modder info

Illmor's Modding History

or at least change slider shape since it's too smooth
like 00:33:207
feel hs at 00:57:462- kind of delay is that my problem?
sorry that i am not going to take the gd request since i don't have enough idea to map this into a normal diff
ok then i'll try something harder than that
also has to check if you consider this kind of map https://osu.ppy.sh/beatmapsets/1366030#osu/2825458 an easy or normal diff
about gd request: i'll give response before next wednesday and need to check there's something to map at low level. and may confirm if you really want an easy/normal gd since you don't need one for ranking it
00:19:390 (6,7,8) -
actually the whole map is too hard for a light insane lol
btw you did a good job making low diffs actually
also i guess the difficulty gain mostly come from sharp and triangle patterns like 00:08:765 (2,3,4). not a common pattern in a normal diff though. still ok but maybe can nerf it a little.
and if you want to use slider it's definitely not a reverse slider since there's nothing at 13:47:624
also 08:02:128 (1)
1/2 reverse sliders can be used to avoid these problems
though the bpm is 140 and is rather slow, active 1/2 (e.g 01:03:745 (2,3)) and consecutive 1/2 (e.g 00:24:960 (1,2,3,4,5)) rhythms in my opinion
sorry for late i thought i had already hyped
00:41:428 (1,2,3,4,5) - similar
really? i'm glad to hear that
a spinner is after break so it doesn't count. also it's hard to replace the first two spinners with slider due to bpm change. and i like the spinners so not change
diff name changed
in harder diff, the problem can be also solved by slower sv in latter part. however it's not usual to do that in normal diff. (you may do it though
the diff name is a placeholder. if i can push it to rank then i might need to change it. also only rhythm like normal, all patterns are do with easy ways i dont see any snap errors here. maybe because i just did a slider length recalculation. they should have been fixed now
that's ok maybe i can copy them from the ranked map
really low
close it for now since i think it's fine here and just to make issues zero
end the spinner one beat earlier
do some research and find that what you say is right. also find that this is only a guideline. close now and i will take care for it if any bn say so when i push it for rank in the future (besides, this map is definitely unrankable now without hitsound...
"are not oversimplified" i believe so. this map follow clear logic to represent the song also for ref, this is rankable https://osu.ppy.sh/beatmapsets/399585
i have to admit that this slider is a different story from 01:25:743 (1). though sv is still 1.0x here, the bpm is 205 that makes this slider is much faster than previous one. however i still want to use it since it's the building part before second kiai and i think using same pattern in both part would be nice. so i'm not changing it for now in my opinion, though the slider itself might be hard, it might be not so hard to play since the exactly same pattern has shown once before. sry for my poor expression and i hope you can get it
it's overlapping since these objects are 1/2 beats apart from each other. however i think the flow is quite clear here. you can see in https://i.imgur.com/70SUEuj.gif (which shows 05:02:732 (2,3,4,5)) that the directions of these sliders are pointed directly to the next object. even the circle 5 (which is under the slider 2) can be clearly directed by the slider 4. so i'm not going to change the pattern for now. (ya the pattern is a little hard for an easy diff. like i said in https://osu.ppy.sh/beatmapsets/1366030/discussion/2825458/general#/2151410 i can change diff name if necessary to avoid misleading
remapped along with https://osu.ppy.sh/beatmapsets/1366030/discussion/2825458/timeline#/2149845
remapped
also have to say that the slider path is hardest at beginning and become easier at last half
got what you mean here... not very likely to do so but make (4,1) less overlapped a little
ya the slider is very long, also it's the longest slider in the map (12 beats). however i think it does not so intense for this map. the spiral shape is simple and the path does not change rapidly, also sv is relatively slow here (1.0x @ bpm 140). the only hard point is holding it for 12 beats, but i think it's fit since here is the long building before first kiai. not change for now
changed
i think it should be not so confusing since (4,5) and (5,1) have same rhythm gap of 3/4, also here it does follow distance snap. and the pattern is clearly apart from 1/1 gap
replace the 1/2 reverse sliders to 1/1 sliders
changed
this does not count overlap to me and yes the pattern is on purpose. but maybe i can change it later
distance snap stands here. it's not fully overlap, also this is more clearly to tell 1/1 and 1/2 gap with 1/2 overlapping. so remain the same
just to say there are such kind easy maps like https://osu.ppy.sh/beatmapsets/399585 (however this map use a different style)
ya but something like this should be more challenging. remain same for now
since the rhythm is quite variable, it seems impossible to follow rc unless stick to 1/1 and 3/2 while mapping it less expressively. i've tried to make whole the thing not too far away. and thank you for mod
*technically
3 1/2 beats should be acceptable? remain open also it's to fit a strong percussion on the red line
i think here the slider is long enough. also guideline just refer to 1/1 slider and this is a 3/2
https://osu.ppy.sh/beatmapsets/1366030/discussion/2825458/timeline#/2149864
making a slider like 03:31:008 (4) would be good but seems not so expressive here. maybe try later
know that but don't know why i just think it fits...
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