yea that makes sense but i did this specifically because the crescendo being so much in the background the music gives a feel of just "trucking along" or going on monotously with this part despite existing and then the crescendo goes to the forefront where it actually takes a hold of the mapping style. therefore im actually going to fix 01:04:391 (1,2,3,4,5,6,7) - this part because its not as accurate to the music and give nice playability if fixed
yea here i think both options are viable and i like mine a lot where its more with the pitch increasing in mind and the new combo is more mellow so the lower spacing feels good to separate the patterns
okay i downscaled it a bit but its still a bit of a climax type thing so i kept it rhythmically as dense but more straightforward patterns and lower spacing, fixed!
i tried it and the rhythm doesnt feel as good but ill make it a triple because i found a cool position for it so it plays nice, also fixed 04:08:435 - because i found a mistake with rhythm
disagree with both the finish doesnt really fit what im going for it feels so isolated that the finish on the light blue combo is more impactful i think it represents whats happening better and i think sliders that end on red or white ticks and streams are after it being spaced plays nice imo
i made spacing changes thatll make it more clear also this maps audience probably knows to hold sliders as long as possible cuz thats better for higher scores and such
i think it fits really fine the reason is that some ppl think low intensity = low spacing is the paradigm in mapping but as a player its just rly boring this spacing just feels right to me
i kinda just wanna keep it simple like that. The variation in the music is represented with the movement of the wave streamshape and wanna keep the nc theme the same and not rly necessary
I think the spacing is fine 1/3 spacing is often underspaced these days i feel like. The whistle thing i totally understand but its not really necessary for the map i think its fine as it is
Yah i added a circle there and i think the movement is more representative with the changes in the music during that part. If i structured it like the first screenshot its kind of too prolonged movement when the music changes
I wanted to catch the cymbal and idk why i would end it there anyways i still want the second spinner to be there cuz it represents the phased out vocal effect really well
Reading it is no problem for the targeted audience and mappers usually do this for strong beats and it kinda is that cuz theres a long pause afterwards. Rather its more impactful thats why i space it out which is a common concept