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Demetori - Lunar Clock ~ Luna Dial

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Topic Starter
[CSGA]Ar3sgice
This beatmap was submitted using in-game submission on 2012年6月29日星期五 at 07:14:38

Artist: Demetori
Title: Lunar Clock ~ Luna Dial
Source: Touhou
Tags: izayoi sakuya power metal moon c73 Il Mondo dove e finito il Tempo
BPM: 160
Filesize: 6003kb
Play Time: 03:53
Difficulties Available:
  1. AR194 (5 stars, 1112 notes)
  2. Easy (1.26 stars, 196 notes)
  3. Hard (4.88 stars, 518 notes)
  4. Normal (4.26 stars, 347 notes)
Download: Demetori - Lunar Clock ~ Luna Dial
Information: Scores/Beatmap Listing
---------------
54 modders
Gasaiyuno-chan
Yu-Izanagi-12
ertyukjh010
Envi
Crok425
Philippines (just star
nicktoons (cleared old hard without miss, too pro
SkyDevil
miss_master <3
crabovan (2 times sorry ;_;
wmfchris
YunBora
AkiTG
Vass_Bass
Leorda
Jayel
Banana
Breeze ("combobreak for hitsound" too pro
Yasora
Melophobia
Mystica
L_P
DarknessAngel
Snowy Dream (2 times sorry ;_;
those
haha5957
Jacob (tags mod for randomness
TTTTTTTTTTTT
bossandy
LKs
AmamiyaYuko
pimpG
Regou
Kyshiro
Byakugan249 (too pro easy diff modder._. i admire him
AoiX
Scorpiour
frans_niko
Illumined
ykcarrot
dragonxcz
RikiH_
Tenshi-nyan
Atema
-Bakari-
Frostmourne
KersiTyan
Kokatsu
HelloSCV
PandaRoflmao (although can't find
iroseka
Black_Cherry_Ita
qq944364487
-kevincela-


.
Gasaiyuno-chan
Hard
00:00:270 (1,1) - Maybe add finish :O
Yu-Izanagi-12
Hey from my queue
Nice map by the way
Hard< My Favorite :D
HP +1
AR -1
ertyukjh010


Hello :)

[Easy]

SliderTickRate-1 AR-1 HP-1 Too high for Easy
00:28:770 - useless inherited point

[Normal]

00:15:270 (2) - NC
00:16:020 (1) - Remove NC
00:28:770 - useless inherited point
02:04:770 (1) - Don't stack with different colors. Hard to read them for new player I think.
03:10:395 (4) - I suggest move out it. Because it is a group of two note like 03:07:395 (3,4,5,6) and 03:11:895 (3,4,5,6) .

[Hard]

00:28:770 - useless inherited point

That all. :)
Topic Starter
[CSGA]Ar3sgice

Gasaiyuno-chan wrote:

Hard
00:00:270 (1,1) - Maybe add finish :O


其实音效就是用24clap_tool做的所以只有clap

Yu-Izanagi-12 wrote:

Hey from my queue
Nice map by the way
Hard< My Favorite :D
HP +1
AR -1
haha I can understand why AR-1, but some people can't read AR7, and there are streams :D os keeping this as now

ertyukjh010 wrote:



Hello :)

[Easy]

SliderTickRate-1 AR-1 HP-1 Too high for Easy 嗯 忘改了
00:28:770 - useless inherited point

[Normal]

00:15:270 (2) - NC
00:16:020 (1) - Remove NC
00:28:770 - useless inherited point
02:04:770 (1) - Don't stack with different colors. Hard to read them for new player I think. 改了
03:10:395 (4) - I suggest move out it. Because it is a group of two note like 03:07:395 (3,4,5,6) and 03:11:895 (3,4,5,6) . 这个我觉得没关系吧。。

[Hard]

00:28:770 - useless inherited point

That all. :)
Kuria
From modding queue:

General:
Change the AudioLeadIn into 2000 for all diff, i think it was better that way (1996 are seems weird imo)

Easy:
HP/AR/OD -1
I think this map was pretty much fine, just some fix for various sliders.
00:00:270 (1) - make this more curving to down, doesn't look nicely curving imo.
00:10:770 (4) - same as above, more curving to down
01:43:770 (1) - more curving to the top

Normal:
00:15:270 (2) - move it up a bit so it can give flow to previous e slider
00:16:770 (2) - fix the shapes here, make it same as 00:15:270 (2), you can make that by copy paste it :D
00:18:270 (1,2,3,4) - not so good diamond pattern, fix the spacing and make it symmetrical
00:20:520 (6) - move down pinpoint 2 a bit and move up pp 3 a bit so it can make the shape of the slider better.
00:25:020 (2) - i think make this slider the same as the previous one are better
01:34:020 (3) - why not make the endpoint here down instead up? So it can make a better pattern with the previous slider
01:36:270 (5) - make it curving slider like 01:37:770 (1)?
02:29:895 (4) - weird shapes, make it same as 02:28:770 (2)
03:41:895 (1) - make it same as the next slider

Hard:
00:24:270 (8,9) - not a well placed slider here, i suggest that you follow the slider flow on (8) as same as (9) (up a bit for the endpoint)
02:32:895 (1) - make it curved around the next slider


well, i think that what i can find for now^^
good luck
Topic Starter
[CSGA]Ar3sgice

Envi wrote:

From modding queue:

General:
Change the AudioLeadIn into 2000 for all diff, i think it was better that way (1996 are seems weird imo)

Easy:
HP/AR/OD -1 fixed
I think this map was pretty much fine, just some fix for various sliders. fixed
00:00:270 (1) - make this more curving to down, doesn't look nicely curving imo. fixed
00:10:770 (4) - same as above, more curving to down fixed
01:43:770 (1) - more curving to the top fixed

Normal:
00:15:270 (2) - move it up a bit so it can give flow to previous e slider I think it's ok..
00:16:770 (2) - fix the shapes here, make it same as 00:15:270 (2), you can make that by copy paste it :D fixed in some way
00:18:270 (1,2,3,4) - not so good diamond pattern, fix the spacing and make it symmetrical it's not intended to be diamond,z-pattern actually.
00:20:520 (6) - move down pinpoint 2 a bit and move up pp 3 a bit so it can make the shape of the slider better. ok
00:25:020 (2) - i think make this slider the same as the previous one are better no
01:34:020 (3) - why not make the endpoint here down instead up? So it can make a better pattern with the previous slider where to place the next circle then 0.0
01:36:270 (5) - make it curving slider like 01:37:770 (1)? don't like..
02:29:895 (4) - weird shapes, make it same as 02:28:770 (2) ok
03:41:895 (1) - make it same as the next slider ok

Hard:
00:24:270 (8,9) - not a well placed slider here, i suggest that you follow the slider flow on (8) as same as (9) (up a bit for the endpoint) it's smwhow intended 0.0
02:32:895 (1) - make it curved around the next slider ok


well, i think that what i can find for now^^
good luck
thanks for modding :)
Crok425
Okey, you're second on the list from my mod queue. Don't expect much from me btw, but I hope it's helpful.

[General]
Maybe lower the volume to 75 or 70% I hear th custom clap kind of loud.
The slider tick could be 1 instead of 2... but I dunno, it's confusing.

[Easy]
It's kinda hard for me to mod an Easy diff, so maybe I'll mod the hit sounds.
SPOILER
00:28:770 start it with a finisher and end it with a finisher too.
00:31:770 The entire slider can be a finisher.
00:32:895 Only the end of the slider add a finisher.
00:36:270 Only start it with a finisher.
00:37:957 Put a finisher in that end of the slider.
00:42:270 Finisher all the way.
00:46:770 Finisher.
00:47:332 Start and end, put a finisher, not in the middle.
00:49:731 Instead of custom clap, put a finisher... maybe.
01:00:270 Finisher.
01:04:770 ^
01:09:270 Start and end with a finisher.
01:15:832 Finisher.
01:22:770 ^
02:25:020 ^
02:35:895 ^
02:38:707 ^?
02:46:395 ^
02:49:395 ^
02:59:895 Start it with a finisher.
I think that was too much, I'm sorry... I'll put it inside a spoiler box.

[Normal]
This one needs some finishers... do the same things I put on Easy, at least some of 'em.
01:00:270 This spinner for example, put up a finisher.
02:25:020 Finisher.
02:30:645 You could add a circle in there.
02:38:707 That note of the song sounds kind of long, so for me put up a slider and end it in 02:39:082 or if you don't want to, just add a finisher.
02:51:645 Maybe add a slider there and finish it in 02:52:020 OR put a circle in 02:51:645 and put up a slider in 02:52:020 and finish it in 02:52:207.
Done, I think.

[Hard]
00:27:270 Put up a finisher in that spinner. The way the spinner starts, the song makes a loud note, so I think that the spinner should end up in the same way.
00:49:395 Finish that slider with a finisher, it kinda sounds lame without one in the way the song goes.
01:29:520 Do something about that slider and the ones that are like that inside that Kiai mode... I find them weird.
And I don't see anything else.
_____________________

That's as far as I can mod, I'm not very good at it, so sorry if it wasn't helpful, but I really hope it helps. A really cool song, good luck with getting it ranked ^^.
Cygnus
Haven't got any issue with the map. Have some stars! D:
Gasaiyuno-chan
Hello again~

没什么问题,,,
SPOILER
Hard
00:15:270 (1) - NC
00:16:020 (2) - rmove nc
00:17:895 (1) - ^
00:18:270 (13) - NC
00:24:270 (8) - NC
00:38:145 (7) - remove NC

LOKS GOOD~NC建议我是按照节奏的
Topic Starter
[CSGA]Ar3sgice

Crok425 wrote:

Okey, you're second on the list from my mod queue. Don't expect much from me btw, but I hope it's helpful.

[General]
Maybe lower the volume to 75 or 70% I hear th custom clap kind of loud.
The slider tick could be 1 instead of 2... but I dunno, it's confusing.

[Easy]
It's kinda hard for me to mod an Easy diff, so maybe I'll mod the hit sounds.
SPOILER
00:28:770 start it with a finisher and end it with a finisher too.
00:31:770 The entire slider can be a finisher.
00:32:895 Only the end of the slider add a finisher.
00:36:270 Only start it with a finisher.
00:37:957 Put a finisher in that end of the slider.
00:42:270 Finisher all the way.
00:46:770 Finisher.
00:47:332 Start and end, put a finisher, not in the middle.
00:49:731 Instead of custom clap, put a finisher... maybe.
01:00:270 Finisher.
01:04:770 ^
01:09:270 Start and end with a finisher.
01:15:832 Finisher.
01:22:770 ^
02:25:020 ^
02:35:895 ^
02:38:707 ^?
02:46:395 ^
02:49:395 ^
02:59:895 Start it with a finisher.
changed something
I think that was too much, I'm sorry... I'll put it inside a spoiler box.

[Normal]
This one needs some finishers... do the same things I put on Easy, at least some of 'em.
01:00:270 This spinner for example, put up a finisher. no
02:25:020 Finisher. done
02:30:645 You could add a circle in there. no, keep some rest moment.
02:38:707 That note of the song sounds kind of long, so for me put up a slider and end it in 02:39:082 or if you don't want to, just add a finisher. ...no
02:51:645 Maybe add a slider there and finish it in 02:52:020 OR put a circle in 02:51:645 and put up a slider in 02:52:020 and finish it in 02:52:207. it's because the next is 2/3, which may cause some problem here, so have some space.
Done, I think.

[Hard]
00:27:270 Put up a finisher in that spinner. The way the spinner starts, the song makes a loud note, so I think that the spinner should end up in the same way. don't like finish sound here
00:49:395 Finish that slider with a finisher, it kinda sounds lame without one in the way the song goes. added clap
01:29:520 Do something about that slider and the ones that are like that inside that Kiai mode... I find them weird.fine to me
And I don't see anything else.
_____________________

That's as far as I can mod, I'm not very good at it, so sorry if it wasn't helpful, but I really hope it helps. A really cool song, good luck with getting it ranked ^^.
Thanks for modding!

Philippines wrote:

Haven't got any issue with the map. Have some stars! D:
Thanks for stars :D

Gasaiyuno-chan wrote:

Hello again~

没什么问题,,,
SPOILER
Hard
00:15:270 (1) - NC
00:16:020 (2) - rmove nc
00:17:895 (1) - ^
00:18:270 (13) - NC
00:24:270 (8) - NC
00:38:145 (7) - remove NC

LOKS GOOD~NC建议我是按照节奏的
改了几个, 长串后面接nc好奇怪就不改了
LKs
路过

真心别写score-giving这种英语 首先决定了你map基本面向了中国人 但面向中国人还不如写一个送分
Topic Starter
[CSGA]Ar3sgice

LKs wrote:

路过

真心别写score-giving这种英语 首先决定了你map基本面向了中国人 但面向中国人还不如写一个送分
/.\ 随便打点东西嘛...

好吧改了
nicktoons
hey, my mod here. It's demetori! love it ^^
[Easy]
It's hard to make easy for demetori =)
Maybe you should use more finish sounds
Though it's supposed to be hardish map:
00:49:582 (4) - add finish?
01:00:270 (1,1) - too hard =/
01:18:270 (1) - maybe it doesn't fit there =/
01:50:520 (2) - 1 tick up? ( think that looks better >.<)
02:11:520 (2) - add finish?
02:32:895 (1) - finish?
02:38:707 (3) - ^
02:43:395 (2) - ^
02:49:395 (1) - ^
This one is fine.
[Normal]
This one is good ^^
This map needs more finish =/
00:25:770 (3) - finish? ( and places like that)
01:28:770 (1) - finish would sound good here
03:04:020 (3,4) - spacing? or not?
02:11:520 (1) - oh look here you got finish! Why other places don't?
as i said this one is good
[Hard]
omg. this should be insane. it has almost all for it, fast dot's, streams etc. Add some jumps and here we go - insane diff. No srsly this is too hard for hard =/ IMHO. Though it's demetori it mustn't be so hard. You should make an easier difficulti and call it hard, shile this must be Insane.
01:07:582 (1,2,3) - a bit confusing for a hard, but fine for insane =/
This one is good also.
I like it, here is your star.
Topic Starter
[CSGA]Ar3sgice

nicktoons wrote:

hey, my mod here. It's demetori! love it ^^
[Easy]
It's hard to make easy for demetori =)
Maybe you should use more finish sounds
Though it's supposed to be hardish map:
00:49:582 (4) - add finish? ok
01:00:270 (1,1) - too hard =/ ok
01:18:270 (1) - maybe it doesn't fit there =/ intentional :D
01:50:520 (2) - 1 tick up? ( think that looks better >.<) that's right >_<
02:11:520 (2) - add finish? ok
02:32:895 (1) - finish? ok
02:38:707 (3) - ^ ok
02:43:395 (2) - ^ no..
02:49:395 (1) - ^ ok
This one is fine.
[Normal]
This one is good ^^
This map needs more finish =/ yes I did all of the claps with 24clap_tool
00:25:770 (3) - finish? ( and places like that) ok ~
01:28:770 (1) - finish would sound good here no I don't like ~
03:04:020 (3,4) - spacing? or not? yes
02:11:520 (1) - oh look here you got finish! Why other places don't? break start :D
as i said this one is good
[Hard]
omg. this should be insane. it has almost all for it, fast dot's, streams etc. Add some jumps and here we go - insane diff. No srsly this is too hard for hard =/ IMHO. Though it's demetori it mustn't be so hard. You should make an easier difficulti and call it hard, shile this must be Insane.
01:07:582 (1,2,3) - a bit confusing for a hard, but fine for insane =/ my bad, fixed that
This one is good also.
I like it, here is your star.
thanks for modding & star ~

it's Hard because "diffs should be consistent", also I can get 900+ combo and 1 random miss on it, it's not so insane imo
nicktoons
thanks for modding & star ~

it's Hard because "diffs should be consistent", also I can get 900+ combo and 1 random miss on it, it's not so insane imo
I cleared it without miss, just saying my oppinion =)
Topic Starter
[CSGA]Ar3sgice

nicktoons wrote:

thanks for modding & star ~

it's Hard because "diffs should be consistent", also I can get 900+ combo and 1 random miss on it, it's not so insane imo
I cleared it without miss, just saying my oppinion =)
so pro \:D/
SkyDevil
Demetori~ :D

First of all: Sakuya is staring into my soul O_O *removes BG*

Easy
00:37:957 - I think it sounds better if you place the slider at 00:37:770 -
02:10:395 - This sounds so weird, do something else with it ><

Normal
02:37:582 - Clap
03:34:395 - New combo? :D

Hard
00:10:020 - Put beneath slider 1 instead of under slider 1
01:22:207 - No new combo
01:29:520 - this slider sounds so random x.x do something else with it x.x
01:43:770 - ^
02:28:957 - this can be a 1/4 slider and at the end a whistle sound
02:30:082 - ^ but then no whistle :D

derpin'
Topic Starter
[CSGA]Ar3sgice

SkyDevil wrote:

Demetori~ :D

First of all: Sakuya is staring into my soul O_O *removes BG* O_O

Easy
00:37:957 - I think it sounds better if you place the slider at 00:37:770 - I think it sounds better if I add clap :D
02:10:395 - This sounds so weird, do something else with it >< just made sone space to avoid 2/3, it's fine for me.

Normal
02:37:582 - Clap fixed :)
03:34:395 - New combo? :D fixed :)

Hard
00:10:020 - Put beneath slider 1 instead of under slider 1 then I can't find good place
01:22:207 - No new combo ok
01:29:520 - this slider sounds so random x.x do something else with it x.x I like this style ~ no change
01:43:770 - ^ I like this style ~
02:28:957 - this can be a 1/4 slider and at the end a whistle sound ok
02:30:082 - ^ but then no whistle :D ok

derpin'
Thanks for modding ~

update tomorrow ~
miss_master_old
Demetori~
Topic Starter
[CSGA]Ar3sgice

miss_master wrote:

Demetori~
hi~
crabovan
Hello.

Hard

00:47:707 (4,5) - move on 1 tile down and 3 tiles left
01:06:270 (5) - move on 2 tiles down
01:13:395 (6) - move on 1 tile up and 6 tiles right
01:21:832 (10) - move on 1 tile up
01:29:520 (3) - I don`t feel the rhytm in this slider
01:34:020 (3) - ^
01:37:395 (3,4) - move on 1 tile down
01:43:770 (1) - I don`t feel the rhytm in this slider
01:51:645 (3) - ^
02:03:457 (5) - add clap in the end
02:04:207 (6) - add clap in the start
02:43:395 (5,6) - move on 1 tile down
03:46:395 (3,4) - do like a 03:44:895 (1)

Normal

01:07:770 (2) - move on 2 tiles up
01:11:332 (5) - move on 3 tiles up
02:09:457 (4) - move on 1 tile up
02:42:457 (2) - move on 1 tile down
02:52:645 (1) - move on 2 tiles right and 1 tile down
03:05:520 (7) - move on 1 tile up

Map and song very good.
Good luck ^_^
Revengexsoyah
i can make a taiko diffie ?
Topic Starter
[CSGA]Ar3sgice

Revengexsoyah wrote:

i can make a taiko diffie ?
Hm, I notice you don't yet have a ranked map.

You can make one, but I may not add it if I think it has too many error.
Dai
I didn't notice it was submited
Topic Starter
[CSGA]Ar3sgice

lufi10 wrote:

I didn't notice it was submited
\:D/
wmfchris
~

[General]
The bg is currently at 640x480, enlarge it or find a larger one.
I think slider tick rate 1 is better, the slidertick sound does not fit the song.

[Hard]
HP+1
00:13:020 (2) - to emphasize the accent at the end, consider clap or finish there
00:25:395 (7) - ^
00:25:957 - I feel pretty empty here
01:05:707 (3,4) - [Nazi] down 1 grid lv4
02:11:520 (5) - finish at the beginning
02:52:676 (1,2) - music sounds like 1/4 later, (1~6) may need some finishes

感覺前段(前1分鐘) 節奏可以與音樂多一點配合而不是只靠clap打拍子;slidertick拿掉,要在適當的地方放finish,另外感覺kiai段一堆slider也放的很隨意 可以多點變化

[Normal]
HP3 OD4
00:16:020 (2) - 避免這樣2個reverse tick的1/2 slider (對normal來說不簡單) reduce reverse tick也能比整首弄易一點
00:25:770 (3) - finish at ending
00:38:895 (7,1) - 感覺這個1.5拍的空檔怪怪的
01:23:520 (2) - same as 0:16
02:06:645 (5) - ^
02:40:770 (5,6,7,1) - [Nazi]left 1 grid lv4
02:50:895 - 可考慮用長slider
03:52:770 - 這裡可以繼續用xx xx xx 的節奏
整體上可以多一點變化,同時可以酌量減少1/2 slider令這個難度易一點 0.0

[Easy]
01:00:270 - 可以把spinner弄長一點
02:52:770 - 可以在這裡和02:53:332 - +note
- 有時1拍/1.5拍/2拍的間隔混在一起會對新手造成麻煩 不過這首還可以
- slidertick 真心與這首歌不符 用custom hitsound mute掉吧

只是粗略看了一下 排列可以再改善一下 加油 :3
Topic Starter
[CSGA]Ar3sgice

wmfchris wrote:

~

[General]
The bg is currently at 640x480, enlarge it or find a larger one. ok
I think slider tick rate 1 is better, the slidertick sound does not fit the song. 我觉得tick2比较适合啊... 声音挺好的... 0.0

[Hard]
HP+1 好好的hard难度掉血那么高做什么
00:13:020 (2) - to emphasize the accent at the end, consider clap or finish there added
00:25:395 (7) - ^ ok
00:25:957 - I feel pretty empty here add note
01:05:707 (3,4) - [Nazi] down 1 grid lv4 这里没问题啊...
02:11:520 (5) - finish at the beginning ok
02:52:676 (1,2) - music sounds like 1/4 later, (1~6) may need some finishes sound like 1/3... moved for 1/3 snap

感覺前段(前1分鐘) 節奏可以與音樂多一點配合而不是只靠clap打拍子;slidertick拿掉,要在適當的地方放finish,另外感覺kiai段一堆slider也放的很隨意 可以多點變化 嘛, 再多变化就超分了

[Normal]
HP3 OD4
00:16:020 (2) - 避免這樣2個reverse tick的1/2 slider (對normal來說不簡單) reduce reverse tick也能比整首弄易一點 我的经验: 下一个note在前面对新手也完全readable的 在后面就算了._. 所以这里应该可以的
00:25:770 (3) - finish at ending have?
00:38:895 (7,1) - 感覺這個1.5拍的空檔怪怪的 还好吧
01:23:520 (2) - same as 0:16
02:06:645 (5) - ^
02:40:770 (5,6,7,1) - [Nazi]left 1 grid lv4 only move 7
02:50:895 - 可考慮用長slider 放哪里呢0.0
03:52:770 - 這裡可以繼續用xx xx xx 的節奏 结尾不要太难0.0
整體上可以多一點變化,同時可以酌量減少1/2 slider令這個難度易一點 0.0 嗯...还好吧 都4星了 作为nm还好吧

[Easy]
01:00:270 - 可以把spinner弄長一點 好奇怪._.
02:52:770 - 可以在這裡和02:53:332 - +note 这里是1/3啊...
- 有時1拍/1.5拍/2拍的間隔混在一起會對新手造成麻煩 不過這首還可以
- slidertick 真心與這首歌不符 用custom hitsound mute掉吧 ._. no

只是粗略看了一下 排列可以再改善一下 加油 :3
thx~ update tomorrow :3
YunBora
Easy
00:49:395 (4) - add note
01:11:895 (5,6) - add notes
02:07:770 (1) - renc

Normal
00:18:270 (1,2,3,4) - http://puu.sh/tdyM
00:25:020 (2) - maybe make spinner like 00:24:270 (1) - that
02:04:395 (1) - maybe reNC
03:53:832 (2) - use 1/6 rhytm here

Hard
00:21:270 (5) - nc
00:22:770 (1) - renc
00:41:520 (4,5,6,7) - http://puu.sh/tdAW
Arian_old_1
Hi~
So...
Remove the osb file if you are not gonna use it.
Also, in the hard diff
00:41:520 (4,5,6,7) - are you sure about that kind of placement, and its the only one in the map too :roll:
Anyways cool map :) ~
Topic Starter
[CSGA]Ar3sgice

AkiTG wrote:

Hi~
So...
Remove the osb file if you are not gonna use it.
Also, in the hard diff
00:41:520 (4,5,6,7) - are you sure about that kind of placement, and its the only one in the map too :roll:
Anyways cool map :) ~
fixed ~ lol mistake placed
Arian_old_1
:D ~
waiting for this to get ranked
lol
Vass_Bass
Hi

Easy
00:03:082 - note there
00:25:770 - add green time section with the soft sound
00:27:270 - ^ with the normal sound
00:28:770 (1) - reverse of the slider must be there 00:29:332 -
00:30:270 - note there
01:40:770 (1) - 1 grid down and a bit left
02:14:520 - replace break there
02:29:520 (2) - remove clap
03:46:395 (3) - reverse of the slider must be there 03:46:957 -
00:04:395 (1) - remove reverse

Normal
00:49:582 - remove clap
01:28:395 (5) - remove it and replace 01:27:832 (4) - there 01:28:020
01:30:270 (4,5,6) - replace it like this:
02:14:520 - break there
02:28:395 - soft sounds there or low volume
03:31:395 (5) - nc
03:40:395 (5) - ^

Hard
00:07:020 (2,3,4,5,6) - replace it like this:
00:28:395 - low volume there
00:49:582 - remove clap
01:25:395 - ^
02:14:520 - break

Good luck
Topic Starter
[CSGA]Ar3sgice

Vass_Bass wrote:

Hi

Easy
00:03:082 - note there
00:25:770 - add green time section with the soft sound sounds weird >< no...
00:27:270 - ^ with the normal sound
00:28:770 (1) - reverse of the slider must be there 00:29:332 - ok
00:30:270 - note there
01:40:770 (1) - 1 grid down and a bit left it lines up with previous notes
02:14:520 - replace break there don't like this ..
02:29:520 (2) - remove clap whistle
03:46:395 (3) - reverse of the slider must be there 03:46:957 - don't like
00:04:395 (1) - remove reverse ?

Normal
00:49:582 - remove clap
01:28:395 (5) - remove it and replace 01:27:832 (4) - there 01:28:020 don't like sorry ><
01:30:270 (4,5,6) - replace it like this:
? why??
02:14:520 - break there
02:28:395 - soft sounds there or low volume ok ~
03:31:395 (5) - nc
03:40:395 (5) - ^ this part is 2line/nc so no ><

Hard
00:07:020 (2,3,4,5,6) - replace it like this:
fixed
00:28:395 - low volume there no
00:49:582 - remove clap
01:25:395 - ^ no
02:14:520 - break

Good luck
Thanks for modding :)
Leorda
NI HAO

[Easy]
01:12:082 - Add note here?
02:07:770 (1,1) - I'm expecting that will be an object between this object....
02:28:770 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object)
02:39:645 (1) - Add 1 repeating slider?


[Normal]
* AR +1 or +2? Your current approach rate is bit slow

01:47:520 (1) - Move to 01:47:332 for following guitar?
02:28:395 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object)


[Hard]
00:27:363 (1) - Silence this spinner?
02:28:020 (1,2,3,4) - This pattern is bit overlapped by spinner-osu and hitbursts. Even I can't follow the pattern while I'm doing testing this map because of spinner-osu and hitbursts


I remember this song in 3 years ago, but it doesn't ranked due to BAT's reason....
Topic Starter
[CSGA]Ar3sgice

Leorda wrote:

NI HAO

[Easy]
01:12:082 - Add note here? ok
02:07:770 (1,1) - I'm expecting that will be an object between this object.... ..? why, spacing is pretty big so I think ok..
02:28:770 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object) ok
02:39:645 (1) - Add 1 repeating slider? .. no


[Normal]
* AR +1 or +2? Your current approach rate is bit slow why.. anyways+1

01:47:520 (1) - Move to 01:47:332 for following guitar? that's weird..
02:28:395 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object) ok..?


[Hard]
00:27:363 (1) - Silence this spinner? that's not silenced on purpose ..
02:28:020 (1,2,3,4) - This pattern is bit overlapped by spinner-osu and hitbursts. Even I can't follow the pattern while I'm doing testing this map because of spinner-osu and hitbursts The overlapped part is pretty small ... and I don't know where to put it. ...


I remember this song in 3 years ago, but it doesn't ranked due to BAT's reason.... 0.0 that's a long time
Thx for modding ~
Jayel
Hi, from my queue.

[General]
Nothing to see.

[Easy]
00:00:270(1,2,3) - Remove these notes.... since the ones playing Easy are mostly the ones playing this music for the first time.
Maybe most of them might be confused with the rhythm.
02:10:395(1,2) - This pattern does not go quite well with the music... D:

No more.

[Normal]
Nothing to say...

[Hard]
Looks a little bit overmapped, especially those streams...
02:03:270(3,4,5) - It might be hard to go directly to the slider after these kind of 'speed' hits.

Nothing else.
Well.... I like your mapping style, which makes each diff grows harder as time goes. :)

Good luck~~!!
Regou
哇Demetori啊~♪
ˊ_>ˋ
Topic Starter
[CSGA]Ar3sgice

Regou wrote:

哇Demetori啊~♪
ˊ_>ˋ
~ :)
Banana
Hi~ Banana here from forum PM~

general

最后一段kiai结束的地方很奇怪 要我就直接最后结尾结kiai了

没找出什么大问题,借这个标题说点感想
在最简单的难度里 你有些部分基本是跟着电吉他走的,这样做一星难度会让它比五星还难0 0
最难的难度用了很多三次折返的滑条,确实很送分,不过相应的打起来也会有点枯燥,呐,既然是送分向hard..虽然感觉是这样不过应该没啥问题
中间难度其实我觉得kiai段确定下来一个节奏以后一直复制粘贴就好了,现在是节奏俩小节左右就有一次变化,但是原曲变化并没有那么明显,所以有些不合适

hard

00:02:895 (6) - 可以分成开头的圈和一个3/4滑条,跟着貌似是电吉他的音
00:10:770 (4,5) - 白线三连XD (虽然不知道为什么 听起来确实没有红线起手爽)
00:29:520 (5) - ^
00:31:020 (3) - ^
00:32:895 (5) - 这种空一拍的到不如用滑条补上,而且后面也有一些小break,选择几个留着就可以了,目前感觉是这一段被break弄得支离破碎的
00:38:145 (1) - 怎么全是白线三连- -故意的吗
01:43:770 (1) - 这边用3/4折返听着有点奇怪,去掉折返然后加1/2滑条?
01:47:801 (4) - 后面是一个不在重拍结尾的滑条,个人感觉连打放在它后面比较合适

normal

01:11:895 (6) - 像这种前后时间间隔不同的节奏 如果变成这样打起来就会舒服点
02:59:895 (1,2) - 我在前面说的感想,就这段,在kiai开始时用的梗重复了一次后到后来再也没见到,红线note个人感觉还是出现的规律点比较适合这首歌

easy真的没啥可说的 都在感想里了- -
Breeze
[General]

  1. 我觉得combobreak那个音效还不如来用做打击音效, 用在音节的开头感觉挺好的, 也就是大部分的长白线上
  2. 我发现你好像基本没加finish音, 是不喜欢finish音么? 个人看来在KIAI开始和音节开始以及结束的地方加上finish音都是很带感的, 会让整首歌听起来更燃, 比如normal里面01:49:020 (2) - slider开头, 01:49:770 (1) - 和01:52:770 (1) - slider开头, 加上finish后感觉很舒服不是么, 还有很多地方感觉也可以加finish音, 听音乐里重音的部分都可以尝试加加看的
[Hard]

  1. 02:28:020 (1) - slider开头可以加个finish, 而且这里被前面spinner的hitburst挡住了, 玩的时候可能看不出来这个是slider, 最好改改
[Normal]

  1. 02:50:895 (5) - 这个不放得跟02:49:395 (1,3) - 同一直线上么?
其他看不出什么, map整体很整洁, 就是感觉好像节奏略微单调了点, hard里面太多二回转的slider, 个人是比较希望map里面能有更多finish音, 在音效上会更出色, 如果可以的话再尝试一些更多变的节奏自然更好, 嘛, 总体还是蛮不错的
Yasora
yo

Normal
  1. Difficulty Setting: Increase the OD +1? for balanced with the HP Drain.
  2. 00:15:270 (1) - add finish in the slider's beginning? the sound seems better to me
  3. 00:42:270 (1) - ^
  4. 00:44:895 (4) - change this same like as 00:43:207 (2)? when I play it, that's like a trap because I think that has same rhythm -_-
  5. 00:49:395 (5) - add a repeat in here? then, add a finish sound in the end. seems more better instead like this imo
  6. 01:22:020 (5) - add new combo in here, the kiai time is begin in here. then, remove new combo in the next note. also, not bad too if you add the finish sound in the end of slider.
  7. 01:49:770 (1) - add finish
  8. 01:52:770 (1) - ^ but in the beginning
  9. 03:37:395 (5) - add new combo in here
  10. 03:40:395 (5) - ^
Hard
  1. 00:09:270 (1) - add finish in the slider's beginning
  2. 00:15:270 (15) - ^
  3. 00:28:770 (1) - ^
  4. 00:49:395 (5) - same as I mentioned in Normal
  5. 01:15:270 (1) - add finish in the beginning
  6. 01:22:770 (1) - add finish
  7. 01:29:520 (3) - I guess this slider reverse doesn't fit with the song (since in the blue tick too). I'm very suggest you to do this
  8. 01:34:020 (3) - ^
  9. 02:11:520 (5) - should ended this slider in the 02:12:082, more following the guitar sound imo
Nice map
Good luck :3
Melophobia
from my modding queue

[General]
difficulty gap between Easy and Normal is too huge, you may have to make Easy harder :<

BPM:160 offset: 152895
add this timing section to adjust downbeats

[Easy]
01:05:895 - add note here? it fits alot and rhythm will be better imo
01:16:395 - ^
01:22:770 (1) - add finish
01:34:770 (1) - ^
02:42:457 - add note
02:59:895 (1) - add finish
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Normal]
01:22:020 (5) - add finish at the end
01:34:770 (1) - add finish
02:59:895 (1) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Hard]
00:27:363 (1) - mute this spinner's end
01:22:770 (1) - add finish
01:34:770 (1) - ^
02:59:895 (3) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

good luck!
Mystica
here comes my mod

[Easy]
00:01:395 - (3)的clap移到這來
00:08:520 (2) - 拉正點
00:34:770 (1,2) - 太貼了不好看
02:35:895 (1,2,3,1,2,3) - 略坑新手的distance

[Normal]
00:24:270 (1,2) - 考慮下這兩個拉法?
00:28:770 (1,2) - 不好看
01:34:770 (1) - 從這裡開始又可以做一定變化
02:51:551 - 不覺得很空么
頭面感覺節奏略單一了

[Hard]
00:09:270 (1,2) - 疊到下面感覺不怎麼樣拉開比較好
01:29:520 (3) - 這節奏感破壞的
後面沒細看不過應該沒啥問題

Good map
L_P
hello

HARD
00:01:395 (1) - finish? 无三不成理

00:02:895 (6) - tail finish

00:08:895 (9) - finish

00:12:270 (1) - first head finish

00:15:270 (15) - head finish

00:17:895 (2) - finish

好多finish 慢慢check

好吧 本来想说不modhitsound了 哪里知道 没东西好mod了
说真的, 加些finish吧

normal也一样

00:00:270 (1) - finish

easy 00:00:270 (1) - finish

orz
star 一个吧
DarknessAngel
request from All map will be modded ~ :)

由於亂接GD的老毛病又犯了,於是我很華麗地拖了點時間...OAQ
不好意思... orz

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Hard

  1. 01:00:270 (1) - 這轉盤結束點不好,所以你才會用靜音吧 ? 而且加上後面的銜接過於急促而導致違和
    所以還不如把01:01:770 (1)換成一個note在01:02:145,然後spinner結束在01:01:770
    這樣打起來舒服多了(話說記得刪綠線啊)
  2. 02:53:145 (3,4,5,6) - 這3個間距對我來說不太好
    IMO,我會對他們的間距做跟02:52:895 (2,3)一樣的處理方式[/color]
  3. 我個人不喜歡2次折返的1/2 slider,因為他多少破壞了點flow,而且有一點無聊 (因為浪費了做其他變化的好機會)
  4. 這首有好多地方能加finish耶lol,建議你試著加上一些,豐富一下音效。
    看01:22:770 (1) - 這裡加finish非常有必要,因為是kai time啊,這樣會有強調效果,比原來的有震撼力
    還有01:58:770 (1)的頭上,明顯有鑼聲出現的地方,也加一下
    如果音效沒啥變化,打Taiko會無聊的lol
  5. 因為這首只有一個5星難度,所以儘管是Hard,做出個weaken Insane是允許的,你的節奏複雜(因為很多連打:p),如果再加上更多跳躍會更合我的口味。像這kai time 的00:28:770 (1,1,2,3,4)跟01:24:270 (1,2,3,4),不就是剛好能high一下的地方麼 ? :p
  6. 最後再補一句,我覺得沒做Insane好可惜啊 !!! 這首...這首很好發揮啊OAQ,這...我非常想做這Ins,可是你會等滿久orz...感覺你大概不會接受- -

Normal



  • 關於finish我還是幫一下好了lol,不想做更動那黑色字就全部無視吧 (可我真心覺得加上會好很多)
    但紫色的字還是要看一下喔 ~
  1. 00:09:270 (1) - 頭上
  2. 00:12:270 (1) - ^
  3. 00:15:270 (1) - ^
  4. 00:18:270 (1) - 加
  5. 00:22:770 (2) - 第2個折返
  6. 00:25:770 (3) - 頭
  7. 00:28:770 (1) - ^
  8. 00:31:770 (1,2) - (1)的頭和(2)
  9. 00:33:270 (1,2) - ^
  10. 00:36:270 (1,2,4,5) - 所有長條的頭上,還有那個(4)
  11. 00:38:895 (6) - 尾部
  12. 00:42:270 (1) - 頭和尾
  13. 00:43:770 (3) - 頭
  14. 00:46:770 (1) - 頭
  15. 00:49:395 (5) - 尾部換成finish。話說00:49:020 (4,5)這stack會讓新手confused,因為00:48:270 (3,4)的節奏轉換
    導致不易判斷stack的點擊時機,還是把它們分開點好
  16. 01:00:270 (1) - 加上
  17. 01:03:270 (1) - 頭
  18. 01:04:770 (2,3) - (2)的頭和(3)
  19. 01:06:270 (1) - 頭
  20. 01:09:270 (1,2) - (1)的頭和(2)
    不能全列出來...(會太多啊OAQ),後面試著自己加加看
  21. 02:51:645 - 這段空白出現得挺奇怪,音樂還在進行中呢,最好的辦法就是加個1/2的一次折返slider

Easy

  1. 02:52:770 跟02:53:145 - 個別加個note,突然沒節奏很怪的lol


good map & good luck ~ xD
S.T.A.R !!!
:)
Topic Starter
[CSGA]Ar3sgice

Banana wrote:

Hi~ Banana here from forum PM~

general

最后一段kiai结束的地方很奇怪 要我就直接最后结尾结kiai了

没找出什么大问题,借这个标题说点感想
在最简单的难度里 你有些部分基本是跟着电吉他走的,这样做一星难度会让它比五星还难0 0
最难的难度用了很多三次折返的滑条,确实很送分,不过相应的打起来也会有点枯燥,呐,既然是送分向hard..虽然感觉是这样不过应该没啥问题
中间难度其实我觉得kiai段确定下来一个节奏以后一直复制粘贴就好了,现在是节奏俩小节左右就有一次变化,但是原曲变化并没有那么明显,所以有些不合适

hard

00:02:895 (6) - 可以分成开头的圈和一个3/4滑条,跟着貌似是电吉他的音 好奇怪那样...
00:10:770 (4,5) - 白线三连XD (虽然不知道为什么 听起来确实没有红线起手爽) 白线三连还好吧0.0
00:29:520 (5) - ^
00:31:020 (3) - ^
00:32:895 (5) - 这种空一拍的到不如用滑条补上,而且后面也有一些小break,选择几个留着就可以了,目前感觉是这一段被break弄得支离破碎的
00:38:145 (1) - 怎么全是白线三连- -故意的吗
01:43:770 (1) - 这边用3/4折返听着有点奇怪,去掉折返然后加1/2滑条? 可以让玩家放松下
01:47:801 (4) - 后面是一个不在重拍结尾的滑条,个人感觉连打放在它后面比较合适 改了下

normal

01:11:895 (6) - 像这种前后时间间隔不同的节奏 如果变成这样打起来就会舒服点
02:59:895 (1,2) - 我在前面说的感想,就这段,在kiai开始时用的梗重复了一次后到后来再也没见到,红线note个人感觉还是出现的规律点比较适合这首歌 =_=不想改了

easy真的没啥可说的 都在感想里了- -

Breeze wrote:

[General]

  1. 我觉得combobreak那个音效还不如来用做打击音效, 用在音节的开头感觉挺好的, 也就是大部分的长白线上 瞎了...
  2. 我发现你好像基本没加finish音, 是不喜欢finish音么? 个人看来在KIAI开始和音节开始以及结束的地方加上finish音都是很带感的, 会让整首歌听起来更燃, 比如normal里面01:49:020 (2) - slider开头, 01:49:770 (1) - 和01:52:770 (1) - slider开头, 加上finish后感觉很舒服不是么, 还有很多地方感觉也可以加finish音, 听音乐里重音的部分都可以尝试加加看的
[Hard]

  1. 02:28:020 (1) - slider开头可以加个finish, 而且这里被前面spinner的hitburst挡住了, 玩的时候可能看不出来这个是slider, 最好改改 改了
[Normal]

  1. 02:50:895 (5) - 这个不放得跟02:49:395 (1,3) - 同一直线上么? 三角形来着, 好像还是一条线好看
其他看不出什么, map整体很整洁, 就是感觉好像节奏略微单调了点, hard里面太多二回转的slider, 个人是比较希望map里面能有更多finish音, 在音效上会更出色, 如果可以的话再尝试一些更多变的节奏自然更好, 嘛, 总体还是蛮不错的

Yasora wrote:

yo

Normal
  1. Difficulty Setting: Increase the OD +1? for balanced with the HP Drain. that'll just make it harder o.o
  2. 00:15:270 (1) - add finish in the slider's beginning? the sound seems better to me added~
  3. 00:42:270 (1) - ^ added~
  4. 00:44:895 (4) - change this same like as 00:43:207 (2)? when I play it, that's like a trap because I think that has same rhythm -_- ok~
  5. 00:49:395 (5) - add a repeat in here? then, add a finish sound in the end. seems more better instead like this imo o.o i like this
  6. 01:22:020 (5) - add new combo in here, the kiai time is begin in here. then, remove new combo in the next note. also, not bad too if you add the finish sound in the end of slider. ok~
  7. 01:49:770 (1) - add finish ok~
  8. 01:52:770 (1) - ^ but in the beginning
  9. 03:37:395 (5) - add new combo in here no because this part is all 8/1 nc
  10. 03:40:395 (5) - ^
Hard
  1. 00:09:270 (1) - add finish in the slider's beginning added finishes~
  2. 00:15:270 (15) - ^
  3. 00:28:770 (1) - ^
  4. 00:49:395 (5) - same as I mentioned in Normal
  5. 01:15:270 (1) - add finish in the beginning
  6. 01:22:770 (1) - add finish
  7. 01:29:520 (3) - I guess this slider reverse doesn't fit with the song (since in the blue tick too). I'm very suggest you to do this
  8. 01:34:020 (3) - ^ no, that's for players to have a rest~
  9. 02:11:520 (5) - should ended this slider in the 02:12:082, more following the guitar sound imo ok~
Nice map
Good luck :3

Melophobia wrote:

from my modding queue

[General]
difficulty gap between Easy and Normal is too huge, you may have to make Easy harder :< ^^

BPM:160 offset: 152895 ok ~
add this timing section to adjust downbeats

[Easy]
01:05:895 - add note here? it fits alot and rhythm will be better imo added slider o.o
01:16:395 - ^
01:22:770 (1) - add finish added all finishes
01:34:770 (1) - ^
02:42:457 - add note
02:59:895 (1) - add finish
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Normal]
01:22:020 (5) - add finish at the end
01:34:770 (1) - add finish
02:59:895 (1) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Hard]
00:27:363 (1) - mute this spinner's end
01:22:770 (1) - add finish
01:34:770 (1) - ^
02:59:895 (3) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

good luck!

Mystica wrote:

here comes my mod

[Easy]
00:01:395 - (3)的clap移到這來
00:08:520 (2) - 拉正點
00:34:770 (1,2) - 太貼了不好看 0.0
02:35:895 (1,2,3,1,2,3) - 略坑新手的distance 都是3/2还好吧

[Normal]
00:24:270 (1,2) - 考慮下這兩個拉法? 做一样么 算了0.0
00:28:770 (1,2) - 不好看 改了下
01:34:770 (1) - 從這裡開始又可以做一定變化
02:51:551 - 不覺得很空么 还好吧, 伪break而已
頭面感覺節奏略單一了

[Hard]
00:09:270 (1,2) - 疊到下面感覺不怎麼樣拉開比較好
01:29:520 (3) - 這節奏感破壞的 o.o
後面沒細看不過應該沒啥問題

Good map

L_P wrote:

hello

HARD
00:01:395 (1) - finish? 无三不成理 good

00:02:895 (6) - tail finish good

00:08:895 (9) - finish good

00:12:270 (1) - first head finish good

00:15:270 (15) - head finish

00:17:895 (2) - finish 这个就算了

好多finish 慢慢check

好吧 本来想说不modhitsound了 哪里知道 没东西好mod了
说真的, 加些finish吧

normal也一样

00:00:270 (1) - finish

easy 00:00:270 (1) - finish

orz
star 一个吧 thanks :)

DarknessAngel wrote:

由於亂接GD的老毛病又犯了,於是我很華麗地拖了點時間...OAQ
不好意思... orz =_=我也慢了
  1. 01:00:270 (1) - 這轉盤結束點不好,所以你才會用靜音吧 ? 而且加上後面的銜接過於急促而導致違和
    所以還不如把01:01:770 (1)換成一個note在01:02:145,然後spinner結束在01:01:770
    這樣打起來舒服多了(話說記得刪綠線啊)
    = = 喜欢那种打击感, 转盘转完就不转了啊
  2. 02:53:145 (3,4,5,6) - 這3個間距對我來說不太好
    IMO,我會對他們的間距做跟02:52:895 (2,3)一樣的處理方式[/color] 1/3的话, 还好吧= =
  3. 我個人不喜歡2次折返的1/2 slider,因為他多少破壞了點flow,而且有一點無聊 (因為浪費了做其他變化的好機會)
  4. 這首有好多地方能加finish耶lol,建議你試著加上一些,豐富一下音效。
    看01:22:770 (1) - 這裡加finish非常有必要,因為是kai time啊,這樣會有強調效果,比原來的有震撼力
    還有01:58:770 (1)的頭上,明顯有鑼聲出現的地方,也加一下
    如果音效沒啥變化,打Taiko會無聊的lol
    嗯加了些finish, taiko什么的叫777做个图算了= = 因为我不会打啊, 这方面无力
  5. 因為這首只有一個5星難度,所以儘管是Hard,做出個weaken Insane是允許的,你的節奏複雜(因為很多連打:p),如果再加上更多跳躍會更合我的口味。像這kai time 的00:28:770 (1,1,2,3,4)跟01:24:270 (1,2,3,4),不就是剛好能high一下的地方麼 ? :p
  6. 最後再補一句,我覺得沒做Insane好可惜啊 !!! 這首...這首很好發揮啊OAQ,這...我非常想做這Ins,可是你會等滿久orz...感覺你大概不會接受- - 其实没做Ins是因为超分了0.0 现在改了app rule如果可以超1800w我也会做一个出来的o.o 最近没时间啊 6.7 you know o.o

Normal



  • 關於finish我還是幫一下好了lol,不想做更動那黑色字就全部無視吧 (可我真心覺得加上會好很多)
    但紫色的字還是要看一下喔 ~
  1. 00:09:270 (1) - 頭上
  2. 00:12:270 (1) - ^
  3. 00:15:270 (1) - ^
  4. 00:18:270 (1) - 加
  5. 00:22:770 (2) - 第2個折返
  6. 00:25:770 (3) - 頭
  7. 00:28:770 (1) - ^
  8. 00:31:770 (1,2) - (1)的頭和(2)
  9. 00:33:270 (1,2) - ^
  10. 00:36:270 (1,2,4,5) - 所有長條的頭上,還有那個(4)
  11. 00:38:895 (6) - 尾部
  12. 00:42:270 (1) - 頭和尾
  13. 00:43:770 (3) - 頭
  14. 00:46:770 (1) - 頭
  15. 00:49:395 (5) - 尾部換成finish。話說00:49:020 (4,5)這stack會讓新手confused,因為00:48:270 (3,4)的節奏轉換
    導致不易判斷stack的點擊時機,還是把它們分開點好
  16. 01:00:270 (1) - 加上
  17. 01:03:270 (1) - 頭
  18. 01:04:770 (2,3) - (2)的頭和(3)
  19. 01:06:270 (1) - 頭
  20. 01:09:270 (1,2) - (1)的頭和(2)
    不能全列出來...(會太多啊OAQ),後面試著自己加加看
  21. 02:51:645 - 這段空白出現得挺奇怪,音樂還在進行中呢,最好的辦法就是加個1/2的一次折返slider finish改了一些o.o

Easy

  1. 02:52:770 跟02:53:145 - 個別加個note,突然沒節奏很怪的lol 1/3不想加了o.o

good map & good luck ~ xD
S.T.A.R !!!
:)
Thanks everyone for mods and stars ~
Snowy Dream
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Easy]
00:15:270 (1) - finish?
01:00:270 (1) - too short..try to start at 00:58:770
02:09:270 (2) - add a note
02:10:020 (3) - ^
02:52:582 (4) - add a slider(start at this time, end at 02:53:145)

[Normal]
00:49:020 (5) - 改成这样
02:52:645 (1) - 分成2个slider

[Hard]
HP+1?
00:13:770 (3) - 虽然这样没问题 不过最好这里放个note 连贯些
00:25:770 (8) - 上面改了这个也改
--------------------------------------------------
整体不错0.0
Topic Starter
[CSGA]Ar3sgice

Snowy Dream wrote:

Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Easy]
00:15:270 (1) - finish? no
01:00:270 (1) - too short..try to start at 00:58:770 no
02:09:270 (2) - add a note ok
02:10:020 (3) - ^
02:52:582 (4) - add a slider(start at this time, end at 02:53:145) good.

[Normal]
00:49:020 (5) - 改成这样
don't like sorry
02:52:645 (1) - 分成2个slider 不想加1/3而已

[Hard]
HP+1?
00:13:770 (3) - 虽然这样没问题 不过最好这里放个note 连贯些 连贯但是不好打啊
00:25:770 (8) - 上面改了这个也改
--------------------------------------------------
整体不错0.0
thanks for modding ^^ :)
those
From .:Let those mod those maps:.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. These points below are just some pointers.
[Hard]
  1. HP feels way too low. I suggest you increase it to 7. Reason being if you manage you get 5 or so 50s on 00:13:957 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -, you still will not have failed at HP5. This has been tested.
  2. You need a timing point at 02:11:520 - at 4/4 metronome, and
  3. Also a timing point at 02:31:020 - at 5/4 metronome. This is to increase Taiko readability, since you don't have a Taiko diff. You need to apply these Timing points to all diffs.
  4. Generally, your choice of 5-stream, 1/2 sliders, 1/2 double kickback sliders, 3/4 kickback sliders, and 1/1 sliders appear to be random. It seems like you don't have a systematic way to decide which set of objects you are going to be using, which is understandable because this music does not have any real significant differences in the parts that are meant to be similar (to the common ear).
    1. For example: after 00:04:020 (4,5,6,1,2) - why do you have 00:07:770 (3,4,5,6,7,8,9,10) - in a different pattern? Is it just random mapping?
    2. Another example: why is 00:15:270 (15) - a 1/1 slider, and why don't you have another 1/1 slider until 00:23:520 (5) - ? Oh, and 00:15:270 (15) - New combo here instead of 00:16:020 (1) - .
  5. As you can see, I have not been able to make out a specific pattern you may have been using, so a lot of your map seems very random and not very well structured.
  6. After I look through all this I notice your score is borderline 18 million. Is this why you are undermapping some parts, just to get it under rankable score? If so, it would be much better to cut this mp3 short and fully map the shorter section instead of just using filler objects to bring your score up to 18 million.
  7. 01:29:520 (3) - Nothing suggests that there should be a 3/4 kickback slider here, when the music is clearly repeating 01:23:520 (5,6,7,8,9,10) - .
  8. 02:46:020 (1) - Your 1/1 sliders have always started on the downbeat. In this case, your 1/1 slider should start at 02:46:395 - .
  9. 02:52:582 (1,2,3,4,5,6) - This is really hard to read. You should maintain the 1.00x spacing you've been using.
  10. 03:11:895 (1) - Then starting here we have the same problem again: you start not to regulate your objects.
    1. 03:12:645 (2) - Should clearly be a 5-stream.
    2. 03:26:895 (1,2) - Where are these 1/1 sliders coming from? The music doesn't suggest this at all.
Taking a quick look at the other two diffs, I would say that your Normal is the diff that's most ready, but that's still subject to simple things like combo mods (for example, 02:04:770 (2) - New combo here instead of 02:04:395 (1) - ). If it was up to me I would see to that the random sections in Hard got remapped to match the music the most, instead of just sliders and other objects everywhere to fill the gap where all the music "sounds the same". All the best.
Topic Starter
[CSGA]Ar3sgice

those wrote:

From .:Let those mod those maps:.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. These points below are just some pointers.
[Hard]
  1. HP feels way too low. I suggest you increase it to 7. Reason being if you manage you get 5 or so 50s on 00:13:957 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -, you still will not have failed at HP5. This has been tested.
    I think this is not the reason I should increase HP, 1) 50 != miss, you don't even break the combo, why should you fail? 2) this map is very long (4 mins), HP7 means some random miss may make you fail, I think this is not a good idea for such a long map. Also, players may get nervous(?) later im the game, failing this way is totally not a rhythm game should be. just my opinion.

  2. You need a timing point at 02:11:520 - at 4/4 metronome, and
  3. Also a timing point at 02:31:020 - at 5/4 metronome. This is to increase Taiko readability, since you don't have a Taiko diff. You need to apply these Timing points to all diffs.
    good.

  4. Generally, your choice of 5-stream, 1/2 sliders, 1/2 double kickback sliders, 3/4 kickback sliders, and 1/1 sliders appear to be random. It seems like you don't have a systematic way to decide which set of objects you are going to be using, which is understandable because this music does not have any real significant differences in the parts that are meant to be similar (to the common ear).
    1. For example: after 00:04:020 (4,5,6,1,2) - why do you have 00:07:770 (3,4,5,6,7,8,9,10) - in a different pattern? Is it just random mapping?
    2. Another example: why is 00:15:270 (15) - a 1/1 slider, and why don't you have another 1/1 slider until 00:23:520 (5) - ? Oh, and 00:15:270 (15) - New combo here instead of 00:16:020 (1) - .
  5. As you can see, I have not been able to make out a specific pattern you may have been using, so a lot of your map seems very random and not very well structured.
    yes it's random, but the patterns are kind of based on my own playing, when I make the map, I just place the pattern I feel like and test it until I play it nice, about "systematic" style, I think it'd make this less fun to play, because I really don't like boring copy-paste.

  6. After I look through all this I notice your score is borderline 18 million. Is this why you are undermapping some parts, just to get it under rankable score? If so, it would be much better to cut this mp3 short and fully map the shorter section instead of just using filler objects to bring your score up to 18 million.
    that's no good idea D: like the full version

  7. 01:29:520 (3) - Nothing suggests that there should be a 3/4 kickback slider here, when the music is clearly repeating 01:23:520 (5,6,7,8,9,10) - .
    ok changed in this one, that's right o.o

  8. 02:46:020 (1) - Your 1/1 sliders have always started on the downbeat. In this case, your 1/1 slider should start at 02:46:395 - .
    why? I don't think it needs to be downbeat ...

  9. 02:52:582 (1,2,3,4,5,6) - This is really hard to read. You should maintain the 1.00x spacing you've been using.
    changed a bit, but still using 0.6x, just because it's 1/3. Just like that 1/4s are totally not 1.1x either.

  10. 03:11:895 (1) - Then starting here we have the same problem again: you start not to regulate your objects.
    undermapping stuff


    1. 03:12:645 (2) - Should clearly be a 5-stream.
      why this? don't understand, I think it's fine.
    2. 03:26:895 (1,2) - Where are these 1/1 sliders coming from? The music doesn't suggest this at all.
plays well for me ... :o


Taking a quick look at the other two diffs, I would say that your Normal is the diff that's most ready, but that's still subject to simple things like combo mods (for example, 02:04:770 (2) - New combo here instead of 02:04:395 (1) - ). If it was up to me I would see to that the random sections in Hard got remapped to match the music the most, instead of just sliders and other objects everywhere to fill the gap where all the music "sounds the same". All the best.
lol for remapping maybe I don't have time for now maybe I'd even rather grave it, it's 18 days from something

also.. approval and ranking change coming soon lol..? I'm gonna map lunatic if that happens, also can fix the undermapping stuff .. not for now.
thanks for those modding, :p
haha5957
[Easy]

00:03:270 (x) - I feel like something should be here.. This is easy, and no beats on large whitetick - and something on lick small whitetick looks werid to me.
00:30:270 (2) - Maybe move some grids a bit to be like this : http://osu.ppy.sh/ss/321573 so the following circle follows the slider's curve
01:18:270 (1) - I think this placement can be a little confusing for beginner, and it can look better when placed somewhere else (also with following beats)
01:40:770 (1,2,3,4) - this shape can be done little bit better i think
01:47:520 (2) - this? http://osu.ppy.sh/ss/321580 looks like there is barely no difference but I think this way is better
01:58:770 (1,2,3) - this doesn't look good imo.. maybe this http://osu.ppy.sh/ss/321583 is little more better
02:35:895 (1,2,3,1,2,3) - this part can be little bit hard for beginners
02:41:145 (2,4) - this overlap with 2 doesn't look good and bit confusing as an easy. also, I would suggest either make 3,4 or 1,2 slider on 02:41:895 (3,4,1,2) . (1,2 preferbly)


[Normal]

00:02:520 (1) - Remove NC
00:03:457 (3) - NC
00:04:395 (1) - Remove NC
00:05:145 (2) - NC
01:00:270 (1,1) - I think circle comes too early after spinner for normal.. I don't think normal players can make it (even i might miss on first play)
02:25:020 (1,1) - same as 01:00:270 (1,1)


[Hard]
Generally, I don't think using many repeating slider that bounces more then one (2,3,4~) is a good idea for a map..
Just a personal opinion, but I wish this map had less repeating sliders and have circles of non-repeating slider instead.


01:24:176 (11) - Adding a circle here feels little more good for me O.O
01:42:176 (6) - ^

03:23:895 (1) ~ END - since is the hardest difficulty and the music tune changes to somewhat boss-ish, doing something like, x1.25 sv or something would be epic I guess. just suggestion










Nice map and good luck~
Low
Il Mondo dove e finito il Tempo - why is this in the tags? :s
TTTTTTTTTTTT
[*][General]

第三条红线是没用到的..因为它只是改音效用了..

[*][Easy]

00:23:520 (3) - 移动到x412 y332,间隔时间长的重叠,又同时出现,应该对初心者是一种误导,而且摆在这个位置看起来不错的~
00:28:770 (T) - 没用到的绿线
00:47:332 (2) - 开始处的finish换成clap觉得好些呢
02:05:520 (2) - (2)与(3)调个位置
02:42:457 (4) - x436 y296 这个circle 被comboburst和slider本身遮挡的太多,看起来不是很好,要是移动这个后面的(1)(2)(3)微调一下就可以了
02:59:895 (1) - kiai开始处加一个finish,听起来和打起来都会很带感
最后的kiai部分略显单调,03:44:895这样的slider+circle的应该再多出现几次,不然一直是slider的折返,打起来会有些单调。

整体来说,还不错啦~

[*][Normal]

OD调到3吧

00:16:020 (2) - 这个减少一个repeat和后面那个对应?
00:40:020 (2) - 有意放歪的?是的话..无视这一条
02:01:770 (1) - 考虑加一个finish,并且降低音效到60%
02:07:770 (1) - 同上
03:01:395 (4) - add a NC

别的都很好~

[*][Hard]

01:01:582 (1) - 这个无声感觉略奇怪,提升到30%吧,感觉好些,不会太空,个人想法而已...
02:27:082 (1) - 感觉空了点..提升到30%,再把前面spinner部分下降到60%,如果是喜欢把这里接近静音的话,只把前面降到60%也会好些,因为这里突然的无声和曲目其实对不太上,所以感觉会稍差一些.
02:59:520 (1) - remove NC
02:59:895 (3) - add a NC

Good luck!
Topic Starter
[CSGA]Ar3sgice
12 days.

orz

Chloe wrote:

I feel so eggpain
those

[CSGA]Ar3sgice wrote:

12 days.

orz
As long as you keep your random mapping, nothing's going to happen to this map within twelve days.
Topic Starter
[CSGA]Ar3sgice

those wrote:

[CSGA]Ar3sgice wrote:

12 days.

orz
As long as you keep your random mapping, nothing's going to happen to this map within twelve days.
=__=

I mean high exam is in 12 days :o do you misunderstand me

"high exam" is the final exam of high school in China, it's very important o.o just explaining this

it's nothing about this mapping o.o

Jacob wrote:

Il Mondo dove e finito il Tempo - why is this in the tags? :s
it's the album title

btw



when I manage to finish this stuff, the "coming soon" stuff will be true loool

will remap Hard for easier later. (about 20 days later maybe lol)
bossandy
Hi hi~ Request from my queue~
 
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
 
[ General]
 
  1. 東方那麼多好BG 怎找個畫質感覺不是很好的呢 找個解析度更好的吧>_<
  2. 看不懂tags裡的東西...
 
[ Easy]
 
  1. 00:14:145 (1) - 結尾加個finish
  2. 00:34:020 (3) - 移到下一個白線?
  3. 整體來說都很好的 但是就覺得很難啊 對一個Easy來說...好多都在red tick上 超坑的Easy
 
[ Normal]
 
  1. 這坑爹的SV真心不適合Normal...
  2. 02:04:395 (1,2) - NC位置swap一下
  3. 聽了兩次看了兩次也看不出什麼... 根本神麻婆
 
[ Hard]
 
  1. 01:29:895 (4) - 開頭少了個clap
  2. 該怎麼說呢...就是...算了.... 語無倫次啦!!
 
  --------------------------------------------------------
怎麼辦 感覺每次mod你的圖都變的向新手modder一樣.......
Good Luck :3
Topic Starter
[CSGA]Ar3sgice

bossandy wrote:

Hi hi~ Request from my queue~
 
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
 
[ General]
 
  1. 東方那麼多好BG 怎找個畫質感覺不是很好的呢 找個解析度更好的吧>_<
  2. 看不懂tags裡的東西...
 
[ Easy]
 
  1. 00:14:145 (1) - 結尾加個finish
  2. 00:34:020 (3) - 移到下一個白線?
  3. 整體來說都很好的 但是就覺得很難啊 對一個Easy來說...好多都在red tick上 超坑的Easy
 
[ Normal]
 
  1. 這坑爹的SV真心不適合Normal...
  2. 02:04:395 (1,2) - NC位置swap一下
  3. 聽了兩次看了兩次也看不出什麼... 根本神麻婆
 
[ Hard]
 
  1. 01:29:895 (4) - 開頭少了個clap
  2. 該怎麼說呢...就是...算了.... 語無倫次啦!!
 
  --------------------------------------------------------
怎麼辦 感覺每次mod你的圖都變的向新手modder一樣.......
Good Luck :3
嗯, 改了。

9号再update吧 :3
LKs
From 【All requests posted here will be modded】 queue

[General]

fine

[easy]

Easy 00:28:770 - 有多余的timing线

三围普遍拉到4左右 现在看着太慢了

00:31:770 (1) - 为什么一个slider放5个node 而且不那么好看
00:45:270 (3) - 不用NC
01:49:774 (1) - finish?
01:58:774 (1) - ^
02:04:774 (1) - ^
02:31:020 - 这红线意义何在?
03:08:895 (1) - 形状略不够好

或者因为这歌不适合做easy 或者easy做法有误 总之这easy打起来没有表现的了歌曲张力节奏感 反而感觉凝滞脱节 或许是circle和短slider太多?

[Normal]

AR+1 OD+3
01:42:270 (4) - 转折点clap
01:37:770 (1) - ^
02:50:895 (5,1) - 这节奏怎么回事
03:15:645 (3) - 向下一格
03:27:645 (3) - 让组成的四边形间距看起来一致 我指的是这种http://puu.sh/z4q8

[Hard]

00:22:020 (8,1,2,3,4,5) - 事实上这不能算送分 这算无聊了
01:00:270 (1) - 完结在白线吧 要不然平白做了个跳

个人看法还是太横平竖直

GL
Topic Starter
[CSGA]Ar3sgice

LKs wrote:

From 【All requests posted here will be modded】 queue

[General]

fine

[easy]

Easy 00:28:770 - 有多余的timing线

三围普遍拉到4左右 现在看着太慢了

00:31:770 (1) - 为什么一个slider放5个node 而且不那么好看
00:45:270 (3) - 不用NC :?
01:49:774 (1) - finish?
01:58:774 (1) - ^
02:04:774 (1) - ^
02:31:020 - 这红线意义何在?
03:08:895 (1) - 形状略不够好

或者因为这歌不适合做easy 或者easy做法有误 总之这easy打起来没有表现的了歌曲张力节奏感 反而感觉凝滞脱节 或许是circle和短slider太多?

[Normal]

AR+1 OD+3
01:42:270 (4) - 转折点clap
01:37:770 (1) - ^
02:50:895 (5,1) - 这节奏怎么回事
03:15:645 (3) - 向下一格
03:27:645 (3) - 让组成的四边形间距看起来一致 我指的是这种http://puu.sh/z4q8

[Hard]

00:22:020 (8,1,2,3,4,5) - 事实上这不能算送分 这算无聊了
01:00:270 (1) - 完结在白线吧 要不然平白做了个跳

个人看法还是太横平竖直

GL
终于考完了 看我2天出一个L Diff (不过估计是for grave了lol)

话说皮皮怎么把附件功能删了
DarknessAngel

[CSGA]Ar3sgice wrote:

=__=

I mean high exam is in 12 days :o do you misunderstand me

"high exam" is the final exam of high school in China, it's very important o.o just explaining this

it's nothing about this mapping o.o
這個讓我笑了
"哈!哈!哈!"
然後

"那個人"依然這麼傲慢 (我來主要想說這句o.o)
Topic Starter
[CSGA]Ar3sgice

DarknessAngel wrote:

這個讓我笑了
"哈!哈!哈!"
然後

"那個人"依然這麼傲慢 (我來主要想說這句o.o)
嗯, 现在考完了, 不过不想rank这送分图了, pp值出来了送分好像没什么用了(lol)
those

DarknessAngel wrote:

"那個人"依然這麼傲慢 (我來主要想說這句o.o)
你不喜歡我就事少。但係你係知道我係啱㗎。自己反省吓先啦。 wrong language
實際上你才是傲慢。 If you don't have anything to do other than try to insult me, don't do it on this thread.
Topic Starter
[CSGA]Ar3sgice

those wrote:

你不喜歡我就事少。但係你係知道我係啱㗎。自己反省吓先啦。 wrong language
實際上你才是傲慢。 If you don't have anything to do other than try to insult me, don't do it on this thread.
hey, you can say chinese? amazing o.o or translator..?
those

[CSGA]Ar3sgice wrote:

hey, you can say chinese? amazing o.o or translator..?
Cantonese is my first language.
wmfchris
而家真係少見識講廣東話既外國人


ok I have nothing to do with the map
Topic Starter
[CSGA]Ar3sgice

wmfchris wrote:

而家真係少見識講廣東話既外國人


ok I have nothing to do with the map
lol。。感觉广东话很喜感啊, 我只能听懂, 不会说>_>

作为深圳考生居然不会讲广东话我应该自重wpcap
kanpakyin

wmfchris wrote:

而家真係少見識講廣東話既外國人


ok I have nothing to do with the map
lol 其實好似佢係移民

ok I have nothing to do with the map
Skystar
from my queue
[Easy]
沒看出來問題 對不起QAQ



[Normal]
總的來說就是2折返和1折返slider混雜...對新人來說...=A=
還有AR和OD差那麼多..?



[Hard]
=A= 打下來的感覺就是 好多2折返slider 還有音效略吵 音樂反而被掩蓋了...
01:06:270 (5) - 這個NC會不會爽點><
01:48:457 (1) - 這個NC不放到01:48:270 (6) - 麼...
02:08:895 (4) - 這裏的節奏應該是4連...
02:52:582 (1,2,3,4,5,6) - 太難讀圖了...OAO

我發現我mod好了竟然忘了post上來... 來晚了抱歉T^T 一轉眼就⑨號了..時間真快._.
Topic Starter
[CSGA]Ar3sgice

AmamiyaYuko wrote:

from my queue
[Easy]
沒看出來問題 對不起QAQ



[Normal]
總的來說就是2折返和1折返slider混雜...對新人來說...=A= 嗯对
還有AR和OD差那麼多..?



[Hard]
=A= 打下來的感覺就是 好多2折返slider 還有音效略吵 音樂反而被掩蓋了...
01:06:270 (5) - 這個NC會不會爽點><
01:48:457 (1) - 這個NC不放到01:48:270 (6) - 麼...
02:08:895 (4) - 這裏的節奏應該是4連...
02:52:582 (1,2,3,4,5,6) - 太難讀圖了...OAO

我發現我mod好了竟然忘了post上來... 來晚了抱歉T^T 一轉眼就⑨號了..時間真快._.
真快啊, 就这么高考完了

考前感觉很慢, 考完了怎么这么快233
Kotone
這排列...有啥可以mod..不是我不想mod而是太中規中矩了...
EDIT:call me back when you finished
Topic Starter
[CSGA]Ar3sgice

karenying wrote:

這排列...有啥可以mod..不是我不想mod而是太中規中矩了...
其实我也这么觉得, 所以准备在做个难一点的Lunatic diff
pimp
hi there, random mod, i hope it's usefull

general
will you really make the hard more easier and remove the streams? i really like the dificulty the way it is



EASY

00:00:832 maybe add finish here?
00:01:395 remove clap add finish?
00:03:645 maybe add a circle here?
01:23:145 ^
01:41:145 ^
02:01:020 you could make a circle here, and place this slider to 02:01:770 as new combo
02:01:770 this part looks like a loop from 02:01:020, you could use the same pattern above


NORMAL
nothing


HARD

01:43:770 (1) - i think this 3/4 reverse slider does not really works here, a 1/2 reverse slider looks a bit better
01:49:395 (1) - change to 1/2 beat slider and remove nc maybe?
01:49:770 - (if you agree with the change above) use the same 3/4 reverse slider at 01:46:770 ?
01:51:645 (3) - same as 01:43:770
01:55:395 (1,2) - ^
02:03:457 (5,6) - ^
02:05:895 (4,1) - ^
03:35:145 (4) - ^

triple gem mastery

i'm not so good at moding insanes but

i really like the claps from hard, it would work well in this dificulty too
00:14:145 (2) - whistle maybe?
00:14:520 (6) - ^
00:14:895 (10) - ^
00:15:082 (12,13) - ^
00:15:270 (14) - finish?
00:25:957 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) follow the same hitsounds of the previous stream?
00:36:270 (1) - finish?
00:36:832 (2) - ^
00:37:395 (3) - ^
00:37:957 (4) - ^
00:38:520 (5) - ^
00:38:895 (5) - ^
00:39:082 (6) - ^
00:46:770 (1) - ^
00:47:332 (6) - ^
00:47:895 (4) - ^
00:48:457 (8) - ^
00:49:020 (11) - ^
00:49:395 (14) - ^
00:49:582 (14) - ^
.... keep up

01:46:863 (1) - whistle
01:47:145 (2) - ^
01:47:520 (3) - ^
01:47:895 (4) - ^
01:48:645 (3) - ^
01:49:020 (7) - ^
01:49:488 (1) - ^
01:49:863 (2) - ^
01:50:145 (3) - ^
01:50:520 (4) - ^
.... keep up

02:14:520 (1) - whistle
02:14:895 (2) - ^
02:15:270 (3) - ^
02:15:645 (4) - ^
02:16:020 (1) - ^
02:16:395 (2) - ^
02:16:770 (3) - ^ and maybe finish
02:17:145 (4) - ^ ^
02:19:020 (3) - whistle
02:19:395 (7) - ^
02:19:770 (11) - ^
02:20:145 (15) - ^
02:20:520 (19) - ^
.... keep up
02:20:895 (1) - maybe a finish
02:24:645 (5) - ^
02:24:832 (5) - ^


after that, the song starts repeating previous parts, just repeat the hitsounds : 3

awesome map......★......
Topic Starter
[CSGA]Ar3sgice

pimpG wrote:

hi there, random mod, i hope it's usefull

general
will you really make the hard more easier and remove the streams? i really like the dificulty the way it is



EASY

00:00:832 maybe add finish here?
00:01:395 remove clap add finish?
00:03:645 maybe add a circle here?
01:23:145 ^
01:41:145 ^ :lol:
02:01:020 you could make a circle here, and place this slider to 02:01:770 as new combo
02:01:770 this part looks like a loop from 02:01:020, you could use the same pattern above


NORMAL
nothing


HARD

01:43:770 (1) - i think this 3/4 reverse slider does not really works here, a 1/2 reverse slider looks a bit better
01:49:395 (1) - change to 1/2 beat slider and remove nc maybe?
01:49:770 - (if you agree with the change above) use the same 3/4 reverse slider at 01:46:770 ?
01:51:645 (3) - same as 01:43:770
01:55:395 (1,2) - ^
02:03:457 (5,6) - ^
02:05:895 (4,1) - ^
03:35:145 (4) - ^

triple gem mastery

i'm not so good at moding insanes but

i really like the claps from hard, it would work well in this dificulty too
00:14:145 (2) - whistle maybe?
00:14:520 (6) - ^
00:14:895 (10) - ^
00:15:082 (12,13) - ^
00:15:270 (14) - finish?
00:25:957 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) follow the same hitsounds of the previous stream?
00:36:270 (1) - finish?
00:36:832 (2) - ^
00:37:395 (3) - ^
00:37:957 (4) - ^
00:38:520 (5) - ^
00:38:895 (5) - ^
00:39:082 (6) - ^
00:46:770 (1) - ^
00:47:332 (6) - ^
00:47:895 (4) - ^
00:48:457 (8) - ^
00:49:020 (11) - ^
00:49:395 (14) - ^
00:49:582 (14) - ^
.... keep up

01:46:863 (1) - whistle
01:47:145 (2) - ^
01:47:520 (3) - ^
01:47:895 (4) - ^
01:48:645 (3) - ^
01:49:020 (7) - ^
01:49:488 (1) - ^
01:49:863 (2) - ^
01:50:145 (3) - ^
01:50:520 (4) - ^
.... keep up

02:14:520 (1) - whistle
02:14:895 (2) - ^
02:15:270 (3) - ^
02:15:645 (4) - ^
02:16:020 (1) - ^
02:16:395 (2) - ^
02:16:770 (3) - ^ and maybe finish
02:17:145 (4) - ^ ^
02:19:020 (3) - whistle
02:19:395 (7) - ^
02:19:770 (11) - ^
02:20:145 (15) - ^
02:20:520 (19) - ^
.... keep up
02:20:895 (1) - maybe a finish
02:24:645 (5) - ^
02:24:832 (5) - ^


after that, the song starts repeating previous parts, just repeat the hitsounds : 3

awesome map......★......
Thanks for random mod and star :P Fixed most things in Easy and Hard.

I have just finished hitsounds in Lunatic diff with my own pattern (and fixed the random name), so didn't use yours :D
Regou
From Clanned modding queue
[AR194]
HP+1, OD+1
00:37:395 (3,4) - 老實說不喜歡這種搭法, 00:37:957 (4)有點被蓋住了不好看
01:23:520 (5) - 這個note這樣放不順手
01:32:145 (2) - 1 grid left + 1 grid up
01:36:082 (8,9,1) - 這裡spacing是怎麼了...有點flow-killing的感覺,而且一點都不好看
01:38:520 (5,6,7,8) - ^
01:46:770 (1,2,3,4) - 別用slider,全放note,BPM160這麼慢....16 note stream不難吧
01:49:395 (1,2,3) - ^
02:08:426 (4,5,6,7,8,1) - Spacing...
02:08:895 (1,2,3,4) - Spacing 大一點,容易miss呢~
02:09:457 (1,2,3,4) - ^
02:27:270 (1,2,3,1,2,3) - 鬼畜1/3排列 www
02:28:207 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 婆婆風,這種難讀的note還是避免吧
02:41:895 (6) - 1 grid up?
02:52:645 (1,2,3,4,5,6) - 不整齊
03:11:895 (1,2) - 又來了o.o
03:13:395 (1,2) - ^
...爲什麽不乾脆搭在一起...
03:19:207 (10,11,1) - 又是Spcaing了...很confusing的說,看起來像1/6 note
03:26:332 (6,7,8) - 這3個note離03:26:145 (5) 遠一點吧
03:52:582 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 略嫌不整齊

[Hard]
嗚,真心求舊Hard diff
00:34:395 (3,1) - 感覺spacing應該要大一點的...
00:36:270 (1,2,3,4,5,6,7) - ^
不多挑了,你最好整張run一次o.o
00:49:395 (3) - 在後面加Finish怎麼樣?
01:58:770 (1,2,3,4) - 我一整個囧了...Hard diff怎麼會有那麼簡單的排列...
02:01:770 (1,2,3,4) - ^
02:04:770 (1,2,3,4) - ^
02:58:395 (5,6) - Down 1 grid + 1 grid right?

這難度太多像01:58:770 (1,2,3,4)的排列了...以前的難度剛好呢

[Easy]
00:07:770 (1,2) - 目測好像沒有包圍好吧
01:47:520 (2) - 1 grid right
02:37:582 (2) - 尾巴放Finish?
02:38:707 ~ 02:41:895 - 感覺有點空,加點什麽的吧

[Opinion]
感覺嘛...Lunatic很鬼畜www
老實說我真的比較喜歡舊的Hard diff,現在排列很普通...沒什麼新意:<
Finish略少,不夠多...
嗯...加油吧:3
Topic Starter
[CSGA]Ar3sgice

Regou wrote:

From Clanned modding queue
[AR194]
HP+1, OD+1
00:37:395 (3,4) - 老實說不喜歡這種搭法, 00:37:957 (4)有點被蓋住了不好看 改了一下
01:23:520 (5) - 這個note這樣放不順手 还好吧我打着挺顺...
01:32:145 (2) - 1 grid left + 1 grid up 我故意的lol 那样没有叠起的感觉了
01:36:082 (8,9,1) - 這裡spacing是怎麼了...有點flow-killing的感覺,而且一點都不好看 /.\ 因为音乐里中间的音感觉小一点就摆近些 变速串flow的话还好吧
01:38:520 (5,6,7,8) - ^ 我这个一直都摆不好233
01:46:770 (1,2,3,4) - 別用slider,全放note,BPM160這麼慢....16 note stream不難吧 这...这个嘛...
01:49:395 (1,2,3) - ^
02:08:426 (4,5,6,7,8,1) - Spacing...
02:08:895 (1,2,3,4) - Spacing 大一點,容易miss呢~ 这个也是故意的, 感觉和音乐挺合拍就这么放了lol
02:09:457 (1,2,3,4) - ^
02:27:270 (1,2,3,1,2,3) - 鬼畜1/3排列 www
02:28:207 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 婆婆風,這種難讀的note還是避免吧 QAQ 02:49:582 (4,5,6,7,8,9,10,1,2,3) - 这才是婆婆黑好吗
02:41:895 (6) - 1 grid up?
02:52:645 (1,2,3,4,5,6) - 不整齊 会吗/.\
03:11:895 (1,2) - 又來了o.o
03:13:395 (1,2) - ^
...爲什麽不乾脆搭在一起...
03:19:207 (10,11,1) - 又是Spcaing了...很confusing的說,看起來像1/6 note 这个还好吧, 都写了是160bpm, 1/6就是240了, 应该不会误解的
03:26:332 (6,7,8) - 這3個note離03:26:145 (5) 遠一點吧
03:52:582 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 略嫌不整齊 会吗。。。

[Hard]
嗚,真心求舊Hard diff 嗯, 我把1/4都删了, 好像有点过lol 我在加回去一点
00:34:395 (3,1) - 感覺spacing應該要大一點的... 有大一点啊/.\
00:36:270 (1,2,3,4,5,6,7) - ^
不多挑了,你最好整張run一次o.o
00:49:395 (3) - 在後面加Finish怎麼樣? ok
01:58:770 (1,2,3,4) - 我一整個囧了...Hard diff怎麼會有那麼簡單的排列... 好 我去改难233
02:01:770 (1,2,3,4) - ^
02:04:770 (1,2,3,4) - ^
02:58:395 (5,6) - Down 1 grid + 1 grid right? k

這難度太多像01:58:770 (1,2,3,4)的排列了...以前的難度剛好呢 嗯那我再加几个串好了

[Easy]
00:07:770 (1,2) - 目測好像沒有包圍好吧 这个还是算了/.\
01:47:520 (2) - 1 grid right
02:37:582 (2) - 尾巴放Finish?
02:38:707 ~ 02:41:895 - 感覺有點空,加點什麽的吧 EZ diff 没关系吧/.\

[Opinion]
感覺嘛...Lunatic很鬼畜www
老實說我真的比較喜歡舊的Hard diff,現在排列很普通...沒什麼新意:<
Finish略少,不夠多...
嗯...加油吧:3
Thanks for modding :)
Kyshiro
Request from Kyshiro's Side Queue

Stuff marked with ''**'' are personal opinions.

General:

  • Add 6 to the offset (Make it 276) If you're not sure about it, get someone to perform a timing check
AR194:(How about renaming it to Manipulation? Referring to Sakuya's ability of Time Manipulation (Source)

  • 00:02:520 (10) - Not completely under (9) (Is this on purpose?)
    Suggestion: 00:06:832 (1,2,3,4,5) - To make it a bit varying try this combo instead: http://puu.sh/C3uc
    00:23:520 (7) - **This slider is a bit unfitting, how about http://puu.sh/C3vi (Forms a blanket over (4)'s end
    00:26:520 (7) - 3 grids to the left?
    00:29:332 (2) - Move this 2 grid to the right so it goes 100% underneath the end of (1)
    00:30:270 (4,5) - Copy 00:28:770 (1,2) - to this place and press CTRL+H
    01:29:145 (2) - Why don't you put it like this for a better flow? http://puu.sh/C3zf
    02:18:082 (2,3,4) - A bit more to the right so it doesn't collide with (1)
    02:27:645 (1) - Dat jump

    The following hitsound adjustment sounds better to me:
    02:50:520 (10) - Remove Whistle
    02:50:894 (2) - Remove whistle

    03:21:738 (2) - Feels better if you remove this note, and give some spacing between the current (1) and (3)
Hard:

  • AR+1?
    HP+1?
    00:40:020 (3) - Add 1 repeat
    01:26:520 (5) - Missing clap on slider head
    02:12:270 It kinda kills the song to skip the solo D: Maybe you should consider mapping this part
    02:46:020 (1) - If this slider was Horizontally flipped it'd flow way better (There's also no use in using so many anchors, 3 would suffice, a start, center and endpoint)
    03:09:645 (2) - Place this at x:148 y:138 to keep the distances symmetric here
    03:11:895 (1) - Kinda random big jump for a hard
    03:14:145 (4) - Move this to x:88 y:300 to keep the distance symmetric
    After this it's so monotone D: You should think of some varying patterns
Normal:

  • 00:00:270 (1) - This would look so much better if it was symmetric: http://puu.sh/C3Na
    01:52:770 (1) - Copy 01:50:895 (3) - to this place and CTRL+H it
Normal:

  • **There are many hitsound suggestions here, which sound way better to me**
    00:04:770 (2) - There's no point in using so many anchors, it'll only make it look bad, try this: http://puu.sh/C3QI (Make sure the last one is in the center of the end point)
    00:08:520 (2) - ^
    00:24:270 (1) - ^ I'll stop mentioning them now, you know what I mean.
    00:31:770 (1) - Add clap on end
    00:32:895 (2) - Add clap on start
    00:33:832 (3) - Add clap
    00:34:770 (4) - Add clap on repeat and end
    00:36:270 (1) - ^
    00:42:270 (1) - Add clap on end
    00:43:770 (2) - Add clap
    01:12:645 (1) - Add clap on end
    01:19:395 (3) - Add clap
    02:09:457 (3) - New players will definately miss this one, how about making a slider out of (2,3)?
    02:31:020 (1) - Anchor..
    02:35:895 (1) - Clap on end
    02:37:582 (2) - ^
    02:44:895 (5) - Clap on repeat
    02:43:020 (3) - Clap on end
That's it, For any questions, contact me in game :3

~Kyshiro
Topic Starter
[CSGA]Ar3sgice

Kyshiro wrote:

Request from Kyshiro's Side Queue

Stuff marked with ''**'' are personal opinions.

General:

  • Add 6 to the offset (Make it 276) If you're not sure about it, get someone to perform a timing check
AR194:

  • 00:02:520 (10) - Not completely under (9) (Is this on purpose?) Manual stacking to avoid (9) not completely under (8) in playtime :3
    Suggestion: 00:06:832 (1,2,3,4,5) - To make it a bit varying try this combo instead: http://puu.sh/C3uc dunno, hard to arrange lol keep this for now
    00:23:520 (7) - **This slider is a bit unfitting, how about http://puu.sh/C3vi (Forms a blanket over (4)'s end good
    00:26:520 (7) - 3 grids to the left? it's on purpose to fit the turning in the music :3
    00:29:332 (2) - Move this 2 grid to the right so it goes 100% underneath the end of (1) that's not I want lol
    00:30:270 (4,5) - Copy 00:28:770 (1,2) - to this place and press CTRL+H ^ there is a fade-in heavy beat(whatever it's called orz) in music~
    01:29:145 (2) - Why don't you put it like this for a better flow? http://puu.sh/C3zf because I don't know where to put this ;_;
    02:18:082 (2,3,4) - A bit more to the right so it doesn't collide with (1) good.
    02:27:645 (1) - Dat jump lol, dat jump.

    The following hitsound adjustment sounds better to me:
    02:50:520 (10) - Remove Whistle good.
    02:50:894 (2) - Remove whistle good.

    03:21:738 (2) - Feels better if you remove this note, and give some spacing between the current (1) and (3) ok.
Hard:

  • AR+1? hmm why it's just a hard diff
    HP+1? map is a bit long so hp should be kind of lower.
    00:40:020 (3) - Add 1 repeat I cut 00:41:520 (4) - instead.
    01:26:520 (5) - Missing clap on slider head ok
    02:12:270 It kinda kills the song to skip the solo D: Maybe you should consider mapping this part needs some break lol
    02:46:020 (1) - If this slider was Horizontally flipped it'd flow way better (There's also no use in using so many anchors, 3 would suffice, a start, center and endpoint) don't like 3 point long sliders sorry ;_;
    03:09:645 (2) - Place this at x:148 y:138 to keep the distances symmetric here ok
    03:11:895 (1) - Kinda random big jump for a hard lol my mistake
    03:14:145 (4) - Move this to x:88 y:300 to keep the distance symmetric ok
    After this it's so monotone D: You should think of some varying patterns I think too ;_;
Normal:

  • 00:00:270 (1) - This would look so much better if it was symmetric: http://puu.sh/C3Na ;_; changed something
    01:52:770 (1) - Copy 01:50:895 (3) - to this place and CTRL+H it lol don't like that
Normal:

  • **There are many hitsound suggestions here, which sound way better to me**
    00:04:770 (2) - There's no point in using so many anchors, it'll only make it look bad, try this: http://puu.sh/C3QI (Make sure the last one is in the center of the end point) ;_; I kind of like longer slider more anchors
    00:08:520 (2) - ^
    00:24:270 (1) - ^ I'll stop mentioning them now, you know what I mean.
    00:31:770 (1) - Add clap on end
    00:32:895 (2) - Add clap on start
    00:33:832 (3) - Add clap
    00:34:770 (4) - Add clap on repeat and end
    00:36:270 (1) - ^
    00:42:270 (1) - Add clap on end
    00:43:770 (2) - Add clap
    01:12:645 (1) - Add clap on end
    01:19:395 (3) - Add clap
    02:09:457 (3) - New players will definately miss this one, how about making a slider out of (2,3)? I made (3) 2/1,,,
    02:31:020 (1) - Anchor..
    02:35:895 (1) - Clap on end
    02:37:582 (2) - ^
    02:44:895 (5) - Clap on repeat
    02:43:020 (3) - Clap on end hmm, fixed most of the hitsounds.
That's it, For any questions, contact me in game :3

~Kyshiro
Thanks for modding :3
crabovan
Hello, I from my queue
This is my second mod for you (first mod)

General
All fine

Hard

00:04:020 (2,3,4) - replace this with symmetry about axis X
00:05:520 (1,2,3) - ^^^
00:15:270 (5) - add nc
00:16:020 (1) - delete nc
00:27:270 - delete note and add slider to 00:28:395 with 0.5x velocity
00:29:145 (2,3) - little unsymmetry (0.01x)
00:30:645 (2,3) - ^^
00:36:270 (1,1) - replace with symmetry about axis Y
00:47:145 (3,4,5,6) - ^^^
01:00:270 (1) - add soft whistle
01:03:270 (1,2) - little unsymmetry (0.01x)
01:09:645 (2,3,6,7) - replace with symmetry about axis X
01:15:270 (1,2) - little unsymmetry (0.01x)
01:20:145 (2,3,4,5) - replace with symmetry about axis X
01:23:707 (4) - change to 1/4x stream
01:29:895 (4) - ^
01:35:707 (4,5) - ^
01:49:957 (2) - add nc
01:49:395 (1) - delete nc
02:44:895 (2,3,4) - remake this sladers with curves
03:00:832 (6) - change to 1/4x stream

Older version of map I liked more.

Normal

00:13:957 (1) - remake into NORMAL slider with 0.75x velocity
00:42:270 (1,3,1) - - little strange sliders
02:51:270 - 02:52:395 - maybe better fill this gap?
03:46:395 (3,4,5,6,1,2) - replace with symmetry about axis X
03:48:270 (2,3,4) - remake this sladers with curves

Catch 2 stars from me :3
Topic Starter
[CSGA]Ar3sgice

crabovan wrote:

Hello, I from my queue
This is my second mod for you (first mod)

General
All fine

Hard

00:04:020 (2,3,4) - replace this with symmetry about axis X
00:05:520 (1,2,3) - ^^^
00:15:270 (5) - add nc
00:16:020 (1) - delete nc
00:27:270 - delete note and add slider to 00:28:395 with 0.5x velocity
00:29:145 (2,3) - little unsymmetry (0.01x)
00:30:645 (2,3) - ^^
00:36:270 (1,1) - replace with symmetry about axis Y
00:47:145 (3,4,5,6) - ^^^
01:00:270 (1) - add soft whistle
01:03:270 (1,2) - little unsymmetry (0.01x)
01:09:645 (2,3,6,7) - replace with symmetry about axis X
01:15:270 (1,2) - little unsymmetry (0.01x)
01:20:145 (2,3,4,5) - replace with symmetry about axis X
01:23:707 (4) - change to 1/4x stream fix
01:29:895 (4) - ^
01:35:707 (4,5) - ^ fix
01:49:957 (2) - add nc
01:49:395 (1) - delete nc
02:44:895 (2,3,4) - remake this sladers with curves
03:00:832 (6) - change to 1/4x stream fix

Older version of map I liked more. want to make proper Hard difficulty sorry ^^b

Normal

00:13:957 (1) - remake into NORMAL slider with 0.75x velocity no
00:42:270 (1,3,1) - - little strange sliders
02:51:270 - 02:52:395 - maybe better fill this gap?
03:46:395 (3,4,5,6,1,2) - replace with symmetry about axis X
03:48:270 (2,3,4) - remake this sladers with curves don't like at this plaace sorry

Catch 2 stars from me :3
Thanks for mod :3

It has a problem, can't give kudos, may be fixed soon lol
YTYuyu
Alright let's get started. Mod requested on my queue. i see from your other mod replies that you take the easy route and say no. when you read over my mod, i don't want that. if you ignore any of my suggestions, please give a reason why you ignored it. i did all this to help you, and i want you to return the favor. it'll make me a better modder in the future if you give me a reason why you ignored it.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the timing is a bit too early. it should be 260(-10). i testplayed this and it plays perfectly.

[Easy]
Try to reach around 2 stars. the diff gap between easy and normal is big.
Maybe you can increase the AR and OD by 1. i think it'll flow a lot smoother to the song.
00:03:645 - add a circle here to start the rhythm.
00:04:770 (2) - Unstack this because beginners might hit this too early. they might get nervous and might hit it too early or late.
00:08:520 (2) - add a finish at the end. if you listen carefully, you'll hear the sound of the whistles.
00:12:270 (1) - similar as above.
00:16:020 (2) - make this a NC. the sliders is following the keyboard and the guitar starts here again.
00:18:270 (1) - same as 00:08:520 but at the beginning.
00:22:770 (2,3) - same as 00:04:770.
00:36:270 (1) - i don't like the overlap on this. it really bothers me during gameplay. face it vertically so that it wont be a bother for me.
00:49:582 (4) - replace this for a 1/2 slider starting 1 tick back. it'll play nicely with the guitar.
01:02:895 (1,2) - same as 00:04:770.
01:04:770 (1,2) - replace this for a slider. hitting (2) would be hard for beginners since it's at the red tick, and add finishes at both ends. if you ignore this, then add finishes at the circles to match the cymbals in the song.
01:10:957 (3,4,5) - this rhythm might throw off beginners because of the rhythm it's taking. i suggest that you replace 2 of the 3 notes for a slider to make it slightly easier for beginners to play.
01:15:832 (2) - replace this for a slider and end it till 01:16:395. it follows the guitar and that's where the drum hit.
01:39:645 - since you have a repeat planted at the middle, add a circle here for consistency purposes with the notes.
01:40:770 (1,2,3) - replace this for a 1/1 slider. it'll make a nice circle to slider pattern.
01:42:645 - add a circle here to keep the pattern going.
01:47:520 (2) - add a finish with the clap to match the cymbals, or you can replace the clap for a finish. same reason.
02:04:770 (1,2,3,4) - make a shape out of this. for example, you can make a diamond out of these 4 circles.
02:38:895 - add a spinner here and end it till 02:41:145 to follow the long pause in the guitar.
02:53:895 (2) - make this a NC. as you see, (1)'s rhythm is uneven as it follows the guitar. The reason i want you to do this is because the guitar goes back to its original rhythm.
you're using too many 1/1 repeat and 2/1 sliders. if you can add 3/1 sliders maybe even 4/1 sliders, i think it'll be a fun diff. there's too many 1/1 gaps and that's why i mentioned that you should add 3 or 4/1 sliders, and add more finishes. you missed several finishes that goes with the cymbals with the song. go back to the song and add more finishes to match the cymbals.

[Normal]
The settings look like if it were in an easy diff. Increase the HP by 1 and OD by 2. these settings would be perfect for a normal diff.
00:00:270 (1) - to make it fun in the beginning, remove all repeats and add another 1/1 slider to where the 2nd repeat and the end is.
00:06:270 (1) - to make it interesting, replace this for a 3/1 slider. maybe even a 4/1 slider.
00:40:020 (2) - *nazi* go 1 grid up at the end point to straighten this slider.
01:02:145 (1) - this note is too far near the middle. players might have a tough time getting to this note in time.
01:55:770 (1) - remove the finish at the end. it sounds weird and i find it unfitting with this part.
02:01:395 (1) - add a finish on the repeat to match the cymbals in the song.
02:29:895 (4) - remove the whistle. it ruins the consistency in whistles.
02:52:645 (1) - this kind of rhythm would make players let go at the middle of the kick slider because the rhythm is uneven making the players feel uncomfortable. try to do something easier than this because this looks hard for players to clear.
same comment as easy.

[Hard]
same as normal about the diff settings, but increase the HP by 2 and the OD by 1.
00:29:145 (2) - to make it fun, do Ctrl+R for a smoother flow in the jump.
01:25:770 (1,2,3,4) - idk about you but this confuses me. going back and forth with this kind of rhythm will throw me off during gameplay. to make it less confusing, re-arrange these notes to form a shape. i think it'll be funner than the current pattern.
01:29:145 (2) - same as 00:29:145.
01:30:645 (2) - ^
01:58:395 (7) - align this to (5) and make this a curved slider lik e 95,6) for a smoother flow. the straight slider breaks the flow during gameplay.
03:00:270 (4) - same as 00:29:145.
03:41:895 (4) - make this a NC. the instrumental changes from here.
03:43:770 (2) - same as 00:29:145.
03:45:270 (2) - ^
same comment as easy, and there's too many 1/2 kick sliders. if you do that too many times, it'll look boring for players to do. rearrange them to something else so that the pattern would look fun for players to do.

[AR194]
why is the diff name "AR194"? i don't see a resemblance to the name. since this is a touhou map, re-name the diff to "Lunatic".
00:32:332 (2) - Do Ctrl+R. Since this is going for app, doing this will give a nice challenge for players.
01:38:520 (5,6,7,8,9,10,11,12) - keep the spacing even for this stream. it'll make players feel uncomfortable when they move their mouse/tablet.
01:49:395 (1,2) - remove the NC for (1). the instrumental is still going from this kick slider. (2) should be a NC because that's when the instrumental changes in the song.
03:20:520 (5,6) - space out these notes for a nice challenge for players. it should look like this.
03:28:770 (2) - Ctrl+R to make it fun for players?
03:42:270 (2) - ^
03:44:145 (3) - ^
same comment as easy about the finishes, and the patterns can be better, but overall this diff isn't bad.

I guess that's it. GL :D
Topic Starter
[CSGA]Ar3sgice

Byakugan249 wrote:

Alright let's get started. Mod requested on my queue. i see from your other mod replies that you take the easy route and say no. when you read over my mod, i don't want that. if you ignore any of my suggestions, please give a reason why you ignored it. i did all this to help you, and i want you to return the favor. it'll make me a better modder in the future if you give me a reason why you ignored it.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the timing is a bit too early. it should be 260(-10). i testplayed this and it plays perfectly. well don't want to change timing for now, because,,,, you can look at Kyshiro's mod and he says +6,,, I don't know who is right ^^b

[Easy]
Try to reach around 2 stars. the diff gap between easy and normal is big. ok~ will try
Maybe you can increase the AR and OD by 1. i think it'll flow a lot smoother to the song. well I think that's a bit fast, it's an Easy diff, don't want diff settings too high.
00:03:645 - add a circle here to start the rhythm. k
00:04:770 (2) - Unstack this because beginners might hit this too early. they might get nervous and might hit it too early or late. k
00:08:520 (2) - add a finish at the end. if you listen carefully, you'll hear the sound of the whistles. k
00:12:270 (1) - similar as above. k
00:16:020 (2) - make this a NC. the sliders is following the keyboard and the guitar starts here again. k
00:18:270 (1) - same as 00:08:520 but at the beginning. k
00:22:770 (2,3) - same as 00:04:770. well I don't think at this rhythm they will :p
00:36:270 (1) - i don't like the overlap on this. it really bothers me during gameplay. face it vertically so that it wont be a bother for me. seems no way around :<
00:49:582 (4) - replace this for a 1/2 slider starting 1 tick back. it'll play nicely with the guitar. k
01:02:895 (1,2) - same as 00:04:770. k
01:04:770 (1,2) - replace this for a slider. hitting (2) would be hard for beginners since it's at the red tick, and add finishes at both ends. if you ignore this, then add finishes at the circles to match the cymbals in the song. nice lol
01:10:957 (3,4,5) - this rhythm might throw off beginners because of the rhythm it's taking. i suggest that you replace 2 of the 3 notes for a slider to make it slightly easier for beginners to play. made slider afterwards~
01:15:832 (2) - replace this for a slider and end it till 01:16:395. it follows the guitar and that's where the drum hit. k
01:39:645 - since you have a repeat planted at the middle, add a circle here for consistency purposes with the notes. ~
01:40:770 (1,2,3) - replace this for a 1/1 slider. it'll make a nice circle to slider pattern. k
01:42:645 - add a circle here to keep the pattern going. k
01:47:520 (2) - add a finish with the clap to match the cymbals, or you can replace the clap for a finish. same reason. k
02:04:770 (1,2,3,4) - make a shape out of this. for example, you can make a diamond out of these 4 circles. k
02:38:895 - add a spinner here and end it till 02:41:145 to follow the long pause in the guitar. good
02:53:895 (2) - make this a NC. as you see, (1)'s rhythm is uneven as it follows the guitar. The reason i want you to do this is because the guitar goes back to its original rhythm. you're right lol
you're using too many 1/1 repeat and 2/1 sliders. if you can add 3/1 sliders maybe even 4/1 sliders, i think it'll be a fun diff. there's too many 1/1 gaps and that's why i mentioned that you should add 3 or 4/1 sliders, and add more finishes. you missed several finishes that goes with the cymbals with the song. go back to the song and add more finishes to match the cymbals. ^^b don'k know where fits 3/1 or 4/1

[Normal]
The settings look like if it were in an easy diff. Increase the HP by 1 and OD by 2. these settings would be perfect for a normal diff. increased od by 1~
00:00:270 (1) - to make it fun in the beginning, remove all repeats and add another 1/1 slider to where the 2nd repeat and the end is. sorry wanna keep sliding inside :<
00:06:270 (1) - to make it interesting, replace this for a 3/1 slider. maybe even a 4/1 slider. ;_; covers too much of the screen
00:40:020 (2) - *nazi* go 1 grid up at the end point to straighten this slider. k~
01:02:145 (1) - this note is too far near the middle. players might have a tough time getting to this note in time. spin big circles? ok then~
01:55:770 (1) - remove the finish at the end. it sounds weird and i find it unfitting with this part. k
02:01:395 (1) - add a finish on the repeat to match the cymbals in the song. k
02:29:895 (4) - remove the whistle. it ruins the consistency in whistles. k
02:52:645 (1) - this kind of rhythm would make players let go at the middle of the kick slider because the rhythm is uneven making the players feel uncomfortable. try to do something easier than this because this looks hard for players to clear. I think it's easy enough because can't think of things easier o.o 1/3 -> 1/2 rhythm is always hard, and I added NC next circle, maybe it can warn players
same comment as easy.

[Hard]
same as normal about the diff settings, but increase the HP by 2 and the OD by 1. hp7 hard? no ._.
00:29:145 (2) - to make it fun, do Ctrl+R for a smoother flow in the jump. next flows weird then...
01:25:770 (1,2,3,4) - idk about you but this confuses me. going back and forth with this kind of rhythm will throw me off during gameplay. to make it less confusing, re-arrange these notes to form a shape. i think it'll be funner than the current pattern. well I think this fits the music which goes back and forth too
01:29:145 (2) - same as 00:29:145. same as 00:29:145 ;_;
01:30:645 (2) - ^
01:58:395 (7) - align this to (5) and make this a curved slider lik e 95,6) for a smoother flow. the straight slider breaks the flow during gameplay. k~
03:00:270 (4) - same as 00:29:145.
03:41:895 (4) - make this a NC. the instrumental changes from here. ok~
03:43:770 (2) - same as 00:29:145. changed this part lol
03:45:270 (2) - ^
same comment as easy, and there's too many 1/2 kick sliders. if you do that too many times, it'll look boring for players to do. rearrange them to something else so that the pattern would look fun for players to do. ~

[AR194]
why is the diff name "AR194"? i don't see a resemblance to the name. since this is a touhou map, re-name the diff to "Lunatic". If I name it "Lunatic", itll kind of be confusing as an approval diff. Needs a better name, anyways
00:32:332 (2) - Do Ctrl+R. Since this is going for app, doing this will give a nice challenge for players. I like my flow lol
01:38:520 (5,6,7,8,9,10,11,12) - keep the spacing even for this stream. it'll make players feel uncomfortable when they move their mouse/tablet. it's intentional as music goes faster(?)
01:49:395 (1,2) - remove the NC for (1). the instrumental is still going from this kick slider. (2) should be a NC because that's when the instrumental changes in the song. k
03:20:520 (5,6) - space out these notes for a nice challenge for players. it should look like this. sorry don't like that style - -b
03:28:770 (2) - Ctrl+R to make it fun for players? sure~
03:42:270 (2) - ^ ~
03:44:145 (3) - ^ ~
same comment as easy about the finishes, and the patterns can be better, but overall this diff isn't bad.

I guess that's it. GL :D
Thanks very much!~
AoiX
喵~APP难度自动无视
全难度STR=1

[hard]
AR+1
00:35:520 (4) - remove it
01:22:770 - 其实这段开始的变奏可以把滑条速度适当提高的啦,这样会比较有效果

其实挑不出什么啊,就设这选曲我实在是不感冒
Topic Starter
[CSGA]Ar3sgice

AoiX wrote:

喵~APP难度自动无视
全难度STR=1 我觉得2合适啊

[hard]
AR+1 AR7多好>_> HRDT方便
00:35:520 (4) - remove it
01:22:770 - 其实这段开始的变奏可以把滑条速度适当提高的啦,这样会比较有效果

其实挑不出什么啊,就设这选曲我实在是不感冒
stress
Scorpiour
Hi there ~~ m4m

[General]
  1. Zun to tags
  2. Easy和Normal难度感觉并不适合用STR2,建议降低到1
  3. AlwaysShowPlayfield: 1 这个没专门用途就去掉吧,没必要凭空占用SB Load,防删BG也不是这么玩的…………
[Easy]
  1. 00:42:270 (1) - 感觉这个加次折返会更好点?
  2. 排版和节奏本身并没有什么可说的,但是我觉得……整个diff有一种很牵强的感觉……恩……怎么说呢……应该说这曲子其实很不适合把难度做到这么低,然后为了做一个Easy而硬生生的把节奏拉下来之后导致各种违和……其实要我说既然已经Lunatic for app了。。干脆就保留一个Lunatic难度都可以呢……

    如果一定要做Easy的话,我觉得难度在3星左右应该就足够了……这个实在是。。1.25。。太低了……
[Normal]
  1. 00:16:020 (2) - 建议拆成2个slider
  2. 00:49:395 (5) - 向前移动到红线并且加一个折返?感觉会好听点
  3. 01:27:832 (4) - 感觉节奏上有点别扭。。。建议删掉,然后在01:28:020 - 放个note试试?
  4. 01:37:770 (1) - 这个折返的感觉是没有压在鼓点上。。。建议用2个1/1slider
  5. 01:42:270 (4) - ^
[Hard]
  1. 00:39:457 (1,2,3,1,2) - 这里的节奏调整建议~
  2. 01:12:457 (1,2,3,4,5,1) - 和上面类似的节奏建议
  3. 01:28:207 (4,5) - 这里的三连感觉应该在红线上呢
  4. 01:43:770 (1,2,3,4) - 真的不好听……
  5. 01:52:395 (1,2,3) - 这里感觉倒是可以放个五连,因为有音乐支撑
  6. 没有什么大的问题。。不过Kiai段的节奏和排列感觉太过单调(前后都是一样)。。。。恩。。怎么说呢。。如果可以的话还是想办法弄的多变一些?
[AR194]
  1. 00:30:082 - 要是我的话会在这里加进三连……
  2. 00:35:895 (3,4,5) - 这里建议把三连做到后面红线上……
  3. 01:38:613 (6) - 感觉删掉的话节奏会更舒服
  4. 01:43:770 (1,2,3) - 这个这个。。1/3感觉没有理由啊…………
  5. 01:46:395 - 从这里开始的一大段stream其实只有一个建议—— 一直朝一个方向绕而且缺少变化的话其实挺无聊的………………
  6. 02:52:645 (1,2,3,4,5,6) - 求大跳……
  7. 02:55:207 - 建议从这里开始stream
  8. 03:17:145 (3) - 这个1/8也是感觉没理由……建议就白线上一个note干干净净的就正好
  9. 03:19:207 (10,11,1) - 这里突然变间距看起来好别扭…………
  10. 03:27:645 (5) - 这里依然是建议就改用一个note在白线上
  11. 03:29:145 (3) - ^
差不多就这些了呢~~加油的说
Topic Starter
[CSGA]Ar3sgice

Scorpiour wrote:

Hi there ~~ m4m

[General]
  1. Zun to tags no
  2. Easy和Normal难度感觉并不适合用STR2,建议降低到1 嗯.. 一样比较好吧 normal我也觉得2好
  3. AlwaysShowPlayfield: 1 这个没专门用途就去掉吧,没必要凭空占用SB Load,防删BG也不是这么玩的………… 那是啥= = 我也不知道为什么会有, 删了
[Easy]
  1. 00:42:270 (1) - 感觉这个加次折返会更好点?加了个圈
  2. 排版和节奏本身并没有什么可说的,但是我觉得……整个diff有一种很牵强的感觉……恩……怎么说呢……应该说这曲子其实很不适合把难度做到这么低,然后为了做一个Easy而硬生生的把节奏拉下来之后导致各种违和……其实要我说既然已经Lunatic for app了。。干脆就保留一个Lunatic难度都可以呢……

    如果一定要做Easy的话,我觉得难度在3星左右应该就足够了……这个实在是。。1.25。。太低了……
stress... 星数不好控制啊, 想做简单难度, 结果就太简单了

[Normal]
  1. 00:16:020 (2) - 建议拆成2个slider no
  2. 00:49:395 (5) - 向前移动到红线并且加一个折返?感觉会好听点 不喜欢那个节奏lol
  3. 01:27:832 (4) - 感觉节奏上有点别扭。。。建议删掉,然后在01:28:020 - 放个note试试?...不太好吧
  4. 01:37:770 (1) - 这个折返的感觉是没有压在鼓点上。。。建议用2个1/1slider
  5. 01:42:270 (4) - ^ 这里倒是有鼓点, 算了
[Hard]
  1. 00:39:457 (1,2,3,1,2) - 这里的节奏调整建议~ - -干嘛用一样的不好玩了就
  2. 01:12:457 (1,2,3,4,5,1) - 和上面类似的节奏建议
  3. 01:28:207 (4,5) - 这里的三连感觉应该在红线上呢 会吗/.\
  4. 01:43:770 (1,2,3,4) - 真的不好听…… 有1/3还不放太不够意思了
  5. 01:52:395 (1,2,3) - 这里感觉倒是可以放个五连,因为有音乐支撑 stress
  6. 没有什么大的问题。。不过Kiai段的节奏和排列感觉太过单调(前后都是一样)。。。。恩。。怎么说呢。。如果可以的话还是想办法弄的多变一些?嗯, 不过再说吧lol
[AR194]
  1. 00:30:082 - 要是我的话会在这里加进三连…… 这都加 节操呢
  2. 00:35:895 (3,4,5) - 这里建议把三连做到后面红线上…… no._.
  3. 01:38:613 (6) - 感觉删掉的话节奏会更舒服 k
  4. 01:43:770 (1,2,3) - 这个这个。。1/3感觉没有理由啊…………
  5. 01:46:395 - 从这里开始的一大段stream其实只有一个建议—— 一直朝一个方向绕而且缺少变化的话其实挺无聊的……………… 明明都在改变方向转!! /stress
  6. 02:52:645 (1,2,3,4,5,6) - 求大跳…… 这节奏跳下去不舒服lol
  7. 02:55:207 - 建议从这里开始stream no... 什么心态...
  8. 03:17:145 (3) - 这个1/8也是感觉没理由……建议就白线上一个note干干净净的就正好 ._.是1/6, 听25%就知道了 ...不过我也觉得有没什么好点的梗代替一下, 确实有点不顺
  9. 03:19:207 (10,11,1) - 这里突然变间距看起来好别扭………… /.\那也是跟音乐变速啦
  10. 03:27:645 (5) - 这里依然是建议就改用一个note在白线上
  11. 03:29:145 (3) - ^
差不多就这些了呢~~加油的说


thanks for modding :)
Niko-nyan
here my mod (sorry for late :( )

Normal
CS +1 *
AR -1 *
02:11:504 (1) NC? why?

Hard
AR too fast -1 *
01:01:395 spinner to near with slider please fix
02:27:082 ^

AR194
HP+1 *
02:27:082 spinner to near with hit circle please fix

*suggestion :D
Topic Starter
[CSGA]Ar3sgice

frans_niko wrote:

here my mod (sorry for late :( )

Normal
CS +1 *
AR -1 * no
02:11:504 (1) NC? why? ok removed

Hard
AR too fast -1 * ok
01:01:395 spinner to near with slider please fix I don't think it a problem you can stop spinning earlier
02:27:082 ^ ^

AR194
HP+1 *
02:27:082 spinner to near with hit circle please fix I don't think it a problem you can stop spinning earlier

*suggestion :D
Thanks for modding anyways :)
Niko-nyan
but many people cannot earlier because to like spinning T_T

edit: it will unrankable maybe
edit2: Loli Cjj said to me that people cannot get the ryhtme if the spinner to near with the hit circle / slider
Topic Starter
[CSGA]Ar3sgice

frans_niko wrote:

but many people cannot earlier because to like spinning T_T
well compared to spinning, prople would rather get no combobreak imo, lol

and this thing in hard/insane diffs are not unrankable, you can see some ranked maps (orz there are many, idk)

see this map (randomly selected lol) http://osu.ppy.sh/s/47690

edit2: then she is wrong too, unless you do this in Easy/Normal and spinner is very short
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Easy]
AR+1
00:36:270 (1) - 感觉上跟前面那个换个形状比较好 毕竟背景音乐也有所变化
01:20:895 (1) - ^
00:49:582 (4) - delete clap
01:47:520 (2) - delete finish
01:57:270 (1) - delete newcombo
02:08:895 (2,3) - 都往后推2格(timing)
02:25:020 (1) - finish


[AR194]
HD+1?
00:02:520 (10) - not stack completely?
01:32:145 (2) - ^
03:12:270 (2) - ^
03:13:770 (2) - ^
01:36:082 (8,9,1) - spacig error
03:19:207 (10,11,1) - ^
03:08:520 (6) - seems like hidden
--------------------------------------------------
其他两个diff没问题
Wonderful Mapset
Topic Starter
[CSGA]Ar3sgice

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Easy]
AR+1 no...
00:36:270 (1) - 感觉上跟前面那个换个形状比较好 毕竟背景音乐也有所变化
01:20:895 (1) - ^ 不会摆了放弃...
00:49:582 (4) - delete clap no...
01:47:520 (2) - delete finish k
01:57:270 (1) - delete newcombo k
02:08:895 (2,3) - 都往后推2格(timing) 不好- -
02:25:020 (1) - finish k


[AR194]
HD+1? it'll make hp drain too much when no stream
00:02:520 (10) - not stack completely?
01:32:145 (2) - ^
03:12:270 (2) - ^
03:13:770 (2) - ^故意的, 自动叠的不自然
01:36:082 (8,9,1) - spacig error
03:19:207 (10,11,1) - ^ 变速串而已
03:08:520 (6) - seems like hidden 还好吧
--------------------------------------------------
其他两个diff没问题
Wonderful Mapset
thanks for modding :)
Topic Starter
[CSGA]Ar3sgice
好数了一下 现在有38个mods

来看看能不能攒到53个

路过的都看下modder list, 没mod过的都来帮个忙啊

233
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Still allowing single difficulty for approval?
  2. Gonna write it here first. Seems your claps aren't placed regularly, ignore parts of my clap mod if you've your own thought.

Easy
  1. Red line notes for Easy x_x..
00:33:832 - Lack of a support from music, move it to 00:34:020 - for a more suitable rhythm for Easy
01:42:645 (4) - Obvious unequal spacing
02:10:395 - Rhythm's pattern suggestion
02:59:895 - Why not finish while kiai starts D:?

Normal
  1. O_O 500m scores for Normal!!
01:03:270 (1) - Though a downbeat here, switch the new combo to 01:04:770 (4) -
01:31:020 (6) - Move to save level with 01:30:270 (4) -

Hard
  1. D: Missing claps here and there!
00:10:770 (4) - Can't actually read as a double reverse silder.. :| Rhythm are inconsistency with previous part too. Suggest to remove one reverse (Repair clap for it, too)
00:19:020 (3) - Aww I hate these ;_; Players can't read where you like to place such sliders. It's confusing.
00:40:020 (3,1,2) - Example, ^their pattern don't even have any difference. But rhythm is. So that's how these sliders misleading how do we read your pattern.
01:03:832 (2) - Better not to stack it. Check 00:29:145 (2,3) - , you used to stack for 1/1 rhythm. But current one is 1/2. Once again, it may cause the same issue as previous line. Try this pattern?
01:23:707 (4) - , 01:24:082 - Feel like missing claps, or adding claps like 01:35:707 (4,5,6) -
01:40:395 - Clap
02:28:770 (4) - , 02:30:082 (5) - Both adding whistles at the end
02:36:270 (2,3) - , 02:36:832 (4,5) - , 02:37:395 (6,7) - Ctrl+R (For switching hitsounds' position)
02:46:770 (2,3) - , 02:47:332 (4,5) - , 02:47:895 (6,7) - ^
03:04:207 - Missing clap
03:29:520 - Clap?
03:36:832 - Missing clap
03:46:207 - ^

And once again. I hate those double reverse sliders ;_;

AR194
  1. Quite nonsence with 4000m scores for first half of your map, as your rhythm aren't placed frequently (Except streams part). Plus sliderticks are soooo noisy x_x
  2. Everything were great before your last kiai comes lol XD
00:01:957 (7) - Delete clap, sounds unnecessary with two 1/4 claps.
00:06:645 - Clap
00:14:332 (4) - Remove clap, 00:14:520 (6) - Clap, 00:14:801 (9) - Remove clap, 00:14:895 (10) - Clap
00:17:895 - Obvious sounds from music, add a clap here
00:22:395 - ^
00:26:613 (8,9) - Switch claps, 00:26:989 (12) - Remove clap
01:22:301 (2,4) - Remove clap, too harsh for whole stream's clap (For first half of kiai only)
01:23:801 (7) - ^
01:26:801 (5,7) - ^
01:29:988 (7) - O_O eh, why no claps here.
01:31:395 (5) - ^
01:34:582 (7) - Seems fine to add a clap here too
01:40:582 (7) - ^
01:48:082 - Clap
01:49:207 (9) - ^
01:49:395 (11) - Why not starting a new combo here :D?

I may give up modding claps for streams part, hahahaha.

02:13:770 (1,2,3,4,5,6,7,8) - Ahhhhmyears! Lower volume for this stream! Please!
02:55:395 (1,2,3,4,5,6,7,8,9,10) - No claps here?

Then, Good Luck! 39th mod post here!
Topic Starter
[CSGA]Ar3sgice

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Still allowing single difficulty for approval? don't know haha
  2. Gonna write it here first. Seems your claps aren't placed regularly, ignore parts of my clap mod if you've your own thought.

Easy
  1. Red line notes for Easy x_x..
00:33:832 - Lack of a support from music, move it to 00:34:020 - for a more suitable rhythm for Easy sounds weird to me...
01:42:645 (4) - Obvious unequal spacing ok
02:10:395 - Rhythm's pattern suggestion ;_; can't see
02:59:895 - Why not finish while kiai starts D:? ok

Normal
  1. O_O 500m scores for Normal!!
01:03:270 (1) - Though a downbeat here, switch the new combo to 01:04:770 (4) - ok~
01:31:020 (6) - Move to save level with 01:30:270 (4) - duno...

Hard
  1. D: Missing claps here and there!
00:10:770 (4) - Can't actually read as a double reverse silder.. :| Rhythm are inconsistency with previous part too. Suggest to remove one reverse (Repair clap for it, too)
00:19:020 (3) - Aww I hate these ;_; Players can't read where you like to place such sliders. It's confusing.
00:40:020 (3,1,2) - Example, ^their pattern don't even have any difference. But rhythm is. So that's how these sliders misleading how do we read your pattern. o.o changed something like these
01:03:832 (2) - Better not to stack it. Check 00:29:145 (2,3) - , you used to stack for 1/1 rhythm. But current one is 1/2. Once again, it may cause the same issue as previous line. Try this pattern?
01:23:707 (4) - , 01:24:082 - Feel like missing claps, or adding claps like 01:35:707 (4,5,6) - ok
01:40:395 - Clap ok
02:28:770 (4) - , 02:30:082 (5) - Both adding whistles at the end hmm no...
02:36:270 (2,3) - , 02:36:832 (4,5) - , 02:37:395 (6,7) - Ctrl+R (For switching hitsounds' position) I think it's fine o.o
02:46:770 (2,3) - , 02:47:332 (4,5) - , 02:47:895 (6,7) - ^
03:04:207 - Missing clap
03:29:520 - Clap?
03:36:832 - Missing clap
03:46:207 - ^

And once again. I hate those double reverse sliders ;_; orz

AR194
  1. Quite nonsence with 4000m scores for first half of your map, as your rhythm aren't placed frequently (Except streams part). Plus sliderticks are soooo noisy x_x
  2. Everything were great before your last kiai comes lol XD
00:01:957 (7) - Delete clap, sounds unnecessary with two 1/4 claps.
00:06:645 - Clap
00:14:332 (4) - Remove clap, 00:14:520 (6) - Clap, 00:14:801 (9) - Remove clap, 00:14:895 (10) - Clap
00:17:895 - Obvious sounds from music, add a clap here
00:22:395 - ^
00:26:613 (8,9) - Switch claps, 00:26:989 (12) - Remove clap
01:22:301 (2,4) - Remove clap, too harsh for whole stream's clap (For first half of kiai only)
01:23:801 (7) - ^
01:26:801 (5,7) - ^
01:29:988 (7) - O_O eh, why no claps here.
01:31:395 (5) - ^
01:34:582 (7) - Seems fine to add a clap here too
01:40:582 (7) - ^
01:48:082 - Clap
01:49:207 (9) - ^
01:49:395 (11) - Why not starting a new combo here :D?

I may give up modding claps for streams part, hahahaha.

02:13:770 (1,2,3,4,5,6,7,8) - Ahhhhmyears! Lower volume for this stream! Please!
02:55:395 (1,2,3,4,5,6,7,8,9,10) - No claps here? fixed most of the claps XD

Then, Good Luck! 39th mod post here!
Thanks very much!~ :)
Sure
OK, it's Demetori 8-)


[AR194]
AR+185
01:06:832 (2,3) - I feel music is still moving on, make them to non-stacked? For example : http://osu.ppy.sh/ss/353245
01:36:176 (9) - that spacing doesn't look tidy
02:27:645 (1) - Since you chose 3 circles for triplet, if you chose a slider for triplet, I won't point its huge spacing. But spacing 3.81x is harsh in this case imo. Maybe change their{02:27:270 (1,2,3,1,2,3)} formation?
03:19:301 (11) - that spacing doesn't look tidy

Great job


[Hard]
01:42:270 (6) - NC

Nothing else


[Normal]
00:19:020 (3,4,5) - Perhap 2 grids up
00:49:395 (5) - You forgot to add finish to its end
01:55:770 (1,2) - Try this code
Code and Screenshot
400,208,115770,6,0,B|372:180|372:180|372:44|372:44|344:16,2,210,4|0|8
480,128,117270,2,0,B|452:100|452:100|316:100|316:100|288:72,2,210,0|0|8
03:15:270 (2,3,4) - Make them more separated
Position and Screenshot
2 - x:384 y:240
3 - x:472 y:308
4 - x:364 y:332
03:25:395 (5) - Maybe 1 grid down
03:41:895 (1) - Make its shape same with 03:42:645 (2) ?


[Easy]
00:36:270 (1) - To avoid overlap with previous slider, change it like this? http://puu.sh/DLpG
00:49:395 (4) - Add finish to its end


Should have my star, great mapset. ;)
Topic Starter
[CSGA]Ar3sgice
:arrow:

ykcarrot wrote:

OK, it's Demetori 8-)


[AR194]
AR+185
01:06:832 (2,3) - I feel music is still moving on, make them to non-stacked? For example : http://osu.ppy.sh/ss/353245 oh sure
01:36:176 (9) - that spacing doesn't look tidy well that's intentional
02:27:645 (1) - Since you chose 3 circles for triplet, if you chose a slider for triplet, I won't point its huge spacing. But spacing 3.81x is harsh in this case imo. Maybe change their{02:27:270 (1,2,3,1,2,3)} formation? well, for 1/3 I think that spacing is ok, 120 bpm many people can single tap lol
03:19:301 (11) - that spacing doesn't look tidy

Great job


[Hard]
01:42:270 (6) - NC ok~

Nothing else


[Normal]
00:19:020 (3,4,5) - Perhap 2 grids up ok
00:49:395 (5) - You forgot to add finish to its end ok
01:55:770 (1,2) - Try this code weird imo..
Code and Screenshot
400,208,115770,6,0,B|372:180|372:180|372:44|372:44|344:16,2,210,4|0|8
480,128,117270,2,0,B|452:100|452:100|316:100|316:100|288:72,2,210,0|0|8
03:15:270 (2,3,4) - Make them more separated ok
Position and Screenshot
2 - x:384 y:240
3 - x:472 y:308
4 - x:364 y:332
03:25:395 (5) - Maybe 1 grid down ok
03:41:895 (1) - Make its shape same with 03:42:645 (2) ? no lol


[Easy]
00:36:270 (1) - To avoid overlap with previous slider, change it like this? http://puu.sh/DLpG ok~
00:49:395 (4) - Add finish to its end ok~


Should have my star, great mapset. ;)
Thanks :)
Wafu
M4M

[Easy]

00:07:770 (1,2) - Don't stack it. (confusing for new players)
00:22:770 (2,3) - ^
01:30:270 (3,4) - http://puu.sh/DOyZ This slider instead of notes.
02:05:520 (2) - Note is overlaped by 02:03:270 (2)
02:10:395 (1,2) - Fits bad.
02:35:895 (1,2) - Use same sliders.
02:53:895 (1) - Finish is very loud! Consider adding green points: Offset 173707 (50% volume);Offset 174082 (80% volume).
03:17:895 (1,2) - http://puu.sh/DOKC Don't use linear sliders so often.

[Normal]

00:36:270 (1,2,3,4) - Very confusing for new players. Try this http://puu.sh/DOOw
01:34:020 (3) - CTRL+J
01:42:270 (4,1,2) - http://puu.sh/DORJ
02:30:645 - Note here.

Easy and Normal are very hard for new players I think.

[Hard]

01:04:770 (1,2,3,4,5) - http://puu.sh/DPdE
01:46:770 (1) - Move 3rd point at x:180 y:268
02:10:020 (2) - Remove NC
Don't make so much linear sliders, it's ugly.

[AR194]

00:02:520 (10) - Stack?
00:16:770 (5) - Map is very fast, so this kills flow.
00:20:520 (8) - http://puu.sh/DPp2
00:26:520 (1) - NC x:216 y:192
00:26:613 (2) - x:184 y:168
00:26:707 (3,4,5,6,7,8,9) - start at x:151 y:150
00:27:270 (9) - Try this slider http://puu.sh/DPvz Green points: Offset 27270 (60% Volume;Slider Velocity 0,5)
Offset 28113 (30% Volume;Slider Velocity 0,5)
Offset 28301 (60% Volume;Slider Velocity 1)
00:45:457 - Note here. (+NC)
00:45:551 - ^ (Without NC)
00:45:645 (1) - Remove NC if you follow ^
02:28:020 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - Bad pattern.
02:59:801 (1) - Remove NC
03:00:082 (3) - NC
03:53:238 (1,2,3,4,5,6,7) - http://puu.sh/DPJ4 Try some stuff at the end.
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