im not familiar with modding spreads which include shokyuu diff since futsuu seems to be 3* too :D but nonetheless the muzu doesnt look healthy to me anyways
picture doesnt work anymore and in my editor its already 1/6 kkkk :-D i probably get what u saying but the sounds are like 1/6 + 1/8 if the slider is removed for the suggestion
since top diff follows ''tech'' finisher shit, the oni was made to be simple and it has a bit higher density because otherwise it would be boring and lack variety. ill remove the 1/4 5-plets in oni though in that section
03:22:109 - these sound spots still looks/sounds very off. actually u could make them 1/4 doublets as well since they seem cool like this one now 03:11:208. it might make it less variety since the kiais start uses the doublets already but regardless rn these spots really needs some modifying still 03:22:109 - 03:27:691 - 03:33:272 - 03:38:854 - 03:44:435 - 03:50:016 - 03:55:598 - i see the alternative variety u added to them but they still sound off because for ex these spots are not mapped 03:22:109 -
seems reasonable enough this time
06:19:555 - 06:19:930 - 06:49:555 - 06:49:930 - these sounds could still use a finisher
06:00:618 - but these guitar verses are fine to keep as a non-finisher part i guess
the song will be a bit inconsistent with the finisher usage but i think thats just how it must be, like for ex it would be shame to break these kind of streams down for the finishers 06:01:275 -
also add amencore i think? the breakcore burst instruments sounds a bit more like that + the songs name is nightcore amen edit so i think thats what the artist was meant to produce :-D
remember to add greenline in 00:00:185 - since u dont have in lower diffs and rn after update the sv speed only drops after the kiais start 00:21:920 -
idk what happened but the new audio i linked was 196kbps so here is a new new one as in 192kbps https://cdn.discordapp.com/attachments/765492169602760706/981972861591912549/audioss.mp3
i noticed that the offset is off because of the new audio right now. set the bpm offset to 159 and move SV forward by 124. object placement should be fine though