modder info

remity_'s Modding History

Forgot to click on resolved :sob:
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Resolved 01:16:647 (76647|3,76796|1) - This was my attempt to make the bass feel more heavy :sob:
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Resolved. To be honest I'm really stuck emphasizing this part :sob: Thanks a lot for pointing it out for me!
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(kind of) Resolved, need review
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I can nerf down 01:06:182 and 02:25:916 for a bit but 02:59:006 is all I could do at this point. Resolved for 01:06:182 and 02:25:916
Making it all jumpstream in my opinion would be opinion although it kind of go against the sake of balancing spreads.
The same note can be found at this timestamp of the music so I tried emphasizing them by making 2 doubles. Looks like it didn't turned out very well. 02:09:009 (129009|2,129109|1,129209|3) - Bell sounds at the start
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Right here I'm trying to emphasize the faded-out synth, I preferably keep these LN with that length since in my opinion it would fit better.
No reason. The two patterns are particularly similar to each other by taking advantage of split trills. But now that looking back at the map, I think I will change it to something more consistent.
Resolved, the music starts building up by adding more instruments in it so I'm pretty tense making the same double LNs like earlier.
Agree, resolved
A cool tweak to the map, I'll consider it XD
00:33:786 (33786|0), 00:34:086 (34086|2) - Here I'm trying to not make them doubles, so instead I use a long (1/2) LN to replace it 00:30:186, 00:30:486, 00:30:786 - I'll just assume I'm mapping with the vocal effects and loud ahh sound (coping) 00:31:986, 00:34:386 - That's thing I'm trying to avoid here, I'm trying to separate between 2 buildups
00:28:536 - I did realized that it is indeed more audible, but putting a double mean their loudness have to match 00:28:236 (28236|2,28236|3,28836|2,28836|3). So I guess I will resolve here
00:14:730 - Resolved 00:02:880 - In short, keep it simple. 3 doubles at once would be dense compare the soft and light atmosphere the song have
00:30:186, 00:30:486, 00:30:786 - Intentionally reducing the density. 00:31:236, 00:31:536 - The double should do its job on these parts I believe. 00:31:986, 00:34:386 - Intentionally, didn't put notes there to keep (00:31:236 - 00:31:836) and (00:32:136 - 00:33:636) (similar at latter) separate. I want to create more feel and emphasize on 00:32:136 so I didn't place notes there.
00:23:586 (23586|1,23661|2,23736|0,23736|3) - Resolved 00:25:236 (25236|3) - Trying to do a running-man to emphasize the increasing pitch of the melody, but I guess there could be an alternative. Resolved 00:27:036 (27036|0,27186|2,27261|0,27336|2,27336|3) - Resolved 00:28:536 - It kind of break my intention of using LN trills if add a note here 00:29:436 (29436|2) - Interesting, but I keep my way on this one as my intention on this specific part is using the release of a LN to create a fade out effect.
00:02:730 (2730|2,2880|1,3030|0) - Continuously melody so I think it would fit the instrument better if I make it as 1/4 LN 00:02:880 - 1/4 Continuously LN and trill side [00:02:730 (2730|0,2880|1,3030|0)] on right hand would create a dynamic feeling in my opinion 00:14:730 - I think otherwise. As the intensity of the instrument fade out, I think putting a LN there would ruin the atmosphere of that part, as holding 3 LN at once rather feel heavier. 00:19:305 - I'm trying to keep it as simple as possible to provide a smooth and dynamic experience for players. Add one more LN would result in the would ambience part rather feel too forced, compared to the last part so far.
Sir, Yes Sir!
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kkkk
iu a zekken nhiu <3
wtf :sob:
love you mwah xoxo :3:3:3
doesn't really matter, so I'll put it as full cap then
man im lazy as hell
I'll leave that aside, the original ctb mapset does not have caps but youtube does. I'll wait then
00:34:292 (34292|1,34334|0) - These would make strict shield, which I'm trying to avoid but yeah it's fair enough to put in
06:03:011 - I agree it has a quite large amount of buildup but compare to the later one, it's still lighter at some points. Using burst while having the melody feels unnatural to me 06:02:639 (362639|3,362763|2,362887|1) - Now that you mentioned, I noticed that these sounds weren't the same but lower pitch, maybe I'll try and figure something else 00:28:672 (28672|0) - Saw it, resolved
(please consider sending the timestamp correctly, i kinda having trouble navigating these :skull:)
00:08:962 (8962|1) - Resolved 00:09:643 (9643|1) - Not really necessary as I mentioned in https://osu.ppy.sh/beatmapsets/2161833/discussion/4559036/timeline#/4388301/11775638 00:09:788 (9788|2) - Resolved (ig) 00:27:867 (27867|0) - Rather subjective but ok (resolved) 00:28:135 (28135|0) , 00:28:218 (28218|2), 00:28:393 (28393|3) - Then that would make the sounds too early, I want them to be accurate 00:28:548 (28548|2) - I don't get the idea for this one, please clarify more about this 00:34:127 (34127|3) - Resolved 00:41:441 (41441|2) - I get you idea but, the whole first section of the song has minijacks everywhere. Making the effect which is softer, has the same density as the louder one is just out of place for me.
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