It’s because at normal playing speed the vocals feel 1/3. If you slow down the song then some vocals might land closer to 1/4 but mixing 1/3 and 1/4 for those just would not be the most optimal for playing experience since you play at 100% playrate. I understand you have to map to exact snapping, but to keep gameplay coherent with listening mapping vocals at 1/3 makes more sense in my opinion. That’s what I meant my importance of mapping them 1/3
if you think about it, there are 9 mappers on this mapset who mainly all emphasized the importance of mapping vocals as 1/3. But to say that all of them mapped it wrong just because an NAT member said so doesn't really make sense. assuming every mapper on this mapset had best of the intention to make a representative map, and all of them mapped 1/3 rhythms, it should be evident that a lager number of people deem it proper to construct 1/3 oriented rhythm choices than heavy mix of 1/3 and 1/4. only one of the mapper even commented on this so I don't know what others thought but i'm sure they recognized the vocals are supposed to be 1/3 oriented and regardless of whether the sound lands extactly on 1/3 mark or not, they chose to go with the general idea of the song. At least I think it feels much more natural to play 1/3 rhythms because the vocal just feels very swing than have them standard 1/4
i think rhythm that are following vocals should be 1/3 because that's just what the vocal really is supposed to be for those sections. if you are trying to analyze them hyper-exactly then i'm sure some vocals are not exactly on 1/3 because the time difference between 1/3 and 1/4 on this song is around 35 ms and you could argue that the singer is human and cannot accurately decipher such a minor difference when singing. in the kiais the drums and whatever may be 1/4 rhythms but the mapping is trying to highlight the vocals, which are clearly meant to be 1/3, so it doesn't really make sense to make some of them 1/4 rhythm just for the sake of following the song hyper-exactly down to milliseconds. if you just listen to the song at normal speed, you can realize that the vocals are intended to be swing, whether they are exactly snapped or not, so it doesn't feel instructive to force vocal mapping to be 1/4 because doing so sacrifices the integrity of the concept and make the map unnatural
i think the problem here isn't about getting 300 by not moving but about those two sliders following what's written in rc word by word. I don't think it's too hard to get 300 from those two sliders, but as what's literally written in rc i think they fail to pass. rc says "The slider path is allowed to be ambiguous if the cursor can stay inside the slider's follow circle without any movement away from the slider head" which means if you click somewhere on the slider head and not move, the slider follow circle (the ball you are supposed to follow) must stay under the cursor the whole time slider is played for the path to be ambiguous. and the problem i think is for the two sliders mentioned you can get 300 without moving but the slider follow circle doesn't necessarily stay under the cursor all the time. so it breaks rc even though in real sense you can get 300
reduced spacing on all of them besides 02:55:927 (1,2,3,4) - cuz kind of limited by the pattern i used and i dont want to change 02:56:527 (1,2,3,1,2,3,1,2,3) - this one
i changed some strong 1/1 vocals that had reverse into triple+slider especially in second kiai.
for 00:45:596 (1,2,3,4,5,6,7,8) - things like this i wanted to emphasize the vocal inensity change and cymbal by having a turn and a large spacing change more than emphasis on individual vocals. felt like that fit the song pretty well but ill keep it open for now