Hm.. id ont see the correlation of those part you mentioned but here 00:49:780 (1,2,3,4,5) - i follow the guitar that kinda slow and steady so i would not spacing it up more.
Nah i intended to make 00:13:647 (1,2,3,4) - more spaceing thatn 00:08:621 (1,2,3,4) -
to make players ready for the next hard part but consistency is quite interesting honestly. ugh imma keep for now, it's not that uinrankable either
00:45:297 (4) - until 00:46:318 (8) - is intendeed to not whistle since i don't give all guitar whistle
this part tho l000l 00:51:500 (1,2,3,4,5,6,7) - should have hs that
apply hs to the other sugest
I don't think it makes the player offguard since there is a vocal from here 01:53:856 - but after applying your suggestion to make 4 more note and 1 slider reverse on 01:54:170 - It will will give more consistency i guess. Changing that part.
yoo xDD 'underwhelming 'is too farr brooo. I think shapes like hexagon, or square or any shape is better for that part instead of jump since the vocal is not that crazy to give a aim jump.
overall i just want to give player an easy part after the longest stream in the map, also i follow the vocal there, but maybe it's too dense yeah. It's really personal suggestion but i'll make a change!
If you listen closely guitar got quiter there i tried to make it less spacing also there is a transition from drum to bass from 00:29:983 (1) - 00:30:297 (5) - (drum part) and 00:30:297 (5) - 00:30:611 (9) - (bass part). I dont want to make it too dense bcs the guitar is still rocking on the background too
i tried to extended it and i think it's awful to play, especially for 6 to high 5 digit. But after looking it properly i din't realize the guiter is still playing until blue tick so thanks for pointing that out!
hm im not really sure what you mean by buff, is it like make the pattern harder or give more space, cuz i think that slider is fine for that part. Considering it's a 6* map can't make harder than that