modder info

CENSOLED's Modding History

2g
how
01:09:330 (3) - adjust shape 01:09:803 (1) - change movement
lower vocal pitch yeah but 01:02:952 / 01:03:425 (4) has guitar wub thing so i wanna keep this
01:02:952 (3,4) - i want keep that because i need contrast between 01:02:243 (1,2,3)
fixed
wien added!
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i use 1/6 instead of 1/8 because i don't wanna place 1/8 x4 i can use 1/8 x3 but in this section, 1/6 x3 is better i guess
00:10:098 (1) - このノーツを消すのと消さないのでは1連か2連かと言う差があり、1連ではかなり物足りないと思う。 00:10:157 (2)のスライダーはかなり遅いので難易度バランス的にも問題無いと思われる。
i think 01:04:128 (1) has different combo color so its working i guess. (honestly i don't wanna change that because if ctrl+g something, aim flow will broken)
done!
cringe
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治ってる おk
スクショだけ見ただけだけどなんかうまくいってそう
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Example: I mentioned 8 different methods of picking sound as below : No.1 00:16:224 (1,1,2,3,1,2,3,1) - used a repeatable pattern of picking up sound. No.2 00:18:160 (1,2,1,2,3,4,5,6,7) - Focus on special sound (long tone chord and bongos) No.3 00:20:095 (1,2,3,4,5,6,7) - It harmonizes guitar sound with vocal sound. No.4 00:22:031 (1,2,1,2,3,4,5,6,7) - It combines guitar sound with drum sound. No.5 00:23:906 (1,2,3,4,5,1,2,3,4) - It harmonizes guitar sound with vocal sound, also placing 2 repeated hits of 1/8 where I’d like to emphasize. No.6 00:25:902 (1,2,3,4,5,1,2,3) - It combines elements from 00:16:224 (1,1,2,3) and 00:19:611 (5,6,7). No.7 00:27:837 (4,1,2,3,4,5) - It emphasizes vocal while highlighting long tone chord. No.8 00:29:773 (1,2,1,2,3,4,1,2,3,4) - At 00:29:773 (1,2), it emphasizes guitar and vocal sound with a 1/8 reverse, and at 00:30:620 (2,3,4,1,2,3,4), picking up the drum sound. Here, it is not picking up sound comparatively, but main movement that towards next part, resetting “area limited mapping” at 00:31:224 (1,2,3,4).
Lastly, actually 00:18:160 (1,2,1,2,3,4,5,6,7) is honest to my feelings as for the rhythmical point. As for your intentions of pointing out, you might be based on the image, for example, like “Mir” mapping. Ordinary, people imagine that “rhythmical arrangement” is a placing notes, as the sound itself is main, after deciding a way of picking up sound perhaps in each one section. On the other hand, I think that “rhythmical arrangement” is using various methods picking up sound and contrast of arrangements, (for example, picking up sound by placing “slider end” instead of placing notes where I’d like to emphasize, etc.) I think it is important to placing notes for the players that they can feel fresh expressions. However, speaking of various methods of picking up sounds, the placement itself is done by feelings when I listen to the song and that is difficult to verbalize. The base of outputting various methods of picking up sound is done by the reason of unexplainable by words. So, considering an aspect of style that express the song’s complex nuance with a variety of rhythm (as osu!’s map), it’s a placement/structure that is not kind of full of oddness, but effective as it is.
As for the visual, aim, rhythm, I really pay attention to emphasize the contrast in this beatmap. As an example, let me touch a little on my placement philosophy regarding rhythm. I do not always try to express my feelings limited layer of the particular sound. Not picking up an only drum sound as “solo”, or not picking up a vocal sound, during a long term unit, but swapping sounds of picking up during shorter term unit, or trying to integrate methods of picking up sounds (for example, way of 3 repeated hits : between 1 hit and 5 hits) or putting rhythm gap intentionally recognizing as one structure. As an actual example of this mapping, this 00:18:160 (1,2) is making a size contrast like a visual of 00:17:192 (1,1) and, an aim contrast like 00:17:676 (3,1,1,2) Besides, I make over 8 different methods of picking up sound for 00:16:224 - 00:31:708, paying attention to the contrast of that. (I’ll mention it later because there are so many.) Others as well, I place rhythm gap in 00:18:160, a little stronger sound ( if I aim to insert rhythm gap ), generally, people think that 00:27:837 is might be 00:20:095 but, I guess it might be weaker feelings of the song comparatively.
I ‘d like to apologize and correct my mistake of using a word in the process of translating. In my sentence last time, there were some expressions that cause misunderstanding and unclearness to insist my opinion. So I correct it. Correction ; *”Unity”, not coherence In the former sentence I mentioned as below, ; “For instance, the rhythmic patterns of 00:18:160 (1,2,1,2,3) and 00:27:837 (4,1,2) are contrasting, contributing to the coherence within the section. “ Actually, I wanted to say “unity “I mean “oneness “, instead of “coherence “. I wrote that in the previous sentence, “I aim to express the rhythmic feel of the music and provide players with a more immersive gameplay experience through the use of lively movements and well-placed tapping patterns.” But, actually I think it's important that the contrast of structure as well as rhythmical feelings
oh shi-
done
shizuku blue moon jpop miabyss done
this suggestion move to here https://osu.ppy.sh/beatmapsets/2028707/discussion/4227394/general#/3900264
No, this is intentional.
mybad fixed
its fine i guess cuz some sliderslide sound is working so good like 00:54:450 (1) 00:58:805 (1,2,3) 01:02:676 (3)
fixed
00:18:160 (1,2) と同じようなコントラストを狙っています
00:18:160 (1,2) 前の状態に戻しました、これでもまだ問題がある場合書いてください ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー 00:36:063 (1,1,1,1,1,2,3) まず 00:31:708 ~ 00:37:515 のパートではclapの音を白いスライダーで取っている決まりがあります。 00:36:063 (1,1)でclapの音を取っていて 00:36:305 (1)はボーカルの音 00:36:789 (1,1,2,3)は00:30:477で流れているギターの音を取っているため黄色にしています 配置単体で見て、ボーカルのスライダーだけ遅く、clapのスライダーだけ早くして強弱を出して 曲表現をしています
01:26:870 (1,2,3,4,5,1) までを叩かせてから急に01:27:595 (1)を叩かせることで素晴らしい緩急が生まれると思うのでこれはこのままでいいと思います
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00:34:128 (2,1) - ここの配置でジャンプをさせる動きがあるので 00:34:370 (1,1) - では休ませる配置を置きたかったです 00:34:611 に叩かせるノーツを追加してしまうと休ませる配置にならないし 00:34:853 にスライダーを移動してしまうと叩かせなさすぎるように見えます なので 00:34:732 からスライダーを叩かせるのが一番自然だと思います
01:00:378 ~ 01:00:499 の後ろで聞こえる音と 01:00:499 で聞こえる ”ら” のボーカルの音は ボーカルの音の方が強いと思うのでそこを強調するために3連打を置きました ボーカルの音を優先しているので後ろで聞こえる音は取らなくてもいいと思います
00:59:773 (1,2) - で遅くしているので、アクセントを付けるために追加しました 01:00:438 にノーツを置いてしまうと5連打になってしまって上手くアクセントが付かないと思います なのでこれはそのままにしたいです
fixed
my bad
my bad
done
done!
fixed
Now its so much better than before!
fixed
fixed
fixed
yes
度し難い!!
this looks fine close mod rn
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