modder info

iceOC's Modding History

k
kantan slider
spin
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00:51:020 - dkkd kkkd 01:24:020 - kkkd dkkd 01:05:020 - If that note is deleted, I don't want to delete it because the feel of the hit will be much worse. 01:43:020 - k k k k kddkddkddk Ensure sufficient breaks to maintain kddkddk patterns. 02:43:103 - 02:43:353 - The last part must be true to the sound or the player will feel uncomfortable.
Except for Inner Oni, the map is not very intense, so the production breaks kiai do not match that I feel.
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In this case, I understood the use of the name to indicate possession. However, this negates any relationship to the song or difficulty, indicating that it cannot be used in Onosakihito's mapset. I hope the new rule will be applied soon.
The mapper name is definitely not related to the song title or difficulty, and nothing has changed in the rules since 4 years ago when that was said. Raidcore, Fiery's Rage, 0108 style can't be used either. I dont want to see Onosakihito trying to circumvent and justify the rules.
4 years ago, I would have argued that "saki" was a violation of the rules because not related to either the song or the difficulty. I won't complain any more, but I think it is healthier for the community to wait for the rules that are in the process of being amended and then let them Rank, rather than setting a precedent that any name is allowed if you add the word Taiko.
I don't mean to deny this diffname at all, but the interpretation of this rule should be clarified for the sake of the creative diffnames that have been erased by this rule. It would be great if the rule itself could be erased.
a
This rule was problematic when I tried to rank diffname interpreted from username, and some of the text and interpretation of the rule was changed. Quoting or interpreting usernames has a history of being considered a violation of the rules because they have nothing to do with the song or its difficulty. Thanks for putting up an article with good suggestions. I did not know about it. But it is still in the proposal stage, so the rules should still apply. I would like to know how is interpreting and circumventing the rules.
If adding "Taiko" makes it permissible, that's fine. but in that case, this rule sucks.
This is my invention.
It's jarring, so it's okay.
I think this pattern is difficult to recognize, so I changed the placement to make it a little easier to see.
01:01:332 (208) - del
It is not musically correct and there is no room for consideration for Oni players.
hm
Players don't want that kind of halfway placement. I can't accept it because it's counter-intuitive and not fun. All I can do is either simplify the hitting notes to make this 7plet easier to beat or make it a single note like Futsuu.
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I like the current design of notes.
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The snaps is wrong to begin with.
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K 1.0 F 1.2 M 1.4
This notes is hard but not difficult. Although locally hard, players who have been able to hit this far will understand and beat this arrangement very well. There is a break in the middle to follow the silly guideline, but adding a d to make it 11plet would make it an easier arrangement.
01:20:520 (14) - 01:21:520 (16) - 01:22:270 (18) - del
kkdkd
I am concerned that it may be a bit difficult for Kantan players to keep hitting this rhythm repeatedly. Also, the 00:33:770 - sound should be emphasized, as applying it would weaken this expression.
検討中だろうけど、各パートに適切なSVを設定しないのなら全て等速にしたほうが良い。 ノーツ配置で曲の表現はできているので、正直SV変化は蛇足に感じる。kiaiの高速だけで十分だと思う。
ok
01:36:520 - の音がデカいから、ここのノーツは消したくなかった
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top diffなので、見やすさを犠牲にKの音に近づけました。
01:05:207 (675) - d?
:nas0:
変えた
後ろのせり上がる音の区別と強調のためパターンを変えている
他の譜面見た感じだれも赤線引いてないので多分いらないと思う
意図的なので大丈夫です
kddkddk
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