modder info

neko ds's Modding History

unstacked, tell me if its fine
I believe it will work better coupled with strong suiting hitsounds. Playing it every time gives me neither confusion nor any weird feelings. It plays pretty naturally for me
give players time to adapt
yeah, you are right, tho i want to keep a pause here, cause it feels better to give players to adapt with this pause before drums
I map vocals here moreover there is continious sound at this blue tick
my idea is highlight vocals with sliderends, so it was on purpose. imo it plays fine to be like this
okay
I follow my own logic and pattering within these 2 parts highlighting a slight shift in the song where it goes from an intense part to a more relaxed one. Suffice it to say, it sounds like this. Also i do not like spamming hitobjects and consider it a dull way to express any song, so i prefer to skip these hits
01:07:998 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - сверх круто
i will learn someday i promise
60%
ага
поставил слегка ближе
добавил софтвистлов и драм хитфинишы
да, поставил подальше
ладно
тоже поставил для разнообразия, но поменял
Objects 1/2 of a beat apart or less must not fully overlap. Slider heads or tails fully overlapped by slider tails are exempt, so long as their sliderbodies are visible. Специально поставил, да, также в качестве разнообразия, для того, чтобы игроки начинали видеть хоть что-то разнообразное. Насколько я правильно понимаю, паттерны здесь подходят под правило, потому что тело слайдеров остаются открыто ясными, исключая слайдер голова и хвост
я понимаю, да, но надо же игрокам когда-то начинать взрослеть, не бояться трудностей, идти вперед к победе, не быть тряпкой, радоваться своему прогрессу, двигать и быть двигателем, дестроером, филантропом, красавчиком! Я буду радоваться за каждый пробитый триплет любого игрока в этой вселенной. Если чуть более обоснованно, то да, 1/8 странная тема для хардика, но тут он буквально первый момент в карте. Если у игрока не получится это пробить нажать ретрай ну вообще не составит труда. Не вижу это гигантской проблемой для начинающих, которая именно она помешает им зафкшить карту и получить удовольствие.
ладно
ладно
ладно
03:37:866 - normal-hitnormal 01:16:474 - drum-hitnormal 01:18:040 - okay 01:27:953 - yeah, improved
yeah
lol thought otherwise
srue
i do
good thanks
oh, right
yes
it is
yes
2-repeats
yeah, cause it seemed for me better than 2 repeats, idk whats better actually
yeah, didnt catch it fully, however i dont really like how it plays and looks with other options. I believe it is the best way to make it like that. up to you or second bn if i should change it
sticking to same pattering as i started placing it likewise here 03:04:376 (1,2), here 03:07:915 (1,2) - . furthermore, 03:12:581 (1,2) - after highspaced pattern 03:11:470 (1,2,3) - it gives the whole pattern some completion and integrity = 03:13:248 (1,2,3) -> 03:14:137 (1,2) -
increased a bit
надо обязательно
thank you!
❤️
asap please
do i need to change it if we would have an another spread diff?
yeah, changed
it feels too heavy and unreadable with ar 8 at 200bpm song when this diff that dense. As far as it is a guideline, i would like to stay at ar 8.4 or maybe 8.2~8.3, as i believe ar 8 is too low for such map I would not call it a light insane, cause i havent used any big jumps, spacing is pretty low and the map itself is linear. However, it is indeed a bit stronger than it could be. 00:42:282 (1,2,3,4,5,6,7,8) - It may be difficult, but this pattern is in the beginning of the song after a calm part. I believe players would still have some strength and stamina to hit it or retry if they fail. But this 01:30:766 (1,2,3,4,5,6,7,8,9) - has to be simple cause it locates further with no breaks at 200 bpm song. As well as this 03:22:888 (3,4,5). Tho i dont mind to change a diff name, dont really care too much about such things :D
00:58:039 (1) - yes 01:46:221 (5) - it feels wrong to me to nc it, removed nc here 01:31:979 (5) - to support this. It feels wrong to me, cause the entire pattern is not divided as well as her vocals. What about 01:41:676 (1) - shes a bit slower and calm, thats why i feel this nc is needed
thank you!
ура
o!
у меня до этого было очень много вислов и я в последний момент убрал, потому что вообще не нравилось как в игре слышалось, было слишком отчетливо, сейчас че-нибудь придумаю
good?
/