modder info

Mazzerin's Modding History

Fok yea
changed a bit 02:26:734 (2) - is fine i think cuz it goes to snares on 02:26:916 (1) - and vocal on the head
Oki
Oki
Oki
Ok
I agree that the slider is readable; RC shouldn't be vaguely followed with the intent of considering the map unrankable especially if gameplay wise it isn't really introducing any new mechanics and plays in a very forgiving way and is mostly there for show - the sliderpath doesn't deviate and keeps going forward until a notable slowdown happens starting on the second rednode. It looking like a 3/4 at first glance only helps due to the player basically being on the beyond halfway of the slider visually after a 1/1 timeframe (which is where they should be at that point). From my standpoint that makes the slider perfectly acceptable from a gameplay perspective; unreadability in RC refers to gameplay which discards that argument as well
Oki
Oki
true i ctrl+g it )
Alright
Okey :D
ok
Ok(first on slider end)
Ok
oki
oki
6
aha
aha
6
ok made not 1 pixel, ppl complained mostly cause it was fast sliders+doubles+1pixel overlap+sliderticks, without sliderticks+1 pixel overlaps it should be fair even for sightreading
true lol i wanted to fix that while i was mapping the 2nd chorus build up but never did haha
i do 5% on them
Ok
yea true
Okey
i'll jsut do chorus
g
forgot to apply lasse hs mod on lower diffs
dgyhhjdgh
oki
i did that everywhere to break up the long chains of constant active rhythm (singles+streams) but i guess i can add a circle to make them doubles after the slider cause of slider leniency
yea they deccel now
yep less polygon did that
i silenced a bunch of sliderends in that part
that seems fine yea
ok 6.6 is slightly lower so that should be fine
yea new mp3 fucks that up
ok
me and lmt think it's not 1/3, even though it's slightly off from 3/4
add
fix
very important
aha
nadfgadfgh
made 1 tick shorter/slidertick less cuz of that
did
fasdf
fix
/