modder info

Haypzeh's Modding History

mdrrr
00:37:356 same
suivre cette idée pr tt le kiai si appliqué
19 et 20 sont sur du blue tick
okeyge
<3
:3
btw mania map is also fun to play
oops i'm inting
fixed !
-w-b 4/4.5/5.5/6/6.3 (im waiting for a low inner gd)
01:33:000 I use D notes first to represent the crash cymbal and to match this new kiai intensity which is the climax of this map. I'm an absolute giga fan of this so I don't think I will change this sry ;-;
fixed
good idea
agree
i think it's fine like this for the top, the previous pattern was too straining to make the following note finisher imo
prefer double (dddk) -w-b
i prefer 2plet because it brings a nice rhythm and it fit pretty well with the rest of the map concept
yes !
i'm a big fan of k k k 1/2 spam so i'll keep it like that
removed 01:16:105
i'm aiming for the bass
it was not -w-b
🙏
oki
nice !
i like that idea, nice
it works well but i like the current bassline focus better
-w-b
-w-b
-w-b
removed 01:27:158
i prefer to keep it to have a better build up
nerfed !
agree
yeah i like this better
https://osu.ppy.sh/beatmapsets/2316597/discussion/4974857/general#/4828265/12796114
removed 01:49:895 (154), nice catch -w-b
I changed the intro to match other diffs, let me know what you think plz
i like having this empty to represent vocals with 02:28:368 (1130,1131,1132) - only
it's kinda the same for me so i'll let uone decide -w-b
<3
okay 🥲
I prefer omitting this finisher because I feel like X x xxx X X is playing a lot better but that was a cool idea
Added 01:45:508 (201) - k instead to match the 1/8 doublet. I don't really like 3plet idea because it doesn't leave enough space for the finisher imo
GUNTEN TAG
oops this is uone's part mb
i prefer the second option but 1/8 + 1/6 seems to bit slightly overkill so i'll go with 1/6+1/4 -w-)b
-w-)b
a bit too overkill to play i think :/
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