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DragonForce - Fallen World

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Topic Starter
Jenny
dat feedback - naisu! D:
eldnl
[Legend]

  1. Delete the first timing section, is useless.
  2. HP Drain Rate +1
  3. 00:34:376 (2) 1 Grid to the left, because the spacing here is inconsistent and seems very bad.
  4. 00:37:376 - Up the volume to 45% please, I almost can't hear the hitsounds. (To be honest, in my opinion, 60% in the entire song is enough)
  5. 00:46:103 - ^ Same as above
  6. 02:43:103 (10) This slider is totally hidden.
  7. 03:02:467 (7) Add a new combo here, because with the white color I can't see the ticks and is harder to read the slowdown.
  8. 03:30:558 (7) Different number of the repeats than the other sliders is really hard to read (at least to me) hope you can fix it.
  9. 03:39:012 (1) Up the volume here.
  10. 04:02:740 (5) Move this note (and the previous 12) one grid to the left and one grid down to fix the star.
Good luck ~
Topic Starter
Jenny
Hey, this is now app-ed on test build \:D/

http://ha.ppy.sh/b/281
JappyBabes
Very nice map ^.^ <3 Jenny.
Katsuri
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawesome.
DarkStoorM
If this will be approved, gonna play it whole day and whole night to pass it.
It's just BEAUTIFUL

[and a dem edit]I'm getting goose bumps every time I play it. It just proves that this song is SO AWESOME. Map too :3 it's so nice to play it. And of course, so much fun! KEEP IT UP!

[2nd dem edit]DEM PASSED (Taiko)! Thank you Jenny for this map!
LKs
From 【All requests posted here will be modded】 queue

General

  1. Actually combo colour is a bit confusing, with the dark blue BG. I‘d suggest a red colour to make this more readable and clear
Legend

00:45:967 (9) - no whistle
00:47:603 (6) - whistle
00:47:876 (9) - whistle on the end
00:55:649 (5) - whistle
02:11:467 (5) - no whistle
04:01:785 (1) - NC

this is tiring, I'm tired out in this weary afternoon (look at my avatar :|

good map anyway, GL
Topic Starter
Jenny
I think combo colors are fine (at least noone who testplayed it for me complained and neither do I); anyways, applied the other things you mentioned~

thanks~
XripztEr
awesome shag's playing
orz 220bpm
Topic Starter
Jenny


I can't even play this myself \:D/
Cristian
Can you put it more bigger the circle sizes to 4?
Topic Starter
Jenny
No.
I won't map CS4 like everyone else does - I love CS5, it's lovely for flowmapping and streaming, get along with it, this is part of my map and mapping.

Circlesize 4 is unfitting to this, so I won't use it - k?
Bobo_old
Hi

[Legend]

01:25:376 - I'd remove the kiai burst here, doesnt look good.
03:16:308 (11) - I'd replace this with two hitcircles and place them under (10).
03:25:240 - I would add a note here to keep the flow even though there's nothing in the music that indicates it.
03:40:649 - I expected to see kiai here.

:L

EDIT:


Could you mod my Ascension map please? Link's in my sig.
Topic Starter
Jenny
changed kiaifontain and did little slider-adjustments, thanks for poking there
AngelHoney
legend

blue bg use blue combocolor o_o http://osu.ppy.sh/ss/271511

03:10:240 - add note ?

nice mapset , really , and it remind me of lesjuh XD (4.5stars ._.; )
Topic Starter
Jenny

AngelHoney wrote:

legend

blue bg use blue combocolor o_o http://osu.ppy.sh/ss/271511

03:10:240 - add note ?

nice mapset , really , and it remind me of lesjuh XD (4.5stars ._.; )
i changed the blue color to a more cyan one, added the note and rearranged a part of the guitar solo-kiai (you'll notice)~
thanks~ <3

AHO is moe~



hi there Auto~


lol @AIMod


ORLY?!
GladiOol
00:26:262 - add note. make a 1/4 x 3 stack.
00:34:103 (1,2,3) - Looks weird, with the spacing being diffrent than before.
00:36:285 (1,2,3,4,5,6,7,8,9) - looks/plays bad. the music doesn't ask for 1/4 jumps. keep it with steady spacing.
01:51:558 - the whole speed up here really doesn't work well ><

02:39:421 (12,1) - Don't put anti-jumps inbetween two death streams. It almost looks like 1/4 jump now. Increase spacing by a lot please.
02:40:376 (9,1) 02:41:467 (13,1,2) - I don't know about these... I would increase spacing on these as well. Or simply add one more reverse arrow to the sliders.

02:56:603 (10) - Add one more reverse arrow. Don't stop the stream~
03:02:467 (1) - This slow down doesn't work. Keep it at regular speed and make it a long slider (or just notes).
03:23:740 (3,4,5,6) - these play really bad and look bad.
03:24:830 (3,4,5) - Same ^

04:02:194 (1,2,3,4,5) - This is a very bad looking star formation D: Simply make everything rotate by 72 degrees. This way you get a perfect star (72 x 5 = 360 degrees)
Topic Starter
Jenny

GladiOol wrote:

00:26:262 - add note. make a 1/4 x 3 stack. - i prefer it this way
00:34:103 (1,2,3) - Looks weird, with the spacing being diffrent than before. - k, applied
00:36:285 (1,2,3,4,5,6,7,8,9) - looks/plays bad. the music doesn't ask for 1/4 jumps. keep it with steady spacing. - k, applied
01:51:558 - the whole speed up here really doesn't work well >< - tbh, i don't think so

02:39:421 (12,1) - Don't put anti-jumps inbetween two death streams. It almost looks like 1/4 jump now. Increase spacing by a lot please. - nobody had problems with playing it like this and it's quite fine imo, even though i get your point
02:40:376 (9,1) 02:41:467 (13,1,2) - I don't know about these... I would increase spacing on these as well. Or simply add one more reverse arrow to the sliders. - these are fine, at least me and my testers think so

02:56:603 (10) - Add one more reverse arrow. Don't stop the stream~ - k, the "caused jump" is no problem I guess since it's a sliderjump and effectively... changes like nothing there
03:02:467 (1) - This slow down doesn't work. Keep it at regular speed and make it a long slider (or just notes). - k, adjusted following circles aswell
03:23:740 (3,4,5,6) - these play really bad and look bad. - i like them quite much~
03:24:830 (3,4,5) - Same ^ - i like them quite much~

04:02:194 (1,2,3,4,5) - This is a very bad looking star formation D: Simply make everything rotate by 72 degrees. This way you get a perfect star (72 x 5 = 360 degrees) - didn't do star-patterns much before, thanks for advice, adjusted
TicClick
  1. You should fix placement of new combos in some places. They should be mostly on big white ticks to follow music, because big white tick is the place where a new part of it comes in. For example, add it to 00:19:922 (5) and remove from 00:19:649 (1); add it to 00:26:467 (3) and remove from 00:26:194 (1) and so on.
  2. 00:36:762 (8,9,10) - why stacked?
  3. 00:39:694 (2) - if you wanna follow vocals, start it 1/2 earlier, instead of previous note
  4. 00:41:740 — here you can increase volume because of vocals. Make it 80%, then add inherited offset to return volume back to 60% on next blue tick
  5. 01:01:376 — I think just a fountain is enough
    1. Don't forget to remove other offset on 01:03:490 as well
  6. 01:05:740 — you better put a note or a slider here because of vocals, so make 01:05:467 (8) two times shorter
  7. 01:07:649 — start new repeating slider here, there's no need to make 01:07:376 (9) longer than previous one
  8. 01:08:058 (2) - the same about following vocals. Start it instead of previous note
  9. 01:08:740 (5) - and once again, its end lays on big white tick but there's new part of lyrics. It's illogical to use old slider, put something new on 01:09:012 instead
  10. 02:30:558 (5,6) - I hope it's comfortable enough for playing
  11. 02:33:830 (2,3,4) - the way too loud. Increase it by 10 percent, not by 20
  12. 03:24:830 (3,5) - too close to hp bar, consider moving them down
  13. 03:30:558 (7) - uhh, you better remove two last repeats and move 03:30:967 (8,9) 1/2 back, it will follow music better
  14. 03:32:876 (9,10,11) - #10 looks like it fell down
  15. 03:40:649 — no kiai.. quick, turn it back!
  16. 03:43:308 — I hear that you should put a note here
So epic, I haven't heard DF for a long time.
Topic Starter
Jenny

TicClick wrote:

  1. You should fix placement of new combos in some places. They should be mostly on big white ticks to follow music, because big white tick is the place where a new part of it comes in. For example, add it to 00:19:922 (5) and remove from 00:19:649 (1); add it to 00:26:467 (3) and remove from 00:26:194 (1) and so on. - fixed some, you might take a look and tell me if you mind the ones that are probably left over
  2. 00:36:762 (8,9,10) - why stacked? - changed
  3. 00:39:694 (2) - if you wanna follow vocals, start it 1/2 earlier, instead of previous note - changed
  4. 00:41:740 — here you can increase volume because of vocals. Make it 80%, then add inherited offset to return volume back to 60% on next blue tick - changed
  5. 01:01:376 — I think just a fountain is enough - changed
    1. Don't forget to remove other offset on 01:03:490 as well
  6. 01:05:740 — you better put a note or a slider here because of vocals, so make 01:05:467 (8) two times shorter - changed
  7. 01:07:649 — start new repeating slider here, there's no need to make 01:07:376 (9) longer than previous one - changed
  8. 01:08:058 (2) - the same about following vocals. Start it instead of previous note - changed
  9. 01:08:740 (5) - and once again, its end lays on big white tick but there's new part of lyrics. It's illogical to use old slider, put something new on 01:09:012 instead - changed
  10. 02:30:558 (5,6) - I hope it's comfortable enough for playing - it is, imo
  11. 02:33:830 (2,3,4) - the way too loud. Increase it by 10 percent, not by 20 - changed
  12. 03:24:830 (3,5) - too close to hp bar, consider moving them down - changed
  13. 03:30:558 (7) - uhh, you better remove two last repeats and move 03:30:967 (8,9) 1/2 back, it will follow music better - changed
  14. 03:32:876 (9,10,11) - #10 looks like it fell down - saywat (explain more)
  15. 03:40:649 — no kiai.. quick, turn it back! - actually it feels better without
  16. 03:43:308 — I hear that you should put a note here - i hear that i shouldn't put a note there
So epic, I haven't heard DF for a long time. - ikr
Loctav
O hai. Taking these from the #German Mappack Team Queue. There we go.

I want to note that this is your best map so far. Nevertheless, I am lazy today so I won't point out that much. Generally, this map needs more work. I'm sure there are some suggestions by others, that would increase the quality of this map significantly.

[General]

I think that the combo colours shouldnt be blue if the background is blue. This is pretty blending much and tends to let people delete your neat background image.
Adjust the combo colours and make them brighter in order to prevent this.

Ah yes. Disable countdown, please.

[Legend]

Generally you change your inbetween combo spacing too much. You should stay at one distance snap or or change adjustments within a combo. So if you want to do a increasing spacing, do it within one combo. Sometimes you do x1 over the whole combo and suddenly it snaps to x1,5 without any reason.
And please. Fix the slider shapes. Adjust them on the grid without spacing and rotate them afterwards. And while rotating, DEACTIVATE GRID SNAP.

00:23:740 (5,6,7,8,9) - start stacking on (5)
00:24:285 (1,2,3,4) - total mess. let's fix this. http://puu.sh/m0Re
232,184,24285,6,0,B|208:192|192:216,3,40,6|0|0|0
199,275,24558,2,0,B|207:289|231:297,3,40,6|0|0|0
299,297,24830,2,0,B|322:289|331:274,3,40,6|0|0|0
331,206,25103,2,0,B|327:193|157:73|303:177,3,40,2|0|0|0
00:27:830 (7,8) - http://puu.sh/m0RT
00:30:830 (1,2,3,4) - use sliders with only 3 reverses
00:34:103 (1) - spacing!
00:34:103 (1,2,3) - nevertheless I would suggest using hitcircles here.
00:34:649 (3,4) - even more spacing! no unreasonable spacing changes within a combo!
00:36:285 (1,2,3,4,5,6) - this upper bow looks messy
00:40:376 (3,4) - that's what I meant in the beginning. Nevertheless, the ending of (3) is misplaced :D
00:42:558 (3) - http://puu.sh/m0Uh
00:47:330 (4,5) - stack them
01:03:967 (3) - messy shaped
01:09:421 (2) - shape like (1)
01:21:558 (1,2,3,4) - this one looks out of order, should have the same bowing as the previous and following ones.
01:27:558 (5,6) - ugly overlap is ugly
01:30:694 (5,6) - unreasonable jump
01:45:421 (1) - remove NC
01:45:830 (1) - ^
01:48:421 (1,2,3,1,2,3,4) - messy shaped. the second one looks fine at all, but together with the first, both appear ugly. Adjust the first one.
02:07:103 (5,1) - spacing
02:39:421 (12,1) - this is the way you should do it.
02:55:103 (10,11) - eww
02:55:649 (15,1) - even more eww
02:56:194 (5,6) - another big big eww. and wait. why is (5) a slider?
02:58:103 (13,1) - okay, I stop pointing this out from here.
03:02:467 (7) - what a mess. use this code:
89,273,182467,2,2,B|5:210|42:108|131:44|214:106,1,320
03:05:194 (1) - remove NC and adjust spacing of (3)
03:10:512 (3) - messy shape.
03:11:194 (5) - ^
03:12:285 (7) - ^
03:13:376 (9) - okay, this one is really ugly or is just strangely rotated so it looks ugly. I'm sure, the points are not symmetrical. :D
03:21:421 (7) - no reason for a slider here
03:21:967 (7) - ^
03:22:512 (7) - ^
03:27:421 (9) - ^
03:29:467 (11) - messy
03:42:558 (7) & following - do this: http://puu.sh/m10r
04:00:967 (11) - no


Good work so far. Good luck! Ah, since this is the best map you did so far, take this:
Topic Starter
Jenny

Loctav wrote:

[General]

I think that the combo colours shouldnt be blue if the background is blue. This is pretty blending much and tends to let people delete your neat background image.
Adjust the combo colours and make them brighter in order to prevent this. - suckers will delete it anyways; lightened first one a bit more

Ah yes. Disable countdown, please. - the thing i always forget to do... orz

[Legend]

Generally you change your inbetween combo spacing too much. You should stay at one distance snap or or change adjustments within a combo. So if you want to do a increasing spacing, do it within one combo. Sometimes you do x1 over the whole combo and suddenly it snaps to x1,5 without any reason.
And please. Fix the slider shapes. Adjust them on the grid without spacing and rotate them afterwards. And while rotating, DEACTIVATE GRID SNAP. - which ones do you even mean?~

00:23:740 (5,6,7,8,9) - start stacking on (5) - k
00:24:285 (1,2,3,4) - total mess. let's fix this. http://puu.sh/m0Re - k
232,184,24285,6,0,B|208:192|192:216,3,40,6|0|0|0
199,275,24558,2,0,B|207:289|231:297,3,40,6|0|0|0
299,297,24830,2,0,B|322:289|331:274,3,40,6|0|0|0
331,206,25103,2,0,B|327:193|157:73|303:177,3,40,2|0|0|0
00:27:830 (7,8) - http://puu.sh/m0RT - k; btw., don't just post screenshots in here
00:30:830 (1,2,3,4) - use sliders with only 3 reverses - k
00:34:103 (1) - spacing! - wall!
00:34:103 (1,2,3) - nevertheless I would suggest using hitcircles here. - i don't~
00:34:649 (3,4) - even more spacing! no unreasonable spacing changes within a combo! - you touched my tralalala there
00:36:285 (1,2,3,4,5,6) - this upper bow looks messy - the upper bow plays, feels and looks fine
00:40:376 (3,4) - that's what I meant in the beginning. Nevertheless, the ending of (3) is misplaced :D - where is that misplaced?
00:42:558 (3) - http://puu.sh/m0Uh - http://tinyurl.com/6tcs4o3
00:47:330 (4,5) - stack them - k, spaced 6 x1.5 though
01:03:967 (3) - messy shaped - fine imo, come up with a better suggestion if you think it's worth a rebuild
01:09:421 (2) - shape like (1) - for usual i don't copypaste... anyways, did it since that seems okay to me
01:21:558 (1,2,3,4) - this one looks out of order, should have the same bowing as the previous and following ones. - it's meant to have 3 placed on previous 2, so is the way it's built
01:27:558 (5,6) - ugly overlap is ugly - pretty overlap is pretty
01:30:694 (5,6) - unreasonable jump - adjusted 01:29:603 (3,1) to make the point more clear; both these jumps are reasoned on the suddenly increasing vocals (in point of volume); 01:31:785 (9,10) is not much enough of a change in sound as previous ones, before you come up with that
01:45:421 (1) - remove NC - k
01:45:830 (1) - ^ - k
01:48:421 (1,2,3,1,2,3,4) - messy shaped. the second one looks fine at all, but together with the first, both appear ugly. Adjust the first one. - look fine imo
02:07:103 (5,1) - spacing - fine
02:39:421 (12,1) - this is the way you should do it. - i see a difference there
02:55:103 (10,11) - eww - totally fine
02:55:649 (15,1) - even more eww - even more fine
02:56:194 (5,6) - another big big eww. and wait. why is (5) a slider? - dunno, anyways adjusted that part
02:58:103 (13,1) - okay, I stop pointing this out from here. - good thing, since there's no problem with it anyways~
03:02:467 (7) - what a mess. use this code:
89,273,182467,2,2,B|5:210|42:108|131:44|214:106,1,320
03:05:194 (1) - remove NC and adjust spacing of (3) - you should point out ideas and ways to redesign patterns if you go for things like this; done anyways~
03:10:512 (3) - messy shape. - nope
03:11:194 (5) - ^ - ^
03:12:285 (7) - ^ - ^
03:13:376 (9) - okay, this one is really ugly or is just strangely rotated so it looks ugly. I'm sure, the points are not symmetrical. :D - it's not even built for being symmetrical, why would i try to build a symmetric slider in a powermetal song?
03:21:421 (7) - no reason for a slider here - yes
03:21:967 (7) - ^ - ^
03:22:512 (7) - ^ - ^
03:27:421 (9) - ^ - ^
03:29:467 (11) - messy - adjusted it a bit; that's one of the sliders that pissed me of while mapping
03:42:558 (7) & following - do this: http://puu.sh/m10r - i don't see the point there, it's fine like this imo
04:00:967 (11) - no - yes


Good work so far. Good luck! Ah, since this is the best map you did so far, take this: - you don't even follow my maps, but ikr
Stefan
Modding~~

00:43:921 (8) - NC
00:45:080 (4) - You could remove here NC if you take this above.
01:02:467 (2) - Take this that (3) lays under the End Point:
32,80,62467,2,0,B|112:192|270:120,1,239.999992847443,4|4
01:25:103 (3,4) - Whistle don't fit so there.
01:53:876 (10) - NC
01:54:285 (1) - Remove NC
01:54:830 (6) - NC
02:03:285 (2,3,4) - You can stack it. I took this:
80,72,123285,2,2,B|16:176|112:264,1,192.000004577637,2|4
96,248,123626,1,0
96,248,123694,1,2
Open me!11!
They fit perfect to the End Point. It took a while but I got it.

Mercurial
Topic Starter
Jenny
restacked notes and did minor changes, thanks to TicClick for NC-modding IRC & TNG for poking me at stuff~
TicClick
^ It should be Impact, not something Arial-ish.
val0108
Let's go
Topic Starter
Jenny

TicClick wrote:

^ It should be Impact, not something Arial-ish.


There I went~

w000tw000tw000t, hi val~
Kite
cool map
theowest
bg suggestions
You can always change the colour of these











^ Can be any colour
______________________________________________________






i dunno :c

Remember to crop them.

Source
Shohei Ohtani
PEOPLE PLAY FAST WHEN THEY WANNA ACT SMART.

Legend:
YOUR STREAMS THOU SHALLETH CHOOSE NOTES OR SLIDERS, NOT BOTH :>.

That's all I can really say. The map itself is fine, just I'm doubting if it is playable by mortal men.
kriers
/o/ wooh desktop backgrounds! /me steals BG from Theowest's collection
Topic Starter
Jenny

kriers wrote:

/o/ wooh desktop backgrounds! /me steals BG from Theowest's collection
I can't use custom desktop BGs, my windows just resets them every few minutes... orz
Jebok_old
Hello, I'll be doing my best to not fall asleep while mapping your beatmap :oops:

  • Legend
  1. 01:11:603 (4) - Finish instead of whistle
  2. 01:16:512 (7) - No whistle on the return I pointed out
  3. 01:46:103 (6) - 1 or 2 grids to the right
  4. 01:52:375 (4) - How about moving this one 3 up and 6 to the right, then snapping the fallowing notes so that (8) isn't so far left?
  5. 02:03:149 (4) - Finish instead of whistle?
  6. 02:31:103 (9) - Finish at 1st repeat and at the end?
  7. 03:04:785 (7) - I don't think you need this jump here
Good luck!
theowest
god dammiit why did I make a post? I was suppose to unsubscribe.. that's all! ;_;
Topic Starter
Jenny
I took at look at what you mentioned and changed a few minor things; not going to point of every single change I made due to what anyone said though.
  • @theowest: because you want to see when this gets bubbeled (that day might never come since I am the mapper)
Kitoshi
Crazy map o.o Good job!
*Breaks fingers trying to pass
L_P
current map difficulty status: finger breaking aww
more jumps? \o/

some suggestions: jump after a repeat slider at front part like
00:18:285 (6) -
00:18:830 (1) -
00:19:376 (6) - etc

01:10:035 (5) - maybe delete it? feel like the stream should start at next repeat slider
01:22:921 (3) - stack on previous combo's note 2? keeping the pattern consistent looks good to me :3
01:31:921 (1) - jump
01:40:376 (5) - whistle?
02:08:740 (15) - dont use repeat slider...use notes
02:33:694 (1,2,3,4) - well..if you wanna make a perfect diamond you should fix note 4 up 1 grid

02:39:558 (1) - jump a little?
02:40:649 (1) - ^ (cause it looks like non stop repeating slider, player may think: is there another repeat?)
02:41:740 (1) - ^
02:43:921 (1,2,3,4) - spacing larger?
03:05:057 (8,9,10,11,12) - make some pattern on the spacing?


awesome ending!

nice map~
Topic Starter
Jenny
thanks for the advices, took everything except 1:10:035 and 3:05:057;
  • you're always a good and welcome modder when it comes to approvel L_P (imo)
HineX
Awesome map :D
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