modder info

datoujia's Modding History

waitting for sb's update.
06:41:880 (401880|0,403380|3) - They are distinct 2 phrases overlaped here by different vocals. 06:41:280 (401280|3,401880|0) - is a serial phrase transition, no overlap here.
added
ok
ok
ok
ok
ok
这一整段我倾向于和前面那段的鼓组结构做区分03:47:880 (227880|3,227880|0,227880|1,228330|2,228330|1,228330|0) - ,所以更倾向于保留这些双押
我现在就是follow最明显的音色吧,就是03:14:914 - 03:15:851 - 03:16:377 - 03:16:903 - 03:18:153 - 这些音。其实就是这一整段(至少从02:40:241 - 开始)都follow的音
mapped
BG edited
ok
不是不能写,不过这段我写不出我自己满意的。 而且这里的音色也不怎么raw,用LN应该刚刚好
ok. also add at 12:39:847 -
ok. 后面一样的地方也加了
这个是对应每个第三小节出现的3连clap声,从03:53:580 (233580|3,233730|3,233880|3) - 处开始就是这样的。不出现在第四小节
不太想在前面这段用这种比较wall的LN
ok also add at 04:24:480 - 04:05:280 -
ok delete 03:47:580 (227580|2) -
ok. add 03:43:830 (223830|3) -
ok
没错。 03:15:499 - Timing和note不跟此处这一组音色,只跟主旋律。 这两组音轨渐慢的速度不一样,Timing只能follow一个
resolved
我从editor里面隐约感觉你可能是想要写1格1/5->3格1/7->1格1/8这样的过渡。即使是这样我还是觉得没啥必要。 如果一定要写的话,我更倾向于优先确保04:55:209 - 处的双押,然后以这个时间向前写两格1/7,这样是一格1/4.66->2格1/7->2格1/8
然后这两个地方04:46:698 (286698|1,286698|0,286729|3,286760|0,286791|2,286837|1) - 04:47:814 (287814|1,287849|2,287884|1,287930|0) - 我感觉其实正常用1/8就行了,没啥必要增加抓判难度
resolved
It has lower volume and more delay (actually it is at 00:01:940 , not 00:01:928). Leaving it empty is better imo
硬这么说的话你1.6星那个难度确实不配当E,至少比绝大多数E难。刚入门的小伙伴打你这个E的release得炸完。 尽量不要在LN中间放note,除非密度显著更低。release到下一个键的距离也不要过短。
单纯从命名上,RC里面给出的参考对应关系是: Normal -> Past Hard -> Present Insane -> Future Expert -> Eternal Extreme -> Beyond 如果你想要写一个Easy难度,可以使用Primitive 此外,先把Timing规范化吧,删除01:37:107 - 处的红线,然后将该难度的Timing应用到其他所有难度中。 目前你的难度更接近N-H-I-X。230BPM是高于180的RC参考值的,建议你先阅读https://osu.ppy.sh/wiki/zh/Ranking_criteria/Scaling_BPM
01:57:153 -
"If a Normal difficulty is required and used as the lowest difficulty of a beatmap, it must also abide by these rules: Slider velocity changes that alter the scrolling speed of the beatmap are disallowed. Slider velocity changes to unify the scroll speed in variable BPM beatmaps are exempt. Scroll normalisation must be done in beatmaps with variable BPM." This is the RULE (not guideline) in RC. Please normalize at least normal diff
Sorry for my misspell (aound->sound) instruments changed at 00:30:294 - obviously. 00:28:499 - using same instruments with 00:26:448 (26448|1,26832|2,27089|1) -
00:11:448 - a kick without anything 00:11:512 - a kick with melody
原来那个大对切有点太spike了,不过现在改的这版我也挺满意的,尤其是中间的对拍(
00:41:111 - 叠键移动到4轨 00:41:453 - 叠键移动端3轨
03:14:536 (194536|3,194650|2) - 交换轨道
ok
好 后面那个锚改到3轨了
将00:38:029 (38029|1) - 挪到1轨
有点不一样,不过想了一下确实在00:26:670 - 加个note好点
我看了一下,两个高难度没这个问题。没有必要设计这种没意义的差分,这并不能实际影响难度
00:14:297 - 00:16:479 - 很确定这两个地方没drum 00:15:388 - 这里可能有一点点但原速实在是不明显,也建议single
05:19:328 (319328|1,319328|0,319499|1,319585|1,319671|1) - 05:26:185 (326185|0,326185|1,326357|0,326442|0,326528|0) - similar problems. However, I think increasing the difficulty appropriately in the last kiai is good. I prefer to keep 05:19:328 - for the beginning of the first 8-measures, then mirror 05:19:328 at 05:24:814 - for the beginning of the second 8-measures. Last, seperate 05:26:185 - .
03:15:899 (195899|2,196071|3,196157|3,196242|3) - similar problems
Melody and chords slow down by different speed in last 3 beats (start at 03:14:914 - ). Catch the melody instead of chords to meet the notes following choice.
resolved
难度也不至于太突出,我的意思是,因为叠键是突出的地方,所以与之对应的音乐也应该是足够突出的地方。基本就这样
此外normal难度原则上不允许出现三押,你自己再检查一遍,或者根据这条RC重新调整思路
01:08:648 (68648|0) - 我看你现在的版本,这一整段都不采人声了吧,应该不用ln
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