Totally agree about extending the LNs and applied. If pitching is not taken into account then the guitar sound is actually 1/1. Although then there would be a minor inconsistency vs EZ and HD, I don't think it's a problem at all :/
I think there isn't other alternatives than simplifying the drums to LN, will keep it as the final option if the current pattern is still not appropriate for NM. So basically changes on limiting 1/2 plays in a bar, avoiding use of double during long concecutive 1/2 notes and making them as comfortable as possible.
TOKOTOKO (西沢さんP) seems like a good replacement, but there's ゆいこんぬ×TOKOTOKO(西沢さんP)on YT source, using only TOKOTOKO (西沢さんP) would be inconsistency with the original source. So I would use the official site as reference, which looks like:
Title: ハートビート・フロムユー feat. ゆいこんぬ (Edited ver.)
R.title: HEARTBEAT FROM YOU feat. yuikonnu (Edited ver.)
Artist: 西沢さんP
R.artist: NishizawasanP
There's currently no ranked TOKOTOKO beatmap with feat. artist, therefore I'll be as careful as enough in this case to avoid making bad examples for the upcoming maps.
1. I have no idea about the new rule, so may I assume that using (Edited ver.) instead of (Cut ver.) is fine?
2. According to the official site the title is "ハートビート・フロムユー feat.ゆいこんぬ", therefore artist = "西沢さんP" as it currently is.
Unsure if the romanized artist must be exactly the romanisation or translation for the original artist. Since the official provides an accurate translation "NishizawasanP", would be better to apply it instead. But I'm on the side of "TOKOTKO" since it's much more recognized by the community.
So change log: Added (Edited ver.) to the title
I'll leave it open for confirmation.
IMO it's acceptable under 124 BPM, on the other hand it's quite tricky for players. I'd like to keep the 3 LNs design so removing a note from e.g. 00:10:241 - would be my solution, the instrument itself doesn't change so should the chord. As for 02:06:612 - reduced a LN to create space for the chord.
It supposed to be double just like other parts, the single was perhaps taken account of release. Added a note for consistency and reducing the gap vs NM.
Removed 00:23:375 -. As for the others, there are tom sounds that appears elsewhere in the same part, but for some reasons none of them is either mapped on other diffs or hitsounded. Anyways removed as well for consistency.
Increased the amount of SV slightly, at least now I can feel the actual change in gameplay. But the SV section is nothing necessary I'll remove if there are more opposition to the SV.
I guessed the usage of LN + chord could lead some discussions. The logic here is basically double normal chord for the drum sound, regardless of how many keys are pressed in actual.
That is a little bit weird even for me nowadays, but this was the logic I choose to map years back and I still think the structure is logical and somewhat physically bearable, overall this is just one of many ways to map the combination of LN + chord.
To be consist with other drum sounds like 00:46:978 - it should be triple, but if talking about differing from the cymbal at 00:47:811 - , I'd choose not to differ at all, personally using same chord for both sounds is still acceptable
Applied, but 00:11:644 - actually follows the same pitch as 00:10:644 - , and moving could affect balancing negatively since there's incoming right-biased pattern,
I prefer single stack to improve balancing but I found an inconsistency issue while checking this mod, moved 00:14:474 (14474|2) - to col 4 to avoid stack that follows different sounds