modder info

RiceSS's Modding History

I dont think this is an issue. since this is just half of the text.
Thanks for your comprehensive mod! 1. done as you said, just make the background slowly fade away. 2. I let them fade out and also add some particle effects to make the transition smoother. 3. now I drag them to the front!
this can be done by my tool: https://github.com/Speechless-10308/osb-cleaner
![](https://osu.ppy.sh/ss/19305216/66d4) just ping a pic
1. I will use the `c3.png` in sb folder, this one is much better. 2. umm actually not an easy thing to me. I use `OutSine` ease function in first part and `InSine` in the second one. Actually storyboard didn't provide a custom bezier curve animation controller, so basically if I want the transition more seamless, currently just set the second ease func to `none` is ok. I think this might be more seamless?
I have wrote a tool to remove those unused files and sent it to mappers
1
waht?
我也觉得,根据他的思路应该改成单点
f
但是感觉这个音还是在02:40:488 - 结束的
nice
确实。这一段事实上也是违反了RC的,写嗨了没注意zzzz
good
fixed
![](https://osu.ppy.sh/ss/19006750/6f7b) 不错的想法,accept
理由同上,其实没那么复杂。就是这里Kick声变大了所以就双压叠了,二连小叠也不算很锚吧。
好的,这一小段重排了一下
emm,没你先想的那么复杂。就是单纯的把每一拍做了一个叠用以体现这个地方音的连续性。因为LN表示那个明显的钢琴音的缘故,不是很想改
OK
03:06:568 -
02:35:406 -
02:07:624 -
my mistake... the asset will be fixed in the next version lol.
01:15:843 -
01:05:287 - this should be nerfed! Insane used almost same pattern compared with yours, which makes the gap for this place is way too small!
an example: ![](https://osu.ppy.sh/ss/18929924/7284)
also 01:50:426 - , same problem
from 01:30:287 - remember to change them also.
01:28:065 - remember here is also wrong snapped!
also here 01:25:287 - , you can add a note in 01:25:565 - to make the part not so blank.
01:06:398 - also here. make 1/3 jack in one hand for twice here is hard.
01:07:509 -
so I think you can just to adjust the pattern in 00:10:009 - . Leave you an example: ![](https://osu.ppy.sh/ss/18922215/879c)
I think this might refers to something like synths but not the drum rhythm? I want to get the gder's opinion.
made some changes like this: ![](https://osu.ppy.sh/ss/18915202/0b2a)
makes the stack things followed as prev. ![](https://osu.ppy.sh/ss/18915201/9b67)
so, this is the final version: ![](https://osu.ppy.sh/ss/18915196/58b9)
Originally, I wanted to show the fast drum such as 01:38:171- which were shorter compared to the previous 01:37:131-, but it seems that I made some mistake to let 01:37:577 (97577|2,97874|1) - this two to also 1/8 shorter, which is incorrect. I will let the 01:37:577 (97577|2,97874|1) - to be 1/2 length and 01:38:171 (98171|2,98468|1) - to be 3/8 length since this drum seems more short.
my bad, should on 00:49:606 -
yes ![](https://osu.ppy.sh/ss/18915184/5ed4)
![](https://osu.ppy.sh/ss/18915182/b3ec) reduce the length of 00:31:339 (31339|1) -
sure
那最好buff一下主难,否则gap问题会很大
03:12:959 -
03:00:959 - 一样的,不过注意一下gap,不要比主难难了
02:54:674 (174674|3) -
02:45:959 -
不过看你后面的走向的话,我建议是不如01:51:674 - 01:52:245 -都补一个note
考虑你这一段,基本全在人声身上,那这个note就不应该出现。如果你是想要押吉他,01:51:674 - 01:52:245 - 的吉他你又没有押。
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