:36:798 (1) - 漏finish 补。
01:54:863 (1,1) - same..well後面不說了我也不覺得你會改 你懂的。
02:18:089 (1) - Rin裏是finish,改? 改。
02:36:153 (1) - 漏finish 恩。
Rin
00:18:734 (1) - try finish? 挺好
00:21:960 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 感覺上串與串之間應該有更大一點的距離 試試把00:22:444 (1,2,3,4,5) - 00:22:927 (1,2,3,4,5) - 兩個調換?不過後面那串就orz 触手果然可怕,我觉得暂时这样就可以了,再大了的话。。有点转不过去的感觉。
00:34:863 (1) - 不加finish? 加了。
00:40:024 (1) - 默認finish如何.. 不太好。
01:06:798 (3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 這段clap漏了o.o?後面都有加 故意漏掉的这段希望把三连突起来
01:42:282 (2) - sc1 finish is very fit here 是。
02:25:427 (2,3,4,5,6) - 這個和後面的串有明顯不同spacing的話(或者用slider代替)會不會比較好?因為這裏和後面明顯不一樣啊orz 。。。一样的啊。。。真心
02:32:927 (4,5,6,7) - nazi 覺得slider和circle的斜度不一樣是我的錯覺..?不對放上去的確不一樣 歪头看了半天。。好点了么。
02:49:944 - add a note? 不用吧感觉和其他也没什么区别。
03:05:391 (1,2,3,4) - 感覺不應該是一樣的spacing而是spacing漸變什么的 你是对的,之前是觉得没地方摆了。现在弄感觉有点凑合了但确实不动不太好。
給跪了手速不夠玩不來..
176,88,144540,2,0,B|232:96|272:168|232:224,1,160,2|0
pieguy1372 wrote:
SG's Normal:
00:59:057 (2) - too far from (1) It's a minor difference, and I think it looks better here.
02:00:992 (2) - too far from (1) ^
cRyo[iceeicee] wrote:
[SG's Normal]SPOILER
- 00:21:798 (5) - i think its better without this note.... I'd like to keep it.
- 00:38:411 (2,4) - missed claps ? This is intentional.
- 00:40:024 (1) - this sounds more like original soft finish then clap
- 00:40:024 (1) - clap on slider tail instead of finish
- 00:41:315 (2) - same
- 00:42:605 (1) - finish instead of clap
- 00:42:927 (2) - clap
- 00:43:250 (3) - whistle head, clap tail Should be better now...
- 00:57:766 - note o.o? ( same as here 01:59:702 (4) - ) I see what you mean, but it's hard to fit it in with the circle pattern.
- 01:00:669 (1) - finish
- 01:01:960 (3) - i think this finish dont fit ._.
- 01:04:540 (5) - sounds more like finish then whistle for me o.o
- 01:06:153 (2) - finish fit with BG music o.o!
- 01:07:121 (3) - and this dont xD ( u did same at this part btw 02:08:089 (2,3) - ) Okay.
- 01:10:669 (4) - i think its better to move this note to 01:10:347 or add some note here Moved the note.
- 01:36:798 (1) - mb original soft finish o.o? I'd like to keep to the custom hitsounds.
- 01:39:379 (1) - remove clap from tail and add it on next note
- 01:40:669 (3) - ^^^ same
- 02:02:605 (1) - mb finish instead of whistle o.o? Okay.
- 02:12:605 (4) - this part again, i think there should be some sound at 02:12:282 so either add note here or do smth sike this http://puu.sh/ABxK Done a bit differently.
- 02:25:831 (1) - sounds like original soft finish Same thing about custom.
- 02:37:766 (2) - add clap on tail and remove clap from next note Okay.
- 02:42:605 - + note o.o! I don't want a note here.
- 02:55:186 - note Hard to fit in again.
- 02:58:089 (1) - finish
- 03:00:669 (1,2,3,4,5) - this part hitsounds different from others (01:03:250 (1) - , 02:15:508 (1) - ), i think it should be same :3 I guess so.
also spacing on the map a bit inconsistent .... orz stress
LunarSakuya wrote:
SG's Normal
01:06:153 (2) - Finish on beginning Done.
01:04:057 (4) - Delete note, makes it consistent with the previous stack and easier to read in the same combo This sort of pattern is used throughout the map, though. I think it works okay.
01:07:121 (3) - Delete Finish, sounds a little off putting it in the middle of the chorus Yep.
01:14:379 (4) - Delete note, same reason as before
02:05:992 (4) - ^
02:16:315 (4) - ^ Same stuff.
02:52:927 (1) - Finish at end instead of Clap
03:03:250 (1) - Finish at beginning Makes sense.
Beautiful use of sliders! I'm glad you thought so.
karenying wrote:
SG's Normal
00:23:895 (5) - the finish is noisy imo
00:52:927 (1) - delete clap..?I think it is useless Changed.
00:57:766 - Better to add a note here since it is odd now... As I told cRyo, it's hard to make the spacing work well with a note here.
01:00:669 (1,2,3) - I like this pattern I do too, thanks for your support.
01:04:057 (4) - delete this will be better imo.. I think that'd make it inconsistent with the others.
01:10:024 - 01:10:347 - orz better to add note here since the vocal is very strong here Changed.
01:42:282 (1) - add sc1 finish at reverse ?sounds very fit I'd like to stay with this set of hitsounds.
01:45:831 (2) - well I think the silence is useless
02:05:992 (4) - same Just matching Rin's hitsounds here.
Yasora wrote:
Normal
- Difficulty Setting: Decrease OD -1? I guess that for balance with HP drain Well, I usually have HP Drain set lower than usual, my maps aren't designed to kill people. So I think the OD is fine here.
- 00:16:798 (1) - add finish in here, the guitar sound still similar with 00:14:218 (1,2) - 's beginning Alright.
- 00:18:734 (5) - in here too, similar think with above. but change the finish with soft I don't want to have two finishes in a row.
- 00:20:669 (3) - I guess the finish sound in wrong place, not in beginning, but should in the end. that's more following the music effect '~' Sure.
- 00:21:960 (1,2,3,4,5) - also, these circle in timeline, from white tick to red tick was a bit hard for newbie imo, altough that following the music. try to change the rhythm like this?. the slider can be helped the player to read the rhythm 'w' Alright, I see what you mean. Changed the pattern.
- 00:34:218 (3) - error spacing...? It has to accelerate here so... it's just a bit odd.
- 00:39:701 (4) - the clap sound should sounded in here for following the drum sound
- 00:40:024 (1) - from suggestion above, change the clap sound (in beginning) with finish sound.
- 00:41:315 (2) - still similar with above, remove clap in beginning, then add clap in the end. clap sound seems better if put-in on drum sound
- 00:42:605 (1,2,3) - remove clap in (1) -> add clap in (2) -> then, remove clap again in (3)'s beginning. the sound better now imo
- 01:00:669 (1) - add finish sound in slider's beginning too for cymbal sounder
- 01:01:960 (3) - I guess, the finish sound in beginning should be changed into whistle. because the finish sound was so loud in there.. also you add whistle in every beginning like in 01:00:669 (1,2) - Changed earlier with cRyo's mod.
- 01:10:024 (x) - add slider in here (end at 01:10:347)? seems a bit weird without that orz.. lower the volume too Somewhat changed.
- 01:14:863 (5) - why suddenly finish sound in beginning?? Okay, I removed it.
- 01:41:960 (1) - add finish in slider's reverse? I'm staying with this set of hitsounds.
- 01:49:702 (1) - the clap in the reverse should be in the end.. that's still similar sound with 01:47:121 (1,2) - Sure.
- 01:55:508 (4) - nazi :p move this note 4 grid down? that's make this slider linear with (3) They're currently symmetrical about the y-axis.
- 02:00:024 (1) - again, why suddenly finish sound in beginning ;_; Removed that one too.
- 02:02:605 (1,3) - remove finish sound in (3)'s begin -> add finish in (1)'s begin. that's more better to hear Just removed (3)'s.
- 02:11:960 (x) - same think as 01:10:024 Changed from cRyo's mod.
- 02:32:927 (5) - add finish sound in here? Since there's a finish on the next (1), I don't want one on this note.
- 02:52:927 (1) - add finish sound in slider's end? Hmm... I think it's okay.
@SG: pro.Yasora wrote:
try to mod this...awesome map ;_;
GeneralEasy
- Kiai time was not consistent...? it's fine...
- Combo colour too? well, only Easy/Normal used a small trick. Because of different placement, i don't have it in other diffs.
- also, since I can't mod taiko, just want saying at 00:19:213 (24) - unsnapped circle o.o kpy warning.
Rin
- 00:21:315 (4) - add finish in here? seems fit with music effect true!
- 00:21:960 (1) - ^ but in beginning ^ done.
- 00:39:379 (4) - add whistle in slider's end? seems you always adding whistle in every drum sound like before.. just for consistent hitsounding emm no. i'd prefer a small change here to start the next part.
- 00:49:702 (1) - add whistle in here too? the sound similar with 00:47:121 (1) - imo because there's a whistle on 00:50:025 (2), this group generally goes "up" so i don't want to add this one.
- 01:04:540 (5,1) - eh.. I think more be better if remove circle (1), then add a reverse in slider (5). I felt weird in here since at 01:05:831 the vocal still running, and that like stopped suddenly.. that make a bit uncomfortable during gameplay imo. also, if you do this, add new combo in (5) '~' I know what you mean, but here's a quite obvious finish drum and the lyric is just the same on the two notes, so no change.
- 01:44:540 (4) - a bit.. nazi.. but, I guess this slider's curve can be improved again for blanketing (3). try this code maybe? should be better now anyway.
176,88,144540,2,0,B|232:96|272:168|232:224,1,160,2|0- 01:56:798 (1) - not really empty music sound in here, add clap more be better imo emm but no other sounds around, and it seems not good to me...
- 02:06:476 (3,1) - same think as 01:04:540 same reason to reject = =|||
- 02:23:250 (1) - add finish sound in slider's beginning too? because when piano sound was sounded, the another music effect was sounded together with it too yeah, it should be there, don't know why missed.
- 02:32:927 (4) - add finish sound in slider's beginning? added
- 02:40:024 (3) - ^ added
- 03:01:960 (3) - ^ but in the end k
- 03:09:998 (5) - also this one too, add finish~ that more would be fit with music effect 'w' don't agree here, i want a more "sudden" stop, and a finish seems... too regular?
- 00:18:089 (6) - add finish sound too in here? giving more effect 'w' = =already enough...
- 01:56:798 (1) - add a clap? the sound fit with drum sound imo no.
- 01:59:621 (5,6) - na..nazi ;_; stack this more better? more look clear if stack them properly didn't notice, my bad.
- 02:32:927 (4) - add finish sound in slider's beginning? I can heard a bit cymbal sounder in there true!
- 02:37:766 (x) - add a note? felt too empty in here.. also if you heard in 50%, the vocal like "no" was heard in there ehh fine to me....it's a drum based pattern anyway
- 02:55:831 (2,6) - hee, add finish sound in here too, altough just a bit cymbal sounder, that's more give effect imo = =sounds too strong for me... sorry.
- 03:02:605 (5) - ^ added
152,200,23411,5,2
196,189,23492,1,0
234,159,23573,1,2
240,111,23653,1,2
232,64,23734,1,2
loliMercurial wrote:
Is weird to see this
Niva wrote:
Hi NatsumeRin~
Sorry for being so late, REALLY busy nowadays >_<
[General]
-> Current offset feels early for me... Perhaps move all timing/inherit sections by +5ms? (not really sure though) checked again. you're right.
[Rin]
- 00:18:089 (6) - Add finish as well here? It fits the hectic part's start, and your finish is still consistent with your next finishes on (1) and (1) this way, though~ i still feel it's a bit loud for me...
- 00:20:266 (5,6,7,1,2) - (optional) Not really sure about this one, but I prefer to put (5,6) like this to avoid clustering (optionally you can also curve your previous (4) to support this pattern) : true, also increased the flow a bit.
- 00:22:444 (1), 00:23:573 (3) - Stack these two for tidiness? (yes, because of your low stack leniency, there should be no stacking problem if this is implemented) no here. i kinda want a "rotate in" effect here, stack won't do that as well as the current one...
152,200,23411,5,2
196,189,23492,1,0
234,159,23573,1,2
240,111,23653,1,2
232,64,23734,1,2- 00:26:153 (6) - Add whistle here as well? The vocals hits the high note here, fits with whistle imo :3 emm for a better effect on 00:26:476 (8). if i add the whistle it's more like a down-reverse pattern and not the one fits.
- 00:34:057 (7) - Also with whistle here, add whistle here as well? I don't think the whistling should be stopped here... (it fits the synth anyway) true for this one.
- 00:36:476 (2) - Is it intentional to put the midpoint way far to the right like this? imo it's best to make this slider symmetrical by moving the midpoint more to the left >_< not intentional and changed a bit.
- 00:40:024 (1) - Also with whistling here, add whistle on slider's start together with finish? Your finish will echo through the whistle, which will give a dramatic effect imo~ nice!
- 00:58:411 (2,3,4,5,6,7) - (optional) Just wondering, perhaps it will be tidier if there's more triangle here : emm, it's more about how the mouse moves (so not really consistent spacing), i'm not aiming for a shape there.
- 00:59:702 (2) - Perhaps curve this rightward instead, to continue (1)'s curve (instead of starting a new flow)? xD ehh no, current is better = =|||
- 01:05:186 (5) - Manual-stack this to x:405 y:75 to let it be perfect in play mode (uhm, currently there's a stacking problem in play mode if you just put this above (1) without any manual-stack) k.
- 01:06:798 (3) - Why the claps discontinued here? For comparison, 02:08:734 (3) and around have claps >_< ...i wonder how it happens, there should be claps really. thanks for pointing out.
- 01:25:831 (1,2,3) - (optional) Your circular pattern flows good with sliders, but not with circles imo... Perhaps try to put (1) somewhere in the top left corner (~ x: 17 y: 59)? no. just simply follows the pitch here.
- 01:31:798 (2) - Hmm, isn't the clap should be on (1) instead? I can really hear it from the song >_< want a more custom pattern here + it's consistent with the following notes.
- 01:37:927 (3,4) - (optional) To make it tidier, arrange these two like this? ((4) is stacked to your (2)) nice suggestion, but 4 is not stacked to 2 because it seems too far for such a pattern.
- 01:45:669 (5) - Unstack (I placed this on x:126 y:22), so in play mode (4) and your purple (1) managed to stack without any problem? not really a problem...?
- 01:53:250 (4) - Place it more upward to emphasize (1,2,3,4)'s diamond pattern? sorry no...
- 01:54:863 (1,1,1,1,1) - Well, I think it would be more intuitive if you followed your previous 00:52:927 (1,1,1,1,1)'s combo colors (in short : use a combo color hax here to make it same as your previous one, start the first (1) in light pink color) = = not neccessary? i don't use any combo color trick in this diff. so here it's just new combo+gradually speed up, i think it's still quite clear.
- 02:01:637 (2) - Same as what I've previously suggested here, I'd rather curve this upward to continue (1)'s flow but of course it's not a must :3 it seems we have different understanding about the direction to curve = = i think current one is more fluently...
- 02:11:315 (6,7) - (optional) Swap these two's position to make a double triangle here? imo players will find this plays more natural (: true
- 02:18:089 (1) - Whistle on start as well here? (basically, for your soft hitsamples, placing whistle + finish together blends well~) k.
- 02:28:089 (1) - Same as above (plus a whistle here would continue your previous whistle's consistency) no for here, i only want a "soft but continuous sound on the 1/8s, not massive (or seems massive) whistles.
- 02:36:960 (4) - (optional) I don't think an arc plays really great here, perhaps try to continue your (1)'s encircle pattern? (another alternative is to create a tilted slider wave on this slider) oh this is a great one!
- 02:45:669 (2,1,2,3,4) - Same as what I suggested in dksslqj style here, use a gradual volume increase here? (however, for this diff starting from 40% should be enough - no need to start from 5%) ehh, the 5% is for silence not increase.
- 02:51:234 (6) - Slightly closer to (5) compared to (7), but it's barely noticeable~ meh moved a bit.
- 03:05:177 (4) - (optional) Put it more to the bottom-right to let (1,2,3,4) forms a fan pattern? (imo a pattern like 03:01:880 (8,1,2,3,4,5) doesn't work really well here because there's only four notes here, a fan is better imo) i just simply made the spacing gradually decrease.
- 03:10:643 (x) - Make this diff ends here as in dksslqj's diff? (yes, a finish here would greatly dramatize the ending :3) nonono www
I hope it's fine if I just modded your three hardest diffs... I'm still tired right now after my exam >_<
Good luck NatsumeRin~ (^_^)~
Byakugan249 wrote:
Alright now that i'm done with my exams, i can finally get back to modding
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
the combo colors should be the same for 1 mapset. 2 diffs have 5 and the rest have 4.You taught me that Sapphi >< the only two diffs used combo color trick are Easy/Normal, for higher diffs the spacing increased and doesn't really fit it.
Add vocaloid3 in the tags. that's the engine IA is in, and maybe add Lia in the tags since she's the voice provider for IA. added
Since you have a video, remove the letterbox during breaks. the letterbox will get in the way when the video is playing during gameplay. removed.
I Agree with Niva, the offset should be at 12933(+5). fixed.
The kiai times on your diffs(Easy and Rin) are inconsistent. make sure that they're the same.
[Easy]
Maybe increase the HP by 1? you know to put a bit of pressure on beginners since the HP bar slightly decreases. no change here..
00:13:900 (1) - add a clap here? it sounds empty without and it'll represent the introduction of the song as it goes well with the instrumental. no it's too strong for a beginning (which is not a drum)
00:18:094 (3) - replace the clap for a soft default finish, or add a soft default finish with the clap to match the cymbals in the song, or you can add the custom finish with the clap. true,
00:25:836 (3,4,5) - to make i easier for beginners, either replace it for a 2/1 slider or a 1/1 repeat slider. with a BPM this high, i don't beginners would hit at the right time. ehh it's ok imo. (a symmetry flow back)
00:28:416 (2) - the whistle should be at the end, not at the repeat arrow. adding the whistle at the repeat ruins the consistency in whistles. yep.
00:34:223 (4) - add a clap at the end to match the drums. good.
00:39:384 (4) - you forgot to add a whistle at the end. add it for consistency purposes. this one is intentional, to get a better effect for next finish.
00:43:900 (1,2) - remove the NC for (1). the lyrics are still going from the slider. (2) should be a NC because of new lyrics. you're right.
00:49:707 (1) - add a whistle to match the vocals like you did on (2)?
00:52:282 - Do you have a reason why this line is unsnapped? if not, re-snap it back to (5). because i copy pasted lines from Rin..
00:55:508 (1) - add a finish here to match the vocals and to represent that the kiai is starting. k.
00:56:798 (3) - move the whistle at the end from the repeat arrow. same reason as 00:39:384. intentional one. wants some change here.
01:01:960 (3) - ^ ^
01:05:508 (1,2) - replace this for a 2/1 slider. it'll follow the vocals a lot accurate and beginners might hit (2) too early due to the vocals. ehh no. it sounds just like two "press", so just let it go like that.
01:15:831 - maybe add a 1/1 slider to follow the guitar, or you can add a circle at 01:16:153 with a finish to show that the kiai is done? emm i want my diffs just finished where the vocal finishes
01:30:992 (4) - add a clap at both ends to match the drums? beginning not end.
01:31:637 (1) - add a finish at the beginning, but reduce the volume to 40% to match the vocals. well since you have a timing point that has 40% remove the green line here because it's useless. sorry but the current one seems better..
01:41:960 (1) - same as 01:30:992 but just the beginning. finish.
01:45:831 (1,2) - same as 00:43:900. done.
01:51:637 (2) - same as 01:41:960. no.
01:54:218 (1) - remove the NC for consistency at 00:51:637.
02:07:444 (1,2) - same as 01:05:508. same
02:41:960 - if you do this, you have to remove (1). add a 2/1 slider or a 1/1 repeat slider to follow the vocals. well no. i don't think a slider fits there.
02:52:605 (1,2) - same as 01:05:508. same reason to reject.
03:10:321 - you should add a 1/1 slider or a circle at 03:10:643 to end the song? it'll look weird and not exciting for players if you ask me. = =for me not...
[Rin]
Increase the HP by 1. Kanon's diff has HP7 so why not do it here? would make the score burst. i decreased dk's set i guess..?
00:18:250 (7) - Make this a NC. you should keep it consistent with the other diffs at the beginning since i find it odd that this combo has 11 notes and the rest has 6-7. ..but this group is very consistent! no.
00:23:895 - add a slider with a slowdown to represent the introduction of the song. it seems a bit hurry for me, sorry.
00:53:250 (1,1,1,1) - add claps at both ends except for the end of (1). add it at the beginning only. it fits with the drums in the song IMO. to make it more effective, gradually increase the volume for every clap. ...seems a bit strange to me.
01:02:444 (4) - align this note with (3). since you did it on the left side, so i don't see a reason why this circle is spaced out like this. 01:01:644 (5,1,3,5) - is a curve while 01:01:805 (6,2,4) - is another.
01:12:766 (4) - ^ but at the right side. same reason.
01:15:831 - same as easy. same.
01:52:282 (1,2,3,4,5) - same as 00:50:347. same.
01:54:863 (1,1,1,1,1,1) - same as 00:53:250/ same
02:00:508 (3,4,5,6,7) - ik that you can make this triangle nicer. just notes some notes around to make it nicer. something like this should work. just move (6) a bit to the right. k
02:17:605 - either add a kick slider or a stream to follow the drums? you're probably the right side. just personally i usually prefer a short "stop" at parts like this to achieve some kind of pace.
02:28:089 (1,2,3,4) - 1/8 sliders right? right.
02:30:427 - maybe add a stream to follow the guitar riff? if not a kick slider but at the red tick. well no... same reason as mentioned.
02:33:895 (2) - maybe Ctrl+R for a smoother flow? this parts is to make a difference with this part 02:38:741 (1) - the next part has a more spacing and the "repeat" feeling, this part is mostly like "gaining power"
02:34:540 (2) - ^ ^
02:35:185 (2) - ^ ^
03:05:863 (3,4) - the spacing on these notes should be equal like (1,2). it looks weird during gameplay that the notes are clumped up together as the BPM decreases. just because BPM decreases, spacing decreased.
03:10:321 - for this one, i suggest a 1/2 slider and a circle. if you ignore this, then you can come up with something else. i just don't want a end like that...
From the prevous experience i heard my maps/0108 maps plays quite well in ctb, so the mapset is made like this.eldnl wrote:
u need a ctb diff but there are too many diffies and you are so close to the bubble :<
...i...i forget (blame me yeah.Byakugan249 wrote:
eh? do i get kd since you and other mappers applied some of my suggestions?
Something changed.wmfchris wrote:
[2ana and climbb]
01:31:564 - you didn't put duplets elsewhere and it sounds poorly in a quiet section here.
There's a hihat sound then IK just follow it. I think it's suitable.
01:46:967 - ^ the dkd don't fit the 1/1 vocal, and there's a clear accent at the last which does not fit with dkd
I'm following thee drum not the vocal, so I think that's ok.
03:03:418 - I highly recommed to avoid 1/4 patterns as they stick to much with the coming notes and may mislead players seriosuly
Change a little bit. It should be more playable now.
03:06:142 - finish according to the accent
No change here, cuz there is no any cymbal or other strong drum sound.
後面的5連串有變化 相比起來前面的dkkkk dkkkk dkkkk略怪
change a little, the whole pattern seems ok to me.
maybe you'll want a bit more taiko mod <_<
http://puu.sh/BvuBfartownik wrote:
[Gu's Hard]
This is not a Hard for sure. That gives us 4 Insane diffs, you know what it means. Insane?why do you think so.just this song is high BPM.if I move this beats and jumps to a song which is low BPM.then It plays easier,why we need to design all hard diff as one diffculty?high BPM is already a challenge itself.I can't do it much easier.It's a real hard diff for this song,I'm sure.
00:30:999 - Why exactly is the music going down on the volume here? Fix this if there's no reason at all.fixed others
01:05:838 - It would be nice if you add something here. A circle, slider, anything. Free space is just not what the player expects.no
03:04:244 (1,2,3,4,5,6,7,8,9) - You might not see it but the spacing here should change according to the music. The space between all the beats is different so it should be same in the playfield.If you see them carefully.their spacings are not the same.though It shows nearly the same like 1.0x 1.01x. 0.99x.
st re ss < Download here.Byakugan249 wrote:
[SG's Normal]
Increase the HP and OR by 1. it'll flow a lot smoother to the song during gameplay. Good idea, it fits the difficulty spread better.
00:14:218 (1) - for consistency purposes on easy, remove the NC on this note. The new combo is here to create a new combo every two measures. The first note doesn't fit in with the pattern so it gets its own combo.
00:24:218 - maybe add a circle, or remove (4) and add a 1/1 slider to follow vocals accurately? Eh, it's hard to make the spacing work if I do that. So I'll keep it for now.
00:27:121 (1) - replace the finish for a whistle. i don't hear anything climatic coming up like the cymbals, or the rise in vocals. Done.
00:28:734 (2) - replace the whistle for a clap. yes it matches in vocals, but it ruins the consistency in claps There was consistency in the claps? I think a whistle sounds better here.
00:29:702 (1,2,3,4) - switch the hitsounds for (1,3). if you want to keep the consistency, you should do this. it'll sound a lot nicer during gameplay. i also felt a bit uncomfortable when i hit (1,3). it sounds weird IMO.
00:37:444 (1,2,3) - similar as above, but same as 00:27:121, and replace the whistle for a clap on (2) to match the drums. the whistle doesn't fit with the part at all.
00:52:282 (4) - add a finish at the beginning. it goes well with that sound IMO. Okay.
01:05:508 - you should add a circle just to make sure that players don't hit the next note too early due to vocals, or remove (1) and replace it for a 1/1 slider. The spacing of this part should make it readable.
01:09:702 (3,4) - add finishes on these notes to match the cymbals in the song. I'll keep these the way they are now, because I don't want too many finishes in a row.
01:15:831 - same as easy. I prefer the way it is now.
01:27:766 (3) - the clap should be at the end, not at the repeat arrow. it sounds bad and it ruins the consistency in claps.
01:34:863 (2) - you can do 2 things: replace the whistle for a clap since you have a clap on the repeat arrow of (3), or add a clap with the whistle since you have a clap at the repeat arrow, and a whistle at the end of (3).
01:41:960 (1) - similar as above. add a finish with the clap to match the cymbals or replace the clap for a finish. same reason. Alright.
01:52:282 (1) - i don't remember you doing this at the 1st part before the kiai. make this repeat once and add a circle. with the 1/1 slider in effect and where that note is, players might get "too" nervous and might let go at the 2nd repeat. I think it's okay. The player has 646 ms to recognize the second repeat and it's a slow slider.
02:07:444 - same as 01:05:508.
02:18:089 - hmm in this case, add a circle here with a finish. the 1/1 slider would look bad if it's following the drums. anyways my reason is that it'll match the cymbals. Same here.
02:22:040 - *nazi* move the break back to the white tick. that's where the drums start. Tee hee, okay.
02:32:927 (5,6) - to follow the vocals a lot smoother, replace this for a 1/1 slider. it'll fit with the long pause in vocals. I think the current pattern is a bit neater, imagine it as a very slow stream for a Normal.
02:41:960 - similar as easy, but the circle isn't there, and same suggestions as easy. I think this is fine.
03:10:321 - maybe you can add a circle to follow the drums? Added for now.
Chewin wrote:
[General]
Rename the dksslqj Style in dksslqj's Style
[Easy]
00:50:354 (3) - I would use new combo here since there is a new vocal rhythm no. it's also consistent with 01:51:644 (2) -
01:05:515 (1) - Why don't you move this circle to 01:05:838? It's symmetric with 00:55:515 (1,2) and I think it fits much better the song for an easy diff. Or simply you could to add a circle after this one on the long white tick
01:39:386 (1) - Finish? no. it's not a single sentence to start (or end), just some middle point so don't really fit.
02:07:451 (1) - The same of point (2)? ...it's a Easy. maybe you mean stack the next 2 on this? then no because it still needs a move imo + stack is not that good in Easy diffs...
02:52:612 (1) - ^ ^
03:08:708 (2) - Move to x:336 y:264 for a better blanket k.
[SG's Normal]
00:50:354 (1) - Remove clap, it sounds bad D: ..sounds fine for me.
01:52:289 (1) - ^ on the repeat ..sounds fine for me.
This is awesome.
[0108]
01:03:096 (2,3,1,2) - Val wtf? Have you tried to play this piece? °-° This is really impossibile to read. ..i've seen him playing this a few times.
I tried to play it more times and to hit the 01:03:418 (1) after 01:03:257 (3) is impossible. I mean, you need to play it more times before to hit it..
The map is funny to play, but just I wrote above..
I want to bubble this ç_ç RANK PL0X <3
EDIT: OMG.. Bubbled, nvm. lol
^This x1000000000Chewin wrote:
RIN DIFF IS ONE OF THE BEST MAP OF THIS GAME OK.
goodbye wrote:
坐等广大中国mapper同胞的开小号刷1分系列
Might as well name it 4 Insanes. That Hard isn't HardMuya wrote:
3 Insane is Rankable now?
Same opinion hereKite wrote:
nice, congrats rin~
sad about hate rating