thanks everyone for modding, and changed the source from AIR to Air as all Ranked maps have it~ :3
Reiji-RJ wrote:
DJPop's Insane
- 00:29:025 (2) - I don't really get this D: slider end is unsnapped anyway,but you shouldn't have snapped it at 1/6 in the first place. I'd rather tried to follow the rhythm instead - the lyrics aren't snapped correctly on common 1/4 beats.
- Fixed anyway- 00:52:694 - add a note here please - I almost missclicked it. there's an obvious clap - even if you follow the lyrics - don't forget about rhythm,and it'd make it more readable!
- Added- 01:03:259 (4,5,6) - you should fix spacing here,because it looks totally equal.so try to clear out this blue tick with the spacing.
- Fixed by adding NC
popner wrote:
[DJPop's Insane]
00:29:025 (2) - unsnapped end
- Was intended for vocal snapped, but fixed anyway
MystykAMV wrote:
DJPop's Insane:
Well first of all, why not use soft sounsd at the beginning? It might sound nicer :3
- If you mean lower the volume, sure
+1 or +2 HP Drain?
- Changed to 7
00:14:856 (1) - the end point of the slider is not in the middle - http://puu.sh/wwQO
- Fixed
00:28:984 (2) - I think this wound sound better, but just my opinion - http://puu.sh/wwJS
- No changes
00:44:095 (6,1,1) - these are weird imo, and the hitsounds in these realyl fast repeat sliders, whistle and claps, I don't think they fit, and after these again whistle (but that's probably just my personal taste, since I don't really like whistle)
- You said like they're default whistles and claps :<
01:05:962 (1,2,3,4) - again these hitsounds
- No changes
01:24:512 (5) - http://puu.sh/wwMq - she sings that for a long time, so I don't think those repeat sliders are necessary
- Synced with bg sounds
01:32:375 (5,6) - same as above, but this one fits better maybe
- Synced with bg sounds
01:37:657 (1,2,1,1,2,3,4,5) - hitsounds
- No changes
01:53:874 (1,2,3,4,5,1) - this is a little bit weird, but okay
- D:
02:06:896 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4) - hitsounds
- No changes
02:22:620 (1) - starting from here, why did you put whistle?
- Bass drums
02:14:758 (1) - that line is a bit strange? make it straight? http://puu.sh/wwQ9
- It's fine
Feel free to ignore Kiai times' Poke.AIBat wrote:
Unused Files: http://puu.sh/wX5O
Inconsistency on Kiai Times: http://puu.sh/wX6S
no changes made but ty for the mod. i added the claps back on a part.iMercurial wrote:
What a bored life.Easy01:00:065 (1) Remove NC for consistency with other combos. nope i made a NC because of the drums and since i added a finish there, it'd look weird if this isnt a NC with a finish IMO.
01:41:834 (5) A combo of 7 pieces is a very long combo for Easy Diffs, please turn this circle to a NC. no it'd be too short and the shape would be ruined.
See ya.
Makar8000 wrote:
:3/[249's Easy]
- Any reason why you use a Kiai is so much different than the other diffs? yes i want to try out something new. if this works out, then i'll be using kiai bursts only when i map diffs.
- 01:16:773 (1,2,3,4) - These could all blanket much better. Yes this is a nazi suggestion. it won't make that much of a difference so no.
- 01:26:109 (3) - Make this blanket (4), (nazi, but please make this look better) sekai can you go 1 grid up on the 3rd point? i don't want to submit my diff since it's just a nazi mod.
Then... care to explain why you want to do this? There is a good reason why Kiai is suggested in the guidelines. It gives a nice effect while playing, and makes the menu look cool. Not to mention, in taiko, using only Kiai bursts can be alarming to the player and actually affects score (and in easier diffs you should also consider taiko since new taiko players will be playing easy as well). Now, if you have a good reason that you are doing this that makes this better than using the standard way, please explain. Otherwise, I highly suggest you change this for the reasons mentioned above.Byakugan249 wrote:
yes i want to try out something new. if this works out, then i'll be using kiai bursts only when i map diffs.
ok not only i want to try something new, but my worries are about the beginners' eyes. ik players that cant handle the kiai time because it might hurt their eyes, so i decided to make my diffs to kiai bursts so that it doesn't happen.Makar8000 wrote:
Then... care to explain why you want to do this? There is a good reason why Kiai is suggested in the guidelines. It gives a nice effect while playing, and makes the menu look cool. Not to mention, in taiko, using only Kiai bursts can be alarming to the player and actually affects score (and in easier diffs you should also consider taiko since new taiko players will be playing easy as well). Now, if you have a good reason that you are doing this that makes this better than using the standard way, please explain. Otherwise, I highly suggest you change this for the reasons mentioned above.Byakugan249 wrote:
yes i want to try out something new. if this works out, then i'll be using kiai bursts only when i map diffs.
If you are really concerned about the eyes of the player, then don't use Kiai at all. The Kiai bursts are the most annoying/brightest part of Kiai, and as I mentioned before, it confuses/alarms beginners when playing taiko.Byakugan249 wrote:
ok not only i want to try something new, but my worries are about the beginners' eyes. ik players that cant handle the kiai time because it might hurt their eyes, so i decided to make my diffs to kiai bursts so that it doesn't happen.Makar8000 wrote:
Then... care to explain why you want to do this? There is a good reason why Kiai is suggested in the guidelines. It gives a nice effect while playing, and makes the menu look cool. Not to mention, in taiko, using only Kiai bursts can be alarming to the player and actually affects score (and in easier diffs you should also consider taiko since new taiko players will be playing easy as well). Now, if you have a good reason that you are doing this that makes this better than using the standard way, please explain. Otherwise, I highly suggest you change this for the reasons mentioned above.
ty for the modPereira006 wrote:
hello~~ sorry big later
imo -> my opinion
[249's easy]
00:08:960 (x) - is timing 20% volume try use 40% volume because i can see other have 40% and is fit more IMO no i find 40% too loud for me.
00:22:719 (6,1) - are you sure the anti-jump is fine to easy diff ? because newbie can be confuse play this oh oops. tbh idk how that happened. fixed >.<
00:38:935 (3,4) - Imo I test play this diff unstack can be little hard better if use stack better gameplay and the newbie can win SS for this easy if you do stack you need fix spacing at 00:40:409 (1) this just IMO because unstack can be little hard for Easy diff no because when i map easies, i'd never stack notes at all.
01:18:738 (3,4,5) - need grid 1 dowm becanse the (3) will be nice blanket before (2) i mean this http://puu.sh/x9Pu like you did 01:16:773 (1,2) is not important fix but if you wanna nice blanket so fix or not, orz i don't see a difference so no.
01:27:584 (4) - the 3 point need grid 1 up i mean this http://puu.sh/x9Rw OMG you too D:. alright since so many people mentioned this, ill fix it.
01:52:645 (6) - grid 1 up to make symentric with 01:51:662 (4) because 01:51:171 (3,5) is symentric so is better use symentric IMO ^
02:17:215 (3) - you forget add clap hitsound actually no. this is intentional because it'll ruin the clap pattern i'm following atm.
02:26:060 (1) - add clap ? no because since there's no clap at 00:47:780, i'm not gonna add a clap here.
02:29:500 (1) - add clap the middle slider ? no i find that unfitting at this part.
stuff cool
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
by saying that you're ruining my style of mapping. what you're seeing right now is my new style of mapping. it wouldn't feel like a 249 diff with no kiai. that's why i said i wanted to try something new. i want to put something similar to a "bang" because after watching my previous ranked diffs, i'm starting to lose interest in the kiai time since you have to wait for it to be finished for a while, so i decided by doing a kiai burst, it makes it effective as it's like a loud "bang" similar to fireworks shooting from the ground or from a stand. i got this idea from my 1st ranked diff. i saw that it's really cool for me to see the kiai burst pop up instead of waiting for the kiai to be done for a long period of time, so i said to myself: why not do it on your other diffs. and that's how i made this diff a kiai burst.Makar8000 wrote:
If you are really concerned about the eyes of the player, then don't use Kiai at all. The Kiai bursts are the most annoying/brightest part of Kiai, and as I mentioned before, it confuses/alarms beginners when playing taiko.
ty for the modWeezy wrote:
Time to snap out of my laziness!!!!
Baka 249's Easy nahh "Bakagan" sounds a lot better
- Can't use kiai time just for the fountains like this :/ You can toggle it off then on when it fits, in this case at 02:10:827 but just for the fountains is a no no. ohh do doing something like this is unrankable? alright i'll get rid of that kiai burst.
- Some sliders could be nicer for example: 00:03:063 (2) - Make it more curved by moving the middle slider point. Looks neaterno the majority of the sliders are intentional.
00:14:856 (1) - Finish here no this has been suggested before and since the clap is here, i find the finish unfitting with this part.
00:32:547 (1) - Finish on the start not suggested before but same reply as above.
00:38:935 (3,4) - This sudden change on having 1/1 and 1/2 note will through off the players. Just delete 3. pereira said something similar to this. alright i'll remove it.
01:37:412 (3) - Instead of a finish on the reverse, try putting a clap hmm i guess. the finish at the repeat arrow didn't go in sync with the music that good. a clap would work after all.
Everything else is fine
You can have full kiai time like in everyone else's diffs and you can add kiai burst at where you had the second burst, that works great if you want.Byakugan249 wrote:
Weezy wrote:
Time to snap out of my laziness!!!!
Baka 249's Easy nahh "Bakagan" sounds a lot better
- Can't use kiai time just for the fountains like this :/ You can toggle it off then on when it fits, in this case at 02:10:827 but just for the fountains is a no no. ohh do doing something like this is unrankable? alright i'll get rid of that kiai burst.
Pereira006 wrote:
[Miya's Normal]
00:12:645 (3) - I guess you forget add Finish only end slider there's already a finish there o.o
00:24:684 (1) - Grid 1 left to make symentric with 00:25:667 (2) ok
00:38:935 (6) - I guess you forget add Whistle only end slider
nothing much, stuff cool thanks :3
Thank you for the mod guysWeezy wrote:
Baka Miya's Normal What's this? D:
00:59:451 (5) - Should really stay away from using a 1/4 slider like so, this is hard for the diff you are going at. Better if you just have a circle at 00:59:574 instead nope, since the bpm is low, i think most player can handle that. If it just too plain this diff won't be interesting enough
01:15:176 (5) - Same as above
01:30:286 (5,6,7,8) - This whole part here doesn't play right. Have the placement like this:
01:38:763 (5) - Again same as before
orz, sorry, didn't use all of your suggestion ;_;
Envi wrote:
I come here from t/85346
now let see...
249's EasyI think that's all.
- 00:01:097 (1,2) - instead of make the (2) position like that, i think it would be better if you make it symmetrical with (1), can be done by copy paste the (1) and then flip it horizontally :3, but if you do this, automatically you should fix the next slider after this two too. no. i want this to be a straight path. if it's near the middle of the song, the i'd make this symmetrical. but since this is the introduction, i'm gonna keep it.
- 00:12:891 (3) - i think this kind of position are not really friendly with the player when playing it, If it was me, i think i'll just make that (3) on the lower side (under the 00:11:908 (2) - ) instead placing it on the right side of (2).
It would be like this:
then the flow would look weird if i put (3) below (2).- 00:20:753 (3,4,5) - make this a zigzag pattern instead of straight pattern? seems a bit monotonous here no because the straight pattern represents the introduction.
- 00:34:512 (2,3,1) - Same as above, i think the flow between that three notes/slider are not very friendly to play by the newbies, consider move the 00:35:987 (3,1) - into the right maybe? Something like this can works too:
no but i did something else similar to what you said.- 00:38:935 (3) - I think it's not really necessary to put this notes here, besides it will form a 1/8 beats on that part, it was also the only pattern on the whole pattern that using the 1/8 beats, so i think remove this notes will be ok.
Also if you really wanna make it, i think it would be good if you starting to use that 1/8 beat pattern from 00:22:719 (6,1) - instead, since they're also have similar song line. i thought i fixed this i swear. fixed again >.<- 00:52:694 (2) - this slider are a bit more curved when i'm see it, compared with 00:54:168 (3) - , I think this can be fixed by make the slider curve on (2) same with (3), and vice versa if you wanna d it reverse.
Make it an anchor pattern would be good too, like this:
no then that'd ruin the blanket for (4). i don't want these 2 sliders to be the same.- 00:55:643 (4) - stack this with 00:52:203 (1) - , I the flow from 00:54:168 (3,4) - seems too sharp and really hard for the newbies to play imo ^
- 00:55:643 (4) - as for this, i recommend to move position into the 00:55:643 (4) - position before i'm ask you to stack it with (1), and then rotate it a bit to right. Since it can fix the flow between 00:58:100 (2,3) - , it was also able to forming an arc pattern on 00:58:100 (2,3,1,2)
hmm i guess this will work. after all (2) is stacked on (4).- 01:24:144 - put the notes here? I think it would be weird if you just make this part spaced out while after that part, you make quite long 1/4 beat pattern no i need to give some time for beginners to get ready after the spinner.
- 01:33:480 (3) - make this slider with the same curve as 01:31:515 (1) - , way more better and it can makes the pattern more consistant i thought i did this. fixed.
- 01:44:783 (2) - move this down a bit. i see the 01:43:308 (1) - repeat slider and 01:44:783 (2) - slider are too near from each other no but i moved it between the slider to make a blanket.
- 02:02:964 (1) - move this down, although the flow on 02:02:473 (6,1) - is nice, but it was bad on 02:02:964 (1,2) - .
sorry no i don't want to ruin my flower pattern.- 02:04:439 (2,3,4,5,6) - fix this pentagon pattern, doesn't seems like pentagon at all (seems flatted) tbh idk how to fix it.
- 02:08:861 (2,3,4,5) - makes the zigzag pattern here? no the flow would look weird if i do this. i want this to be a smooth path to the next combo.
- 02:20:163 (2) - move this notes into upper part from 2 slider instead of downpart, x352 y60 is fine hmm alright i guess this'll work.
From my viewpoint, i saw that many part on this mapset are still able to be improved, take this into some consideration from me to make this mapset better(also for the next work of yours)^^
Good luck~
ty for the mods everyoneVass_Bass wrote:
Hi~
General249's Easy00:44:340 (1,1,1) - add finishes there i added the finishes on the spinner but not on the circle. i find it unfitting to the song.01:08:910 (1,2,3,4,5,6,1) - move them like this:
- Kiai must be the same in each diff, check it
nope look at this and this. if you notice the GDs, 1 has the kiai burst while the other has no kiai at all.
the only difference i see is the slider. fixed.01:36:920 (2) - stack it with (4) oh wow it does. fixed.01:40:360 (2,3,4) - i suggest you remove it and add a slider, it will be better for the rythm no i don't want to ruin the shape i'm forming.01:47:240 (1) - 6-7 grids right fixed this on the other mod.02:16:232 (2,3,4,5) - try this:
hmm alright. it makes a nice border for (1).02:22:620 (1,1,1) - finishes same as 00:44:340.
Makar8000 wrote:
[DJPop's Insane]
- 00:12:399 (4,1) - The flow isnt very good here... I would suggest horizontally flipping the sliders and everything after it but that'd be kinda complicated to fix..
- Fixed
Kirino Kousaka wrote:
[DJPop's Insane]
[*]00:31:564 (2) - Ctrl+R?
- Fixed[/list]
Weezy wrote:
Baka Pop's Insane
Can't have slider and slider tick both silent, unrankable...
- It's not, as long as not all ticks are silent
Envi wrote:
DJPop's Insane
- Is it just me or i feel that the custom hitclap sound here are really weird here? It's still pretty match with the song beats though, just, i'm expecting to hear a snare drum voice rather than muted-like voice (i don't know what kind of voice type here xD) for the hitclap here :3
- Added new clap file :3- Also, when i try it, i saw that you make some pattern in this dif without any note while i think it was supposed to be a note there since the vocal it's still goes/the bgm doesn't have any slowdown/pause feel like:
00:18:296 -
00:19:033 -
00:22:227 -
00:23:210 -
00:26:160 -
I think for the rest, you're already know it by yourself, just take this into consideration :3.
since this diff are insane, i think you don't need to hold back to make the diff seems easier because you're not adding the notes that i mention above.
- No changes here because I like what they are. If you listen to the song carefully, you'll know why I made rhythm like that :3
Vass_Bass wrote:
DJPop's Insane
- 00:36:232 (6) - whistle?
- Added- 00:39:918 (5) - ^
- Added- 01:49:205 (1) - finish there seems odd
- Obvious cymbal through my left ear
sorry musty i overlooked yours >.<. no changes made but ty for the mod.Musty wrote:
Moe Sekai >///<
[249's Easy]Not really much things to say hahahahaha.
- 01:03:996 (1) - This New Combo is useless imo. no it's not useless. the lyrics change from here so that's why i made this note a NC.
- 02:17:215 (3) - Did you missed the Clap? nope this is intentional.my clap rhythm changes because since the kiai is coming up, i want the claps to be slow at 1st, and then when the kiai reaches, it'll go back to its original clap pattern.
Can't find anything else in other difficulty this mapset is too fine for be modded, DON'T NEED ANY CHANGE SEKAI SENSEI RANK IT NAO >///< ( inb4unoob unomod ulazy ufckingbastard :'( )
no changes made but ty for the mod.Starry wrote:
HiHi~
[249's Easy]
00:06:994 (4) - Maybe you should make this curved? Just to be consistent on slider shapes in that combo. i made this a straight slider mainly because of the tone of the piano. if it was a 2/1 slider i would make this a curved slider but since it's a 1/1, i think it'd be better if it was a straight slider.
00:40:409 (1) - Maybe its just me. But I think this would look nicer if you curved it more. no it looks nice enough. there are people that are telling me that my curved sliders should be nicer, i always say no to them because i'm not focusing on how nice the curved slider looks but on how smooth it flows to the next note.
00:56:134 (1) - Shorten this slider a bit so it ends back one white tick. then that would ruin the flow in vocals. i don't want to overuse the 1/1 lines just for that.
00:58:100 (2) - If you fixed the above you should move this back 1 tick and make the slider longer. Just saying because this follows the rhythm better.
01:15:790 (5) - Remove this note? no because if you remove it, you'll clearly hear the sound of the cymbals.
01:50:188 (2) - ^ no i wanna continue the rhythm. if i remove it it'd be a boring wait for players.
01:47:240 (1) - If you do the above you can make this slider longer.
02:08:861 (2,3,4,5) - http://puu.sh/xvQc no i want this to be a smooth flow to the slider. this one however is that you have to move down from (4,5) and then across to (1) and that doesn't flow that smooth to my expectations.
Nice~
Starry wrote:
[DJPop's Insane]
01:08:910 (3,4,5) - Maybe replace with this slider note? 01:07:928 (1) -
- X
02:06:404 (3) - Shouldn't this slider be facing the other direction? o-o
- Fixed
Kawayi Rika wrote:
[DJPop's Insane]
- 00:09:697 - Add whistle.
- Doesn't consistent with previous part- 00:20:753 - Add whistle and Remove 00:21:245.
- Removed all whistles- 00:24:684 (1) - Same as above.
- Doesn't sound right for me
Fixed some whistles and volume in other parts too
no changes made but ty for the mod.Kawayi Rika wrote:
Hi ~ -Sekai- ~![]()
Mod time for my Queue ~[249's Easy]
- Change same kiai time? no i wanna try something different instead.
- AR+1 much better play. i disagree. since this is a slow song, AR3 would look too fast for beginners to keep up.
That's all ~ Nice song ~
Good luck with rank ~