I don't think that i should change it, I feel that it represents the song well and i like to keep it consistent, I understand that variety is good but i don't think that this is the spot to do so.
I think it flows well this way, if i ctrl + g 02:03:682 (4,5) i would change the flow in the whole pattern since 02:03:526 (3,4) would break the rotation flow in the pattern and i don't think there is a need to do so, either way i think it flows well the way that it is
02:15:173 (1,2,3) - it's a geometric shape, just like 02:14:355 (1,2,3,4), i don't think that changing the place of the sliders changes that much. I could rotate the slider to make it flow better if that is the concern here
Done all the changes regarding sv and note density in normal and hard difficulties, change some patterns to adjust for the change in sv, and overall i don't think the diff spike is that hard anymore in both normal and hard, would apreciate if you could check normal and hard again
i'm going to change the slider velocity in hard and normal to the sv above mentioned, will also try to lower note density in the 110 bpm section in those diffs as well, thanks for the feedback on theses i'm not very accustomed in making hards or normals so these type of feedback helps a lot
Done the changes to the hitsound volume in all difficulties.
In regards to the "EDIT" above: is it really that hard of a spike? i feel like it makes sense since the bpm goes up and it's where the song is more intense, i think i could maybe lower the note density in the last kiai section if necessary
Removed the unnecessary timing points and snaped everything to the correct place, also changed the pattern in 02:14:355 (1,2,3,4,1,2,3) - to every object having the same spacing even though 02:15:173 (1,2,3) - are 1/3 beats apart, tell me if i need to chance the spacing or pattern in any way to adjust better for this change