modder info

Makeli's Modding History

yea that's cool, my hitsounds are old af anyway. I'll let FCL handle the hitsounds again
ye fcl will fix
- :: -
fcl will fix
https://open.spotify.com/playlist/5iMZ0YhacTcgqnYaXz2p6x?si=55fe55fd68fd4d95
piggybacking off of this. could add some more tags from their bandcamp https://euchaeta.bandcamp.com/album/poles found right at the bottom of the page
sure, ade can move the circle i guess
think current spacing fits the context here. spacing them more would be pretty much +-0 in my eyes
think the spacing is fine since the chorus is already mellowing out to give the verse a bit more oomph.
juu no siinä kävi sillä tavalla, että lährettiin ukkojen kans saunomaan ja pitkään siinä puhuttiin siitä uudesta kamerasta mikä tohon kauhajoen välille oli tullu :DD tomppa sen sitte keksi, että käydään yllyttämäs noi paikalliset julkkisjuopot räjäyttämään se kamera sellaasella kotitekoosella putkireiskapommilla :DDD no ei siinä, nehän ryhty hommiin ku luvattiin niille jätesäkki täynnä panttipulloja ja lava pirkkaa :D ei menny kauaakaa ku ne sen pisti sitte kasaan ja menivät räjäyttämään sen :DDDD ei vittu että saatiin hyvä video :D naureskellaan sille poikien kans viäläki ei saatana :DDD
fumo
aight
think it would be better to keep as is cause of the 1/6 snapping. Spaced out felt kind of annoying to play but i'm bad at the game lul
did do
sure
vocal stuff answer
i guess one answer to the vocal points is enough
following my concept, i'd rather not
i think it's fine ignoring them. Should be quite clear what i'm following while playing and the emphasis on new measures feels nicer to me with the 1/1 gap
i think ignoring the vocals is fine in the spirit of a collab. i'd prefer having a more consistent concept in my parts
i do stacks for 1/2 kicks too so 01:16:733 (2,3) - , 01:22:887 (2,3) - etc.
02:55:390 (2,3,4) - could probably compromise a bit with the timing 03:09:142 (5,6,1) - this could probably get adjusted a bit so it's less of a chore to play 04:15:811 (1,2,3) - sounds a bit off i'll edit this if i think of/find more
circles
okays
sure, ctrl+g'd 05:04:933 (1) - so spacing isn't cringe
kem applied so i guess me too
yes
i guess yea, following vocals would however require quite a hefty overhaul on my parts and as such i'd much rather keep stuff as is. Overall I'm not too keen on following vocals in my maps since i feel like they just turn into inconsistent mess with nothing memorable to them if this bars the map from getting ranked i guess i don't have much choice. In that case i'll just remap or something can keep this point open for now
that's the point :tf:
never been too big on mapping flams in 1/8. Think the 1/1 break makes it clear enough
ok
i guess it would make sense if i wanted to follow it 100% but tbh in the context of the map having 1/5 doesn't make much sense
like i said, it feels out of place visually when the pattern before closely follows a direction https://agony.s-ul.eu/KcWKJoMP but then 01:57:891 (5) - completely goes against it https://agony.s-ul.eu/qwh4dK1L even tho it's more or less supposed to be grouped with the previous stuff in a similar fashion. You can ignore that 1/4 slider thing I had an aneurysm. Hope I explained it well enough
yes yes yes yes im doing that all the time you dont have to remind me every 10 seconds
sorry i wasn't clear enough. I mean the extended slider feels out of place when there's that blast beat going on in the background. Also since all of the previous stuff in this part has been mostly 1/8 sliders
eya my thought process here was snare > kick so i mapped it as a double. Triple works for me tho
poggies
my brain lagged or something. removing the nc at 06:14:503 (1) - would make sense tho
split at 04:48:745 (5,6,7,8) -
oh yea this is a spinner in other diffs. Hitsounded according to the rides
i've had no problem playing this personally
it's intentional and it actually is a clean overlap. the sliderbodies follow each other and should be spaced equally
read 'sexy' in neco arc chaos voice
nc is there pretty much just to separate it from 01:12:231 (1,2) - since it doesn't feel like part of the same thing to me. Also cause the followpoint would make this look like dogshit LOL. Guess I could also argue that it emphasizes the vocals and the snare
i'd say it's a bit too invasive and stands out too much currently. The burst is also visible while 00:32:368 (2) - is still there
honestly the previous version was there just as a joke and i never intended to even push it lul. But yea I guess this is a bit lackluster compared to your example. However, there has not been any 1/6 stuff happening within 1/4 so i'd much rather keep these as passive sliders. I'll change 05:11:537 (2) - to circles to get rid of the 1/2 click factor so it's a bit more intense
thought i went through these yesterday, must've missed some. everything should now be in order
i went through all the kick patterns, fixed many. Should hear a clear difference now - 00:37:587 (1,2,3,4) - drummer rushing - this was ass to (try to) fix - 01:10:032 (1,2,3) - timing late (more or less starting with 01:09:659 (3,4,5) - rushing a bit ig) - fix'd, i hope - 01:19:218 (8) - late - ye - 01:22:954 (2,3) - late - ye - 01:39:282 (1) - tail late. Considering it's kinda one-off business, you could also just snap the tail to 1/9 tick at 01:39:447 - which seems kinda accurate, or something. - not doing anything to this since it's just one off. 1/9 sounded weird af - 03:35:725 (1,2,3,4,5,6,1) - drummer rushes this a bit; at the very least, 03:36:273 (1) - is pretty late, and so is 03:36:461 (2) - still. 03:36:649 (3) - is fine, but 03:36:837 (4) - is late again - compromised a bit with this since i don't want this to play like complete ass, hope that's fine - 03:37:965 (7) - late - seems like a one off thing again so rather keep this as is - 03:44:536 (8,9) - both late, 9 more so - fixed since 10 is a slider, 8 is still a tad late i guess but rather not have a redline for every circle - 03:47:166 (1,2,1,2) - drummer rushing a bit, timing gest late. - fix - 03:48:091 (2,1,2) - late - should be a bit better - 03:51:285 (4) - tail late, maybe possible to do some snapping magic again idk - no snapping magic, 03:51:653 (1,2,3) - were kinda late too so fixed - 03:57:665 (1) - this could honestly be a bit later (aka timing is early) - don't think it's worth it to try and properly fix this for the sake of playability - 04:22:034 (3,1,2,3,4,5,1,2,3,4,1,2,3) - more or less whole thing is bit late; timing is on point again at 04:24:270 (1) - , 04:23:711 (1,2,3,4,5,6) - is kinda here and there - fix'd - 05:11:907 (4,5,6,7) - rushing a bit, even more than the current bpm is going for heh - smol fix - 05:19:599 (1,2,3,4) - getting late - fix - 05:31:781 (2,3) - bit late - fix - 05:35:970 (5,6,7) - bit late - this whole thing is so fucked that i'd rather just compromise - 05:43:784 (2,3,4) - getting late - fix I HECKING LOVE TIMING
made it work
both are now https://agony.s-ul.eu/bbgUv5X2
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