modder info

ts8zs's Modding History

Unless Yanni is also classical.
Some part may need remap to deal with the difficulty but not agree with offbeats.
那么就可以省01:08:390 (1) -
同上
00:57:405 (2) -
Lo siento, ¿qué es un ptm?
rejected. 但是00:53:928 (6,1) - NC互换不错
rejected.
感谢支持
一般就按clash放就行
02:34:313 (1) -
00:08:116 (3,3) -
meme
you can use mapping tools to fix it quickly
I mean this low ds is supposed to.
reduced.
supposed to.
I dont think newbies knows what is regular thythm
01:14:593 (93,94) -
and i think d-w on long whiteline like 00:23:376 - 00:19:683 - doesn't fits.It was too noisy for music
00:30:760 (1,2) -
00:41:145 (4,1) -
00:08:606 (1,2) -
00:24:991 (5,1) - I think should consider triple on whiteline as a coherent object
00:55:843 (3) - same
00:06:767 (5,1) - well maybe increase stack leniency a better idea
01:17:249 - 01:16:311 -
and 00:27:861 - 00:28:798 -
00:27:548 - same
smoother.
因为11923没鼓 所以可以延长滑条去cover vocal
I mean 01:26:311 (20,21,22) - all same pitch to me
yeah,due drum is at 01:05:843 (146,147,150,151) - it also should be kkddkkdd
for you followed 01:09:436 (169,170) - 's drum
It is a small trick to move redline prolonged vocal to white line
well.changed in some case
00:30:986 (177,178,179,180) - ^
true.but further blanket could be made. blanket not mean it should be close enough.
changed partten ,but disagree with the way of disagree mod
repeat jump is absolutely harder than flow jump.
obtuse angle is harder than sharp angle.so keep.
no,this is an anti-flow on purpose to show the clash
I cant hear a vocal at 00:12:530 .
yes it is an extra,not an insane.
drum isn't that important in this song
那换个说法 正常的歌用tech去解读会造成难度不均匀的问题 即tech滑条和其它部分难度不匹配的问题
还是隔壁那个问题 tech味儿太冲...虽然是个人style的问题.但我还是觉得是图应该去解读歌,过度解读不太好 还是那句话 我只是随口一讲 尊重mapper意愿
我从不下视频.jpg
03:34:329 (1) -
03:05:758 (1) - https://osu.ppy.sh/ss/14978670/7f30 这样的滑条就足够表达你想表达的东西了 03:07:186 (1) - 03:08:615 (1) - 01:18:615 (1) - 01:21:472 (1) - 01:20:043 (1) - 有种舞台剧用力过猛的表演的感觉
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