modder info

- Ares -'s Modding History

Hi
slowly polishing all these numbers, this is the best way to get best result
done 01:36:098
spent 45 more minutes for 00:38:765 to make it look perfect ![](https://ares.s-ul.eu/F1pc8NPW)
done 00:38:765
fine
yes
sure
yes
I thought i did it, yes
no
yes
make 03:01:432, 03:22:765, 01:36:098 and 00:38:765 somehow consistent
also I should do it for 2nd kiai too? 03:22:765 (1) - but with bigger moments, not every burts
added note here 02:36:057 (108) - , thats all ig?
numbers are fake i forgor to update fruko tool
The idea is good but in the example the sequence is broken in relation to the other parts of the part for me. Many values ​​were selected manually and individual notes even strongly separated have a progression between themselves, it is difficult to notice but I think it is felt in the smoothness of the transitions. Made in a little more aggressive way
did: 1,4746x - 1,4146x 1,5147x - 1,4247x 1,5353x - 1,6253x Looks much better than example imo, but idea was good
Can you give me some suggestions of numbers as you see it and so that it doesn't contrast too much with the surrounding elements? I tried to make this jazz part literally "flow" in the visual component
yes good point
yeah and not supported by sounds.
done but will keep open for more opinions because it does not sounds very well ingame
yeah i thought the same way someday.
02:22:682 (8,9) - 02:25:348 (25,26) - 02:28:015 (43,44) - 02:30:682 (63,64) - 02:31:682 (70,71) - 02:33:348 (83,84,85) - 02:36:015 (107,108) -
If you listen to it, this whole part of the song is filled with 1/8 piano and I understand what you mean, but I wanted to keep the progression, as an option to do these bursts with certain intervals of time. Do you think only the timing that you sent is necessary or do I need to come up with something in general?
hmm maybe but with the same finisher at 02:32:098 it works so I wanted to make them consistent.
done, it was very difficult lol
there are 2 of them actually, mapping last one is more correct
yes sounds good
tho i don't think it fits into the structure of the rest of the map, even if i have a sv jump part at the beginning, it's kind of isolated and at the very beginning which makes it easier in terms of gameplay
Finally got what you mean, you look very deep. Yeah good idea
I got your idea, sounds cool but need to check how it will actually work, I have a feeling that such splashes after a smooth kiai will be too much tbh
yeah because of general speed in this part slowing down should be very strong to be noticed and have good difference with next note I decided to do as it
done for both kiais
manual sving wow. Yeah it works better
you mean I should make slowing down on these moments? But the difference between a single note or not causes inconsistency, ig I got you wrong
So I tried to make a wave effect since this sound comes twice, a flat slowdown would look dull against this part, in this moment it was possible because of no snaps
it worsens consistency but follows instrumental so idk, I feel i more prefer current option
made this one ddkdddk, like inverted 00:56:072 (413,414,415,416,417,418,419) - Say if you find more moments where coloring emphasis could be improved
then id prefer to keep as it
ye you are right
changed, audio seems the same but better so no offset changes as i checked. Recheck it pls and close if fine
you are right
I think it's important
uh I remember I took it from ranked set. Anyway yes ill check it out
I like coloring mods
I mean read points and did it
I applied this mod without reading lol. Yea good point I like it. Tho please check if I applied everything you said later
I like how these te ro ne sounds with kdkdk so will wait for more opinions
I did something similar, I dont really feel a lof if xxxx's sounds good here. Check later
/