modder info

Sekaor's Modding History

honestly im not that great with metadata stuff myself (I probably shouldn't have nitpicked about it in the first place), my best advice would be to follow what Andrea's recent qualified set of this song (https://osu.ppy.sh/beatmapsets/1269321#osu/2637817) has because that should have the most up to date metadata (just don't use the creator specific tags like sekai and osuplayer111 and keep your creator specific stuff like platinasb)
I apologize if thats a bit wordy
you can leave the finish if you want its just that theres not really anything to support it in the music, as for the ctrl-g, that was necessary because the slider entry point made it seem like you'd go down first while really you take a sharp left after entering it then aim the bumps, with the ctrl-g its very clear that you go down the bumps of flandre's wing before looping up to the end of the slider
thats fair i'm just a bit confused by it
i know but certain individuals in the BNG don't think anime is a genre anymore so you should probably change it anyway to be safe, also if you took metadata from Chirony's set you should prob mention that in the map's description like you did for platina but don't add chirony to tags
big agree with this fellow
I still think they need more nerfing as nothing in the song implies such large jumps in this specific section even if it is kiai
and i dont know where yairi or shota or horie is coming from but that should be there either
I agree with mentally insane on this its better representative of the strong beat by a long slider rather than a reverse
05:13:362 (3) - also dont think a finish on the sliderend is necessary
tbh a 1/8 buzz slider just doesnt fit here, plus you leave a strong sound on the white tick as a sliderend when it really should be its own object
recommend doing the same thing for 01:11:456 (1) - 01:12:289 (2) -
This timing issue is causing the circles to be snapped to no discernable beat in the song
/