I did a thing check out if that ok; basically just cleaned it up the thing I want to keep compared to your suggestion is the actual slight stop in movement and then snap into a new direction compared to just a slowdown
for me whistles are like a doubles edged sword. if I had some for vocal emphasis in the kiai ie I'd feel the need to add them everywhere because the absence of them after introduction is weird. since I map alot of drums and really like this maps for its drums i have opt to go with drum only hitsounds because the sheer mass of drums already present makes adding another layer of just whistle spam too much imo
works for the hard but for other diffs I think it just leaves too much of a density gap in what is supposed to be the most intense part of the song so I'd rather avoice that so I go with next most fitting rhythm taht also doesnt go full 3/4 like circles only for that would kinda kill the fluency of the part due to it being 3/4 and not 1/2 based
hmm the main reason for doing this was like stuff like this 02:35:495 (3,4,5,6,1,2,3) - where the guitar is not intense enough for stuff like Insane+, which explains why I did it for the hard. uhh I think the kickslider works so I did that
this is pretty much the climax of the song and changes inherited from the rpevious section ie guitar is like reason enough to make this completly different making it go back to the restrainted style from before would just feel wrong
the extra has that option because the spacing isnt as huge for difficulty purposes which I clearly cant pull her because I can allow the spacing to be much bigger
its because the first one you pointed out leads into this very different rhythm which just fits better if you have a extended sldier leading into it as well as 00:10:595 (7) - this having a long sound on it
I find a gradual decrease that is continous to be more organic and as such nicer and I really dont get the point you're trying to make
if you play the map or enable hit animations you can clearly see that the stream 02:44:928 (1) - starts here again and from the fact that the change happens at a white tick timing wise this shouldnt be a problem to the players that actually play these difficult maps
edit: plus the fact you practically cheese the rotation part of the stream making it essentially play like http://puu.sh/I0KPN/58fbec06f2.jpg which is totally fair
the natural grouping of these is 2-5 and the placement reflects that i also think that the current movement is more impactful both in how it looks and how it feels for me to play them