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Cotton - Twinkle Snow

posted
Total Posts
82
Topic Starter
kurohana
This beatmap was submitted using in-game submission on Mittwoch, 30. Mai 2012 at 13:57:39

Artist: Cotton
Title: Twinkle Snow
Tags: Prologue Hachimitsu-Lemon Aizawa
BPM: 108
Filesize: 7604kb
Play Time: 04:27
Difficulties Available:
  1. Hard (4,28 stars, 364 notes)
  2. Normal (2,37 stars, 240 notes)
Download: Cotton - Twinkle Snow
Information: Scores/Beatmap Listing
---------------
relaxing song ^^ for rank

Normal by me - 100%
Hard by me - 100%
SB by me - 100%

Finally ranked :3 Thank you for all your mods <33

thanks for mod <33
KayeSara
Katty Pie
popner
-Lucia- (IRC Mod)
Ch1ka
SkyDevil
OnosakiHito
Jenny
L i d a N
LKs
l1106188
Kuma-san
nich95
Xavier18488
kosiga
Jebok
Sun Rainbow
[CSGAAr3sgice
Philippines
KiyoshiX101
bomber34
NatsumeRin
-Sekai-
wmfchris
KayeSara
[Timing]
  1. offset 377
[Normal]
  1. 00:30:666 - Add note here?
[Hard]
  1. 00:30:944 (4) - Ctrl+r
Preety nice map and song :3 I can't find anything more. Orz
Topic Starter
kurohana

KayeSara wrote:

[Timing]
  1. offset 377
[Normal]
  1. 00:30:666 - Add note here?
[Hard]
  1. 00:30:944 (4) - Ctrl+r
Preety nice map and song :3 I can't find anything more. Orz
thanks for your mod :3 fixed all
Poggo
hi)

Hard

00:44:265(7) - The ugly form slider, maybe make this http://puu.sh/l8Ye
01:00:654 - add note
01:02:321(8) - remove note
01:06:765(8) - ^
01:07:043(1,2) - Inconvenient place, Turn the second slider http://puu.sh/l901
01:26:765 - add note
02:12:321(4) - new kombo
02:12:877(6) - make this slider not double
02:25:099(5) - new kombo
02:25:932 - add note
02:29:265 - nk
02:33:710 - ^
02:36:210 - add note
02:37:043 - ^
02:42:599 - nk
03:52:182 - add note
03:57:738 - ^
03:58:015 - ^

last break need a notes, i'ts here superfluous

Normal

00:28:154 - add note
00:31:210 - remove note
00:31:488 - this kombo make http://puu.sh/l94g
00:36:488(1) - make this slider double
00:37:321(2) - remove this note
00:39:265 - add 2 notes on white and red sections
00:40:932 - make this http://puu.sh/l95g
00:45:932 - add note
00:48:154 - ^
00:50:377 - ^
00:51:210 - ^
00:55:654 - ^
00:59:265 - ^ and next red section
01:05:377 - make this slider double
01:08:432 - add note
01:15:099 - ^
01:21:488 - ^
01:22:599 - ^
01:26:765 - ^
01:32:599 - ^
01:34:821 - ^
01:35:932 - ^
01:37:043 - ^
01:40:099 - ^
01:45:932 - ^
01:52:599 - ^
01:59:265 - ^
02:02:877 - ^
02:03:710 - ^
02:04:543 - remove note
02:15:932 - add note
02:16:488(4) - make this slider double
02:17:599 - put note and next slider put on big white section
02:25:932 - add note
02:30:377 - ^
02:32:877 - remove tis slider and make (1) double
02:35:099(5) - put this note on white section
02:46:765 - add note
02:51:210 - add note
02:56:765 - remove this note and next note put on white section
03:25:932 - add note
03:30:377 - ^
03:37:043 - ^
03:40:099 - ^
03:48:154 - ^
03:54:821 - ^
03:56:210 - ^
03:57:877 - ^
04:03:710 - ^
04:05:099 - ^
04:07:043(3,4) - http://puu.sh/l9cs this better sound

good luck with map :3
Topic Starter
kurohana

Katty Pie wrote:

hi)

Hard

00:44:265(7) - The ugly form slider, maybe make this http://puu.sh/l8Ye i tried to fix it, i can't see the sliderpoints on the picture >.<
01:00:654 - add note no
01:02:321(8) - remove note no
01:06:765(8) - ^ no
01:07:043(1,2) - Inconvenient place, Turn the second slider http://puu.sh/l901 ok
01:26:765 - add note no
02:12:321(4) - new kombo ok
02:12:877(6) - make this slider not double no
02:25:099(5) - new kombo ok
02:25:932 - add note no
02:29:265 - nk ok
02:33:710 - ^ ok
02:36:210 - add note no
02:37:043 - ^ no
02:42:599 - nk ok
03:52:182 - add note no
03:57:738 - ^ no
03:58:015 - ^ no

last break need a notes, i'ts here superfluous i like it

Normal

00:28:154 - add note no
00:31:210 - remove note no
00:31:488 - this kombo make http://puu.sh/l94g no
00:36:488(1) - make this slider double no
00:37:321(2) - remove this note no
00:39:265 - add 2 notes on white and red sections no
00:40:932 - make this http://puu.sh/l95g no
00:45:932 - add note no
00:48:154 - ^ no
00:50:377 - ^ no
00:51:210 - ^ no
00:55:654 - ^ no
00:59:265 - ^ and next red section no
01:05:377 - make this slider double fixed
01:08:432 - add note no
01:15:099 - ^ no
01:21:488 - ^ no
01:22:599 - ^ no
01:26:765 - ^ no
01:32:599 - ^ no
01:34:821 - ^ no
01:35:932 - ^ no
01:37:043 - ^ no
01:40:099 - ^ no
01:45:932 - ^ no
01:52:599 - ^ no
01:59:265 - ^ no
02:02:877 - ^ no
02:03:710 - ^ no
02:04:543 - remove note no
02:15:932 - add note no
02:16:488(4) - make this slider double no
02:17:599 - put note and next slider put on big white section fixed
02:25:932 - add note no
02:30:377 - ^ no
02:32:877 - remove tis slider and make (1) double no
02:35:099(5) - put this note on white section no
02:46:765 - add note no
02:51:210 - add note no
02:56:765 - remove this note and next note put on white section no
03:25:932 - add note no
03:30:377 - ^ no
03:37:043 - ^ no
03:40:099 - ^ no
03:48:154 - ^ no
03:54:821 - ^ no
03:56:210 - ^ no
03:57:877 - ^ no
04:03:710 - ^ no
04:05:099 - ^ no
04:07:043(3,4) - http://puu.sh/l9cs this better sound no

good luck with map :3
thanks for your mod, but i didn't add the notes, it would be too difficult >.<
Poggo
ok Other people will tell to you too most))
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

Kiai Times Not On Downbeat
Kiai #5: Starts on 03:33:722, ends on 04:09:127
Unused Image Files
sparkle.png
You'd better put all SB image in a SB folder.
Breaks
04:09:465 - The break here is 16528 ms long, which is longer than the recommended 15000 ms.

[Normal]

Fine~
02:18:988 (2) - ds

[Hard]

I think 0.5x SV is for 03:29:265 (1). It is good to change most of 0.5x SV part to 0.75x
00:32:877 (3,4,5,1) - make a diamond
00:44:265 (7) - Music doesn't change here, so I think it is not good to use this pattern
01:38:154 (1,2) - copy them from 01:36:765 (7)
02:32:321 (2,3) - nazi - 1 grid right. do same to 02:31:210 (4)

GL~
Topic Starter
kurohana

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]

Kiai Times Not On Downbeat
Kiai #5: Starts on 03:33:722, ends on 04:09:127 fixed
Unused Image Files
sparkle.png fixed
You'd better put all SB image in a SB folder. no
Breaks
04:09:465 - The break here is 16528 ms long, which is longer than the recommended 15000 ms. no

[Normal]

Fine~
02:18:988 (2) - ds fixed

[Hard]

I think 0.5x SV is for 03:29:265 (1). It is good to change most of 0.5x SV part to 0.75x fixed
00:32:877 (3,4,5,1) - make a diamond fixed
00:44:265 (7) - Music doesn't change here, so I think it is not good to use this pattern fixed
01:38:154 (1,2) - copy them from 01:36:765 (7) fixed
02:32:321 (2,3) - nazi - 1 grid right. do same to 02:31:210 (4) fixed

GL~
thanks for your mod ^^ fixed a lot :)
Ch1ka
Hi, kurohana. Mod request from my queue.

[General]
Remove Hachimitsu-Lemon from source and add in tags, it's publisher. Also add in tags Aizawa http://vgmdb.net/album/31249. Source must be empty, I guess.
sparkle.png unused?

[Normal]
Nothing found.

[Hard]
00:27:877 (2,3) - Maybe make (3) the same as (2)? That will be better.
00:49:265 (1,2) - Maybe make (2) the same as (1)?

That's all. Very good map and relaxing song, great. Star~
GL and bye!
Topic Starter
kurohana

Ch1ka wrote:

Hi, kurohana. Mod request from my queue.

[General]
Remove Hachimitsu-Lemon from source and add in tags, it's publisher. Also add in tags Aizawa http://vgmdb.net/album/31249. Source must be empty, I guess. yes, i fixed that ^^
sparkle.png unused? hm, i deleted this already, but i can full submit it again

[Normal]
Nothing found. good ^^

[Hard]
00:27:877 (2,3) - Maybe make (3) the same as (2)? That will be better. fixed
00:49:265 (1,2) - Maybe make (2) the same as (1)? fixed

That's all. Very good map and relaxing song, great. Star~ aww, thanks x33
GL and bye!
SkyDevil
Moddddddddddddddddddddddddddddddddddddddddddddddd :o

What a quiet song o_o

Normal
00:20:377 no new combo here >W<
00:24:821 ^
00:55:932 moar distance XD
01:05:377 ^
02:14:821 ^
03:26:488 ^

Hard
01:02:599 hmm, this slider closer to last one... xD
02:36:488 Moar distance :3
OnosakiHito
Ich komme von hier~

Mod

[Normal]
00:45:377 (1,2) - leichte Überlappung der borderlines. Kann man verhindern.
00:49:821 (1,2) - ^
00:53:710~01:11:488 - {Dies könnte Neulinge verwirren(das hat es mich auch) weswegen ich vorschlage in der [Normal] keine timelines unter x1.0 zu haben.
00:54:821 - Das mappen der vocals kann neulinge auch verwirren. Wie wäre es hiermit? (auch bei den folgenden parts würde das folgen der Musik vorschlagen)

}
02:04:821 - Diese Stelle hier ist kritisch. Das wilrd neulinge vollkommen aus dem tackt bringen weil es vn x1.00 -> x0.50 springt. Ich schlage auch hier vor es bei x1.00 zu belassen dafür jedoch weniger circles/slider zu nutzen.
02:15:377 - das overlapping ist wegen den x0.50 nun schwerer
03:16:488 (2,3,4) - Das ist echt zusammen gekniffen. Ein anderer Weg ist denke ich besser.
03:28:710 (5,6,7) - ^ - Ansonsten ist x0,50 da hier wenig noten genutzt wurden.

[Hard]
Generel:
AR + 1? Manchmal ist verwirrt es wegen den overlaps.
Hitcircles:
01:16:210 (8) - wow, das war etwas verwirrend da der hitcircles so nah am slider ist und sich treffen. Bissen mehr abstand eventuell?
(So wie hier z.b. 02:50:932 (3) - )

Das ist alles, ich hoffe ich konnte dir helfen.
Hier hast du einen Stern von mir. Viel Glück~!
Jenny
Hard:

Set drain to 6 (8 is too high for such a map + song), AR to 7 and OD to either 5 or 6.

Hardcore-naziing inc, I hope you find it reasoned, I do.

  • 00:18:154 (1,2) - these look fine standing alone but imo, it'd fit better to adjust them to 3's approach circle (+ they're little asymmetric); please change that since it's pretty obvious it's meant to be such a pattern
    00:20:377 (1) - adjust it a little more to 2's approach circle (I assume that was your plan)
    00:22:599 (1,2) - the overlap is pretty, though i think the change of direction is a bit flowbreaking, try to let 1 lead more to 2's start and then rearrange so it still keeps its overlap (hope you understand what i mean by that)
    00:24:265 (3) - adjust it a little more to 2's end (for that, add a note on it and use its approach circle for adjusting, then delete it again)
    00:31:488 (1) - that curve is too harsh imo (+ the red point is... kinda pointless >.<)
    00:35:377 (4) - parts of it poke out when compared to 3's approach circle, adjust/align these please
    00:38:154 (5) - curve is little imbalanced imo, move the first sliderpoint (not the beginning) a little to the left and adjust the rest of the slider a bit
    00:40:377 (1) - move the sliderpoint 1 grid to the right and 3 to the top, right now the curve is too sharp to the bottom
    00:41:210 (2) - adjust it to 1 then
    00:42:599 (5) - adjust the shape to 6's approach circle
    00:43:432 (6) - mirror 5 again when you're done with it
    00:49:265 (1,2) - the distance between these slidertracks is incosistent, try to adjust this, it'll feel and look better
    00:50:932 (3) - it's not properly aligned to 2's track; redesign this after adjusting previous ones
    00:54:265 (2,3) - that overlap... is meh... make 3 go a little around 2 so it has no overlap and a little space in between but do it very careful please
    00:55:932 (6,7) - these feel too close to 5 with their slidertracks
    00:58:988 (2) - overlap with 1's ending is meh, put a little difference between the track and the end
    01:03:432 (2) - move sliderpoint a grid down and a grid to the right, makes the overlap more consistent and thus less irritating (even though this doesn't affect the play itself much, it feels better)
    01:04:543 (4) - the overlap between the start of this, 2's end and 3 feels awkward, please put more distance (at least not let 2 and 4 overlap)
    01:05:654 (6) - similar thing here
    01:06:765 (8) - put it 2-4 grids to the left (if you pick 4 grids, move it 1 up aswell)
    01:07:043 (1) - overlap to 6 feels awkward, same for following 2
    01:08:710 (3) - 1 grid down and 1 to the right
    01:08:988 (4) - 1 down, 3 right
    01:11:488 (1) - the curve is not perfectly aligned to 2
    01:12:877 (3) - feels too close to 1's track, move it a grid down
    01:13:710 (5,6) - even though there's not much of a problem with these, they feel weird due to not being a curve and not being a straight line, do them more curvy
    01:15:377 (7) - i don't think building this one as a symmetric curve is the best choice (since symmetric sliders with just 1 feel mostly awkward)
    01:16:210 (8) - overlap, please change this
    01:18:154 (4,5) - same as 01:13:710
    01:28:710 (3,4,5) - feels better on close spacing, a stack would fit aswell
    01:31:488 (4) - this one doesn't fit in; a) it's straight, b) it has a sharp edge where all your other sliders are built on flowing curves - please change this
    01:34:265 (2) - too close to 3's slidertrack, since one will automatically compare it to the distance between previous 6 and this combo's 1, this'll feel weird and awkward; please move 3 a bit and/or readjust the slidershape so it has a similar distance as 6 and 1
    01:40:377 (5,6) - these... are too straight in the beginning and have a too sharply done curve to the end... please change it to a more balanced form (no symmetric one though)
    01:45:654 (4) - try making the early part of this slider go more around 3, that'd feel better
    01:47:877 (2) - adjust more to 1's approach circle
    01:53:154 (3,4) - these will hide 5's slidertrack massively and give the combo a weird feeling due to the track being hidden/hard to read and just going the way back with 5... i suggest rearranging these
    01:55:377 (7) - too sharp when compared to 5 and 6, will give a weird feeling (especcially since it doesn't take the flow from 6 into it)
    01:56:765 (2) - MUCH too sharp curve, use 2 sliderpoints and make it more calm here
    01:59:821 (7) - adjust it little more to 6's ending
    02:05:654 (2,3,4,5) - don't do that to me, we're not in 2007; no straight line of circles please... and especcially.. not that angle of 4 and 5, please, no
    02:06:488 (5,6) - overlap is too harsh
    02:07:321 (7) - needs more distance to 6, the tracks overlap
    02:07:877 (8) - feels too close up to 7 aswell
    02:10:099 (2) - a mirrored version on same heigth feels meeh here... come up with a new shape to lead the player to the top again
    02:15:654 (4,5,6) - the straight line of 4's end-5-6 feels unfitting, move 5 to the right (4 grids) and 6 to the left (2 grids left, 1 down)
    02:18:154 (1) - adjust it more to 7/8's approach circles
    02:22:599 (1) - adjust more to 2's
    02:24:265 (4) - looks like it was meant to end in 1's ending, adjust please
    02:41:210 (2) - adjust more to 3's approach circle, then replace 1 by a mirrored version
    02:42:599 (1,2) - these don't feel or look like balanced curves, rebuild them please
    02:45:654 (3) - don't put it on same heigth as 1; also adjust the curve, it's too harsh how it is
    02:47:043 (1,2) - too close to each other, no consistent distance between slidertracks & such; rebuild
    02:50:932 (3) - feels a) too close to slidertrack, b) doesn't take the slider's flow, c) too much of going-the-way-back imo
    02:53:710 (1) - adjust more to 4's approach circle
    02:54:543 (2) - adjust to 1 then
    02:57:738 (5) - move it a grid to the left, a straight line is unfitting to the slidershape
    02:58:293 (1) - you might get an echoing version of the soft-hitfinish for this ending (use 20-35% volume) or the normal-hitfinish (20-25%)
    03:22:321 (5) - overlap between this and 3's track is meeh; you also better start this slider from a higher position than 4 since it goes downwards and the curve feels awkward when you have to go like this; the way of going down should build a consistent curvy flow-movement
    03:26:488 (4) - don't feel like there should be a mirrored version of 3
    03:28:988 (9,10) - the overlap between these... nhnhnganghagnaghg
    03:35:932 (5,6) - not-balanced curves again
    03:40:376 (6) - feels quite okay, even though you could try to adjust it to 7's approach circle (and after that adjust 7 the same way)
    03:44:821 (5,6) - i guess you know what i'm going to say here? rebuild
    03:47:043 (1,2) - inconsistent distance between tracks, awkward feeling (+ 2 should start more to the right to take a bit of 1's flow)
    03:48:710 (3) - curve is too sharp
    03:51:488 (1,2) - the space in between these feels so... duh... give it a shape by adjusting the sliders
    03:53:710 (5,6) - curves, unbalanced, redo, thanks
    04:00:376 (1,2) - same as 3:40:376
    04:03:432 (6) - not perfectly adjusted to 5's track; also, start it more to the top-left to take a bit of 5's flow
    04:04:821 (1,2) - same as 3:40:376
    04:27:182 (1) - make the spinner fade out from 30% to 10% volume, set only the end on 5%

- Dis where I come from, it's all Ono's fault /o/
Lidan
Hey, ich bin von hier~

Hard

  1. HP & OD -1
  2. 00:30:932 (4) - Finish am Ende passt imo nicht.
  3. 00:54:543 (3) - Versuch den Slider so zu machen, dass er nicht mit 00:54:265 (2) überlappt.
  4. 02:07:877 (8) - Überlappt mit 02:06:765 (6,7).

Normal

  1. HP & AR -1
  2. Die kleinen Slider sehen sehr gequetscht aus, ich fänds besser wenn du die durch Circle ersetzt.
  3. Solltest evtl., wie Ono schon sagte, kein x0.5 benutzen, es verwirrt Neulinge und sieht teilweise recht komisch aus wegen der SV von 1,1.

Schöne Map, viel Glück :)
Topic Starter
kurohana

OnosakiHito wrote:

Ich komme von hier~

Mod

[Normal]
00:45:377 (1,2) - leichte Überlappung der borderlines. Kann man verhindern.
00:49:821 (1,2) - ^
00:53:710~01:11:488 - {Dies könnte Neulinge verwirren(das hat es mich auch) weswegen ich vorschlage in der [Normal] keine timelines unter x1.0 zu haben.
00:54:821 - Das mappen der vocals kann neulinge auch verwirren. Wie wäre es hiermit? (auch bei den folgenden parts würde das folgen der Musik vorschlagen)

}
02:04:821 - Diese Stelle hier ist kritisch. Das wilrd neulinge vollkommen aus dem tackt bringen weil es vn x1.00 -> x0.50 springt. Ich schlage auch hier vor es bei x1.00 zu belassen dafür jedoch weniger circles/slider zu nutzen.
02:15:377 - das overlapping ist wegen den x0.50 nun schwerer
03:16:488 (2,3,4) - Das ist echt zusammen gekniffen. Ein anderer Weg ist denke ich besser.
03:28:710 (5,6,7) - ^ - Ansonsten ist x0,50 da hier wenig noten genutzt wurden.

[Hard]
Generel:
AR + 1? Manchmal ist verwirrt es wegen den overlaps.
Hitcircles:
01:16:210 (8) - wow, das war etwas verwirrend da der hitcircles so nah am slider ist und sich treffen. Bissen mehr abstand eventuell?
(So wie hier z.b. 02:50:932 (3) - )

Das ist alles, ich hoffe ich konnte dir helfen.
Hier hast du einen Stern von mir. Viel Glück~!

SkyDevil wrote:

Moddddddddddddddddddddddddddddddddddddddddddddddd :o

What a quiet song o_o

Normal
00:20:377 no new combo here >W<
00:24:821 ^
00:55:932 moar distance XD
01:05:377 ^
02:14:821 ^
03:26:488 ^

Hard
01:02:599 hmm, this slider closer to last one... xD
02:36:488 Moar distance :3

Jenny wrote:

Hard:

Set drain to 6 (8 is too high for such a map + song), AR to 7 and OD to either 5 or 6.

Hardcore-naziing inc, I hope you find it reasoned, I do.

  • 00:18:154 (1,2) - these look fine standing alone but imo, it'd fit better to adjust them to 3's approach circle (+ they're little asymmetric); please change that since it's pretty obvious it's meant to be such a pattern
    00:20:377 (1) - adjust it a little more to 2's approach circle (I assume that was your plan)
    00:22:599 (1,2) - the overlap is pretty, though i think the change of direction is a bit flowbreaking, try to let 1 lead more to 2's start and then rearrange so it still keeps its overlap (hope you understand what i mean by that)
    00:24:265 (3) - adjust it a little more to 2's end (for that, add a note on it and use its approach circle for adjusting, then delete it again)
    00:31:488 (1) - that curve is too harsh imo (+ the red point is... kinda pointless >.<)
    00:35:377 (4) - parts of it poke out when compared to 3's approach circle, adjust/align these please
    00:38:154 (5) - curve is little imbalanced imo, move the first sliderpoint (not the beginning) a little to the left and adjust the rest of the slider a bit
    00:40:377 (1) - move the sliderpoint 1 grid to the right and 3 to the top, right now the curve is too sharp to the bottom
    00:41:210 (2) - adjust it to 1 then
    00:42:599 (5) - adjust the shape to 6's approach circle
    00:43:432 (6) - mirror 5 again when you're done with it
    00:49:265 (1,2) - the distance between these slidertracks is incosistent, try to adjust this, it'll feel and look better
    00:50:932 (3) - it's not properly aligned to 2's track; redesign this after adjusting previous ones
    00:54:265 (2,3) - that overlap... is meh... make 3 go a little around 2 so it has no overlap and a little space in between but do it very careful please
    00:55:932 (6,7) - these feel too close to 5 with their slidertracks
    00:58:988 (2) - overlap with 1's ending is meh, put a little difference between the track and the end
    01:03:432 (2) - move sliderpoint a grid down and a grid to the right, makes the overlap more consistent and thus less irritating (even though this doesn't affect the play itself much, it feels better)
    01:04:543 (4) - the overlap between the start of this, 2's end and 3 feels awkward, please put more distance (at least not let 2 and 4 overlap)
    01:05:654 (6) - similar thing here
    01:06:765 (8) - put it 2-4 grids to the left (if you pick 4 grids, move it 1 up aswell)
    01:07:043 (1) - overlap to 6 feels awkward, same for following 2
    01:08:710 (3) - 1 grid down and 1 to the right
    01:08:988 (4) - 1 down, 3 right
    01:11:488 (1) - the curve is not perfectly aligned to 2
    01:12:877 (3) - feels too close to 1's track, move it a grid down
    01:13:710 (5,6) - even though there's not much of a problem with these, they feel weird due to not being a curve and not being a straight line, do them more curvy
    01:15:377 (7) - i don't think building this one as a symmetric curve is the best choice (since symmetric sliders with just 1 feel mostly awkward)
    01:16:210 (8) - overlap, please change this
    01:18:154 (4,5) - same as 01:13:710
    01:28:710 (3,4,5) - feels better on close spacing, a stack would fit aswell
    01:31:488 (4) - this one doesn't fit in; a) it's straight, b) it has a sharp edge where all your other sliders are built on flowing curves - please change this
    01:34:265 (2) - too close to 3's slidertrack, since one will automatically compare it to the distance between previous 6 and this combo's 1, this'll feel weird and awkward; please move 3 a bit and/or readjust the slidershape so it has a similar distance as 6 and 1
    01:40:377 (5,6) - these... are too straight in the beginning and have a too sharply done curve to the end... please change it to a more balanced form (no symmetric one though)
    01:45:654 (4) - try making the early part of this slider go more around 3, that'd feel better
    01:47:877 (2) - adjust more to 1's approach circle
    01:53:154 (3,4) - these will hide 5's slidertrack massively and give the combo a weird feeling due to the track being hidden/hard to read and just going the way back with 5... i suggest rearranging these
    01:55:377 (7) - too sharp when compared to 5 and 6, will give a weird feeling (especcially since it doesn't take the flow from 6 into it)
    01:56:765 (2) - MUCH too sharp curve, use 2 sliderpoints and make it more calm here
    01:59:821 (7) - adjust it little more to 6's ending
    02:05:654 (2,3,4,5) - don't do that to me, we're not in 2007; no straight line of circles please... and especcially.. not that angle of 4 and 5, please, no
    02:06:488 (5,6) - overlap is too harsh
    02:07:321 (7) - needs more distance to 6, the tracks overlap
    02:07:877 (8) - feels too close up to 7 aswell
    02:10:099 (2) - a mirrored version on same heigth feels meeh here... come up with a new shape to lead the player to the top again
    02:15:654 (4,5,6) - the straight line of 4's end-5-6 feels unfitting, move 5 to the right (4 grids) and 6 to the left (2 grids left, 1 down)
    02:18:154 (1) - adjust it more to 7/8's approach circles
    02:22:599 (1) - adjust more to 2's
    02:24:265 (4) - looks like it was meant to end in 1's ending, adjust please
    02:41:210 (2) - adjust more to 3's approach circle, then replace 1 by a mirrored version
    02:42:599 (1,2) - these don't feel or look like balanced curves, rebuild them please
    02:45:654 (3) - don't put it on same heigth as 1; also adjust the curve, it's too harsh how it is
    02:47:043 (1,2) - too close to each other, no consistent distance between slidertracks & such; rebuild
    02:50:932 (3) - feels a) too close to slidertrack, b) doesn't take the slider's flow, c) too much of going-the-way-back imo
    02:53:710 (1) - adjust more to 4's approach circle
    02:54:543 (2) - adjust to 1 then
    02:57:738 (5) - move it a grid to the left, a straight line is unfitting to the slidershape
    02:58:293 (1) - you might get an echoing version of the soft-hitfinish for this ending (use 20-35% volume) or the normal-hitfinish (20-25%)
    03:22:321 (5) - overlap between this and 3's track is meeh; you also better start this slider from a higher position than 4 since it goes downwards and the curve feels awkward when you have to go like this; the way of going down should build a consistent curvy flow-movement
    03:26:488 (4) - don't feel like there should be a mirrored version of 3
    03:28:988 (9,10) - the overlap between these... nhnhnganghagnaghg
    03:35:932 (5,6) - not-balanced curves again
    03:40:376 (6) - feels quite okay, even though you could try to adjust it to 7's approach circle (and after that adjust 7 the same way)
    03:44:821 (5,6) - i guess you know what i'm going to say here? rebuild
    03:47:043 (1,2) - inconsistent distance between tracks, awkward feeling (+ 2 should start more to the right to take a bit of 1's flow)
    03:48:710 (3) - curve is too sharp
    03:51:488 (1,2) - the space in between these feels so... duh... give it a shape by adjusting the sliders
    03:53:710 (5,6) - curves, unbalanced, redo, thanks
    04:00:376 (1,2) - same as 3:40:376
    04:03:432 (6) - not perfectly adjusted to 5's track; also, start it more to the top-left to take a bit of 5's flow
    04:04:821 (1,2) - same as 3:40:376
    04:27:182 (1) - make the spinner fade out from 30% to 10% volume, set only the end on 5%

- Dis where I come from, it's all Ono's fault /o/

L i d a N wrote:

Hey, ich bin von hier~

Hard

  1. HP & OD -1
  2. 00:30:932 (4) - Finish am Ende passt imo nicht.
  3. 00:54:543 (3) - Versuch den Slider so zu machen, dass er nicht mit 00:54:265 (2) überlappt.
  4. 02:07:877 (8) - Überlappt mit 02:06:765 (6,7).

Normal

  1. HP & AR -1
  2. Die kleinen Slider sehen sehr gequetscht aus, ich fänds besser wenn du die durch Circle ersetzt.
  3. Solltest evtl., wie Ono schon sagte, kein x0.5 benutzen, es verwirrt Neulinge und sieht teilweise recht komisch aus wegen der SV von 1,1.

Schöne Map, viel Glück :)
thanks for all your mods :) i changed a lot ^^
LKs
From 【All requests posted here will be modded】 queue

General

fine o o

http://puu.sh/mTu1 better BG pic, make it’s size 1024x768

Normal

00:33:710 (1) - I was supposing this slider will be set on the lower left quarter. Now it is covered by previous notes. I'd suggest not using overlap on this diff
00:52:321 (1) - no need to whistle
02:58:432 (1) - ^
04:03:432 (4) - 1 grid left

Hard

01:31:488 (4) - missing clap?

like this song, I think I'll add this as my online favorite if this can be mapped better(and have a higher diff)

star'd
Topic Starter
kurohana

LKs wrote:

From 【All requests posted here will be modded】 queue

General

fine o o

http://puu.sh/mTu1 better BG pic, make it’s size 1024x768 fixed

Normal

00:33:710 (1) - I was supposing this slider will be set on the lower left quarter. Now it is covered by previous notes. I'd suggest not using overlap on this diff what do you mean with this?
00:52:321 (1) - no need to whistle fixed
02:58:432 (1) - ^ fixed
04:03:432 (4) - 1 grid left fixed

Hard

01:31:488 (4) - missing clap? fixed

like this song, I think I'll add this as my online favorite if this can be mapped better(and have a higher diff)

star'd
thanks for mod and star ^^
Aurele
Goodluck on your map. o/
Topic Starter
kurohana

Gabex3 wrote:

Goodluck on your map. o/
aww, thanks for star x3
Loneight
Request from my modding queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[Normal]

  1. I think you can do 04:09:265 ~04:27:043 , not a long break time :)

  2. 00:42:599 (3,4) - cover completely
  3. 00:59:821 (1) - ctrl+J and 12 grid up ?!
  4. 01:31:488 (2,3) - cover completely
  5. 01:38:988 (2,3) - ^
  6. 01:51:488 (1,2) - ^
  7. 02:24:821 (2,3) - ^
  8. 02:27:876 (2,3) - ^
  9. 02:40:376 (1) - this ?!
    184,108,160376,6,0,B|156:152|184:192|184:192|216:232|184:260,2,165,4|2|8
  10. 02:54:543 (4,5) - cover completely
  11. 03:26:488 (3,4) - ^
  12. 03:47:043 (1,2) - ^
  13. 03:58:154 (3,4) - ^

[Hard]

  1. I think you can do 04:09:265 ~04:27:043 , not a long break time :)

  2. 00:27:599 (1,3) - cover completely
  3. 00:55:377 (4,7) - let (7) cover (4) ?
  4. 03:28:154 (8,9) - cover completely

good song,star~
This song has treated me, lol .
and sorry to my poor English
Topic Starter
kurohana

l1106188 wrote:

Request from my modding queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[Normal]

  1. I think you can do 04:09:265 ~04:27:043 , not a long break time :) no, sorry >.<

  2. 00:42:599 (3,4) - cover completely fixed
  3. 00:59:821 (1) - ctrl+J and 12 grid up ?! hum, don't know what you mean >.<
  4. 01:31:488 (2,3) - cover completely fixed
  5. 01:38:988 (2,3) - ^ fixed
  6. 01:51:488 (1,2) - ^ fixed
  7. 02:24:821 (2,3) - ^ fixed
  8. 02:27:876 (2,3) - ^ fixed
  9. 02:40:376 (1) - this ?! fixed
    184,108,160376,6,0,B|156:152|184:192|184:192|216:232|184:260,2,165,4|2|8
  10. 02:54:543 (4,5) - cover completely fixed
  11. 03:26:488 (3,4) - ^ fixed
  12. 03:47:043 (1,2) - ^ fixed
  13. 03:58:154 (3,4) - ^ fixed

[Hard]

  1. I think you can do 04:09:265 ~04:27:043 , not a long break time :) no, sorry >.<

  2. 00:27:599 (1,3) - cover completely fixed
  3. 00:55:377 (4,7) - let (7) cover (4) ? fixed
  4. 03:28:154 (8,9) - cover completely

good song,star~
This song has treated me, lol .
and sorry to my poor English
thanks for mod and star ^^ i fixed a lot :D
Kuma-san
[Hard]
00:18:988 (2) - add clap on end of slider?
00:20:099 - note pls
00:21:210 (2) - change to slider?
00:22:321 - note
00:36:210 - ^
00:39:265 - ^
00:45:099 - note ?
01:02:321 (7,1) - >_> move 1
01:04:265 (3,4) - move 4
01:05:377 (5,6) - C'mooon.Just use 1.1 spacing
02:07:877 (8) - 1 grid left
02:10:099 (2) - ^
02:10:932 (3) - rly,1.1 will better

[Normal]
00:39:543 - note?
02:34:543 (4) - looks not good in game
02:35:099 (5) - >_>

That's all
Star~

P.s. i have not hitsounds on my map.so please don't write about it
Topic Starter
kurohana

Kuma-san wrote:

[Hard]
00:18:988 (2) - add clap on end of slider? no
00:20:099 - note pls no
00:21:210 (2) - change to slider? no
00:22:321 - note fixed
00:36:210 - ^ no
00:39:265 - ^ no
00:45:099 - note ? no
01:02:321 (7,1) - >_> move 1 fixed
01:04:265 (3,4) - move 4 fixed
01:05:377 (5,6) - C'mooon.Just use 1.1 spacing i used 1.1 on every 0.75 part
02:07:877 (8) - 1 grid left ^
02:10:099 (2) - ^ ^
02:10:932 (3) - rly,1.1 will better ^

[Normal]
00:39:543 - note? fixed
02:34:543 (4) - looks not good in game fixed
02:35:099 (5) - >_> fixed

That's all
Star~

P.s. i have not hitsounds on my map.so please don't write about it
thanks for star and mod :D
Nichiyouki
Hi, kurohana

From my modding queue

[Normal]

01:23:988 (x) - Add a note?
01:27:043 (1) - Add finish
02:15:654 (3,4) - The distance is too close.
03:21:310 (7) - Add clap
04:09:265 (1) - Remove NC?

[Hard]

00:36:765 (2) - Move this to overlap with begin of slider at 00:35:377 (4). (Don't forget move 00:37:599 (3,4,5).)
01:02:599 (1) - Add whistle in end of slider
02:16:765 (6) - Move to up 1 grid
02:40:377 (1) - Same as 01:02:599 (1)
03:22:043 (4) - Add whistle
03:26:488 (4) - Add whistle in begin of slider
03:57:599 (4) - Add clap
04:09:265 (1) - Remove NC?

That's all, that I can find them.
nice map and song, give a star ;)

Good luck~
-Napoleon-
My mod! :)

..::NORMAL::..
00:30:099 - Delete Hitsound Whistle Add Hitsound Clap
01:02:321 (3,4) - Transform Into Slider
01:05:377 - Delete Hitsound Whislte, For Me, Sounds Better
01:37:599 - There Is Dificult To See Put Like This

..::HARD::..
01:55:377 - 1 Grind Left 1 Grind Up (Stays In The End Of The Other Slider)

I like this map Star! :)
Topic Starter
kurohana

nich95 wrote:

Hi, kurohana

From my modding queue

[Normal]

01:23:988 (x) - Add a note? yes
01:27:043 (1) - Add finish yes
02:15:654 (3,4) - The distance is too close. fixed
03:21:310 (7) - Add clap no
04:09:265 (1) - Remove NC? fixed

[Hard]

00:36:765 (2) - Move this to overlap with begin of slider at 00:35:377 (4). (Don't forget move 00:37:599 (3,4,5).) fixed
01:02:599 (1) - Add whistle in end of slider fixed
02:16:765 (6) - Move to up 1 grid fixed
02:40:377 (1) - Same as 01:02:599 (1) fixed
03:22:043 (4) - Add whistle fixed
03:26:488 (4) - Add whistle in begin of slider fixed
03:57:599 (4) - Add clap fixed
04:09:265 (1) - Remove NC? fixed

That's all, that I can find them.
nice map and song, give a star ;)

Good luck~

Xavier18488 wrote:

My mod! :)

..::NORMAL::..
00:30:099 - Delete Hitsound Whistle Add Hitsound Clap no
01:02:321 (3,4) - Transform Into Slider fixed
01:05:377 - Delete Hitsound Whislte, For Me, Sounds Better no
01:37:599 - There Is Dificult To See Put Like This i can't see this picture now >.< but i think you mean this overlapp? i changed it

..::HARD::..
01:55:377 - 1 Grind Left 1 Grind Up (Stays In The End Of The Other Slider) fixed

I like this map Star! :)
thanks for mods and stars ^^
kosiga
hi~ kurohana :)

from m4m queue ~

here my mod ~

[General]
  1. Song Setup - Colors - combo color - 2 and 3 combo colors are too similar. i think better to change the order ↓ propose the order
    Combo1 : 145,64,242
    Combo2 : 255,128,192
    Combo3 : 210,129,254
    Combo4 : 0,122,157
[Normal]
  1. 00:58:154~01:08:988 - I think better to match the vocal or drum, the rhythm was a little more simple, and easy to play for beginners.
    fro ex: drum follow: 00:58:154~01:01:488 http://puu.sh/nnqD , 01:02:599~01:05:932 http://puu.sh/nnr6
    vocal follow: 00:58:154~01:02:043 http://puu.sh/nnta , 01:02:599~01:06:488 http://puu.sh/nntB
  2. 01:10:932 - suggestion: add green line. S:C1 vol30%. i feel loud sound ><
  3. 01:27:043 (1) - remove NC
  4. 01:35:654 (3,4) - Suggestion of the rhythm: http://puu.sh/nnEE
  5. 02:22:043 - same suggestion 01:10:932
  6. 02:31:210 (7) - add clap
  7. 02:35:376 (6) - add NC and 02:38:154 (1) - remove NC ( i think too long NC in normal diff)
  8. 03:19:821 (5) - add NC and 03:20:376 (1) - remove NC. ( In the same combo HP will continue to decrease. It is not easy for beginners )
  9. 03:22:043 (3) - Suggestion of the rhythm: http://puu.sh/nnPf
  10. 03:51:488 (1) - add finish to start of the slider
  11. 04:03:988 (5) - add note. fit well to vocal imo
  12. 04:27:321 (1) - In the same way as harddiff, gradually lower the volume is better

    There are a lot of stack note. many stack is not easy for a beginner :(
[Hard]
  1. 00:30:932 (4) - add finish to end of the slider. ( same normal diff )
  2. 00:38:154 (5) - Suggestion of the form: http://puu.sh/nnWK such one has good flow
  3. 00:53:988 (1) - remove note. I prefer to stop the momentum once
  4. 01:10:932 - same suggestion normal diff
  5. 01:16:210 (8) - add NC and 01:16:765 (1) - remove NC
  6. 01:24:821 (8) - add NC
  7. 02:12:321 (1) - remove NC
  8. 02:22:043 - same suggestion normal diff
  9. 02:22:599~03:02:599 - Why does only this kiaitime is different placement of the NC? ( The NC of this kiatime is short but others long :? ) I recommend that you unify it to short NC like this kiaitime.
  10. 03:02:599 - green line. volume is small, the customhitsound(soft-hitfinish2) does not have a meaning. Why is volume different from normal diff?
  11. 03:42:321 (9) - add clap
[SB]
  1. cotton.png , twinkle snow.png - Is it intentional that time for fading is different?
    others fine
good map :3 star☆ and good luck :oops:
Topic Starter
kurohana

kosiga wrote:

hi~ kurohana :)

from m4m queue ~

here my mod ~

[General]
  1. Song Setup - Colors - combo color - 2 and 3 combo colors are too similar. i think better to change the order ↓ propose the order
    Combo1 : 145,64,242
    Combo2 : 255,128,192
    Combo3 : 210,129,254
    Combo4 : 0,122,157
    fixed
[Normal]
  1. 00:58:154~01:08:988 - I think better to match the vocal or drum, the rhythm was a little more simple, and easy to play for beginners.
    fro ex: drum follow: 00:58:154~01:01:488 http://puu.sh/nnqD , 01:02:599~01:05:932 http://puu.sh/nnr6 fixed
    vocal follow: 00:58:154~01:02:043 http://puu.sh/nnta , 01:02:599~01:06:488 http://puu.sh/nntB
  2. 01:10:932 - suggestion: add green line. S:C1 vol30%. i feel loud sound >< fixed
  3. 01:27:043 (1) - remove NC fixed
  4. 01:35:654 (3,4) - Suggestion of the rhythm: http://puu.sh/nnEE fixed
  5. 02:22:043 - same suggestion 01:10:932 fixed
  6. 02:31:210 (7) - add clap fixed
  7. 02:35:376 (6) - add NC and 02:38:154 (1) - remove NC ( i think too long NC in normal diff) fixed
  8. 03:19:821 (5) - add NC and 03:20:376 (1) - remove NC. ( In the same combo HP will continue to decrease. It is not easy for beginners ) fixed
  9. 03:22:043 (3) - Suggestion of the rhythm: http://puu.sh/nnPf fixed
  10. 03:51:488 (1) - add finish to start of the slider fixed
  11. 04:03:988 (5) - add note. fit well to vocal imo fixed
  12. 04:27:321 (1) - In the same way as harddiff, gradually lower the volume is better fixed

    There are a lot of stack note. many stack is not easy for a beginner :( no
[Hard]
  1. 00:30:932 (4) - add finish to end of the slider. ( same normal diff ) fixed
  2. 00:38:154 (5) - Suggestion of the form: http://puu.sh/nnWK such one has good flow fixed
  3. 00:53:988 (1) - remove note. I prefer to stop the momentum once fixed
  4. 01:10:932 - same suggestion normal diff fixed
  5. 01:16:210 (8) - add NC and 01:16:765 (1) - remove NC fixed
  6. 01:24:821 (8) - add NC fixed
  7. 02:12:321 (1) - remove NC fixed
  8. 02:22:043 - same suggestion normal diff fixed
  9. 02:22:599~03:02:599 - Why does only this kiaitime is different placement of the NC? ( The NC of this kiatime is short but others long :? ) I recommend that you unify it to short NC like this kiaitime. fixed
  10. 03:02:599 - green line. volume is small, the customhitsound(soft-hitfinish2) does not have a meaning. Why is volume different from normal diff? fixed
  11. 03:42:321 (9) - add clap fixed
[SB]
  1. cotton.png , twinkle snow.png - Is it intentional that time for fading is different?
    others fine fixed
good map :3 star☆ and good luck :oops:
thanks for mod and star :D
Jebok_old
Wao, I like this song! And the beatmap ;) I'll star~!

Normal
00:33:710 (1,2) - I'd love to see a spinner here. Remove (1) and (2) and place a spinner from 00:33:710 untill 00:35:932 (4 bars long)
00:40:932 (1,2) - A bit higher slope of the sliders? Ending squares up 3 on the grid, if u agree.
01:02:599 (1,2,3) - Don't really like how this combo goes. (3) is a bit over (1) and (2) so how about moving (1) to x:152 and y:224 and then snapping (2) to x:56 y:280 and then distance snapping the rest?
01:41:210 (5) - Move it so that y:312, distance snap the fallowing notes.
02:31:488 (1) - In places such as this, you might like this little jump where distance snap is x1.6 (alt+mouse wheel).
03:29:265 (1) - ^
03:51:488 (1) - Turn horizontally then vertically, so that the curve is on the other side, looks nicer.
03:56:488 (1,2,..) - A bit confusing crowding here for a newbie. try to get this new combo further away from the beginning of (5)?
04:05:377 (1,2,..) - Pretty much the same as ^, (5) is (6) now.

Hard
00:23:432 (2) - Try not to make a slider on another slider. Turn the curve of this slider to the other side. Slider over slider is getting pretty standard for a lot of beatmaps, but in my opinions looks horrible ):
00:54:265 (1,1,1,1) - A bit of jumping on this part maybe? Highlight each combo, distance snap to x1.6 (alt+mouse wheel)
01:25:654 (2) - Same as for 00:23:432 :|
02:29:265 (1) - No new combo
02:47:043 (1) - ^
03:40:377 (1) - ^
03:58:154 (1) - ^
04:07:877 (1) - I don't like this colour so ^ :roll:
04:27:182 - Difficulty shouldn't change you spinner length... Move this 1/4 forward?
Topic Starter
kurohana

Jebok wrote:

Wao, I like this song! And the beatmap ;) I'll star~!

Normal
00:33:710 (1,2) - I'd love to see a spinner here. Remove (1) and (2) and place a spinner from 00:33:710 untill 00:35:932 (4 bars long) fixed
00:40:932 (1,2) - A bit higher slope of the sliders? Ending squares up 3 on the grid, if u agree. fixed
01:02:599 (1,2,3) - Don't really like how this combo goes. (3) is a bit over (1) and (2) so how about moving (1) to x:152 and y:224 and then snapping (2) to x:56 y:280 and then distance snapping the rest? fixed
01:41:210 (5) - Move it so that y:312, distance snap the fallowing notes. fixed
02:31:488 (1) - In places such as this, you might like this little jump where distance snap is x1.6 (alt+mouse wheel). a 'jump' in normal? 'im not sure about this...
03:29:265 (1) - ^ ^
03:51:488 (1) - Turn horizontally then vertically, so that the curve is on the other side, looks nicer. sorry, i don't know what you mean :(
03:56:488 (1,2,..) - A bit confusing crowding here for a newbie. try to get this new combo further away from the beginning of (5)? fixed
04:05:377 (1,2,..) - Pretty much the same as ^, (5) is (6) now. fixed

Hard
00:23:432 (2) - Try not to make a slider on another slider. Turn the curve of this slider to the other side. Slider over slider is getting pretty standard for a lot of beatmaps, but in my opinions looks horrible ): fixed
00:54:265 (1,1,1,1) - A bit of jumping on this part maybe? Highlight each combo, distance snap to x1.6 (alt+mouse wheel) fixed
01:25:654 (2) - Same as for 00:23:432 :| no
02:29:265 (1) - No new combo no
02:47:043 (1) - ^ no
03:40:377 (1) - ^ no
03:58:154 (1) - ^ no
04:07:877 (1) - I don't like this colour so ^ :roll: no
04:27:182 - Difficulty shouldn't change you spinner length... Move this 1/4 forward? no
thanks for mod and star :D
Sun Rainbow
Hello~Mod Requeue from my queue~
Sorry for my bad english :P
[General]
Song Setup:
General:
Tag:Prologue Hachimitsu-Lemon Aizawa What's this?0.0
Diffculty:
Overall Diffculty+1 or +2
Audio:
I think it's fine :)
Colors:
Background colour please change:
R:225
G:128
B:255
StroyBoreding:
Fine~ ;)
Advanced:
Stack Leniency change 5~

[Normal]
I think Slider Tick Rate is 2(Timing)
00:57:599 Add Note
01:08:988 ^
03:16:488 Please change volume to 40%
04:27:599 I think spinner should start here

[Hard]
I think Slider Tick Rate is 2(Timing)

[StoryBored]
Fine :) It's Good SB~

Good Song ~Why don't find MAT?
Topic Starter
kurohana

Sun Rainbow wrote:

Hello~Mod Requeue from my queue~
Sorry for my bad english :P
[General]
Song Setup:
General:
Tag:Prologue album Hachimitsu-Lemon circle Aizawa and composer :) What's this?0.0
Diffculty:
Overall Diffculty+1 or +2 ok
Audio:
I think it's fine :)
Colors:
Background colour please change: fixed
R:225
G:128
B:255
StroyBoreding:
Fine~ ;)
Advanced:
Stack Leniency change 5~ what's this?

[Normal]
I think Slider Tick Rate is 2(Timing) fixed
00:57:599 Add Note fixed
01:08:988 ^ no
03:16:488 Please change volume to 40% fixed
04:27:599 I think spinner should start here fixed

[Hard]
I think Slider Tick Rate is 2(Timing) fixed

[StoryBored]
Fine :) It's Good SB~

Good Song ~Why don't find MAT?
thanks for mod and star :3 now i'll try to find a MAT >w<
[CSGA]Ar3sgice
from my queue

nice map ^^

Normal

  1. 02:35:376 (1) - last point move to (364,276)
Hard

  1. 00:45:654 (2) - move 3rd point 1 grid left and last point 1 grid up
  2. 01:46:488 (2,3,4) - here? http://osu.ppy.sh/ss/281348
  3. 01:53:432 (4) - stack with 5's head? I think it's better in this way
  4. 02:56:210 (1,2) - move (1) 1 grid left and (2) 1 grid down and right, it stacks and looks bad now
  5. 04:09:404 - spinner?
  6. 04:24:821 (1) - place notes like this http://osu.ppy.sh/ss/281352
that's all

Good luck~
Topic Starter
kurohana

[CSGA]Ar3sgice wrote:

from my queue

nice map ^^

Normal

  1. 02:35:376 (1) - last point move to (364,276) fixed
Hard

  1. 00:45:654 (2) - move 3rd point 1 grid left and last point 1 grid up fixed
  2. 01:46:488 (2,3,4) - here? http://osu.ppy.sh/ss/281348 no
  3. 01:53:432 (4) - stack with 5's head? I think it's better in this way no
  4. 02:56:210 (1,2) - move (1) 1 grid left and (2) 1 grid down and right, it stacks and looks bad now no
  5. 04:09:404 - spinner? fixed
  6. 04:24:821 (1) - place notes like this http://osu.ppy.sh/ss/281352 fixed
that's all

Good luck~
thanks for mod :3
Cygnus
XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. Cute and Simple SB. Love the intro. :3

  2. Great, a lot of errors! You deserve a star, but I ran out. DD:

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 01:49:265 (3,4) - I think this is better if it's a straight slider, but that's just me.

  2. 01:59:543 (5,1) - Try to make these sliders parallel?

  3. 03:26:488 (3) - This doesn't really mix with the song. Try following the vocals.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. 00:43:432 (6) - One grid up. Try turning off Distance Snap if you can't move it up.

Topic Starter
kurohana

Philippines wrote:

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. Cute and Simple SB. Love the intro. :3 thanks :3

  2. Great, a lot of errors! You deserve a star, but I ran out. DD: error?

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 01:49:265 (3,4) - I think this is better if it's a straight slider, but that's just me. no, i like it this way x3

  2. 01:59:543 (5,1) - Try to make these sliders parallel? fixed

  3. 03:26:488 (3) - This doesn't really mix with the song. Try following the vocals. fixed

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. 00:43:432 (6) - One grid up. Try turning off Distance Snap if you can't move it up. fixed

thanks for mod :3
[Luxord]
Hello! Mod request from My Queue

The map is great, I enjoyed playing it especially with mods :3 I like it as it is :3

About the Normal, try:
01:22:599 x:320 y:88 - Add a circle
02:27:321 x:365 y:59 - Add a circle
02:32:321 - Make this slider shorter and put a circle (fits to the lyric)
03:22:321 till 03:23:432 - use x0.75 Slider Velocity multiplier
03:23:710 - Add a circle at x:200 y:288

^ Just suggestions, In my opinion slow songs should be a little more cimplicated :3

regards~
Topic Starter
kurohana

KiyoshiX101 wrote:

Hello! Mod request from My Queue

The map is great, I enjoyed playing it especially with mods :3 I like it as it is :3

About the Normal, try:
01:22:599 x:320 y:88 - Add a circle no
02:27:321 x:365 y:59 - Add a circle no
02:32:321 - Make this slider shorter and put a circle (fits to the lyric) no
03:22:321 till 03:23:432 - use x0.75 Slider Velocity multiplier fixed
03:23:710 - Add a circle at x:200 y:288 no

^ Just suggestions, In my opinion slow songs should be a little more cimplicated :3

regards~
thanks for mod ^^
YTYuyu
Alright let's see what I can find

Bold: Unrankable/must fix
Red: you should take a look but that's up to you
Italic: Suggestion

[General]
Since you're using a SB, disable the letterbox during breaks

[Normal]
00:36:488 (1) - the end of the slider is being covered by the hitburst. players might think that this is a circle and not a slider. I suggest that you move it somewhere else so that it'd look fully visible for players.
00:37:321 (2,3) - move this somewhere else because the spinner-osu is covering these 2 notes. IMO this might make players nervous because they might hit 1 but not (2,3) because of the spinner-osu.
00:42:599 (3,4,5) - your gonna have to space out (4) because this is a bad blanket as the sliders are touching. it should look like this.
00:54:821 (1) - this note is being covered by the spinner-osu and the hitburst which makes it hard for beginners to find. same as my 1st suggestion, move it somewhere else where it can be fully visible.
00:59:265 (2) - this slider should start at 00:58:988. also remove the repeat and add a circle at 01:00:377. IMO this flows better to the vocals.
01:07:043 (1) - add a finish at the beginning to match the vocals and the guitar, but reduce the volume if you do so. 30 or 40% should be fine as it matches with the vocals. if that doesn't work, set it to 20%
01:11:488 (1) - same as 00:36:488 but just move this somewhere else.
01:19:821 (5) - remove the clap at the repeat arrow because it sounds bad and it ruins the consistency.
01:37:321 (5,6) - to make this easier, replace this for 1 full slider? this looks too hard for players as they're not used to alternating yet.
01:55:932 (1,2) - this looks like a bad overlap because it gets in the way during gameplay. either change the direction of (2) to make it easier for players or make (1) a curved slider for a nice flow to the next note.
02:04:821 (1) - same as 01:07:043.
02:09:265 (1) - ^
02:13:710 (1) - ^
02:18:154 (1) - ^
02:30:654 (6,7) - replace this for a 1/1 slider to make it easier for players?
02:40:377 (1) - this slider is being covered by spinner-osu, which makes it hard for players too see. move it somewhere else so that it'd look fully visible for beginners.
02:42:599 (2,3) - same as 01:55:932.
03:33:710 (1) - same as 01:11:488.


[Hard]
increase the OD by +2. you're making this hard diff way too easy for players.
00:22:321 (5) - IMO going back and forth on the same spot looks boring. i suggest that you stack this on (1) to challenge players in the beginning.
00:30:932 (4) - remove the finish at the end because it sounds weird. it'd sound a lot better if you can move the finish to the beginning of the next note.
01:52:321 (2) - ooh this slider looks ugly. it'd look better if this looks symmetrical.

This is the best I can do. IMO this diff needs more finishes. this many finishes isn't enough. i've seen a lot of opportunities and ik you can find places where you can add finishes. anyways GL :D
Topic Starter
kurohana

Byakugan249 wrote:

Alright let's see what I can find

Bold: Unrankable/must fix
Red: you should take a look but that's up to you
Italic: Suggestion

[General]
Since you're using a SB, disable the letterbox during breaks fixed

[Normal]
00:36:488 (1) - the end of the slider is being covered by the hitburst. players might think that this is a circle and not a slider. I suggest that you move it somewhere else so that it'd look fully visible for players. no
00:37:321 (2,3) - move this somewhere else because the spinner-osu is covering these 2 notes. IMO this might make players nervous because they might hit 1 but not (2,3) because of the spinner-osu. no
00:42:599 (3,4,5) - your gonna have to space out (4) because this is a bad blanket as the sliders are touching. it should look like this. fixed
00:54:821 (1) - this note is being covered by the spinner-osu and the hitburst which makes it hard for beginners to find. same as my 1st suggestion, move it somewhere else where it can be fully visible. no
00:59:265 (2) - this slider should start at 00:58:988. also remove the repeat and add a circle at 01:00:377. IMO this flows better to the vocals. fixed
01:07:043 (1) - add a finish at the beginning to match the vocals and the guitar, but reduce the volume if you do so. 30 or 40% should be fine as it matches with the vocals. if that doesn't work, set it to 20% no
01:11:488 (1) - same as 00:36:488 but just move this somewhere else. no
01:19:821 (5) - remove the clap at the repeat arrow because it sounds bad and it ruins the consistency. no
01:37:321 (5,6) - to make this easier, replace this for 1 full slider? this looks too hard for players as they're not used to alternating yet. no
01:55:932 (1,2) - this looks like a bad overlap because it gets in the way during gameplay. either change the direction of (2) to make it easier for players or make (1) a curved slider for a nice flow to the next note. no
02:04:821 (1) - same as 01:07:043. no
02:09:265 (1) - ^ no
02:13:710 (1) - ^ no
02:18:154 (1) - ^ no
02:30:654 (6,7) - replace this for a 1/1 slider to make it easier for players? fixed
02:40:377 (1) - this slider is being covered by spinner-osu, which makes it hard for players too see. move it somewhere else so that it'd look fully visible for beginners. no
02:42:599 (2,3) - same as 01:55:932. no
03:33:710 (1) - same as 01:11:488. no


[Hard]
increase the OD by +2. you're making this hard diff way too easy for players. fixed
00:22:321 (5) - IMO going back and forth on the same spot looks boring. i suggest that you stack this on (1) to challenge players in the beginning. no
00:30:932 (4) - remove the finish at the end because it sounds weird. it'd sound a lot better if you can move the finish to the beginning of the next note. no
01:52:321 (2) - ooh this slider looks ugly. it'd look better if this looks symmetrical. no

This is the best I can do. IMO this diff needs more finishes. this many finishes isn't enough. i've seen a lot of opportunities and ik you can find places where you can add finishes. anyways GL :D
thanks for mod :3
YTYuyu
I'll let you go for this one but try to put reasons on why you ignored the suggestions. there's modders like me who won't take no for an answer. just try to remember this in the future when you reply on mods.
bossandy
  • Hi hi~ request from my queue~
     
    Red : I think you must to fix.
    Blue : Need to discuss.
    Black : Just suggest or nazi.
     
    [ General ]
     
  1. I am very worried about last Break time , Because after break , Only a few note or others . >_<
  2. About the fountain, combined with the SB in some part, almost left me blind . I suggest removing those fountain, the SB is more than enough imo.
     
    [ Normal ]
     
  3. 00:31:210 (4) - Add a green with 20% volume please , this sounds too loud
  4. 00:52:321 (1) - Finish
  5. 01:27:321 (1) - Start at 01:27:182 - to follow the vocal , it means start at blue tick
  6. 02:38:432 (1) - Same as above ^
  7. 02:58:432 (1) - Same as above too
  8. 03:31:765 (1) - Start at blue tick
  9. 03:49:543 (1) - ^
  10. 04:08:988 (5,6) - Change to slider is more comfortable while play xD
     
    [ Hard ]
     
  11. 00:30:932 (4) - Same suggetion as Normal
  12. 00:35:377 (4) - Use clap instead of whistle sounds more good to me xD
  13. 01:28:988 (5) - Remove clap to follow the music
  14. 02:39:821 (5) - ^
  15. 03:41:210 (2) - Slider's tail is covered by HP Bar , try to move to other place
     
      --------------------------------------------------------
wow! Awesome song and good map!!!
Good Luck :3
Topic Starter
kurohana
i will do this mod later, my internet sucks X.x but thanks :3
Cygnus
kurohana, this map is so great. D: <3
Topic Starter
kurohana

bossandy wrote:

  • Hi hi~ request from my queue~
     
    Red : I think you must to fix.
    Blue : Need to discuss.
    Black : Just suggest or nazi.
     
    [ General ]
     
  1. I am very worried about last Break time , Because after break , Only a few note or others . >_< i tried it, but i have no ideo how to map it TTATT
  2. About the fountain, combined with the SB in some part, almost left me blind . I suggest removing those fountain, the SB is more than enough imo. changed
     
    [ Normal ] fixed all
     
  3. 00:31:210 (4) - Add a green with 20% volume please , this sounds too loud
  4. 00:52:321 (1) - Finish
  5. 01:27:321 (1) - Start at 01:27:182 - to follow the vocal , it means start at blue tick
  6. 02:38:432 (1) - Same as above ^
  7. 02:58:432 (1) - Same as above too
  8. 03:31:765 (1) - Start at blue tick
  9. 03:49:543 (1) - ^
  10. 04:08:988 (5,6) - Change to slider is more comfortable while play xD
     
    [ Hard ] fixed all
     
  11. 00:30:932 (4) - Same suggetion as Normal
  12. 00:35:377 (4) - Use clap instead of whistle sounds more good to me xD
  13. 01:28:988 (5) - Remove clap to follow the music
  14. 02:39:821 (5) - ^
  15. 03:41:210 (2) - Slider's tail is covered by HP Bar , try to move to other place
     
      --------------------------------------------------------
wow! Awesome song and good map!!!
Good Luck :3
thanks for mod :3 i fixed all ^^

Philippines wrote:

kurohana, this map is so great. D: <3
thanks x33 you're great :3
bomber34
General:
Just a few minor things
  1. 04:09:127 - 04:09:404 - what is the purpose of these 3 green sections? just wondering
  2. 01:46:904 - 01:47:182 - ^
  3. 03:02:460 - 03:02:738 - ^
  4. 03:33:710 - ^
  5. I think you could add a few breaks, because you play about 3 minutes without them. On the other hand the song is slow and not exhausting so you probaly don't have to
  6. I would add a whistle to spinner end at last spinner
Normal:
  1. I think slow slider that overlap themself are ugly but increasing the velocity would mean to edit all sliders again. Guess you can ignore this either
Yeah, there is nothing really to mod here i guess
sry :3
really nice map
Topic Starter
kurohana

bomber34 wrote:

General:
Just a few minor things
  1. 04:09:127 - 04:09:404 - what is the purpose of these 3 green sections? just wondering i forgot to remove them, thanks for saying ^^
  2. 01:46:904 - 01:47:182 - ^ ^
  3. 03:02:460 - 03:02:738 - ^ ^
  4. 03:33:710 - ^ ^
  5. I think you could add a few breaks, because you play about 3 minutes without them. On the other hand the song is slow and not exhausting so you probaly don't have to i like it ^^
  6. I would add a whistle to spinner end at last spinner i added soft-hitfinish
Normal:
  1. I think slow slider that overlap themself are ugly but increasing the velocity would mean to edit all sliders again. Guess you can ignore this either i like it ^^
Yeah, there is nothing really to mod here i guess
sry :3
really nice map
thanks for mod and star :3
LKs
do not let this go graveyard ;_;

like it
Topic Starter
kurohana

LKs wrote:

do not let this go graveyard ;_;

like it
thanks, revived ^^
Enna Alouette
o3o/ i guess i'll mod this~
LKs
check.

[General]

fine I guess offest 378?

[Hard]

Spinner New Combo
01:09:272 (5) - This spinner lacks a new combo.
02:20:384 (5) - ^
03:49:411 (4) - ^
01:05:384 (5) - 1 grid right
04:24:822 (1,2,3) - a bit too loud, try to use 45%

[Normal]

too many unsnapped hitobjects
00:41:765 (2) - spacing. move to x380 y168
01:13:710 (1) - slight change
244,136,73710,6,0,B|248:204|312:224,2,110,0|8|0
01:51:495 (1) - move the center node a bit up
04:01:217 (2) - ^ but a bit down
02:40:383 (1) -
184,108,160383,6,0,B|152:152|180:184|208:216|176:268,2,165,4|2|8
Enna Alouette
i liked this song so i'm gonna mod it =3=/

General:
Fine owo/

Normal:
there so much unsnapped points >A</ plz fix it~
  1. 00:42:599 (3) - NC here, because of the new vocal~
  2. 00:47:043 (3) - ^
  3. 00:58:988 (2) - move this whistle to here 01:00:377 (3) - sounds much better~
  4. 01:23:432 (4) - unstuck this so it'll be easy to notice >A</ because it's the easiest diff after all
  5. 01:29:265 (1) - remove the whistle because it's really sounds off to me~
  6. 01:32:884 (4) - add a note here so it'll sound and play better~
  7. 01:40:377 (4) - NC here, because of the new vocal ~
  8. 01:45:377 (4) - ^
  9. 01:50:099 (4) - straight line dont look good to me :< maybe like this, it'll be playable better~
  10. 02:29:272 (4) - same what i said here 01:40:377 (4) -
  11. 02:50:099 (2) - 1 grids down, to lined with the 02:49:265 (1) - :3
  12. 03:38:988 (2) - 2 grids down to blanket the 03:40:376 (3) -
  13. 04:07:877 (4) - same what i said here 01:50:099 (4)
Hard:
  1. 00:47:050 (5) - NC because of the new vocal~
  2. 01:32:328 (2) - this slider looks so bad maybe make like this~
  3. 01:50:939 (7) - add finish at the end of this slider so it'll sounds much better~
  4. 02:07:328 (7) - NC here, because of the new vocal~
  5. 02:22:606 (1) - same what i said here 01:32:328 (2) - but use ctrl+j o.o
  6. 03:47:050 (1) - add finish because it's sounds off to me~
overall nice map :3 good luck with ranking it~
Topic Starter
kurohana

LKs wrote:

check.

[General]

fine I guess offest 378? fixed

[Hard]

Spinner New Combo
01:09:272 (5) - This spinner lacks a new combo. fixed
02:20:384 (5) - ^ fixed
03:49:411 (4) - ^ fixed
01:05:384 (5) - 1 grid right fixed
04:24:822 (1,2,3) - a bit too loud, try to use 45% fixed

[Normal]

too many unsnapped hitobjects fixed
00:41:765 (2) - spacing. move to x380 y168 fixed
01:13:710 (1) - slight change
244,136,73710,6,0,B|248:204|312:224,2,110,0|8|0
fixed
01:51:495 (1) - move the center node a bit up what do you mean with this?
04:01:217 (2) - ^ but a bit down ^
02:40:383 (1) -
184,108,160383,6,0,B|152:152|180:184|208:216|176:268,2,165,4|2|8
fixed
thanks for check :3

-Sekai- wrote:

i liked this song so i'm gonna mod it =3=/

General:
Fine owo/

Normal:
there so much unsnapped points >A</ plz fix it~ fixed
  1. 00:42:599 (3) - NC here, because of the new vocal~ fixed
  2. 00:47:043 (3) - ^ fixed
  3. 00:58:988 (2) - move this whistle to here 01:00:377 (3) - sounds much better~ fixed
  4. 01:23:432 (4) - unstuck this so it'll be easy to notice >A</ because it's the easiest diff after all fixed
  5. 01:29:265 (1) - remove the whistle because it's really sounds off to me~ fixed
  6. 01:32:884 (4) - add a note here so it'll sound and play better~ fixed
  7. 01:40:377 (4) - NC here, because of the new vocal ~ fixed
  8. 01:45:377 (4) - ^ fixed
  9. 01:50:099 (4) - straight line dont look good to me :< maybe like this, it'll be playable better~ fixed
  10. 02:29:272 (4) - same what i said here 01:40:377 (4) - fixed
  11. 02:50:099 (2) - 1 grids down, to lined with the 02:49:265 (1) - :3 fixed
  12. 03:38:988 (2) - 2 grids down to blanket the 03:40:376 (3) - fixed
  13. 04:07:877 (4) - same what i said here 01:50:099 (4) fixed
Hard:
  1. 00:47:050 (5) - NC because of the new vocal~ fixed
  2. 01:32:328 (2) - this slider looks so bad maybe make like this~ fixed
  3. 01:50:939 (7) - add finish at the end of this slider so it'll sounds much better~ fixed
  4. 02:07:328 (7) - NC here, because of the new vocal~ fixed
  5. 02:22:606 (1) - same what i said here 01:32:328 (2) - but use ctrl+j o.o fixed
  6. 03:47:050 (1) - add finish because it's sounds off to me~ fixed
overall nice map :3 good luck with ranking it~
thanks for mod :3
Cygnus
Go go go :3
LKs
I can't refuse this map

Bubbled (Bubble quantity is around 5 page again, but I don't wanna get away from this map. The vocal blends with BG and SB so great, map is decent and compact too. Maybe not the map with best technical content, but extremely harmonious)
Topic Starter
kurohana

LKs wrote:

I can't refuse this map

Bubbled (Bubble quantity is around 5 page again, but I don't wanna get away from this map. The vocal blends with BG and SB so great, map is decent and compact too. Maybe not the map with best technical content, but extremely harmonious)
AWWWWWWW thank you thank you thank you thank you >w< ~~~~~
you're verrrry nice TTATT thanks so much :33
Cygnus
Oh my god <3 kurohana, let's rank this. NOW!
Topic Starter
kurohana

Philippines wrote:

Oh my god <3 kurohana, let's rank this. NOW!
yes :3
Loctav
Let me contribute a star, since bubble modding focuses on SP now :D~
Topic Starter
kurohana

Loctav wrote:

Let me contribute a star, since bubble modding focuses on SP now :D~
thanks :3
wmfchris
[General]
Boundary case for me but better switch on the flashy warning... Since you have several seconds before the song start, it won't hurt if you have a warning there.

[Normal]
00:51:489 - spinners might be a bit short. How about putting a single note here and start spinner 1/2 later?
03:24:266 (6) - whistle as you've done in hard and refer to music
03:34:544 (2,3,4) - [Nazi] minor fix so that (2,3) curves in the more similar way
108,200,214544,2,0,B|56:120|108:44,1,165,0|8
212,72,215933,2,0,B|184:128|212:176,1,110,0|8
212,177,216766,1,0

generally spinners are a bit short and the coming note is quite close but I consider as ok because the song is qutie slow. Only pointed out one spinner because it's the shortest and has room to extend it.

Fix them and call me back.
Topic Starter
kurohana

wmfchris wrote:

[General]
Boundary case for me but better switch on the flashy warning... Since you have several seconds before the song start, it won't hurt if you have a warning there. fixed

[Normal]
00:51:489 - spinners might be a bit short. How about putting a single note here and start spinner 1/2 later? fixed
03:24:266 (6) - whistle as you've done in hard and refer to music fixed
03:34:544 (2,3,4) - [Nazi] minor fix so that (2,3) curves in the more similar way fixed
108,200,214544,2,0,B|56:120|108:44,1,165,0|8
212,72,215933,2,0,B|184:128|212:176,1,110,0|8
212,177,216766,1,0

generally spinners are a bit short and the coming note is quite close but I consider as ok because the song is qutie slow. Only pointed out one spinner because it's the shortest and has room to extend it.

Fix them and call me back.
wmfchris
impressive SB and nice song.
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