modder info

Livermorium's Modding History

should be ok when i check the diffs last time he mapped piano but i didn’t so they should have different hs
01:51:706 (3,4,1,2) - i tried but i couldnt fit anything there maybe if i think of something later ill change
02:52:338 (3,4,1,2) - 03:12:391 (1,2,3,4,1,2) - i think these are ok since there is a direction change
adjusted both
changed
made it reverse and mapped 04:26:165 - cuz i missed a drum
keywee chad
egao sing song
yea made spacing change more clear for better emphasis
i think it should be fine cuz 1/8 later would be just ninja snapping
changed both
did circle so density
mapped vocal
why chade
fixed
i think i changed right
s
changed
s
made big
its for the overall design choice for that section and it would be too big if i increase it with in the structure
chagned
chad
chad
i think regius is right
you
no gd instead
narrative is a chad mapper
i made them smaller like the first one
Biggest problem
ddong mapper
why keywee so chad hitsounder
why so good
It’s because at normal playing speed the vocals feel 1/3. If you slow down the song then some vocals might land closer to 1/4 but mixing 1/3 and 1/4 for those just would not be the most optimal for playing experience since you play at 100% playrate. I understand you have to map to exact snapping, but to keep gameplay coherent with listening mapping vocals at 1/3 makes more sense in my opinion. That’s what I meant my importance of mapping them 1/3
if you think about it, there are 9 mappers on this mapset who mainly all emphasized the importance of mapping vocals as 1/3. But to say that all of them mapped it wrong just because an NAT member said so doesn't really make sense. assuming every mapper on this mapset had best of the intention to make a representative map, and all of them mapped 1/3 rhythms, it should be evident that a lager number of people deem it proper to construct 1/3 oriented rhythm choices than heavy mix of 1/3 and 1/4. only one of the mapper even commented on this so I don't know what others thought but i'm sure they recognized the vocals are supposed to be 1/3 oriented and regardless of whether the sound lands extactly on 1/3 mark or not, they chose to go with the general idea of the song. At least I think it feels much more natural to play 1/3 rhythms because the vocal just feels very swing than have them standard 1/4
i think rhythm that are following vocals should be 1/3 because that's just what the vocal really is supposed to be for those sections. if you are trying to analyze them hyper-exactly then i'm sure some vocals are not exactly on 1/3 because the time difference between 1/3 and 1/4 on this song is around 35 ms and you could argue that the singer is human and cannot accurately decipher such a minor difference when singing. in the kiais the drums and whatever may be 1/4 rhythms but the mapping is trying to highlight the vocals, which are clearly meant to be 1/3, so it doesn't really make sense to make some of them 1/4 rhythm just for the sake of following the song hyper-exactly down to milliseconds. if you just listen to the song at normal speed, you can realize that the vocals are intended to be swing, whether they are exactly snapped or not, so it doesn't feel instructive to force vocal mapping to be 1/4 because doing so sacrifices the integrity of the concept and make the map unnatural
i think the problem here isn't about getting 300 by not moving but about those two sliders following what's written in rc word by word. I don't think it's too hard to get 300 from those two sliders, but as what's literally written in rc i think they fail to pass. rc says "The slider path is allowed to be ambiguous if the cursor can stay inside the slider's follow circle without any movement away from the slider head" which means if you click somewhere on the slider head and not move, the slider follow circle (the ball you are supposed to follow) must stay under the cursor the whole time slider is played for the path to be ambiguous. and the problem i think is for the two sliders mentioned you can get 300 without moving but the slider follow circle doesn't necessarily stay under the cursor all the time. so it breaks rc even though in real sense you can get 300
dakiwii chad true?
no wiy
changed everything and 02:18:183 - for here i just scaled the entire patterns so everything gets gradually larger
ok did all honestly how did you even find them lol
reduced spacing on all of them besides 02:55:927 (1,2,3,4) - cuz kind of limited by the pattern i used and i dont want to change 02:56:527 (1,2,3,1,2,3,1,2,3) - this one
keywee said fine so i guess ill close but you can reopen if you want
acute
changed
did
i changed one part in the middle but otherwise i used the new timing
i changed some strong 1/1 vocals that had reverse into triple+slider especially in second kiai. for 00:45:596 (1,2,3,4,5,6,7,8) - things like this i wanted to emphasize the vocal inensity change and cymbal by having a turn and a large spacing change more than emphasis on individual vocals. felt like that fit the song pretty well but ill keep it open for now
i increased volume on 2,3 and 30 percent on the stuff