modder info

KumiDaiko's Modding History

Hoshimachi Syaoran
after this im not
Hexa
maybe ctrl+g this pattern too starting from 00:32:931 (1,2) - cause there's no jump on 00:32:578 (2,1) -
01:38:931 (1,1) - same with this
same thing with the other kiai
5 days later for an explanation :) what i meant about the music not supporting the slider was that since the pauses are emphasized heavily, ideally you'd want to ignore the cymbal echo on the pauses. it would help with rhythm variety too
in a rhythmic standpoint though they don't fit
yeah its fine
same with other instances
also applied to other instances ex: 00:06:354 - 00:12:354 -
I googled "Baseball cap laptop wallpaper" and it showed up
rhythm density is creating all the difficulty here, not how the circles stack. reducing rhythm density by replacing the bursts with repeat sliders will help lessen density
feel like the best solution here is just to go for this 01:11:439 (2,3,1) - the map will be more consistent that way
my point still stands. since you're ignoring the scene transition sound, the rhythm choice isn't intuitive
but the sliders end on nothing which is not very intuitive. if you want to emphasize the reloading sound, you could use a kick slider. if you still want to keep the long slider, you should have its end snapped to an actual sound.
lengthening a slider doesnt change the difficulty of a map. also there isnt a sound on 02:12:189 and 02:19:689 - where the sliders end now, why not end them at 02:12:377 and 02:19:877 - where there is a sound. i may have caused a misunderstanding with my wording since this is a very obvious mistake.
rhythm wise it is too dense. should've clarified
.
it doesnt worsen the map in any way. it improves the map in the player's perspective, because the slider ending on the more noticeable sound is more intuitive.
reopen
the instrumentals creates the whole mood of the section though. it would help to contrast this section and the kiai after it too
there isnt any emphasis though. the jumps are either equal the size of or smaller than the jumps before them.
the sound is very noticable though, it would feel like a design flaw in the player's perspective
you could sacrifice some variety to get more rhythm density. its a good trade most of the time especially on kiais
yup its fine
sure. nc too if you want the full effect ig.
both
02:19:877 - same with this
reference 02:15:752 -
same with other kiais
01:01:689 - 01:02:064 - too
00:54:752 (1,2,3,4) - needs some more too
like 01:54:752 (1,2,3,4) - is cool
heres a link to a better mp3 btw https://daikon.s-ul.eu/ES2zkRUH there is an offset change so apply mods before changing
02:03:595 - 02:10:216 -
trumpet isnt strong enough to ignore the more noticable leading melody just follow them
new combo
sure ig
anything that doesnt overlap like that is definitely "gucci"
oops
you should do something else instead of the big stream
upvote so i get the juicy juicy kudosu thanks
what
like 01:58:171 (1) -
oop
also the burst should cut at 00:38:380 (5) - not 00:38:301 (4) -
i would suggest something like https://prnt.sc/HBIooz5LKX-f (starting from 00:08:926)
Good funny turtle man!
why did i suggest
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