modder info

[ZtL] Marxder's Modding History

Waos mucho apoyo en esto, gracias Nova :)
gracias por el a poyo
Changed
Done!
hola. I added the mentioned character and changed the offset.
I removed the doubles that were in the blue lines, thanks for the suggestion.
On that red line you can hear the beginning of when it says « sa-ken-de~ru » which represents these notes 00:46:560 (46560|0,46710|2,47010|3,47460|2) - I rearranged the part by replacing the Ln on the red line with a normal note and extending the release of this Ln 00:46:710 (46710|2) to 00:47:010. I see that the « sa » is not very loud so I better replace it with a normal note.
Hi, I asked RandomeLoL if there was a problem with using this bg and he said no, so there is no problem with using it.
Mmm, now I have to solve this problem :p
Done
Changed
I placed an Anchor, an LN and rearranged the section. I think it is less stressful on the hand.
In these sections I like to make the LN follow the voice, but I put a Triple on the red line to make it symmetrical as in the other parts.
Changed
Done
Changed
Done, but I removed the Ln from 01:17:215, I think removing it makes it feel better to play it.
Done
Changed
Done
Hi, I made some changes based on this suggestion, I made the notes in the 1/2 snap more consistent (as far as I hear that there is a noise there), I put Lns representing this kind of sound 00:08:465 (8465|0,8631|1,8798|2,8965|3,9131|0) - and finally I rearranged the whole map, with this I think it doesn't feel as random as before.
Que rapido xD gracias, en serio no sabes cuanto me ayudas haciendo esto <33
awa
Thank you for playing! <3
Una ultima cosa, hay notas que estan en 1/16 y ocupas acomodarlas manualmente, las Ln's colocalas en 1/4 (no se te olvide que tambien su release debe de acomodarse y ya dije por que no recomiendo en 1/8), y las notas "normales" acomodalas en 1/8, tambien el Kiai debe de acomodarse. Para ver todo lo que no esta "Bien" puedes checarlo en la AiMod (Ctrl + Shift + A en el editor) y si tienes dudas con eso aqui esta su articulo: https://osu.ppy.sh/wiki/en/Client/Beatmap_editor/AiMod Ahora que se cambio el .mp3 los mods que habia hecho ahora estan un poco atrasados, especificamente como unos 130 milisegundos.
Si funciona el cambiarle de nombre de "audio.ogg" a "audio.mp3" solo que tendras que moverle un poco al offset (podrias intentar usar 464) para sincronizar bien el mapa, poner el snap (divisor de ritmo) en 1/16, seleccionar todo (ctrl + A) y moverlo un poco hacia abajo ya que el audio va atrasado.
02:07:291 aqui tambien.
![](https://cdn.discordapp.com/attachments/770869123956867084/1156097193791459390/Ex2.png?ex=6513baea&is=6512696a&hm=1bed4a53d39a0dc53d1d0bdf986b19bf50eb165b6b9209a777ec65ea5d6b3a3f&) (o acomodalo como quieras pero que sea comodo de jugar).
I will not put you more than 1 time in both sections.
Done :3
tambien 02:45:972 deberia de ser igual que 00:14:644.
tambien en 01:21:886 - 01:25:433 - 02:32:820 - 02:37:549 - 02:42:278 - 02:47:007.
00:47:600 hasta 00:54:694 pasa lo mismo, es diferente a esto 00:38:142
01:18:413 (78413|2,78487|3,78635|2,78709|3,78782|2,78930|3,79004|2,79078|3,79226|2,79300|3,79374|2) - 02:34:076 (154076|2,154150|3,154297|2,154371|3,154445|2,154519|3,154667|2,154741|3)
Si decidiste rellenar esas partes, faltarian tambien estas 00:27:502 - 00:36:960 - 01:24:250 - 02:39:913 - 02:49:371
Pasa lo mismo en estas partes donde no hay ruido pero si hay una nota: 00:10:137 - 00:33:782 - 00:45:162 - 01:21:073 - 01:23:438 - 02:34:076 - 02:36:736 - 02:43:534. podrias explicar?
Denada, cualquier duda que tengas con el mapa puedes preguntarme o avisarme.
Tambien borra el "かめりあ (Camellia)" del titulo y cierra el parentesis en "Long ver."
Aqui tambien 03:13:721
01:08:348 (68348|1,68348|0) - Tambien esto.
Thanks!
Solo y por las dudas, esto es un [i]Shield[/i] que es comodo de pegar: ![](https://cdn.discordapp.com/attachments/770869123956867084/1154314447251308594/Ex1b.png) y este es uno que es incomodo: ![](https://cdn.discordapp.com/attachments/770869123956867084/1154314466180218971/Ex1c.png)
you're welcome. d(owo
The sound occurs approximately every 5 seconds and repeats 5 times, starting from 04:32:955 and ending right at 04:52:267. I personally decided to represent that sound with a 1/8th roll as it sounds fast.
It only happens 1 time because in that part it sounds 2 times 02:48:105 (168105|0) one sounds strong and the other very weak which is this 02:48:405 (168405|3) - the problem is that before the end of that Ln it is starting this part 02:48:555 (168555|1,168855|2,169155|0) - doing that.
I don't think it is so necessary to extend the Ln from 01:23:355 (83355|2) - to here 01:23:655 as a short pause is heard.
at 00:49:155 there is a loud noise, 00:49:155 (49155|3) - this Ln simplifies the voice here 00:49:230, I tried to put a note at 00:49:155 and then the Ln at 00:49:230, but when listening to it with the Hitsounds it sounds a bit fast and there is not much synergy that it is a section where the rhythm is at 1/2. I could move the note to the 1/4 divisor and leave this part 00:49:155 empty but in my opinion it would sound a bit weird. I think it is better not to move the Ln from there. (Alter's suggestion on Simplification: https://osu.ppy.sh/beatmapsets/1892180/discussion/3932380/timeline#/3943933)
Applied Vincus and Alter- Mods.
Done, I didn't realize that most of them lasted 1/2 and not 1/4.
I listened to them differently and that's why one lasted less than the other. But with this I had to check the Ln's again and compare which ones sounded similar (and I still think some of them are wrong). And about 02:48:405 is like 02:48:105 (168105|0) - but weaker, I didn't think it was necessary to put it as a Ln.
/