Nico Nico Chorus - Melt

posted
Total Posts
81
Topic Starter
Shino
This beatmap was submitted using in-game submission on 2010년 9월 17일 금요일 at 오후 10:28:22

Artist: Nico Nico Chorus
Title: Melt
Source: Nico Nico Douga
Tags: hatsune miku nico douga chorus samiljul muya KRZY
BPM: 170
Filesize: 4858kb
Play Time: 01:38
Difficulties Available:
  1. 31's Taiko Oni (4.78 stars, 542 notes)
  2. KRZY's Easy (2.14 stars, 177 notes)
  3. Muya's Insane (4.99 stars, 610 notes)
  4. Normal (2.6 stars, 295 notes)


Download: Nico Nico Chorus - Melt
Information: Scores/Beatmap Listing
---------------
My first ranked-aimed map.

[Thanks to]
samiljul - guest diff(Taiko Oni)
Muya - guest diff(Insane)
KRZY - guest diff(Easy)

Edit 1 (7/1) - brikel's mod
Edit 2 (7/22) - Odaril's mod
Edit 3 (7/23) - Odaril's mod & Tatsuo's mod
Edit 4 (7/25) - Odaril's IRC mod
Edit 5 (7/27) - Leorda's mod & impossiblexu's mod
Edit 6 (7/28) - Graven's mod
Edit 7 (7/31) - wmfchris's mod
Edit 8 (8/24) - Mafiamaster's mod (yay XD)
Edit 9 (8/25) - James's mod
Mapper 31
[Dango]
밥좀 주세요
Cute Bunny
[ O v O ]
brikel
you don't use storyboard...So you must remove "NicoNico Chorus - Melt (crowzen2).osb" file
And you will fix same offset with 31's difficulty

[Normal]

00:21:220 (1) - Fix this point and move 00:23:691 to 00:24:220 ?
01:42:749 (4) - Add circle.
01:42:926 (1) - Move 01:43:102 to fixing the end point.
02:56:161 (1) - Move 02:55:808 to fixing the end point.

Umm...Maybe the spacing is ok.. but hitsound is bad.
I don't know your hitsound pattern. So you should be fixed hitsound regularly.

It's good song. Star~~
Topic Starter
Shino
Okay. So first mod is all cleared...

[Change Log - 7/1]
Osb file deleted.
Offset fixed(1,455). And for that, I added some notes.
All hitsound removed. I'll work on them soon.

00:21:220 (1) - Moved the end to 00:24:043. I think the gap between 00:24:220 and 00:24:396 is too small.
01:42:749 (4), 01:42:926(1) - Cleared.
01:45:925 (7) - New combo.
02:56:161 (1) - Auto got 63000 in the test. Oh gosh... Anyway, completed.

Thanks for your mod, brikel!
Take kudosu for a present XD
Joon
gl

+star lol
marksman666
Just for keeping ;_;
roflninja
Hi,
I didnt see a SB, so delete the .osu and full submit, unless im wrong

otherwise, i found nothing to comment on

Edit: err.. my bad, meant the .osb :?
Topic Starter
Shino

roflninja wrote:

Hi,
I didnt see a SB, so delete the .osu and full submit, unless im wrong

otherwise, i found nothing to comment on
uh.. Isn't that .osb? -_-;
Anyway, thanks for spending your time. I'll give kudosu to you.

...근데 저게 왜 들어가있었지;
Yosmile8
:>
Hurude Rika
수고하셨음!
Muya
BG

Add muya to tags.

Download: Nico Nico Chorus - Melt (crowzen2) [Muya's Insane].osu
Topic Starter
Shino

Muya wrote:

BG

Add muya to tags.
Thanks for advance! XD (gave kudosu)
Muya
Muya
KRZY
KRZY's Easy

Sorry it took such a long time ;_;

Download: Nico Nico Chorus - Melt (crowzen2) [KRZY's Easy].osu
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

KRZY's Easy:
Very first advice: work with grid level 3. Re-check the whole map using the lvl 3 grid, I'm sure I'll find many spacing issues - no matter how important they are. I'm not going to point them out unless they're important.
Second advice: map the whole song. Rules are now that all diffs must be the same length.
Besides that the easy is pretty nice.

Normal:
Work with grid lvl 3 and re-check all your spacing.
00:15:572 (1) - [spacing] Too close to previous object.
00:38:160 (1) - ^
01:07:454 (1) - ^
01:08:866 (1) - ^

01:24:749 (2) - [form] Move it one grid (lvl 3) down so it lines up with (1).
01:26:160 (3) - [form] Move it two grids (lvl 3) right so it lines up with (2).

02:55:807 (1) - 12 seconds spinner ._. it fits the song though. Make it start one whole beat later and end 03:07:631 - here. Remove the Finish hitsound.
03:23:337 (3) - [sound] No hitsound.
03:23:690 (4) - [sound] Whistle.

03:57:749 (1) - [spacing] Too close to previous combo.

I will mod the rest later, sorry >_< I need to start the guest diff.
Also, one more note: don't use such aggressive angles on sliders, use Bezier's smooth curves; the song is smooth and soft, so should be the sliders.
Topic Starter
Shino

Odaril wrote:

Normal:
[Red lines]
00:15:572 (1) - [spacing] Too close to previous object. = fixed with 00:16:631 (2)
00:38:160 (1) - ^ = fixed 00:36:749 (4)
01:07:454 (1) - ^ = fixed 01:07:454~ (1,2,3,4)
01:08:866 (1) - ^ = fixed
03:57:749 (1) - [spacing] Too close to previous combo. = fixed 03:57:749 (1,2,3,4)

[Green Lines]
01:24:749 (2) - [form] Move it one grid (lvl 3) down so it lines up with (1). = fixed
01:26:160 (3) - [form] Move it two grids (lvl 3) right so it lines up with (2). = fixed
02:55:807 (1) - 12 seconds spinner ._. it fits the song though. Make it start one whole beat later and end 03:07:631 - here. Remove the Finish hitsound. = fixed
03:23:337 (3) - [sound] No hitsound. = sorry. ignored.
03:23:690 (4) - [sound] Whistle. = ^
Ok, all cleared on Normal.
"Work with grid lvl 3 and re-check all your spacing" made me spend time, but that's okay. Because it seems better now.
I'll tell DJ KRZY to finish his diff :)

*Moved to WIP because the lack of [Hard].
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Overall:
Combo colours make no sense. You should try to find combo colours that fit the music, background, or video.
Since the song is very soft, you shouldn't use any Normal hitsound nor clap hitsound. Those are really aggressive and noisy and don't fit the song at all. Same for sliders: sharp turns are aggressively ugly. Try to make them smooth and pleasant to see. Same goes for patterns.

Easy:
Waiting for fixes.

Normal:
00:01:455 (1) - [form] Try to make this symmetrical ? http://osu.ppy.sh/ss/17940
00:12:749 (1) - [sound] Whistle hitsound on the beginning.
00:14:160 (3) - [sound] Replace Clap with Whistle.
00:15:572 (1) - [sound] Whistle hitsound on the beginning.
00:16:984 (3) - [sound] No hitsound.
00:17:337 (4) - [sound] Whistle hitsound.
00:18:396 (1) - [form] SHARP ANGLES FJREKTFBEUITH >_> I told you to smoothen all sliders. *stops raging* also Whistle hitsound in the beginning.
00:19:807 (3) - [sound] Replace Clap with Whistle.
00:25:454 (2) - ^
Replace all Clap hitsounds by Whistles hitsounds. Once again, the song is very soft to the ears, and Clap hitsounds are too aggressive. Use Whistles hitsounds on high-pitched notes, too.
00:36:749 (4) - [form] Make it symmetrical http://osu.ppy.sh/ss/17943
01:00:749 (1) - [form] Ugly slider. http://osu.ppy.sh/ss/17944
01:03:572 (7) - ^ http://osu.ppy.sh/ss/17948
01:54:396 (1) - [form] SHARP ANGLES KFHZIFUGYEIFHBK >_> smoothen it (click it, then compose > slider curve type > Bézier)..
02:09:925 (5) - [form] Ugly slider. http://osu.ppy.sh/ss/17950
02:20:160 (7) - ^ and use the same screenshot to make it nicer
02:31:455 (8) - Ugly
and isn't snapped.
02:33:925 (4,5) - [form] Same as 02:09:925 and same screenshot.
02:42:396 (6) - [form] Make it Bézier type curve.
02:54:396 - [pattern] Fill in this break.

02:56:513 (1) - [timing] Make it start three 1/4 ticks earlier ( 02:55:984 - ) and end at the same point 03:07:631 -.
03:30:396 (1) - [form] Same as 02:09:925 and same screenshot.
03:33:572 (7) - [form] Very ugly. I think you should even move the rest of the pattern down.

03:38:866 (1) - Sharp angles ;_; but the turns follow the music, so it's fine
03:41:690 (4) - [form] Same as 02:33:925.

31's Taiko Oni:
Why doesn't this diff have a background ?
...
- Doesn't fit the song.
- Doesn't have the same length as the other diffs.
- Follows nothing in the song.

I really don't like this diff.

Muya's Insane:
It needs a background.
Also I think this is overmapped.
Add kiai times exactly the same as Normal's.
00:43:807 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1) - This pattern is really really confusing and most notes are partially or completely hidden by something else.
00:53:690 (1,3) - Those sliders are really awful.
01:47:337 (1,2,1,2) - SHARP ANGLES JFIREUOEFBIUEO >_>
01:26:160 (1,2,3,4,5,6,7,8) - No. Nothing in the song lets anyone think this can be possible.
Also I'll stop modding the insane here.
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