modder info

Kuro Fuyusaki's Modding History

i made this diff literally under an hour wtf ;w;
tl;dr i agree for most part + tweaking pattern to fit the suggested rhythm
err yea, literal rhythm does sounds like that, so i guess i'll change part for 01:59:254 (2,3) - 02:11:885 (2,3) - 02:18:201 (2,3) - 02:19:780 (2,3) - but simply ctrl+g feels weak tbh since my original is to make 01:59:648 - the only active for closure after slider, and adding two circle after slider kinda overshadow the emphasis both on mentioned timestamp and contrast between latter object such as 01:59:912 (5,6,7) - . so i guess i'll change the part to strengthen the adjusted rhythm. i'll keep 02:05:570 (2,3) - as it is since variety won't hurt and this part isn't exactly the main melody
4.5 for fnayr, 5 for embrace
im p sure insane just forgot to adjust the HP. will change to 4.5 for now for top diff, i kinda wanna make the HP reflect the map's difficulty progression. for slow section there's lesser object but decreased difficulty, so it's technically are easier section, but a slight slip up could bust out the HP bar with minimal recovery objects. contrary to that, chorus have many recovery window because of how dense the objects + many NCs, but a slight slip up could pretty much spell a fail gameplay because of how the chorus section are constructed. the HP are directly related to the map's concept, but not the song. but since the expert only have 5 HP, i will readjust the top diff to 6 to not make an unnatural spread setting.
yea idk what am i smokin back then, will simplify the shape
no, ur right, will adjust manually. also i hate editor stack [999999999]
i hate editor with all of my heart
gwud idea
yeshg
gggggg
bg source: https://x.com/tiv_/status/1800172179277164802?s=46
![](https://fuyulia.s-ul.eu/auvrLdVC)
triple + reverse by Riene
nvm i'm looking different diffs, im dumb
it already did, i shud have updated sooner ToT
AHAHAHAHA
nope, you can see 03:03:214 (1,2,3,4,5) - 03:06:610 (1,2,3,4,5) - have same grouping
yea
it's fine now, don't worry
yeet
how the f
will revisit each diff and add neccesaries additives on 1/4 burst and other else that cud be hitsounded
cool
here's pic ![](https://fuyulia.s-ul.eu/dHTq5Cf2)
i don't know if we're looking at the same file but, i tried checked it myself, the spectrum looks fine, just open this again after double check or another peep get same issue [*](https://fuyulia.s-ul.eu/dHTq5Cf2)
why it came out as png file when i downloaded it??? XD
it does follow vocal buildup to some extends. the variety are kinda funny too XD doing same thing as 01:30:950 (5,6) - aren't quite right since this is a flat-conclusion pattern while the 01:34:629 (4,5,6,7) - are supposed to be buildup. both are rhythmically different, so your suggestion aren't exactly fit the scenario. i'll change to smth else if other people have similar issue
:thumbsup:
blame osu
okie
sure
this is p much wat happen if u map in ignore skin, im dumb
aye
ty bud
:pepega:
nvm im dumb
01:37:462 (5) - this is supposed to be 1/4 im dumb also yea 01:37:832 - replaced with a circle
rrrrrrrrrrrrrrr
thought so
wait. is it really? mine looks snapped on tick alr o.O
yang dimasukin ke streaming website juga iseng itu XD but oh well
i personally don't mind higher od if u think it's okay xD i just default 7 for every insane i make for flexibility (either for playability and/or spread progression)
ayy yoo
im p sure player at this level could easily differentiate stack between 1/1 1/2 1/4 already on default setting, especially when the section are pretty lenient
bruh
heloo gotaed
a
me dum dum, also kinda resnap the spinner
g
/