I agree that the slider is readable; RC shouldn't be vaguely followed with the intent of considering the map unrankable especially if gameplay wise it isn't really introducing any new mechanics and plays in a very forgiving way and is mostly there for show - the sliderpath doesn't deviate and keeps going forward until a notable slowdown happens starting on the second rednode. It looking like a 3/4 at first glance only helps due to the player basically being on the beyond halfway of the slider visually after a 1/1 timeframe (which is where they should be at that point).
From my standpoint that makes the slider perfectly acceptable from a gameplay perspective; unreadability in RC refers to gameplay which discards that argument as well
ok made not 1 pixel, ppl complained mostly cause it was fast sliders+doubles+1pixel overlap+sliderticks, without sliderticks+1 pixel overlaps it should be fair even for sightreading
i did that everywhere to break up the long chains of constant active rhythm (singles+streams) but i guess i can add a circle to make them doubles after the slider cause of slider leniency