You better said +2Loctav wrote:
Anyway, thanks for your mod. +1 kd.
(Push)
You better said +2Loctav wrote:
Anyway, thanks for your mod. +1 kd.
Thanks alot. +1 kd. Added Broetchen's changes.mancusojuanmattos wrote:
Mod Request
Normal:
1/2 Beat Snap Divisor No.
Circle Size -1 Okay.
Approach Rate +1 Okay
01:01:067 (5,6): Spacing Fixed.
01:03:321 (2): I think that is better if you short this slider to 01:03:668 and add a reverse arrow Fine.
01:09:563 (x): Add a Note Okay.
01:51:876 (1): Add a reverse arrow Okay.
01:54:650 (x): Add a note. Remove clap in (3) and add a Clap + Finish Here Okay.
02:16:847 (x): Add a note with clap + finsh Okay.
02:26:558 (1): Remove the spinner is really short and add 3 notes Okay.
1st Note: 02:26:558
2nd Note:02:26:904
3rd Note: 02:27:251(with Finish)
Insane:
Circle Size: -1 No.
Thanks, Onosaki-dono!~OnosakiHito wrote:
- Ich mach mal alles auf Deutsch -
Mod
Generel
- Fullsubmission is nötig, denn es werden nicht alle diff's im Forum angezeigt die auch zum download zur verfügung gestellt worden sind bzw. die easy ist downloadbar. Was? Nein?
[Normal]
01:45:633(4,1) - Normalerweise verhindert man in Normal und Easy solche überlappungen (so weit ich weis lol)
02:14:419~16:847 - Diese Sektion ist wirklich verwirrend da die hitcircles mehreremale anders aufgeteilt sind. Sie einheitlich aufzustellen würde denke ich besser sein.
20:40:084(spinner) - passt sehr gut, nur liegt er am ende ziemlich nah am nächsten hitcircle, bzw.der hitcircle am Spinner. Anfänger müssen dabei schneller reagieren. Jedoch ist es wegen der langsamen BPM wieder umstritten, also ist es dir überlassen.
Normal ist okay, nur denke ich werden einige ungleichheiten der Nutzung der hitcircles - also stimmlich - oder beatfolgend- neue user verwirren.
Hab die gesamte Normal nochmal umplatziert. Überlappungen und schnelle Hitcircles nach dem Spinner sollten nicht mehr auftauchen.
[Hard]
00:32:800(1,2,3,4,1,2,3,4) - Solche jumps gehören in eine Insane rein.
00:35:575(1,2,3,4,1,2,3,4) - ^
01:12:685(1,2,3,4) - vll. lieber ein Dreieck am Ende bilden?
01:13:783(1,2,3,4) - ^
Hard ist auch okay, nur ist es etwas komisch das die erste Helfte ziemlich die selben hitcircles und slider hat(1/1 lang) und am ende dann erste große abweckslung kommt. Solche abweckslungen mehr fach reinzustzen wäre eventuell nicht schlecht.
Da ich die Hauptmodarbeit übernommen habe, habe ich die angemerkten Änderungen angepasst. Ansonsten passt es aber so.
[Insane]
00:45:286(spinner) - bis 48:061 ziehen?Okay.
01:32:454(kiai) - um ehrlich zu sein finde ich es ziemlich cool wie du die whistles hier genutzt hast, jedoch wird dies im weiteren kiai nicht vortgesetzt und damit verliert der kiai part ab diesen Punkt seine wirkung da die folgenen parts leiser sind, ohne das whistle.Okay. Added Whistles.
Das wars eigentlich schon mit der Insane. Weiteres konnte ich nicht finden.
[Taiko Oni]
Generel:
Ganz ehrlich, diese Taiko_BG ist veraltet, hässlig und unpassend. Ich schalge dir vor dein neues template dafür zu nutzen(mit einem neuen Bild, bitte? Marisas Kopf ist abgehackt lol)
Lol, okay. Hab neues Template reingesetzt und full submitted.
Viel Glück!
Replaced the MP3 with yours. It sounds far better. Thanks alot. +2kds.Kitsunemimi wrote:
Okay, I'm sorry, but I like this song too much for you to have such low quality audio ._.
http://www.mediafire.com/?ttx5ns8nk63c1oz
Encoded from lossless FLAC, cut to length. 4.41 MB 192kbps.
Use 2822 offset, and don't forget to move all the timing sections and notes back by 846ms.
No need to really thank me, but I guess you can kudosu me if you want to...
SliderMultiplier:0.800000005960464to
SliderMultiplier:0.800:31:087 (2,3,4) - this rhyme is very hard to read , objects before this are all on white line(1/1 beat) , this circles suddenly start at red line(1/2 beat) , this is really confusing. I sugggest chagne rhyme here , or make 00:31:087 (2,3) into a slider at least
SliderMultiplier:0.800000005960464to
SliderMultiplier:0.8Fixed.
Uhm, lol, okay. Good to know :'DVerdisphena wrote:
VOLAR IS FLY IN SPANISH
Thanks alot. Almost everything got applied. Well earned kds.TicClick wrote:
I was going to do it a looooooong time ago.
GeneralAll the standard diffs
- To be honest, I don't hear anything special on first kiai time, maybe turn it off?
- Also, there's more much logic to finish your kiai on 01:53:804 (4 stanzas later). Take a look, and you'll see that this part of music is divided into 4 parts, while you set kiai only on 3 of them. (tagged w/ bookmarks for better explanation: http://puu.sh/h94t)
Normal
- 00:02:822 (1) - what if you add finish here? Sounds good for me
- 01:09:411 (1) - finish, pwease
- 01:31:608 (1) - add finish, too
Jenny's Hard
- 00:19:989 (2) - clap to the end?
- 00:23:631 (1) - add finish
- 00:32:648 (4,1) - they are fat maybe.. fix a little?
- 00:34:729 (4) - the same as above
- 00:44:440 (1) - add finish
- 01:12:186 (4) - whistle to beginning and the middle?
- 01:52:417 (2) - better add one more repeat instead of next note
- 02:13:573 (2,3) - uh, usual 1/1 is better, no need to jump to 1/2
- 02:29:700 (1,2) - maybe it's just me, but I don't like transitions like this one, when you switch back to white ticks and lose one beat (02:30:567 is where it should be)
- 02:34:729 (5,1) - that's a good decision, for example. I like it
Insane
- +1 to AR? The less objects will be seen, the better map will look. I hope you played at least one map with Easy mode, so you get what I mean
- 00:25:018 ~ 00:44:093 (kiai time) — as long as you have so many claps, I recommend you to make them more quiet; use 55% instead of 70
- 00:44:440 (1) - add finish
- 01:01:087 (1,3,1,3) - these finishes don't make sense here. The same goes about next 4 finishes
- 01:14:960 (1) - place it exactly in center, and it'll look nicer after spinner
- 01:24:324 (1) - better start it from big white tick. You may add a note here, though
- 01:42:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't see any reason to change rhythm
Also, about the whole kiai: it's disbalanced. There's spam of sliders, then spam of notes, then spam of sliders again, then spam of notes again and tons of copypaste. To be honest, I'm disappointed.
Uh. I don't even know what to say, but it looks like these diffs from 2009 or something. I'm sorry.Not bad, yeah
- 00:18:081 (1,2,3,4) - I don't like too many straight lines in a row. If you rotate it 10 or 15 deegrees (any direction), it will look nicer (at least for me)
- 00:25:017 (1) - add finish
- 00:30:567 and further — don't lost rhythm! I saw this mistake many times, when mapper puts claps, then changes their rhythm, them he remembers that he has whistles. So he starts to use finishes / whistles / whatever and forgets completely about the other hitsounds.
The good usual strategy is to place claps on the 2nd and 4th white ticks, where some kind of claps in music are usually located.- 00:44:439 (1) - add finish here
- 01:04:208 (2,3) - stack 'em with the end of slider using zero spacing. If you wanna make ideal stack, remove 'em and place new ones right under slider's end
- 01:04:902 (5,6) - the same. Also, the spacing between these notes doesn't equal zero
- 01:09:410 (1) - add finish
- 01:09:410 (1,2) - patterns like this one look better when they're central, so I suggest to place 'em in center
- Note about speed-up:
- 01:17:735 — you may hear that 1/2 notes appear here in music, while you still have 1/1
- 01:20:509 — actually, this is the time when you hear that stream coming (1/4 notes)
- 01:26:058 — it's the new moment in music, and you finally hear full-power stream, so I highly recommend you to start it from this time. Not before, but right here
- 01:31:607 (1) - add finish
- 01:50:336 (5) - I see that you're trying to create pattern combo here, but this pattern doesn't fit music. I advice you to rearrange it a little and put nc here. Also, (3) and (6) have different ordinate
- 02:03:861 (3,4) - they overlap slider. I advice to put 1 and 2 farther from 3 and 4, and then move 3 and 4 up and down, that's it
- 02:04:556 (6,7) - the same about stacking notes as before
- 02:13:746 (1) - add finish
- 02:40:278 (9) - remove 2 repeats and add a note on that red tick. It's better
- 02:42:706 (5,6,7,8,9,10,11) - the same, sounds better when there's a gap (I mean, "you better start and end streams/repeating sliders on white ticks, it fits better than if you put their ends on red/blue ones". Explanation is the same, because of such music structure)
- 02:56:579 (6,7,8,9,10,11,12,13,14,15,16) - good one, but it has some straight fragments. Get rid of them, make the whole stream curvy instead: http://puu.sh/ha6c. Don't forget to turn off grid before re-shaping for better quality
- 03:00:047 (11) - http://puu.sh/ha70. Looks better, in my opinion
Why not shorten the slider to 00:14:440 - and then add a Finish tp the EP and to 00:15:134 (3).bomber34 wrote:
00:14:787 (1,2) - A 1/2 note after a slider doesn't belong in a normal Map. I know 02:35:249 (1) - has is the same thing but Slider-Slider have a bit more tolerance.
Why not shorten the slider to 00:14:440 - and then add a Finish tp the EP and to 00:15:134 (3).bomber34 wrote:
00:14:787 (1,2) - A 1/2 note after a slider doesn't belong in a normal Map. I know 02:35:249 (1) - has is the same thing but Slider-Slider have a bit more tolerance.
wmfchris wrote:
._________________________________________.
[Insane]
- HP+1 fits better for insane uhm, well, okay, let's try this.
- excess timing section 180307 okay.
00:03:168 (2,3) - stack them well okay.
00:04:382 (4,5,6) - spacing okay.
00:15:827 (4) - this may block the coming (1,2) flipped.
01:13:746 (7) - [Nazi] (432,180) okay.
01:18:775 (4) - right 1 grid lv4 to stack with previous stuffs okay.
01:28:486 - I would suggest a pattern like x---x (1/4 slider---), also 01:29:527 (2) - the whistle sound may not fit well. I don't understand what you mean here. Sorry x__x
01:50:336 (1,2,3,4) - don't hear anything worth this spacing change okay.
01:51:723 (1,2,3,4) - ^ okay.
02:06:983 (6,7) - interchange clapping position okay.
02:08:717 - sounds missing a clap okay.
02:11:492 - odd clapping arrangement ._. fixed.
02:36:983 (8,10) - stack well okay.
02:43:226 (7) - [Nazi] left 1 grid lv4 to make it close to 1/4 stream okay.
02:46:001 (7) - ^ okay.
[Normal]
02:14:613 - feels empty here, otherwise (2,3) sounds odd okay.
- I prefer sticking close to the melody and refer less to that vocal(?) sound in case that may confuse newbies, and avoid some 1.5+beats break in the intro part because the music really goes very flently. I won't map on stuff that is less dominant. I will keep the stuff I mapped on constant over all diffs. The way this stuff actually plays should just vary in difficulty. Not the stuff the map should actually mapped on.
- Try not to use slider of 4or+ ticks because that's kind hard for newbies too. I doubt that..
In overall, you'll need an intermediate diff between hard (involves lots of 1/4) and normal, and then you can make normal even easier. The style is ok for me, though new mappers will not familirize with old styles. what? the diff spread is fine.
Lizbeth wrote:
Hi there~
Insane
Increase overall diff to 8. What? seriously? Okay.... o__o
01:18:775 (4) - this is too close in chart, should be farther fixed.
01:23:804 - 01:30:220 - This part is kinda messy… In the song the the 1/4 beats starts before this spot 01:23:804 -, but you still added some soft patterns like this: 01:23:804 (1,2,3) -, then switched to streams 01:25:713 (1,2,3,4,5,6,7,1,2,3,4,5) -, but then you kinda cut the flow by adding more soft patterns : 01:27:272 (1,2,3,4,1,2,1,2). I think you should remap this whole section and make it more united. fixed.
01:39:931 (1) - make this more visible, is hard to notice the reverse replaced with triplet.
01:42:706 (1,2,3,4,5) - This threw me off while playing, a bit drastic imo. it was suggested like this several times and comes out to be very good playable imo.
01:49:642 (1) - Huge jump, I don’t approve, it breaks the flow, other jumps in this sections are half this one. fixed.
02:03:514 (1) - I find it drastic. I suggest to reverse 1 with 3, and 2 with 4. Like this: http://puu.sh/pCmA I had this at the very first and it turned to be way more stupid to play. The current version plays pretty good imo
02:06:289 (3) - New combo fixed.
02:06:289 (3,4,5) - stack them togetherfixed.
02:08:197 (10) - Move to next red tick, sound better. Also you could add circle at: 02:08:197 - Fixed it on my way.
02:13:572 (8) - Use same distance you used for the previous circles. fixed.
02:35:249 (1) - Remove new combo, and I’d stack with prev slider, or at least put it closer to it. fixed.
02:35:596 (2,3,4,5,6,7,8,9,10) - I find it too clustered together, try to make them more easy to read, cuz with all the hit explosion is confusing. fixed.
Normal
Maybe make breaks the same as insane not neccessary.
02:47:214 (1) - New combo bug, add new combo manually. fixed.
02:49:988 (1) - same fixed.
02:49:988 (1) - Same fixed.
02:57:966 (1) - Same fixed.
Thanks alot.Kenezz wrote:
Hello, random mod here.
Kenezz's Bakamod~
[Normal]
-Well I don't are a big fan of the closely space in a normal diff but it's okay.
01:11:839 (3) - This could be are a combo inconsistency because is the same rhythm of here 01:22:937 (1) and here 01:28:486 (1), maybe considers add a new combo or keep a long combo in the previous points (01:22:937,01:28:486), if you change something keep in mind this 01:17:388 (3). okay
01:19:122 (1) - I don't know if you want keep this very short combo, now I see this a bit needless.okay
02:13:746 (3) - imo this repeat slider sounds ugly because don't fits properly to the track in the red ticks, considers delete this circle 02:13:573 (2) and move the slider to this white tick. I think it perfectly fits with the track and the "background vocals" occasionally appearing. I try to avoid stupid 1/2 enforcement if the song self isnt strictly 1/2
-In the last parts some shorts combos,imo, are needless, like 02:25:712 (1), 02:28:486 (1), 03:00:394 (1). okay, despite the last one, since on the Insane, the last note has an NC, too.
-Finally some hitsound suggestion: 02:38:544 (2,3) - Remove the finish here, with only this 02:38:197 (1) is fine, furthermore is inconsistent with this 02:41:319 (2,3). 02:43:746 (4,5), 02:52:070 (4,5) & 02:56:232 (1,1,2) - Check, is the same rhythm and the whistle/finish placement is different, try to mantain the consistency because the music track is the same. okay
[Insane]
01:27:272 (1,1) - Imo these new combos are needless, remove it? okay
-Well I think in that is all.
I hope to helps you, good luck.