Just like https://osu.ppy.sh/beatmapsets/1938171/discussion/4006594/timeline#/3571503
I missed some on purpose while some other just passed by my perception, the idea was to keep it mostly easy at early stage with one jump every couple snaps.
In the cases where a double note that should follow another jump just after it like the first three ones discussed I feel would be quite delibetare to add like a difficulty spike, one could be added but two followed would be too much
I believe for the sake of progressive and "consistency" the three of them are all perfect, just maybe because of the new added Ln following the first marked section another note could be added but creating one shield which could be quite unfitting