yea i wanted to play around with it a little even though i know it might be a little much in a normal (although i personally think the game has advanced to a point where this should be okay even for new players) -- i'll wait to see what people think of it then
ngl 01:03:798 (2) - wanna nc this instead of 01:03:640 (1) - and 01:03:956 (1) - cuz rn it doesnt follow vocals n it does on 01:06:324 (1,2,1,2,1) - so its a little odd
nothing wrong with a background of this resolution if the mapper likes it.
to my knowledge the highest available resolution for the chosen background is 900x652, at that point there's no real difference between 800x600 and that, you're going to be able to "count the pixels" regardless. but yes, if guy is open to changing that then that'll work, we can wait and see what he wants
seems like it's seperate hitsounding? but it feels like there's a lot of stuff missing like 01:50:584 - 01:55:250 - 01:58:917 - 02:01:584 - 00:45:584 - 00:52:584 - etc. so copying from top diff might be better
you are right but the whole vocal section is 1/3 so i'd like to keep this just for simplicity so that when the instruments kick in again properly the switch to 1/4 can come through then
MY BAD -- anyway i had a similar idea here. i think it'd be nice to slowly increase the spacing on the actual triples themselves, not the distance between the *sets* of triples. just to portray the idea you could end up w something like this after continuously increasing spacing https://sy.phic.al/i/24-11-16/JrtidY.jpg