modder info

Fondebier's Modding History

I mapped jumps on the drums/snares, it's ok imo
fixed, I just used the wrong snap divisors
aimod considered it snapped but I scaled it down to fix it
the last snare is a bit stronger + the blanket looks nice
sure
done
i already ignored the drums in the first one and the sound repeats, it makes more sense to use two spinners instead of one
the guitar does something that fits
i prefer mine
it's fine
it's justified imo, it's mapped to a strong sound
01:48:913 (1,2) - is the same thing so using different SVs would be wrong
it overlaps weirdly with 01:01:193 (1,1) - so no
i hear something on the 1/8 tick
fixed
I did something a bit different instead but fixed
the flow is already ok imo
yes
the 1/16 is barely hearable and 1/16 sliders suck so I'm keeping a 1/8 double
nope
done
it's the part with the most consecutive 1/2 circles, using higher spacing would make it too difficult
fixed
it's the same rhythm but the song gets a bit more intense and goes into the stream part so I made the rhythm more dense
it's low bpm compared to the rest of the map, using a lot of circles is fine since the build up already works with the spacign increase
fixed the first 2, spacing the last one would look akward
01:42:195 (1,2,3,4,5) - is a bit louder than the sliders and it's not that spaced anyway, it's fine to keep it as it is imo
I'm following the guitar here 03:07:214 (1,2,3,1,2,3,4,1,2,1,2,1) - so I prefer keeping clickable stuff on the guitar, the 1/1 reverse works pretty well imo
01:45:824 (1) - there's something here, it's just *very* weak 01:51:287 (2) - overmapping this is ok imo fixed 04:02:291 - and 01:54:415 - tho
but the choir is doing stuff so it's not that unjustified, 02:39:994 (2,3) - may be a bit too big but is necessary for the symmetry i used and I don't want to scale 02:40:805 (1,2,1,2,3) - up because I'd have to scale up the 1-2s as well and it would make this section too difficult imo
there's a hi hat sound on the slider heads but not on 01:02:698 (3) - so 2 sliders work better than 3 imo
it looks fine
the drums start here 00:16:860 (1) - so no
00:14:964 (2,3) - stacked this instead, unstacking the second one looked bad
both work but NCing would make the follow points look ugly so I'll keep mine
the timing sounds fine to me
the drums are more noticeable 00:20:807 (1,2,1,2,3,4,1,2,3,4) - here so I used circles, sliders would have their tails on strong sounds, it'd feel meh
I almost didn't use reverse sliders (except for stream heavy parts) during the map, it would feel weird and unjustified
why ? it's ok where it is
it's more comfortable as it is
it's almost as spaced as the streams I used for the same part before 02:04:203 (1,2,3,4,5,6,7,8) - , it's ok imo
sure
the intensity doesn't increase at all so the spacing stays the same, 02:53:315 (1,2,3,4,5) - is already spaced enough
no
the center of the screen is already crowded, placing it on the axe of symmetry I used would make a meh overlap with 02:08:141 (1) -
it's already comfortable
it would look bad and there are still drums on 01:54:357 (1,2) -
it's 1/1s, also the sound is high pitched so it fits without being overly difficult
it'd make a messy overlap with 01:39:531 (1,2,3,4,5,6) -
it's a 1/1 gap instead of the usual 1/2, spacing is fine
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