i think 01:04:128 (1) has different combo color so its working i guess.
(honestly i don't wanna change that because if ctrl+g something, aim flow will broken)
Example:
I mentioned 8 different methods of picking sound as below :
No.1 00:16:224 (1,1,2,3,1,2,3,1) - used a repeatable pattern of picking up sound.
No.2 00:18:160 (1,2,1,2,3,4,5,6,7) - Focus on special sound (long tone chord and bongos)
No.3 00:20:095 (1,2,3,4,5,6,7) - It harmonizes guitar sound with vocal sound.
No.4 00:22:031 (1,2,1,2,3,4,5,6,7) - It combines guitar sound with drum sound.
No.5 00:23:906 (1,2,3,4,5,1,2,3,4) - It harmonizes guitar sound with vocal sound, also placing 2 repeated hits of 1/8 where I’d like to emphasize.
No.6 00:25:902 (1,2,3,4,5,1,2,3) - It combines elements from 00:16:224 (1,1,2,3) and 00:19:611 (5,6,7).
No.7 00:27:837 (4,1,2,3,4,5) - It emphasizes vocal while highlighting long tone chord.
No.8 00:29:773 (1,2,1,2,3,4,1,2,3,4) - At 00:29:773 (1,2), it emphasizes guitar and vocal sound with a 1/8 reverse, and at 00:30:620 (2,3,4,1,2,3,4), picking up the drum sound. Here, it is not picking up sound comparatively, but main movement that towards next part, resetting “area limited mapping” at 00:31:224 (1,2,3,4).
Lastly, actually 00:18:160 (1,2,1,2,3,4,5,6,7) is honest to my feelings as for the rhythmical point.
As for your intentions of pointing out, you might be based on the image, for example, like “Mir” mapping.
Ordinary, people imagine that “rhythmical arrangement” is a placing notes, as the sound itself is main, after deciding a way of picking up sound perhaps in each one section.
On the other hand, I think that
“rhythmical arrangement” is using various methods picking up sound and contrast of arrangements, (for example, picking up sound by placing “slider end” instead of placing notes where I’d like to emphasize, etc.)
I think it is important to placing notes for the players that they can feel fresh expressions.
However, speaking of various methods of picking up sounds, the placement itself is done by feelings when I listen to the song and that is difficult to verbalize.
The base of outputting various methods of picking up sound is done by the reason of unexplainable by words.
So, considering an aspect of style that express the song’s complex nuance with a variety of rhythm (as osu!’s map), it’s a placement/structure that is not kind of full of oddness, but effective as it is.
As for the visual, aim, rhythm, I really pay attention to emphasize the contrast in this beatmap.
As an example, let me touch a little on my placement philosophy regarding rhythm.
I do not always try to express my feelings limited layer of the particular sound.
Not picking up an only drum sound as “solo”, or not picking up a vocal sound, during a long term unit,
but swapping sounds of picking up during shorter term unit, or trying to integrate methods of picking up sounds (for example, way of 3 repeated hits : between 1 hit and 5 hits) or putting rhythm gap intentionally recognizing as one structure.
As an actual example of this mapping, this 00:18:160 (1,2) is making a size contrast like a visual of 00:17:192 (1,1) and, an aim contrast like 00:17:676 (3,1,1,2)
Besides, I make over 8 different methods of picking up sound for
00:16:224 - 00:31:708,
paying attention to the contrast of that. (I’ll mention it later because there are so many.)
Others as well, I place rhythm gap in 00:18:160, a little stronger sound ( if I aim to insert rhythm gap ), generally, people think that 00:27:837 is might be 00:20:095 but, I guess it might be weaker feelings of the song comparatively.
I ‘d like to apologize and correct my mistake of using a word in the process of translating.
In my sentence last time, there were some expressions that cause misunderstanding and unclearness to insist my opinion.
So I correct it.
Correction ;
*”Unity”, not coherence
In the former sentence I mentioned as below, ;
“For instance, the rhythmic patterns of 00:18:160 (1,2,1,2,3) and 00:27:837 (4,1,2) are contrasting, contributing to the coherence within the section. “
Actually, I wanted to say “unity “I mean “oneness “, instead of “coherence “.
I wrote that in the previous sentence, “I aim to express the rhythmic feel of the music and provide players with a more immersive gameplay experience through the use of lively movements and well-placed tapping patterns.”
But, actually I think it's important that the contrast of structure as well as rhythmical feelings