modder info

Alchyr's Modding History

u right it's just 1/4 (oni is just a placeholder diff though)
00:17:170 - adjusted length because yeah, but keeping sv the same because for this long slider having less time covering up following stuff Better other sliders: nerfed sv
language field and tags updated
well, ok :shrug:
yeah
eh i'm just not really a fan of the all caps aesthetic i'll leave the emphasis to the top difficulty
I agree that it's still intense, but I just don't think the same density of mapping is supported by the music here the main melody is purely longer sounds + very clear 1/2, compared to the section before where the melody is doing a constant alternating high/low pitch sound (there's a music word for this probably but I dunno what it is) and also has piano behind it gameplay-wise I'm fine with it because having a break between the intense kiai and the again intense next section is nice to have
changed so that start of section focuses on same stuff as rest of section
I just don't consider this a problem the sound is short enough that I believe 1/12 just makes more sense, and in terms of difficulty for top diff, it's not at all difficult compared to the rest of the map for inner, it's not as hard due to being same color doublet though I'm fine with changing 00:26:270 in the inner to make it Not have 1/2 leading into it
I disagree, while some instruments dropped out it's just focused more on what's left, with the intensity of what's left continuing to increase
sure
nerfed
buffed
adjusted
yes
hm yeah is better with this as don
adjusted it to -120
mm yeah object count isn't that low
yea
i think I added a redline when mapping top diff To Make them fade in faster due to the 0.5x start xd (added 0.5x to first barline of FMO)
deleted 01:17:116 instead to match the following 1/3
yeah
yes
mm yeah is nicer
no because it is for the Intseense Wub NOise
yes
reee re-fixed probably accidentally saved in osu editor after I made changes in my editor
eh just removed the objects before
prefer to keep as-is with "smoother" changes of spacing for gameplay
yea
yea
sure
yes
changed, also ended last kiai in all diffs at 01:54:093
I don't think I'd be able to tell the difference by ear and also even if it was I think for Gameplay Reasons I'd just stick with 1/5 even if this was slightly more accurate
ok they Become Finishers
yes
sure
sure
yes
ok
would rather keep as-is to represent the pitch change at 00:47:041 with xxx x xxx would have to be like ddd d ddk if I wanted to represent the pitch change properly which is No Good and I think current emphasis is also fine Due to the pitch change
01:17:270 - adjusted 01:17:623 - i prefer keeping the slowdown into this generally lower sv section between the kiais
nerfed
hmm added breaks
hmm yeah, but it's so low intensity I don't think it deserves a finisher
disagree because even though this isn't kiai this is a plenty "intense" section of the song
yes
deleted 00:14:623 (31), others did not, second one because the song is a lot more supported and last one because i like it for the buildup
yes though second one I removed 01:03:682
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