I replaced the HSounds with the one from the new file, deleted all the 5%, Hit-normal2 and Soft-Hitclap and added the new Soft-Hitclap to the folder, Very Thks Leomine owo
00:56:355 (3,4,5) - I turned it into a walk, 00:56:986 (1,2) - I removed hyperdash and weakened antiflow a bit, 01:21:618 (3,4,5,1,2) - This part was weakened 01:22:250 (1,2) - now with dash
Having the OD less than the AR would apply only when the map is a marathon too long to the point that the scoreV2 is forced, this would prevent it from forcing the ScoreV2 🤓
In any case, you should change the OD value to the same value as the AR (Salad & Rain) so that it is consistent with each other and does not affect the score, in the salad you have AR 7 and OD 6.8, it should be 7 and 7 and in the case of the rain you have AR 8.5 with OD 8.6, when it should be 8.5 and 8.5, i don't think it was intentional.
Not necessarily, since when the song reaches that slider it loses the sound and is only vocal, it would have no impact to convert it to hyperdash, I prefer to leave it as is