This is fine, it's not a problem. The rhythm is slightly different , most notably in this part 01:23:958 (4,5,6) - You can clearly hear the drums for the triple. That same rythm happened before here 01:15:287 - but my headphones are pretty bad so i did'nt notice. I'll fix the previous pattern instead
The triplet is pretty fun to play imo. i also dont think that most players would care nor notice anything about it being 3 notes instead of 4. I'll keep it as it is
Tambem se aplica a essa seção 01:55:181 -
02:41:261 - Essa por ser mais diferente das outras na questão do vocal eu não acho que é necessario mas seria bom dar algo a mais nela nas partes que tem os vocais
i'm pretty sure there is no piano in the music. Also this change in tone is present even in the earlier parts of the music here 00:05:652 - . I kept the rhythm in this way because i thought it was the best option. Doing as you say with this pattern 00:56:140 (7,8) - , removing the 7 and moving the 8 into its place , it would invalidate all the patterns before it and way more changes would be needed. It would be easier to just say "00:53:091 (1,2,3,4,5,6,7,8) - Ctrl + G this and all the other ones". i'd rather have the pattern be this way 00:53:091 (1,2) - than the opposite.
I'll leave this open just in case.
I don't completely disagree with this one but i think it would be a better idea to keep the pattern as it is. removing the reverse to add a single circle to map a not so active vocal at 00:45:043 - doesnt seem so important. i'll leave this open just in case.
The spacing may be large but its on a 1/2 rhythm 123bpm so it's rather slow. The pattern is also composed of two 1/2 that have a 1/1 spacing between their clicks on the time line so it's even easier than you'd expect. I dont' see a reason to tone it down.
00:26:262 (1) - The slider is already slightly different from the others as it has been inverted with Ctrl + G. You'll notice that if you compare it to the other pairs 00:24:311 (1,1) - / 00:24:799 (2,2) - . No need to do "break" the pattern any more than that.
00:15:774 (1,2) - These two notes have a stronger sound, which is being emphasized by the larger spacing. Altought i'll increase the spacing here 00:15:530 (5,1) - here to better emphasize the circle 00:15:774 (1) - .
Considerando o bpm de 128 eu acho q isso é bem tranquilo. Singletap de 256 bpm , seria o mesmo q um mapa de alternate de nivel baixo. Até com DT isso é bem jogavel de tao baixo q o bpm é (192 com DT)
Entendo o seu ponto. No caso , o spike começa aki 02:51:477 - onde o spacing e SV tem um aumento consideravel.
No entanto eu não vejo isso como um problema , por mais que talvez exista um exagero na dificuldade desta seção , ja que o mapa apresenta uma dificuldade crescente em varias partes , começando extremamente facil , com pouco ritimo e movimento e conforme a musica evolui , o mapa evolui junto , onde o spike final seria o climax da musica.
Vou manter a possibilidade de um nerf em mente e esperar opiniões de mais pessoas.
Entendi mas acho melhor não mudar esse
o ritimo ta intenso mas e logo antes de uma parte calminha ent acho que fica nice assim
qqr coisa eu mudo dps
Unchanged
What i get from this is:
"Fix the rhythm from here 00:29:887 - up until here 00:40:266 - "
I agree with a few of your points in the text but i was kind of confused at first
i'll try to make a better rhythm to this section.
00:52:590 (1,2,1) - The circles in 1/2 are not stacked here unlike the 1/1. I know i've used stacks of 1/2 before but this serves to introduce the player to the 1/1 stacks as it is something unique to the kiai section.
This is a guideline , not a rule. It also says "avoid" and not "Don't ever do that". We can have cases where guidelines are not followed and i think this is one of them. I'd introduce the 1/1 stacks earlier in the map but then it wouldnt be unique to the kiai anymore.
This isnt actually "suddenly". The reverse sliders are also in 1/3 just like the circles. The spacing also helps the players identify the difference in the rhythm. I dont see a reason to make any changes here so i'll be marking as resolved.
i'll await more people to talk about this one
00:59:725 (1,2,3,4) - This is 3/4 and 01:20:482 (1,2,1,2) - this is 2/3
the NC being only in the 2/3 section kind of makes sense imo but thats why im going to wait for more opinions
Saying that something has "no reason" is kinda harsh tbh. The increase in difficulty was planned together with the slow start on this section. I'll see if i can nerf the ramp up in this section so its a little bit more consistent.
Either you want me to delete 00:03:941 (5) - and start the spinner there or you want me to decrease the distance between the circle and the spinner by 1/2 so its "less awkward". Im not sure since you didnt leave anything telling me on how to fix this awkwardness.
Anyway , i dont see how a spinner can feel unintuitive and this seems completely fine to me so i'll keep it unchanged.
That would just make the map kinda awkward tbh.
Imagine that you're playing the maps and after a feel notes the screen lights up because its a break, but then its suddenly over again. That would just be kinda annoying.
Also , i only mapped the vocals because i want them to stand out. Making the empty spots stand out more is kinda against what i wanted
Not much to do here tbh, the section is already extremely hard and its also 265BPM. i'll just change it up a little bit.
Instead of one 1/4 slider i'll put two 1/4 sliders and a circle at the end to make it a little bit more active.