5 days later for an explanation :) what i meant about the music not supporting the slider was that since the pauses are emphasized heavily, ideally you'd want to ignore the cymbal echo on the pauses. it would help with rhythm variety too
rhythm density is creating all the difficulty here, not how the circles stack. reducing rhythm density by replacing the bursts with repeat sliders will help lessen density
but the sliders end on nothing which is not very intuitive. if you want to emphasize the reloading sound, you could use a kick slider. if you still want to keep the long slider, you should have its end snapped to an actual sound.
lengthening a slider doesnt change the difficulty of a map. also there isnt a sound on 02:12:189 and 02:19:689 - where the sliders end now, why not end them at 02:12:377 and 02:19:877 - where there is a sound. i may have caused a misunderstanding with my wording since this is a very obvious mistake.
it doesnt worsen the map in any way. it improves the map in the player's perspective, because the slider ending on the more noticeable sound is more intuitive.