On that red line you can hear the beginning of when it says « sa-ken-de~ru » which represents these notes 00:46:560 (46560|0,46710|2,47010|3,47460|2) - I rearranged the part by replacing the Ln on the red line with a normal note and extending the release of this Ln 00:46:710 (46710|2) to 00:47:010. I see that the « sa » is not very loud so I better replace it with a normal note.
Hi, I made some changes based on this suggestion, I made the notes in the 1/2 snap more consistent (as far as I hear that there is a noise there), I put Lns representing this kind of sound 00:08:465 (8465|0,8631|1,8798|2,8965|3,9131|0) - and finally I rearranged the whole map, with this I think it doesn't feel as random as before.
Una ultima cosa, hay notas que estan en 1/16 y ocupas acomodarlas manualmente, las Ln's colocalas en 1/4 (no se te olvide que tambien su release debe de acomodarse y ya dije por que no recomiendo en 1/8), y las notas "normales" acomodalas en 1/8, tambien el Kiai debe de acomodarse. Para ver todo lo que no esta "Bien" puedes checarlo en la AiMod (Ctrl + Shift + A en el editor) y si tienes dudas con eso aqui esta su articulo: https://osu.ppy.sh/wiki/en/Client/Beatmap_editor/AiMod
Ahora que se cambio el .mp3 los mods que habia hecho ahora estan un poco atrasados, especificamente como unos 130 milisegundos.
Si funciona el cambiarle de nombre de "audio.ogg" a "audio.mp3" solo que tendras que moverle un poco al offset (podrias intentar usar 464) para sincronizar bien el mapa, poner el snap (divisor de ritmo) en 1/16, seleccionar todo (ctrl + A) y moverlo un poco hacia abajo ya que el audio va atrasado.

(o acomodalo como quieras pero que sea comodo de jugar).
Pasa lo mismo en estas partes donde no hay ruido pero si hay una nota: 00:10:137 - 00:33:782 - 00:45:162 - 01:21:073 - 01:23:438 - 02:34:076 - 02:36:736 - 02:43:534. podrias explicar?
Solo y por las dudas, esto es un [i]Shield[/i] que es comodo de pegar:  y este es uno que es incomodo: 
The sound occurs approximately every 5 seconds and repeats 5 times, starting from 04:32:955 and ending right at 04:52:267. I personally decided to represent that sound with a 1/8th roll as it sounds fast.
It only happens 1 time because in that part it sounds 2 times 02:48:105 (168105|0) one sounds strong and the other very weak which is this 02:48:405 (168405|3) - the problem is that before the end of that Ln it is starting this part 02:48:555 (168555|1,168855|2,169155|0) - doing that.
at 00:49:155 there is a loud noise, 00:49:155 (49155|3) - this Ln simplifies the voice here 00:49:230, I tried to put a note at 00:49:155 and then the Ln at 00:49:230, but when listening to it with the Hitsounds it sounds a bit fast and there is not much synergy that it is a section where the rhythm is at 1/2. I could move the note to the 1/4 divisor and leave this part 00:49:155 empty but in my opinion it would sound a bit weird. I think it is better not to move the Ln from there. (Alter's suggestion on Simplification: https://osu.ppy.sh/beatmapsets/1892180/discussion/3932380/timeline#/3943933)
I listened to them differently and that's why one lasted less than the other. But with this I had to check the Ln's again and compare which ones sounded similar (and I still think some of them are wrong). And about 02:48:405 is like 02:48:105 (168105|0) - but weaker, I didn't think it was necessary to put it as a Ln.