modder info

m666's Modding History

pufferfish stays
sure
removing them is best
resolved
uh huh
resolved
yup
resolved
agreed
yeah
i think the pufferfish sound is best represented as a 1/12 3-note 123 grace instead of 313 1/8th
1/12 is indeed better
yeah idk i think i did it right
1/8 1/12 1/16
graces at 01:18:809 are at 1/16 because theres nothing around them as opposed to the subsequent section where they are represented at 1/8
resolved
https://osu.ppy.sh/ss/19488841/fdb3 this works
00:58:921 (58921|2) moved to column 3 makes it a triple minijack
yea i went something like this adding a 1/12 grace at the end of the 1/9 section it matches well
sure
yeah
okay
spaced it out a bit
od and hp adjusted for both diffs
the audio is from tanger actually
the original bg was like stolen from quaver mapset
There is no rule against long difficulty names, or guidelines.
removed concurrent lines
piasjdl kaslkdj laksjdp qoiwue pump it up
averaged it out for ya
there are already linear speedups every nth measure
made the note longer instead
you dont like expons? i like expons
in my opinion the change in music is minor enough as to not teleport objects via exponential functions but rather use a linear sv to change the scroll speed visually by a certain margin
done, good enough, and idling inherited lines can stay as long as they dont cause problems, no memory or performance drop
02:47:405 (167405|2,167555|2,167705|2,167855|2,168005|2) -
while i believe anchors to be fine this is not the case of them being used intentionally and are a reason of poor pattern balancing and layering
02:46:880 (166880|3,167030|3,167180|3,167330|3,167480|3) -
02:44:480 (164480|0,164630|0,164780|0,164930|0,165080|0) -
goes on until the end of the buildup
01:00:380 (60380|0,60530|0,60980|3,61280|3) -
i forgor to add it shrimply
alright, i changed some stuff there, check if this is good now
ok!
finalized
finalized
yeah
yep did
im not sure about CTRL+Hing this as it made it even more stacked and right now the balance is switched betwen [1] and [4]
ok im not sure what i should do here, i increased the bpm, 80bpm was used because of snap coloring as this was mapped in the editor that allowed for that
/