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REDALiCE - Volar

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Jenny

Loctav wrote:

Anyway, thanks for your mod. +1 kd.
You better said +2 :)
(Push)
Topic Starter
Loctav
This is an awkward post I've accidently created. Just ignore it. D: I guess I need a MAT or BAT to check this map.
mancuso_JM_
Mod Request :P

Normal:
1/2 Beat Snap Divisor
Circle Size -1
Approach Rate +1
01:01:067 (5,6): Spacing
01:03:321 (2): I think that is better if you short this slider to 01:03:668 and add a reverse arrow
01:09:563 (x): Add a Note
01:51:876 (1): Add a reverse arrow
01:54:650 (x): Add a note. Remove clap in (3) and add a Clap + Finish Here
02:16:847 (x): Add a note with clap + finsh
02:26:558 (1): Remove the spinner is really short and add 3 notes
1st Note: 02:26:558
2nd Note:02:26:904
3rd Note: 02:27:251(with Finish)

Broetchen's Hard:
01:39:043 (1): Clap?
01:53:997 (1): Try to short this slider to Blue tick and add reverses arrows to 01:54:737
02:17:107: This Break is too long. Try to short it. Make sure that has a lenght around 10 sec.

Insane:
Circle Size: -1

Dunskin's Taiko Oni:
I couldn't found any mistakes

Well That's all Good Luck wit your beatmap ;)
Jenny
Download: REDALiCE - Volar (Loctav) [Broetchen's Hard].osu

There you go, have a look at the 01:53:997 (1) please~
Topic Starter
Loctav

mancusojuanmattos wrote:

Mod Request :P

Normal:
1/2 Beat Snap Divisor No.
Circle Size -1 Okay.
Approach Rate +1 Okay
01:01:067 (5,6): Spacing Fixed.
01:03:321 (2): I think that is better if you short this slider to 01:03:668 and add a reverse arrow Fine.
01:09:563 (x): Add a Note Okay.
01:51:876 (1): Add a reverse arrow Okay.
01:54:650 (x): Add a note. Remove clap in (3) and add a Clap + Finish Here Okay.
02:16:847 (x): Add a note with clap + finsh Okay.
02:26:558 (1): Remove the spinner is really short and add 3 notes Okay.
1st Note: 02:26:558
2nd Note:02:26:904
3rd Note: 02:27:251(with Finish)

Insane:
Circle Size: -1 No.
Thanks alot. +1 kd. Added Broetchen's changes.
silklash
irc mod~
http://puu.sh/acMp
hope it helped!
good luck
OnosakiHito
- Ich mach mal alles auf Deutsch -

Mod

Generel
- Fullsubmission is nötig, denn es werden nicht alle diff's im Forum angezeigt die auch zum download zur verfügung gestellt worden sind bzw. die easy ist downloadbar.

[Normal]
01:45:633(4,1) - Normalerweise verhindert man in Normal und Easy solche überlappungen (so weit ich weis lol)
02:14:419~16:847 - Diese Sektion ist wirklich verwirrend da die hitcircles mehreremale anders aufgeteilt sind. Sie einheitlich aufzustellen würde denke ich besser sein.
20:40:084(spinner) - passt sehr gut, nur liegt er am ende ziemlich nah am nächsten hitcircle, bzw.der hitcircle am Spinner. Anfänger müssen dabei schneller reagieren. Jedoch ist es wegen der langsamen BPM wieder umstritten, also ist es dir überlassen.

Normal ist okay, nur denke ich werden einige ungleichheiten der Nutzung der hitcircles - also stimmlich - oder beatfolgend- neue user verwirren.

[Hard]
00:32:800(1,2,3,4,1,2,3,4) - Solche jumps gehören in eine Insane rein.
00:35:575(1,2,3,4,1,2,3,4) - ^
01:12:685(1,2,3,4) - vll. lieber ein Dreieck am Ende bilden?
01:13:783(1,2,3,4) - ^

Hard ist auch okay, nur ist es etwas komisch das die erste Helfte ziemlich die selben hitcircles und slider hat(1/1 lang) und am ende dann erste große abweckslung kommt. Solche abweckslungen mehr fach reinzustzen wäre eventuell nicht schlecht.

[Insane]
00:45:286(spinner) - bis 48:061 ziehen?
01:32:454(kiai) - um ehrlich zu sein finde ich es ziemlich cool wie du die whistles hier genutzt hast, jedoch wird dies im weiteren kiai nicht vortgesetzt und damit verliert der kiai part ab diesen Punkt seine wirkung da die folgenen parts leiser sind, ohne das whistle.

Das wars eigentlich schon mit der Insane. Weiteres konnte ich nicht finden.

[Taiko Oni]
Generel:
Ganz ehrlich, diese Taiko_BG ist veraltet, hässlig und unpassend. Ich schalge dir vor dein neues template dafür zu nutzen(mit einem neuen Bild, bitte? Marisas Kopf ist abgehackt lol)

Viel Glück!
Kitsunemimi
Okay, I'm sorry, but I like this song too much for you to have such low quality audio ._.

http://www.mediafire.com/?ttx5ns8nk63c1oz
Encoded from lossless FLAC, cut to length. 4.41 MB 192kbps.

Use 2822 offset, and don't forget to move all the timing sections and notes back by 846ms.

No need to really thank me, but I guess you can kudosu me if you want to...
Topic Starter
Loctav

OnosakiHito wrote:

- Ich mach mal alles auf Deutsch -

Mod

Generel
- Fullsubmission is nötig, denn es werden nicht alle diff's im Forum angezeigt die auch zum download zur verfügung gestellt worden sind bzw. die easy ist downloadbar. Was? Nein?

[Normal]
01:45:633(4,1) - Normalerweise verhindert man in Normal und Easy solche überlappungen (so weit ich weis lol)
02:14:419~16:847 - Diese Sektion ist wirklich verwirrend da die hitcircles mehreremale anders aufgeteilt sind. Sie einheitlich aufzustellen würde denke ich besser sein.
20:40:084(spinner) - passt sehr gut, nur liegt er am ende ziemlich nah am nächsten hitcircle, bzw.der hitcircle am Spinner. Anfänger müssen dabei schneller reagieren. Jedoch ist es wegen der langsamen BPM wieder umstritten, also ist es dir überlassen.

Normal ist okay, nur denke ich werden einige ungleichheiten der Nutzung der hitcircles - also stimmlich - oder beatfolgend- neue user verwirren.

Hab die gesamte Normal nochmal umplatziert. Überlappungen und schnelle Hitcircles nach dem Spinner sollten nicht mehr auftauchen.

[Hard]
00:32:800(1,2,3,4,1,2,3,4) - Solche jumps gehören in eine Insane rein.
00:35:575(1,2,3,4,1,2,3,4) - ^
01:12:685(1,2,3,4) - vll. lieber ein Dreieck am Ende bilden?
01:13:783(1,2,3,4) - ^

Hard ist auch okay, nur ist es etwas komisch das die erste Helfte ziemlich die selben hitcircles und slider hat(1/1 lang) und am ende dann erste große abweckslung kommt. Solche abweckslungen mehr fach reinzustzen wäre eventuell nicht schlecht.

Da ich die Hauptmodarbeit übernommen habe, habe ich die angemerkten Änderungen angepasst. Ansonsten passt es aber so.

[Insane]
00:45:286(spinner) - bis 48:061 ziehen?Okay.
01:32:454(kiai) - um ehrlich zu sein finde ich es ziemlich cool wie du die whistles hier genutzt hast, jedoch wird dies im weiteren kiai nicht vortgesetzt und damit verliert der kiai part ab diesen Punkt seine wirkung da die folgenen parts leiser sind, ohne das whistle.Okay. Added Whistles.

Das wars eigentlich schon mit der Insane. Weiteres konnte ich nicht finden.

[Taiko Oni]
Generel:
Ganz ehrlich, diese Taiko_BG ist veraltet, hässlig und unpassend. Ich schalge dir vor dein neues template dafür zu nutzen(mit einem neuen Bild, bitte? Marisas Kopf ist abgehackt lol)
Lol, okay. Hab neues Template reingesetzt und full submitted.
Viel Glück!
Thanks, Onosaki-dono!~
+1kds

Kitsunemimi wrote:

Okay, I'm sorry, but I like this song too much for you to have such low quality audio ._.

http://www.mediafire.com/?ttx5ns8nk63c1oz
Encoded from lossless FLAC, cut to length. 4.41 MB 192kbps.

Use 2822 offset, and don't forget to move all the timing sections and notes back by 846ms.

No need to really thank me, but I guess you can kudosu me if you want to...
Replaced the MP3 with yours. It sounds far better. Thanks alot. +2kds.

Please redownload the map completely from now on. You need to delete the whole beatmap before redownloading, else the mp3 won't get replaced and you get offset errors.
wcx19911123
from my queue
sorry for the delay

[General]
offset=2818(-4) is better for me , it's up to you change it or not
remove bg_taiko_old.jpg , this image is useless
why you disabled letterbox during breaks? this map has no video or sb.. I suggest enable it
Normal diff is too hard for newbies to play , I strongly suggest you add an Easy diff

[Normal]
HD+1? it is too low as a Normal diff imo
open .osu file and fix code
SliderMultiplier:0.800000005960464
to
SliderMultiplier:0.8
00:31:087 (2,3,4) - this rhyme is very hard to read , objects before this are all on white line(1/1 beat) , this circles suddenly start at red line(1/2 beat) , this is really confusing. I sugggest chagne rhyme here , or make 00:31:087 (2,3) into a slider at least
00:42:186 (2,3) - change to slider , or this rhyme is too hard to read imo
01:44:440 - you missed a clap here
01:48:255 (1,1) - slider is too far from the spinner! I strongly suggest you fix this
02:14:440 (3,4) - change to slider , or this rhyme is hard to read
02:55:538 (1) - why not put it in the middle of the screen 0.0?
03:00:307 - this kiai time should end at 02:59:006 -

[Jenny's Hard]
HD+1 , AR-1 , better to be a Hard diff imo.. AR now is too high
00:08:891 (2,1) - spcing isn't 1.0x? kinda confusing here..
00:42:186 (2,1) - ^
01:11:839 (1,2,3,4) - this is too hard to read , try this http://puu.sh/dNdF
01:15:480 (2,3) - increase the spacing or repeat 01:15:480 (2) 1 time more , this is hard to read now
01:22:937 (1,2,3,4) - same as 01:11:839 (1,2,3,4) -
02:33:515 (3,4) - this jump is too huge imo , it makes rhyme hard to read , it is hard to know when to click 02:33:862 (4) -
02:35:423 - I suggest to fill this break , add something , music here is not quiet imo

[Insane]
00:06:290 (5) - add newcombo , or this pattern is too hard to read
00:07:677 (5) - ^
00:39:585 (3,4,1,2) - stack better plz..
00:47:215 - kiai time should end at here
00:54:324 (2) - stack on 00:54:151 (1) -
00:54:671 (4) - stack on 00:54:497 (3) -
00:54:844 (5,7) - ^ , or this pattern is too hard to play

01:02:474 (1,2,3,4,5,6,7,8) - make the hexagon smaller? it is now kinda hard to play
01:10:798 (2,3) - stack better plz
01:42:012 (5) - add newcombo , or it is kinda hard to read
02:06:289 (3,4) - spacing is too huge .. reduce spacing , or this is too hard to read..
02:35:595 (2,3,4) - (2) repeat 1 time less , move (3) to 02:36:116 - , move (4) to 02:36:810 - and add note at 02:37:504 - , short repeat sldiers should start at heavy beats imo , easier to read and play

map need much more work imo..
Sathron
Nice map. I have one suggestion, though.

http://osu.ppy.sh/ss/229472

The white line on the bottom of the background makes it look a little slovenly, as long as it's not just my screen. If you fixed that, it would, in my opinion, look more professional =) If you don't feel like bothering with it yourself, here: http://puu.sh/eLge

Thank you,
-Sath
Topic Starter
Loctav
wcx19911123's mod
from my queue
sorry for the delay

[General]
offset=2818(-4) is better for me , it's up to you change it or not No.
remove bg_taiko_old.jpg , this image is useless Fixed.
why you disabled letterbox during breaks? this map has no video or sb.. I suggest enable it
Normal diff is too hard for newbies to play , I strongly suggest you add an Easy diff No.

[Normal]
HD+1? it is too low as a Normal diff imo Fixed.
open .osu file and fix code
SliderMultiplier:0.800000005960464
to
SliderMultiplier:0.8
Fixed.
00:31:087 (2,3,4) - this rhyme is very hard to read , objects before this are all on white line(1/1 beat) , this circles suddenly start at red line(1/2 beat) , this is really confusing. I sugggest chagne rhyme here , or make 00:31:087 (2,3) into a slider at least Fixed.
00:42:186 (2,3) - change to slider , or this rhyme is too hard to read imo Fixed.
01:44:440 - you missed a clap here Fixed.
01:48:255 (1,1) - slider is too far from the spinner! I strongly suggest you fix this Fixed.
02:14:440 (3,4) - change to slider , or this rhyme is hard to read Fixed.
02:55:538 (1) - why not put it in the middle of the screen 0.0? Fixed.
03:00:307 - this kiai time should end at 02:59:006 - Fixed.

[Jenny's Hard]
HD+1 , AR-1 , better to be a Hard diff imo.. AR now is too high Fixed.
00:08:891 (2,1) - spcing isn't 1.0x? kinda confusing here.. Fixed.
00:42:186 (2,1) - ^ Fixed.
01:11:839 (1,2,3,4) - this is too hard to read , try this http://puu.sh/dNdF Fixed.
01:15:480 (2,3) - increase the spacing or repeat 01:15:480 (2) 1 time more , this is hard to read now Fixed.
01:22:937 (1,2,3,4) - same as 01:11:839 (1,2,3,4) - Fixed.
02:33:515 (3,4) - this jump is too huge imo , it makes rhyme hard to read , it is hard to know when to click 02:33:862 (4) - Fixed.
02:35:423 - I suggest to fill this break , add something , music here is not quiet imo Fixed.

[Insane]
00:06:290 (5) - add newcombo , or this pattern is too hard to read No.
00:07:677 (5) - ^ No.
00:39:585 (3,4,1,2) - stack better plz.. Fixed.
00:47:215 - kiai time should end at here Fixed.
00:54:324 (2) - stack on 00:54:151 (1) - Fixed.
00:54:671 (4) - stack on 00:54:497 (3) - Fixed.
00:54:844 (5,7) - ^ , or this pattern is too hard to play
Fixed.
01:02:474 (1,2,3,4,5,6,7,8) - make the hexagon smaller? it is now kinda hard to play Fixed.
01:10:798 (2,3) - stack better plz Fixed.
01:42:012 (5) - add newcombo , or it is kinda hard to read Fixed.
02:06:289 (3,4) - spacing is too huge .. reduce spacing , or this is too hard to read.. No.
02:35:595 (2,3,4) - (2) repeat 1 time less , move (3) to 02:36:116 - , move (4) to 02:36:810 - and add note at 02:37:504 - , short repeat sldiers should start at heavy beats imo , easier to read and play No.

map need much more work imo..

There goes your kds. Thanks alot.


Sathron's suggestion
Nice map. I have one suggestion, though.

http://osu.ppy.sh/ss/229472

The white line on the bottom of the background makes it look a little slovenly, as long as it's not just my screen. If you fixed that, it would, in my opinion, look more professional =) If you don't feel like bothering with it yourself, here: http://puu.sh/eLge

Thank you,
-Sath

Even if you gave me an image with wrong resolution (1024x768 is required) you made me fix this - because until now I thought it is just me and my monitor that I actually have this white line. Thanks anyways.
ShadowSoul
Overall
I think you really should add an Easy .. since Normal is really to hard for Newbies :p

Normal
00:26:405 (1) - Remove New Combo
01:40:972 - Add Beat .. sounds better

Jenny's Hard
00:21:897 (1,2,3,4) - Looks lil but odd
00:30:914 (1) - Remove NC
00:31:608 (1) - ^
00:40:625 (1) -00:40:972 (1) - 00:41:319 (1) - Why that Combo Spam ?Remove it ~
01:01:781 (1) - Remove NC
01:03:168 (1) - ^
01:12:532 (3,4) - May stack them ?
01:23:631 (4,5) - ^
01:32:301 (1) - Remove NC
01:33:689 (1) - ^
01:34:729 (1) - ^ (The Combos After are 4 why do u change ?)
01:37:504 (1) - 01:37:850 (1) - 01:38:197 (1) - Combo Spam again

Insane
01:32:994 (5) - Add NC
01:33:168 (1) - Remove NC
Verdisphena
VOLAR IS FLY IN SPANISH
Topic Starter
Loctav

Verdisphena wrote:

VOLAR IS FLY IN SPANISH
Uhm, lol, okay. Good to know :'D

ShadowSoul's mod
Overall
I think you really should add an Easy .. since Normal is really to hard for Newbies :p This is ridiculous. I won't force a 1/2 beat on a song where no 1/2 beat is. Even on a Normal. There is no need an Easy then.

Normal
00:26:405 (1) - Remove New Combo Ok.
01:40:972 - Add Beat .. sounds better Ok.

Jenny's Hard
00:21:897 (1,2,3,4) - Looks lil but odd No.
00:30:914 (1) - Remove NC Ok.
00:31:608 (1) - ^ Ok.
00:40:625 (1) -00:40:972 (1) - 00:41:319 (1) - Why that Combo Spam ?Remove it ~ Ok.
01:01:781 (1) - Remove NC Ok.
01:03:168 (1) - ^ Ok.
01:12:532 (3,4) - May stack them ? No.
01:23:631 (4,5) - ^ Ok.
01:32:301 (1) - Remove NC Ok.
01:33:689 (1) - ^ Ok.
01:34:729 (1) - ^ (The Combos After are 4 why do u change ?) Fixed.
01:37:504 (1) - 01:37:850 (1) - 01:38:197 (1) - Combo Spam again Ok.

Insane
01:32:994 (5) - Add NC Ok.
01:33:168 (1) - Remove NC Ok.

Thanks alot.
p3n
you asked for it...

[Normal]
Some parts are difficult to get if you don't know the song. They are not that difficult but may confuse the beginners. I will point out some of the places where I think playability should be increased by using clever sliders. Also some parts miss out on the downbeats and have odd beat placement. That should be avoided at all cost for this kind of diff.

00:02:822 (1,2,3,4) - maybe instead use a repeating slider here. Players will have some time to get used to the beat like this: http://puu.sh/ffdF
00:07:330 (2,3) - not wrong timed but slightly odd timed. Again slider here feels more appropriate. Also: don't leave out the downbeat: http://puu.sh/ffed
00:08:371 (1,2) - would be better to use the same as in the beginning of the map: shorten slider by 1/1 overall add 1 repeat, kill (2): http://puu.sh/fff7
00:12:879 (2,3) - use the same as 00:07:330 (2,3)
00:13:920 (1,2) - I like the beatplacement but to make it more intuitive you could replace (1,2) with a slider so the 1/1,5 distance wont hurt any innocent beginners
00:25:018 (1) - this part of the song SCREAMS for a spinner: delete (1) and add a spinner from 00:23:631 - 00:25:018
00:30:914 (2,3) - it would be much more beginner-friendly to delete (2) and instead start the slider where (2) used to be: http://puu.sh/ffj6
00:35:769 (X) - add a note for consistency?
00:36:116 (1) - I recommend to use a similar slider pattern as in 00:02:822 (1,2,3,4) that includes adding a note @00:38:544 for consistency: http://puu.sh/ffk6
00:38:891 (1,2) - If you want you can delete (2) and add a repeat to (1). Feels less "empty"
00:42:186 (2) - for the sake of consistency move this 1/2 back to start on the white tick...keep the ending point on the red tick @00:42:532

01:09:411 (1,2,3) - this one I consider "wrong mapped/timed" so please fix it: Don't slider over the downbeat (01:08:024) as 01:11:145 (2) will be almost always a miss. Shorten (1) by 1/1 and move (2) unstacked to be on the downbeat: http://puu.sh/ffno
01:12:186 (4,5) - this one is another wrong timing. Shorten the slider, add a repeat, fill the missing beats (ESPECIALLY the downbeat) with circles or short sliders like this: http://puu.sh/ffon
01:14:960 (1,2) - same as 01:09:411, needs to be fixed

01:17:388 (X) - very dominant, don't leave this out
01:18:082 (5,6) - the 1/2 note is OK for a beginners "normal" I guess. I can't come up with anything that includes sliders to make it even more beginner-friendly
01:19:122 (1,2) - using 2 short sliders here would match the rising beat much much better: http://puu.sh/ffqH

01:20:509 (1,2)
- slider ending (1) on pronounced downbeat is, again, the worst thing you can do to the playability of a map. I highly recommend this pattern: http://puu.sh/ffsH

01:24:671 (6) - better map the whole focus here with moving the slider back 1/1 and adding another repeat

01:26:058 (1,2,3) - wrong timed, and long story short, do this: http://puu.sh/ffw5

01:48:255 (1) - shorten by 1/1
01:52:417 (2) - could be better curved around (1)
02:04:902 (1) - should be 1/1 longer
02:13:573 (2,3) - seems (3) is completely made up and doesn't work well with the song either. I suggest using a circle on (2) and use the same 1/2 pattern you used before for the sake of consistency: move (3) back to 02:13:746 and add 1 repeat http://puu.sh/ffzR
02:25:712 (1,2,3) - using a 1x repeat slider instead flows better with the song but that is my personal preference
02:28:486 (1,2) - ^same, deleting (2) and adding a repeat to (1) reflects the music much better imo
02:31:261 (1,2,3,4) - this is just messy...It would be a 1/2 notefollow with 7 1/2 notes and the last would be a holdout, this is not appropriate for a beginners diff I sugest using something to reflect the song: A 1/1 slider with 2 repeats (this is a rare case for those sliders to actually work WELL) http://puu.sh/ffBk
02:38:197 (1,2,3,1,1,2) - this is really strange beatplacement. I can't get what exactly you follow here. I suggest using an actual follow pattern like this: delete spinner and 02:42:012 (2), add 3 1/1 notes starting an each of the two downbeats: http://puu.sh/ffD7 Also 02:42:359 (1) should start the new combo

02:44:787 (1,1,1,1,2,3) - wrong timing, move both spinners to start and end on the downbeats, delete 02:50:335 (2), new combo should start on 02:50:682 (3):
02:53:111 (1,1,1) - ^same applies to the sliders as above: move them forward by 1/1

02:58:660 (3,4) - bad to kill off this last downbeat: delete (3), move (4) 1/1 back and add a repeat to it


Much to do but most (well almost all) of it is necessary to achieve a well rounded and playable beginners diff.


[Jenny's Hard]
00:05:076 (6) - wrong timing, delete, use single circle @00:05:249
00:21:897 (1,2,3,4,1,2,3,4) - better playability could be achieved by actually providing a fluent movement for the player compare the two screens: http://puu.sh/ffTS
00:25:018 (1,2,3,4,5,1) - really confusing, spread this out a bit more to increase readability
00:38:197 (1) - remove one repeat and add a circle instead of the last repeat
00:42:879 (1,2) - wrong timing, remove repeat of (2) and move to
01:01:087 (1,2,3,4,1,2,3,4) - it plays weird but I just can't see a reason for it. Maybe it is just the pattern itself...but using the same beat placement as in 01:03:862 (1,2,3,4,5,6,1,2,3,4,5,6) makes it much more intuitive
01:09:411 (1) - doesn't sound and play very good...better remove the repeat and use a shorter slider from the downbeat to 3/1 http://puu.sh/fgOa
01:20:509 (1) - ^
01:14:960 (1,2) - strange beatplacement but depends on what you want to do here...this is what I think plays much better: http://puu.sh/fgOI
01:36:290 (4,1,2,1,2,3,4) - this feels extremely cluttered maybe spread it out a bit
02:02:648 (X) - adding a note here would fit perfectly
02:03:342 (5) - don't slider over the downbeat. use 2 circles instead
02:05:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - best use of whistle hitsounds I've heard in a long long time...impressive
02:33:862 (1,2) - decide what you want to follow here...melody or "lyrics"...but one combo melody the other combo lyrics...beat + one of the 2 is cool but this focus shift is really distracting und unexptected
02:46:347 (6) - ????? what is this? either map the complete 1/4 stream or just don't map it at all (I suggest removing this note)
02:49:122 (6) - ???????? ^see above
02:54:672 (6) - ^
02:57:446 (8) - ^
02:48:255 (3,4) - useless 1/4 jump


This map isn't bad at all. Only the last part is completely messed up. Those 1/4 sliders with 2x repeats play horrible. Personally I wouldn't do the 1/4 streams here as they are never used earlier. But that is up to you to decide.


[Insane]
2x repeat slider almost never play "good". They completely mess up the flow of your mapping.
Hitsounds in the part after the first KIAI are almost nonexistent. Makes it much harder to pick up the beat and actually play the map.

01:20:509 (1) - don't slider over the downbeat...and let the player "press" on the stuff that is dominant. end the slider 1/1 eralier and map the downbeat properly.
01:25:538 (1,2,3,4,5,6,7,8) - feels weird to map the drumroll like this. Inconsistent and unexpected. If you want to go all-out you can map that drumroll with one giant death-stream or you just focus on everything else...
01:32:994 (1,2) - weird stacking breaks the movement imo. Try to create a decent movement flow throughout notefollow sections.
01:33:688 (6,7,8) - ^
01:42:706 (1,2,3,4,5,6) - increasing jump distances work best for crescendos imo. This is a bit unexpected here
01:56:578 (2,1) - weird jump
02:03:514 (1,2,3,4,5,6,7) - again increasing jump distance makes no sense here. the pattern itself is not bad but it just doesn't fit the song here imo
02:35:595 (2,3,4) - 2x repeat sliders with hidden repeat arrows...even if you count aside my hate for this bastard-sliders you should at least fix the hidden repeat arrows (hidden by comboburst AND following sliders)
02:41:666 (3) - extend this to be 1/1 long
02:47:735 (4,5) - weird anti jump
02:51:030 (8,9,10,11,12,13) - interrupting streams with sliders is possible if it fits the song...and interrupting it in the middle without anything that indicates this is not recommended
02:56:579 (6,7,8,9,10,11,12,13) - ^
02:58:833 (4) - use a 1/4 slider with 1x repeat here to match the song
02:59:353 (6,7,8,9,10,11) - this interrupt works fine





Pooting long mod post is long so I'm too tired to proofread it...and I should have ordered some food before modding. If there is anything looking like "askahjfkahsjahg" - you know where to find me to translate it.



There is still some potential left in this mapset but I know you will polish it a bit more. If not I will get maaaad (╯°□°)╯︵ ┻━┻

have a star anyway
Topic Starter
Loctav
p3n's mod
you asked for it...

[Normal]
Some parts are difficult to get if you don't know the song. They are not that difficult but may confuse the beginners. I will point out some of the places where I think playability should be increased by using clever sliders. Also some parts miss out on the downbeats and have odd beat placement. That should be avoided at all cost for this kind of diff.

00:02:822 (1,2,3,4) - maybe instead use a repeating slider here. Players will have some time to get used to the beat like this: http://puu.sh/ffdF
00:07:330 (2,3) - not wrong timed but slightly odd timed. Again slider here feels more appropriate. Also: don't leave out the downbeat: http://puu.sh/ffed
00:08:371 (1,2) - would be better to use the same as in the beginning of the map: shorten slider by 1/1 overall add 1 repeat, kill (2): http://puu.sh/fff7
00:12:879 (2,3) - use the same as 00:07:330 (2,3)
00:13:920 (1,2) - I like the beatplacement but to make it more intuitive you could replace (1,2) with a slider so the 1/1,5 distance wont hurt any innocent beginners
00:25:018 (1) - this part of the song SCREAMS for a spinner: delete (1) and add a spinner from 00:23:631 - 00:25:018
00:30:914 (2,3) - it would be much more beginner-friendly to delete (2) and instead start the slider where (2) used to be: http://puu.sh/ffj6
00:35:769 (X) - add a note for consistency?
00:36:116 (1) - I recommend to use a similar slider pattern as in 00:02:822 (1,2,3,4) that includes adding a note @00:38:544 for consistency: http://puu.sh/ffk6
00:38:891 (1,2) - If you want you can delete (2) and add a repeat to (1). Feels less "empty"
00:42:186 (2) - for the sake of consistency move this 1/2 back to start on the white tick...keep the ending point on the red tick @00:42:532

01:09:411 (1,2,3) - this one I consider "wrong mapped/timed" so please fix it: Don't slider over the downbeat (01:08:024) as 01:11:145 (2) will be almost always a miss. Shorten (1) by 1/1 and move (2) unstacked to be on the downbeat: http://puu.sh/ffno
01:12:186 (4,5) - this one is another wrong timing. Shorten the slider, add a repeat, fill the missing beats (ESPECIALLY the downbeat) with circles or short sliders like this: http://puu.sh/ffon
01:14:960 (1,2) - same as 01:09:411, needs to be fixed

01:17:388 (X) - very dominant, don't leave this out
01:18:082 (5,6) - the 1/2 note is OK for a beginners "normal" I guess. I can't come up with anything that includes sliders to make it even more beginner-friendly
01:19:122 (1,2) - using 2 short sliders here would match the rising beat much much better: http://puu.sh/ffqH

01:20:509 (1,2)
- slider ending (1) on pronounced downbeat is, again, the worst thing you can do to the playability of a map. I highly recommend this pattern: http://puu.sh/ffsH

01:24:671 (6) - better map the whole focus here with moving the slider back 1/1 and adding another repeat

01:26:058 (1,2,3) - wrong timed, and long story short, do this: http://puu.sh/ffw5

01:48:255 (1) - shorten by 1/1
01:52:417 (2) - could be better curved around (1)
02:04:902 (1) - should be 1/1 longer
02:13:573 (2,3) - seems (3) is completely made up and doesn't work well with the song either. I suggest using a circle on (2) and use the same 1/2 pattern you used before for the sake of consistency: move (3) back to 02:13:746 and add 1 repeat http://puu.sh/ffzR
02:25:712 (1,2,3) - using a 1x repeat slider instead flows better with the song but that is my personal preference
02:28:486 (1,2) - ^same, deleting (2) and adding a repeat to (1) reflects the music much better imo
02:31:261 (1,2,3,4) - this is just messy...It would be a 1/2 notefollow with 7 1/2 notes and the last would be a holdout, this is not appropriate for a beginners diff I sugest using something to reflect the song: A 1/1 slider with 2 repeats (this is a rare case for those sliders to actually work WELL) http://puu.sh/ffBk
02:38:197 (1,2,3,1,1,2) - this is really strange beatplacement. I can't get what exactly you follow here. I suggest using an actual follow pattern like this: delete spinner and 02:42:012 (2), add 3 1/1 notes starting an each of the two downbeats: http://puu.sh/ffD7 Also 02:42:359 (1) should start the new combo

02:44:787 (1,1,1,1,2,3) - wrong timing, move both spinners to start and end on the downbeats, delete 02:50:335 (2), new combo should start on 02:50:682 (3):
02:53:111 (1,1,1) - ^same applies to the sliders as above: move them forward by 1/1

02:58:660 (3,4) - bad to kill off this last downbeat: delete (3), move (4) 1/1 back and add a repeat to it


Much to do but most (well almost all) of it is necessary to achieve a well rounded and playable beginners diff.


[Jenny's Hard]
00:05:076 (6) - wrong timing, delete, use single circle @00:05:249
00:21:897 (1,2,3,4,1,2,3,4) - better playability could be achieved by actually providing a fluent movement for the player compare the two screens: http://puu.sh/ffTS
00:25:018 (1,2,3,4,5,1) - really confusing, spread this out a bit more to increase readability
00:38:197 (1) - remove one repeat and add a circle instead of the last repeat
00:42:879 (1,2) - wrong timing, remove repeat of (2) and move to
01:01:087 (1,2,3,4,1,2,3,4) - it plays weird but I just can't see a reason for it. Maybe it is just the pattern itself...but using the same beat placement as in 01:03:862 (1,2,3,4,5,6,1,2,3,4,5,6) makes it much more intuitive
01:09:411 (1) - doesn't sound and play very good...better remove the repeat and use a shorter slider from the downbeat to 3/1 http://puu.sh/fgOa
01:20:509 (1) - ^
01:14:960 (1,2) - strange beatplacement but depends on what you want to do here...this is what I think plays much better: http://puu.sh/fgOI
01:36:290 (4,1,2,1,2,3,4) - this feels extremely cluttered maybe spread it out a bit
02:02:648 (X) - adding a note here would fit perfectly
02:03:342 (5) - don't slider over the downbeat. use 2 circles instead
02:05:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - best use of whistle hitsounds I've heard in a long long time...impressive
02:33:862 (1,2) - decide what you want to follow here...melody or "lyrics"...but one combo melody the other combo lyrics...beat + one of the 2 is cool but this focus shift is really distracting und unexptected
02:46:347 (6) - ????? what is this? either map the complete 1/4 stream or just don't map it at all (I suggest removing this note)
02:49:122 (6) - ???????? ^see above
02:54:672 (6) - ^
02:57:446 (8) - ^
02:48:255 (3,4) - useless 1/4 jump


This map isn't bad at all. Only the last part is completely messed up. Those 1/4 sliders with 2x repeats play horrible. Personally I wouldn't do the 1/4 streams here as they are never used earlier. But that is up to you to decide.


[Insane]
2x repeat slider almost never play "good". They completely mess up the flow of your mapping.
Hitsounds in the part after the first KIAI are almost nonexistent. Makes it much harder to pick up the beat and actually play the map.

01:20:509 (1) - don't slider over the downbeat...and let the player "press" on the stuff that is dominant. end the slider 1/1 eralier and map the downbeat properly.
01:25:538 (1,2,3,4,5,6,7,8) - feels weird to map the drumroll like this. Inconsistent and unexpected. If you want to go all-out you can map that drumroll with one giant death-stream or you just focus on everything else...
01:32:994 (1,2) - weird stacking breaks the movement imo. Try to create a decent movement flow throughout notefollow sections.
01:33:688 (6,7,8) - ^
01:42:706 (1,2,3,4,5,6) - increasing jump distances work best for crescendos imo. This is a bit unexpected here
01:56:578 (2,1) - weird jump
02:03:514 (1,2,3,4,5,6,7) - again increasing jump distance makes no sense here. the pattern itself is not bad but it just doesn't fit the song here imo
02:35:595 (2,3,4) - 2x repeat sliders with hidden repeat arrows...even if you count aside my hate for this bastard-sliders you should at least fix the hidden repeat arrows (hidden by comboburst AND following sliders)
02:41:666 (3) - extend this to be 1/1 long
02:47:735 (4,5) - weird anti jump
02:51:030 (8,9,10,11,12,13) - interrupting streams with sliders is possible if it fits the song...and interrupting it in the middle without anything that indicates this is not recommended
02:56:579 (6,7,8,9,10,11,12,13) - ^
02:58:833 (4) - use a 1/4 slider with 1x repeat here to match the song
02:59:353 (6,7,8,9,10,11) - this interrupt works fine





Pooting long mod post is long so I'm too tired to proofread it...and I should have ordered some food before modding. If there is anything looking like "askahjfkahsjahg" - you know where to find me to translate it.



There is still some potential left in this mapset but I know you will polish it a bit more. If not I will get maaaad (╯°□°)╯︵ ┻━┻

have a star anyway

^The most useful mod post I've ever seen so far. Thanks alot. Finally applied and updated. <3 Well earned kds for you. I'd give you even 2 or 3 if I could, lol. I don't remember what I've applied or not. So no notes were made. But most of the stuff was used. (like 97%)
Touche_old
Oh u :< no mods ~ Taiko is very nice... STAR! :D
TicClick
I was going to do it a looooooong time ago.

General
  1. To be honest, I don't hear anything special on first kiai time, maybe turn it off?
  2. Also, there's more much logic to finish your kiai on 01:53:804 (4 stanzas later). Take a look, and you'll see that this part of music is divided into 4 parts, while you set kiai only on 3 of them. (tagged w/ bookmarks for better explanation: http://puu.sh/h94t)
All the standard diffs
  1. 00:02:822 (1) - what if you add finish here? Sounds good for me
  2. 01:09:411 (1) - finish, pwease
  3. 01:31:608 (1) - add finish, too
Normal
  1. 00:19:989 (2) - clap to the end?
  2. 00:23:631 (1) - add finish
  3. 00:32:648 (4,1) - they are fat :( maybe.. fix a little?
  4. 00:34:729 (4) - the same as above
  5. 00:44:440 (1) - add finish
  6. 01:12:186 (4) - whistle to beginning and the middle?
  7. 01:52:417 (2) - better add one more repeat instead of next note
  8. 02:13:573 (2,3) - uh, usual 1/1 is better, no need to jump to 1/2
  9. 02:29:700 (1,2) - maybe it's just me, but I don't like transitions like this one, when you switch back to white ticks and lose one beat (02:30:567 is where it should be)
  10. 02:34:729 (5,1) - that's a good decision, for example. I like it
Jenny's Hard
  1. +1 to AR? The less objects will be seen, the better map will look. I hope you played at least one map with Easy mode, so you get what I mean
  2. 00:25:018 ~ 00:44:093 (kiai time) — as long as you have so many claps, I recommend you to make them more quiet; use 55% instead of 70
  3. 00:44:440 (1) - add finish
  4. 01:01:087 (1,3,1,3) - these finishes don't make sense here. The same goes about next 4 finishes
  5. 01:14:960 (1) - place it exactly in center, and it'll look nicer after spinner
  6. 01:24:324 (1) - better start it from big white tick. You may add a note here, though
  7. 01:42:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't see any reason to change rhythm
    Also, about the whole kiai: it's disbalanced. There's spam of sliders, then spam of notes, then spam of sliders again, then spam of notes again and tons of copypaste. To be honest, I'm disappointed.
    Uh. I don't even know what to say, but it looks like these diffs from 2009 or something. I'm sorry.
Insane
  1. 00:18:081 (1,2,3,4) - I don't like too many straight lines in a row. If you rotate it 10 or 15 deegrees (any direction), it will look nicer (at least for me)
  2. 00:25:017 (1) - add finish
  3. 00:30:567 and further — don't lost rhythm! I saw this mistake many times, when mapper puts claps, then changes their rhythm, them he remembers that he has whistles. So he starts to use finishes / whistles / whatever and forgets completely about the other hitsounds.
    The good usual strategy is to place claps on the 2nd and 4th white ticks, where some kind of claps in music are usually located.
  4. 00:44:439 (1) - add finish here
  5. 01:04:208 (2,3) - stack 'em with the end of slider using zero spacing. If you wanna make ideal stack, remove 'em and place new ones right under slider's end
  6. 01:04:902 (5,6) - the same. Also, the spacing between these notes doesn't equal zero
  7. 01:09:410 (1) - add finish
  8. 01:09:410 (1,2) - patterns like this one look better when they're central, so I suggest to place 'em in center
  9. Note about speed-up:
    1. 01:17:735 — you may hear that 1/2 notes appear here in music, while you still have 1/1
    2. 01:20:509 — actually, this is the time when you hear that stream coming (1/4 notes)
    3. 01:26:058 — it's the new moment in music, and you finally hear full-power stream, so I highly recommend you to start it from this time. Not before, but right here
  10. 01:31:607 (1) - add finish
  11. 01:50:336 (5) - I see that you're trying to create pattern combo here, but this pattern doesn't fit music. I advice you to rearrange it a little and put nc here. Also, (3) and (6) have different ordinate
  12. 02:03:861 (3,4) - they overlap slider. I advice to put 1 and 2 farther from 3 and 4, and then move 3 and 4 up and down, that's it
  13. 02:04:556 (6,7) - the same about stacking notes as before
  14. 02:13:746 (1) - add finish
  15. 02:40:278 (9) - remove 2 repeats and add a note on that red tick. It's better
  16. 02:42:706 (5,6,7,8,9,10,11) - the same, sounds better when there's a gap (I mean, "you better start and end streams/repeating sliders on white ticks, it fits better than if you put their ends on red/blue ones". Explanation is the same, because of such music structure)
  17. 02:56:579 (6,7,8,9,10,11,12,13,14,15,16) - good one, but it has some straight fragments. Get rid of them, make the whole stream curvy instead: http://puu.sh/ha6c. Don't forget to turn off grid before re-shaping for better quality
  18. 03:00:047 (11) - http://puu.sh/ha70. Looks better, in my opinion
Not bad, yeah
Topic Starter
Loctav

TicClick wrote:

I was going to do it a looooooong time ago.

General
  1. To be honest, I don't hear anything special on first kiai time, maybe turn it off?
  2. Also, there's more much logic to finish your kiai on 01:53:804 (4 stanzas later). Take a look, and you'll see that this part of music is divided into 4 parts, while you set kiai only on 3 of them. (tagged w/ bookmarks for better explanation: http://puu.sh/h94t)
All the standard diffs
  1. 00:02:822 (1) - what if you add finish here? Sounds good for me
  2. 01:09:411 (1) - finish, pwease
  3. 01:31:608 (1) - add finish, too
Normal
  1. 00:19:989 (2) - clap to the end?
  2. 00:23:631 (1) - add finish
  3. 00:32:648 (4,1) - they are fat :( maybe.. fix a little?
  4. 00:34:729 (4) - the same as above
  5. 00:44:440 (1) - add finish
  6. 01:12:186 (4) - whistle to beginning and the middle?
  7. 01:52:417 (2) - better add one more repeat instead of next note
  8. 02:13:573 (2,3) - uh, usual 1/1 is better, no need to jump to 1/2
  9. 02:29:700 (1,2) - maybe it's just me, but I don't like transitions like this one, when you switch back to white ticks and lose one beat (02:30:567 is where it should be)
  10. 02:34:729 (5,1) - that's a good decision, for example. I like it
Jenny's Hard
  1. +1 to AR? The less objects will be seen, the better map will look. I hope you played at least one map with Easy mode, so you get what I mean
  2. 00:25:018 ~ 00:44:093 (kiai time) — as long as you have so many claps, I recommend you to make them more quiet; use 55% instead of 70
  3. 00:44:440 (1) - add finish
  4. 01:01:087 (1,3,1,3) - these finishes don't make sense here. The same goes about next 4 finishes
  5. 01:14:960 (1) - place it exactly in center, and it'll look nicer after spinner
  6. 01:24:324 (1) - better start it from big white tick. You may add a note here, though
  7. 01:42:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't see any reason to change rhythm
    Also, about the whole kiai: it's disbalanced. There's spam of sliders, then spam of notes, then spam of sliders again, then spam of notes again and tons of copypaste. To be honest, I'm disappointed.
    Uh. I don't even know what to say, but it looks like these diffs from 2009 or something. I'm sorry.
Insane
  1. 00:18:081 (1,2,3,4) - I don't like too many straight lines in a row. If you rotate it 10 or 15 deegrees (any direction), it will look nicer (at least for me)
  2. 00:25:017 (1) - add finish
  3. 00:30:567 and further — don't lost rhythm! I saw this mistake many times, when mapper puts claps, then changes their rhythm, them he remembers that he has whistles. So he starts to use finishes / whistles / whatever and forgets completely about the other hitsounds.
    The good usual strategy is to place claps on the 2nd and 4th white ticks, where some kind of claps in music are usually located.
  4. 00:44:439 (1) - add finish here
  5. 01:04:208 (2,3) - stack 'em with the end of slider using zero spacing. If you wanna make ideal stack, remove 'em and place new ones right under slider's end
  6. 01:04:902 (5,6) - the same. Also, the spacing between these notes doesn't equal zero
  7. 01:09:410 (1) - add finish
  8. 01:09:410 (1,2) - patterns like this one look better when they're central, so I suggest to place 'em in center
  9. Note about speed-up:
    1. 01:17:735 — you may hear that 1/2 notes appear here in music, while you still have 1/1
    2. 01:20:509 — actually, this is the time when you hear that stream coming (1/4 notes)
    3. 01:26:058 — it's the new moment in music, and you finally hear full-power stream, so I highly recommend you to start it from this time. Not before, but right here
  10. 01:31:607 (1) - add finish
  11. 01:50:336 (5) - I see that you're trying to create pattern combo here, but this pattern doesn't fit music. I advice you to rearrange it a little and put nc here. Also, (3) and (6) have different ordinate
  12. 02:03:861 (3,4) - they overlap slider. I advice to put 1 and 2 farther from 3 and 4, and then move 3 and 4 up and down, that's it
  13. 02:04:556 (6,7) - the same about stacking notes as before
  14. 02:13:746 (1) - add finish
  15. 02:40:278 (9) - remove 2 repeats and add a note on that red tick. It's better
  16. 02:42:706 (5,6,7,8,9,10,11) - the same, sounds better when there's a gap (I mean, "you better start and end streams/repeating sliders on white ticks, it fits better than if you put their ends on red/blue ones". Explanation is the same, because of such music structure)
  17. 02:56:579 (6,7,8,9,10,11,12,13,14,15,16) - good one, but it has some straight fragments. Get rid of them, make the whole stream curvy instead: http://puu.sh/ha6c. Don't forget to turn off grid before re-shaping for better quality
  18. 03:00:047 (11) - http://puu.sh/ha70. Looks better, in my opinion
Not bad, yeah
Thanks alot. Almost everything got applied. Well earned kds.
bomber34
General:
  1. 02:16:001 - 02:32:648: 16.647 seconds break? pretty long. you may consider mapping a bit of it.
Normal:
  1. 00:14:787 (1,2) - A 1/2 note after a slider doesn't belong in a normal Map. I know 02:35:249 (1) - has is the same thing but Slider-Slider have a bit more tolerance.
  2. 01:04:902 - add note? it feels a bit empty.
  3. 01:06:290 - ^
  4. 01:53:804 (1) - / 02:16:001 (1) - I don't think NC is that necessary.
  5. 03:00:307 - Inheriting section has no use!?


Jenny's Hard
  1. 00:14:440 (2) - doesn't look so good, because of 00:13:573 (4)
  2. 01:09:411 (1,2) - weird looking sliders
  3. 01:16:174 (3) - 1/2 later to 01:16:348 - sounds better.
  4. 01:21:550 - Slider endpoint looks a bit better when not that sharp
  5. 02:35:249 (1) - spacing. 3,56
  6. 02:47:735 (1) - could this slider a bit farther away from the previous? looks better then
  7. 02:57:359 (8) - a bit up so it isn't a straight line anymore. Straigt lines are often ugly.
Insane:
  1. 00:21:376 (7) - Those Sliders look ugly when they are so short.
  2. 00:27:793 (1) - could say the same like ^
  3. 01:19:121 (1,2,3,4,5,6,7,8) - you could argue if this jumping parts fits or not but it doesn't seem fair for me to have a 10 second HP drain part and then this increasing jump part especially when the part afterwards also drain a bit HP.
  4. 01:27:272 (1,2,3,4) - wouldn't it make more sense when you map all 1/4 here? this jump doesn't feel necessary.
  5. 01:51:897 (2,3) - spacing
  6. 02:42:532 (4) - better playable when farther away.
This means "IMO"
This means Nazi'
Nitojgrem
Hi there, I'm comming from here ~

The mod only consists suggestions. If there are some big issues, they're marked in red.

Generell
  1. Non consistent Kiai time.
    Wrong Kiai times
    Jenny's Hard: 01:53:891 - It has to be on the downbeat (01:53:804)
    Insane: 01:31:521 - Same as Jenny's Hard, downbeat D: (01:31:608)
    Dunskin's Taiko Oni: 02:59:006 - Stop the Kiai time here and 03:00:394 - let it last here for one beat. In other words: Make it equal to the other diffs.
Normal
  1. OD+1
  2. 00:08:371 (1) - Why not setting hitsounds like 00:02:822 (1)?
  3. bomber34 wrote:

    00:14:787 (1,2) - A 1/2 note after a slider doesn't belong in a normal Map. I know 02:35:249 (1) - has is the same thing but Slider-Slider have a bit more tolerance.
    Why not shorten the slider to 00:14:440 - and then add a Finish tp the EP and to 00:15:134 (3).
  4. 00:19:989 (2,3) - SP: Add finish? It would be more fitting with the point I've mentioned above.
  5. 00:58:313 (1,2) - Add whistle
  6. 01:17:735 (4,5) - Add clap
  7. 01:28:833 (2,3) - ^
  8. 01:52:417 (2) - This ine should really look symetric like this:
  9. 02:40:972 (1,2) - Maybe add finishes here too?
    Hmm, there aren't real points which I can mention... Imo the whole map sounds a bit "empty" or rather quiet in view of the hitsounds but it's hard to do much here...
Jenny's Hard
  1. OD + 1~2
  2. 00:03:168 (2) - x:144 , y:188 (Naziing :<)
  3. 00:22:417 (4) - If you've previously always increase the distance snap, Why didn't you done here? (Ds of 0.9 is needed here)
  4. 00:25:885 (5) - Maybe like 00:25:191 (2,3)?
  5. 01:02:475 (1) - Idk why, but the first time I heard this finish it sounds totally random :<
  6. 01:06:637 (1) - Add whistle
  7. 01:09:324 - Why the IP is not on the downbeat?
  8. I dislike the difference between 01:10:798 (2) and 01:21:897 (2) (Hitsounding, first one is soft, second one is normal). Change that :<
  9. 02:02:822 (4) - :< x:144 , y:136
    Nothing more to say. It's a Jenny diff so... I forgot what I wanted to say xD
Insane

  • Circle size of 5 owo
  1. 00:09:931 (6) - Two grid up
  2. 00:22:243 (1) - Add finish
  3. 00:27:098 (3) - SP: Add clap
  4. 01:27:272 (1,2) - This sounds weird oO
  5. 02:16:001 - 02:32:648 long break o.o
    The next things I mention are for consistency through the map. You have the choise, there are two generell ways imo:
    Way 1
    02:42:185 (1) - Remove NC
    02:43:746 (1) - Remove whistle
    02:47:735 (1) - Remove NC
    Way 2
    02:44:960 (4) - NC
    02:49:295 (1) - Add whistle
    02:50:509 (4) - NC
    02:53:284 (4) - ^
    02:54:845 (1) - Add Whistle
    02:56:058 (4) - NC
    02:58:833 (4) - ^
    Quite good diff.. Nothing more to say~
Dunskin's Taiko Oni

  • I don't mod Taiko :x
Hope it'll help >.<
HF and GL in the future... oh and take this ~
kurohana
<-- Daher kommt das :3

General

.osb Datei im Song Ordner löschen und dann Full Submitten (außer, du hast ein Storyboard da drin, aber ich konnte keins finden :3)

Normal

01:21:897 (2) - Vielleicht anstatt einen 2 Sliderpunkte (Damit meine ich nicht den Anfang und das Ende) benutzen, dann sieht der Slider nicht ganz so extrem rund aus. 01:27:446 (2) - Hier genau dasselbe, Copy und Paste wäre ziemlich hilfreich ^^
01:28:833 (2) - (nazi) - 2 grid nach unten, 2 grids nach links
^ zu dem anpassen - 01:29:180 (3) - 1 grid nach oben, 2 grid nach links
^ zu dem anpassen - 01:29:353 (4) - 2 grid nach links, einen nach unten, außerdem könnte der Slider noch runder werden, den ersten Sliderpunkt 7 grids nach oben, den 2. Sliderpunkt 7 grids nach unten, jetzt ist der Slider gleichmäßig rund ^^ 01:52:417 (2) - Verwende den Approach Circle von 01:53:804 (1), um den Slider gleichmäßig rund zu machen (wie auf diesem Bild)
01:53:804 (1) - Kein Clap
02:42:706 (2) - Wie bei 01:52:417 (2), pass diesen Slider an den Approach Circle von 02:43:400 (3) an (dasselbe übrigens auch bei 02:43:746 (4))
02:51:029 (2) - & 02:52:070 (4) - ^ (Copy und Paste, erspart die Arbeit x3)

Jenny's Hard

00:21:897 (1,2,3,4) - Ich glaube, die könnte man schön rund anordnen (So zum Beispiel)
01:34:382 (1) - Unter 01:33:689 (3) stapeln sähe besser aus und ist nicht ganz so verwirrend.
01:42:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ein Quadrat daraus machen (auf das Spacing zum danach folgenden achten)02:10:452 (1) - An den Approach Circle von 02:11:492 (2) anpassen, und Spacing
02:11:839 (3) - Wie bei ^
02:13:226 (2) - An 02:12:879 (1) anpassen
02:14:614 (2) - An 02:14:267 (1) anpassen
02:46:521 (8,1) - Spacing?

Insane

ERROR: 00:39:933 (4) - Night gespnapped, unrankbar
00:30:913 (2) - An 00:31:434 (3) Approach Circle anpassen (du wirst (3) dazu verschieben müssen)
01:02:474 (1) - Unter 01:01:607 (4) stapeln (Wie ich sehe ist (4) ungesnappt, den dazu einmal ein kurz verschieben und (1) dann stapeln)
01:23:804 (1) - So?
02:39:931 (5) - Neue Combo
02:42:706 (5) - ^
02:45:480 (8) - ^
02:48:255 (1) - ^
02:50:509 (4) - ^
02:51:030 (8) - ^
02:53:284 (4) - ^
02:53:804 (8) - ^
02:56:058 (4) - ^
02:56:579 (6) - ^
02:58:833 (4) - ^
02:59:353 (6) - ^

Ein guter REDALiCE Remix ^^

Viel Glück (Wenn ich Kudosu hab, geb ich auch einen Stern :3)

EDIT: Da hast du Stern x3
Topic Starter
Loctav
bomber34's mod
General:
  1. 02:16:001 - 02:32:648: 16.647 seconds break? pretty long. you may consider mapping a bit of it.
Waitwhat? No.

Normal:
  1. 00:14:787 (1,2) - A 1/2 note after a slider doesn't belong in a normal Map. I know 02:35:249 (1) - has is the same thing but Slider-Slider have a bit more tolerance. Music calls for it.
  2. 01:04:902 - add note? it feels a bit empty. No necessary difficulty raiseup
  3. 01:06:290 - ^ ^
  4. 01:53:804 (1) - / 02:16:001 (1) - I don't think NC is that necessary. True.
  5. 03:00:307 - Inheriting section has no use!?
Kiai Fountains!

Jenny's Hard
  1. 00:14:440 (2) - doesn't look so good, because of 00:13:573 (4) True.
  2. 01:09:411 (1,2) - weird looking sliders Jenny style \o/
  3. 01:16:174 (3) - 1/2 later to 01:16:348 - sounds better. Listen to the voice.
  4. 01:21:550 - Slider endpoint looks a bit better when not that sharp Jenny style \o/
  5. 02:35:249 (1) - spacing. 3,56 Fixed.
  6. 02:47:735 (1) - could this slider a bit farther away from the previous? looks better then Fixed.
  7. 02:57:359 (8) - a bit up so it isn't a straight line anymore. Straigt lines are often ugly.
Fixed.

Insane:
  1. 00:21:376 (7) - Those Sliders look ugly when they are so short. True.
  2. 00:27:793 (1) - could say the same like ^ ^
  3. 01:19:121 (1,2,3,4,5,6,7,8) - you could argue if this jumping parts fits or not but it doesn't seem fair for me to have a 10 second HP drain part and then this increasing jump part especially when the part afterwards also drain a bit HP. Life is unfair.
  4. 01:27:272 (1,2,3,4) - wouldn't it make more sense when you map all 1/4 here? this jump doesn't feel necessary. Fixed it otherwise.
  5. 01:51:897 (2,3) - spacing Fixed.
  6. 02:42:532 (4) - better playable when farther away.
Fixed.

Nitojgrem's Mod
Hi there, I'm comming from here ~

The mod only consists suggestions. If there are some big issues, they're marked in red.

Generell
  1. Non consistent Kiai time.
    [box=Wrong Kiai times]Jenny's Hard: 01:53:891 - It has to be on the downbeat (01:53:804) Fixed.
    Insane: 01:31:521 - Same as Jenny's Hard, downbeat D: (01:31:608) Fixed.
    Dunskin's Taiko Oni: 02:59:006 - Stop the Kiai time here and 03:00:394 - let it last here for one beat. In other words: Make it equal to the other diffs. Fixed.
Normal
  1. OD+1 No.
  2. 00:08:371 (1) - Why not setting hitsounds like 00:02:822 (1)? Yes.
  3. bomber34 wrote:

    00:14:787 (1,2) - A 1/2 note after a slider doesn't belong in a normal Map. I know 02:35:249 (1) - has is the same thing but Slider-Slider have a bit more tolerance.
    Why not shorten the slider to 00:14:440 - and then add a Finish tp the EP and to 00:15:134 (3).
  4. 00:19:989 (2,3) - SP: Add finish? It would be more fitting with the point I've mentioned above. No.
  5. 00:58:313 (1,2) - Add whistle Well...
  6. 01:17:735 (4,5) - Add clap No.
  7. 01:28:833 (2,3) - ^ No.
  8. 01:52:417 (2) - This ine should really look symetric like this: Yes.
  9. 02:40:972 (1,2) - Maybe add finishes here too? No.
    Hmm, there aren't real points which I can mention... Imo the whole map sounds a bit "empty" or rather quiet in view of the hitsounds but it's hard to do much here...
Jenny's Hard
  1. OD + 1~2 +1.
  2. 00:03:168 (2) - x:144 , y:188 (Naziing :<) Yes.
  3. 00:22:417 (4) - If you've previously always increase the distance snap, Why didn't you done here? (Ds of 0.9 is needed here) Yes.
  4. 00:25:885 (5) - Maybe like 00:25:191 (2,3)? No.
  5. 01:02:475 (1) - Idk why, but the first time I heard this finish it sounds totally random :< Yes.
  6. 01:06:637 (1) - Add whistle Yes.
  7. 01:09:324 - Why the IP is not on the downbeat? Fixed.
  8. I dislike the difference between 01:10:798 (2) and 01:21:897 (2) (Hitsounding, first one is soft, second one is normal). Change that :< Ok.
  9. 02:02:822 (4) - :< x:144 , y:136 Yes.
    Nothing more to say. It's a Jenny diff so... I forgot what I wanted to say xD
Insane

  • Circle size of 5 owo Like I said multiple times before: No.
  1. 00:09:931 (6) - Two grid up Ok.
  2. 00:22:243 (1) - Add finish Ok.
  3. 00:27:098 (3) - SP: Add clap Ok.
  4. 01:27:272 (1,2) - This sounds weird oO It doesn't.
  5. 02:16:001 - 02:32:648 long break o.o Happens.
    The next things I mention are for consistency through the map. You have the choise, there are two generell ways imo:
    Picked the first way.
    SPOILER
    02:42:185 (1) - Remove NC
    02:43:746 (1) - Remove whistle
    02:47:735 (1) - Remove NC
    SPOILER
    02:44:960 (4) - NC
    02:49:295 (1) - Add whistle
    02:50:509 (4) - NC
    02:53:284 (4) - ^
    02:54:845 (1) - Add Whistle
    02:56:058 (4) - NC
    02:58:833 (4) - ^
    Quite good diff.. Nothing more to say~
Dunskin's Taiko Oni

  • I don't mod Taiko :x
Hope it'll help >.<
HF and GL in the future... oh and take this ~ Thanks!.

kurohana's mod
<-- Daher kommt das :3

General

.osb Datei im Song Ordner löschen und dann Full Submitten (außer, du hast ein Storyboard da drin, aber ich konnte keins finden :3) Taucht eh immer wieder auf...

Normal

01:21:897 (2) - Vielleicht anstatt einen 2 Sliderpunkte (Damit meine ich nicht den Anfang und das Ende) benutzen, dann sieht der Slider nicht ganz so extrem rund aus. Ok.
01:27:446 (2) - Hier genau dasselbe, Copy und Paste wäre ziemlich hilfreich ^^ ^
01:28:833 (2) - (nazi) - 2 grid nach unten, 2 grids nach links^ Ok.
^ zu dem anpassen - 01:29:180 (3) - 1 grid nach oben, 2 grid nach links Ok.
^ zu dem anpassen - 01:29:353 (4) - 2 grid nach links, einen nach unten, außerdem könnte der Slider noch runder werden, den ersten Sliderpunkt 7 grids nach oben, den 2. Sliderpunkt 7 grids nach unten, jetzt ist der Slider gleichmäßig rund ^^ Ok.
01:52:417 (2) - Verwende den Approach Circle von 01:53:804 (1), um den Slider gleichmäßig rund zu machen (wie auf diesem Bild) Ok.
01:53:804 (1) - Kein Clap Ok.
02:42:706 (2) - Wie bei 01:52:417 (2), pass diesen Slider an den Approach Circle von 02:43:400 (3) an (dasselbe übrigens auch bei 02:43:746 (4)) Ok.
02:51:029 (2) - & 02:52:070 (4) - ^ (Copy und Paste, erspart die Arbeit x3)
^

Jenny's Hard

00:21:897 (1,2,3,4) - Ich glaube, die könnte man schön rund anordnen (So zum Beispiel) Gnah.
01:34:382 (1) - Unter 01:33:689 (3) stapeln sähe besser aus und ist nicht ganz so verwirrend.No.
01:42:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ein Quadrat daraus machen (auf das Spacing zum danach folgenden achten)
02:10:452 (1) - An den Approach Circle von 02:11:492 (2) anpassen, und Spacing Ok.
02:11:839 (3) - Wie bei ^ Ok.
02:13:226 (2) - An 02:12:879 (1) anpassen Ok.
02:14:614 (2) - An 02:14:267 (1) anpassen Ok.
02:46:521 (8,1) - Spacing? Uh...

Insane

ERROR: 00:39:933 (4) - Night gespnapped, unrankbar Ok.
00:30:913 (2) - An 00:31:434 (3) Approach Circle anpassen (du wirst (3) dazu verschieben müssen) Musste ich nicht.
01:02:474 (1) - Unter 01:01:607 (4) stapeln (Wie ich sehe ist (4) ungesnappt, den dazu einmal ein kurz verschieben und (1) dann stapeln) Ok.
01:23:804 (1) - So? Ok.
02:39:931 (5) - Neue Combo
02:42:706 (5) - ^
02:45:480 (8) - ^
02:48:255 (1) - ^
02:50:509 (4) - ^
02:51:030 (8) - ^
02:53:284 (4) - ^
02:53:804 (8) - ^
02:56:058 (4) - ^
02:56:579 (6) - ^
02:58:833 (4) - ^
02:59:353 (6) - ^
Whatsoever. Inconsistent NC mentions. Fixed some stuff anyways.

Ein guter REDALiCE Remix ^^

Viel Glück (Wenn ich Kudosu hab, geb ich auch einen Stern :3)

EDIT: Da hast du Stern x3

Thanks everyone. I still wonder, if I will ever be able to rank this. D:
aabc271
As requested by Loctav, I'm coming for a Taiko mod ~
Let's go ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

-----------------------

[Dunskin's Taiko Oni]

01:31:608 ~ 02:15:307 - I can see that each patterns are repeating for 4 times. Maybe you can consider shortening them to 2 times so as to add more variety and prevent players from feeling bored ?

Suggested patterns
Suggestions only. Change them only if you want to ~

02:34:729 ( 47 ) - Use k instead, as the pitch of music is higher ?

02:49:989 ( 3, 21, 39, 57 ) - Use k so that the repeating pattern becomes " d k k ", which prevents repeating too much ?

I can see that the patterns & hitsounds are highly structured, so I won't mod a lot about them ~

The patterns fit the music well. I like them :3

Good job overall :)

Rating : 9/10 ( +0.75 : note placements, hitsounds )

Star and good luck ~ ;)
wmfchris
._________________________________________.

[Insane]
- HP+1 fits better for insane
- excess timing section 180307

00:03:168 (2,3) - stack them well
00:04:382 (4,5,6) - spacing
00:15:827 (4) - this may block the coming (1,2)
01:13:746 (7) - [Nazi] (432,180)
01:18:775 (4) - right 1 grid lv4 to stack with previous stuffs
01:28:486 - I would suggest a pattern like x---x (1/4 slider---), also 01:29:527 (2) - the whistle sound may not fit well.
01:50:336 (1,2,3,4) - don't hear anything worth this spacing change
01:51:723 (1,2,3,4) - ^
02:06:983 (6,7) - interchange clapping position
02:08:717 - sounds missing a clap
02:11:492 - odd clapping arrangement ._.
02:36:983 (8,10) - stack well
02:43:226 (7) - [Nazi] left 1 grid lv4 to make it close to 1/4 stream
02:46:001 (7) - ^

[Jenny's Hard]
00:23:631 (4) - 1/1 slider (slow down if you want, remember to NC) may works well with the lyrics here
00:44:093 (3) - clap
00:58:313 - the occasional finish may not be a good idea for me: sounds a bit unstable throughout the section (but the melody is simply repeating), and the finish per every two beats doesn't sound good because this is not the pre-climax part (there's a spinner afterwards but the spinner itself don't produce finish sound)
01:12:532 (3,4,1) - [Nazi] (3) up 2 grids lv4, (4) up 1 grid
01:19:816 (5) - whistle at third tick?
01:42:706 - such stacking may not be a good idea...
01:53:111 (1) - remove clap at the end to make sth sounds like a coming break
02:46:348 (6) - spacing
02:49:122 (6) - ^

[Normal]
02:14:613 - feels empty here, otherwise (2,3) sounds odd
- I prefer sticking close to the melody and refer less to that vocal(?) sound in case that may confuse newbies, and avoid some 1.5+beats break in the intro part because the music really goes very flently.
- Try not to use slider of 4or+ ticks because that's kind hard for newbies too.

I guess Taiko is good enough as indicated by aabc (run

In overall, you'll need an intermediate diff between hard (involves lots of 1/4) and normal, and then you can make normal even easier. The style is ok for me, though new mappers will not familirize with old styles.
Topic Starter
Loctav

wmfchris wrote:

._________________________________________.

[Insane]
- HP+1 fits better for insane uhm, well, okay, let's try this.
- excess timing section 180307 okay.

00:03:168 (2,3) - stack them well okay.
00:04:382 (4,5,6) - spacing okay.
00:15:827 (4) - this may block the coming (1,2) flipped.
01:13:746 (7) - [Nazi] (432,180) okay.
01:18:775 (4) - right 1 grid lv4 to stack with previous stuffs okay.
01:28:486 - I would suggest a pattern like x---x (1/4 slider---), also 01:29:527 (2) - the whistle sound may not fit well. I don't understand what you mean here. Sorry x__x
01:50:336 (1,2,3,4) - don't hear anything worth this spacing change okay.
01:51:723 (1,2,3,4) - ^ okay.
02:06:983 (6,7) - interchange clapping position okay.
02:08:717 - sounds missing a clap okay.
02:11:492 - odd clapping arrangement ._. fixed.
02:36:983 (8,10) - stack well okay.
02:43:226 (7) - [Nazi] left 1 grid lv4 to make it close to 1/4 stream okay.
02:46:001 (7) - ^ okay.

[Normal]
02:14:613 - feels empty here, otherwise (2,3) sounds odd okay.
- I prefer sticking close to the melody and refer less to that vocal(?) sound in case that may confuse newbies, and avoid some 1.5+beats break in the intro part because the music really goes very flently. I won't map on stuff that is less dominant. I will keep the stuff I mapped on constant over all diffs. The way this stuff actually plays should just vary in difficulty. Not the stuff the map should actually mapped on.
- Try not to use slider of 4or+ ticks because that's kind hard for newbies too. I doubt that..

In overall, you'll need an intermediate diff between hard (involves lots of 1/4) and normal, and then you can make normal even easier. The style is ok for me, though new mappers will not familirize with old styles. what? the diff spread is fine.
Jenny
Download: REDALiCE - Volar (Loctav) [Jenny's ancient Hard].osu

Applied what you mentioned there, tried somewhat around with the finish-part you poked me at Mr. wmf-sir~
Also made the ending a little easier to read for hard-players since I removed 2 1/4s~
DarkDunskin
Changed Settings, everythings centered now.
I put a bit more effort into the section around the first kiai time to variate things a bit.
It shouldn't be boring anymore now~

Download: REDALiCE - Volar (Loctav) [Dunskin's Taiko Oni].osu
Lizbeth
Hi there~

Insane
Increase overall diff to 8.
01:18:775 (4) - this is too close in chart, should be farther
01:23:804 - 01:30:220 - This part is kinda messy… In the song the the 1/4 beats starts before this spot 01:23:804 -, but you still added some soft patterns like this: 01:23:804 (1,2,3) -, then switched to streams 01:25:713 (1,2,3,4,5,6,7,1,2,3,4,5) -, but then you kinda cut the flow by adding more soft patterns : 01:27:272 (1,2,3,4,1,2,1,2). I think you should remap this whole section and make it more united.
01:39:931 (1) - make this more visible, is hard to notice the reverse
01:42:706 (1,2,3,4,5) - This threw me off while playing, a bit drastic imo.
01:49:642 (1) - Huge jump, I don’t approve, it breaks the flow, other jumps in this sections are half this one.
02:03:514 (1) - I find it drastic. I suggest to reverse 1 with 3, and 2 with 4. Like this: http://puu.sh/pCmA
02:06:289 (3) - New combo
02:06:289 (3,4,5) - stack them together
02:08:197 (10) - Move to next red tick, sound better. Also you could add circle at: 02:08:197 -
02:13:572 (8) - Use same distance you used for the previous circles.
02:35:249 (1) - Remove new combo, and I’d stack with prev slider, or at least put it closer to it.
02:35:596 (2,3,4,5,6,7,8,9,10) - I find it too clustered together, try to make them more easy to read, cuz with all the hit explosion is confusing.

Jenny’s Hard
00:03:342 (3,4) - This distance is wrong. Should be farther, because is the same distance you used here: 00:02:822 (1,2) - and those notes are half beats apart.
00:06:983 (1) - Transition to next combo is a bit drastic, threw me off while playing. If you remove 00:06:810 (3) - the transition would be nicer.
00:10:798 (3,1) - This transition is good.
00:15:307 (4) - Wrong distance again, too close to prev circle.
00:44:093 (3) - Again with the short distance,
01:24:671 (1) - Start spinner a beat earlier
01:44:787 (1) - grrr I always miss this circle
02:46:174 (5,6,7) - wrong distance again, are too close together. Look the distance between half notes here: 02:43:400 (5,6,7) - is how it should be. Remember that distance between objects in chart should be a reflection of the distance between objects in the timeline.
02:47:735 (1,2,3) - same
02:48:949 (5,6,7) - This one is even worst because between 5 and 6 there is a different distance than 6 and 7, where it should be the same between them all.
02:54:498 (5,6,7) - Same as above
02:57:272 (5,6,7) - Same

Normal
Maybe make breaks the same as insane
02:47:214 (1) - New combo bug, add new combo manually.
02:49:988 (1) - same
02:49:988 (1) - Same
02:57:966 (1) - Same
Jenny
Download: REDALiCE - Volar (Loctav) [Jenny's Hard].osu

Applied that stuffs and did little slidershaping on like 2 or 3 things, no big deal but just for my eye in edit~
Topic Starter
Loctav

Lizbeth wrote:

Hi there~

Insane
Increase overall diff to 8. What? seriously? Okay.... o__o
01:18:775 (4) - this is too close in chart, should be farther fixed.
01:23:804 - 01:30:220 - This part is kinda messy… In the song the the 1/4 beats starts before this spot 01:23:804 -, but you still added some soft patterns like this: 01:23:804 (1,2,3) -, then switched to streams 01:25:713 (1,2,3,4,5,6,7,1,2,3,4,5) -, but then you kinda cut the flow by adding more soft patterns : 01:27:272 (1,2,3,4,1,2,1,2). I think you should remap this whole section and make it more united. fixed.
01:39:931 (1) - make this more visible, is hard to notice the reverse replaced with triplet.
01:42:706 (1,2,3,4,5) - This threw me off while playing, a bit drastic imo. it was suggested like this several times and comes out to be very good playable imo.
01:49:642 (1) - Huge jump, I don’t approve, it breaks the flow, other jumps in this sections are half this one. fixed.
02:03:514 (1) - I find it drastic. I suggest to reverse 1 with 3, and 2 with 4. Like this: http://puu.sh/pCmA I had this at the very first and it turned to be way more stupid to play. The current version plays pretty good imo
02:06:289 (3) - New combo fixed.
02:06:289 (3,4,5) - stack them togetherfixed.
02:08:197 (10) - Move to next red tick, sound better. Also you could add circle at: 02:08:197 - Fixed it on my way.
02:13:572 (8) - Use same distance you used for the previous circles. fixed.
02:35:249 (1) - Remove new combo, and I’d stack with prev slider, or at least put it closer to it. fixed.
02:35:596 (2,3,4,5,6,7,8,9,10) - I find it too clustered together, try to make them more easy to read, cuz with all the hit explosion is confusing. fixed.

Normal
Maybe make breaks the same as insane not neccessary.
02:47:214 (1) - New combo bug, add new combo manually. fixed.
02:49:988 (1) - same fixed.
02:49:988 (1) - Same fixed.
02:57:966 (1) - Same fixed.
Kenezz
Hello, random mod here.
Kenezz's Bakamod~

[Normal]
-Well I don't are a big fan of the closely space in a normal diff but it's okay.
01:11:839 (3) - This could be are a combo inconsistency because is the same rhythm of here 01:22:937 (1) and here 01:28:486 (1), maybe considers add a new combo or keep a long combo in the previous points (01:22:937,01:28:486), if you change something keep in mind this 01:17:388 (3).
01:19:122 (1) - I don't know if you want keep this very short combo, now I see this a bit needless.
02:13:746 (3) - imo this repeat slider sounds ugly because don't fits properly to the track in the red ticks, considers delete this circle 02:13:573 (2) and move the slider to this white tick.
-In the last parts some shorts combos,imo, are needless, like 02:25:712 (1), 02:28:486 (1), 03:00:394 (1).
-Finally some hitsound suggestion: 02:38:544 (2,3) - Remove the finish here, with only this 02:38:197 (1) is fine, furthermore is inconsistent with this 02:41:319 (2,3). 02:43:746 (4,5), 02:52:070 (4,5) & 02:56:232 (1,1,2) - Check, is the same rhythm and the whistle/finish placement is different, try to mantain the consistency because the music track is the same.

[Jenny's Hard]
-Maybe HP & OD+1
-Oh the closely space.. well anyway.
00:09:585 (1) - Remove the new combo to be consistent with 00:04:035 (4).
00:16:174 - Really considers add a stacked circle here, or unstack 00:16:001 (1,2).
00:22:070 (2) - Hmmmm maybe delete this circle, maybe....00:16:521.
00:23:631 (1) - I think in the decrease of the SV here is too sudden, imo delete this slider and add a 4/1 spinner.
01:01:087 (1) - Can you move this circle to a place more visible? really now is a bit hard to see, maybe try here http://puu.sh/v6zH.
01:46:868 (3) - The previous sequence of short combos demands a new combo here.
02:11:492 (2) - Preserve the distance spacing here to be consistent with 02:14:267 (1), try something like this http://puu.sh/v6DF.

[Insane]
01:27:272 (1,1) - Imo these new combos are needless, remove it?
-Well I think in that is all.

I hope to helps you, good luck.
Jenny
applied all stuff you mentioned since that seemed like reasoned things to me, thanks for pointing these out~
Topic Starter
Loctav

Kenezz wrote:

Hello, random mod here.
Kenezz's Bakamod~

[Normal]
-Well I don't are a big fan of the closely space in a normal diff but it's okay.
01:11:839 (3) - This could be are a combo inconsistency because is the same rhythm of here 01:22:937 (1) and here 01:28:486 (1), maybe considers add a new combo or keep a long combo in the previous points (01:22:937,01:28:486), if you change something keep in mind this 01:17:388 (3). okay
01:19:122 (1) - I don't know if you want keep this very short combo, now I see this a bit needless.okay
02:13:746 (3) - imo this repeat slider sounds ugly because don't fits properly to the track in the red ticks, considers delete this circle 02:13:573 (2) and move the slider to this white tick. I think it perfectly fits with the track and the "background vocals" occasionally appearing. I try to avoid stupid 1/2 enforcement if the song self isnt strictly 1/2
-In the last parts some shorts combos,imo, are needless, like 02:25:712 (1), 02:28:486 (1), 03:00:394 (1). okay, despite the last one, since on the Insane, the last note has an NC, too.
-Finally some hitsound suggestion: 02:38:544 (2,3) - Remove the finish here, with only this 02:38:197 (1) is fine, furthermore is inconsistent with this 02:41:319 (2,3). 02:43:746 (4,5), 02:52:070 (4,5) & 02:56:232 (1,1,2) - Check, is the same rhythm and the whistle/finish placement is different, try to mantain the consistency because the music track is the same. okay

[Insane]
01:27:272 (1,1) - Imo these new combos are needless, remove it? okay
-Well I think in that is all.

I hope to helps you, good luck.
Thanks alot.
Kenezz
The giraffes are too cute
Topic Starter
Loctav
Thanks alot. This makes me shred some tears ;w;
DarkDunskin
Wobble wobble Bubble~
TicClick
Go go!
Regou
WoW bubbled!
btw I made this for fun~ :D

Download: REDALiCE - Volar (Loctav) [Regou].osu
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