Saw meiqth say "THIS IS A MUZUKASHII DONT YELL ABOUT IT" in that case i think a lot more can be added to make this up to par with the average muzukashii
RC says "The highest difficulty of a beatmap should correspond to the general feel of the song. Easy/Normal difficulties can be used as a lone difficulty of a beatmap if their rhythms are not oversimplified." so while this is not an unrankable or any big problem, i think by making a muzu and adding the proper breaks/reducing chains of notes of this difficulty so that it is a futsuu would be best
there are so many cases of sounds being omitted in this difficulty that i cant come close to mentioning all of them here, there are lots of strings of 1/2 that are cut short by sounds being blatantly omitted
00:10:603 -00:14:637 - etc
00:19:427 - 00:20:687 - etc
as well as many places where 1/4 could be put yet is completely missing
00:12:116 - 00:16:150 - 00:23:839 - 00:24:217 - 00:26:234 - etc
i get that a lot of these have finishers mapped to them (which i mention in other post) but i dont think that is a justification to miss almost all of the 1/4 in a muzukashii when the 1/4 itself is far more prominent than any buzz or individual drum sound keep in mind this map is mostly 120bpm and the rc is written for 180 bpm so its already significantly easier than the "average" muzu so you shouldn't be afraid to use 1/4 as honestly this just looks like an unrankable futsuu rn, would heavily recommend having a muzu that has significantly more 1/4 and then a futsuu that is similar to your current muzu diff
mostly meant with first paragraph that i was agreeing with timestamps from both iredi and greenshell and green's general post, mb for not specifying examples in first post!
parts in iredi's post that particularly stood out + some ideas for change
00:43:999 - I fully agree with iredi and the timestamps he used here, esp 43:999 vs 00:41:599 - , you have two very different sounding parts represented almost exactly the same which imo is hard to ignore when playing due to pitch rise at 43:999, and at 00:48:799 - , I would suggest for this remapping these sections to have notes follow the ascending pitch, considering the song inbetween 00:43:999 (64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79) - 00:48:799 (128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144) - etc mostly repeats itself it would be nice to emphasise these rising guitar pitches, making 41:599 more don heavy, 43:999 more neutral and 48:999 more k heavy
e.g at 00:42:199 (40,41,42,43,44,45,46,47) - you could do something like ddddkdddk, 00:44:299 (68,69,70,71,72,73,74,75,76,77,78,79) - could be something like kkkkdkddkkdd and 00:48:724 (127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144) - could be dkkkkdkkkddkkddkdk (imo changing 127 to a don would really help you emphasise 00:48:799 (128,129,130,131) -
ofc these are just some examples that could work (im sure there is more than 1 way to do each) and would likely mean you need to remap other parts of the streams to fit these patterns in without bad offhands etc but to me patterns like this represent what is happening in the song more closely!
00:45:949 - i also think moments like this make it feel like map isnt following song much, i get wanting to emphasise guitars on either side of kkkk but imo the guitar on each side doesnt need this much emphasis and kkkk is a very standout pattern, using it purely to emphasise notes around it when the actual sounds it is on are very low pitch/not worth emphasising feels odd, to emphasise it without feeling like too much you could do 00:45:874 (89,94) - as k and 00:45:949 (90,91,92,93) - as d or make one of these notes 00:46:024 (91,92) - d if you want a smaller change/dont like the alting into and out of the dddd (i would say first one is better)
"Same issues persists in the 2nd stream in 01:33:199 you colouring structure is very inconsistent overall, and the spam of kkdd patterns really does not help it just makes your patterns even more convoluted" - this is the main thing to focus on imo, I think if streams are reworked to more accurately follow the song it would be a big improvement! I think the very simple parts of map are mostly good/fine besides nitpicks which do not matter to overall map quality imo so I would personally say the main focus would be making streams fit song (esp variations in song) better!
@Ryxliee I don't think it is a major problem or anything like that or i would have opened problem stamp, I reopened iredi's suggestion since I agreed with them and saw the map was vetoed anyway and thought why not have discussion while map will be dqed
I don't think this being od7.5 has a big negative impact on map I just don't see the point personally, as Ono said high OD is typically used to avoid notelock on a high bpm map or to enhance something specific to map (eg weird rhythms) so to use it on a very comfortable diffspike heavy (otherwise fairly tame) map doesn't add much imo and seems excessive, if people disagree overall then fair enough!
but why is this map od7.5 outside of saying other maps use it? stream map is a vague term that can apply from 6-10*s from low to incredibly high bpm and you can't just use this as a catchall justification imo, looking at the map itself this is an extremely comfortable 200bpm map with a few long streams and almost all of the remaining map being very simple 1/2 and short 1/4 patterns, od7.5 definitely feels out of place due to how simple the map actually is and imo you would be better going with 6.5-7
agree w iredi the patterning doesn't feel representative of song (in some sections it is extremely noticeable and takes away from the map a lot) some sections really feel like they don't make sense when playing alongside the song, heavily agree with what Greenshell said here.
very surprised to see a 6.5* map in qualified where kdkdkkkk is considered as too much and "an awful pattern" considering just about anyone that can play a 6* map can hit kdkdkkkk trivially. it sounds like you are far too focused on making a "comfortable" map regardless of the song or this may stem from you not being able to play the top diff in which case a GD would be better to get so that the 6* difficulty is fitting, agree with greenshell saying this looks like a first ranked and imo it really feels like this because the map has had 0 modding besides BNs, you really should reach out for a variety of mods if you are not comfortable mapping something like this as the map feels very unpolished partially due to this
iredi's proposed points are more general because they are telling you that the majority of the map needs reworking, they can't really go into detail about all of this without remapping half of your map in their mod post, "I don’t think Red’s opinion worth better than mine and or mine better than Red’s." Would agree if redi was talking about changing 1 pattern slightly as that would be inconsequential but this is a veto concerning remapping the majority of your map for it not following the song, I think what redi said is perfectly reasonable especially considering that you seem averse to any pattern that may be uncomfortable/would struggle judging this which will of course restrict and oversimplify your pattern choice and show in the final map