The idea is good but in the example the sequence is broken in relation to the other parts of the part for me. Many values were selected manually and individual notes even strongly separated have a progression between themselves, it is difficult to notice but I think it is felt in the smoothness of the transitions. Made in a little more aggressive way
Can you give me some suggestions of numbers as you see it and so that it doesn't contrast too much with the surrounding elements? I tried to make this jazz part literally "flow" in the visual component
If you listen to it, this whole part of the song is filled with 1/8 piano and I understand what you mean, but I wanted to keep the progression, as an option to do these bursts with certain intervals of time. Do you think only the timing that you sent is necessary or do I need to come up with something in general?
tho i don't think it fits into the structure of the rest of the map, even if i have a sv jump part at the beginning, it's kind of isolated and at the very beginning which makes it easier in terms of gameplay
yeah because of general speed in this part slowing down should be very strong to be noticed and have good difference with next note I decided to do as it
So I tried to make a wave effect since this sound comes twice, a flat slowdown would look dull against this part, in this moment it was possible because of no snaps