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Shano x 40mP - Sanpo Michi [Osu|Taiko]

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Naryuga
Hi, mint-chan :)
My requested diffs has just completed~

Normal : http://puu.sh/1l8qs.osu
Hard : http://puu.sh/1l8pL.osu

don't forget things abouut tags if you accept them~ thanks :3
Topic Starter
mintong89

Naryuga wrote:

Hi, mint-chan :)
My requested diffs has just completed~

Normal : http://puu.sh/1l8qs.osu
Hard : http://puu.sh/1l8pL.osu

don't forget things abouut tags if you accept them~ thanks :3
thanks~ >w<
Stefan
Taiko Mod Request.. so I am here. :D

[Futsuu]
  1. I strongly dislike the Drum Rolls in the Diff. The Diff is actually made for "not-so-good-Player" and I doubt that any of these Player will pass the Drum Rolls.
  2. Change the Hitsound Set of the green/red Lines at normal, since it's a bit too calm and won't be too loud imo.
  3. HP and OD -1
00:20:665 (4) - D (I personally would set K, but it would not fit with the pattern after..)
00:43:165 - Circle with k?
00:43:665 (1) - d (if you accept the suggestion above)
00:56:165 - Circle with k
01:24:665 (1) - D?

There's nothing much wrong here. :)

[Oni]
00:01:040 (2) - I really don't know.. it fits somehow, but also not.. In my opinion, I would remove it.
00:10:165 (1) - k
00:17:915 (1) - k
00:24:415 (1) - k
00:28:415 (1) - k
00:40:415 (1) - k
00:44:415 (1) - k
01:00:665 (2) - D
01:02:415 (1) - k
01:02:665 (1) - d
01:04:415 (1) - k
01:07:915 (2,3) - k
01:52:165 (1) - k

Good Luck ^^
Topic Starter
mintong89

Stefan wrote:

Taiko Mod Request.. so I am here. :D

[Futsuu]
  1. I strongly dislike the Drum Rolls in the Diff. The Diff is actually made for "not-so-good-Player" and I doubt that any of these Player will pass the Drum Rolls.
  2. Change the Hitsound Set of the green/red Lines at normal, since it's a bit too calm and won't be too loud imo. update timing issue...ok fix
  3. HP and OD -1 ok

00:20:665 (4) - D (I personally would set K, but it would not fit with the pattern after..)
00:43:165 - Circle with k?
00:43:665 (1) - d (if you accept the suggestion above)
00:56:165 - Circle with k
01:24:665 (1) - D?

There's nothing much wrong here. :)

[Oni]
00:01:040 (2) - I really don't know.. it fits somehow, but also not.. In my opinion, I would remove it.
00:10:165 (1) - k nope
00:17:915 (1) - k
00:24:415 (1) - k
00:28:415 (1) - k omg you are genius, ok : D
00:40:415 (1) - k
00:44:415 (1) - k
01:00:665 (2) - D
01:02:415 (1) - k nope
01:02:665 (1) - d already d...
01:04:415 (1) - k nope
01:07:915 (2,3) - k nope
01:52:165 (1) - k nope

Good Luck ^^

Thanks to Mods~ :D
wantuole
from my queue
既然你回复中文 我也中文写mod了 :3
[General]
bg确定是jpeg格式? 我用了很多软件都不能打开
offset 我测出来是2655 有点远 最好找专业大大测遍
只有两种combo colour?
[Nor]
ok
tick+1
00:46:655 (1,2,1) - ds没错 但是整体走向有点怪 全是右往左
[hard]
00:14:540 (2) - 一般不要在蓝线下音效 只需要后面3的whistle
00:17:415 (4) - ^结尾whistle或者开头whistle
00:34:665 (1,2,3,4) - 听节奏 1应该是有个rep的slider
00:47:415 (3,4) - 全盖住吧 太容易读错了
00:52:665 (1,2,3,4,5) - 空间整体感弄得整体感好点 不应该成一个↑→↓这么直着走的情况

就这些
good luck
Kuro
Asked for mod in-game so let's get started!!

General

Nothing wrong...

Taiko Futsuu

01:07:165 (3) - That is an insane number of drum rolls and when there are that many it sounds ugly :cry:
01:42:665 (2) - ^same

Taiko Oni

I enjoyed this one the most, it reminds me of one of my guest diffs.
Anyway rhythms were nice! i liked how they matched the music and weren't overdone!
Kudos to you! :)

A few things to consider

00:24:540 (1) - k
00:28:540 (1) - k
00:40:540 (1) - k
00:44:540 (1) - k

And if you want you can make the stream at the end continuous by adding...

02:01:290 - d
02:02:040 - d
02:02:540 - d
02:03:290 - d
02:04:040 - d
02:04:540 - d
02:04:665 (2) - change to big k <--- It sounds cooler 8-)

Normal

01:06:415 (1) - remove new combo

These don't look right because they are pick-up notes
01:12:165 (3) - add new combo
01:12:665 (1) - remove new combo *correlates with previous
01:28:165 (3) - add new combo
01:28:665 (1) - remove new combo *same as first pair^

Hard

00:06:915 (1) - delete the slider make it a circle and match it to the piano
*I know the end of the slider is made to match the downbeat but it's too vague. I had to listen to it 8 times before i realized what it was on... well, at least what part of it was on. Anyway the beginning of the slider is what kills it!

00:46:665 (1) - remove new combo
00:46:915 (2) - add new combo
01:34:415 (6) - ^
01:34:665 (1) - remove new combo
01:36:415 (4) - add new combo
01:36:665 (1) - remove new combo

Well, that was it! Good luck! The rest is up to you! Oh and shootin a star at you!! 8-)
Topic Starter
mintong89

Kuro wrote:

Asked for mod in-game so let's get started!!

General

Nothing wrong...

Taiko Futsuu

01:07:165 (3) - That is an insane number of drum rolls and when there are that many it sounds ugly :cry:
01:42:665 (2) - ^same

Taiko Oni

I enjoyed this one the most, it reminds me of one of my guest diffs.
Anyway rhythms were nice! i liked how they matched the music and weren't overdone!
Kudos to you! :)

A few things to consider

00:24:540 (1) - k
00:28:540 (1) - k
00:40:540 (1) - k
00:44:540 (1) - k

And if you want you can make the stream at the end continuous by adding...

02:01:290 - d
02:02:040 - d
02:02:540 - d
02:03:290 - d
02:04:040 - d
02:04:540 - d
02:04:665 (2) - change to big k <--- It sounds cooler 8-)
Well, that was it! Good luck! The rest is up to you! Oh and shootin a star at you!! 8-) omg thanksthanks :) :)

All Accept, Thanks~ :) :)
Naryuga

wantuole wrote:

from my queue
既然你回复中文 我也中文写mod了 :3 - hey 我是日本人 >_<

[Nor]
ok
tick+1
00:46:655 (1,2,1) - ds没错 但是整体走向有点怪 全是右往左 - nope, I think it's ok so keeped for now ._.
[hard]
00:14:540 (2) - 一般不要在蓝线下音效 只需要后面的whistle
00:17:415 (4) - ^结尾whistle或者开头whistle
00:34:665 (1,2,3,4) - 听节奏 1应该是有个rep的slider
00:47:415 (3,4) - 全盖住吧 太容易读错了
00:52:665 (1,2,3,4,5) - 空间整体感弄得整体感好点 不应该成一个↑→↓这么直着走的情况

就这些
good luck
- All fixed except a thing in Normal. To fix my diff, mint helped me a lot. ty :3 (if you want chatlog, tell me)

Kuro wrote:

Normal

01:06:415 (1) - remove new combo - too long for this diff

These don't look right because they are pick-up notes
01:12:165 (3) - add new combo
01:12:665 (1) - remove new combo *correlates with previous
01:28:165 (3) - add new combo
01:28:665 (1) - remove new combo *same as first pair^
- fixed the above the pairs of NC issues

Hard

00:06:915 (1) - delete the slider make it a circle and match it to the piano
*I know the end of the slider is made to match the downbeat but it's too vague. I had to listen to it 8 times before i realized what it was on... well, at least what part of it was on. Anyway the beginning of the slider is what kills it!
- fix this for piano sound

00:46:665 (1) - remove new combo - ...nope ._.
00:46:915 (2) - add new combo
01:34:415 (6) - ^ - done the rest
01:34:665 (1) - remove new combo
01:36:415 (4) - add new combo
01:36:665 (1) - remove new combo
Thanks for modding, guys >w<

Normal : http://puu.sh/1lUGa
Hard : http://puu.sh/1lUGs
Topic Starter
mintong89

Naryuga wrote:

wantuole wrote:

from my queue
既然你回复中文 我也中文写mod了 :3 - hey 我是日本人 >_<

[Nor]
ok
tick+1
00:46:655 (1,2,1) - ds没错 但是整体走向有点怪 全是右往左 - nope, I think it's ok so keeped for now ._.
[hard]
00:14:540 (2) - 一般不要在蓝线下音效 只需要后面的whistle
00:17:415 (4) - ^结尾whistle或者开头whistle
00:34:665 (1,2,3,4) - 听节奏 1应该是有个rep的slider
00:47:415 (3,4) - 全盖住吧 太容易读错了
00:52:665 (1,2,3,4,5) - 空间整体感弄得整体感好点 不应该成一个↑→↓这么直着走的情况

就这些
good luck
- All fixed except a thing in Normal. To fix my diff, mint helped me a lot. ty :3 (if you want chatlog, tell me)

Kuro wrote:

Normal

01:06:415 (1) - remove new combo - too long for this diff

These don't look right because they are pick-up notes
01:12:165 (3) - add new combo
01:12:665 (1) - remove new combo *correlates with previous
01:28:165 (3) - add new combo
01:28:665 (1) - remove new combo *same as first pair^
- fixed the above the pairs of NC issues

Hard

00:06:915 (1) - delete the slider make it a circle and match it to the piano
*I know the end of the slider is made to match the downbeat but it's too vague. I had to listen to it 8 times before i realized what it was on... well, at least what part of it was on. Anyway the beginning of the slider is what kills it!
- fix this for piano sound

00:46:665 (1) - remove new combo - ...nope ._.
00:46:915 (2) - add new combo
01:34:415 (6) - ^ - done the rest
01:34:665 (1) - remove new combo
01:36:415 (4) - add new combo
01:36:665 (1) - remove new combo
Thanks for modding, guys >w<

Normal : http://puu.sh/1lUGa
Hard : http://puu.sh/1lUGs

updated~
Regou
選了你這張:3
不會mod Taiko抱歉啊

SB好棒!!!


[General]
Combo colour那個淺藍跟另外的白色太相似了

[Hard]
00:07:040 (2) - 不用Circle?感覺比較順
00:12:165 (4) - 感覺換成直slider會比較順
00:18:290 (6) - 這個求放遠一點,看不清楚~~
00:24:040 - 不加note?
00:29:540 (4) - 感覺這裡應該要有note來配合歌詞
00:33:540 (4) - 略醜,中間那一點往下移一格
00:41:540 (4,5) - 弄成這樣會比較好...?有個弧度感覺比較好看

00:43:790 (5) - 嗯,節奏改一下吧,,我看你前面部份跟歌詞的比較多這裡也改掉吧
00:52:915 (2) - NC?Anti-jump...
00:54:915 (2) - ^
00:56:915 (2) - ^
01:13:415 (3) - Normal hitsound 下在藍線大丈夫?有點詭異(不過還可以啦...)
01:32:665 (2) - 應該在這裡NC吧...del了上面(1)的NC
01:34:665 (3,4) - 略醜
02:04:790 - 可以加個spinner啊,給人種延續的感覺

[Normal]
吐槽 最容易的難度CS4
00:14:665 (1) - 略醜,紅點應該往下移
00:47:665 (2) - 可以的話ctrl+G然後再重新調一下那個spacing,,感覺比較順
00:49:165 (2,3) - 不喜歡這麼短的slider用這種slider pattern...
00:54:665 (2) - 不NC?補一下血=v=
00:58:665 (2) - ^
01:19:665 (2) - 如果這個能blanket 01:20:665 (1) - 會更好
01:23:665 (2) - 同理,紅點往下移吧
01:26:665 (3) - Remove NC?
02:00:665 (1,2,1) - 這堆note放到中間去?

加油~~

...
Oh wait the osu! diffs is not made by you..??? I think I will need a translater to translate this==

To mintong89 :如果你只負責做了Taiko diff你可能要找Naryuga另外把圖傳上去 傳圖的最少得做1個osu! diff
e.g.: http://osu.ppy.sh/s/53923
Naryuga
Answer in English ._.

Regou wrote:

[General]
Combo colour那個淺藍跟另外的白色太相似了 - color 4 was made more blue

[Hard]
00:07:040 (2) - 不用Circle?感覺比較順
00:12:165 (4) - 感覺換成直slider會比較順 - nope, this fits well the next note
00:18:290 (6) - 這個求放遠一點,看不清楚~~
00:24:040 - 不加note?
00:29:540 (4) - 感覺這裡應該要有note來配合歌詞
00:33:540 (4) - 略醜,中間那一點往下移一格
00:41:540 (4,5) - 弄成這樣會比較好...?有個弧度感覺比較好看

00:43:790 (5) - 嗯,節奏改一下吧,,我看你前面部份跟歌詞的比較多這裡也改掉吧 - it follows vocal well, so no change here~
00:52:915 (2) - NC?Anti-jump... - added on (3)
00:54:915 (2) - ^
00:56:915 (2) - ^
01:13:415 (3) - Normal hitsound 下在藍線大丈夫?有點詭異(不過還可以啦...) - keeped for now
01:32:665 (2) - 應該在這裡NC吧...del了上面(1)的NC - just following the vocal
01:34:665 (3,4) - 略醜
02:04:790 - 可以加個spinner啊,給人種延續的感覺

[Normal]
吐槽 最容易的難度CS4 - :3 not bad for this slow song
00:14:665 (1) - 略醜,紅點應該往下移
00:47:665 (2) - 可以的話ctrl+G然後再重新調一下那個spacing,,感覺比較順
00:49:165 (2,3) - 不喜歡這麼短的slider用這種slider pattern...
00:54:665 (2) - 不NC?補一下血=v=
00:58:665 (2) - ^
01:19:665 (2) - 如果這個能blanket 01:20:665 (1) - 會更好
01:23:665 (2) - 同理,紅點往下移吧
01:26:665 (3) - Remove NC? - no change to avoid breaking the NC pattern
02:00:665 (1,2,1) - 這堆note放到中間去?

加油~~

...
Oh wait the osu! diffs is not made by you..??? I think I will need a translater to translate this== - :3 made by me

To mintong89 :如果你只負責做了Taiko diff你可能要找Naryuga另外把圖傳上去 傳圖的最少得做1個osu! diff
e.g.: http://osu.ppy.sh/s/53923
Mod accepted except things with pink comment.
translated my mint (thanks again ;) ) If you want the log, tell me so.

Thanks for modding! :)

Normal : http://puu.sh/1mhb3.osu
Hard : http://puu.sh/1mhaW.osu

To next modder(s): Standard diffs (Normal and Hard) is made by me (Not mintong89), so when you mod them please use English (or Japanese), thanks.
Topic Starter
mintong89

Naryuga wrote:

Answer in English ._.

Regou wrote:

[General]
Combo colour那個淺藍跟另外的白色太相似了 - color 4 was made more blue

[Hard]
00:07:040 (2) - 不用Circle?感覺比較順
00:12:165 (4) - 感覺換成直slider會比較順 - nope, this fits well the next note
00:18:290 (6) - 這個求放遠一點,看不清楚~~
00:24:040 - 不加note?
00:29:540 (4) - 感覺這裡應該要有note來配合歌詞
00:33:540 (4) - 略醜,中間那一點往下移一格
00:41:540 (4,5) - 弄成這樣會比較好...?有個弧度感覺比較好看

00:43:790 (5) - 嗯,節奏改一下吧,,我看你前面部份跟歌詞的比較多這裡也改掉吧 - it follows vocal well, so no change here~
00:52:915 (2) - NC?Anti-jump... - added on (3)
00:54:915 (2) - ^
00:56:915 (2) - ^
01:13:415 (3) - Normal hitsound 下在藍線大丈夫?有點詭異(不過還可以啦...) - keeped for now
01:32:665 (2) - 應該在這裡NC吧...del了上面(1)的NC - just following the vocal
01:34:665 (3,4) - 略醜
02:04:790 - 可以加個spinner啊,給人種延續的感覺

[Normal]
吐槽 最容易的難度CS4 - :3 not bad for this slow song
00:14:665 (1) - 略醜,紅點應該往下移
00:47:665 (2) - 可以的話ctrl+G然後再重新調一下那個spacing,,感覺比較順
00:49:165 (2,3) - 不喜歡這麼短的slider用這種slider pattern...
00:54:665 (2) - 不NC?補一下血=v=
00:58:665 (2) - ^
01:19:665 (2) - 如果這個能blanket 01:20:665 (1) - 會更好
01:23:665 (2) - 同理,紅點往下移吧
01:26:665 (3) - Remove NC? - no change to avoid breaking the NC pattern
02:00:665 (1,2,1) - 這堆note放到中間去?

加油~~

...
Oh wait the osu! diffs is not made by you..??? I think I will need a translater to translate this== - :3 made by me

To mintong89 :如果你只負責做了Taiko diff你可能要找Naryuga另外把圖傳上去 傳圖的最少得做1個osu! diff
e.g.: http://osu.ppy.sh/s/53923
Mod accepted except things with pink comment.
translated my mint (thanks again ;) ) If you want the log, tell me so.

Thanks for modding! :)

Normal : http://puu.sh/1mhb3.osu
Hard : http://puu.sh/1mhaW.osu

To next modder(s): Standard diffs (Normal and Hard) is made by me (Not mintong89), so when you mod them please use English (or Japanese), thanks.
updated! :)
Snowy Dream
Mod request from PM REQ
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset: 2,650 (please fix it in each diff)


[Normal]
Excellent!


[Hard]
00:53:415 (1) - Jump.Do not use 0.40x spacing, or ppl may feel confused :<
00:55:415 (1) - ^
00:57:415 (1) - ^
00:53:665 (2) - Add a note here so that it follows the vocal.
--------------------------------------------------------------------------------------------------
Needless to say,Perfect Mapset !
I cant find anything more , just give you Double Stars ;)
Topic Starter
mintong89

Snowy Dream wrote:

Mod request from PM REQ
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset: 2,650 (please fix it in each diff) fix
--------------------------------------------------------------------------------------------------
Needless to say,Perfect Mapset ! thanks :)
I cant find anything more , just give you Double Stars ;)
wantuole

Snowy Dream wrote:

Needless to say,Perfect Mapset !
I cant find anything more , just give you Double Stars ;)
竟然被雪梦评价Perfect Mapset
能rank必然rating9.5↑
SPOILER
按住雪梦啪啪啪
Topic Starter
mintong89

wantuole wrote:

Snowy Dream wrote:

Needless to say,Perfect Mapset !
I cant find anything more , just give you Double Stars ;)
竟然被雪梦评价Perfect Mapset
能rank必然rating9.5↑
SPOILER
按住雪梦啪啪啪
哇wa wawawa 我开心疯了 哇哇wawa
啪啪啪啪啪啪啪啪啪
Naryuga

Snowy Dream wrote:

Mod request from PM REQ
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset: 2,650 (please fix it in each diff) - fixed by mint


[Normal]
Excellent! - \:D/


[Hard]
00:53:415 (1) - Jump.Do not use 0.40x spacing, or ppl may feel confused :< - I asked someone to testplay this and the player didn't find the rhythm. You are right, then I made them jumps instead of anti-jumps.
00:55:415 (1) - ^
00:57:415 (1) - ^
00:53:665 (2) - Add a note here so that it follows the vocal. - nope. around this I'd rather follow drum than vocal here since hitsounds are not familiar to vocal so much.
--------------------------------------------------------------------------------------------------
Needless to say,Perfect Mapset ! - <3
I cant find anything more , just give you Double Stars ;)
Thanks >w<
Hard : http://puu.sh/1mFmo.osu
Topic Starter
mintong89

Naryuga wrote:

Snowy Dream wrote:

Mod request from PM REQ
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset: 2,650 (please fix it in each diff) - fixed by mint


[Normal]
Excellent! - \:D/


[Hard]
00:53:415 (1) - Jump.Do not use 0.40x spacing, or ppl may feel confused :< - I asked someone to testplay this and the player didn't find the rhythm. You are right, then I made them jumps instead of anti-jumps.
00:55:415 (1) - ^
00:57:415 (1) - ^
00:53:665 (2) - Add a note here so that it follows the vocal. - nope. around this I'd rather follow drum than vocal here since hitsounds are not familiar to vocal so much.
--------------------------------------------------------------------------------------------------
Needless to say,Perfect Mapset ! - <3
I cant find anything more , just give you Double Stars ;)
Thanks >w<
Hard : http://puu.sh/1mFmo.osu
Updated :)
Cuvelia
Hi ~ , Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Futsuu]
  1. 00:32:400 (1) - d
  2. 00:36:650 (1) - D
  3. 00:48:400 (1) - d
  4. 01:11:150 (3) - k
  5. 01:16:150 (1) - d
  6. 01:27:150 (3) - k
  7. 01:32:150 (1) - d
  8. 01:43:900 (2) - k
[Taiko Oni]
  1. 00:20:650 (2) - D
  2. 00:30:650 (2) - k
  3. 00:36:650 (2) - D
  4. 01:08:900 (1) - d
  5. 01:24:650 (2) - D

good luck !!
Topic Starter
mintong89

Cuvelia wrote:

Hi ~ , Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Futsuu]
  1. 00:32:400 (1) - d ok
  2. 00:36:650 (1) - D ok
  3. 00:48:400 (1) - d ok
  4. 01:11:150 (3) - k ok
  5. 01:16:150 (1) - d ok
  6. 01:27:150 (3) - k ok
  7. 01:32:150 (1) - d ok
  8. 01:43:900 (2) - k ok
[Taiko Oni]
  1. 00:20:650 (2) - D ok
  2. 00:30:650 (2) - k no
  3. 00:36:650 (2) - D ok
  4. 01:08:900 (1) - d ok
  5. 01:24:650 (2) - D ok

good luck !!
you are good modder :)
thanks :)

EDIT: 500th posts 0.0
Snowy Dream

wantuole wrote:

Snowy Dream wrote:

Needless to say,Perfect Mapset !
I cant find anything more , just give you Double Stars ;)
竟然被雪梦评价Perfect Mapset
能rank必然rating9.5↑
SPOILER
按住雪梦啪啪啪

> > 唔 我只表示听起来和打起来以及排列方面各种很好..
能不能上9.5↑别找我...
Zero__wind
Generally I think it's great!
Some suggestions:

Normal
00:34:650 (1) maybe make it 8 grid right?
00:51:650 (2) whistle?

Hard
00:24:025 (5) adjust it to 00:23:900?
01:00:650 (1) make it 4 grid right?
01:08:025 (5) change the beginning of the slider to normal sampleset and remove the whistle?
01:27:650 (4) whistle at the beginning and the end?
make these sliders' begginning whistle?
01:29:650 (3) ,
01:31:650 (4) ,
01:34:650 (3) ,
and01:36:650 (3)

Sorry for knowing nothing about Taiko
Good Luck~
Naryuga

Zero__wind wrote:

Generally I think it's great! - thanks :3
Some suggestions:

Normal
00:34:650 (1) maybe make it 8 grid right? - that's better owo fixed with a spacing issue
00:51:650 (2) whistle? - no

Hard
00:24:025 (5) adjust it to 00:23:900? - done
01:00:650 (1) make it 4 grid right? - fixed
01:08:025 (5) change the beginning of the slider to normal sampleset and remove the whistle? - definitly a sudden whistle. fixed
01:27:650 (4) whistle at the beginning and the end? - sorry but I don't feel like putting it here ._. the below is same
make these sliders' begginning whistle?
01:29:650 (3) ,
01:31:650 (4) ,
01:34:650 (3) ,
and01:36:650 (3)

Sorry for knowing nothing about Taiko
Good Luck~
Thanks modding :)

Normal : http://puu.sh/1mHCy
Hard : http://puu.sh/1mHCJ
Zero__wind

Naryuga wrote:

Zero__wind wrote:

Generally I think it's great! - thanks :3
Some suggestions:

Normal
00:34:650 (1) maybe make it 8 grid right? - that's better owo fixed with a spacing issue
00:51:650 (2) whistle? - no

Hard
00:24:025 (5) adjust it to 00:23:900? - done
01:00:650 (1) make it 4 grid right? - fixed
01:08:025 (5) change the beginning of the slider to normal sampleset and remove the whistle? - definitly a sudden whistle. fixed
01:27:650 (4) whistle at the beginning and the end? - sorry but I don't feel like putting it here ._. the below is same
make these sliders' begginning whistle?
01:29:650 (3) ,
01:31:650 (4) ,
01:34:650 (3) ,
and01:36:650 (3)

Sorry for knowing nothing about Taiko
Good Luck~
Thanks modding :)

Normal : http://puu.sh/1mHCy
Hard : http://puu.sh/1mHCJ
Modding others' map for the very first time ^_^
Glad you accept it~
Topic Starter
mintong89

Naryuga wrote:

Zero__wind wrote:

Generally I think it's great! - thanks :3
Some suggestions:

Normal
00:34:650 (1) maybe make it 8 grid right? - that's better owo fixed with a spacing issue
00:51:650 (2) whistle? - no

Hard
00:24:025 (5) adjust it to 00:23:900? - done
01:00:650 (1) make it 4 grid right? - fixed
01:08:025 (5) change the beginning of the slider to normal sampleset and remove the whistle? - definitly a sudden whistle. fixed
01:27:650 (4) whistle at the beginning and the end? - sorry but I don't feel like putting it here ._. the below is same
make these sliders' begginning whistle?
01:29:650 (3) ,
01:31:650 (4) ,
01:34:650 (3) ,
and01:36:650 (3)

Sorry for knowing nothing about Taiko
Good Luck~
Thanks modding :)

Normal : http://puu.sh/1mHCy
Hard : http://puu.sh/1mHCJ
Updated!
Niko-nyan
here my mod bakaong89

Normal :
CS so small ._. please make it more bigger (CS3)


Taiko Futsuu :
CS too small please make it more bigger
01:27:150 (3) - k?

Hard : o.o moe

Taiko Oni :
o.o when i download and mod this no background in there :(
url in >>>> http://osu.ppy.sh/ss/485271
Topic Starter
mintong89

frans_niko wrote:

here my mod bakaong89

Taiko Futsuu :
CS too small please make it more bigger no, it seem no any sense for taiko.
01:27:150 (3) - k? ok

Taiko Oni :
o.o when i download and mod this no background in there :( idk why this thing happen again, try redownload again.
url in >>>> http://osu.ppy.sh/ss/485271
now for wait naryuga.
Garven
A little late to congratulate them on their wedding. It was 2-3 years ago now, wasn't it? Their baby is a cutie, haha. Anyway, good luck on this map! Some day I'll finish my own set on this, hehe. It's a beautiful song and I'm glad someone else got it rolling.
Topic Starter
mintong89

Garven wrote:

A little late to congratulate them on their wedding. It was 2-3 years ago now, wasn't it? Their baby is a cutie, haha. Anyway, good luck on this map! Some day I'll finish my own set on this, hehe. It's a beautiful song and I'm glad someone else got it rolling.
yeah too late lol, but we gonna gratz they too haha. and good luck for your maps too hehe.
Saten
[General]
Too bad the spinners covers the Thanks and Wedding at the end :P

[Hard]
AR 7 fits better with the flow imo
01:44:900 (1) - end this 1/2 earlier and add a whistle. fits better imo
01:48:650 (1) - same as above? for consistency
01:54:400 (1) - whistle
01:54:650 (2) - whistle on head
01:58:400 (1) - whistle on start
01:59:400 (3) - ^

[Normal]
01:06:150 (4,1) - NC on (4) instead?


That's all from me. Nice SB
Good luck~
Topic Starter
mintong89

Saten wrote:

[General]
Too bad the spinners covers the Thanks and Wedding at the end :P ok i will call her, look like she today no online 0.0

That's all from me. Nice SB
Good luck~
thanks and gratz have 2000 posts 0.0.
Naryuga

frans_niko wrote:

Normal :
CS so small ._. please make it more bigger (CS3) - umm... I'll change if another person tell me so ><

Hard : o.o moe - owo thanks

Saten wrote:

[General]
Too bad the spinners covers the Thanks and Wedding at the end :P - shorten the spinners

[Hard]
AR 7 fits better with the flow imo - nope. imo AR7 with such slow song feel so fast and it causes difficulty gap with the Normal. Then you might tell me to increase Normal's AR +1 but that's also fast to me... >o<
01:44:900 (1) - end this 1/2 earlier and add a whistle. fits better imo - nice idea! applied :3
01:48:650 (1) - same as above? for consistency - :3
01:54:400 (1) - whistle - done~
01:54:650 (2) - whistle on head - done
01:58:400 (1) - whistle on start - my fault owo fixed
01:59:400 (3) - ^ - nope ><

[Normal]
01:06:150 (4,1) - NC on (4) instead? - I put NC here for some reasons. First, since the two notes ( 01:06:150 (4,1) - ) are stacked, they would be seen more clearly with the NC. Second, for the zig-zag patterns. And furthermore, the notes follow the lyric, and it can't be separated 01:06:150 - for something it means.


That's all from me. Nice SB
Good luck~
Thank you~ :)
Normal: http://puu.sh/1nru7
Hard: http://puu.sh/1nrud
Topic Starter
mintong89

Naryuga wrote:

frans_niko wrote:

Normal :
CS so small ._. please make it more bigger (CS3) - umm... I'll change if another person tell me so ><

Hard : o.o moe - owo thanks

Saten wrote:

[General]
Too bad the spinners covers the Thanks and Wedding at the end :P - shorten the spinners

[Hard]
AR 7 fits better with the flow imo - nope. imo AR7 with such slow song feel so fast and it causes difficulty gap with the Normal. Then you might tell me to increase Normal's AR +1 but that's also fast to me... >o<
01:44:900 (1) - end this 1/2 earlier and add a whistle. fits better imo - nice idea! applied :3
01:48:650 (1) - same as above? for consistency - :3
01:54:400 (1) - whistle - done~
01:54:650 (2) - whistle on head - done
01:58:400 (1) - whistle on start - my fault owo fixed
01:59:400 (3) - ^ - nope ><

[Normal]
01:06:150 (4,1) - NC on (4) instead? - I put NC here for some reasons. First, since the two notes ( 01:06:150 (4,1) - ) are stacked, they would be seen more clearly with the NC. Second, for the zig-zag patterns. And furthermore, the notes follow the lyric, and it can't be separated 01:06:150 - for something it means.


That's all from me. Nice SB
Good luck~
Thank you~ :)
Normal: http://puu.sh/1nru7
Hard: http://puu.sh/1nrud
updated ;)
Flask
yoshi! M4M Request via #chinese

[General]
  1. Delete 40mp from tags? Because the title.. ahh
  2. Add Vocaloid congratulation to tags
  3. Change saka.png to saka.jpg? Less file size :p
[Normal]
  1. If you want, I suggest AR+1 in Normal diff.
  2. 00:12:650 (2) - Whistle this? I heard there's a sound in the music!
  3. 00:28:650 (1) - I think you should add finish due to there's a very hearable finish sound in the music.
  4. 00:34:650 (1,3) - Finish. Why I say this? Because here's sound is really individual, normal sound is very simple, you know it.
  5. 00:38:650 (1,1,1,1,1,1) - Whistle or something. Same reason~
  6. Something like ^ is just nazi you know. if you except that then please add whistle at anywhere you hear a sound just like this.
  7. 00:50:150 (3) - Change to a 1/2 reserve slider to fit the vocal? And you know 00:51:150 (1,2,3) - are strong and individual sounds, if you just use something very simple before these sounds, that's a bit balabala D:
  8. 01:04:650 (1,2,3,4) - Hey what? Soft sound? Nothing else? These notes should be Normal sound to prove it's individual.
  9. 01:12:650 (2,3) - nazi. Finishes at begins? Sounds really great
  10. 01:28:650 (2,3) - ^
  11. Awesome diff. Very clear!
[Hard]
  1. 00:08:650 (1) - I think here's just 1/2, so make it 1/4 shorter?
  2. 00:18:650 (1,2,3) - 1/2 reserve is not a great idea imo, because the vocal is just 1/4s. So make like this to fit the vocal?
  3. 00:34:400 (6,1) - The vocal changes at here. So make a jump like 00:34:650 (1,2) - ?
  4. 00:34:650 (1,3) - Same as Normal. Finishes~
  5. 00:50:650 (1,4) - ^
  6. 01:04:400 (1,2,3,4) - Same as Normal, Normal sound o3o
  7. 01:07:150 (2) - nazi. I'd like to ctrl+J this slider, looks clearer :3
  8. 01:12:650 (2,3) - nazi. Finishes at begins? Sounds really great again o3o
  9. 01:28:650 (2,3) - ^
  10. 01:44:150 (1,2) - These notes sounds really weird imo. sounds you know D: so I'll recommend you to do like this if you like >w<
  11. 02:00:650 (1,2,3,1,2,3) - Same as above!
  12. 02:06:650 - There's a stack green lines. Move one out or just move to 02:05:650 - (same as Normal)
That's all.
Congratz Shano & 40mp ><!
And good luck mint~~
Topic Starter
mintong89

Flask wrote:

yoshi! M4M Request via #chinese

[General]
  1. Delete 40mp from tags? Because the title.. ahh ok...0.0
  2. Add Vocaloid congratulation to tags it seem no exist with Vocaloid, so no. but congatulation yes.
  3. Change saka.png to saka.jpg? Less file size :p the image is png...if i change to jpg, it can't open 0.0
That's all.
Congratz Shano & 40mp ><!
And good luck mint~~ thanks~ :D
Kurosanyan
Hello~
I really like your taikos, looks really nice so there's not really a lot of things to fix o/

[General]
  1. Change the taiko combo colours to blue and red? D: The actual colours look nearly the same D:
[Taiko Futsuu]
  1. Nothing I can say except for spinners. Please end them on the white tick instead of the red tick. Ending it on the red tick just before the note is a bit too hard for a futsuu imo. Also 01:06:900 (3,1) - same here, they're too close. How about removing the note and start the spinner at 01:06:900 - and end at 01:08:150 - ?
[Taiko Oni]
  1. 00:02:025 (3,1,1,2) - dkkd? Fits better to the drums imo, and fits better to the previous pattern too
  2. 00:10:275 (2) - I don't think this note should be here, really sounds overmapped. Also 00:10:150 (1) - should be a katsu because of the drums, why don't you just do a kkdkddk pattern?
  3. 00:17:400 (2,3,1,1,2,1,1,2,1) - haha I love that pattern <3 And it's fitting to the song too!
  4. 01:13:400 (1,2,1,1,1) - Well I'm not really sure but I think the last note should not be a katsu if you want to respect the drums and the consitency. How about ddkdd or ddkkd? (ddkkd sounds better imo)
  5. 01:19:400 (1,2,3,1,2) - Haha I hate this pattern, but since it looks like it's fitting I won't say anything o/
  6. 01:21:400 (1,2,3,1,2) - But here it's not really fitting anymore. ddddk or dddkd would be better I think (I personally prefer dddkd)
  7. 01:29:400 (1,2,1,1,1) - Same than 01:13:400 (1,2,1,1,1) -
  8. 01:37:400 (1,2,3,1,2) - Same than 01:21:400 (1,2,3,1,2) -
  9. 01:38:900 (2,3) - 01:42:900 (1,2) - Make the same pattern maybe?
  10. 01:43:400 (1,2,3,4,1,1,1,1,1,1,1) - This part looks really wrong. First, the spinner at 1/4 after a note is a bad idea. And the stream is... weird.
    Personally I would do kkdkddkkdkd for the stream. And then remove the spinner and map the part after the stream. Or start the spinner at 01:45:150 - but well it sounds bad this way... :(
  11. 01:52:275 (1) - Same than 00:10:275 (2) -
Well my mod on the Oni is big but actually it's really a nice map, continue like this! :)
Sekai
Hi From my Moe Queue :3


Normal:
Big hitsound mod~
  1. 00:04:650 (1) - maybe add a whistle at the start sounds good ><
  2. 00:08:650 (1) - ^
  3. 00:12:650 (2) - ^
  4. 00:22:650 (1) - ^
  5. 00:23:650 (2) - ^ but at the end~
  6. 00:26:650 (2) - add a whistle~
  7. 00:28:650 (1) - ^ but at the start of the sliders~
  8. 00:30:650 (1) - ^
  9. 00:32:650 (1) - ^
  10. 00:34:650 (1) - add a whistle~
  11. 00:38:650 (1) - ^
  12. 00:40:650 (1) - add a finish on this note~
  13. 00:42:650 (1) - add a whistle~
  14. 00:44:650 (1) - ^
  15. 00:46:650 (1) - whistle at the start~
  16. 00:48:650 (1) - add a finish~
  17. 00:50:150 (3) - whistle at the end~
  18. 00:52:650 (1) - add finish at start~
  19. 00:54:650 (1) - ^
  20. 00:56:650 (1) - ^
  21. 00:58:650 (1) - ^
  1. 01:19:650 (2) - remove the 2nd slider point and make it like this ?

Hard:
same what i said on normal about whistles >.<
  1. 01:00:900 (2) - move this note like this ?
  2. 01:02:400 (1) - move the 2nd slider like this ?
  3. 01:03:400 (3) - maybe do it like this ? dont forget to fixed the spacing if you fixed that~
  4. 01:06:400 (1,2) - dont make those sliders touch each other >.<
  5. 01:10:400 (5) - just like what i said here 1:00:900 (2) -
  6. 01:14:150 (5,6) - maybe make something like this ?
  7. 01:19:150 (1) - unstick this plz, it plays well without being stuck~
  8. 01:22:650 (1,2) - how about this :3
  9. 01:32:150 (1,2) - switch those nc~


That's all i can fine :3 this map need more work on hitsounds >.< and nice map :3 good luck~
Topic Starter
mintong89

Kurosanyan wrote:

Hello~
I really like your taikos, looks really nice so there's not really a lot of things to fix o/

[General]
  1. Change the taiko combo colours to blue and red? D: The actual colours look nearly the same D: no
[Taiko Futsuu]
  1. Nothing I can say except for spinners. Please end them on the white tick instead of the red tick. Ending it on the red tick just before the note is a bit too hard for a futsuu imo. Also 01:06:900 (3,1) - same here, they're too close. How about removing the note and start the spinner at 01:06:900 - and end at 01:08:150 - ?
[Taiko Oni]
  1. 00:02:025 (3,1,1,2) - dkkd? Fits better to the drums imo, and fits better to the previous pattern too
  2. 00:10:275 (2) - I don't think this note should be here, really sounds overmapped. Also 00:10:150 (1) - should be a katsu because of the drums, why don't you just do a kkdkddk pattern?
  3. 00:17:400 (2,3,1,1,2,1,1,2,1) - haha I love that pattern <3 And it's fitting to the song too!
  4. 01:13:400 (1,2,1,1,1) - Well I'm not really sure but I think the last note should not be a katsu if you want to respect the drums and the consitency. How about ddkdd or ddkkd? (ddkkd sounds better imo)
  5. 01:19:400 (1,2,3,1,2) - Haha I hate this pattern, but since it looks like it's fitting I won't say anything o/
  6. 01:21:400 (1,2,3,1,2) - But here it's not really fitting anymore. ddddk or dddkd would be better I think (I personally prefer dddkd)
  7. 01:29:400 (1,2,1,1,1) - Same than 01:13:400 (1,2,1,1,1) -
  8. 01:37:400 (1,2,3,1,2) - Same than 01:21:400 (1,2,3,1,2) -
  9. 01:38:900 (2,3) - 01:42:900 (1,2) - Make the same pattern maybe?
  10. 01:43:400 (1,2,3,4,1,1,1,1,1,1,1) - This part looks really wrong. First, the spinner at 1/4 after a note is a bad idea. And the stream is... weird. semi-change
    Personally I would do kkdkddkkdkd for the stream. And then remove the spinner and map the part after the stream. Or start the spinner at 01:45:150 - but well it sounds bad this way... :(
  11. 01:52:275 (1) - Same than 00:10:275 (2) -
Well my mod on the Oni is big but actually it's really a nice map, continue like this! :)
change all unless i say no o/. thanks to mod o/

@Sekai-nyan: now wait Naryuga 0.0
Jerry
irc mod

SPOILER
14:06 Jerry: change the d at 00:09:775 to k
14:06 Jerry: it sounds better in my opinion
14:07 mintong89: 00:09:775 - (add a " - " line, easier for me)
14:07 Jerry: ok >_>
14:07 mintong89: you are pro 0.0 ok 0.0
14:16 Jerry: 01:58:025 - d
14:17 mintong89: ok
14:18 Jerry: that's all i can find in oni ._."
14:18 Jerry: love the stream at the end btw
14:18 mintong89: ok lol
14:22 Jerry: for futsuu, just add kats for all these parts
14:22 Jerry: 01:16:150 -
14:22 Jerry: 01:32:150 -
14:22 Jerry: 01:59:900 -
14:23 mintong89: ok
14:25 Jerry: ok, that's all
14:25 Jerry: good luck on getting it ranked :3
14:26 mintong89: ok :3
14:26 mintong89: post to forum :3

Nothing much I can find orz
Topic Starter
mintong89

Jerry wrote:

irc mod

SPOILER
14:06 Jerry: change the d at 00:09:775 to k
14:06 Jerry: it sounds better in my opinion
14:07 mintong89: 00:09:775 - (add a " - " line, easier for me)
14:07 Jerry: ok >_>
14:07 mintong89: you are pro 0.0 ok 0.0
14:16 Jerry: 01:58:025 - d
14:17 mintong89: ok
14:18 Jerry: that's all i can find in oni ._."
14:18 Jerry: love the stream at the end btw
14:18 mintong89: ok lol
14:22 Jerry: for futsuu, just add kats for all these parts
14:22 Jerry: 01:16:150 -
14:22 Jerry: 01:32:150 -
14:22 Jerry: 01:59:900 -
14:23 mintong89: ok
14:25 Jerry: ok, that's all
14:25 Jerry: good luck on getting it ranked :3
14:26 mintong89: ok :3
14:26 mintong89: post to forum :3

Nothing much I can find orz
thanks 0.0
Naryuga

Flask wrote:

[Normal]
  1. If you want, I suggest AR+1 in Normal diff. - no, as I mentiond the previous mod >< (if another person sais I may change...
  2. 00:12:650 (2) - Whistle this? I heard there's a sound in the music! - done
  3. 00:28:650 (1) - I think you should add finish due to there's a very hearable finish sound in the music. - finish here sounds loud imo, added a whistle instead
  4. 00:34:650 (1,3) - Finish. Why I say this? Because here's sound is really individual, normal sound is very simple, you know it. - same as above
  5. 00:38:650 (1,1,1,1,1,1) - Whistle or something. Same reason~ - done all
  6. Something like ^ is just nazi you know. if you except that then please add whistle at anywhere you hear a sound just like this. :3
  7. 00:50:150 (3) - Change to a 1/2 reserve slider to fit the vocal? And you know 00:51:150 (1,2,3) - are strong and individual sounds, if you just use something very simple before these sounds, that's a bit balabala D: - done 0w0
  8. 01:04:650 (1,2,3,4) - Hey what? Soft sound? Nothing else? These notes should be Normal sound to prove it's individual. - at first I thought Normal hitsound is too loud for this part, but with low volume Normal one fots very nicely. Thank you for reminding this point
  9. 01:12:650 (2,3) - nazi. Finishes at begins? Sounds really great - nope >~<
  10. 01:28:650 (2,3) - ^ - ^
  11. Awesome diff. Very clear! - thanks :3
[Hard]
  1. 00:08:650 (1) - I think here's just 1/2, so make it 1/4 shorter? - no, I'd rather follow the piano sound, and I think the slidertick is enough for this part~
  2. 00:18:650 (1,2,3) - 1/2 reserve is not a great idea imo, because the vocal is just 1/4s. So make like this to fit the vocal? - I hear a drum sound at the points of my sliders' end, so just changed the ends of the (1,2) Normal --> Soft
  3. 00:34:400 (6,1) - The vocal changes at here. So make a jump like 00:34:650 (1,2) - ? - let me try.
  4. 00:34:650 (1,3) - Same as Normal. Finishes~ - Whistles~
  5. 00:50:650 (1,4) - ^ - ^
  6. 01:04:400 (1,2,3,4) - Same as Normal, Normal sound o3o
  7. 01:07:150 (2) - nazi. I'd like to ctrl+J this slider, looks clearer :3 - nice :3
  8. 01:12:650 (2,3) - nazi. Finishes at begins? Sounds really great again o3o - again no ><
  9. 01:28:650 (2,3) - ^ - ^
  10. 01:44:150 (1,2) - These notes sounds really weird imo. sounds you know D: so I'll recommend you to do like this if you like >w< - but it goes with the drums well >~< sorry, no change
  11. 02:00:650 (1,2,3,1,2,3) - Same as above! - as above .w.
  12. 02:06:650 - There's a stack green lines. Move one out or just move to 02:05:650 - (same as Normal)- my fault o.o fixed
That's all.
Congratz Shano & 40mp ><!
And good luck mint~~

Sekai-nyan wrote:

Hi From my Moe Queue :3


Normal:
Big hitsound mod~
  1. 00:04:650 (1) - maybe add a whistle at the start sounds good ><
  2. 00:08:650 (1) - ^
  3. 00:12:650 (2) - ^
  4. 00:22:650 (1) - ^
  5. 00:23:650 (2) - ^ but at the end~
  6. 00:26:650 (2) - add a whistle~
  7. 00:28:650 (1) - ^ but at the start of the sliders~
  8. 00:30:650 (1) - ^
  9. 00:32:650 (1) - ^
  10. 00:34:650 (1) - add a whistle~
  11. 00:38:650 (1) - ^
  12. 00:40:650 (1) - add a finish on this note~
  13. 00:42:650 (1) - add a whistle~
  14. 00:44:650 (1) - ^
  15. 00:46:650 (1) - whistle at the start~
  16. 00:48:650 (1) - add a finish~ - whistle~
  17. 00:50:150 (3) - whistle at the end~
  18. 00:52:650 (1) - add finish at start~ - nope ><
  19. 00:54:650 (1) - ^ - ^
  20. 00:56:650 (1) - ^ - ^
  21. 00:58:650 (1) - ^ - ^
    - others applied :3
  1. 01:19:650 (2) - remove the 2nd slider point and make it like this ? - something like this

Hard:
same what i said on normal about whistles >.<
  1. 01:00:900 (2) - move this note like this ? - ok, maybe it can better flow
  2. 01:02:400 (1) - move the 2nd slider like this ? - done
  3. 01:03:400 (3) - maybe do it like this ? dont forget to fixed the spacing if you fixed that~ - no, I want to express the vocal saying "u~^n da" so mine would fit here better
  4. 01:06:400 (1,2) - dont make those sliders touch each other >.< - fixed >u<
  5. 01:10:400 (5) - just like what i said here 1:00:900 (2) - - maybe.
  6. 01:14:150 (5,6) - maybe make something like this ? - I don't want to pverlap this (5) and the slider above >< (you are suggesting something like this http://osu.ppy.sh/ss/488057 but I don't like it~)
  7. 01:19:150 (1) - unstick this plz, it plays well without being stuck~ - fixed
  8. 01:22:650 (1,2) - how about this :3 - :3
  9. 01:32:150 (1,2) - switch those nc~ - following the vocal here ><


That's all i can fine :3 this map need more work on hitsounds >.< and nice map :3 good luck~
Thank you both very much~ especially about hitsounding! >u<

Normal: http://puu.sh/1o9dp
Hard: http://puu.sh/1o9dA

*Edit* Hard: http://puu.sh/1o9sT Thanks HellDawn :3
HellDawn
Hard

01:14:400- spacing

I couldnt find something
Nice diffs :3
Topic Starter
mintong89

Naryuga wrote:

Flask wrote:

[Normal]
  1. If you want, I suggest AR+1 in Normal diff. - no, as I mentiond the previous mod >< (if another person sais I may change...
  2. 00:12:650 (2) - Whistle this? I heard there's a sound in the music! - done
  3. 00:28:650 (1) - I think you should add finish due to there's a very hearable finish sound in the music. - finish here sounds loud imo, added a whistle instead
  4. 00:34:650 (1,3) - Finish. Why I say this? Because here's sound is really individual, normal sound is very simple, you know it. - same as above
  5. 00:38:650 (1,1,1,1,1,1) - Whistle or something. Same reason~ - done all
  6. Something like ^ is just nazi you know. if you except that then please add whistle at anywhere you hear a sound just like this. :3
  7. 00:50:150 (3) - Change to a 1/2 reserve slider to fit the vocal? And you know 00:51:150 (1,2,3) - are strong and individual sounds, if you just use something very simple before these sounds, that's a bit balabala D: - done 0w0
  8. 01:04:650 (1,2,3,4) - Hey what? Soft sound? Nothing else? These notes should be Normal sound to prove it's individual. - at first I thought Normal hitsound is too loud for this part, but with low volume Normal one fots very nicely. Thank you for reminding this point
  9. 01:12:650 (2,3) - nazi. Finishes at begins? Sounds really great - nope >~<
  10. 01:28:650 (2,3) - ^ - ^
  11. Awesome diff. Very clear! - thanks :3
[Hard]
  1. 00:08:650 (1) - I think here's just 1/2, so make it 1/4 shorter? - no, I'd rather follow the piano sound, and I think the slidertick is enough for this part~
  2. 00:18:650 (1,2,3) - 1/2 reserve is not a great idea imo, because the vocal is just 1/4s. So make like this to fit the vocal? - I hear a drum sound at the points of my sliders' end, so just changed the ends of the (1,2) Normal --> Soft
  3. 00:34:400 (6,1) - The vocal changes at here. So make a jump like 00:34:650 (1,2) - ? - let me try.
  4. 00:34:650 (1,3) - Same as Normal. Finishes~ - Whistles~
  5. 00:50:650 (1,4) - ^ - ^
  6. 01:04:400 (1,2,3,4) - Same as Normal, Normal sound o3o
  7. 01:07:150 (2) - nazi. I'd like to ctrl+J this slider, looks clearer :3 - nice :3
  8. 01:12:650 (2,3) - nazi. Finishes at begins? Sounds really great again o3o - again no ><
  9. 01:28:650 (2,3) - ^ - ^
  10. 01:44:150 (1,2) - These notes sounds really weird imo. sounds you know D: so I'll recommend you to do like this if you like >w< - but it goes with the drums well >~< sorry, no change
  11. 02:00:650 (1,2,3,1,2,3) - Same as above! - as above .w.
  12. 02:06:650 - There's a stack green lines. Move one out or just move to 02:05:650 - (same as Normal)- my fault o.o fixed
That's all.
Congratz Shano & 40mp ><!
And good luck mint~~

Sekai-nyan wrote:

Hi From my Moe Queue :3


Normal:
Big hitsound mod~
  1. 00:04:650 (1) - maybe add a whistle at the start sounds good ><
  2. 00:08:650 (1) - ^
  3. 00:12:650 (2) - ^
  4. 00:22:650 (1) - ^
  5. 00:23:650 (2) - ^ but at the end~
  6. 00:26:650 (2) - add a whistle~
  7. 00:28:650 (1) - ^ but at the start of the sliders~
  8. 00:30:650 (1) - ^
  9. 00:32:650 (1) - ^
  10. 00:34:650 (1) - add a whistle~
  11. 00:38:650 (1) - ^
  12. 00:40:650 (1) - add a finish on this note~
  13. 00:42:650 (1) - add a whistle~
  14. 00:44:650 (1) - ^
  15. 00:46:650 (1) - whistle at the start~
  16. 00:48:650 (1) - add a finish~ - whistle~
  17. 00:50:150 (3) - whistle at the end~
  18. 00:52:650 (1) - add finish at start~ - nope ><
  19. 00:54:650 (1) - ^ - ^
  20. 00:56:650 (1) - ^ - ^
  21. 00:58:650 (1) - ^ - ^
    - others applied :3
  1. 01:19:650 (2) - remove the 2nd slider point and make it like this ? - something like this

Hard:
same what i said on normal about whistles >.<
  1. 01:00:900 (2) - move this note like this ? - ok, maybe it can better flow
  2. 01:02:400 (1) - move the 2nd slider like this ? - done
  3. 01:03:400 (3) - maybe do it like this ? dont forget to fixed the spacing if you fixed that~ - no, I want to express the vocal saying "u~^n da" so mine would fit here better
  4. 01:06:400 (1,2) - dont make those sliders touch each other >.< - fixed >u<
  5. 01:10:400 (5) - just like what i said here 1:00:900 (2) - - maybe.
  6. 01:14:150 (5,6) - maybe make something like this ? - I don't want to pverlap this (5) and the slider above >< (you are suggesting something like this http://osu.ppy.sh/ss/488057 but I don't like it~)
  7. 01:19:150 (1) - unstick this plz, it plays well without being stuck~ - fixed
  8. 01:22:650 (1,2) - how about this :3 - :3
  9. 01:32:150 (1,2) - switch those nc~ - following the vocal here ><


That's all i can fine :3 this map need more work on hitsounds >.< and nice map :3 good luck~
Thank you both very much~ especially about hitsounding! >u<

Normal: http://puu.sh/1o9dp
Hard: http://puu.sh/1o9dA

*Edit* Hard: http://puu.sh/1o9sT Thanks HellDawn :3
updated~~
Yuji Tokaji
Hi.

From my modding queue.


  • [OVERALL]
  1. In your difficulties, you do not have enough aesthetic patterns.
    Trying to make a pattern and then use the options available to you: in the [Edit].



    [NORMAL]
  1. 00:07:150 (1,2) : Try this pattern is prettier.
  2. 00:16:650 (1) : Removes your sliders. (The other is at 00:17:650)
    Replace it by this pattern. Look this timeline.
    This is consistent with the slider (1) before.
  3. 00:18:150 (x) : Add a note, and then placed on the slider (1) (00:18:650).
  4. 00:46:650 (1) : Removes your sliders. (The other is at 00:47:650)
    Do something more aesthetic, like that. It's consistent with a rhythm.
  5. 00:52:650 (1) : Add clap at the end of this note?
  6. 00:54:650 (1) : ^
  7. 00:56:650 (1) : ^
  8. 00:58:650 (1) : Add clap+finish at the end of this note?
  9. 01:42:150 (3,1) : Delete this. Again, it's more pretty if you do symmetrical pattern.
  10. 01:43:150 (x) : If you do this, add a note here.
  11. 02:04:900 (1) : Reduce to 5% the sound of the spinner. (This green tick : 02:06:650)

    [HARD]
  1. This difficulty is much better than [NORMAL].
    I only offer you hitsounds' suggestions on [HARD]
  1. 00:52:900 (2) : Add clap on this note?
  2. 00:54:150 (5) : Add clap at the end of this slider?
  3. 00:54:900 (2) : Add clap on this note?
  4. 00:56:150 (5) : Add clap at the end of this slider?
  5. 00:56:900 (2) : Add clap on this note?
  6. 00:58:150 (5) : Add clap at the end of this slider?
  7. 02:04:650 (1) : Add a whistle on this note?
  8. 02:04:900 (1) : Reduce to 5% the sound of the spinner. (This green tick : 02:06:650)

Okay, that's all ! Pretty map&song!
Bye!
Naryuga
*sorry for making the font size smaller but this is enough for reply, thanks*

Slanox wrote:

Hi.

From my modding queue.


  • [OVERALL]
  1. In your difficulties, you do not have enough aesthetic patterns.
    Trying to make a pattern and then use the options available to you: in the [Edit].
    - I must improve, yea~


    [NORMAL]
  1. 00:07:150 (1,2) : Try this pattern is prettier. - maybe.
  2. 00:16:650 (1) : Removes your sliders. (The other is at 00:17:650)
    Replace it by this pattern. Look this timeline.
    This is consistent with the slider (1) before.
    - nope. I want to follow the drum by using 00:16:650 (1) - 's second and third sound
  3. 00:18:150 (x) : Add a note, and then placed on the slider (1) (00:18:650).
  4. 00:46:650 (1) : Removes your sliders. (The other is at 00:47:650)
    Do something more aesthetic, like that. It's consistent with a rhythm.
    - I don't like to use too much consistency pattens, but here you are right
  5. 00:52:650 (1) : Add clap at the end of this note?
  6. 00:54:650 (1) : ^
  7. 00:56:650 (1) : ^
  8. 00:58:650 (1) : Add clap+finish at the end of this note? - I don't like none of these 4 suggestions. I believe the twin notes' (like 00:52:650 (1) -) should be used the same hitsounding. and imo the sound of clap doesn't fit, sorry!
  9. 01:42:150 (3,1) : Delete this. Again, it's more pretty if you do symmetrical pattern. - nope, the same reason. personally my 01:40:650 (1) - is not so good shape so fixed this.
  10. 01:43:150 (x) : If you do this, add a note here. - no change, see the above.
  11. 02:04:900 (1) : Reduce to 5% the sound of the spinner. (This green tick : 02:06:650) - done

    [HARD]
  1. This difficulty is much better than [NORMAL]. - ...lol
    I only offer you hitsounds' suggestions on [HARD]
  1. 00:52:900 (2) : Add clap on this note? - no change, for the same reason to Normal's ones.
  2. 00:54:150 (5) : Add clap at the end of this slider?
  3. 00:54:900 (2) : Add clap on this note?
  4. 00:56:150 (5) : Add clap at the end of this slider?
  5. 00:56:900 (2) : Add clap on this note?
  6. 00:58:150 (5) : Add clap at the end of this slider?
  7. 02:04:650 (1) : Add a whistle on this note? - nope ><
  8. 02:04:900 (1) : Reduce to 5% the sound of the spinner. (This green tick : 02:06:650) - fixed



Okay, that's all ! Pretty map&song!
Bye!
Thank you for modding~

Normal: http://puu.sh/1oa8j
Hard: http://puu.sh/1oa7V
Topic Starter
mintong89

Naryuga wrote:

*sorry for making the font size smaller but this is enough for reply, thanks*

Slanox wrote:

Hi.

From my modding queue.


  • [OVERALL]
  1. In your difficulties, you do not have enough aesthetic patterns.
    Trying to make a pattern and then use the options available to you: in the [Edit].
    - I must improve, yea~


    [NORMAL]
  1. 00:07:150 (1,2) : Try this pattern is prettier. - maybe.
  2. 00:16:650 (1) : Removes your sliders. (The other is at 00:17:650)
    Replace it by this pattern. Look this timeline.
    This is consistent with the slider (1) before.
    - nope. I want to follow the drum by using 00:16:650 (1) - 's second and third sound
  3. 00:18:150 (x) : Add a note, and then placed on the slider (1) (00:18:650).
  4. 00:46:650 (1) : Removes your sliders. (The other is at 00:47:650)
    Do something more aesthetic, like that. It's consistent with a rhythm.
    - I don't like to use too much consistency pattens, but here you are right
  5. 00:52:650 (1) : Add clap at the end of this note?
  6. 00:54:650 (1) : ^
  7. 00:56:650 (1) : ^
  8. 00:58:650 (1) : Add clap+finish at the end of this note? - I don't like none of these 4 suggestions. I believe the twin notes' (like 00:52:650 (1) -) should be used the same hitsounding. and imo the sound of clap doesn't fit, sorry!
  9. 01:42:150 (3,1) : Delete this. Again, it's more pretty if you do symmetrical pattern. - nope, the same reason. personally my 01:40:650 (1) - is not so good shape so fixed this.
  10. 01:43:150 (x) : If you do this, add a note here. - no change, see the above.
  11. 02:04:900 (1) : Reduce to 5% the sound of the spinner. (This green tick : 02:06:650) - done

    [HARD]
  1. This difficulty is much better than [NORMAL]. - ...lol
    I only offer you hitsounds' suggestions on [HARD]
  1. 00:52:900 (2) : Add clap on this note? - no change, for the same reason to Normal's ones.
  2. 00:54:150 (5) : Add clap at the end of this slider?
  3. 00:54:900 (2) : Add clap on this note?
  4. 00:56:150 (5) : Add clap at the end of this slider?
  5. 00:56:900 (2) : Add clap on this note?
  6. 00:58:150 (5) : Add clap at the end of this slider?
  7. 02:04:650 (1) : Add a whistle on this note? - nope ><
  8. 02:04:900 (1) : Reduce to 5% the sound of the spinner. (This green tick : 02:06:650) - fixed



Okay, that's all ! Pretty map&song!
Bye!
Thank you for modding~

Normal: http://puu.sh/1oa8j
Hard: http://puu.sh/1oa7V
Updated~ ;)
forevehappy
Hi~
Open
[ Taiko Oni ]
音符量頗多 建議把聲音調成soft (有改的話 Taiko Futsuu也順便一起該 並且01:08:650 - 音量90%
00:22:400 (1) - k
00:26:400 (1) - ^
00:32:525 (3) - 比起在這裏面硬塞一拍 不如在 00:32:900 - 增加d 銜接後面的節奏
00:38:400 (1) - k
00:42:400 (1) - ^
01:47:900 - add d
01:48:150 - ^

[ Taiko Futsuu ]
00:16:900 - add d
00:18:400 - add d
00:18:650 (1) - k
00:28:650 (3) - ^ (如果說d是比較平的音 那k就是比較突出的音 試試看k?
00:30:650 (3) - ^
00:32:650 (3) - ^
00:44:650 (4) - ^
00:46:650 (3) - ^
00:48:650 (3) - ^
00:40:400 - add d
00:43:400 - ^
00:44:650 (4) - nc
00:46:650 (3) - ^
00:48:650 (3) - ^
01:15:150 (4) - d
01:31:150 (4) - ^
01:37:900 - add d
01:43:150 (2) - d
01:43:400 (1) - k
02:00:150 (1) - ^
02:00:650 (3) - ^
02:02:650 (6) - ^

話說怎麼沒有連打!??

good luck~ :)
Topic Starter
mintong89

forevehappy wrote:

Hi~
Open
[ Taiko Oni ]
音符量頗多 建議把聲音調成soft (有改的話 Taiko Futsuu也順便一起該 並且01:08:650 - 音量90%
00:22:400 (1) - k
00:26:400 (1) - ^
00:32:525 (3) - 比起在這裏面硬塞一拍 不如在 00:32:900 - 增加d 銜接後面的節奏
00:38:400 (1) - k
00:42:400 (1) - ^
01:47:900 - add d no, 我从来不在spinner后放hitcircle的.
01:48:150 - ^ ^

[ Taiko Futsuu ]
00:16:900 - add d
00:18:400 - add d
00:18:650 (1) - k no
00:28:650 (3) - ^ (如果說d是比較平的音 那k就是比較突出的音 試試看k? no
00:30:650 (3) - ^ no, 个人问题不喜欢 ><"
00:32:650 (3) - ^ ^
00:44:650 (4) - ^ ^
00:46:650 (3) - ^ ^
00:48:650 (3) - ^ ^
00:40:400 - add d
00:43:400 - ^ no
00:44:650 (4) - nc why?
00:46:650 (3) - ^ ^
00:48:650 (3) - ^ ^
01:15:150 (4) - d
01:31:150 (4) - ^
01:37:900 - add d
01:43:150 (2) - d no
01:43:400 (1) - k no
02:00:150 (1) - ^
02:00:650 (3) - ^ no
02:02:650 (6) - ^ no

話說怎麼沒有連打!?? 能力有限找不到要放哪里 ;w;

good luck~ :)
谢了~~ :)
Curisu
你都看得懂 欺负我英语不好

[Storyboard]
use 40mP or use 4*1/2 size japanese character to type ㍍.

[Normal]
00:23:650 (2,3) -

[Hard]
00:14:415 - -whistle too noisy lol
00:18:665 (1,2) - cut 1/4 refer 2 bgm
01:07:915 - del it?

Bonus here lol
[Taiko Oni]
vol = 70(N) and Futsuu = 90(S)
you should make it same imo 60(N) is good

00:19:040 (1) - d
00:19:790 (1) - d
00:59:415 (3) - d
01:07:915 (2) - k
01:44:665 (1) - uncomfortable noise...
02:04:665 (2) - D

+20 tickets of my que lol
Topic Starter
mintong89

Curisu wrote:

你都看得懂 欺负我英语不好 能力有限谁叫做standard的是日本人╮(╯_╰)╭

[Storyboard]
use 40mP or use 4*1/2 size japanese character to type ㍍. 我打㍍他就出现这样了,我也没办法。嘛我会改成40mP

[Taiko Oni]
vol = 70(N) and Futsuu = 90(S)
you should make it same imo 60(N) is good changed

00:19:040 (1) - d
00:19:790 (1) - d
00:59:415 (3) - d no
01:07:915 (2) - k no
01:44:665 (1) - uncomfortable noise... 有吗 0.0
02:04:665 (2) - D

+20 tickets of my que lol
thanks :)
Star Stream
From my queue~

[General]
  • Fine
[Normal]
  1. 00:02:650 - i can hear a clap here, add?
  2. 01:18:400 (1) - find more soft way for here
  3. 01:44:150 (3,1) - combine them as a slider would fit with music
[Futsuu]
  1. 00:06:150 (1,2) - kk?
  2. 00:14:150 (1,2) - ^
  3. 00:44:150 (2) - k
  4. 01:15:650 (2,3,1) - dkd
  5. 01:31:650 (2,3,1) - ^
  6. 01:43:900 (1) - d and add k at01:44:150 -
  7. 02:00:650 (2,5) - D to emphasize 02:04:650 (8) - ?
[Hard]
  1. 00:02:650 (1) - sound doesn't make sense with 00:02:900 - imo, just 1/1 slider would be better. maybe like this. and same as Normal, add clap?
  2. 00:50:650 (1) - normal Sampleset for head
  3. 01:07:900 (4,5) - i'd add 5 circles as you followed drum with 01:06:400 (1,2,3) - , 5 hit stream is not really hard with 120 bpm
[Oni]
  1. 00:22:400 (2) - d
  2. 01:29:400 (1,1,2,3,1) - ddkkd or dkdkd
tbh, I want to make a guest diff for this awesome song, if you don't mind
Good luck with rank anyway~
Topic Starter
mintong89

Star Stream wrote:

From my queue~

[General]
  • Fine
[Futsuu]
  1. 00:06:150 (1,2) - kk? no
  2. 00:14:150 (1,2) - ^ no
  3. 00:44:150 (2) - k
  4. 01:15:650 (2,3,1) - dkd
  5. 01:31:650 (2,3,1) - ^ no
  6. 01:43:900 (1) - d and add k at01:44:150 - perfect 0.0
  7. 02:00:650 (2,5) - D to emphasize 02:04:650 (8) - ? ok....
[Oni]
  1. 00:22:400 (2) - d
  2. 01:29:400 (1,1,2,3,1) - ddkkd or dkdkd
tbh, I want to make a guest diff for this awesome song, if you don't mind sorry, i don't want GD now :(
Good luck with rank anyway~ thanks :D
thanks to mod :)
all accept unless i say no 0.0
taiko_maniac1811
@irc taiko mod

@IRC
  • 11:22 taiko_maniac1811: ok desu
    11:22 mintong89: meow desu =w=
    11:23 taiko_maniac1811: oni 1st k
    11:23 mintong89: ok
    11:23 taiko_maniac1811: 00:05:400 - k?
    11:24 taiko_maniac1811: sounds fun to me
    11:25 taiko_maniac1811: damn dc ==
    11:25 mintong89: ah..can you post again?
    11:25 taiko_maniac1811: k
    11:25 taiko_maniac1811: 00:05:400 - k?
    11:25 mintong89: i closed the channel ._.
    11:25 taiko_maniac1811: ==
    11:26 mintong89: okok
    11:26 mintong89: ==
    11:26 taiko_maniac1811: xD
    11:26 taiko_maniac1811: 00:13:400 - k?
    11:26 mintong89: ok 0.0
    11:27 taiko_maniac1811: 00:34:650 - k
    11:27 taiko_maniac1811: 00:34:900 - d
    11:27 mintong89: hmmm ok
    11:27 mintong89: already 0.0
    11:28 mintong89: already k
    11:28 mintong89: d*
    11:28 taiko_maniac1811: which one ._.?
    11:28 mintong89: oops my falut sorry sorry >///<
    11:28 mintong89: wrong*
    11:28 taiko_maniac1811: okok
    11:28 taiko_maniac1811: i thought i didn't update well ._.
    11:29 mintong89: very sorry >///<
    11:29 taiko_maniac1811: 00:50:650 and 00:50:900 - same k d
    11:30 mintong89: 00:55:650 -
    11:30 mintong89: 00:50:900
    11:30 mintong89: 00:50:900 -
    11:30 taiko_maniac1811: d
    11:31 mintong89: 00:55:650 -
    11:31 mintong89: i think no d is better
    11:31 taiko_maniac1811: yup
    11:32 mintong89: ok
    11:32 taiko_maniac1811: from 01:04:650
    11:32 taiko_maniac1811: till
    11:32 mintong89: 01:04:650 -
    11:33 taiko_maniac1811: 01:06:400 - reverse the don to kat
    11:33 taiko_maniac1811: From 01:04:650 ^ ._.
    11:33 taiko_maniac1811: and vice versa
    11:34 taiko_maniac1811: kat to don
    11:34 taiko_maniac1811: don to kat
    11:34 mintong89: ok
    11:35 taiko_maniac1811: 01:09:525 - d?
    11:36 mintong89: ok 0.0
    11:36 taiko_maniac1811: 01:15:400 - k?
    11:36 mintong89: ok > <
    11:37 taiko_maniac1811: 01:21:650 - k?
    11:38 mintong89: no
    11:38 taiko_maniac1811: ok
    11:38 taiko_maniac1811: 01:25:525 - d?
    11:39 mintong89: ok
    11:39 taiko_maniac1811: 01:29:650 - k?
    11:40 mintong89: i use this pattern before D:
    11:40 mintong89: but anyway ok
    11:42 taiko_maniac1811: 01:55:400 - k?
    11:42 taiko_maniac1811: that's all i guess
    11:42 mintong89: ok
    11:42 mintong89: 0.0
    11:42 taiko_maniac1811: futsuu now
    11:43 taiko_maniac1811: =w=
    11:43 mintong89: ok manian meow =w=
    11:43 mintong89: maniac*
    11:45 taiko_maniac1811: 00:50:650 - end spinner at 00:52:150?
    11:46 mintong89: hmmm ok
    11:46 taiko_maniac1811: 01:15:650 - k?
    11:47 mintong89: maybe d d k?
    11:47 taiko_maniac1811: yeah d d k sounds nice
    11:47 mintong89: =w=
    11:48 taiko_maniac1811: that's all i can find lol
    11:48 mintong89: lol ok
    11:49 taiko_maniac1811: nothing wrong with this diff
    11:49 mintong89: thanks \:D/
    11:49 taiko_maniac1811: welcome =w=
Topic Starter
mintong89

taiko_maniac1811 wrote:

@irc taiko mod

@IRC
  • 11:22 taiko_maniac1811: ok desu
    11:22 mintong89: meow desu =w=
    11:23 taiko_maniac1811: oni 1st k
    11:23 mintong89: ok
    11:23 taiko_maniac1811: 00:05:400 - k?
    11:24 taiko_maniac1811: sounds fun to me
    11:25 taiko_maniac1811: damn dc ==
    11:25 mintong89: ah..can you post again?
    11:25 taiko_maniac1811: k
    11:25 taiko_maniac1811: 00:05:400 - k?
    11:25 mintong89: i closed the channel ._.
    11:25 taiko_maniac1811: ==
    11:26 mintong89: okok
    11:26 mintong89: ==
    11:26 taiko_maniac1811: xD
    11:26 taiko_maniac1811: 00:13:400 - k?
    11:26 mintong89: ok 0.0
    11:27 taiko_maniac1811: 00:34:650 - k
    11:27 taiko_maniac1811: 00:34:900 - d
    11:27 mintong89: hmmm ok
    11:27 mintong89: already 0.0
    11:28 mintong89: already k
    11:28 mintong89: d*
    11:28 taiko_maniac1811: which one ._.?
    11:28 mintong89: oops my falut sorry sorry >///<
    11:28 mintong89: wrong*
    11:28 taiko_maniac1811: okok
    11:28 taiko_maniac1811: i thought i didn't update well ._.
    11:29 mintong89: very sorry >///<
    11:29 taiko_maniac1811: 00:50:650 and 00:50:900 - same k d
    11:30 mintong89: 00:55:650 -
    11:30 mintong89: 00:50:900
    11:30 mintong89: 00:50:900 -
    11:30 taiko_maniac1811: d
    11:31 mintong89: 00:55:650 -
    11:31 mintong89: i think no d is better
    11:31 taiko_maniac1811: yup
    11:32 mintong89: ok
    11:32 taiko_maniac1811: from 01:04:650
    11:32 taiko_maniac1811: till
    11:32 mintong89: 01:04:650 -
    11:33 taiko_maniac1811: 01:06:400 - reverse the don to kat
    11:33 taiko_maniac1811: From 01:04:650 ^ ._.
    11:33 taiko_maniac1811: and vice versa
    11:34 taiko_maniac1811: kat to don
    11:34 taiko_maniac1811: don to kat
    11:34 mintong89: ok
    11:35 taiko_maniac1811: 01:09:525 - d?
    11:36 mintong89: ok 0.0
    11:36 taiko_maniac1811: 01:15:400 - k?
    11:36 mintong89: ok > <
    11:37 taiko_maniac1811: 01:21:650 - k?
    11:38 mintong89: no
    11:38 taiko_maniac1811: ok
    11:38 taiko_maniac1811: 01:25:525 - d?
    11:39 mintong89: ok
    11:39 taiko_maniac1811: 01:29:650 - k?
    11:40 mintong89: i use this pattern before D:
    11:40 mintong89: but anyway ok
    11:42 taiko_maniac1811: 01:55:400 - k?
    11:42 taiko_maniac1811: that's all i guess
    11:42 mintong89: ok
    11:42 mintong89: 0.0
    11:42 taiko_maniac1811: futsuu now
    11:43 taiko_maniac1811: =w=
    11:43 mintong89: ok manian meow =w=
    11:43 mintong89: maniac*
    11:45 taiko_maniac1811: 00:50:650 - end spinner at 00:52:150?
    11:46 mintong89: hmmm ok
    11:46 taiko_maniac1811: 01:15:650 - k?
    11:47 mintong89: maybe d d k?
    11:47 taiko_maniac1811: yeah d d k sounds nice
    11:47 mintong89: =w=
    11:48 taiko_maniac1811: that's all i can find lol
    11:48 mintong89: lol ok
    11:49 taiko_maniac1811: nothing wrong with this diff
    11:49 mintong89: thanks \:D/
    11:49 taiko_maniac1811: welcome =w=
thanks >////<
Naryuga

Curisu wrote:

[Normal]
00:23:650 (2,3) -
- nope. the flow doesn't look that nice for me ><

[Hard]
00:14:415 - -whistle too noisy lol- maybe you mean 00:14:400 (1) - but the whistle is to follow the piano's sound ._.
00:18:665 (1,2) - cut 1/4 refer 2 bgm - no, you can hear a small bass drum sound at the points. (the nomal sound is to follow the guitar which serves strong beats
01:07:915 - del it? - owo... fixed. I'd never thought I make change so much for fix this sound lol

Star Stream wrote:

[Normal]
  1. 00:02:650 - i can hear a clap here, add? - no, either clap nor Normal hitsound here is comfortable to me ><
  2. 01:18:400 (1) - find more soft way for here - fixed. my first attempt to use the new 3-point slider... owo
  3. 01:44:150 (3,1) - combine them as a slider would fit with music - nice taste :3
[Hard]
  1. 00:02:650 (1) - sound doesn't make sense with 00:02:900 - imo, just 1/1 slider would be better. maybe like this. and same as Normal, add clap?
    - well, 00:02:900 - is definitly making sense, as it is follow the guitar and bassdrum, imo the tickpoint is not enough >~<
  2. 00:50:650 (1) - normal Sampleset for head - you might feel this is weird because the Normal-diff has a whisle here but hard doesn't, so just added whistle instead of Normal-Sampleset. Thx for point out here
  3. 01:07:900 (4,5) - i'd add 5 circles as you followed drum with 01:06:400 (1,2,3) - , 5 hit stream is not really hard with 120 bpm - I'd rather make this diff easy than use 5hit stream, I'll be happy if you understand this ><
thank you for modding :3
@Cuvelia: だぶるすたーさんくす >u<

Normal: http://puu.sh/1oVEe
Hard: http://puu.sh/1oVEr
Topic Starter
mintong89

Naryuga wrote:

Curisu wrote:

[Normal]
00:23:650 (2,3) -
- nope. the flow doesn't look that nice for me ><

[Hard]
00:14:415 - -whistle too noisy lol- maybe you mean 00:14:400 (1) - but the whistle is to follow the piano's sound ._.
00:18:665 (1,2) - cut 1/4 refer 2 bgm - no, you can hear a small bass drum sound at the points. (the nomal sound is to follow the guitar which serves strong beats
01:07:915 - del it? - owo... fixed. I'd never thought I make change so much for fix this sound lol

Star Stream wrote:

[Normal]
  1. 00:02:650 - i can hear a clap here, add? - no, either clap nor Normal hitsound here is comfortable to me ><
  2. 01:18:400 (1) - find more soft way for here - fixed. my first attempt to use the new 3-point slider... owo
  3. 01:44:150 (3,1) - combine them as a slider would fit with music - nice taste :3
[Hard]
  1. 00:02:650 (1) - sound doesn't make sense with 00:02:900 - imo, just 1/1 slider would be better. maybe like this. and same as Normal, add clap?
    - well, 00:02:900 - is definitly making sense, as it is follow the guitar and bassdrum, imo the tickpoint is not enough >~<
  2. 00:50:650 (1) - normal Sampleset for head - you might feel this is weird because the Normal-diff has a whisle here but hard doesn't, so just added whistle instead of Normal-Sampleset. Thx for point out here
  3. 01:07:900 (4,5) - i'd add 5 circles as you followed drum with 01:06:400 (1,2,3) - , 5 hit stream is not really hard with 120 bpm - I'd rather make this diff easy than use 5hit stream, I'll be happy if you understand this ><
thank you for modding :3
@Cuvelia: だぶるすたーさんくす >u<

Normal: http://puu.sh/1oVEe
Hard: http://puu.sh/1oVEr
Updated! :D
Birdy
hi~

[Normal]
00:11:150 (1) - It's ok, but it still could be a bit more open
01:03:150 (2) - http://puu.sh/1p12m

[Hard]
01:03:400 (3) - http://puu.sh/1p0Xb

[Taiko]
Cannot mod, sorry :o

Good luck~
Naryuga

Static Noise Bird wrote:

hi~

[Normal]
00:11:150 (1) - It's ok, but it still could be a bit more open - changed but not so open >_>
01:03:150 (2) - http://puu.sh/1p12m - fixed

[Hard]
01:03:400 (3) - http://puu.sh/1p0Xb - fixed

Good luck~
thanks =w=

Normal: http://puu.sh/1pkS3
Hard: http://puu.sh/1pkSb
Topic Starter
mintong89

Naryuga wrote:

Static Noise Bird wrote:

hi~

[Normal]
00:11:150 (1) - It's ok, but it still could be a bit more open - changed but not so open >_>
01:03:150 (2) - http://puu.sh/1p12m - fixed

[Hard]
01:03:400 (3) - http://puu.sh/1p0Xb - fixed

Good luck~
thanks =w=

Normal: http://puu.sh/1pkS3
Hard: http://puu.sh/1pkSb
updated~
Zero__wind
为什么还没有去找过MAT呢?
Topic Starter
mintong89

Zero__wind wrote:

为什么还没有去找过MAT呢?
能力有限没MAT看 ╮(╯_╰)╭
Zero__wind

mintong89 wrote:

Zero__wind wrote:

为什么还没有去找过MAT呢?
能力有限没MAT看 ╮(╯_╰)╭
感觉已经符合要求了啊
mod数和SP应该都没问题
质量也比较有保证了
Topic Starter
mintong89

Zero__wind wrote:

感觉已经符合要求了啊
mod数和SP应该都没问题
质量也比较有保证了
没MAT看到 ╮(╯_╰)╭
Touche
[Taiko Futsuu]

00:18:400 (1) - k
00:54:650 (3,4) - K K
00:58:650 (7,8,9) - K K D

[Taiko Oni]

00:46:650 (2) - k
00:54:650 (1,2) - KK
00:58:650 (1,2,3) - KK K
01:40:650 (2) - k
Zero__wind
没MAT看到 ╮(╯_╰)╭[/quote]
你去找嘛=。=
去吧去吧^_^
Topic Starter
mintong89

T o u c h e wrote:

[Taiko Futsuu]

00:18:400 (1) - k no
00:54:650 (3,4) - K K no
00:58:650 (7,8,9) - K K D no

[Taiko Oni]

00:46:650 (2) - k ok
00:54:650 (1,2) - KK no
00:58:650 (1,2,3) - KK K no
01:40:650 (2) - k ok
thanks for mod >w</
pregnant_man
Hey!
[Hard]
00:06:400 (4,1) - try this
00:39:150 (2,3,4) - sounds better for me

Good luck ! Awesome map!
Naryuga

EvilElvisV2 wrote:

Hey!
[Hard]
00:06:400 (4,1) - try this - added a note on 00:06:525 - , but the placement is not what you suggested (I don't want make a jump here)
00:39:150 (2,3,4) - sounds better for me - changed placement only.

Good luck ! Awesome map! - yay
Thanks~ :3

Hard: http://puu.sh/1q63L
Topic Starter
mintong89

Naryuga wrote:

EvilElvisV2 wrote:

Hey!
[Hard]
00:06:400 (4,1) - try this - added a note on 00:06:525 - , but the placement is not what you suggested (I don't want make a jump here)
00:39:150 (2,3,4) - sounds better for me - changed placement only.

Good luck ! Awesome map! - yay
Thanks~ :3

Hard: http://puu.sh/1q63L
updated~ ;)
blackabyss
Hi o// from my queue
Congrats for my beloved 40mP with Chano \:'D/
*you gonna be dad*


[Easy]

01:07:150 (2) - add finished hit sounds at the head?
01:54:650 (1) - whistle?
00:30:650 (1) - wanna try? http://puu.sh/1raod and move note (2) at 00:32:150 to X: 208 Y:184

[Hard]

00:58:650 (1) - add finished hit sounds on note (1) and 00:58:900 (2) at the head?

i think just that. Go ranked~ \:3/
Naryuga

blackabyss wrote:

Hi o// from my queue
Congrats for my beloved 40mP with Chano \:'D/
*you gonna be dad*


[Easy]
- ...Normal? lol
01:07:150 (2) - add finished hit sounds at the head? - I feel {Normal Hitsound+Soft whistle} does not fit ._. no change
01:54:650 (1) - whistle? - owo indeed I forgot it. done!
00:30:650 (1) - wanna try? http://puu.sh/1raod and move note (2) at 00:32:150 to X: 208 Y:184 - hmm sorry no change

[Hard]

00:58:650 (1) - add finished hit sounds on note (1) and 00:58:900 (2) at the head? - too loud and heavy to me ._.

i think just that. Go ranked~ \:3/ - gogo~ \:3/
Thanks~! :3

Normal : http://puu.sh/1rnUT
Hard : http://puu.sh/1rnV5 (did hitsound changes)
Kin
Hi ~

General :

Turn off SB on taiko diff ?

Normal :

00:18:650 (1) - 2nd point, 2grid left for perfect symetry

Hard :

00:13:400 (3) - I know it's symetric, but maybe try to adjust blanket on 1 ? something like this http://puu.sh/1rwUC
01:08:650 (1) - last point one grid bot ? it's look better for me

Taiko Futsuu :


00:14:400 (2) - k for melody ?
01:43:900 (2) - just wrong color ~

Taiko oni :

00:01:150 (3) - k here ? I can hear a strange drum here and for me it's follow
00:10:025 (3,1) - dk ?
00:15:525 (2) - k ?
00:16:900 (2) - ^
00:50:900 (3) - ^
01:04:150 (1) - just a wrong color ~
01:06:900 (1) - ^ ~
01:21:525 (2) - k ?
01:37:525 (2) - ^
01:57:525 (2) - ^

that all ~

Good luck ~
Topic Starter
mintong89

Kin wrote:

Hi ~

General :

Turn off SB on taiko diff ? NO!

Taiko Futsuu :[/b][/u]

00:14:400 (2) - k for melody ? ok
01:43:900 (2) - just wrong color ~ ok

I didn't finish, no kd


I have to go, will finish later .__.
thanks for mod :)
Topic Starter
mintong89

Kin wrote:

Taiko oni :

00:01:150 (3) - k here ? I can hear a strange drum here and for me it's follow umm...no
00:10:025 (3,1) - dk ? ok
00:15:525 (2) - k ? ok
00:16:900 (2) - ^ nice 0.0
00:50:900 (3) - ^ ok
01:04:150 (1) - just a wrong color ~ ok
01:06:900 (1) - ^ ~ ok
01:21:525 (2) - k ? umm...no
01:37:525 (2) - ^ ^
01:57:525 (2) - ^ ok

that all ~

Good luck ~
Naryuga
As your modding seems finished, so let's see.

Kin wrote:

Normal :

00:18:650 (1) - 2nd point, 2grid left for perfect symetry - owo fixed

Hard :

00:13:400 (3) - I know it's symetric, but maybe try to adjust blanket on 1 ? something like this http://puu.sh/1rwUC - couldn't find difference with my bad eye... Anyways fixed, maube.
01:08:650 (1) - last point one grid bot ? it's look better for me - not so much... - Nahhhh fixed on Nov. 23rd :3
Thanks~
Normal: http://puu.sh/1rRsQ
Hard: http://puu.sh/1rRtd
Topic Starter
mintong89

Naryuga wrote:

As your modding seems finished, so let's see.

Kin wrote:

Normal :

00:18:650 (1) - 2nd point, 2grid left for perfect symetry - owo fixed

Hard :

00:13:400 (3) - I know it's symetric, but maybe try to adjust blanket on 1 ? something like this http://puu.sh/1rwUC - couldn't find difference with my bad eye... Anyways fixed, maube.
01:08:650 (1) - last point one grid bot ? it's look better for me - not so much...
Thanks~
Normal: http://puu.sh/1rRsQ
Hard: http://puu.sh/1rRtd
updated~ /o/
nimi
Hello c:

[Normal]
00:17:650 (2) - this slider sounds better starting at 00:17:400 imo
00:49:150 (2) - this it ok the way it is but it sounds better with the slider finishing at 00:49:900 imo

[Hard]
01:01:400 (4) - sounds better if you shorten this slider 1/4 and add a note at 01:01:900 (5) -
01:03:400 (1) - ^ but adding the note at 01:03:900 (2) -
01:24:650 (1,2) - I'm not really sure but I thiink this or adding a note at 01:25:025 (2) - sounds better

Really enjoyed this map/song. and the SB is lovely. leaving a star~
LunarSakuya
Hey :D

General
Nice

Normal
00:32:150 (2,1,2) - Move the yellow (2) down and make the green sliders symmetrical with the y-axis http://osu.ppy.sh/ss/499587
01:16:650 (1) - Whistle for emphasis on the bg piano
01:32:650 (1) - ^ at beginning

Hard
00:06:650 (1,2) - Make this into one slider
00:18:275 (6) - Normal sampleset on both ends
01:09:525 (3) - Curving downwards is more fitting imo http://osu.ppy.sh/ss/499593

Sweet map <3 gl!! ;)
Naryuga

Wiinter wrote:

Hello c:

[Normal]
00:17:650 (2) - this slider sounds better starting at 00:17:400 imo - That sound nice, but I want to make this more simple. If another person points it out I'll change.
00:49:150 (2) - this it ok the way it is but it sounds better with the slider finishing at 00:49:900 imo - nice catch. done

[Hard]
01:01:400 (4) - sounds better if you shorten this slider 1/4 and add a note at 01:01:900 (5) - - ok
01:03:400 (1) - ^ but adding the note at 01:03:900 (2) - - ^
01:24:650 (1,2) - I'm not really sure but I thiink this or adding a note at 01:25:025 (2) - sounds better - I don't want make this diff so hard...

Really enjoyed this map/song. and the SB is lovely. leaving a star~ - :3

LunarSakuya wrote:

Hey :D

General
Nice

Normal
00:32:150 (2,1,2) - Move the yellow (2) down and make the green sliders symmetrical with the y-axis http://osu.ppy.sh/ss/499587 - Looks not bad, but I'd rather keep this symmetrical pattern ( http://osu.ppy.sh/ss/499928 ) so didn't make change here.
01:16:650 (1) - Whistle for emphasis on the bg piano - indeed.
01:32:650 (1) - ^ at beginning - ^

Hard
00:06:650 (1,2) - Make this into one slider - done.
00:18:275 (6) - Normal sampleset on both ends - done but only on the head.
01:09:525 (3) - Curving downwards is more fitting imo http://osu.ppy.sh/ss/499593 - ok :3

Sweet map <3 gl!! ;) - \:D/
Thank you both~ :)

Normal: http://puu.sh/1sDCz
Hard: http://puu.sh/1sDCr
Topic Starter
mintong89

Naryuga wrote:

Wiinter wrote:

Hello c:

[Normal]
00:17:650 (2) - this slider sounds better starting at 00:17:400 imo - That sound nice, but I want to make this more simple. If another person points it out I'll change.
00:49:150 (2) - this it ok the way it is but it sounds better with the slider finishing at 00:49:900 imo - nice catch. done

[Hard]
01:01:400 (4) - sounds better if you shorten this slider 1/4 and add a note at 01:01:900 (5) - - ok
01:03:400 (1) - ^ but adding the note at 01:03:900 (2) - - ^
01:24:650 (1,2) - I'm not really sure but I thiink this or adding a note at 01:25:025 (2) - sounds better - I don't want make this diff so hard...

Really enjoyed this map/song. and the SB is lovely. leaving a star~ - :3

LunarSakuya wrote:

Hey :D

General
Nice

Normal
00:32:150 (2,1,2) - Move the yellow (2) down and make the green sliders symmetrical with the y-axis http://osu.ppy.sh/ss/499587 - Looks not bad, but I'd rather keep this symmetrical pattern ( http://osu.ppy.sh/ss/499928 ) so didn't make change here.
01:16:650 (1) - Whistle for emphasis on the bg piano - indeed.
01:32:650 (1) - ^ at beginning - ^

Hard
00:06:650 (1,2) - Make this into one slider - done.
00:18:275 (6) - Normal sampleset on both ends - done but only on the head.
01:09:525 (3) - Curving downwards is more fitting imo http://osu.ppy.sh/ss/499593 - ok :3

Sweet map <3 gl!! ;) - \:D/
Thank you both~ :)

Normal: http://puu.sh/1sDCz
Hard: http://puu.sh/1sDCr
updated~
/o/ 90 posts
10nya
/D:/
Topic Starter
mintong89

- t e n n y a - wrote:

/D:/
i love you x3
69653863
i'll mod this later (maybe tomorrow, but just maybe ;) )

btw I was taking a sneak peek on the SB and found out that you are using SanpoMichi.png that have 5737 x 800 resolution and 6 MB filesize. I was like omgwtfisdis

Here's the thing. I'll give you the SB mod along with the map mod and I'll offer you SB assistance (for improvisation on the effects, sprites, etc) via IRC. Soon after I finished the beatmap mod, please poke me in-game so we can talk about the SB assistance .w.)b
Strawberry
Hi~ mintong酱 :3 mod for you~
  
[ General]
 
  1. The offset is obviously early, i suggest that changing the offset to 2656(+6) from 2650.
  2. You can't use any SB element which is larger than 800*600 pixels, nice try, but it is unrankable staff.. so i think that you should reduce the size of Sanpo Michi.png.. try to divide it up into several pictures?
  3. The background of map should be .jpg. sure, it is easy to fix.
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. I think that this Normal is a bit hard for a "Normal"(especiall it is the initiative diff). I suggest that increasing the circle size would be a big help whitout having to re-space notes. :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:39:150 (2) - i'd like to add a whistle on the repeat. :p
    2. 01:44:900 (1) - i prefer to keep the spinner end with a soft-hit, it's more suitable.
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. AR+1 makes the diff more suitable for this light song.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:07:150 (2) - how about add a soft-whistle on the circle? sounds better imo.
    2. 00:11:400 (2) - put a whistle here to consistent with 00:12:400 - ?
    3. 00:18:650 (1,2) - i'd like to add a repeat on these slider~ it is much interesting and suitable. :3
    4. 00:36:150 (6) - you should add soft-whistles on the head and repeat of the slider.
    5. 01:27:650 (4) - same as above, just only add it on the repeat~ :3
    6. 01:57:400 (4) - how about put a whistle on the tail? sounds good~
    7. 02:00:650 (1,2) - same as 00:18:650 (1,2)
    8. 02:02:650 (1,2) - ^
  --------------------------------------------------------

Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
Topic Starter
mintong89

inverness wrote:

i'll mod this later (maybe tomorrow, but just maybe ;) )

btw I was taking a sneak peek on the SB and found out that you are using SanpoMichi.png that have 5737 x 800 resolution and 6 MB filesize. I was like omgwtfisdis

Here's the thing. I'll give you the SB mod along with the map mod and I'll offer you SB assistance (for improvisation on the effects, sprites, etc) via IRC. Soon after I finished the beatmap mod, please poke me in-game so we can talk about the SB assistance .w.)b
kudosu for some sb fix.

@strawberry tomorrow i will check. thanks for modding. :D
Topic Starter
mintong89

Strawberry wrote:

Hi~ mintong酱 :3 mod for you~
  
[ General]
 
  1. The offset is obviously early, i suggest that changing the offset to 2656(+6) from 2650.
  2. You can't use any SB element which is larger than 800*600 pixels, nice try, but it is unrankable staff.. so i think that you should reduce the size of Sanpo Michi.png.. try to divide it up into several pictures?
  3. The background of map should be .jpg. sure, it is easy to fix.
all fix /o/
Naryuga

Strawberry wrote:

Hi~ mintong酱 :3 mod for you~

[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. I think that this Normal is a bit hard for a "Normal"(especiall it is the initiative diff). I suggest that increasing the circle size would be a big help whitout having to re-space notes. :3 - ...finally I'd decided to change CS 4 --> 3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:39:150 (2) - i'd like to add a whistle on the repeat. :p - no change this. I hear no sound like piano following here
    2. 01:44:900 (1) - i prefer to keep the spinner end with a soft-hit, it's more suitable. - no, that breaks the consistence with 01:48:656 (1) - and other patterns. And it fits the drum well, do I'd like to keep Normal-Hitsound.
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. AR+1 makes the diff more suitable for this light song. - but it might be too fast for this easy mapset... And, for example, when you click 01:19:406 (2) - , you can see 01:20:406 (4) - at the same time, that I believe is sweet :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:07:150 (2) - how about add a soft-whistle on the circle? sounds better imo. - I don't use NormalHitsound + Soft-Whistle for this diff... that's somehow loud
    2. 00:11:400 (2) - put a whistle here to consistent with 00:12:400 - ? - sure~
    3. 00:18:650 (1,2) - i'd like to add a repeat on these slider~ it is much interesting and suitable. :3 - good ;3
    4. 00:36:150 (6) - you should add soft-whistles on the head and repeat of the slider. - no ._.
    5. 01:27:650 (4) - same as above, just only add it on the repeat~ :3 - I don't want to put whistles where no sound like piano follows...
    6. 01:57:400 (4) - how about put a whistle on the tail? sounds good~ - no, I believe that's excessive.
    7. 02:00:650 (1,2) - same as 00:18:650 (1,2) - same :3
    8. 02:02:650 (1,2) - ^ - ^
  --------------------------------------------------------

Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    - blue means I fixed and pink means I didn't change, thanks !
Thanks 'w'

Normal : http://puu.sh/1tj1S
Hard: http://puu.sh/1tj1w
Topic Starter
mintong89

Naryuga wrote:

Strawberry wrote:

Hi~ mintong酱 :3 mod for you~

[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. I think that this Normal is a bit hard for a "Normal"(especiall it is the initiative diff). I suggest that increasing the circle size would be a big help whitout having to re-space notes. :3 - ...finally I'd decided to change CS 4 --> 3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:39:150 (2) - i'd like to add a whistle on the repeat. :p - no change this. I hear no sound like piano following here
    2. 01:44:900 (1) - i prefer to keep the spinner end with a soft-hit, it's more suitable. - no, that breaks the consistence with 01:48:656 (1) - and other patterns. And it fits the drum well, do I'd like to keep Normal-Hitsound.
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. AR+1 makes the diff more suitable for this light song. - but it might be too fast for this easy mapset... And, for example, when you click 01:19:406 (2) - , you can see 01:20:406 (4) - at the same time, that I believe is sweet :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:07:150 (2) - how about add a soft-whistle on the circle? sounds better imo. - I don't use NormalHitsound + Soft-Whistle for this diff... that's somehow loud
    2. 00:11:400 (2) - put a whistle here to consistent with 00:12:400 - ? - sure~
    3. 00:18:650 (1,2) - i'd like to add a repeat on these slider~ it is much interesting and suitable. :3 - good ;3
    4. 00:36:150 (6) - you should add soft-whistles on the head and repeat of the slider. - no ._.
    5. 01:27:650 (4) - same as above, just only add it on the repeat~ :3 - I don't want to put whistles where no sound like piano follows...
    6. 01:57:400 (4) - how about put a whistle on the tail? sounds good~ - no, I believe that's excessive.
    7. 02:00:650 (1,2) - same as 00:18:650 (1,2) - same :3
    8. 02:02:650 (1,2) - ^ - ^
  --------------------------------------------------------

Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    - blue means I fixed and pink means I didn't change, thanks !
Thanks 'w'

Normal : http://puu.sh/1tj1S
Hard: http://puu.sh/1tj1w
Updated /o/
Coro
Go for rank mint-kun~
Topic Starter
mintong89

CoroQuetz wrote:

Go for rank mint-kun~
thanks Coro- chan kun >w<

100 posts /o/

EDIT: 740 posts \o\
Flower
Hi~ queue mod~

[General]
红线改成00:00:656 - 因为Taiko Oni有红线前的note
打开epilepsy warning 因为一开始有一个连续的闪光可能造成危险
如果不愿意加那个破坏气氛的warning就请手动加一个相关警告的SB 类似于http://osu.ppy.sh/s/56791
关于mapset,虽然现在的情况并不是不允许,但是你的两个难度都是一个人做的GD,怀疑XAT会挑 建议你至少再做个Taiko Muzukashii
(事实上按照难度不要跳跃的原则来看你也应该做一个Taiko Muzukashii)

[Normal]
Since AR does not affect star rating, you can increase AR to 4, which makes it look more like Normal.
01:07:156 (2) - You can extend the slider to 01:07:906 - as I think this sounds better, but it is up to your preference.

[Hard]
00:52:531 - I feel that there should be a note here... or maybe you can make 00:52:156 (5) - into a 1/2 slider.
00:58:906 (2) - change the slider type into "P" in .osu file and make better shape, maybe.
01:03:406 (3) - not a comfortable twist.
SPOILER
152,240,63406,2,0,B|216:272|216:272|226:268|226:268|264:284,1,120
01:07:656 (4) - better follow drum rather than piano.
01:37:406 (4,5,6,1) - strange inconsistency of DS. no blanket here, I think better change them to fit other parts.

[Taiko Futsuu]
01:15:656 (2,3,1) - 和前一段的oox oox呼应,这里可以改成xxo
01:31:656 (2,3,1) - ^

[Taiko Oni]
piano开始后的前奏部分感觉有些overmap
00:05:906 (1) - delete
00:09:906 (2) - 如果上面那个删了这个也删掉
00:17:406 (2,3,1,1,2,1,1,2,1) - 这一段和音乐不是很搭 建议重做
01:07:406 (1,1,1,2,3,1,1,1) - 这段2连好像有些奇怪 我觉得要么连成串要么拆成3连?
01:36:406 (4,5,1) - 插音有些重复?改成oxx试试
01:44:531 (1) - o 因为跟鼓声

Good luck~
Katsuri
Hi!! Hope to help you!! (:

General

  • Skin - SB
  1. The folder's size is 12,4 MB, and it's greater than the allowed size 10MB. Maybe you could try to reduce it by removing these two unused images:
    1. saka.png
    2. sb\sanpo michi.png
    This Sanpo Michi image is way too largue and is at 6MB. It would reduce a bit the oversize, then you could talk to a MAT~BAT to explain why the folder is way this largue.
  2. Maybe you would like to add an epilepsy warning, since you have strong slahes in the start and during the map.
    ___________________
    Song's Name and Artist
  3. Just pointing it here to say IT'S ALL OK! It looks like Shano is 40-meterP's wife. And looks like it's completely ok to use 40mp instead of 40-meterP, then this part is alright.
    ___________________
    Design
  4. Ah, I don't like this yellow you use too much, it's too strong compared to the other colours! Maybe you'd rather use something like 249,243,132.
    ___________________

Hard

  • Mapping
  1. 00:20:156 (5) - Try to remove this slider repeating and make it a 5 notes stream in 1/4 like this, then use the following hitsounds:
    1. 1st note - Normal sampleset | Normal Hit
    2. 2nd note - Normal sampleset | Normal Hit
    3. 3rd note - Drums Sampleset | Finish Hit
    4. 4th note - Drums Sampleset | Finish Hit
    5. 5th note - Soft Sampleset | Finish Hit
    It would defintely sound like a fill-out to introduce the calm part. It sounded just awesomely here. You can take the code of this pattern here:
    176,88,20156,1,0,1:0:0
    212,72,20281,1,0,1:0:0
    252,64,20406,1,4,3:0:0
    300,72,20531,1,4,3:0:0
    336,92,20656,5,4,0:0:0
    to use this code, remove the slider and the note one from the beatmap, save it then paste the code anywhere in the HitObjects tag of the .osu file.
  2. I don't actually know how much you want to improve the map here, maybe I would touch too much on your style, on the flow of the map, spacing and it would change the map too much, then I will leave it the way it is, cause it's fun to play, relaxing and the style plays well. Your mapping skills are still going to improve more and when you get to the middle, you will see of what I'm talking about. Nice map, tho.
    ___________________
    Hitsounds
    That was the point I liked the most here, I seem to have a good rhythmical ear, I brighted too much in this map! I have still some tips for you!
  3. 00:17:906 (5) - At the beggining of the slider, I would permute the whistle by a normal hit with the Normal sampleset. It would maybe give this fill-in more information, more feeling.
  4. 01:00:156 (3) - At the last beat of this slider, I would maybe change from this Normal hitNormal to something like Drums' Finish/Whistle.
    ___________________
    New Combos
    I'm going to point the newcombos that are not following the idea you started with.
  5. 00:14:656 (3) - New combo should be placed here, and removed from (1)
  6. 00:34:656 (3) - ^
  7. 01:12:656 (2) - ^
  8. 01:34:656 (3) - ^
  9. 01:36:656 (3) - ^
  10. 01:54:656 (2) - ^
    ___________________
Normal

  • New Combos
  1. Maybe you should consider changing the way you place the new combos, by instead of using one new combo per big white tick you could use one new combo per two white ticks, to greater the combos.
  2. 01:28:656 (2) - The new combo should be placed here instead of placing it at 01:28:156 (1) - .
    ___________________

Reply this post saying what wasn't applied and why not, for better control of changes to next modders.
TheVileOne
General

Why do you have audio leadin?

Normal

00:06:156 (2,1,2) - Try to make these spacings closer to 1.01. Notice in the top right, that those numbers. It goes right into 1.03, and then there are slight variations. I think 1.01 would balance out everything. You can use manual spacing, or you can press alt+shift to more accurately adjust distance spacing. If you find that the spacing stops you for whatever reason, then you can turn grid snap off, or refer to method 1. Pardon my instructions if you already know this. I'm tired of people not understanding spacing related issues.
00:40:156 (3,1,2) - You should just turn grid snap off and adjust the position of 1 so that it's perfectly 1.0 here.
00:43:156 (2) - Looks like it's just squished in there. adding a curve similar to the slider in the previous combo would give it more meaning. Here is one way to do it http://puu.sh/1tNST
00:49:156 (2,3) - Shape is a bit weird IMO. Could you think of something better?
01:06:406 (1,2) - Curves are a tiny bit unpolished. If you lowered the end position of 1 and made both curves less, it would look cleaner IMO.
http://puu.sh/1tO8A < something generally like this. My image may not be perfect since I didn't work out the absolute center of the new curves, and didn't pay much attention to how the new spacing affects things. Use this as an example of what I mean and not specifically exactly what I mean.
01:36:156 (3,1) - A couple things.

  • 1 I'm not sure about having a whistle on the end of that. Personally a finish would work better.
    2. slider 2 looks too high in comparison to 1. It doesn't look right to me. Ideally it should be placed around here http://puu.sh/1tOkH Don't need to follow this as your way can work too. But I don't quite agree with the unevenness of the slider points. The first slider looks fine, but the second sliders looks odd pointing down like that with it being so high on the screen. The down pointing end method would be better if it were like the screenshot IMO.

    Just my opinion.
01:44:906 (1) - End seems kind of noisy don't you think?
01:54:656 (1,2,3,4) - Doesn't play right to me. I guess it's easier than the alternative beat, but the off beat aspect is really noticeable here.

Taiko Futsuu
Not a taiko player sorry.

01:04:156 - why is there a gap here?

Hard

00:16:906 (2,3) - Circles do not feel good. Maybe a slider instead?
00:31:906 (6,7,1,2) - Curve can be improved. Notes should be more left. http://puu.sh/1tP7w
00:34:156 (1) - Looks like it should be more to the right.
00:46:406 (6,1,2) - Spacing could be closer to 1.0
00:50:656 (1,2,3,4) - Exactly 1.5 would be better.
00:51:656 (4,5,1) - ^
01:10:406 (5,1,2) - Make a less dramatic curve shift?
01:11:906 (4,1) - Closer to 1.0 flows better.
01:19:406 (2,3,4) - Flow is poor here. I prefer regular spacing.
01:22:406 (4) - Random hitsound? also it doesn't flow well into the next slider. Having a repeat slider here instead sounds and plays a lot better.
Try this timeline? http://puu.sh/1tPoO
01:37:656 (5,6) - 1.0? Also maybe curve 6 in the opposite direct instead.

Conclusion

If the taiko difficulties check out, this mapset is not far away from a bubble. good luck!
Topic Starter
mintong89

Flower wrote:

Hi~ queue mod~

[General]
红线改成00:00:656 - 因为Taiko Oni有红线前的note 这大概是不需要的吧...如果需要有另外一个modder或mapper或XAT确认.
打开epilepsy warning 因为一开始有一个连续的闪光可能造成危险 ok
如果不愿意加那个破坏气氛的warning就请手动加一个相关警告的SB 类似于http://osu.ppy.sh/s/56791
关于mapset,虽然现在的情况并不是不允许,但是你的两个难度都是一个人做的GD,怀疑XAT会挑 建议你至少再做个Taiko Muzukashii
(事实上按照难度不要跳跃的原则来看你也应该做一个Taiko Muzukashii)好吧我先找XAT确认.

[Taiko Futsuu]
01:15:656 (2,3,1) - 和前一段的oox oox呼应,这里可以改成xxo ok
01:31:656 (2,3,1) - ^ ok

[Taiko Oni]
piano开始后的前奏部分感觉有些overmap
00:05:906 (1) - delete 后面有改.
00:09:906 (2) - 如果上面那个删了这个也删掉 诶没.
00:17:406 (2,3,1,1,2,1,1,2,1) - 这一段和音乐不是很搭 建议重做 这很搭啊,这没跟钢琴.
01:07:406 (1,1,1,2,3,1,1,1) - 这段2连好像有些奇怪 我觉得要么连成串要么拆成3连? ^
01:36:406 (4,5,1) - 插音有些重复?改成oxx试试 no.
01:44:531 (1) - o 因为跟鼓声 ok.

Good luck~

Katsuri wrote:

Hi!! Hope to help you!! (:

General

  • Skin - SB lol this already change. try redownload.
  1. The folder's size is 12,4 MB, and it's greater than the allowed size 10MB. Maybe you could try to reduce it by removing these two unused images:
    1. saka.png
    2. sb\sanpo michi.png
This Sanpo Michi image is way too largue and is at 6MB. It would reduce a bit the oversize, then you could talk to a MAT~BAT to explain why the folder is way this largue.
[*]Maybe you would like to add an epilepsy warning, since you have strong slahes in the start and during the map. ah ok.
___________________
Song's Name and Artist
[*]Just pointing it here to say IT'S ALL OK! It looks like Shano is 40-meterP's wife. And looks like it's completely ok to use 40mp instead of 40-meterP, then this part is alright. ok.
___________________

Reply this post saying what wasn't applied and why not, for better control of changes to next modders.

TheVileOne wrote:

General

Why do you have audio leadin?

Taiko Futsuu
Not a taiko player sorry.

01:04:156 - why is there a gap here? ok/

Conclusion

If the taiko difficulties check out, this mapset is not far away from a bubble. good luck! thanks ~
Naryuga
long mods OwO
The replies are in the spoilerboxes below.

Reply to Flower

Flower wrote:

Hi~ queue mod~

[Normal]
Since AR does not affect star rating, you can increase AR to 4, which makes it look more like Normal. - finally changed the AR...
01:07:156 (2) - You can extend the slider to 01:07:906 - as I think this sounds better, but it is up to your preference. - no change. In this diff most of the diff follows 1/1 rhythm so it's comfortable for now

[Hard]
00:52:531 - I feel that there should be a note here... or maybe you can make 00:52:156 (5) - into a 1/2 slider. - nope. Mine can follow the background drum more imo.
00:58:906 (2) - change the slider type into "P" in .osu file and make better shape, maybe. - adjusted the slider, but not by using P type...
01:03:406 (3) - not a comfortable twist. - fixed by using your code. thx
152,240,63406,2,0,B|216:272|216:272|226:268|226:268|264:284,1,120
01:07:656 (4) - better follow drum rather than piano. - Definitly this is an unsatisfactory way because you weren't sure wheather you got to follow the piano or drum. I think the piano makes more strong rhythm than drum, so I want to keep the 01:07:656 (4) - . btw I changed the behavior around 01:07:156 (2) -

01:37:406 (4,5,6,1) - strange inconsistency of DS. no blanket here, I think better change them to fit other parts. - fixed the DS. but the blanket is ok to me and I don't come up with better idea... orz

Good luck~ - thx :3 btw I like your signature いろヒカ <3
Reply to Katsuri

Katsuri wrote:

Hi!! Hope to help you!! (:

General

  • Design
  1. Ah, I don't like this yellow you use too much, it's too strong compared to the other colours! Maybe you'd rather use something like 249,243,132. - nice touch :3
    ___________________

Hard

  • Mapping
  1. 00:20:156 (5) - Try to remove this slider repeating and make it a 5 notes stream in 1/4 like this, then use the following hitsounds:
    1. 1st note - Normal sampleset | Normal Hit
    2. 2nd note - Normal sampleset | Normal Hit
    3. 3rd note - Drums Sampleset | Finish Hit ---> Clap Hit
    4. 4th note - Drums Sampleset | Finish Hit
    5. 5th note - Soft Sampleset | Finish Hit
    It would defintely sound like a fill-out to introduce the calm part. It sounded just awesomely here. You can take the code of this pattern here:
    176,88,20156,1,0,1:0:0
    212,72,20281,1,0,1:0:0
    252,64,20406,1,4,3:0:0
    300,72,20531,1,4,3:0:0
    336,92,20656,5,4,0:0:0
    to use this code, remove the slider and the note one from the beatmap, save it then paste the code anywhere in the HitObjects tag of the .osu file.- After some consideration, the suggestion filling it out to the next part sounds fine, and the hitsound is ok to me. But using 5 notes into 1/4 tick is difficult for this diff... so changed this by using a kick slider. At the third note, I tried using clap there, it sounded better to me.

  2. I don't actually know how much you want to improve the map here, maybe I would touch too much on your style, on the flow of the map, spacing and it would change the map too much, then I will leave it the way it is, cause it's fun to play, relaxing and the style plays well. Your mapping skills are still going to improve more and when you get to the middle, you will see of what I'm talking about. Nice map, tho. - thanks :3 I have to improve more!
    ___________________
    Hitsounds
    That was the point I liked the most here, I seem to have a good rhythmical ear, I brighted too much in this map! I have still some tips for you!
  3. 00:17:906 (5) - At the beggining of the slider, I would permute the whistle by a normal hit with the Normal sampleset. It would maybe give this fill-in more information, more feeling. - I'd like to use the whistle to follow the strong piano sound, and the background drum is not so strong, then I decided to keep using this whistle. Replacing the Soft-Whistle sound to Normal-Normal sound is still fine, but I'd rather make it fit piano.
  4. 01:00:156 (3) - At the last beat of this slider, I would maybe change from this Normal hitNormal to something like Drums' Finish/Whistle. - done with drum-finish.
    ___________________
    New Combos
    I'm going to point the newcombos that are not following the idea you started with.
  5. 00:14:656 (3) - New combo should be placed here, and removed from (1) - nah, it fits the rhythm. I see this usage of New combo in other maps like http://osu.ppy.sh/b/85383 and http://osu.ppy.sh/b/79105 , so I don't think this is needed to change. (the same thing on 00:16:406 (1) - or so.)
  6. 00:34:656 (3) - ^ - no change due to something like the above. And here follows the lyric (and the spacing). You may say "Then how about 00:50:156 (5) - ?" the next, but this is also due to the lyric. (if it is confusing to another modder I'll change here)
  7. 01:12:656 (2) - ^ - the same reason ^
  8. 01:34:656 (3) - ^ - done (I've pointed here by someone else maybe? anyway fixed)
  9. 01:36:656 (3) - ^ - done by another patten
  10. 01:54:656 (2) - ^ - done, like 00:12:156 (4,1) -
    ___________________
Normal

  • New Combos
  1. Maybe you should consider changing the way you place the new combos, by instead of using one new combo per big white tick you could use one new combo per two white ticks, to greater the combos. - Accepted and the symmetrical patterns look much better~
  2. 01:28:656 (2) - The new combo should be placed here instead of placing it at 01:28:156 (1) - . - no, for fitting the lyric
    ___________________

Reply this post saying what wasn't applied and why not, for better control of changes to next modders.
blue is what I applied and pink is what I didn't applied and green is what I made change by another way, thanks.
Reply to TheVileOne

TheVileOne wrote:

General

Why do you have audio leadin? - I'll talk with mint later

Normal

00:06:156 (2,1,2) - Try to make these spacings closer to 1.01. Notice in the top right, that those numbers. It goes right into 1.03, and then there are slight variations. I think 1.01 would balance out everything. You can use manual spacing, or you can press alt+shift to more accurately adjust distance spacing. If you find that the spacing stops you for whatever reason, then you can turn grid snap off, or refer to method 1. Pardon my instructions if you already know this. I'm tired of people not understanding spacing related issues. - I guess you are telling me something like this gap issue. of course fixed (not 1.01 though)
00:40:156 (3,1,2) - You should just turn grid snap off and adjust the position of 1 so that it's perfectly 1.0 here. - done
00:43:156 (2) - Looks like it's just squished in there. adding a curve similar to the slider in the previous combo would give it more meaning. Here is one way to do it http://puu.sh/1tNST - used a curve slider like yours
00:49:156 (2,3) - Shape is a bit weird IMO. Could you think of something better? - changed the shape.
01:06:406 (1,2) - Curves are a tiny bit unpolished. If you lowered the end position of 1 and made both curves less, it would look cleaner IMO.
http://puu.sh/1tO8A < something generally like this. My image may not be perfect since I didn't work out the absolute center of the new curves, and didn't pay much attention to how the new spacing affects things. Use this as an example of what I mean and not specifically exactly what I mean. - done, maybe
01:36:156 (3,1) - A couple things.

  • 1 I'm not sure about having a whistle on the end of that. Personally a finish would work better. - finish here is too loud imo.
    2. slider 2 looks too high in comparison to 1. It doesn't look right to me. Ideally it should be placed around here http://puu.sh/1tOkH Don't need to follow this as your way can work too. But I don't quite agree with the unevenness of the slider points. The first slider looks fine, but the second sliders looks odd pointing down like that with it being so high on the screen. The down pointing end method would be better if it were like the screenshot IMO. - adjusted

    Just my opinion.
01:44:906 (1) - End seems kind of noisy don't you think? - ...ok, changed Normal ---> Drum sumpleset
01:54:656 (1,2,3,4) - Doesn't play right to me. I guess it's easier than the alternative beat, but the off beat aspect is really noticeable here. - hmm, then I made them like 00:12:656 (2,3) -

Hard

00:16:906 (2,3) - Circles do not feel good. Maybe a slider instead? - nope, the background drums (with Normal-Hitsound) can be emphasized here
00:31:906 (6,7,1,2) - Curve can be improved. Notes should be more left. http://puu.sh/1tP7w - ok
00:34:156 (1) - Looks like it should be more to the right. - I wonder why this note's place is obviously broken... fixed
00:46:406 (6,1,2) - Spacing could be closer to 1.0 - It can be.
00:50:656 (1,2,3,4) - Exactly 1.5 would be better. - owo... done
00:51:656 (4,5,1) - ^ - ^
01:10:406 (5,1,2) - Make a less dramatic curve shift? - no
01:11:906 (4,1) - Closer to 1.0 flows better.- done
01:19:406 (2,3,4) - Flow is poor here. I prefer regular spacing. - nah, I used wide spacing here because of dynamic vocal
01:22:406 (4) - Random hitsound? also it doesn't flow well into the next slider. Having a repeat slider here instead sounds and plays a lot better.
Try this timeline? http://puu.sh/1tPoO - ...I don't think this rhythm selection is so bad. tried fixing the next sliders instead.
01:37:656 (5,6) - 1.0? Also maybe curve 6 in the opposite direct instead. - spacing fixed.

Conclusion

If the taiko difficulties check out, this mapset is not far away from a bubble. good luck!

It took more than 200 minutes for fix my diffs for your mods! 'w'
Thank you very much, all so helpful :)

Normal : http://puu.sh/1u5wy
Hard : http://puu.sh/1u5wG
Topic Starter
mintong89

Naryuga wrote:

long mods OwO
The replies are in the spoilerboxes below.

Reply to Flower

Flower wrote:

Hi~ queue mod~

[Normal]
Since AR does not affect star rating, you can increase AR to 4, which makes it look more like Normal. - finally changed the AR...
01:07:156 (2) - You can extend the slider to 01:07:906 - as I think this sounds better, but it is up to your preference. - no change. In this diff most of the diff follows 1/1 rhythm so it's comfortable for now

[Hard]
00:52:531 - I feel that there should be a note here... or maybe you can make 00:52:156 (5) - into a 1/2 slider. - nope. Mine can follow the background drum more imo.
00:58:906 (2) - change the slider type into "P" in .osu file and make better shape, maybe. - adjusted the slider, but not by using P type...
01:03:406 (3) - not a comfortable twist. - fixed by using your code. thx
152,240,63406,2,0,B|216:272|216:272|226:268|226:268|264:284,1,120
01:07:656 (4) - better follow drum rather than piano. - Definitly this is an unsatisfactory way because you weren't sure wheather you got to follow the piano or drum. I think the piano makes more strong rhythm than drum, so I want to keep the 01:07:656 (4) - . btw I changed the behavior around 01:07:156 (2) -

01:37:406 (4,5,6,1) - strange inconsistency of DS. no blanket here, I think better change them to fit other parts. - fixed the DS. but the blanket is ok to me and I don't come up with better idea... orz

Good luck~ - thx :3 btw I like your signature いろヒカ <3
Reply to Katsuri

Katsuri wrote:

Hi!! Hope to help you!! (:

General

  • Design
  1. Ah, I don't like this yellow you use too much, it's too strong compared to the other colours! Maybe you'd rather use something like 249,243,132. - nice touch :3
    ___________________

Hard

  • Mapping
  1. 00:20:156 (5) - Try to remove this slider repeating and make it a 5 notes stream in 1/4 like this, then use the following hitsounds:
    1. 1st note - Normal sampleset | Normal Hit
    2. 2nd note - Normal sampleset | Normal Hit
    3. 3rd note - Drums Sampleset | Finish Hit ---> Clap Hit
    4. 4th note - Drums Sampleset | Finish Hit
    5. 5th note - Soft Sampleset | Finish Hit
    It would defintely sound like a fill-out to introduce the calm part. It sounded just awesomely here. You can take the code of this pattern here:
    176,88,20156,1,0,1:0:0
    212,72,20281,1,0,1:0:0
    252,64,20406,1,4,3:0:0
    300,72,20531,1,4,3:0:0
    336,92,20656,5,4,0:0:0
    to use this code, remove the slider and the note one from the beatmap, save it then paste the code anywhere in the HitObjects tag of the .osu file.- After some consideration, the suggestion filling it out to the next part sounds fine, and the hitsound is ok to me. But using 5 notes into 1/4 tick is difficult for this diff... so changed this by using a kick slider. At the third note, I tried using clap there, it sounded better to me.

  2. I don't actually know how much you want to improve the map here, maybe I would touch too much on your style, on the flow of the map, spacing and it would change the map too much, then I will leave it the way it is, cause it's fun to play, relaxing and the style plays well. Your mapping skills are still going to improve more and when you get to the middle, you will see of what I'm talking about. Nice map, tho. - thanks :3 I have to improve more!
    ___________________
    Hitsounds
    That was the point I liked the most here, I seem to have a good rhythmical ear, I brighted too much in this map! I have still some tips for you!
  3. 00:17:906 (5) - At the beggining of the slider, I would permute the whistle by a normal hit with the Normal sampleset. It would maybe give this fill-in more information, more feeling. - I'd like to use the whistle to follow the strong piano sound, and the background drum is not so strong, then I decided to keep using this whistle. Replacing the Soft-Whistle sound to Normal-Normal sound is still fine, but I'd rather make it fit piano.
  4. 01:00:156 (3) - At the last beat of this slider, I would maybe change from this Normal hitNormal to something like Drums' Finish/Whistle. - done with drum-finish.
    ___________________
    New Combos
    I'm going to point the newcombos that are not following the idea you started with.
  5. 00:14:656 (3) - New combo should be placed here, and removed from (1) - nah, it fits the rhythm. I see this usage of New combo in other maps like http://osu.ppy.sh/b/85383 and http://osu.ppy.sh/b/79105 , so I don't think this is needed to change. (the same thing on 00:16:406 (1) - or so.)
  6. 00:34:656 (3) - ^ - no change due to something like the above. And here follows the lyric (and the spacing). You may say "Then how about 00:50:156 (5) - ?" the next, but this is also due to the lyric. (if it is confusing to another modder I'll change here)
  7. 01:12:656 (2) - ^ - the same reason ^
  8. 01:34:656 (3) - ^ - done (I've pointed here by someone else maybe? anyway fixed)
  9. 01:36:656 (3) - ^ - done by another patten
  10. 01:54:656 (2) - ^ - done, like 00:12:156 (4,1) -
    ___________________
Normal

  • New Combos
  1. Maybe you should consider changing the way you place the new combos, by instead of using one new combo per big white tick you could use one new combo per two white ticks, to greater the combos. - Accepted and the symmetrical patterns look much better~
  2. 01:28:656 (2) - The new combo should be placed here instead of placing it at 01:28:156 (1) - . - no, for fitting the lyric
    ___________________

Reply this post saying what wasn't applied and why not, for better control of changes to next modders.
blue is what I applied and pink is what I didn't applied and green is what I made change by another way, thanks.
Reply to TheVileOne

TheVileOne wrote:

General

Why do you have audio leadin? - I'll talk with mint later

Normal

00:06:156 (2,1,2) - Try to make these spacings closer to 1.01. Notice in the top right, that those numbers. It goes right into 1.03, and then there are slight variations. I think 1.01 would balance out everything. You can use manual spacing, or you can press alt+shift to more accurately adjust distance spacing. If you find that the spacing stops you for whatever reason, then you can turn grid snap off, or refer to method 1. Pardon my instructions if you already know this. I'm tired of people not understanding spacing related issues. - I guess you are telling me something like this gap issue. of course fixed (not 1.01 though)
00:40:156 (3,1,2) - You should just turn grid snap off and adjust the position of 1 so that it's perfectly 1.0 here. - done
00:43:156 (2) - Looks like it's just squished in there. adding a curve similar to the slider in the previous combo would give it more meaning. Here is one way to do it http://puu.sh/1tNST - used a curve slider like yours
00:49:156 (2,3) - Shape is a bit weird IMO. Could you think of something better? - changed the shape.
01:06:406 (1,2) - Curves are a tiny bit unpolished. If you lowered the end position of 1 and made both curves less, it would look cleaner IMO.
http://puu.sh/1tO8A < something generally like this. My image may not be perfect since I didn't work out the absolute center of the new curves, and didn't pay much attention to how the new spacing affects things. Use this as an example of what I mean and not specifically exactly what I mean. - done, maybe
01:36:156 (3,1) - A couple things.

  • 1 I'm not sure about having a whistle on the end of that. Personally a finish would work better. - finish here is too loud imo.
    2. slider 2 looks too high in comparison to 1. It doesn't look right to me. Ideally it should be placed around here http://puu.sh/1tOkH Don't need to follow this as your way can work too. But I don't quite agree with the unevenness of the slider points. The first slider looks fine, but the second sliders looks odd pointing down like that with it being so high on the screen. The down pointing end method would be better if it were like the screenshot IMO. - adjusted

    Just my opinion.
01:44:906 (1) - End seems kind of noisy don't you think? - ...ok, changed Normal ---> Drum sumpleset
01:54:656 (1,2,3,4) - Doesn't play right to me. I guess it's easier than the alternative beat, but the off beat aspect is really noticeable here. - hmm, then I made them like 00:12:656 (2,3) -

Hard

00:16:906 (2,3) - Circles do not feel good. Maybe a slider instead? - nope, the background drums (with Normal-Hitsound) can be emphasized here
00:31:906 (6,7,1,2) - Curve can be improved. Notes should be more left. http://puu.sh/1tP7w - ok
00:34:156 (1) - Looks like it should be more to the right. - I wonder why this note's place is obviously broken... fixed
00:46:406 (6,1,2) - Spacing could be closer to 1.0 - It can be.
00:50:656 (1,2,3,4) - Exactly 1.5 would be better. - owo... done
00:51:656 (4,5,1) - ^ - ^
01:10:406 (5,1,2) - Make a less dramatic curve shift? - no
01:11:906 (4,1) - Closer to 1.0 flows better.- done
01:19:406 (2,3,4) - Flow is poor here. I prefer regular spacing. - nah, I used wide spacing here because of dynamic vocal
01:22:406 (4) - Random hitsound? also it doesn't flow well into the next slider. Having a repeat slider here instead sounds and plays a lot better.
Try this timeline? http://puu.sh/1tPoO - ...I don't think this rhythm selection is so bad. tried fixing the next sliders instead.
01:37:656 (5,6) - 1.0? Also maybe curve 6 in the opposite direct instead. - spacing fixed.

Conclusion

If the taiko difficulties check out, this mapset is not far away from a bubble. good luck!

It took more than 200 minutes for fix my diffs for your mods! 'w'
Thank you very much, all so helpful :)

Normal : http://puu.sh/1u5wy
Hard : http://puu.sh/1u5wG
updated /o/

EDIT: New Page \o\
Sonnyc
Hi~ Sorry for the long delay..

General:

-- Audio lead in may be necessary due to the first SB, but I think 1,000 will be enough.

Normal:

00:34:656 (3) - Since there the beat in the music gets a bit weak, why dont you make it NC?
00:51:156 (4) - ^
01:30:656 (4) - Whistle at start for consistency with 01:14:656 (4)
02:04:906 (1) - Imo, ending the spinner at 02:08:656 will be nice since there is an instrument ending at that point. (Too bad there's a "thanks for playing" so just feel free to ignore)

Hard:

-- For the following parts : 00:53:406 (3,4,5), 00:55:406 (3,4,5), 00:57:406 (3,4,5) I think making a sound reduction will be nice, since the music gets a bit down at there, and also can emphasize 00:52:656 (1,2) and else.

00:09:156 (2) - No big difference, but just.. move the second slider path 1 grid left
01:56:406 (1,2,3) - After some round sliders, I hope making this stream(?) a bit round will be nice. Placing (2) at (114,202) or something..
02:04:281 (6) - I think reducing the reverse, and start the spinner at 02:04:656 will be better. Depends on you~

Really nice map~~ Starred, and good luck for your rank~!! ;)
Satellite
なりゅがさんこんばんは
via in game chat M4M

General

  1. fine~

Hard

SPOILER
  1. 00:06:406 - Whistle
  2. 00:10:656 - Finish
  3. 00:14:531 - Whistle
  4. 01:02:656 - Finish
  5. 01:04:656 - ^
  6. 01:54:406 - Nc
  7. 01:54:656 - RemoveNc
  8. 02:04:281 - スライダーを1回返してるのがほとんどなのでここも同じように 02:04:281 - ここにもnoteを置いて 02:04:406 - ここからスライダーにしてみてはどうでしょうか?

Normal

  1. looks fine~
あんまり書けなくてごめんなさいとてもいい譜面です~ awesome map :D !
Naryuga

Sonnyc wrote:

Hi~ Sorry for the long delay..

General:

-- Audio lead in may be necessary due to the first SB, but I think 1,000 will be enough. - done

Normal:

00:34:656 (3) - Since there the beat in the music gets a bit weak, why dont you make it NC? - ok
00:51:156 (4) - ^
01:30:656 (4) - Whistle at start for consistency with 01:14:656 (4) - I forgot it owo
02:04:906 (1) - Imo, ending the spinner at 02:08:656 will be nice since there is an instrument ending at that point. (Too bad there's a "thanks for playing" so just feel free to ignore) - keep it for thx4playin'

Hard:

-- For the following parts : 00:53:406 (3,4,5), 00:55:406 (3,4,5), 00:57:406 (3,4,5) I think making a sound reduction will be nice, since the music gets a bit down at there, and also can emphasize 00:52:656 (1,2) and else. - sounds nice idea :3

00:09:156 (2) - No big difference, but just.. move the second slider path 1 grid left - fixed
01:56:406 (1,2,3) - After some round sliders, I hope making this stream(?) a bit round will be nice. Placing (2) at (114,202) or something.. - hmm done so
02:04:281 (6) - I think reducing the reverse, and start the spinner at 02:04:656 will be better. Depends on you~ - the last finish sound is really essential >_<

Really nice map~~ Starred, and good luck for your rank~!! ;)

Dagger-Gazel wrote:

なりゅがさんこんばんは
via in game chat M4M - thx 'o'

General

  1. fine~

Hard

SPOILER
  1. 00:06:406 - Whistle - done
  2. 00:10:656 - Finish - no, finishはうるさすぎてwhistleで十分に思います
  3. 00:14:531 - Whistle - ん~.. 以前に,1/4が3つ続くところで全部にhitsound付けるとうるさく聞こえると言われたことがあります。私もその意見には賛成なので保留とします._. 01:56:531 (2) - も同じく。
  4. 01:02:656 - Finish - whistle instead
  5. 01:04:656 - ^ - no, too loud
  6. 01:54:406 - Nc - ちょっと前のpostでここのNewComboを外し次のにつけるように言われたので、少し考えてみましたが、ここはボーカルに合わせることにしました
  7. 01:54:656 - RemoveNc - done with ^
  8. 02:04:281 - スライダーを1回返してるのがほとんどなのでここも同じように 02:04:281 - ここにもnoteを置いて 02:04:406 - ここからスライダーにしてみてはどうでしょうか? - done~

Normal

  1. looks fine~
あんまり書けなくてごめんなさいとてもいい譜面です~ awesome map :D !
Thank you~! >w<

Normal: http://puu.sh/1u8Vg
Hard: http://puu.sh/1u8WD


Edit: sp+60 OwO
Topic Starter
mintong89

Naryuga wrote:

Sonnyc wrote:

Hi~ Sorry for the long delay..

General:

-- Audio lead in may be necessary due to the first SB, but I think 1,000 will be enough. - done

Normal:

00:34:656 (3) - Since there the beat in the music gets a bit weak, why dont you make it NC? - ok
00:51:156 (4) - ^
01:30:656 (4) - Whistle at start for consistency with 01:14:656 (4) - I forgot it owo
02:04:906 (1) - Imo, ending the spinner at 02:08:656 will be nice since there is an instrument ending at that point. (Too bad there's a "thanks for playing" so just feel free to ignore) - keep it for thx4playin'

Hard:

-- For the following parts : 00:53:406 (3,4,5), 00:55:406 (3,4,5), 00:57:406 (3,4,5) I think making a sound reduction will be nice, since the music gets a bit down at there, and also can emphasize 00:52:656 (1,2) and else. - sounds nice idea :3

00:09:156 (2) - No big difference, but just.. move the second slider path 1 grid left - fixed
01:56:406 (1,2,3) - After some round sliders, I hope making this stream(?) a bit round will be nice. Placing (2) at (114,202) or something.. - hmm done so
02:04:281 (6) - I think reducing the reverse, and start the spinner at 02:04:656 will be better. Depends on you~ - the last finish sound is really essential >_<

Really nice map~~ Starred, and good luck for your rank~!! ;)

Dagger-Gazel wrote:

なりゅがさんこんばんは
via in game chat M4M - thx 'o'

General

  1. fine~

Hard

SPOILER
  1. 00:06:406 - Whistle - done
  2. 00:10:656 - Finish - no, finishはうるさすぎてwhistleで十分に思います
  3. 00:14:531 - Whistle - ん~.. 以前に,1/4が3つ続くところで全部にhitsound付けるとうるさく聞こえると言われたことがあります。私もその意見には賛成なので保留とします._. 01:56:531 (2) - も同じく。
  4. 01:02:656 - Finish - whistle instead
  5. 01:04:656 - ^ - no, too loud
  6. 01:54:406 - Nc - ちょっと前のpostでここのNewComboを外し次のにつけるように言われたので、少し考えてみましたが、ここはボーカルに合わせることにしました
  7. 01:54:656 - RemoveNc - done with ^
  8. 02:04:281 - スライダーを1回返してるのがほとんどなのでここも同じように 02:04:281 - ここにもnoteを置いて 02:04:406 - ここからスライダーにしてみてはどうでしょうか? - done~

Normal

  1. looks fine~
あんまり書けなくてごめんなさいとてもいい譜面です~ awesome map :D !
Thank you~! >w<

Normal: http://puu.sh/1u8Vg
Hard: http://puu.sh/1u8WD


Edit: sp+60 OwO

Updated =w=

Edit: sp+61 0w0
Edit2: 110 posts /o/
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