may be it is his" Replays Watched by Others".darkmiz wrote:
http://osu.ppy.sh/u/345911
5 play counts and ranked #149 with 1,314 ???
may be it is his" Replays Watched by Others".darkmiz wrote:
http://osu.ppy.sh/u/345911
5 play counts and ranked #149 with 1,314 ???
i dont wanna look at this anymore rofl. pcedarkmiz wrote:
http://osu.ppy.sh/u/345911
5 play counts and ranked #149 with 1,314 ???
Gonedarkmiz wrote:
http://osu.ppy.sh/u/345911
5 play counts and ranked #149 with 1,314 ???
1_1_1 was a multi of HHKD btw that's a report from a !multi from like 2years ago and nothing was done about it.Sakura Hana wrote:
Gonedarkmiz wrote:
http://osu.ppy.sh/u/345911
5 play counts and ranked #149 with 1,314 ???
top 1000 have like 910+ or so ???s so i'd say the system is working pretty decentA8mew wrote:
I'm at 127.
If that is anything near remotely good then it still needs some work. Does seem more accurate than the current system though, looking at other players.
...And I thought that lower is better. Dang it, that brain lag.Unkind wrote:
higher is better, lol
??? is actually the measure of how much you hate the idea of osz2reuben2011 wrote:
That's the thing, nobody knows. o.o We're all just speculating and coming up with possible theories at the moment until they actually reveal what this whole ??? business is about.
asians.uljjang wrote:
my theory was true
stop discussing.
ViP3R wrote:
mine has risen 4 when i got the #10 on Deep Space Easy diff
Just repeatin'.Hinsvar wrote:
I'll just suggest this to you guys: Every time your "???" thingy rises (wait what), tell us what have you done before that here. It might be helpful for us, y'know.
I'm real happy for you and imma let you finish but peppy's not trolling.Mustaash wrote:
i lol'd
Mustaash wrote:
i lol'd
^ thismochi wrote:
??? is actually the measure of how much you hate the idea of osz2
lol'd[Dellirium] wrote:
^ thismochi wrote:
??? is actually the measure of how much you hate the idea of osz2
I agreetheowest wrote:
I'm guessing it's getting more and more accurate when it's higher like that.
^less users with same ???Kert wrote:
I agreetheowest wrote:
I'm guessing it's getting more and more accurate when it's higher like that.
that one? Maybe to get others updated about this...Philippines wrote:
Why is there a link of this thread on that page? :O
Hinsvar wrote:
And then it increased like crazy.
lololkanye west wrote:
I'm real happy for you and imma let you finish but peppy's not trolling.Mustaash wrote:
i lol'd
How to explain WhiteWolf's total misses drops from 12000 to 6000ReVeNg3r wrote:
there is total hits,so maybe it is total misses or something like that
then not misses,,continue in guessing)Pokie wrote:
How to explain WhiteWolf's total misses drops from 12000 to 6000ReVeNg3r wrote:
there is total hits,so maybe it is total misses or something like that
Loctav wrote:
the German taiko rank still makes me lol so hard.
Haha, what a lovely guess :3BlazingFX wrote:
exciting, possibly used for matchmaking! O.O
That's what he wrote though ;pLolicore Flandre wrote:
Haha, what a lovely guess :3BlazingFX wrote:
exciting, possibly used for matchmaking! O.O
Matchmaking in osu is the shittiest and most retarded idea ever. Soon they're going to remove mods or do something as stupid as that because there is no way things are going to start making sense any time soon. Hey I have a new idea, how about you make the beatmaps ranking AUTOMATED so EVERYONE will get their SHITTY maps ranked! None of this is hopefully going to happen, just thought of some really stupid stuff that I think a person like peppy might do. I hope to god that I'm not guessing right.-A t H e N a- wrote:
a peppy take on a ranking metric that aims to be more contextually relevant. favours skill, can't be heavily farmed, diminishes naturally over time should you become inactive. could be used to an extent for matchmaking. still a work in progress and constantly changing/evolving. calculations will not be realtime. if/when implemented, old rankings will still be available, but become secondary. discuss any odd cases you may find.
yup you're on the right path ganbatte!!
That's the thing, I like this game. I just don't like some of the things I'm afraid you're going to do.peppy wrote:
ragelewa: so leave, for good.
Matchmaking is actually a good idea for those that wish to use Multi more often. This means people can get into rooms that are around their level, unlike going into one and suddenly finding out every single person can't beat a normal difficulty. It's not competitive, it's not for money, show, or anything like that...ragelewa wrote:
Matchmaking in osu is the shittiest and most retarded idea ever. Soon they're going to remove mods or do something as stupid as that because there is no way things are going to start making sense any time soon. Hey I have a new idea, how about you make the beatmaps ranking AUTOMATED so EVERYONE will get their SHITTY maps ranked! None of this is hopefully going to happen, just thought of some really stupid stuff that I think a person like peppy might do. I hope to god that I'm not guessing right.-A t H e N a- wrote:
a peppy take on a ranking metric that aims to be more contextually relevant. favours skill, can't be heavily farmed, diminishes naturally over time should you become inactive. could be used to an extent for matchmaking. still a work in progress and constantly changing/evolving. calculations will not be realtime. if/when implemented, old rankings will still be available, but become secondary. discuss any odd cases you may find.
yup you're on the right path ganbatte!!
Jesus Christ this is getting retarded.
edit: also peppy is pretty much making his name synonymous with "retarded" if he plans to use it to describe the new ranking system.
Yes, play something like League Of Legends in Single Player.ragelewa wrote:
Matchmaking in osu is the shittiest and most retarded idea ever.
You're not from 2009, I see.ragelewa wrote:
Hey I have a new idea, how about you make the beatmaps ranking AUTOMATED so EVERYONE will get their SHITTY maps ranked!
peppy wrote:
if you like this game then you like what i've done so far, so have some trust and stfu.
The score metrics are being changed, that's why the scores are so jumpy.ReVeNg3r wrote:
it could be "Number of visitors"...really)) per day or week )
You'd probably get matched up against players automatically in multiplayer, players that have the same amount of ??? as you.Emaal wrote:
explain what you mean by "matchmaking" to this silly Dane, please.
I see, seems odd. If it gets to this point, why not just make a button that you can enable, to play against people with approx the same amount of ???, and disable you can play against whoever.ragelewa wrote:
You'd probably get matched up against players automatically in multiplayer, players that have the same amount of ??? as you.Emaal wrote:
explain what you mean by "matchmaking" to this silly Dane, please.
Speculating.
done. Thanks for any useful inforagelewa wrote:
Start wondering about what the formula calculates AFTER it's been finetuned. Kriers should update his post to include a bunch of handy information so people don't just jump in here and ask about something that was answered 7 pages ago.