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Saki: Achiga-hen Cast - SquarePanicSerenade (TV Size) [Osu|T

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Topic Starter
Abe Nana
This beatmap was submitted using in-game submission on 2013년 5월 21일 화요일 at 오전 6:39:10

Artist: Saki: Achiga-hen Cast
Title: SquarePanicSerenade (TV Size)
Source: Saki: Achiga-hen - episode of side-A
Tags: ending chimu ruschuto KDS Mythol Vicho-Kun Byakugan249 Yuuki Aoi Touyama Nao Hanazawa Kana Uchiyama Yumi MAKO
BPM: 179
Filesize: 9209kb
Play Time: 01:26
Difficulties Available:
  1. 249's Easy (2.68 stars, 94 notes)
  2. Insane (5 stars, 269 notes)
  3. Mythol's Normal (4.22 stars, 104 notes)
  4. Taiko DS (4.83 stars, 482 notes)
  5. Vicho's Hard (4.93 stars, 242 notes)
Download: Saki: Achiga-hen Cast - SquarePanicSerenade (TV Size)
Download: Saki: Achiga-hen Cast - SquarePanicSerenade (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Pending (`・ω・´)
Map set
Easy by Byakugan249
Normal by Mythol
Hard by Vicho-Kun
Taiko by KDS
Insane by -Chata-
BG byちむちむ & ruschuto
Vicho
it's possible for me to make a Hard diff for this ><? I love this song <3
YTYuyu
ahh i see why you requested a GD in #modreqs. is it ok if i can make an easy diff for you?
Topic Starter
Abe Nana
sure (´・ω・`)
but, I can't promise quick rank(´・ω・`)
YTYuyu

-Chata- wrote:

sure (´・ω・`)
but, I can't promise quick rank(´・ω・`)
oh take your time. i just want to help out a bit.

EDIT: DONE :D don't change the kiai time because the kiai time can be inconsistent if there's a GD, and don't forget to add my name in the tags.

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
Nichiyouki
Can I make Normal diff? Because also no one make this diff.
Topic Starter
Abe Nana
So sorry that Mythol already making the Normal diff
KDS
zeroclover
TV Size =/= Cut version (= = ; )

tags : Yuuki Aoi , Touyama Nao , Hanazawa Kana , Uchiyama Yumi , MAKO < Saki Achiga hen Cast

use this mp3 if you want
http://puu.sh/s6xT
(offset : +9290 if use that mp3)

Ron, this is not a mod
no need kudos but,,, :|

EDIT: where is the video lol, just use 9860 for video offset (if im not wrong), use SB at beginning will look good if u can use it

EDIT 2nd :05/09
hope you read this mod ... and i can pay for your kudosu :0
general :
  1. about offset, can u set it early? about 414 , because main screen talking o_o (i hope u get it)
  2. lead in 0.5 sec? why?
  3. do you hate high OD o_o? why hard and insane have same OD ( 6 ), i prefer OD =7 or 8 for insane , i testplay used OD 8 got 97% acc at insane before o_o
insane :
interesting hidden circles style..., make me panic when using hidden mod =w=
  1. 00:15:836 (4) - sudden slow slider, make curve slider like 00:14:327 (2) -

vicho's hard :
  1. already neat.. im speechless
Mythol's normal
  1. orange colour normal star...
  2. i think need more gaps o_o ,but it's up to the creator, this is only advice
249's easy :
Topic Starter
Abe Nana
you are very helpful to this map

so to you provides
Mythol
YTYuyu

Mythol wrote:

Finish!!~
is it me or does the video start too early for ur diff?
Vicho
Ayu
[Insane]

00:21:440 (5) - I guess spacing will suit more here, I think.. D:
00:34:429 (1,2,3,4,5) - I think this pattern doens't suits with the mapping style :p
00:41:971 (1,2) - Why don't you line these 2 up? http://puu.sh/tgqN

Couldn't find anything else. cool map.
Topic Starter
Abe Nana
thank you :3~~~~~
Mystica
Here comes my mod.

[Easy]
May add some kiai?
00:14:988 (1) - not friendly for noob
00:51:692 (2) - a little grids on
01:10:128 (1,2,3,4,5) - consider this design.Now not very beauty

[Normal]
00:44:653 (3) - make it a little beauty

[Hard]
00:12:306 (5,6) - make them a little away?Now seems not very good
00:33:926 (5,6) - In my opinion,you can make the (6) flip vertically

[Insane]
00:18:843 (2) - reverse it?

Just some nazi things..Good map.
Star for you
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. You're Kiai Time is Inconsistent with all the others (Which is basically Unrankable), please follow their Kiai Time.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 01:03:424 (3) - The end of this slider has crossed over the right corner. Please move this away from it.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. AR -1.

  2. Nothing wrong with the notes, but this i believe is too hard for a hard diff. D:

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXINSANE
SPOILER
  1. Seems fine.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: TAKA respect for J.S.B - Ubertreffen
YTYuyu

Mystica wrote:

Here comes my mod.

[Easy]
May add some kiai? no i don't want to hurt the players' eyes so i just added a kiai burst.
00:14:988 (1) - not friendly for noob im not changing this. if i add the notes at the 1/1 lines, then it'd look boring for an easy diff.
00:51:692 (2) - a little grids on nope this is a nazi mod and it won't make that much of a difference.
01:10:128 (1,2,3,4,5) - consider this design.Now not very beauty im not changing this because (2-5) is shaped like a trapezoid. (1) is there as a starting point.

Just some nazi things..Good map.
Star for you

Philippines wrote:

  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
You're Kiai Time is Inconsistent with all the others (Which is basically Unrankable), please follow their Kiai Time. nope the kiai time can be inconsistent if there's a guest diff.
no changes made but ty for the mods
Mystica

Byakugan249 wrote:

Mystica wrote:

Here comes my mod.

[Easy]
May add some kiai? no i don't want to hurt the players' eyes so i just added a kiai burst.
00:14:988 (1) - not friendly for noob im not changing this. if i add the notes at the 1/1 lines, then it'd look boring for an easy diff.

You may feel it get different.But for a noob,a slider starts a red line and not follow the rhyme will make them miss.just suggestion.

00:51:692 (2) - a little grids on nope this is a nazi mod and it won't make that much of a difference.


you feel good
or
good? just sence of sight.


01:10:128 (1,2,3,4,5) - consider this design.Now not very beauty im not changing this because (2-5) is shaped like a trapezoid. (1) is there as a starting point.


make them all curve also easy and beauty to see isn't it?

Just some nazi things..Good map.
Star for you
no changes made but ty for the mods
YTYuyu

Mystica wrote:

Here comes my mod.

[Easy]
May add some kiai? no i don't want to hurt the players' eyes so i just added a kiai burst.
00:14:988 (1) - not friendly for noob im not changing this. if i add the notes at the 1/1 lines, then it'd look boring for an easy diff.

You may feel it get different.But for a noob,a slider starts a red line and not follow the rhyme will make them miss.just suggestion. the thing is i don't want to overuse the 1/1 lines. it'd flow weird to the vocals and it's not following the instrumental at all.

00:51:692 (2) - a little grids on nope this is a nazi mod and it won't make that much of a difference.


you feel good
or
good? just sence of sight. nope still stands. i see that it flows nice but it feels like a nazi mod to me.


01:10:128 (1,2,3,4,5) - consider this design.Now not very beauty im not changing this because (2-5) is shaped like a trapezoid. (1) is there as a starting point.


make them all curve also easy and beauty to see isn't it? no it'll completely ruin my mapping style if i do this.
if someone else says the same thing, i'll change it.
Mystica
Ok.That depends on you,I got nothing to say.
Mythol
no changes~
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
Insane
  1. 00:18:843 (2) - reverse it will more playable
  2. 00:22:865 (5) - stack it on (6)
  3. 00:24:373 (2) - put it like http://puu.sh/tyAJ.I don't like the sudden jump here
  4. 00:32:586 (1) - finish
Hard
  1. All fine
Normal
  1. All fine
Easy
  1. 00:41:971 (4) - this pattern is too hard for beginner
  2. 00:45:994 (4) - NC
  3. 00:51:692 (2) - I agree with Mystica.something nazi but may make a big difference when playing
  4. 01:10:463 (2) - ^
  5. 01:18:172 (1) - 3 green line here is unnecessary and useless
STAR for my Video?
Topic Starter
Abe Nana
thank you mod & star for video :d
Miya
Hi~

General
  1. It seems your offset is 10ms late. So i think offset 8462 (+10) is better.
  2. Umm, 249 and Mythol diff has different kiai time. Please fix this.
249's Easy
  1. Note : 249, consider changing some 1/1 circle like this : http://puu.sh/tALD (that has much circle) to change them into slider, since this song has a very high bpm (179) and it's not friendly to easy diff.
  2. 00:41:971 (4) - Improve this spiral slider please. I'm sure you can join the slider tick 1 and 3 like this > http://puu.sh/tAMG
  3. 00:45:994 (4) - This combo is too long compare to your other combo. I think you can add a new combo here.
Mythol's Normal
  1. 00:37:614 (1) - How about changing whistle at the end into finish? Since it has same rythim and heavy beat like : 00:21:860 (1,1,1) -
  2. 01:00:742 (3) - I feel awkward because you suddenly follow the vocal from beat rythim at this slider. How about you try this? Reduce this slider until the repeat reach 01:01:077- . Then add a note here : 01:01:748- (you can stack it under slider start). Then add clap to slider repeat and the new note and remove clap from the slider end.
Vicho's Hard
  1. 00:46:915 (4) - I don't think this little stream is fit here. The rythim it self is calm at this point. So better to remove this circle.
  2. 00:49:345- This 1/1 space is break my gameflow >.<. I think you can add a note here to keep the flow going. Since you don't have any 1/1 space from this point : 00:43:312-
Insane
  1. 00:09:792 (1) - I don't think this finish sound is fit with the song. It's better to remove it.
  2. 01:27:222 (1) - If you make this slider more symetrical like this : http://puu.sh/tASu, it will be more good to look.
That's all from me. Your map is very good, so it deserve a star :D
Good luck~
Topic Starter
Abe Nana
01:27:222 (1) nope :x

thank you Miya~~~ <3
YTYuyu

Miya wrote:

Hi~


[*]Umm, 249 and Mythol diff has different kiai time. Please fix this. i'm not changing my kiai time because the kiai time can be inconsistent if there's a guest diff.

249's Easy
  1. Note : 249, consider changing some 1/1 circle like this : http://puu.sh/tALD (that has much circle) to change them into slider, since this song has a very high bpm (179) and it's not friendly to easy diff. nope it'll ruin my mapping style when it comes to easy diffs.
  2. 00:41:971 (4) - Improve this spiral slider please. I'm sure you can join the slider tick 1 and 3 like this > http://puu.sh/tAMG Fixed :D
  3. 00:45:994 (4) - This combo is too long compare to your other combo. I think you can add a new combo here. nope i don't want beginners to get lost that quick.

That's all from me. Your map is very good, so it deserve a star :D
Good luck~
Ty for the mod Miya-chan :3

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
Mythol

Miya wrote:

Hi~

General
  1. It seems your offset is 10ms late. So i think offset 8462 (+10) is better.
  2. Umm, 249 and Mythol diff has different kiai time. Please fix this. Mine has the same kiai lol...
Mythol's Normal
  1. 00:37:614 (1) - How about changing whistle at the end into finish? Since it has same rythim and heavy beat like : 00:21:860 (1,1,1) - ok
  2. 01:00:742 (3) - I feel awkward because you suddenly follow the vocal from beat rythim at this slider. How about you try this? Reduce this slider until the repeat reach 01:01:077- . Then add a note here : 01:01:748- (you can stack it under slider start). Then add clap to slider repeat and the new note and remove clap from the slider end. sorry it feels too boring having the same beat for that long.
thx Miya~

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [Mythol's Normal].osu
Miya
nice to see my mod useful. :3
Good luck guys~
YTYuyu
I made changes to the hitsounds at the beginning. Realized that they sound bad and unfitting.

EDIT: OMG i overlooked Aoix's mod >.<


AoiX wrote:

Request from Queue

>>Aoi's Mod


Easy
  1. 00:41:971 (4) - this pattern is too hard for beginner and how is it hard? if i follow the DS, it'll lead to a bad overlap, and i think this loop is fine
  2. 00:45:994 (4) - NC nope i don't want beginners to get lost that quick, and if i make this a NC, it'll ruin the shape.
  3. 00:51:692 (2) - I agree with Mystica.something nazi but may make a big difference when playing alright i'll make it smoother.
  4. 01:10:463 (2) - ^ this no. it's intentional and it'll ruin my mapping style.
  5. 01:18:172 (1) - 3 green line here is unnecessary and useless oops i forgot to get rid of that. fixed.
STAR for my Video?
ty for the mod. i apologize for overlooking >.<

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
Vicho
TTTTTTTTTTTT
Hi

249's Easy

00:27:568 - unconsistency distance,so move to x:364 y:168
01:26:227 - useless timing
01:26:562 - ^
01:26:730 - ^
01:27:065 - ^

Mythol's Normal

01;28:573 - remove whistle

other seems fine

Vicho's Hard

00:10:724 - move this green timing to 00:10:808 for make a crescendo in average
00:53:378~00:53:880 - you don't have to turn the spacing down,I suggest make those notes spacing consistent.

Insane

00:10:724 - move this green timing to 00:10:808 for make an increase in average
01:27:231 - make a symmetric pattern would be better

Good luck!
YTYuyu
Sure
Hi there :D
Here is just simple hitsound suggestion.


[Mythol's Normal]
01:02:093 (1,3) - Add whistle to each head and tail
01:04:774 (1) - Add whistle to head
01:16:674 (3) - ^
01:26:227 (5) - NC
01:27:735 (1) - Remove NC


[249's Easy]
01:02:093 (1,2,3) - Add whistle to each head
01:04:104 (4,1) - Add whistle
01:06:115 (5) - Add whistle to head
01:12:819 (1,2) - Add whistle to every point
01:15:501 (1) - Add whistle to head


Couldn't find any issue in other diffs.
That's all! Good luck ;D
YTYuyu

ykcarrot wrote:

Hi there :D
Here is just simple hitsound suggestion.


[249's Easy]
01:02:093 (1,2,3) - Add whistle to each head
01:04:104 (4,1) - Add whistle
01:06:115 (5) - Add whistle to head
01:12:819 (1,2) - Add whistle to every point
01:15:501 (1) - Add whistle to head


Couldn't find any issue in other diffs.
That's all! Good luck ;D
Fixed all. Ty for the mod yk-sama ;)

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
Mythol
Laurier
hi

249's Easy
why KIAI is very short?
00:26:897 (4) - add new combo
00:27:568 (1) - remove new combo
00:41:981 (4) -This Loop slider's loop is very small.need to loop?
01:23:545 (1) - add finish on head

Mythol's Normal
00:13:825 (1) - add finish on head
00:48:685 (1) - ^?
01:05:445 (2) - end at 01:05:948 ? easy to take the rhythm
01:12:819 (1) - end point 2grid up and 01:13:489 (2,3) - copy and past (1) http://puu.sh/u6be you can make more good pattern

Vicho's Hard
00:40:305 (1) - stack on (7) because how about this ? http://puu.sh/u6ce
01:05:445 (3) - add C:S2 whitsle ?
01:09:132 (2) - suggestion http://puu.sh/u6dJ

Insane
~00:32:596 ここまでのfinshの場所に疑問。もっと少なくしていいと思います。
00:57:568 (5) - (3)に重ねるかほかの場所でもう少しジャンプさせないと見えにくい>.<
01:09:635 (5) - add clap
01:12:232 (5) - add clap or01:09:551 (4) remove clap
YTYuyu

Laurier wrote:

hi
249's Easy
why KIAI is very short? because it's my new mapping style. from now on i'm gonna be using kiai bursts whenever i make guest diffs.
00:26:897 (4) - add new combo no it'd look weird for me because i wanted to try something new for my mapping style. if someone else suggests the same thing, i'll change it.
00:27:568 (1) - remove new combo ignored because i didn't follow the suggestion above.
00:41:981 (4) -This Loop slider's loop is very small.need to loop? i think it looks nice enough so i'm not changing. i tried to extend the look but it'd look bad during gameplay.
01:23:545 (1) - add finish on head ik it's following vocals but IMO i find it unfitting.
no changes made but ty for the mod.
Nichiyouki


Hi, -Chata- (again)

My mod from request

General

  1. Nothing

249's Easy

  1. 00:11:143 (1) - Make to http://puu.sh/u6Si , will be better.
  2. 00:53:378 (6) - Move to x:120 y:184?
  3. 01:00:082 (2) - Copy (1) to come here, then use Ctrl+H, Ctrl+R and move to original. (Don't forget move (3) and add clap in slider begin)
  4. 01:23:545 (1) - Move last point to down 2 grids

Mythol's Normal

  1. 00:38:294 (2) - Move to x:332 y:132, will be better.
  2. 00:52:037 (2,3) - Move to down 2 grids
  3. 01:04:774 (1) - Move to up 2 grids and right 1 grid
  4. 01:06:283 (3) - Move 2nd point to up and right 2 grids, and move last point to down and left 1 grid?

Vicho's Hard

  1. 01:28:573 (5) - Add NC?

Insane

  1. 00:21:534 (5) - Add NC?
  2. 01:21:534 (3) - Move 2nd point to up 1 grid
  3. 01:28:573 (3) - Add NC?

That's all, that I can find them.
nice map, give a star ;)

Good luck~
Topic Starter
Abe Nana
01:21:534 (3) nope
thank you :3~~~~~~~~~
YTYuyu

nich95 wrote:



Hi, -Chata- (again)

My mod from request



249's Easy

  1. 00:11:143 (1) - Make to http://puu.sh/u6Si , will be better. nope this is intentional.
  2. 00:53:378 (6) - Move to x:120 y:184? no because it won't flow properly. i don't want this to go straight down at the end.
  3. 01:00:082 (2) - Copy (1) to come here, then use Ctrl+H, Ctrl+R and move to original. (Don't forget move (3) and add clap in slider begin) i don't think it'd make that much of a difference so no.
  4. 01:23:545 (1) - Move last point to down 2 grids nope also intentional.


That's all, that I can find them.
nice map, give a star ;)

Good luck~
no changes made but ty for the mod.
Miracle Lotus
From the modding queue!

249's Easy
SPOILER
00:11:148
Turn on Kiai and end it 00:19:188

00:56:813
Kiai mode ended here from 00:56:730 (1)
Keep Kiai mode on at that point.

01:07:456 and 01:07:540
Keep Kiai on.

01:13:825 (1,2)
Add a note between those two sliders.
http://puu.sh/u9OT

01:14:830 (2,1)
Add a note between those two sliders.
http://puu.sh/u9Pl

01:20:864 (1)
Same problem than the first one, turn off Kiai at this point instead.
If you decide to keep it on, then turn on Kiai at 01:20:948

01:21:534 (1,2,3)
Make notes 1 and 3 sliders like so:
http://puu.sh/u9SN

01:25:221 (1,2)
Note should be added between those two sliders:
http://puu.sh/u9U3

01:28:573
Remove Kiai mode

Mythol's Normal
SPOILER
00:16:674
You *should* put a spinner right here t'ill 00:19:355 and add a short break from there.

01:20:864
Kiai mode turned on and then turned off at 01:20:948
Fix that.

Pretty well made.

Vicho's Hard
SPOILER
00:11:981 (2,3,4)
Pretty harsh beginning for a Hard difficulty, replace that with a slider with a reverse arrow:
http://puu.sh/ua73

00:26:813 (6,7)
Replace those two with a slider with this timing:
http://puu.sh/uaa7

00:42:149 (2,3,4)
Best put a slider there since it doesn't follow the chorus:
http://puu.sh/uabv

Can't find anything wrong in Insane, love your patterns :)
Mythol
ty mods~
no changes from Sofian_1's mods
everything else fixed

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [Mythol's Normal].osu
YTYuyu

Sofian_1 wrote:

From the modding queue!

249's Easy
SPOILER
00:11:148
Turn on Kiai and end it 00:19:188 IMO it'd look bad as it might mess up beginners.

00:56:813
Kiai mode ended here from 00:56:730 (1)
Keep Kiai mode on at that point. ^

01:07:456 and 01:07:540
Keep Kiai on. no i want to give beginners time that the kiai started.

01:13:825 (1,2)
Add a note between those two sliders. if i do this it'll ruin my new mapping style.
http://puu.sh/u9OT

01:14:830 (2,1)nope following the instrumental.
Add a note between those two sliders.
http://puu.sh/u9Pl

01:20:864 (1)
Same problem than the first one, turn off Kiai at this point instead.
If you decide to keep it on, then turn on Kiai at 01:20:948 and same as

01:21:534 (1,2,3)
Make notes 1 and 3 sliders like so: no i think it'd look too hard for beginners if i do this.
http://puu.sh/u9SN

01:25:221 (1,2)
Note should be added between those two sliders: nope because it'd feel a bit weird if i do this since it's near the end of the map.
http://puu.sh/u9U3

01:28:573
Remove Kiai mode no because since it's near the end of the songm i find this part unfitting if threre's no kiai at all.


Can't find anything wrong in Insane, love your patterns :)
no changes made but ty for the mod.
those
From .:Let those mod those maps:.

[General]
I remember offering to make a Taiko diff, but unfortunately it was turned down.

[249's Easy]
  1. Not using Kiai sections like the other diffs?
  2. 00:11:143 (1) - From here to the spinner, a few things:
    1. Everything is concaving toward the middle, making it very boring (change the concavity of one or two objects will cause it not "go in a circle")
    2. Hitsounds are kinda soft
    3. 00:13:825 (3) - New combo would make sense here.
      00:16:506 (1) - The "re" actually lets up at 00:19:020 - . I suggest you move the spinner back to end at 00:18:853 - so you can have a circle at 00:19:188 -
  3. 00:21:869 (1) - From here to 00:41:981 (4) - :
    1. This illustrates my view very much on using anything less than 1.0x distance spacing: without any distance between your objects, it seems like a boring mess of objects. This play is very linear, and is not very recommended.
    2. Again, about the concavity: everything except for 00:39:299 (4) - points toward the middle.
  4. 00:43:992 (1,2,3,4,5,6,7) - Instead of a hexagon, consider a shape with less corners so you can freely move around more instead of going in a circle.
  5. 00:54:048 (1) - Spinner might want to end at 00:56:394 - "Here we go!" (though, there may be some rhythming problem afterwards, so see what works best).
  6. 00:57:400 (1,2,3,4) - Listening to the scalar melody here, I think it's very appropriate to have extended length sliders, using anchors to map to the vocals.
  7. 01:10:137 (1,2) - Consider consolidating this into a slider, and
  8. 01:10:808 (3,4,5) - Consider consolidating this into a slider, where you have an anchor at 01:11:311 - to match the vocals.
[Mythol's Normal]
  1. 00:31:758 (4) - Perhaps position this lower so that (3,4) aren't forming such a right angle?
  2. 00:32:596 (1) - This might play/look better (depending on how much you really want to blanket (4)) if you have it caving in the other direction: http://puu.sh/unyk
  3. 00:36:450 (3,4,1) - Maybe you can extend (3) to 00:37:121 - , remove (4), and kickback (1) once earlier to fully match the vocals. I'd also suggest anchoring (3) at 00:36:786 - to create some variation in the slider shapes you're using (kinda like what you did at 01:11:311 (3) - ; it's pretty well done there)
  4. 01:06:283 (3,4) - Blanketing is noticeably off, so you may want to rework the slider a little: http://puu.sh/unAh
  5. 01:07:456 - No Kiai flash?
[Vicho's Hard]
Er, why is this so badgood?

[Insane]
  1. 00:27:232 (4) - New combo here
  2. 00:48:685 (1) - Expected sv increase here, and and further at 00:51:367 (1) -
[Taiko DS]
  1. 00:08:462 - Start mapping here. Remove the spinner 00:09:802 (1) - since it doesn't make sense.
  2. 00:21:534 (3) - sv increase unexpected and unnecessary.
  3. 00:29:914 (1) - This slider's missing a hit at the end. Find a way to fix it.
  4. 00:32:093 (2,3,4,5,6,7,8) - Should not be mapped to the trill; listen to the drum beat. If you insist on using the trill, turn these d into kkkkkkk.
  5. 00:42:903 (1) - Change to d since dkddk is more cadential.
  6. 01:07:456 - No Kiai flashes in Taiko.
  7. 01:17:763 (2) - Not a good idea. I'd just remove 01:17:763 (2,3) - .
  8. 01:21:534 (2) - Change to k.
  9. 01:26:227 (1) - Change this to circles with big notes on the emphasized chords.
Good luck :3
YTYuyu

those wrote:

From .:Let those mod those maps:.


[249's Easy]
  1. Not using Kiai sections like the other diffs? no because i want to change up the way i use my kiais.
  2. 00:11:143 (1) - From here to the spinner, a few things:
    1. Everything is concaving toward the middle, making it very boring (change the concavity of one or two objects will cause it not "go in a circle") alright i re-mapped some of the parts.
    2. Hitsounds are kinda soft i disagree. the hitsounds are fine to me.
    3. 00:13:825 (3) - New combo would make sense here. i disagree. yes the lyrics change, but the combo would be too short and this is the beginning of the song. you can say that this is more like an introduction.
      00:16:506 (1) - The "re" actually lets up at 00:19:020 - . I suggest you move the spinner back to end at 00:18:853 - so you can have a circle at 00:19:188 -
  3. 00:21:869 (1) - From here to 00:41:981 (4) - :
    1. This illustrates my view very much on using anything less than 1.0x distance spacing: without any distance between your objects, it seems like a boring mess of objects. This play is very linear, and is not very recommended. i re-mapped that whole part.
    2. Again, about the concavity: everything except for 00:39:299 (4) - points toward the middle.
  4. 00:43:992 (1,2,3,4,5,6,7) - Instead of a hexagon, consider a shape with less corners so you can freely move around more instead of going in a circle.then that'll ruin my mapping style when i do easy diffs
  5. 00:54:048 (1) - Spinner might want to end at 00:56:394 - "Here we go!" (though, there may be some rhythming problem afterwards, so see what works best). if i do this, then the rhythm would look weird for beginners, especially for me since i'm following the cymbals at the 1st kiai.
  6. 00:57:400 (1,2,3,4) - Listening to the scalar melody here, I think it's very appropriate to have extended length sliders, using anchors to map to the vocals. no. i felt a bit uncomfortable when i did this.
  7. 01:10:137 (1,2) - Consider consolidating this into a slider, and
  8. 01:10:808 (3,4,5) - Consider consolidating this into a slider, where you have an anchor at 01:11:311 - to match the vocals. i don't want to overuse the sliders for my diff. doesn't fit with my mapping style at all, and since it's near the end, i want this to be slightly harder as it progresses

Good luck :3
ty for the mod :D. i remapped the whole song with a DS of 1.0. i hope i didnt overlook anything.

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
[CSGA]Ar3sgice
from my queue

orz this


Vicho

  1. 00:53:880 (1,2) - it's pretty sudden speed up, hard to follow here 0.0
  2. 00:53:797 - add note..? stack 7,8,1
  3. 00:36:115 (2,3,4) - move right/down a little, it doesn't look good as stacked
Insane

  1. 00:57:065 (2,3,4,5) - this part is hidden by the kiai burst 0.0
  2. 01:23:043 (5) - remove this, and stack 01:23:210 (1) - on the slider..?
  3. 01:17:512 (2) - why slow down ;.; and move the last slider point 2 grids down..?
  4. 01:27:903 (2) - add 2 reverse?
Normal

  1. 00:17:198 - why no spinner
  2. fine in general
Easy

  1. 00:31:758 (1) - nc here / remove nc on next note, it can be misread to 1/1
that's all

Good luck~
YTYuyu

[CSGA]Ar3sgice wrote:

from my queue

Easy

  1. 00:31:758 (1) - nc here / remove nc on next note, it can be misread to 1/1 no the vocals are connected for this, the combo would be too short and that'd be hard for beginners to know where to go next.


that's all

Good luck~
No changes made but ty for the mod.
KDS

those wrote:

[Taiko DS]
  1. 00:08:462 - Start mapping here. Remove the spinner 00:09:802 (1) - since it doesn't make sense. spinner fix
  2. 00:21:534 (3) - sv increase unexpected and unnecessary. ;w;... ok delete x2 sv
  3. 00:29:914 (1) - This slider's missing a hit at the end. Find a way to fix it. ok..
  4. 00:32:093 (2,3,4,5,6,7,8) - Should not be mapped to the trill; listen to the drum beat. If you insist on using the trill, turn these d into kkkkkkk. hmm... change to 'ddddddk'
  5. 00:42:903 (1) - Change to d since dkddk is more cadential. ok
  6. 01:07:456 - No Kiai flashes in Taiko. fix~
  7. 01:17:763 (2) - Not a good idea. I'd just remove 01:17:763 (2,3) - . no fix
  8. 01:21:534 (2) - Change to k. ^
  9. 01:26:227 (1) - Change this to circles with big notes on the emphasized chords. I think slider is better than any other pattern. so no fix
thanks mod ><

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [Taiko DS].osu
Chewin
Hai, from my queue ~

General
  • Inconsistency in the timing section. Please use Kiai time on every diff (you should add it in the 249's easy)
Mythol's Normal
  1. 00:16:590 Add a spinner from here to 00:19:188
  2. Good job o/

Insane
  1. 00:24:216 (1) - Remove new combo
  2. 00:24:551 (3) - Add new combo
  3. 00:25:556 (1) - Remove new combo
  4. 01:27:903 (2) - Fix this slider moving the second waypoint 1 grid right

Good beatmap, have a star and good luck :3
Star Stream
From my queue~

Offset -3~5

Easy
00:27:568 (1) - delete. noob players need some blank to rest, if you delete it, i suggest add a circle 00:28:238 - to flow
00:36:283 (3) - move to (296,284) will be looks soft imo
00:46:003 (4) - NC? i don't wanna combo '7' in easy diff
01:28:573 - i don't like this kiai.. well :p

Normal
00:32:596 (1) - annoying touching HP bar note
00:44:327 (2,3) - move left, symmetry with 00:43:322 (1) -
00:56:730 (1) - you know, it's just a normal diff, and with 179BPM kinda fast. i wonder if noob players can catch it, i'd like to delete it and make spinner end at 00:53:880 (1) - so that they can rest for 2/1 beats
01:14:830 (4) - reduce 1 arrow, some players will miss the unexpected 2nd arrow

Taiko
00:12:149 (5,1) - k d
00:26:227 (5,1,1,2) - k d delete k
00:37:791 (1) - k?
00:38:880 (4) - delete
00:51:273 (3) - delete
00:52:949 - d and delete 00:53:116 (2) -
00:55:714 (1) - replace with ddddK
00:58:731 (1,1,1,2,1) - how about ddkdk?
01:07:111 (5) - K
01:08:284 (1,1) - d k
01:21:859 (5,1) - k d

Hard
00:32:177 (7) - move to 00:32:260 - and reduce 1 arrow will be more playable with me :/
00:37:540 (7) - ^
01:06:115 (6) - this whistle is annoying :p
01:27:903 (4) - replace with 2 circles (1/2 beat), there's no melody/beat on 01:27:987 -

Insane
00:08:462 (1) - you should end it at 00:08:462 (1) -
01:14:160 (1,2) - confusing distance.. no, use at least 1.0x plz
01:14:830 (1) - remove NC like 01:12:819 (1,2,3,4,5,6) -
01:17:512 (2) - how about shorten it to 3/4 and add a circle at 01:18:182 - ?
01:22:875 (4) - remove clap, the clap should be here 01:23:210 -
01:27:903 (2) - same as Hard

that's all from me :3
YTYuyu

Star Stream wrote:

From my queue~

Easy
00:27:568 (1) - delete. noob players need some blank to rest, if you delete it, i suggest add a circle 00:28:238 - to flow if i delete this circle it'll ruin the flow because i'm focusing on both the vocals and the drums, and plus a slider is already there.
00:36:283 (3) - move to (296,284) will be looks soft imo i don't think it'd make that much of a difference so no.
00:46:003 (4) - NC? i don't wanna combo '7' in easy diff nope i don't want beginners to get lost that quick.
01:28:573 - i don't like this kiai.. well :p but i like it. i think it fits with the song since there's a finish at the end of the spinner.

that's all from me :3

Chewin wrote:

Hai, from my queue ~

General
  • Inconsistency in the timing section. Please use Kiai time on every diff (you should add it in the 249's easy) nope the kiai time can be inconsistent if there's a guest diff on the map.
Good beatmap, have a star and good luck :3
no changes made but ty for the mod.
Mythol
Topic Starter
Abe Nana
fixed some (´・ω・`)

offset has been changed (´・ω・`)
wmfchris
Remove audio lead-in, they are not necessary.

[Taiko]
00:29:910 (1) - the slider is broken. i.e. the last taiko tick is not shown. Try not to use consecutive slider.
00:32:089 - the music sounds like dkdkdkd, or at least the laast note shouldn't be k...
00:53:374 - ddk?
00:54:044 - feel like this 1/1 break breaks the flow and sounds a bit odd. Try d kkd kkd kkd kkddkkdd... from 00:54:044 -
01:00:580 - ddkkkkk / ddkkddk
01:09:463 - such complex streams does not fit well with long vocal note, sth like kkddk / k ddk could work well.
01:10:133 - kkkkd
01:11:474 - sounds empty here, try ddk d d d d k

overall sounds good, but those breaks distorted the flow ocassionally... good luck :3
Sonico Makaron
Hello :3

[General]
Looks fine

[249's Easy]
00:16:502 (1) - add Whistle this spiner
00:36:279 (3) - fix spacing 1.0 your spacing 1.04
00:45:999 (4) - add NC?
00:48:681 (1) - add whistle beginer slider?
00:50:022 (2) - ^?
01:23:541 (1) - add finish beginer slider?

[Mythol's Normal]
00:16:586 (1) - add Whistle this spiner
00:31:251 (3) - add NC?
01:26:223 (1) - remove whistle and add finish and remove clap end slider i think sound better imo
01:27:731 (2) - remove clap

[Vicho's Hard]
00:15:832 (4) - remove whistle beginer slider and add clap
00:17:173 (3) - add whistle beginer slider?
00:17:843 (4) - add NC?
00:18:513 (6) - add whistle beginer slider?
00:19:854 (3) - add whistle?
00:32:927 (1) - ^ beginer slider?
00:33:262 (2) - ^?
00:37:536 (7) - add whistle end slider
00:38:290 (1) - ^ beginer slider
00:42:815 (6) - ^ end slider?
01:08:625 (1) - add finish beginer slider?

[Insane]
OD+1?
00:14:995 (1) - add clap end slider
00:19:185 (1) - ^ beginer slider?
00:43:821 (2) - add clap?
00:52:369 (4) - miss clap?
00:53:375 (3) - ^?

Thats all
Good luck :3
YTYuyu

AcceleratorRUS wrote:

Hello :3

[249's Easy]
00:16:502 (1) - add Whistle this spiner nope i find it unfitting since there's a whistle on (1).
00:36:279 (3) - fix spacing 1.0 your spacing 1.04 alright. usually i don't accept nazi spacing errors like this.
00:45:999 (4) - add NC? omg again :o. again no i don't want beginners to get lost that quickly, and it'll ruin the shape because of the combo colors.
00:48:681 (1) - add whistle beginer slider? alright. i guess it follows that sound.
00:50:022 (2) - ^? ^
01:23:541 (1) - add finish beginer slider? nope i find it unfitting.

Thats all
Good luck :3
ty for the mod :D

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
Nyquill
too bad we only got one episode of loli nodoka
[Easy]
00:41:977 (4) - woah woah I'm not sure if this is rankable with the hole in the loop not visible.

[Normal]
01:14:826 (4) - IMO, people are going to have afun hard time trying to figure out how many repeats this slider has (only double repeat slider in the entire map).

[Insane]
I'm going to give here some of my opinions/suggestions and their reasoning. Feel free to reject them but do provide equal counter-reasoning.

00:12:145 (5,1) - the direction of the slider's initial movement is not good for flow. Consider either re-arranging 3,4,5 to something similar to http://puu.sh/uKfL or rotating the slider to have the initial movement go in the direction of the jump.
00:19:185 (1,2,1,2) - why stop the claps here?
00:44:994 (6) - Suggesting you turn this slider into a 1/2 beat slider + a hit circle. The extra hitsound here is good for the consistancy you have on the lyrics. Something similar to http://puu.sh/uKkU would be nice.
01:04:939 (2,3,4,5) - This pattern plays fairly awkwardly mainly due to the end slider stack. While end slider stacks are beneficial in some cases, this does pretty much nothing except to troll players in hidden. A more visible square pattern would be nicer.http://puu.sh/uKni
01:14:157 (1,2,3,4) - If it were me, I would just have these as sliders as the spacing for the hit circles are pretty hard to read, considering what you have going at 00:17:173 (1,2).

[Taiko DS]
Just passing through with some suggestions here.
00:21:027 (1) - don? IMO sounds better than ddkk
00:37:452 (1,1,1,1,1,1) - suddenly doing the dkdkdk here while not doing it before plays and sounds awkwardly. Do one or the other.
00:40:301 (2,1) - place drums in priority over vocals here. Swap the d and ks.
00:41:474 (1) - might be better as a D, for flow and drums.

Pretty well done mapset. With those fixes should almost be ready for a MAT.
YTYuyu

Nyquill wrote:

too bad we only got one episode of loli nodoka

[Easy]
00:41:977 (4) - woah woah I'm not sure if this is rankable with the hole in the loop not visible. i talked to a few MATs and a BAT and they said that it's not a burai slider. a burai slider is a slider that goes back to itself. in other words if it overlaps the beginning, then that's considered a burai slider, or a slider that both ends are stacked at the same spot, but anyways this loop is rankable. i've played a lot of maps that has loops like this.

Pretty well done mapset. With those fixes should almost be ready for a MAT.
no changes made but ty for the mod.
Topic Starter
Abe Nana
: l
KDS

wmfchris wrote:

Remove audio lead-in, they are not necessary. done!

[Taiko]
00:29:910 (1) - the slider is broken. i.e. the last taiko tick is not shown. Try not to use consecutive slider. ok fix
00:32:089 - the music sounds like dkdkdkd, or at least the laast note shouldn't be k... check 00:37:452 (1,1,1,1,1,1,1) 's sound please. well... change to 'dkdkddk'
00:53:374 - ddk? sounds good! fix ><
00:54:044 - feel like this 1/1 break breaks the flow and sounds a bit odd. Try d kkd kkd kkd kkddkkdd... from 00:54:044 - hmm.... sorry no fix
01:00:580 - ddkkkkk / ddkkddk no change.
01:09:463 - such complex streams does not fit well with long vocal note, sth like kkddk / k ddk could work well. I want to make patterns more variously. so, no fix
01:10:133 - kkkkd ^
01:11:474 - sounds empty here, try ddk d d d d k no change.


overall sounds good, but those breaks distorted the flow ocassionally... good luck :3

Nyquill wrote:

[Taiko DS]
Just passing through with some suggestions here.
00:21:027 (1) - don? IMO sounds better than ddkk hmm.. ok fix
00:37:452 (1,1,1,1,1,1) - suddenly doing the dkdkdk here while not doing it before plays and sounds awkwardly. Do one or the other. ....sorry.. I don't have any good idea to change it better... orz
00:40:301 (2,1) - place drums in priority over vocals here. Swap the d and ks. fix :3
00:41:474 (1) - might be better as a D, for flow and drums. ^

thanks mod chris and Nyquill! ><

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [Taiko DS].osu
Topic Starter
Abe Nana

Nyquill wrote:

[Insane]
I'm going to give here some of my opinions/suggestions and their reasoning. Feel free to reject them but do provide equal counter-reasoning. >:d

00:12:145 (5,1) - the direction of the slider's initial movement is not good for flow. Consider either re-arranging 3,4,5 to something similar to http://puu.sh/uKfL or rotating the slider to have the initial movement go in the direction of the jump. nope. your suggestion does not suit with mine
00:19:185 (1,2,1,2) - why stop the claps here? in the background the drum sound stops and this way it is more natural
00:44:994 (6) - Suggesting you turn this slider into a 1/2 beat slider + a hit circle. The extra hitsound here is good for the consistancy you have on the lyrics. Something similar to http://puu.sh/uKkU would be nice. yeah
01:04:939 (2,3,4,5) - This pattern plays fairly awkwardly mainly due to the end slider stack. While end slider stacks are beneficial in some cases, this does pretty much nothing except to troll players in hidden. A more visible square pattern would be nicer.http://puu.sh/uKni nope. same with the first reason this is my style
01:14:157 (1,2,3,4) - If it were me, I would just have these as sliders as the spacing for the hit circles are pretty hard to read, considering what you have going at 00:17:173 (1,2). done
thanks :8
Mythol
Twice_old


[249's Easy]

I think AR can -1

01:06:111 -(5) newcombo?

please make sure the kiai time same as other diff.

[Mythol's Normal]

AR-1?

[Vicho's Hard]

nice map!

[Insane]

looks fine

sorry for this late and short mod, don't need kd for this.

and good luck,I think this map nice 。w。
YTYuyu

Twice wrote:



[249's Easy]

I think AR can -1 no because since the BPM is slightly high, it'd look too slow and it'll ruin the flow.

01:06:111 -(5) newcombo? nope the vocals are connected, and the combo would be too short.

please make sure the kiai time same as other diff. no the kiai time can be inconsistent if there's a guest diff. if you look at this map, the GD doesn't have a kiai time and it's ranked.

and good luck,I think this map nice 。w。
no changes made but ty for the mod.
Twice_old
SPOILER

Byakugan249 wrote:

Twice wrote:



[249's Easy]

I think AR can -1 no because since the BPM is slightly high, it'd look too slow and it'll ruin the flow.

01:06:111 -(5) newcombo? nope the vocals are connected, and the combo would be too short.

please make sure the kiai time same as other diff. no the kiai time can be inconsistent if there's a guest diff. if you look at this map, the GD doesn't have a kiai time and it's ranked.

and good luck,I think this map nice 。w。
no changes made but ty for the mod.

but I think in easy diff (5) is the toplimit o.o
YTYuyu
no it's recommended to put a NC up to 5. if you look at my diff, some of the combos reach up to 6
Vicho
bossandy
Hi hi~ Request from my queue~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Title is wrong! You must change to this
    Title : Square Panic Serenade (TV Size)
  2. Try to add more tags like Ranked OP?
 
[ 249's Easy]
 
  1. 00:16:502 (1,1) - Too close for a Beginner , If I map this , I will delete 00:19:854 (1,2,3) circles , let beginner can read them easily
  2. Hmm... A bit Hard for a Easy >_< , But looks great overall , Nice Work! 249! xDD
 
[ Mythol's Normal]
 
  1. Hmm... The Setting looks a bit high , Maybe AR , HD -1?
  2. 00:19:184 ~ 00:21:865 Remove this short break
  3. 00:36:446 (3) - Maybe you can reduce the slider to 00:36:782 , and add a repeat! To follow the vocal xDD
  4. 00:39:128 (4) - This slider sounds empty , try to add whistle middle , sounds good for me
  5. 00:49:854 (3) - Same as above
  6. 00:53:876 (1,1) - Too close for a Normal , make this slider end at 00:56:055 looks great
  7. 00:56:726 (1) - Perhaps you forgot add a clap end ?
  8. 01:06:279 (3) - Empty slider, Try to add clap on slider's start and end except slider's body
 
[ Vicho's Hard]
 
  1. 00:20:692 (1) - Remove whistle sounds better , make it have a Gradient
  2. 00:46:670 (2,3,4,1,2,3) - I can't read these objects easily... I play more than 10 times to pass this parttern... , Try this , make player read them easily
    400,36,46670,2,0,B|444:36,1,45.0000010728836,8|0
    440,116,47005,2,0,B|460:160,1,45.0000010728836,8|0
    488,232,47340,5,8
    428,284,47508,2,0,B|408:300|396:324,2,45.0000010728836
  3. 00:53:876 (1) - I think finish is on slider's start , not end >_<
  4. 00:56:558 (5) - Add clap
  5. 01:27:899 (4) - Change to two circles?
 
[ Insane]
 
  1. 00:53:375 (3) - Add clap start
  2. 01:24:715 (1,2,3,4) - make the spacing the same?
  3. 01:27:900 (2) - Same as Hard
 
[ Taiko Oni]
 
d= don ( Normal )
k= katsu ( Clap orWhistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. 00:21:530 (2) - k
  2. 00:21:865 (1) - D
  3. 00:28:737 (2) - Add a circle here
  4. 00:32:508 (2,1) - kd to follow the music like 00:37:452 (1,1,1,1,1,1,1) -
  5. 01:26:223 (1) - End at 01:27:228 is correct , not 01:27:396
  6. 01:28:569 (1) - D sounds better for me
 
  --------------------------------------------------------
Haha, That's all , Sorry for my bad mod~~
Good Luck :3
Topic Starter
Abe Nana

bossandy wrote:

Hi hi~ Request from my queue~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Title is wrong! You must change to this
    Title : Square Panic Serenade (TV Size) I think, this is not wrong http://puu.sh/x1kc
  2. Try to add more tags like Ranked OP? nope. those are StylipS members name
 

 
[ Insane]
 
  1. 00:53:375 (3) - Add clap start ok
  2. 01:24:715 (1,2,3,4) - make the spacing the same? um~ nope. it is a little jump =v=
  3. 01:27:900 (2) - Same as Hard nope

 

 
  --------------------------------------------------------
Haha, That's all , Sorry for my bad mod~~
Good Luck :3
thank you for mod & star bossandy =v=
KDS

bossandy wrote:

  1. 00:21:530 (2) - k no change
  2. 00:21:865 (1) - D ^
  3. 00:28:737 (2) - Add a circle here ^
  4. 00:32:508 (2,1) - kd to follow the music like 00:37:452 (1,1,1,1,1,1,1) - change to 'dkdkdkk'
  5. 01:26:223 (1) - End at 01:27:228 is correct , not 01:27:396 ok
  6. 01:28:569 (1) - D sounds better for me no fix
thx mod boss~ x3

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [Taiko DS].osu
YTYuyu

bossandy wrote:

Hi hi~ Request from my queue~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 

249's Easy
 
  1. 00:16:502 (1,1) - Too close for a Beginner , If I map this , I will delete 00:19:854 (1,2,3) circles , let beginner can read them easily no i want the rhythm to keep going. i don't want it up keep going as it breaks the flow.
  2. Hmm... A bit Hard for a Easy >_< , But looks great overall , Nice Work! 249! xDD well ty <3
 

  --------------------------------------------------------
Haha, That's all , Sorry for my bad mod~~
Good Luck :3
no changes made but ty for the mod.
Miya
Recheck >.<

General
  1. Nothing wrong~
249's Easy
  1. 00:45:999 (4) - For more easier gameplay i suggest you add a new combo here so newbie player can gain hp when hit this spot.
  2. 00:52:703 (4) - ^
  3. 01:02:759 (2) - I don't think whistle and clap are good when joined together. Please remove the whistle on this note.
  4. 01:04:100 (4) - ^
  5. 01:04:770 (1,2,3,4,5) - I'm still not agree with this note. Too hard to play for beginner in 170bpm++. Why not delete 1, 2, 3 and create a repeating slider instead? It's more easier than this one.
  6. 01:10:133 (1,2,3,4,5) - ^
  7. 01:12:815 (1,2) - Umm, weird clap whistle again at both of this slider end. Remove it?
  8. 01:21:530 (1,2,3,1,2) - I think it's best to change whistle here at these note into clap (For example :01:21:530 (1,3) - ) Then add whistle every 1/1 rythim start from 01:22:201 (2) - to the end. Sounds very nice.
Mythol's Normal
  1. 00:36:446 (3) - The clap sound at this slider end is really off spot and awkward to hear. Consider to remove the clap sound.
  2. 00:40:301 (1) - ^
  3. 00:41:139 (3) - ^ at slider start
  4. 01:00:748 (3) - Hmm, Im still not agree about this slider. It seems you want to follow the vocal but miss it. If you want to follow the vocal extend the slider to 01:01:418- since vocal 'de' is really on high pitch there and that spot is on downbeat too. My suggestion is make this slider like this > http://puu.sh/x4Rr or http://puu.sh/x4Rz . Add clap on it's repeat if you choose second option.
Vicho's Hard
  1. 00:23:206 (1) - Remove new combo from here? Not consistant with 00:32:927 (1,2,3,4,5,6,7,8) -
  2. 00:55:385 (1,2,3,4,5) - Hmm, i think it's good to increase this note volume gradually every beat.
Insane
  1. 00:16:503 (1) - Following your finish rythim, i think it's good if you add a finish sound at this slider start.
  2. 00:16:503 (1) - Clap with finish is really loud and note good to hear. Consider to remove the clap at this slider start.
  3. 00:17:844 (1) - ^
  4. 00:19:185 (1) - ^
  5. 00:26:894 (3) - Following your previous rythim, so this spot at this slider start should be finish, not clap.
  6. 00:28:905 (3) - ^ at slider end
  7. 00:32:592 (1) - Add a finish here at the slider start? The rythim really like at 00:21:866 (1) -
  8. 00:37:620 (1) - Same as 00:26:894 (3)
  9. 00:40:302 (3) - ^
  10. 00:49:855 (3,6) - err, finish here is really loud and awkward to hear. Consider to remove the clap.
  11. 01:01:587 (1) - I don't think this new combo is neccesary since it's still on the same stanza with 01:00:749 (1) - . Consider to remove it.
  12. 01:23:542 (2) - Hmm, since this slider start is on high pitch and the downbeat, is really good if you add finish and whistle into that spot. I add all hitclap to follow your next finish pattern.
Nice comment as before :P
Call me for recheck again after you have fixed your map.
Topic Starter
Abe Nana
all fixed : d
Mythol
YTYuyu

Miya wrote:

Recheck >.<


249's Easy
  1. 00:45:999 (4) - For more easier gameplay i suggest you add a new combo here so newbie player can gain hp when hit this spot. again no. i don't want to make this a NC. if i do, then it'll ruin the shape i'm forming due to the colors. i'd feel uncomfortable if i do this.
  2. 00:52:703 (4) - ^ ^
  3. 01:02:759 (2) - I don't think whistle and clap are good when joined together. Please remove the whistle on this note. no the clap is for the consistency and the whistle is to follow that sound.
  4. 01:04:100 (4) - ^ ^
  5. 01:04:770 (1,2,3,4,5) - I'm still not agree with this note. Too hard to play for beginner in 170bpm++. Why not delete 1, 2, 3 and create a repeating slider instead? It's more easier than this one. because this is my mapping style. if i do that, it'd feel boring for players, especially beginners.
  6. 01:10:133 (1,2,3,4,5) - ^ ^
  7. 01:12:815 (1,2) - Umm, weird clap whistle again at both of this slider end. Remove it? look at 01:02:759.
  8. 01:21:530 (1,2,3,1,2) - I think it's best to change whistle here at these note into clap (For example :01:21:530 (1,3) - ) Then add whistle every 1/1 rythim start from 01:22:201 (2) - to the end. Sounds very nice. no IMO i find the claps unfitting and too loud in this part since i'm mainly focusing in vocals.

Nice comment as before :P
Call me for recheck again after you have fixed your map.
sorry no changes made but ty for the re-check.
Vicho
Miya
@249 : Umm, no problem with nc and hitsound stuff if you don't want to follow them. But that note at 01:04:770 (1,2,3,4,5) - is really hard for beginner to play with especially with this high bpm (170++). I'm still not agree about this. I don't agree with the reason of mapping style, mapping style can be improved too you know. :(

Then please ask another MAT opinion, if he/she says okay with valid reason, then i will say okay too. For now, i won't bubble this. Sorry :|
Topic Starter
Abe Nana
Leorda said : http://osu.ppy.sh/ss/327637

edit : I'm not MAT. not modder.

but, I'm agree with Miya said. 01:04:770 (1,2,3,4,5) is hard for beginners
Suzully
I can agree with what Miya said about 01:04:770 (1,2,3,4,5). But I also think it's not so hard to the beginner. BPM170 is not so high(if it's over 180, those circle should be changed to a slider or something else). I just say that, it's better to fix them if the mapper assents to fix.
Byakugan seems to wanna keep them. I think having own policy is good thing. We MATs have to point out the issue, but also should respect the mapper's mind.
As my opinion, it's not an unrankable issue or making bad gameplay. Fine enough for ranking.

Anyway, please don't blame on Miya. What Miya said was right too. This problem depends on your own minds.
Try to discuss about it more, Chata, Byakugan, and Miya.
If you can decide after the discussion, it will be really good way to bubble. Right? :D
Dark Fang
Hi~ Hi~
from challenge queue
Let's mod~

Red : must fix(Unrankable)
Bold : should fix

[General]

Clear~

[249's Easy]

SPOILER
01:21:530 - ~ 01:25:888 - sound is boring~. why don't you stuff hitsound at this time?
Clear~ '3'

[Mythol' Normal]

SPOILER
lol
Clear~ :3

[Vicho's Hard]

SPOILER
00:32:927 (1) - Can you adjust distance? too close by previous notes. maybe some players confusion this note o3o

[Insane]

SPOILER
your hitsound is so amazing <3
00:42:313 (2) - Can you try make to parallel with 00:41:977 - this?
01:14:826 (3,4) - why don't you try make same as 01:14:157 (1,2) - this notes? ;_;

[Taiko DS]

SPOILER
00:17:508 (5,1) - can you try k d?
00:18:849 (5,1) - ^
01:14:323 (2,3,4) - ddk?

'^' perfect map. lol


sry I can't find problem...
your map is perfect ._.

Have a good time :D
YTYuyu
alright just to end this: if you want me to do it, i'll do it. just keep in mind if i do this, i'd feel uncomfortable and it wouldn't feel like a 249 diff at all. i just need a reply from someone to confirm this and i'll do it.
I got a valid reason for this. i hope this is a valid reason: the reason i did this is because i want beginners to keep the 1/1 rhythm. if i add a repeat slider, then they have to hold and then follow the 1/1 rhythm. that might throw off beginners because they might not know when to let go from the repeat slider or when to hit the circle as the repeat slider ends.
Miya
Hmm, ok, after i think about other opinion, i will let go the 249 diff for bubble. Btw, have you fixed any Dark Fang mod? Fixed it first, than call me back.
YTYuyu
hmm alright. no changes because i'd feel uncomfortable if there's the custom claps for this part.
KDS

Dark Fang wrote:

[Taiko DS]

00:17:508 (5,1) - can you try k d? no fix
00:18:849 (5,1) - ^ ^
01:14:323 (2,3,4) - ddk? ^ (01:02:089 (1,1,2,3,4,1,2,1,2,3,1,2,3,1,2,1,2,3,1) - check this sound and pattern)
thxxxx :333
merchat7
Hm, I think before getting recheck, you should wait for the mods from the challenge queue first.

I'll come mod this tomorrow, not sure about shikyu through.

Hi, here's my mod, decide to copy how some mats post their mod

[General]
  1. Your custom hitsounds is much louder than the default whistle and soft-hitnormal which mean with your current volume setting. Whistle is barely audible and soft-hitnormal is practically silenced. I suggest lowering soft-hitclap, soft-hitclap2 and soft-hitwhistle2 by 2-3dBs. If you don't know how, you can use this http://puu.sh/xH6y. The custom hitsound volume are lowered by 2 decibels. After this, please increase the timing points volume by 5-10% so that the default hitsound is more audible. Since all the diffs are made by different mapper, some diff may not need to increase their hitsound volume, some diff may need to be increase by 20% so take this as general advice. If you disagree with this, I would like a good reason for this as the balance between the hitsound is off here (all notes without hitsound sound muted or muffled and all notes with custom clap and whistle, the opposite)
  2. Tick 2 sound good here, especially for Hard & Insane. Easy & Normal may be fine with slider tick (1) as they have a slower slider velocity and because of this, due to how clustered the slider tick will be, may look ugly. However, for the rest, it sound good so I recommend reconsidering this. If you didn't do because of inconsistency in slider ticks between diffs, there is no problem whatsoever with diffs having different slider ticks especially when it's a guest diff.
That's all

[Easy]
  1. Timing points

    1. 00:43:988 - I find it weird that this has higher volume than the previous section because, pay attention to drum here, the drum intensity is much lower here and I feel that the volume should get higher at 00:51:363 instead so I recommend deleting 00:43:988 and adding 50% timing point at 00:51:363.
    2. 01:18:178 - All of your spinner has 50% volume, specifically 00:54:044 (1) & 00:16:502 (1) so I recommend doing it here too. This is not the main reason of course, 60% simply sound too loud so 50% seem better and more consistent with the rest of your beatmap.
    3. 01:26:223 - I recommend lowering the volume of this spinner as some part currently sound loud, specifically 01:27:061 - 01:27:731 and for the same reasons as above. So lower the volume of the whole spinner or just that part I mentioned if you want to try something interesting.
As mention in general, whistle sound too quiet compare to clap here, but you can't do anything about this yet unless the custom hitsund files is changed. However, when they are changed, I recommend increasing volume of all timing points by 10%.
  1. New combos

    1. 00:26:893 (4,1) - I would do new combo on (4) instead of (1). All of your combo here follows vocal perfectly and I find it weird this is the only one that isn't following vocal perfectly. 00:21:865 (1) - new vocal section, 00:24:547 (1) - new vocal section, 00:26:893 (4) - new vocal section, 00:29:575 (1) - new vocal section, see why I find this weird?
  1. Hitsound
    Remember that I'm modding this with reduced volume claps, if you use the current claps, they may sound too loud and you may not want to add it so I recommend checking this once the custsom hitsound get replace.
    1. 00:13:821 (3,4) - Listen to drum sound here, the two hit circles are perfectly following this drum sound, so I recommend doing clap on these two notes. If you find it too loud, just put a timing point to lower the volume for these two notes, be sure to remove whistle.
    2. 00:14:994 (1) - Whistle sound nice at begin to emphasize the vocal, SA ki HO ga RE, capital are places where you should put hitsound and you put it on HO. You can't do anything for RE because it's a spinner, but you can for SA so I recommend doing this. Plus by doing this, it feel more natural to hit the note as it become much easier to listen to the audio feedback (when you hit a note, a hitsound play right? You can barely hear the soft-hitnormal, but whistle, you can hear it quite clearly so when you hit this, you know you've hit it without having to think too much about it so this is why it's nicer for gameplay).
    3. 00:21:865 - 00:41:977 - Clap on the 1st & 3rd white tick sound perfect here (don't put it on places where you put finish). Listen to the bass drum, it's playing every single white tick so putting on 2nd and 4th white tick doesn't matter at all. The reason why I want you to do this is, I hear drums in background, but I do not hear this being represent hitsound wise and it makes me feel like hitsound is too empty here. This'll definitely make it better.
    4. 00:31:754 (3) - Whistle sound good here for me for hihat and emphasizing vocal.
    5. 00:36:614 (4) - I guess I should mention this too to keep consistency with above, whistle at end for same reason as above. However, fine to me if not as I don't really like end of sliders to have whistle in general.
    6. 00:39:295 (4) - ^
    7. 00:43:988 (1,2,3,4,5,6,7) - Better to me if you do clap with different volume instead like 30% for (2), 40% for (3), 30% for (5), 40% for (6) and etc. Not putting hitsound at all really sound off to the drums in music here.
    8. 00:50:022 (2) - Better to me with whistle at end instead. Yes, I'm aware of this being the same hitsound pattern as previous slider, but this one really just sound off. Listen to end of previous slider, you can hear vocal at end. Here, the vocal sing with the bass drum (1/2 earlier), this is why the clap doesn't sound as good anymore. Thus, I suggest whistle instead as the clap is quite a loud sound compare to soft
      whistle.
    9. 00:51:363 (1,2,3,4,5,6) - I would definitely put whistle for how the vocal sings here. I have two choices for you. Either put whistle on every places that doesn't have clap or, do clap > whistle > clap > whistle > clap > whistle. Both sound fine to me although I prefer clap > whistle > clap > whistle. The vocal sing in a really emphasized way here and I find it weird, you do not choose to represent this in anyway with hitsound. All you notes here follow vocal perfectly too. Would be more understandable if they weren't.
    10. 00:57:731 (2) - This sound is very similar to 00:22:871 (2) and where you put whistle in this section. I find it weird you don't have whistle here.
    11. 00:58:066 (3) - I guess put a whistle at end too, but I don't really like hitsound at end of slider, your choice
    12. 00:59:407 (1,2) - ^
    13. 01:07:117 (6) - I would do clap with maybe reduce volume for the vocal here, double (1/1 clap next to each other) clap sound nice here when drum and vocal is like this for me.
    14. 01:07:452 (1,2) - Same as 00:58:066.
    15. 01:11:139 (4) - Guess whistle here for same reason as 00:57:731. Didn't mention for (2) as there was a whistle on (1).
    16. 01:17:173 (3) - ^
    17. 01:17:508 (4) - Maybe do default clap with reduce volume at end.
    18. 01:23:541 (1) - Open hi hat at begin, since we don't have a custom open hi hat sound here, should do finish with reduce volume here.
    19. 01:25:552 (2) - Same as 01:17:508 or use the custom clap but with reduced volume.
As you can see, I find following sound in the music to be important as if you don't, when I hit the note I do not feel like I play that sound in the music (soft-hitnormal is almost inaudible here). The main problem is the lack of clap use to follow bass sound, but I assume this is because of the too loud custom hitsound so I hope you reconsider adding clap at the bass sound after they are replaced with a softer version.
  1. Placement & Rhythm

    1 hp drain for balanced hp drain across the map, (Normal has 3, Hard has 5, Insane has 7, so if Easy hp drain is 1, this would be balanced).

    1. 00:20:525 (2) - This note isn't following anything! Also the song changes here, (1) & (2,3) are following different sound (one bell, the other drum) so to solve both problem, a repeating slider starting on (2) and ending on (3) would be nicer. A slider to be more forgiving on timing window, repeating slider to represent the drums / increase of intensity in music better (more hitsound playing, I suggest adding clap to the whole repeating slider to emphasize this even more).
    2. 00:33:932 (3) - Looking at the slider shape of (2), I expect a shape more like this http://puu.sh/xHIo. Basically, you curve (2) quite a bit, but you barely curve this slider. I think you should curve both slider by equal amount, this look nicer imo.
    3. 00:57:396 (1,2,3,4) - (1) is very hard to catch because you don't have a note at 00:57:061 plus it's after a spinner. I understand why you don't have a note at 00:57:061 so I suggest making the first note after spinner to be slider instead so this rhythm instead http://puu.sh/xHJI. I think this also fits better because the vocal at 00:58:066 sound more accented than previously so by doing hit circle, you are representing this.
    4. 01:22:201 (2) - same as 00:20:252, but this bother me a lot less.
The lack of use of clap on bass drum sound in music make hitsound empty for me. However, since I've read a reply to a mod post and you said that hit clap was too loud, I hope you put some clap where I mention once the custom hit clap is lowered volume. The map looks fine, the difficulty patterns didn't bother me and looking at how Normal is 4.2 stars, make sense for difficulty spread to me. Just consider the hitsound. Alternatively, if the custom clap wasn't change, you can put one yourself and changing N:C1 or N:C2 to a soft hitsound set so that you don't affect the other diffs and be able to make hitsound better.

[Normal]

  1. Timing points

    1. 00:51:363 - I guess 45% volume here, this part sound louder than the previous parts to me so should be represented by slight increase in volume.
    2. 01:20:860 - 45% volume here too, nicer for me when kiai time has highest volume.
Hm, very minor change, but I think you should still do it as it doesn't take that long to add/adjust volume of timing points and it does follow the song a little better. Some people have really good ears so they may notice these subtle changes.

  1. New combos
No problems

  1. Hitsound
    Remember that I'm modding this with reduced volume claps, if you use the current claps, they may sound too loud and you may not want to add it so I recommend checking this once the custsom hitsound get replace.
    1. 00:11:809 (2) - Follow closed hi hat, I would do whistle at begin
    2. 00:13:150 (4) - ^ + sound nice with vocal.
    3. 00:24:547 (1,2,3) - Go nice with vocal to me to have whistle at the begin of these sliders.
    4. 00:29:910 (1) - Clap at end, since the bass drum play every white tick here, you don't have to put it every 2nd and 4th white tick. It sound like something is missing at the end of this slider and by adding clap, this feeling goes away.
    5. 00:35:273 (1,2,3) - Same as 00:24:547. Also, I do not agree with no whistle on repeat of (3), that's the most accent note to me to be honest so I think whistle on the whole slide is nicer.
    6. 00:38:625 (3,4) - (4) and 00:36:446 (3) sound very similiar, so I think adding whistle on (4) would fit quite well. As for (3), if you follow above suggestion, then for consistency with 00:35:944 (2).
    7. 00:40:301 (1) - Again, similiar concept here, sound of this repeating slider and 00:37:620 (1) is very similar so I think you should add whistle and finish here like it.
    8. 00:41:139 (3) - Listen to the sound at 00:41:474, I can hear a high pitch sound so I think you should put whistle at end. I can also hear this sound at begin + vocal, so I think you should put at begin as well.
    9. 00:42:647 (5) - At repeat for same reason as above
    10. 00:44:323 (2) - I think finish fits better with your current hitsound volume.
    11. 00:45:664 (4) - ^
    12. 00:45:999 (1,2,3,4) - I understand why you want to do this (keeping clap on 2nd and 4th white tick), but like I've mention before, bass drum play on all white ticks so this doesn't matter and here, whistle sound great on the 2nd and 4th tick to follow that bell sound here. So clap at 1st and 3rd white tick for bass sound, and whistle at 2nd and 4th for bell sound.
    13. 00:49:854 (3) - I would do clap at begin and end for bass drum sound, or maybe just whistle.
    14. 00:53:876 (1) - Whistle on this sound nice with vocal.
    15. 00:56:726 - 01:18:178 - Whistle on every 1st and 3rd white tick sound great here (don't put when you have finish or another hitsound for example). I just notice this now, maybe you want to emphasize just the bell sound at 01:02:089 (1,2,3,4) for example so maybe you don't want to do this, but I still recommend doing this. Just when you get to those parts, to increase volume of those section, or just the whistle itself by 5-10% to differentiate it from the others.
    16. 01:06:279 (3) - Clap at end sound good for me. Reason can be found in Easy.
    17. 01:08:625 (3) - Whistle sound good with vocal here.
    18. 01:11:307 (3) - Whistle sound good with vocal here as well (begin & end). Not really sure what the lyric is, but when they say Time & Die, sound quite accented to me so whistle seems good.
    19. 01:17:508 (4) - Lead nicer to the spinner without the whistle at end. The easiest for me to explain this is that, if you were to map the spinner, you would put the finish on the white tick and if you have other hitsound just before that finish, the finish won't be as emphasize and won't have as much as an impact so same concept here.
    20. 01:21:530 (2) - Whistle at begin
Whistle sound really nice with vocal on red ticks here so I think should be used more. Also since your timing point volume is quite low probably due to how loud the clap is, adding more whistle would be nicer for playing as soft-hitnormal is barely audible at current volume. Whistle, althrough quite soft is much easier to hear.

  1. Placement & Rhythm
OD +1 please, Easy has 2, Hard has 6 so this would make it more balance, plus I think current difficulty setting is not good for difficulty jump to Hard and too close to Easy atm.

No problem with placement and rhythm to me, just that I prefer 1.2x distant snap because you use 1/2 rhythm, I felt the notes were too close together whenever you use 1/2 and it felt slightly weird for me. Not a major issue and no need to change anything, this map is nice as is.

[Hard]

  1. Timing points

    1. 00:16:502 - Since this part isn't in kiai, I would prefer slightly lower volume here to reflect this.
    2. 00:20:692 - Don't understand why you did 40% from 65%, way too low imo. I suggest atleast 50% for this. Even 50% still feel too soft so even higher is better for me.
    3. 00:21:446 - ^, so either remove this timing point and have 50% on this as well or change to 60% volume and remove the next timing point.I prefer 60% to represent this whistle more as it's the loudest bell sound here.
    4. 00:43:318 - 40% / 50% volume here, drum becomes less intense here, imo, you should represent this with lower volume.
    5. 00:51:363 - Add a timing point with 50% / 55 % timing point here depending on what you did on above. Song become intense again, especially with how vocal sing here.
    6. 01:20:944 - Same as 00:16:502. My best suggestion is to change the volume of 00:11:139 to 70% so that every part in kiai has same volume and then do 65% for 01:20:944 and leave 00:16:502 as is.
I highly recommend following 00:20:692, the rest is just suggestion although I hope you consider them.
  1. New combos
Maybe I can mention some stuff, but new combo pattern work fine with your pattern and make sense to the music enough.

  1. Hitsound

    1. 00:13:150 (7) - Would like whistle here for vocal and hit circle.
    2. 00:16:670 (1) - There is bell sound at end so add whistle.
    3. 00:17:843 (1) - ^
    4. 00:19:184 (1) - ^
    5. 00:20:189 (4) - ^ at begin, to be honest I prefer if you follow just bell or just drum, whistle + clap doesn't good to me, but like this doesn't sound good either as I can hear two bell sounds and I find it weird one of the bell sound doesn't have whistle.
    6. 00:21:865 - 00:42:983 - You can definitely put whistle here. I'll just mention a few so you have some ideas.
    7. 00:22:368 (3) - Whistle
    8. 00:23:206 (7,8) - Whistle at begin of both
    9. 00:24:547 (1) - Whistle at begin and end
    10. 00:25:720 (3,5) - Whistle at begin of both
    11. 00:27:228 (1) - Whistle at begin and end
    12. 00:28:569 (5,6) - ^, alternative: Whistle at end of (4) and don't put on begin of (5).
    13. 00:29:910 (2) - Whistle at begin
    14. 00:30:580 (3) - Whistle at begin and end
    15. 00:31:754 (6) - Whistle at begin and the song repeats so most can be apply again.
    16. 00:43:988 (2) - Finish with reduce volume at end sound better to me than whistle.
    17. 00:45:329 (2) - ^
    18. 00:47:005 (4) - Since I've seen you put clap and whistle together before, I would add whistle here
    19. 00:47:675 (3,4) - ^ Begin of (3), end of (4)
    20. 00:49:687 (4) - ^ Begin
    21. 00:54:212 (2,3,4,6) - Whistle on the red ticks sound really good here, helps emphasize this part more as this part is quite emphasized music-wise.
    22. 00:56:726 - 01:18:178 - Whistle on every 1st and 3rd white tick sound great here, same suggestion given to the other diffs. Look at this note 00:58:737 (5), really feel like a whistle should be at begin, atleast for me. There are lot of other notes like this.
00:21:865 - 00:42:983 & 00:56:726 - 01:18:178 are highly recommended to follow, the rest is just suggestions.

  1. Placement & Rhythm

    1. 00:11:977 (2,3,4) - Prefer if you do repeating slider like 00:13:318 (1).
    2. 00:26:809 (6,7) - Prefer short slider instead, compressed stream doesn't feel that nice here and not for a Hard either especially when there is another stream just a few ticks away (this make me feel like saying do ar 8).
    3. 00:49:184 (2) - Even if you're following drum, this pause just feel weird as the sound on the white tick is more porminient than the drums imo. I can hear the vocal more clearly than the bass drum sound. Since you want to focus on the drum, I suggest slider instead starting here and ending on the white ticks. You're still focusing on drums, but you have atleast something to follow the music on the white tick.
    4. 00:53:374 (5,6,7) - Please snap these notes to higher spacing. 0.6x slider velocity > 1.0x and a 2.0x jump afterward. Current spacing doesn't lead up to this well at all.
Don't like 0.6x slowdown much, the apporach rate already feel too slow and with the slider velocity slowdown, it feel even more slow, but I really like the feel of the part at the 2nd kiai time. Really well done there. Well, just personal preference thing, the map is fine like this for rank.

[Insane]

  1. Timing points

    1. 00:20:692 - If you use the custom hitsound I give you, this should definitely be increased in volume.
    2. 00:21:530 - I recommend starting the 60% timing point here, 40% is too low for this bell sound.
    3. 00:43:318 - 40% / 50% volume here, drum becomes less intense here, imo, you should represent this with lower volume. Same suggestion as Hard.
    4. 00:51:363 - Add a timing point with 50% / 55 % timing point here depending on what you did on above. Song become intense again, especially with how vocal sing here. Same suggestion as Hard.
    5. 00:53:876 - This spinner sound better to me at 50% volume.
      You use 65% at 00:11:139 so I recommend you do the same for all timing points after and with 01:20:944.
  1. New combos
I'm not sure what you're following with your new combo, but it works fine with your pattern.

  1. Hitsound

    1. 00:11:809 (3) - Really cannot agree with this finish, whistle would work better. There is no cymbal in background here and vocal, while it is accented, it isn't accented that much for such a loud finish. If you really want to keep this finish, lower the volume of this finish, but whistle would sound best imo.
    2. 00:12:815 (2) - ^ Same reason here, whistle would fit on the repeat for hi hat than finish.
    3. 00:13:821 (1) - There is nothing playing in the music on the repeat here so remove the whistle on the repeat.
    4. 00:16:502 (1,2) - This applies for the entire section (all similar rhythm here). If you want to keep on the end of (1), put clap at begin of (2) to follow bass drum. If not, remove whistle from end of (1) and put on (2). This fits better with your rhythm as you have a hitsound on all slider begins. If you find the clap too loud, this is why I suggest lowering the volume of the custom hitsound.
    5. 00:21:865 - 00:42:983 - Whistle placement, read Hard, I think some of the suggestion can apply here. If not, read Normal for this part as well.
    6. 00:24:212 (5) - I guess I can understand your finish logic here, but it sound too loud, I suggest lowering the volume of this finish.
    7. 00:26:893 (3) - ^
    8. 00:28:904 (3) - I do not understand why finish for the bass drum here, should be clap.
    9. 00:34:938 (4) - Same as 00:24:212. I also find it weird you put clap with finish here, but not at previous section, exact same sound at both places.
    10. 00:37:620 (1) - ^ and no clap here :S, I think clap is a mistake on above then
    11. 00:40:301 (3) - ^
    12. 00:42:983 (5) - ^ Clap again :S I think whistle would sound nicer actually for bell.
    13. 00:44:994 (6) - Whistle at begin
    14. 00:48:011 (5) - Whistle at begin maybe? Also I suggest another whistle pattern in Vicho's Hard, maybe take a look at that (follow the bell sound here).
    15. 00:49:351 (2) - Would put whistle at begin if you do not follow bell sound for whistle.
    16. 00:50:189 (4,5) - Whistle at begin of both slider regardless of whether you follow bell sound or not.
    17. 00:53:374 (3) - If you want a finish, I would put on the next red tick but since you decide to start spinner, you can't. I find just clap work better here.
    18. 00:53:876 (1) - Don't put finish here or you lose the emphasize on the finish of 00:56:726 (1), do just a whistle instead. When you use lot of finish, it sort of become like a whistle, the whole point of using it to emphasize notes starts to go away so I suggest doing this instead.
    19. 00:58:737 (5) - There is no drum on the blue tick so don't put clap on it.
    20. 01:01:251 (2) - Whistle at begin
    21. 01:03:765 (4) - The finish sound too loud compare to the sound you're following, lower the volume of this finish.
    22. 01:09:547 (4) - No sound here, so don't put clap.
    23. 01:09:798 (6) - Same thing about the finish as before, clap alone sound fine to be honest.
    24. 01:11:139 (4) - Whistle to compensate for the missing clap for bass sound here.
    25. 01:15:497 (1,4) - Your custom whistle sound fine, finish just make the hitsound too loud.
    26. 01:18:849 (1,2,1) - No clap > whistle > clap > whistle alternation here? Clap on the white ticks, whistle on the red ticks.
    27. 01:20:525 (5) - Whistle on 2nd repeat.
    28. 01:23:541 (2) - Look at 00:13:821 (1), inconsistency. Would prefer just whistle here.
    29. 01:24:714 (1) - Remove finish, same reason as 01:15:497.
Well, notice quite a few inconsistency, but they don't really ruin the map. My problem is the finish, imo, follow Hard/Normal finish pattern and everything is fine for me. Also got confused when I start seeing whistle + clap + finish when you didn't do anything like this before. The best word to describe is overkill for hitsound. If you are keen on keeping the finish, I hope that you'll reduce the volume of the finish by a bit. Sorry if hitsound mod was a little lazy, hitsound mod is quite tiring and I believe the stuff I mention for other diffs can apply here, but the main thing to consider is finish.

  1. Placement & Rhythm

    1. 00:11:809 (3) - Mention again as the hitsound affect gameplay here for me. Recommend whistle over finish. When I see this finish, I expected a jump and not a note snap to this distant snap.
    2. 00:23:206 (1) - Current pattern doesn't lead to the jump well imo, try this http://puu.sh/xJlO
    3. 00:24:882 (3,1,3) - Better gameplay wise to remove whistle from the end to just focus on vocal.
    4. 00:34:435 (1,2,3,4) - I dislike how you didn't do jump here like 00:23:709 (2,3,4,5)
    5. 00:39:463 (10) - Play better to me if this were to be a jump as well.I hope you will consider this to flavor gameplay and not keeping your pattern as I notice 00:40:133 (2) is stacked at end. Try this maybe http://puu.sh/xJoL
    6. 00:40:301 (3) - As mention, when I hear this finish, I expected a bigger jump, please do clap or do jump on this.
    7. 00:57:731 (1) - Keep to the jump here, weird to go back to normal spacing again when the song is still continuing to be more intense. Hm, just an idea, try this http://puu.sh/xJqU
    8. 00:58:569 (4) - Increase spacing of this note if you do above.
    9. 01:00:748 (1) - Why end this slider on a blue tick, ending on white tick and having hit circle is much better for me hitsound wise. Since hitsound affect gameplay for me, this part plays a lot better when this is done.
    10. 01:24:547 (5) - Don't like this spacing much, feel better to me as a jump.
Try the map a few time, no real problems, the only thing holding this diff back imo is the hitsound.

Well that's my mod. Two issues. Easy hitsound sound too empty due to not following bass drum with clap & finish logic in Insane is weird to me. Also occasionally some weird clap and whistle doesn't always compliment the patterns well. Lastly, you should definitely consider reducing volume for the custom hitsound, Easy hitsound cannot be fix without doing this. I won't say too much as this is for challenge queue. However, if you reply to this mod / try to fix the stuff I mention, I'll give a higher score for this beatmap. Also, don't assume that because I give a long mod, your map is bad, I could give a long mod and really like your beatmap.

Good luck! Question about my mod is welcome and I don't mind rechecking just for maps in the challenge queue.

Edit: Probably some grammar mistake and mistyped word, sorry, really tired, mod like this take a really long time.
Topic Starter
Abe Nana

merchat7 wrote:

Hm, I think before getting recheck, you should wait for the mods from the challenge queue first.

I'll come mod this tomorrow, not sure about shikyu through.

Hi, here's my mod, decide to copy how some mats post their mod

[General]
  1. Your custom hitsounds is much louder than the default whistle and soft-hitnormal which mean with your current volume setting. Whistle is barely audible and soft-hitnormal is practically silenced. I suggest lowering soft-hitclap, soft-hitclap2 and soft-hitwhistle2 by 2-3dBs. If you don't know how, you can use this http://puu.sh/xH6y. The custom hitsound volume are lowered by 2 decibels. After this, please increase the timing points volume by 5-10% so that the default hitsound is more audible. Since all the diffs are made by different mapper, some diff may not need to increase their hitsound volume, some diff may need to be increase by 20% so take this as general advice. If you disagree with this, I would like a good reason for this as the balance between the hitsound is off here (all notes without hitsound sound muted or muffled and all notes with custom clap and whistle, the opposite)
  2. Tick 2 sound good here, especially for Hard & Insane. Easy & Normal may be fine with slider tick (1) as they have a slower slider velocity and because of this, due to how clustered the slider tick will be, may look ugly. However, for the rest, it sound good so I recommend reconsidering this. If you didn't do because of inconsistency in slider ticks between diffs, there is no problem whatsoever with diffs having different slider ticks especially when it's a guest diff.
That's all

well. changed custom hitsound file.

[Insane]

  1. Timing points

    1. 00:20:692 - If you use the custom hitsound I give you, this should definitely be increased in volume.
    2. 00:21:530 - I recommend starting the 60% timing point here, 40% is too low for this bell sound.
    3. 00:43:318 - 40% / 50% volume here, drum becomes less intense here, imo, you should represent this with lower volume. Same suggestion as Hard.
    4. 00:51:363 - Add a timing point with 50% / 55 % timing point here depending on what you did on above. Song become intense again, especially with how vocal sing here. Same suggestion as Hard.
    5. 00:53:876 - This spinner sound better to me at 50% volume. done
      You use 65% at 00:11:139 so I recommend you do the same for all timing points after and with 01:20:944.
  1. New combos
I'm not sure what you're following with your new combo, but it works fine with your pattern.

  1. Hitsound

    1. 00:11:809 (3) - Really cannot agree with this finish, whistle would work better. There is no cymbal in background here and vocal, while it is accented, it isn't accented that much for such a loud finish. If you really want to keep this finish, lower the volume of this finish, but whistle would sound best imo. fixed
    2. 00:12:815 (2) - ^ Same reason here, whistle would fit on the repeat for hi hat than finish.
    3. 00:13:821 (1) - There is nothing playing in the music on the repeat here so remove the whistle on the repeat. fixed
    4. 00:16:502 (1,2) - This applies for the entire section (all similar rhythm here). If you want to keep on the end of (1), put clap at begin of (2) to follow bass drum. If not, remove whistle from end of (1) and put on (2). This fits better with your rhythm as you have a hitsound on all slider begins. If you find the clap too loud, this is why I suggest lowering the volume of the custom hitsound.
    5. 00:21:865 - 00:42:983 - Whistle placement, read Hard, I think some of the suggestion can apply here. If not, read Normal for this part as well.
    6. 00:24:212 (5) - I guess I can understand your finish logic here, but it sound too loud, I suggest lowering the volume of this finish.
    7. 00:26:893 (3) - ^
    8. 00:28:904 (3) - I do not understand why finish for the bass drum here, should be clap.
    9. 00:34:938 (4) - Same as 00:24:212. I also find it weird you put clap with finish here, but not at previous section, exact same sound at both places.
    10. 00:37:620 (1) - ^ and no clap here :S, I think clap is a mistake on above then fixed
    11. 00:40:301 (3) - ^ ^
    12. 00:42:983 (5) - ^ Clap again :S I think whistle would sound nicer actually for bell. ^
    13. 00:44:994 (6) - Whistle at begin
    14. 00:48:011 (5) - Whistle at begin maybe? Also I suggest another whistle pattern in Vicho's Hard, maybe take a look at that (follow the bell sound here).
    15. 00:49:351 (2) - Would put whistle at begin if you do not follow bell sound for whistle.
    16. 00:50:189 (4,5) - Whistle at begin of both slider regardless of whether you follow bell sound or not.
    17. 00:53:374 (3) - If you want a finish, I would put on the next red tick but since you decide to start spinner, you can't. I find just clap work better here.
    18. 00:53:876 (1) - Don't put finish here or you lose the emphasize on the finish of 00:56:726 (1), do just a whistle instead. When you use lot of finish, it sort of become like a whistle, the whole point of using it to emphasize notes starts to go away so I suggest doing this instead. fixed
    19. 00:58:737 (5) - There is no drum on the blue tick so don't put clap on it.
    20. 01:01:251 (2) - Whistle at begin
    21. 01:03:765 (4) - The finish sound too loud compare to the sound you're following, lower the volume of this finish.
    22. 01:09:547 (4) - No sound here, so don't put clap. fixed
    23. 01:09:798 (6) - Same thing about the finish as before, clap alone sound fine to be honest.
    24. 01:11:139 (4) - Whistle to compensate for the missing clap for bass sound here. added clap
    25. 01:15:497 (1,4) - Your custom whistle sound fine, finish just make the hitsound too loud.
    26. 01:18:849 (1,2,1) - No clap > whistle > clap > whistle alternation here? Clap on the white ticks, whistle on the red ticks.
    27. 01:20:525 (5) - Whistle on 2nd repeat.
    28. 01:23:541 (2) - Look at 00:13:821 (1), inconsistency. Would prefer just whistle here.
    29. 01:24:714 (1) - Remove finish, same reason as 01:15:497.
Well, notice quite a few inconsistency, but they don't really ruin the map. My problem is the finish, imo, follow Hard/Normal finish pattern and everything is fine for me. Also got confused when I start seeing whistle + clap + finish when you didn't do anything like this before. The best word to describe is overkill for hitsound. If you are keen on keeping the finish, I hope that you'll reduce the volume of the finish by a bit. Sorry if hitsound mod was a little lazy, hitsound mod is quite tiring and I believe the stuff I mention for other diffs can apply here, but the main thing to consider is finish.

  1. Placement & Rhythm

    1. 00:11:809 (3) - Mention again as the hitsound affect gameplay here for me. Recommend whistle over finish. When I see this finish, I expected a jump and not a note snap to this distant snap.
    2. 00:23:206 (1) - Current pattern doesn't lead to the jump well imo, try this http://puu.sh/xJlO
    3. 00:24:882 (3,1,3) - Better gameplay wise to remove whistle from the end to just focus on vocal.
    4. 00:34:435 (1,2,3,4) - I dislike how you didn't do jump here like 00:23:709 (2,3,4,5)
    5. 00:39:463 (10) - Play better to me if this were to be a jump as well.I hope you will consider this to flavor gameplay and not keeping your pattern as I notice 00:40:133 (2) is stacked at end. Try this maybe http://puu.sh/xJoL
    6. 00:40:301 (3) - As mention, when I hear this finish, I expected a bigger jump, please do clap or do jump on this.
    7. 00:57:731 (1) - Keep to the jump here, weird to go back to normal spacing again when the song is still continuing to be more intense. Hm, just an idea, try this http://puu.sh/xJqU
    8. 00:58:569 (4) - Increase spacing of this note if you do above.
    9. 01:00:748 (1) - Why end this slider on a blue tick, ending on white tick and having hit circle is much better for me hitsound wise. Since hitsound affect gameplay for me, this part plays a lot better when this is done. changed
    10. 01:24:547 (5) - Don't like this spacing much, feel better to me as a jump.
Try the map a few time, no real problems, the only thing holding this diff back imo is the hitsound.

Well that's my mod. Two issues. Easy hitsound sound too empty due to not following bass drum with clap & finish logic in Insane is weird to me. Also occasionally some weird clap and whistle doesn't always compliment the patterns well. Lastly, you should definitely consider reducing volume for the custom hitsound, Easy hitsound cannot be fix without doing this. I won't say too much as this is for challenge queue. However, if you reply to this mod / try to fix the stuff I mention, I'll give a higher score for this beatmap. Also, don't assume that because I give a long mod, your map is bad, I could give a long mod and really like your beatmap.

Good luck! Question about my mod is welcome and I don't mind rechecking just for maps in the challenge queue.

Edit: Probably some grammar mistake and mistyped word, sorry, really tired, mod like this take a really long time.

after reducing the clap drum sound it feels much better

thank your for your long time(8 hours? xD) effort modding however no changes other than blue text.

and yellow text is half changes
Topic Starter
Abe Nana
we are need to RE DL ,,Ծ‸Ծ,,
YTYuyu

merchat7 wrote:

Hm, I think before getting recheck, you should wait for the mods from the challenge queue first.

I'll come mod this tomorrow, not sure about shikyu through.

Hi, here's my mod, decide to copy how some mats post their mod



[Easy]
  1. Timing points

    1. 00:43:988 - I find it weird that this has higher volume than the previous section because, pay attention to drum here, the drum intensity is much lower here and I feel that the volume should get higher at 00:51:363 instead so I recommend deleting 00:43:988 and adding 50% timing point at 00:51:363. aww it sounds too loud. i think it'd be better if i delete it.
    2. 01:18:178 - All of your spinner has 50% volume, specifically 00:54:044 (1) & 00:16:502 (1) so I recommend doing it here too. This is not the main reason of course, 60% simply sound too loud so 50% seem better and more consistent with the rest of your beatmap. hmm idk. 50% seems a bit to quiet for me. i'm gonna have to think about this.
    3. 01:26:223 - I recommend lowering the volume of this spinner as some part currently sound loud, specifically 01:27:061 - 01:27:731 and for the same reasons as above. So lower the volume of the whole spinner or just that part I mentioned if you want to try something interesting. sorry no. if something like the guitar fades i'd do it, but if i do this here on a song like this, it'd feel weird for me and i'd feel uncomfortable if i do this.
As mention in general, whistle sound too quiet compare to clap here, but you can't do anything about this yet unless the custom hitsund files is changed. However, when they are changed, I recommend increasing volume of all timing points by 10%. i disagree. the whistles sound perfect for me.
  1. New combos

    1. 00:26:893 (4,1) - I would do new combo on (4) instead of (1). All of your combo here follows vocal perfectly and I find it weird this is the only one that isn't following vocal perfectly. 00:21:865 (1) - new vocal section, 00:24:547 (1) - new vocal section, 00:26:893 (4) - new vocal section, 00:29:575 (1) - new vocal section, see why I find this weird? alright just to keep it consistent.
  1. Hitsound
    Remember that I'm modding this with reduced volume claps, if you use the current claps, they may sound too loud and you may not want to add it so I recommend checking this once the custsom hitsound get replace.
    1. 00:13:821 (3,4) - Listen to drum sound here, the two hit circles are perfectly following this drum sound, so I recommend doing clap on these two notes. If you find it too loud, just put a timing point to lower the volume for these two notes, be sure to remove whistle. no because i focus on consistency more than the song. if i do that, it wouldn't fit my mapping style at all and it wouldn't feel like i made the diff at all.
    2. 00:14:994 (1) - Whistle sound nice at begin to emphasize the vocal, SA ki HO ga RE, capital are places where you should put hitsound and you put it on HO. You can't do anything for RE because it's a spinner, but you can for SA so I recommend doing this. Plus by doing this, it feel more natural to hit the note as it become much easier to listen to the audio feedback (when you hit a note, a hitsound play right? You can barely hear the soft-hitnormal, but whistle, you can hear it quite clearly so when you hit this, you know you've hit it without having to think too much about it so this is why it's nicer for gameplay). again i focus on consistency more than the song.
    3. 00:21:865 - 00:41:977 - Clap on the 1st & 3rd white tick sound perfect here (don't put it on places where you put finish). Listen to the bass drum, it's playing every single white tick so putting on 2nd and 4th white tick doesn't matter at all. The reason why I want you to do this is, I hear drums in background, but I do not hear this being represent hitsound wise and it makes me feel like hitsound is too empty here. This'll definitely make it better. i did it at the 1st part but not at the 2nd part. the whistles are already there and i don't want the claps to interfere with the whistles at all.
    4. 00:31:754 (3) - Whistle sound good here for me for hihat and emphasizing vocal. hmm i guess it'll work.
    5. 00:36:614 (4) - I guess I should mention this too to keep consistency with above, whistle at end for same reason as above. However, fine to me if not as I don't really like end of sliders to have whistle in general. yea i'm not gonna do it. same as 00:14:994.
    6. 00:39:295 (4) - ^ ^
    7. 00:43:988 (1,2,3,4,5,6,7) - Better to me if you do clap with different volume instead like 30% for (2), 40% for (3), 30% for (5), 40% for (6) and etc. Not putting hitsound at all really sound off to the drums in music here. sure i guess it won't hurt.
    8. 00:50:022 (2) - Better to me with whistle at end instead. Yes, I'm aware of this being the same hitsound pattern as previous slider, but this one really just sound off. Listen to end of previous slider, you can hear vocal at end. Here, the vocal sing with the bass drum (1/2 earlier), this is why the clap doesn't sound as good anymore. Thus, I suggest whistle instead as the clap is quite a loud sound compare to soft whistle. again read 00:14:994.
    9. 00:51:363 (1,2,3,4,5,6) - I would definitely put whistle for how the vocal sings here. I have two choices for you. Either put whistle on every places that doesn't have clap or, do clap > whistle > clap > whistle > clap > whistle. Both sound fine to me although I prefer clap > whistle > clap > whistle. The vocal sing in a really emphasized way here and I find it weird, you do not choose to represent this in anyway with hitsound. All you notes here follow vocal perfectly too. Would be more understandable if they weren't. i'm sorry but doing that sounds weird to me. i'm not used to adding consecutive hitsounds because it doesn't sound that good for me.
    10. 00:57:731 (2) - This sound is very similar to 00:22:871 (2) and where you put whistle in this section. I find it weird you don't have whistle here. well that's because the vocal tone changes. if you listen to 00:22:871, the vocals are a bit low. when you reach here, the tone of the vocals start to rise.
    11. 00:58:066 (3) - I guess put a whistle at end too, but I don't really like hitsound at end of slider, your choice same as 00:36:614.
    12. 00:59:407 (1,2) - ^ ^
    13. 01:07:117 (6) - I would do clap with maybe reduce volume for the vocal here, double (1/1 clap next to each other) clap sound nice here when drum and vocal is like this for me. same as 00:14:994.
    14. 01:07:452 (1,2) - Same as 00:58:066. and same as 00:36:614.
    15. 01:11:139 (4) - Guess whistle here for same reason as 00:57:731. Didn't mention for (2) as there was a whistle on (1). same as 00:57:731.
    16. 01:17:173 (3) - ^ ^
    17. 01:17:508 (4) - Maybe do default clap with reduce volume at end. no because i find the default clap unfitting to this.
    18. 01:23:541 (1) - Open hi hat at begin, since we don't have a custom open hi hat sound here, should do finish with reduce volume here.
    19. 01:25:552 (2) - Same as 01:17:508 or use the custom clap but with reduced volume. yea i remember someone saying something like this. alright add and reduced the volume to 50%
As you can see, I find following sound in the music to be important as if you don't, when I hit the note I do not feel like I play that sound in the music (soft-hitnormal is almost inaudible here). The main problem is the lack of clap use to follow bass sound, but I assume this is because of the too loud custom hitsound so I hope you reconsider adding clap at the bass sound after they are replaced with a softer version.
  1. Placement & Rhythm

    1 hp drain for balanced hp drain across the map, (Normal has 3, Hard has 5, Insane has 7, so if Easy hp drain is 1, this would be balanced). sorry no. i want to keep my HP and OD even.

    1. 00:20:525 (2) - This note isn't following anything! Also the song changes here, (1) & (2,3) are following different sound (one bell, the other drum) so to solve both problem, a repeating slider starting on (2) and ending on (3) would be nicer. A slider to be more forgiving on timing window, repeating slider to represent the drums / increase of intensity in music better (more hitsound playing, I suggest adding clap to the whole repeating slider to emphasize this even more). that's true but i added a circle here because i want this to be a starting point for the instrumental. in other words the starting point for the drums.
    2. 00:33:932 (3) - Looking at the slider shape of (2), I expect a shape more like this http://puu.sh/xHIo. Basically, you curve (2) quite a bit, but you barely curve this slider. I think you should curve both slider by equal amount, this look nicer imo. oh no for this one i focus on flow more than how it looks. if i raise the 2nd point, the flow would feel weird for me.
    3. 00:57:396 (1,2,3,4) - (1) is very hard to catch because you don't have a note at 00:57:061 plus it's after a spinner. I understand why you don't have a note at 00:57:061 so I suggest making the first note after spinner to be slider instead so this rhythm instead http://puu.sh/xHJI. I think this also fits better because the vocal at 00:58:066 sound more accented than previously so by doing hit circle, you are representing this. alright. the circle would be too hard for beginners as they have to click or tap. doing a slider would easier as they have to hold.
    4. 01:22:201 (2) - same as 00:20:252, but this bother me a lot less. hmm i added this to follow vocals. yes ik it's supposed to be at the red tick, but i added it here so that it'd be easier for beginners to hit.
The lack of use of clap on bass drum sound in music make hitsound empty for me. However, since I've read a reply to a mod post and you said that hit clap was too loud, I hope you put some clap where I mention once the custom hit clap is lowered volume. The map looks fine, the difficulty patterns didn't bother me and looking at how Normal is 4.2 stars, make sense for difficulty spread to me. Just consider the hitsound. Alternatively, if the custom clap wasn't change, you can put one yourself and changing N:C1 or N:C2 to a soft hitsound set so that you don't affect the other diffs and be able to make hitsound better.
oh my this took a while :o . ty for the mod merchat-sama ;)

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
Mythol

merchat7 wrote:

00:56:726 - 01:18:178 - Whistle on every 1st and 3rd white tick sound great here (don't put when you have finish or another hitsound for example). I just notice this now, maybe you want to emphasize just the bell sound at 01:02:089 (1,2,3,4) for example so maybe you don't want to do this, but I still recommend doing this. Just when you get to those parts, to increase volume of those section, or just the whistle itself by 5-10% to differentiate it from the others.
Fixed everything but this.
thanks merchat7~
:)

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [Mythol's Normal].osu
shikyu
Sorry for waiting, from challenge queue~

[249's Easy]
00:27:564 (2) - add whistle to keep consistency with others
00:28:234 (4) - ^ at end of slider

[Mythol's Normal]
Fine~

[Taiko DS]
00:26:223 (5) - better with k

[Vicho's Hard]
Fine~

[Insane]
00:12:815 (2) - why finish? it doesn't seems any cymbal or louder sound from before
00:49:854 (3) - remove clap, piano sound start at 00:50:022

That's all I think, hope it useful~
Topic Starter
Abe Nana
well.

thanks
YTYuyu

shikyu wrote:

Sorry for waiting, from challenge queue~

[249's Easy]
00:27:564 (2) - add whistle to keep consistency with others
00:28:234 (4) - ^ at end of slider
all ignored because it'll ruin the whistle pattern i'm following. for this part i want the whistle to be at every 4th downbeat. it'll represent an introduction to the claps. since the claps are in play, i think that there's no need for the whistles to be at every 2nd and 4th downbeat since there's sliders that'll ruin the whistle pattern and i'm not talking about the sliderticks. yes they sound like whistles, but i'd like to hear the whistle hitsound. personally i think that it sounds a lot nicer than the slidertick.

That's all I think, hope it useful~
no changes made but ty for the mod.
Topic Starter
Abe Nana
Finish all preparations
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